It started about a few years ago. I bought my first Humble Bundle and linked it to my Steam Account that contained Half Life 2 & Counterstrike. I then bought Portal 2 on PS3 and got a free Steam copy. After that I bought my first Steam game, The Binding of Isaac and then after a few more Bundles and Steam Sales I now have 81 Steam Games. I have more PC games, but those are the ones that Steam manages. Its awesome to be able to pick up any game I want. Its also awesome to have a zillion choices for what to play.
Well. Sort of. On one hand I can pick up a great game on a sale for cheap. On the other hand I have 81 games and the list keeps growing year over year. Placing that next to the fact that we have a limited time, it is becoming apparent to me I have games I may never actually play.
Again, its awesome having so much choice but on the other hand it poses a problem, for me anyway. Like what games I should play? Should you play 50 games at once, I mean I can so that should be awesome. Also having so many games often leaves me at a loss for what to play as there as so many awesome choices and I need to pick the awesomeness choice. I also don't want to just play 4 seconds of each game, I find the best experiences I have are with games I have sunk some serious time into.
One of my friends linked to a TED Talk by Barry Schwartz called "The paradox of Choice." I don't entirely agree with his points in the first few minutes, but found by the end I agree with the crux of his argument. In a world with so many choices, its hard to pick the right one. I don't want to speak for him and his talk is awesome, so ill link to it now:
Over the last month I have come up with a strategy to combat this problem as I love Video Games and want to make what time I have be as much fun as it can be. I limit my choices of games I can play. For instance, right now I am only playing 3 games. Rage: The Scorchers, The Binding of Isaac and Dragon Age: Origins. 3 games might be too many but its a start and so far it has helped out.
So what do you think, do you have a sea of games and if so what do you do?
@Will_Owens had a similar problem and started his blog http://www.backlogkiller.com/ to go through each of his games one by one and blog the process.
It's the cereal aisle conundrum. I can never decide what cereal to buy. You walk into this massive aisle of delicious, grainy goodness, and there are so many choices, what do you pick?
I was faced with this recently with Steam. I finally broke down and started organizing things into categories: Currently playing, coming up next, waiting for DLC, stuff I'll never stop playing, Completed, Meh, etc. This is far less daunting. I put everything I have a currently open game in under "currently playing," and it almost immediately became far less daunting. Thinking about what I wanted to play soon and getting a small category makes me look forward to the next few months.
Coming home from work, wanting to unwind, and being greeted by a massive alphabetical list presents a decision you have to make, which takes away from the fun a bit.
I do think this was better when we were kids. One, NES games were generally short. I've cut SMB1 down to an under 7 minutes speedrun (certainly not worthy of the near sub-5 minute mark speedruns), and even the substantial SMB3 can be completed in a day without warping. Games these days are massive undertakings, which means you don't really play many of them more than once. Plus, there weren't Steam sales back in the day, and we weren't working for our money, so we had to depend on allowances or gifts for our games.
I'm beginning to ramble a bit, but I'll use an argument my history teacher used in high school to explain the efficiency of laws-- they're like tomatoes. When everyone around grows their own tomatoes, and the weather is perfect, nobody will pay more than a few cents for a tomato. When the weather is bad, crops aren't great, and fewer people grow them, their value increases. The same can be said for laws-- a few really good laws will be respected far more than a complex maelstrom of legal red tape and vague speech. The same can also be said for games-- if you have a few good games, you'll appreciate them far more than if you have your pick of whatever is available.
Tell me about it. I only recently started paying attention to Steam sales and I know I went overboard last summer. One of these days, I'll quit acquiring games faster than I can play through them... Or not.
beansmyname Supporter
wrote on 01/12/2013 at 05:11am
*raises hand*
Guilty as well.
Thanks to the Humble Bundles and the Steam seasonal sales, I have a glut of games, many of which I will probably never play. On the PS3, Sony throws older titles, and occasionally some newer ones, at PS+ subscribers, so that collection has grown.
GameStop has been my friend and nemesis for years. I have this mantra: "No matter how amazing the game at launch, one day it will be $30." While true, when 40 of those titles go to $30 in the same week, this would leave me staring at the used games wall blankly for 30-45 minutes unable to decide what I would take home.
@panickedthumb Thank you for the tip on organizing my library in Steam. That'll help a lot.
