I just found out about a cool new retro system coming out this December called the Retron 5. It sports compatabiliy for the NES, SNES, SFC, Genesis, Famicom, Gameboy, Gameboy Color and Gameboy Advance. It will be available at launch for $99 and will support scaled output at 720p over HDMI.
Diablo III released on console recently and like many people that have it on PC, I didn't buy it. I have been curious to try it as Blizzard made many changes to it that are not in the PC version. I was able to do that because Blizzard added a Diablo III demo to PS3 and XBox 360 which takes you all the way to the Skeleton King. I have been playing the PS3 demo over the last couple of days and wanted to write a bit about the differences between the console and PC version.
the long road to the controller
Originally I figured porting Diablo III to consoles would be strange because of the game controls. Diablo III has a pretty rich interface with hotkeys, character customization and I thought it wouldn't translate well to a controller. I was wrong, Blizzard has done a great job porting the game to consoles and making it accessible. In fact, the game might be more fun because it requires a bit less effort to play. To "fix" the no mouse support on consoles, Blizzard implemented a locking auto-aim feature that makes things much simpler. The game is still challenging, but if you are not 100% accurate with your shots, the game will help you out a bit. This made the whole couch experience much nicer. I really felt at home kicking back and slaying monsters. Some might relish the precision of the mouse, but you can play the PC version for that.
Blizzard added a roll / evade move to each class that is really useful. The game is harder on the console because you can't click around to evade things like the PC version so they added evade. It's a nice mechanic and I found it useful for fights with many enemies and tough bad guys. They haven't ruled out bringing evasion to the PC, but I don't think its something the PC version needs.
difficulty modes
The PC version of Diablo III shipped with a static difficulty based on the game mode you were in. So if it was your first play through, you were at Normal difficulty. If you killed Diablo you went to Nightmare and then Hell and finally Inferno. Diablo III on console has these modes as well but you can also specify a difficulty within each mode. So in the demo they allow you to select the difficulty mode for your character in easy, medium and hard. There are two other options but they are not available in the demo. I selected medium and it was much more challenging that what I experienced in the PC version in Normal mode. Enemies were much tougher to take down and there were more of them. I never felt like Normal mode with Diablo III on PC was hard and bordered on too easy. The console version on Medium provides a much appreciated challenge. I can only imagine hard and beyond is even more so.
the look and feel of the game
I am a PC gamer. A few years ago I jumped back to my PC and I haven't missed a beat. One of the great features of PC gaming is graphics and play control. That said, Diablo III on console doesn't really suffer in terms of play control or graphics, its just different. One very noticeable element of the presentation of Diablo III on console is the anti-aliasing, it doesn't look like it's turned on at all. Basically what this means is the game looks "jaggy" or everything looks like it has a rough edge. Anti-aliasing takes some horsepower to pull off so many console games drop it. Compared to the beautiful lush textures of the PC version, the console version suffers here some as well. That said, the game still looks stunning and beautiful and I didn't feel like this was "muddy Diablo III." It is just Diablo III paired down to what the PS3 can handle well.
I have a 5.1 Dolby system in my living room so the audio for this environment was appreciated. The great score really comes to life on my speakers and I would say the console version provides a marked improvement over my 2.1 PC speakers.
conclusion: it's a hell of a lot of fun
If you can't play the free Diablo III demo on PC because you are console bound you need to download the demo. Hell, if you own it on PC and just want to try it out you should do that too. The game really comes to life on the console and in some ways is a better presentation of the game. And at the end of the day, it still lets you kick Diablo's ass and that's what its all about right?
PC has this too, with Monster Power. You actually have more control of this on PC than you do on console, for some reason. I'm not sure why they didn't just port Monster Power straight over.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:25pm
Interesting. Maybe because Monster Power makes no less if you are not familiar with the game and how it started on PC? Difficulty modes are easier to understand and then just handing out greater rewards because of them is a good idea.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:26pm
Oh and I forgot to also say, you get loot when you complete certain missions. It's a nice change and I got some great stuff that way.
"you get loot when you complete certain missions."
That's awesome. I generally prefer the loot-flow in the console version, which makes sense since they tuned it more (half of what they're doing with Loot 2.0 on PC is already in the console version) but I never actually noticed getting loot rewards for missions somehow. I only played through half the demo, though.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:36pm
Yeah, I got some gear a few times, the last time I remember getting it is when I saved Cain. I am not all the way through it myself but plan on sinking a bit of time here and there to finish it. I really enjoy this version of Diablo III and hope they release a "TV Mode" for the PC release which plays just like this.
If you want to join this conversation you need to sign in.
I made a Let's Play for Delver, a new 2D retro styled Rouge-like. It's all fun and games till I get wiped out by a Teleport switch. I plan on doing a few more of these to see how far I can get.
Someone awesome person decided to create a map of the entire overworld of Link's Awakening. Looking at it all in its Gameboy pixel glory is pretty awesome to behold but I also realize how small the overworld really is. That said, it takes quite some time before you have the ability to go everywhere and in the game it really does feel larger than it actually is.
