jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2761 Posts


Like many I have been enjoying the trailers for Capybara Games, Below. Featuring a really moody art style as well as the music of Jim Guthrie, what's not to love? How about it only being released on XBox? Originally, it was, but it seems Capybara Games have remedied that and dropped the hint in their latest trailer.

Will Below come out on the Steam Machines too? Not entirely sure but Below will come out on "Steam on XBox One" some time this year.


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After enjoying Sean Hogan and Jon Kittaka's first game Anodyne, I have been watching the development of "Even the Ocean" with anticipation. Recently they gave me access to "motion demo #1" and I am pretty impressed with it.

Sean and Jon's style is very present in "Even the Ocean" and from the first time you open the game, the unique score brings something very different to the table. Whereas Anodyne was a top down Zelda-esque game, Even the Ocean is a side scrolling platformer. The platforming mechanics of Even the Ocean are pretty simple to understand. You have an energy bar that contains two kinds of energy. If you have much more white energy you can jump higher BUT you move a bit slower. If you have much more purple energy you move much faster but don't jump as high. If you get all white or all purple energy you die and must start over. I found this mechanic to be fairly unique and I often wasn't aware of which energy was best for each situation. That said, after a bit of experimentation I was able to get everywhere I wanted to go.

Even the Ocean will be a two part game:

"The Ocean"

In this longform platforming adventure, explore and learn the nature, boundaries and future of an fantasy world with diverse landscapes. Balance your energy bar to modify your horizontal and vertical movement speed as you travel through the world of The Ocean, carving your own style of travelling through The Ocean's many areas. Our intent is to make moving through The Ocean feel similar to combat, in the variety of ways different players decide to make it through a room.

The Ocean takes place mainly in "Nature" and "Gauntlet" areas, Gauntlet areas are linear levels with rising and falling tension in the level design, Nature areas are more nonlinear, wider-open areas populated with NPCs. We hope that the combination of these areas with the NPCs, aesthetics and overarching narrative provide a rich framework for players to interpret the themes and ideas behind The Ocean.

"Even"

Even is a woman in her 20s in a fictional present-day seaside town: meet and learn about people around her town, as well as explore Even's thoughts through this slice-of-life walk-and-interact + daydream-exploration-platforming hybrid game that also looks at mechanics developed in The Ocean, but in a shorter manner.
"

I really like how Analgesic Games builds unique games with a very distinct style. Looking forward to playing the final game to see how the story, music, art and gameplay all come together.

Even the Ocean will release some time on PC, Mac and Linux and when an official date is set, i'll let you know.

http://www.eventheocean.com/

Make sure to read the interview we had with the guys when Even the Ocean was first announced:

http://cheerfulghost.com/jdodson/posts/1557


I'm not gonna lie... I pre-ordered the new Wolfenstein game because this game looks totally sick. That said, the few trailers that have dropped contain some really violent and shocking imagery. Don't get me wrong, I am no slouch to violent stuff. I loved the film Inglorious Basterds so much it sit's on my movie shelf. That said, it seems Wolfenstein: The New Order even ratchets things up quite a bit. To it's credit, to be sure.

I played Wolfenstein: The New Order at PAX prime this last summer and from what I played it was a really polished shooter. Can't wait to get my hands on the game and take down them Nazi's one more time...


Microsoft has released more information about Age of Mythology: Extended Edition in the form of a pretty awesome new trailer. The trailer shows the old version and new version side by side. The trailer goes over the new updated HD visuals, water effects, global lighting, day and night cycles, Twitch.tv streaming & Steam multi-player and workshop integration.

Age of Mythology is a really great game that deserves the HD re-release treatment. I really enjoyed the multi-player of Age of Empires and Age of Empires II but didn't like the single player game. Age of Mythology not only has great multi-player but the single player is well worth the price of admission alone. Taking into account that they are putting in the original Age of Mythology content plus the Wrath of the Titans expansion, this is a pretty great deal.

I wonder if Age of Mythology will get more post-release content expansions like Age of Empires: HD?


Now that PAX East is upon us the flurry of Indie gaming news is starting. I was happy to see the new trailer drop for Hotline Miami 2: Wrong Number. Focusing more on many of the new gameplay elements the trailer really showcases the additions Dennation Games has added to the Hotline Miami formula.

Hotline Miami 2: Wrong Number will release this year on PC, Linux, Mac, PS3, PS4 and Vita.