Your point about gameplay time is a great one. It's one that I've been ranting about to my wife lately. Sometime in the last 15 years, hours of gameplay became a marketing term; a number to be used to let us know THIS game was better. Some recent examples I can give: Mass Effect 3, Assassins Creed: Brotherhood, Batman: Arkham City and Darksiders II. All three of those titles require logging several hours of gameplay WITHOUT engaging side quests. Need for Speed: Most Wanted has a challenge, for all 41 (46 with DLC) vehicles, awarded after 10 hours of driving.
So, it's tough to find time to play them all. For the most part, I play one big title at a time until I've completed it.
jdodson Admin Post Author
wrote on 01/12/2013 at 05:22pm
@beanismyname I agree, it is hard to find time to play them all. I usually set aside a few hours per week, but this week wasn't kind to that. :D
After finding too many barely played games on my computer some time ago I seriously cut back on game spending. And I'm finding my time very precious now a days, this limits the amount I'm willing to allocate to computer games.
beansmyname Supporter
wrote on 01/13/2013 at 01:22am
@MoonWyrd I'm there right now. I have more than enough games to keep me busy for the next few years solid. Time to put the spending on hold.
jdodson Admin Post Author
wrote on 01/13/2013 at 07:21pm
Spending on hold?? Dude, how will publishers get that 5th yacht?
beansmyname Supporter
wrote on 01/14/2013 at 12:53am
By selling off a development studio that made a game we all enjoyed 6 months ago...or that was released a week ago. That's worked for EA.
jdodson Admin Post Author
wrote on 01/14/2013 at 01:10am
EA.... yeah don't get me started on them.
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@Gary_Butterfield posted on the Watch out for Fireballs podcast page a question that I wanted to re sound here because I was interested in what everyone was thinking.
What video games are you looking forward to in 2013? No table limit, send up as many as you are excited about.
Full disclosure, I don't know a ton about all the games that will be released in 2013 beyond a few. But those few I am very excited about like:
Starcraft 2: Heart of the Swarm, MewGenics and The Binding of Isaac 16 bit de-make.
Hmm... Probably... Sir You Are Being Hunted, Routine, Watch Dogs, The Witness, Among the Sleep, Last of Us, Spy Party (fucking FINALLY), Lifeless Planet, Mech Warrior Online (even though you can play it now, it's still technically only in beta), I could probably do this all day. Those. We'll stick with that list for now.
I'm curious as to what that Fallout news actually means. Realistically I will play whatever Fallout game they put infront of me because I'm a huge Fallout fanboy. However I'd like a new, distinct and fresh location. So either they better have a good reason for him to be in this new location or we're back in DC, which I don't really want.
jdodson Admin Post Author
wrote on 01/09/2013 at 08:45pm
I have heard rumblings about Fallout Boston... Let me see...
To me, the writers are more important than the location. It's my favorite game world, I love it. I want to drink it up. But it needs better writing than Fallout 3, I think.
jdodson Admin Post Author
wrote on 01/09/2013 at 10:28pm
A movie? Interesting, not sure I am interested in that...
jdodson Admin Post Author
wrote on 01/09/2013 at 10:45pm
But, you know, I am watching In the Name of the King the Dungeon Siege Movie and its not terrible, just pretty bad. I mean, they used a good camera but the dialog is really sub par.
Haven't seen Burt Reynolds in a film in quite some time....
Keep in mind, I actually loved Fallout 3. I just like 1, 2 and New Vegas more. I'd watch a movie, hopefully it wouldn't be a Uwe Bowl nightmare.
jdodson Admin Post Author
wrote on 01/10/2013 at 02:02am
I am going to save the majority of my Dungeon Siege Movie review for a later post(OH YES, PREPARE YOURSELF) but its not technically a nightmare if you dig camp and OH BOY this movie has camp. Unintentionally I am sure, but wow, its so... Laugh out loud funny at times and then at other times the visuals are stunning.
jdodson Admin Post Author
wrote on 01/10/2013 at 02:02am
Oh and and I have planned to Dive into New Vegas this year, totally in my Steam queue and on my list.
I am torn between 3 and New Vegas. I think whichever one I'm playing is my favorite of the two. The factions and plot are better in New Vegas (far better) but the world of Fallout 3 is so incredible. If Obsidian had set up all the quests and plot and such, and then Bethesda built the world around it, it would be perfect.
