If you didn't know, Nintendo is licensing some Wii games for release in China by Nvidia on it's Nvidia Shield system. Essentially these are emulation/rebuilds of the games running on modern hardware you can download to play on the Shield in China only. DigitalFoundry has been downloading these games and running them through the paces and it seems like Twilight Princess is a bit more than just a Wii port. It does show that these games run incredibly well on the Shield paving the way for a possible re-release on the Switch as both systems share very similar hardware.
I'd love to see a bunch of Wii games get ported to the Switch, what about you?
Game demos used to be a staple of gaming but in recent years are few and far between. Some live on mostly as console downloads and seem to have nearly evaporated on PC. Ben Paddon of PortsCenter takes a look at why and it seems to be because game demos ... don't really sell games. Still it's fun to look back at what game demos were and some good examples of modern titles that did well with releasing a demo.
Thinking back on it, I can’t remember if any demos made me buy games. I tended to seek out the demos for games I already wanted but couldn’t buy, or play demos from those disks in magazines back in the day.
I think Caesar III was a buy for me because of a demo, but that may be the only one.
jdodson Admin Post Author
wrote on 09/02/2018 at 01:56am
Thinking...
WarCraft III was one. I prob would have bought it anyway but I played that demo SO MANY times before I picked up WarCraft III for Christmas. That's the big one that comes to mind.
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jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
I always get a sense of satisfaction when I beat a game for the first time and today was such a day in that I finished Candy Box. If you didn't know, we launched a Games BBS on Cheerful Ghost and Candy Box was one of the first wave of games to launch on it. It was one of the original games in the web clicker genre and it proved that you can do really creatively simple things in JavaScript. If you haven't played Candy Box I recommend trying it out, it really is just a couple clicks away => "Games / Candy Box."
That said, you start the game by collecting candy one piece at a time. The only controls you start with are the ability to eat the candy or throw it. If you amass enough candy other things happen and those things make the game something special. My on critique of Candy Box is that the ending isn't as good as the first half. It's such a well paced game in the early parts but to the end it's quite grindy and not as much fun. I sort of put in the time over a series of weeks to complete it because I really wanted to, not because it was a lot of fun.
I'm really happy the developer of Candy Box aniwey decided to release the game as Open Source. That makes it possible to include it to run on Cheerful Ghost and allows anyone the ability to read the code, learn from it and make a game just like it.
If you haven't tried it I seriously recommend it and Travis tells me that Candy Box 2 is WAY better and I can't wait to dig in and eat more candy.
Shovel Knight had a very successful Kickstarter and because of that keeps getting a bunch of new incredible updates to the base game. That said, we're nearing the end of the Shovel Knight feature train and the last few stops seem to be some of the most compelling! Announced today, Shovel Knight Showdown looks to create a brawler style local multiplayer game featuring Shovel Knight and a ton of other boss characters. IGN got a 10 minute gameplay trailer linked above and from that it looks like a fun brawler that looks right at home on the PS4, Switch and XBox One!
"Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try.
Shovel Knight Showdown features local only multiplayer, and arrives as a free update to all existing versions of Shovel Knight: Treasure Trove on consoles and PC. It will not be available on portable platforms (3DS and Vita). It will also be made available as a standalone game!"
When we originally launched the Cheerful Ghost Games BBS we let you know that more games would be coming that you could play. Today is a good day because we’re launching the ability for everyone to play Crescent Loom right here on Cheerful Ghost in your browser. Crescent Loom is a game created by Wick, the developer of Starship Rubicon (a game Cheerful Ghost published) and according to Wick Crescent Loom is a game about creating life. Knit bones, stitch muscles, and weave neurons into a biologically-realistic simple creature.
You can find Crescent Loom by clicking the Games link about and selecting it or hitting the link below. I encourage everyone to give Crescent Loom a shot as it’s a very unique game that isn’t like much out there. To help celebrate the launch of Crescent Loom on our BBS I reached out to Wick to talk about the game and how development has been going.
jdodson: The last time we interviewed you was October of last year. We were about to head over to our booth at Portland Retro Game Expo and we ran an interview in celebration of all that. What have you been up to since then?