Recently The Simpsons parodied Minecraft in the show intro. Not as much funny as it is cool to see the Simpsons do it. It's a sign of cultural relevance that certain people and things achieve to be parodied by The Simpsons and Minecraft is popular enough to warrant it.


Seriously, cataloged in this YouTube video is every Super Nintendo game start sequence in alphabetical order. If there is no English translation of a game, they use the Japanese version. The video is only 9 hours and three minutes so start watching now!


Kero Blaster is Studio Pixel's latest game that will launch May 11th on PC and iOS. Studio Pixel was the company behind Cave Story and it seems Kero Blaster falls in the same genre. I like the NES aesthetic of Studio Pixel games and appreciate how the main character of Kero Blaster is a frog with a gun.

Kero Blaster is releasing on PC on the Indie Game site http://www.playism-games.com/ It's an interesting service I hadn't heard of that is similar to GOG.com or the Humble Store.


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When Diablo III first launched I was hooked. I enjoyed running through Sanctuary with SnuggyBunny, my Witch Doctor, collecting loot and murdering evil. That said, after I killed Diablo a few times I started having less and less fun. The loot started to suck, I didn't enjoy having to relive the story over and over and the game wasn't that challenging. My interest died off but I would occasionally come back to SnuggyBunny to dispatch evil.

When the loot 2.0 patch hit what little I played I loved. Diablo III was fun again and I was getting some really amazing gear. Many of my friends came back to the game and we were enjoying playing it together. A bit after loot 2.0 hit I decided to stop playing until Reaper of Souls was released so I could bottle up the excitement I had for the game. I am happy I did that because...

Reaper of Souls is an great expansion to Diablo III.

The Tale of Westmarch

Reaper of Souls starts off with Malthael the angel of death stealing the soulstone from Tyrael. Ultimately you are sourced with retrieving it and halting Malthael and his plot. (I am being vague here to avoid spoilers) I really enjoyed the addition of Act V and felt they really upped the ante from the base Diablo III experience. In Act V there are more things to explore, the world they created is deeper and the story isn't as chuckle-worthy.

Act V contains about 8 parts and starts in the battle ravaged town of Westmarch. The level design and art direction really shine and you don't go too long without seeing something totally new to look at. The mini-boss encounters are fun and the final battle with Malthael is much more challenging.

The Music of The Reaper

Some have said the music in Reaper of Souls is better than the music from the base Diablo III experience. I don't agree with that but I will say the music for Reaper of Souls is very different and more immediately memorable. Derek Duke takes the helm to pen a really massive score that reminds me of something from a modern film and less a Diablo game. Not to say the score doesn't seem like it comes from the world of Sanctuary, just that it seems to have evolved much from it's Diablo and Diablo II roots.

Bounties, Rifts and Adventure Mode

One of the strongest elements of Reaper of Souls is Adventure Mode. Adventure Mode allows you to go to whichever Act you fancy to complete Bounties. Bounties are in game goals that upon completion award you experience and rift tokens. Collect enough rift tokens and you can open a rift that is a random dungeon filled with tons of monsters and loot.

I like Adventure Mode because I can head into the game and complete 5 bounties in under an hour. Competing a set of bounties nets you a Horadric Cache which gets you an assortment of rift tokens, gems and loot.

The Crusade Marches On

The first thing I did when Reaper of Souls hit was start a Crusader and head back into Act I.

If you are curious what HammerTime, my current Crusader build is, clicky click.

http://us.battle.net/d3/en/profile/jdodson-1332/hero/43985764

I need to start focusing on socketing diamonds for all resist to make him less brittle. Currently he can hit pretty hard but doesn't fare too well against dense mobs. The Crusader has many skills that increase his block chance and I need to figure out a good build in that regard. Currently HammerTime feels "too glassy" and I want to change that.

Currently my DPS is high enough and when the Crusader starts throwing around his hammers it's insta-death for most mobs. I have heard that Blizzard is planning on patching the Crusader soon and I look forward to it. Some of the Crusader skills are not great and i'd love to have them changed such that they make sense to use.

The Final Verdict

If you love point and click RPG games, Reaper of Souls is well worth a look. If you are nervous about dropping the coin on Reaper of Souls because your were disappointed with Diablo III then just head back in and check out loot 2.0. The game has been changed considerably from when it initially launched two years ago and I think many of the major problems have been addressed. But really, at the end of the day I recommend it because killing things and looting the remains is just a lot of fun.