I wish the world of Fallout 3 wasn't 60% subway tunnel. The other thing New Vegas has going for it is companions/characters. The companions in FO3 were trash. In New Vegas, each was an interesting character.
I did like exploring DC, however.
jdodson Admin Post Author
wrote on 01/10/2013 at 04:58pm
Fawkes in F3 was awesome. I loved his story and how overpowered he is. His story was one of the most compelling game elements to me in the last few years. It was awesome.
I really liked Dogmeat my only minor quip is that he was a dog and barked and growled all the time, that said loved having him in my party.
There has still been talk about the Fallout MMO but I don't think this is related. I would be really surprised if this info were related to a movie, simply because Erik Dellums wouldn't make sense to actually play Three Dog on film. There is also speculation that this game will take the Final Fantasy route and be Fallout 3 II and not Fallout 4, which would explain why it is back in DC, instead of a new location.
jdodson Admin Post Author
wrote on 01/10/2013 at 05:18pm
Fawkes was the only companion with any development in that game. Fawkes is neat but I actually don't like how overpowered he is. Compare, however, the bandit you meet in the first town with anyone from New Vegas. Actually, you haven't played New Vegas! Imagine 8 companions with as much depth and nuance as Fawkes, with the added benefit of quests attached to each of them that upgrade them.
The only issue with the companions in New Vegas was that so many of their quests were buggy. I loved it but never being able to upgrade Raul in multiple games was really disappointing. I think if Obsidian had another 4 or 5 months to iron out some issues it would have been so much better.
But yeah, each of the companions is awesome in his/her/it's own way, and the quest lines are complex and interesting. I also like that, unless you're playing on Hardcore, the companions are marked as essential so they just get knocked out rather than dying. And the companion wheel adds so much more control. I was annoyed with the functionality of the companions in Fallout 3 so I never used them. I never go without companions in New Vegas (except in Casinos since they can permanently delete companions' default weapons).
jdodson Admin Post Author
wrote on 01/11/2013 at 01:25am
I rolled with Fawkes some, but opted out because of how OP he was. Dogmeat and I went through the whole game together but it was janky at times.
One thing that got me about Dogmeat, Rex, and every dog in Skyrim (yes, it's been a problem for that long) is that they ALWAYS stand in doorways. I once had to reload a save in Skyrim because of a stupid dog.
jdodson Admin Post Author
wrote on 01/11/2013 at 05:52am
Yeah they do that. I think I did it mostly because I liked the company. The Capitol wasteland was pretty large and going into tunnels by myself wasn't awesome.
jdodson Admin Post Author
wrote on 01/11/2013 at 06:15am
Those are interesting world building bits but dialog/writing is still super important. I can imagine that being great but I can also imagine it being clumsy. I think about something like the PS2 spinoff Fallout game which was fine from a lore perspective but the writing was atrocious and it got disavowed quick.
SimCity is the first big game of 2013 for me. The multiplayer looks like it will be a blast and I have some friends that I think will get a lot of fun out of working on a region together.
jdodson Admin Post Author
wrote on 01/15/2013 at 04:23pm
SimCity does look really great. I still haven't made the leap to Origins yet but for this game I may very well.
jdodson Admin Post Author
wrote on 01/15/2013 at 04:24pm
Hadn't heard about the multi-player, that sounds really fun, co-op building would be fun.
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"Tetris. We’ve all played it, rotating the pieces (“tetrominoes”) and dropping them in the perfect place, or despairing as we discover a piece won’t fit. You may have even joked about “mastering” the game during a stint of unemployment, or as a child, before you could afford any other Game Boy cartridges. But what about the people who’ve truly mastered Tetris? Where are the Kasparovs and Fischers, the great champions who’ve dedicated their minds to solving its deepest puzzles?"
I would place Tetris as one of the best games of all time. After playing it on the Gameboy I was hooked. This love for the game brought me to watch "Ecstasy of Order" a recent documentary that covers the history of Tetris and its best tournament players. While the start of the film wasn't to my liking the documentary really gains its steam over time and by the end I was fully immersed in the story.
The documentary shares some space with "The King of Kong" in that it features the current high score keeping organization/arcade Twin Galaxies. "Ecstasy of Order" showcases one of the early Tetris masters, Thor and covers the famed Nintendo World Championships.