Hand's the best part of the overworld in Link's Awakening was Animal Village. I also had a pretty high appreciation for the part where you collect leaves to enter the slime dungeon.
Some really interesting bits of trivia about one of Biowares best games. Did you play Knight of the Old Republic on XBox or PC? What did you think of it?
Wanted to share with you guys something I had printed to advertise The Cheerful Ghost Roundtable. I'll be handing them out soon and tell you about it in the next couple of days!
In the latest episode of Game Show, Jamin Warren talks about how League of Legends has dealt with trolls. League uses a Tribunal to deal with trolls and it seems to have really impacted the game in a positive way.
When Cheerful Ghost launched I checked out the League of Legends community and it was a cesspool of horrible. Using both positive and negative reinforcements RIOT is doing something that seems to have worked.
As always, another rad episode of Game/Show.
beansmyname Supporter
wrote on 09/21/2013 at 12:56am
I like the explanation for why RIOT's system appears to be working. Using a combined punishment/reward system, with its roots in the community, they're able to publicly shame those responsible for bad (or unwanted behaviour) and publicly praise those who create a more harmonious gamespace. Contrasted with the typical approach of primarily negative disciplinary action against players, RIOT's approach appears to be working.
If you want to join this conversation you need to sign in.
"When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.
We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players. "
I think many players will be really happy about this, myself included. The best way I found to get great gear in Diablo III is to grind for gold and buy items. I am happy to see the new loot 2.0 system as well and can't wait for the axe to fall on the Auction House.
That said, if Loot 2.0 does let you easily play the game to get upgrades, and you can have fun that way, I don't see the harm in keeping around the AH. Now people are just going to go to third-party trading sites, get scammed, etc. Having it as an option isn't a problem, but it being practically a necessity definitely was/is.
jdodson Admin Post Author
wrote on 09/17/2013 at 06:54pm
Even with Loot 2.0 the best way to gear would still be the Auction House. So, yeah, if they want D3 to be a game where you grind for gear, then they need to cut it loose.
The best way, sure, but not practically the only viable way like it is now.
After they cut out the AH, though, the best way to gear will be D2jsp or other third-party trading. Most people won't do that, but more people will be getting scammed. The AH provided a way to do what people already did in D2, only more safely. The problem, in my opinion, was that they made it too much the focus.
Overall, it's a net positive I think. Lots of good but a little bad. If that makes sense.
jdodson Admin Post Author
wrote on 09/17/2013 at 07:27pm
Yeah it does. I am happy they are making some sweeping changes to the game as it got stale and still kind of sits in that spot for me. I know you got tons of play late game, so I am not saying my experience "means much" :D
That said, didn't they promise PVP with the original game? They did that one map but isn't that still coming too?
I honestly have no idea what they're doing with PVP. Hopefully brawl won't be the end of it, though brawling is pretty fun.
jdodson Admin Post Author
wrote on 09/18/2013 at 12:18am
It is a bit of fun, but yeah they had an elaborate PVP system they said would be coming after launch and added brawling in the meantime. Kind of cool they launched when they did, but I wonder how much attention it's getting.
Interesting video covering the history of Half-life and Valve. Much has been said about both topics but this video covers them well including who was the inspiration for Gordon Freeman.
Half-Life amazes me that it still holds up after all this time. I played a bit of it last year and still had a blast with it.
It was interesting to know that "Valve time" started with their very first game. I'm certainly glad they didn't rush to release though, and pushed it back when they knew they needed to.
jdodson Admin Post Author
wrote on 09/17/2013 at 03:32am
Yeah, me too. Strange fact, I originally bought Half-life to play Counter Strike. Many moons later, I played it, but yeah it was for Counter Strike.
I bought Counter Strike just for the models for Garry's Mod. I still have yet to play a CS game.
jdodson Admin Post Author
wrote on 09/17/2013 at 04:44pm
Hahaha, yeah, I haven't played a game in ages myself. It's so much fun, but I suck so bad. I sucked then too, it's just that I was playing with friends and a bot mod, which made it really fun because I would win sometimes.
Speaking of, I think I still have CS 1.5 and that bot mod still..... Hmmmm.
If you want to join this conversation you need to sign in.
Gabe Newell gave a rousing talk at Linux Con today. He talked more about Valve's strategy with games, Windows, consoles and Linux. It is all shown in the video above(warning, it was recorded and put on YouTube so it isn't perfect).
A few note worthy bits from the talk:
Valve is announcing hardware next week
Valve is sinking resources into Linux in terms of development in SDL, LLVM & a Linux debugger
They are working on something in mobile
Valve wants to unify the mobile, PC and living room experience so they are not all different
They want the future of technology to be built on open technologies
All of that sounds great and I am very interested in seeing what news they drop next week. But a Steam mobile handheld? The future looks very interesting.
Came here to post this. Can't wait to hear what the announcement next week will be!