Wick: Finished up & delivered on the Kickstarter, i.e. I got the basic mechanics for the engine down and put it out as a sandbox. I also was accepted to (and just returned from!) the indie game accelerator Stugan (http://www.stugan.com/), where I spent two months in the Swedish woods working on a tutorial / introduction to the game.
jdodson: At what point will you consider Crescent Loom released?
Wick: I think going Early Access on Steam is the right path for Crescent Loom, but at minimum I need to polish the heck out of the introduction, implement the open-ended challenge modes, and work with an artist to really bring the game to life visually.
Personally, I have a goal to exit early access and "finish" the game in three years (by the end of 2021). There are other projects I have in the pipeline that I'm excited to get to.
jdodson: Wow! Three years is an awesome amount of time to get the game right, what do you plan on adding in that time?
Wick: The stuff I mentioned above for early access, then a structured series of challenges to rebuild the planet's ecosystem & encourage players to explore the nuances of the building mechanics.
jdodson: This question is maybe just for me but have you considered Starship Rubicon 2? If so what would it be? I was thinking you could continue the Starship Rubicon story-verse thing and have it be a series of flight simulations with different students on new earth learning how to be pilots. Pilot from the first game is the leader of the flight academy. Your final test as a student is a recreation of the original game with a slightly different take based on it being a simulation. I have obviously more ideas but I guess none of that is really the question except STARSHIP RUBICON 2 HOW HYPE WOULD THAT BE?
Wick: Haha, I consider Crescent Loom to actually be a low-key sequel to Starship Rubicon, with a not-that-different setup from what you just described. I want to move away from the whole blowing-stuff-up game genre, so my current idea is that the characters are now working with the aliens from SR to restore their destroyed planets with bioengineering.
jdodson: If you could get everyone on the planet to do one thing for 2 minutes on the same day together what would it be?
Wick: Meditation. It'd be nice just to get myself to do it for two minutes a day...
jdodson: What’s the best movie you’ve seen this year?
Wick: I re-watched Secret of Kells. Still one of my absolute favorites.
jdodson: Starship Rubicon is the first new indie game to launch on the Cheerful Ghost Games BBS. You’re sharing space with games about candy and old DOS based BBS games about fishing. Why did you agree to be part of this crazy experiment?
Wick: 'cause you're cool and I like you and I wanna see where it goes.
jdodson: Right now, what’s the hardest part of game development?
Wick: Being solo, I think. I can manage alone, but I keep running into situation where having somebody as deep in the weeds as me to collaborate with would add so much to the game.
jdodson: You recently got back from spending some time at Stugan, which is a game development summer camp in Sweden! Did you collaborate with other developers on Crescent Loom while you were there?
Wick: Friendship is the real treasure! I wrote up a big ol blog post here about all the different ways I got help from my peers there.
jdodson: After we talked last year you said that due to your disappointment with Rogue One you weren’t excited for Episode VIII The Last Jedi. The Last Jedi is out now and it’s on Netflix, did you see it and what did you think?
Wick: Couldn't suspend my disbelief. Why didn't they do that hyperspace-explody thing as plan A, instead of waiting until all their escape pods had been exploded? Why is everybody so obsessed with going out in a blaze of glory? They love having these moments of artificial drama and then saving the day with a last-minute "clever" deus-ex-machinas.
jdodson: My thinking is because they were on the ship already and couldn't ram it into Snokes ship or they'd die on it. Then after they got everyone off, Lura Dern sort of was improvising?
Wick: Again, though, why was that improvising and not plan A?
jdodson: Thanks for doing this interview and double thanks for letting us put Crescent Loom up on our games BBS. Anything you want to leave us with before we part ways?
Wick: It was a pleasure! Remember to stay in school & brush your teeth.
You can play Crescent Loom below and if you want to follow Wick you can sign up for his newsletter at the tinyletter URL below.
Game Dev's Quest is a cool local Oregon Podcast about game development and I was part of their most recent show. In this episode I talked about my history of BBS's and the launch of our new games BBS. If you wanted a deep dive of the games we launched and my absolute love for the retro days of BBS past this is a must listen! I've embedded the audio podcast above but I recommend heading over to Airpodcast to listen below or, even better, subscribing to Game Dev's Quest on the Podcast client of your choice.