I was really impressed with how much effort it takes to be the best at something. The people they show as attending the Twin Galaxies tournaments really are masters at Tetris and even the last place entrants are Wizards of the craft.
If you love Video Game movies and documentaries, I really recommend you watch "Ecstasy of Order." It provides just the right mix of Tetris history and makes some as it brings the best Tetris players from around the world together for an awesome competition.
The season finale of Game Shop is now upon us. This action packed episode is loaded up with Cyber Ninjas, Time Travel and lazer shootin' Digital Heads.
Quite enjoyable. It would be a bit pretentious to complain about paradoxes in this wouldn't it ;)
jdodson Admin Post Author
wrote on 01/05/2013 at 07:04am
No. That's totally geek-ceptible.
I liked how she was "I can't tell you about the future" and then immediately did. That's prob how that would work with most people and I generally don't like that mechanic in other shows/films.
The experience of playing Sword & Sworcery on my iPhone showed me how immersive games on my phone could be. I wasn't sure iPhone games could be more than the typical grind of a puzzle game or fruit ninja clone. As I played Sword and Sworcery for the first time it recommended I use stereo headphones and I was surprised at how fantastic the experience was. The game that unfolded was a visual and audio feast. I enjoyed the fresh take on how a video game provides you with an introduction and the music stood out front and center as incredible. I mentally noted to find out more about the music because as I played it really hooked me. Jim Guthrie's scores for Sword & Sworcery, Indie Game: The Movie and most recently a Sword & Sworcery remix album are some of his more recent awesome creations. I have wanted to talk to Jim for sometime and recently I sent him a note and he awesomely agreed to answer my questions.
Over the course of the Interview he let drop a few bits of fresh information. He is working with Sony to hopefully release the Corporeal score on iTunes and Bandcamp in the next few months. I asked him about his next project and he is currently working on a new solo album of material that will should be released by late spring or early summer!
jdodson: I was first exposed to your music playing Sword & Sworcery and that experience really stuck with me. I want to thank you for taking time to answer my questions.
jdodson: The track “Army of Assholes” from the Indie Game: The Movie score is interesting to me in that it seems thematically different. To me this track is a jab at simple ignorance and people that can be quite sublime in smugness. I just imagine an army of simple minded smiling folk as they walk down a long hallway. With all that, whatever all that was... I wonder how you approached creating this song and its inspiration?
Jim: There was really a master plan when scoring the film as I had very little time to do it (3-ish weeks I think?). The music for Army Of Assholes was written for the section of film it shows up in and was fleshed-out and named after words. I was trying to evoke a synthy / tech / electro circus vibe that also might shadow a "questionable sanity" of a developer at any given time during the creation of a game. It wasn't until after I finished the song that it became clear to quote Phil Fish from the film when he uses the term to describe trolls on the web.
jdodson: What was it like working with Sony on Corporeal? Did Sony change much in the way of how you and the Superbrothers collaborate?
Jim: Sony wasn't really directly involved with what Craig and I did for our level in Sound Shapes. It was a little bit more disjointed because Craig Adams (aka superbrothers) worked on the art assets with some guidance and direction from the guys at Queasy and I worked on my sounds separately with help from Shaw-han Liem at Queasy. I got to see Craigs art at early stages and I did my best to try and create a pallet of sounds that worked but there was a lot of experimenting and hoping for the best as well.
jdodson: “The Red Bull” is a song from the Indie Game: The Movie score. The song has a primarily electronic drive and ends with an out of tune guitar strumming. I wonder what theme you were trying to hit here?
Jim: The songs sort of rises and distorts from the digital version over to a broken acoustic version of the song to try and expose the human element of game developing. Simply speaking it's sort of a digital vs analog, mind vs body and the challenge to pull emotion / soul out of a few lines of code and some pixels or whatever. It's one of my favourite songs on the album
jdodson: What are you working on right now?
Jim: I'm working on a solo album that's not related to video game stuff at all. Before I did music for S&S I was more known for playing in bands and writing songs etc. It's almost 10 years since I put out a "regular album" and it should be out by late spring / early summer.
jdodson: Some of the music on Swords & Sworcery is so incredibly atmospheric. What came first? The art or the music? Were adjustments made on either side to fit the other?