Mobile is quite interesting. They could be targeting Android devices, since you can have distribution platforms there. Apple won't let it happen. Or, they could be going their own route (probably also with Android) and doing something like NVidia did recently.
jdodson Admin Post Author
wrote on 09/17/2013 at 03:31am
Yeah and I hope they do. A compelling open handheld is very interesting to me.
I'm really happy for these talks to be broadcasted to large audiences. I really do think Linux is the future of gaming, especially on the desktop. The fact that I refuse to upgrade beyond Windows 7 means I'm really banking on Linux getting a serious share of the gaming market because it will be my reality sooner than later.
jdodson Admin Post Author
wrote on 09/17/2013 at 06:55pm
Right. The only downside to Linux gaming is compatibility with your old library of games. A big problem for certain and it helps with things like Wine, but yeah, some games just won't be ported.
I'm okay with that. I may keep a small windows 7 partition just to play a few old games. But you know that will fade with time as well.
jdodson Admin Post Author
wrote on 09/18/2013 at 12:19am
Right. I may keep around old hardware, like an old console for that. Boot into it when I need. Or maybe Virtualization will be stellar at that point so I could run it all in a Windows 7 VM.
beansmyname Supporter
wrote on 09/20/2013 at 05:53pm
WOW!
I like that Gabe is very open about why Valve has become so vested in the future of Linux. It is the only way that Valve can retain complete control over the end-user experience.
Some wonderful points (still in awe of his honesty) I took from it:
- AAA publishers don't care about Linux because the revenue just isn't there - DEAL WITH IT! 1% isn't going to turn any heads. - Proprietary systems and hardware only create exclusionary markets which lack the support of a strong community. It's obvious that Gabe values the community and he should because that's where Valve's revenue lies. - Gabe seems almost humbled by the community support but understands how to cultivate it. "Properly enabled and supported" developers and users will thrive and can add value to any undertaking. - Valve doesn't just think Linux is the future, they're invested in seeing that future become real. I didn't realize that Valve had such an active role in the development of SDL. SDL is a mature, cross-platform library that would help realize Gabe's stated goal of unification across platforms.
This excites me on two fronts. One, as a long time Linux user, and the other as a returning PC gamer. I have zero interest in the PS4 or the XBOX One as I've had both of their predecessors and they no longer hold any charm for me. However, if I can be promised the same or better experience when playing on my Steambox or my Linux rig, I'll throw more money Valve's way when their console comes out.
jdodson Admin Post Author
wrote on 09/20/2013 at 08:23pm
Yep, I will too. Open platforms are the future I want and i'll get it because if that. Well, and because it will most likely be awesome.
One thing we have to acknowledge though, is that it's probably just a PC with a smaller form factor, probably set to automatically open Steam upon login into a lightweight DE. You may not get any benefits over just plugging in a PC to your TV.
But the way they're presenting it and marketing it, the way they're pushing to bring PC gaming into the living room with controller support, and trying to get it all under an open platform, that's the "product" here that I'm so excited about.
jdodson Admin Post Author
wrote on 09/20/2013 at 08:42pm
Right, and that's the point right? An open system really needn't be much more than that, which is totally awesome. You can DIY or buy something off the shelf. Frankly I don't mind using an open system but building one these days is somewhat out of the question, I used to though.
That said, the PS4, Xbox One those don't need to be closed. Well, they do if you want to limit whom can make them and Sony and Microsoft both do. So, yeah, this may very well just be a reduced form factor PC with Steam to auto start, which would still be awesome.
Plus if it's linux I can run a few other things on it, which would be nice because I want to replace the mac mini under my TV. It's running an antiquated version of OSX and doesn't really work great these days. Planned obsolescence and all that, plus they are made VERY hard to upgrade. But I guess, that's kind of what I bought with it. Still, something more open would be what the doctor ordered and if it could run a junk load of games at launch, yay.
Yeah, I wasn't trying to say anything bad about it. I'm still probably going to get one myself depending on price and specs. But it may be more cost effective to just buy an off-the-shelf PC and install Linux and Steam, and I may do that someday too. It's just awesome that we can do that! :)
jdodson Admin Post Author
wrote on 09/20/2013 at 08:46pm
Totally, it is nice to have options. Yeah, it's not an auto-buy for me either, but I am learning more that direction right now than the PS4. Still, PS4 looks neat though.
jdodson Admin Post Author
wrote on 09/20/2013 at 08:47pm
Kind of hope Destiny announces a Steambox port too. One can dream I suppose :D
beansmyname Supporter
wrote on 09/21/2013 at 12:27am
I like the idea that Valve will provide support for the device and that in exchange I'm providing support for that business model. Hardware support is a big deal to me. I have a 3 GHz quad-core processor sitting in the closet and I'm not sure if the motherboard or the power supply is bad. If it were a console with a warranty, I'd be running that instead of current system.
Like Jon, and obviously Gaben, I think that open platforms are future. Open platforms provide the freedom to let truly innovative companies continue to innovate. It also provides a framework for the "Grand Unification," where mobile, desktop and console gaming experience their Singularity.
If you want to join this conversation you need to sign in.