"Jon Dodson is back to talk about launching the Cheerful Ghost BBS! We discuss what a Bulletin Board System is, its history, and why we are still interested in them today. We also talk about the history of games and technology and its preservation. Then we finish with a goals check-in."
This was a super fun podcast to listen to! Rett and Taylor seem like really good guys. Listening to Jon talk about BBS's brought me back to high school lol. And the section about goals was inspiring. Jon is one of the best about setting and attaining goals; I know I need to be better about it.
All in all, a great podcast!
jdodson Admin Post Author
wrote on 08/26/2018 at 09:09pm
Thanks Adam, I had fun being on the show. Also thanks for the nice words about goals. Staying on track is really really hard. Takes a lot to claw my way back to keep on target.
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Noclip is a YouTube channel that focused on crowdfunded video game documentaries and they did an excellent video on Bethesda Games Studios that you need to watch. It covers the history of the studio from the first Elder Scrolls game all the way through Fallout 4 and then teases the upcoming doc on Fallout 76. Buckle up for an hour and a half of Bethesda documentary goodness that includes a discussion with the writer of the now infamous Skyrim "arrow to the knee" meme.
"Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming history."
A friend shared a recent talk Jeff Vogel of Spiderweb Software gave recently at this years GDC and i've been keeping it around for the right time to write about it. It's only available at the GDC Vault and not a YouTube video I can embed above, so sorry about that. Anyways, I recommend you check it out at the link below because not only is Jeff someone I admire but it's a really great talk about how not to fail in the games industry. Jeff admits that the kinds of games Spiderweb makes are not hits and that he makes just enough to have a good middle class life serving his niche audience. Usually the only stories people focus on in gaming are the rags to riches stories and Jeff's is something a bit more inspiring to me.
If you're interested in fun talks about people doing cool stuff in gaming, watch this video. If you have no idea who Jeff Vogel and Spideweb software is then watch this video. So yeah, just watch the video and when you do let me know what you think.
The Quakecon 2018 keynote streamed earlier today and Bethesda and iD had some really interesting stuff to reveal. Firstly Bethesda bought out Escalation Studios that have worked with them on Skyrim VR, Fallout VR and Skyrim Switch. Escalation is currently working on Elder Scrolls Blades and Fallout 76 and will be renamed Bethesda Texas. This is a pretty cool development as Elder Scroll Blades is a game I'm really interested in playing and more Bethesda stuff is always a fun prospect.
Quake Champions
The other big news out of Quakecon is that Quake Champions is now entirely free to play forever. They also dropped all new bot AI and a new class making the game seem like it's hit a proper release. Since it's free to play and an online only game it's hard to say it's hit 1.0 but now that it's free to play forever and such it feels like it's "officially launched." If you login to Quake Champions during Quakecon right now you will get a special Quakecon 2018 machine gun.
Rage 2
The gameplay and game shown at Quakecon of Rage 2 has bumped it up to an instabuy when it launches next year, which is a pretty rare thing for me. I'm going to figure out which pre-order I should get and then jump in. I like owning a physical copy and I prefer PC so I'll most likely pre-order it from a store I can pick it up on launch day. I know i'll just be buying a case and a Steam code but I like having that kind of thing even if it just lives on my shelf.
The new driving and gameplay footage of Rage 2 makes it look like Mad Max Fury Road meets the best parts of Doom and the original Rage but the stages seem a bit more open than the original linear corridor missions of Rage. I'm sure there will be some kind of DLC for it later and a season pass but so far nothing has been discussed about it.
Doom Eternal
When I originally saw the new Doom Eternal reveal I only watched half of it. Needless to say I wasn't too impressed, it really didn't look like a big upgrade from Doom 2016. After coming back and watching the whole reveal i'm not sure i'm too much further from my original thought but the game looks a bit better than I thought at first. If you loved Doom 2016 this looks like doubling down on all that but somehow Doom 2016 didn't hook me. Might have had something to do with my son being born around that time, or maybe I'm just a very old man that is getting tired of ripping and tearing.
It's interesting, the general reception I seem to be reading is that the Doom Eternal gameplay is bonkers incredible and the Rage 2 gameplay show's a mediocre, repetitive game. I... don't know what Rage 2 video people have been watching. I think they're both bonkers incredible.