Jim: Well the music came first I guess. Craig heard some of my Playstation compositions years before the game was even conceived. When Capy approached Craig to make a game we used a few of those tunes to get us started and then it was more 'back and forth' after that.
jdodson: Any plans to release the Corporeal soundtrack?
Jim: Yes, I'm just trying to get all the paper work sorted out with Sony. Hopefully there will be an ep of the music from the game for sale on Bandcamp and iTunes in the next few months.
jdodson: What are some of the things you have yet to accomplish as a musician and composer?
Jim: That's a tough question. I've done music for many mediums (recorded and live) but at the same time I feel like I'm just getting started. I just want to keep myself guessing and take on interesting and challenging projects. It's hard to even know what that means but I've been lucky to work on the projects I have and I guess I just hope to keep getting more of the same work in the future.
jdodson: The Sword & Sworcery score saw a limited Vinyl and Cassette release. My 90’s teen self is wondering if there are any plans for a Compact Disc release and my Dad is asking about 8-track? Seriously though, I still buy CD’s, rip them and put them on my shelf. Something about an actual album still seems totally awesome to me.
Jim: I probably should have made a CD version but it just felt right to keep it in these extreme ends of the format scale. Digital download or extreme analog! * - track would have been sort going overboard but its' tempting. I still like CDs as well but cassette and vinyl is so much more nostalgic for me.
jdodson: I love the Song “The Maelstrom.” It starts with what sounds like a looped guitar, drums and a piano. What did you do to the guitar to get that awesomely melodic grating sound?
Jim: I used a Boss looping station plugged into an amp and just experimented with different strumming patterns until I found something I liked. I then added piano to break up the drone and give it structure.
jdodson: I know you have worked with the MTV Music Generator. Any thought to using Mario Paint in a future creation? The Cat and Dog sounds alone are worth the price of admission.
Jim: I never really got into Mario Paint but I love the limitations it imposes. I feel I do my best work when confronted by a limited options.
jdodson: The primary medium that people use to consume music now is digital and allows totally awesome stuff in that I have access to all 44.3 days of my music at once. That said, one negative change is that I don’t listen to a single album as much as I now have so many. I wonder, as how people listen to music changes does that alter how one creates music?
Jim: Maybe. I don't really think about how the whole album until I get all the individual songs done. It isn't until then that I sit back figure out how to best sequence it in a way keeps people listening for the whole thing. I can't expect to have people listen to the whole thing in one sitting because like you said there's just so much music out there and it's fun making your own playlists or putting it on shuffle. In a way I almost like the idea of someone unexpectedly hearing a song of mine in shuffle mode more than anything else. It definitely doesn't change the way I make music but it may change the way I sequence an album knowing people have shorter attentions spans. There will always be musicians who care about the album as a whole and there will always be people care to listen to a whole album and the rest will just work itself out. jdodson: You release your music on Bandcamp with the pay as much as you like model. I wonder how well this is working for you and if you have any plans to modify how your music is released in the future?
Jim: It's tough to know how to price your own stuff and certain pricing models work better than others depending on the project and how it's marketed etc. I don't really have any answers on how to best approach this kind of thing but it seems like the more you give away the better chance you have of people giving back. The Humble Indie Bundle is a perfect example of this. The trick is to have an audience to begin with. If you have that luxury then you just have to experiment with how to price stuff and make people happy. jdodson: I picked up The Scythian Steppes: Songs Localized for Japan and really enjoy the remixes of your music.
Jim: I think this is the first time having people remix my stuff. I let the people at 8-4 in Japan do their thing in rounding up remix artists and then pretty much let them do whatever they felt like.
jdodson: Chiptunes and retro video game scores seem to have garnered more attention lately. Your style seems to borrow from these elements already but I am wondering if you have any thoughts to incorporating more elements from 8 and 16 bit music?
Jim: Well this is the thing. I don't really consider myself a "chiptune musician". The term gets thrown around a lot and what I do is a mish-mash of a bunch of sounds and technologies. For example, I'll use a real acoustic guitar and strum it and then sample it and and mix other synth sounds in there and maybe even some 8-bit emulators but I'm never just using hardware from the 80s or even just emulators to create an entire piece of music. I just call it "computer music".
jdodson: Are there any video game scores that stand out to you above the rest?
Jim: Ah, jeez. There are so many good ones that it's hard say. I feel like if I name one then I fall down a rabbit hole of ramblings about video game soundtracks.
jdodson: Have you considered creating music with a 5.1 or 7.1 mix?
Jim: I haven't really considered it but I'd love to try and mix something in 5.1.
jdodson: What games have you been playing lately?
Jim: Well, I just got a Wii U so I've been playing a lot of Zombie U which I quite like and Nintendo Land. Overall I like the Wii U but it's just such a mix of good and bad decisions on Nintendo's part that's it's hard to give a definitive answer about the console as a whole. I'm looking forward to seeing what games come out for it because right now there isn't a ton of them to choose from. Otherwise I play a lot of Chip Chain and Drop 7 on iOS. I really like number puzzle games.
jdodson: You have a wider audience because of your involvement in video games. Did you always want to approach scoring video games or was happenstance?
Jim: I never really considered it an option to be honest but I love video games and the potential they have to produce truly inspiring and engaging works of art. It was just happenstance that Craig asked me to do the music for S&S and I'm forever thankful to him and everyone at Capy for having me along. It's been an unbelievable couple of years.
jdodson: The score to Sword & Sworcery uses a wide array of musical instruments. The track “The Cloud” features woodwinds. How do you accomplish recording these different instruments and what different players do you collaborate with?
Jim: I come from a rich local music scene here in Toronto. Most of the people I know and play with are amazing musicians so it's just a matter of trying to direct them while letting them contribute in ways I couldn't have on my own. For The Cloud I didn't really have a song structure in mind. I just had people come in a play very loosely in a certain key and then I edited all the rises and falls afterwards. There was a lot of uncertainty and experimentation in that song and I'm happy with the results.
jdodson: Thanks for talking with me Jim, its been awesome!
That was a super cool interview. As a music lover, I totally enjoyed reading about how he experimented and created! Now I have to check out the games that he's scored!
jdodson Admin Post Author
wrote on 01/04/2013 at 06:57pm
Sword & Sworcery is available on Android now and its fantastic.
jdodson Admin Post Author
wrote on 01/04/2013 at 06:57pm
Looks like we are getting a pretty interesting update to Diablo III early next year.
"First and foremost, if our original goal was to support dueling, then we're not achieving that goal very well if we don’t actually give players a way to duel in-game. You’ve been asking us for dueling for a while, so we're going to add it to the game soon. Dueling is currently scheduled to release with patch 1.0.7, which is set to hit sometime after the new year. (We'll be providing details about that feature very soon, so stay tuned.)"
Blizzard didn't ship PvP with Diablo III and instead opted to release it as an update after the launch of the game. It doesn't seem like progress on PvP is going well and they are going back to the drawing board with it:
"Certainly, we've gotten a lot of benefits from the development of Team Deathmatch, especially in the areas of controls and combat model tuning, but at this point we don't believe it's the experience we feel it needs to be in order to ship, so we will be shelving it for now and exploring other options."
This makes sense to me as when I envisioned PvP in Diablo III the idea of modes like Capture the Flag came to mind. Simply putting a bunch of people in a room and going at it does seem fun, but wouldn't hold my attention very long.
After collecting all the community votes for game of the year the top 5 list is in.
*drumroll*
Borderlands 2
FTL: Faster Than Light
The Walking Dead
Diablo 3
Planetside 2
I am pretty happy with this list and want to thank everyone that voted! Feel free to submit your personal GoTY lists as well, I will collect mine and submit in the next few days!
Interesting that FTL did so well. It's a good game but I sort of stopped hearing about it much.
jdodson Admin Post Author
wrote on 01/02/2013 at 04:56pm
I was talking to @WhiteboySlim last night as he was playing it. Seemed to make a big splash earlier in the year but might not have with the regular gaming press.
jdodson Admin Post Author
wrote on 01/02/2013 at 04:57pm
I have yet to get it myself, I am kind of holding back on adding many new games to my list. Its on my "games to get" list though :D
I hit up Portland Retro Gaming Expo 2012 this year and am still surprised to see these video retrospectives come out so far afterward. That said, this is a good video overview of the event as it was back in the summer.
I am planning on hitting up the next PRGE and am working out a fun collab between Cheerful Ghost and Watch out for Fireballs. No promises, but if it works out, it could be fun.