Azurephile Super Member
wrote on 08/11/2018 at 03:27am
Looking through my YouTube subscriptions, I noticed some long reveal trailers for Doom Eternal. I didn't watch them. I actually did like Doom 2016, so I think Eternal is something I could get into. The game really made me feel like I was a badass demon slayer and I liked that. I hope and assume Eternal would do the same and also hope and assume the music kicks ass as well (I thought Doom 2016 had a great soundtrack).
And yeah I felt like the Doom Eternal reveal was basically showing that sure, you felt like a badass in Doom 2016 but that was an 8/10 at best on the badass scale, and this one turns it up to 11. BUT. I'm sure that was played by someone way more skilled than I am.
Azurephile Super Member
wrote on 08/11/2018 at 04:20am
@Travis LOL.
Maybe I should watch those reveal trailers, they were like 10 or 20 minutes long, which is why I didn't watch them.
Have they announced a release date yet?
Also, that video Travis shared reminds me of how I pretty much played most of the game just using the shotgun. I don't know why it's my favorite weapon, maybe because it's so powerful up close.
Shotty is my go-to in every id shooter, they just feel so satisfying.
And the one I watched was like 7 minutes but the ones you saw may have had the keynote speaking in between gameplay.
Azurephile Super Member
wrote on 08/11/2018 at 05:02am
Yeah, Super Shotgun was my favorite and most used weapon. I did finally watch one of the videos. They're both about 20 minutes long and it is when the two guys were presenting the gameplay, which does look awesome. I like the additions they've made. They also said this one is visually superior, "fidelity" they said, and at 60fps. No release date announced, but they did mention the 2014 Quakecon where they revealed Doom 2016. This makes me think we're still a year, maybe two, away from release.
Azurephile Super Member
wrote on 08/12/2018 at 04:04am
I did not, they didn't even mention that much in the Keynote did they? That gamespot article echoes (and elaborates a bit on) what they've been saying about nukes and anti-griefing measures. I just hope they're done well. Trolls gonna troll, you know?
Azurephile Super Member
wrote on 08/12/2018 at 05:16am
If you look at their YouTube channel, you'll see the Fallout 76 Q&A. It's almost an hour long. There are also a few other shorter Fallout 76 videos, much like others we've seen before.
Azurephile Super Member
wrote on 08/12/2018 at 05:41am
Oh, the video I mentioned is actually a GameSpot video. I decided to watch it. I noticed it doesn't actually start until 13 minutes in, so I'll provide a link below that begins when the stuff begins.
Azurephile Super Member
wrote on 08/12/2018 at 06:56am
After watching the video I shared in my last comment, I have a better perspective on Fallout 76. It doesn't seem like PVP is going to be a major problem, there are some really good anti-griefing things going on. You can even block someone and they won't be able to see you on the map. I think it'd be awesome if somehow we could get a Cheerful Ghost server for Fallout 76, I'd feel more comfortable playing with friends instead of strangers. Voice chat is included in the game, which is cool because I already have a good headset. Anyway, I suggest watching the video I shared.
Fallout 76 comes on November 11th, but I'll be busy playing the new Ark Expansion that arrives on November 6th. I'm still kind of hesitant about Fallout 76. I'm thinking of waiting until it's been out at least for a little while to see what it's like and what others say about it before jumping in. It does sound cool though. I was afraid it'd be a Fallout version of GTA Online, but that doesn't quite seem to be the case.
It looks like the idea of playing on a Cheerful Ghost instance in Fallout 76 may be possible eventually but not at launch. From what they’ve said previously, private games will come later. Which is unfortunate but I guess understandable.
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According to this recent Diablo III video "The forges here at Blizzard are burning hot and we have multiple Diablo projects in the works. Some of them may take longer than others but we might have some things to show you later this year." Usually this kind of news is pretty cool to hear but with the ups and downs of Diablo III and it not getting a follow up after Reaper of Souls i'm not sure what to make of it. Blizzard has hinted at a Diablo III Switch version and I well imagine that's gonna do well and it will be a great game to play on the Switch, it's just... at this point I think it's better if Blizzard just doesn't hint anything and drops whatever news when it's time. For instance, if a new Diablo game is coming just announce it later.
I suppose i've been a bit disappointed with Diablo III after Reaper of Souls as I expected them to wrap up the Leia storyline with some kind of third Diablo expansion. StarCraft II got three games and it felt like Diablo III should have got one more too finish it off. Might just be me though, what do you think? If the forges are burning hot at Blizzard what do you think is coming?
Azurephile Super Member
wrote on 08/11/2018 at 01:39am
I saw a similar video recently with that girl. She said exactly the thing you quoted. She also said seasons are now going to be themed and the first theme is greed. I don't really know what to expect or hope to expect with Diablo's future. From what I've read, which is probably mostly from our site, is that it seems people are expecting another expansion. Proof is in what you've posted here. To me, I don't see a reason to "wrap up the Leia storyline," because as far as I can tell, it's over and done with. Maybe I'm missing something you're seeing. I'd also like to see a new Diablo game, Diablo 4. Maybe they'll give D2 the remastered treatment. Only time will tell, but it's a bit exciting to know that Diablo still has a future.
jdodson Admin Post Author
wrote on 08/11/2018 at 01:45am
> I saw a similar video recently with that girl. She said exactly the thing you quoted.
Yep, that's the one I linked above.
> To me, I don't see a reason to "wrap up the Leia storyline," because as far as I can tell, it's over and done with. Maybe I'm missing something you're seeing.
At the end of Diablo III Leia is used to make Diablo come back and essentially is lost in hell or something. It's a really sad development and I was HOPING that she could be broken out of hell or detached from bringing Diablo back. Since she was Diablo's daughter she wasn't bad, she just had bad parents and they used her to bring Diablo back. She didn't choose that she was just used to do it. I felt that was a sad way to go and something that needed to be corrected by going into wherever to bust her out.
> Maybe they'll give D2 the remastered treatment.
Oh right, that's totally going to happen. I'm curious it that will be after WarCraft III or before?
Azurephile Super Member
wrote on 08/11/2018 at 02:20am
>At the end of Diablo III Leia is used to make Diablo come back and essentially is lost in hell or something. It's a really sad development and I was HOPING that she could be broken out of hell or detached from bringing Diablo back. Since she was Diablo's daughter she wasn't bad, she just had bad parents and they used her to bring Diablo back. She didn't choose that she was just used to do it. I felt that was a sad way to go and something that needed to be corrected by going into wherever to bust her out.
I see. It would be cool if they created an expansion to rescue her. I guess I assumed that once Diablo was reborn, she was no more. Perhaps, she (as in her soul) became trapped in Diablo's new body or Hell. I see what you're saying and I agree it would be cool.
I feel like I'd really like to see Diablo 4, but feel like D3 is still very active, so I doubt they'll let it go any time soon. Perhaps Diablo III's future is a DLC. It does kind of suck when dev's tease such things. We don't know what it could be and all we can do is take wild guesses, especially based on our hopes. The unfortunate side is that we may get our hopes up for something that doesn't happen, then we're disappointed.
I'm interested in seeing what our other fellow Cheerful Ghosts think *cough Travis *cough* LOL.
Oh and yeah this was the video I watched, I just didn't recognize the still image. I didn't watch the video, before replying, because I assumed it was a slightly different video and contained the same info. But, I just played it real quick and realized it's the same!
First off y’all I know we talk about Star Wars a lot but Leia ain’t in Diablo III :D
But I interpreted the scene way differently than you did when Leah was taken over, as her body being entirely consumed by Diablo. And when we destroy Diablo we destroy her body.
So she’s dead just like anyone else who dies. It’s Diablo so if they don’t want Leah to stay dead she can come back but I never felt like they left anything unsaid with her story. In fact the loss of Leah is what drives the emotion of the story and if she came back it would just feel like... well, there’s no real risk or anything because anyone can just come back at any time.
Not that Diablo III’s storytelling was at the forefront. It serves its purpose to push the story along.
For some reason I never expected more than one expansion. Perhaps because of Lord of Destruction, Frozen Throne, and Brood War I’m just used to single-expansion games from Blizz. Starcraft II is really the outlier. I was surprised when we got the Necromancer DLC (not really a full expansion) and impressed with it and pretty content.
That said... these kinds of teases aren’t great. I really wish developers would wait a while until there’s something to talk about. I’ve recently read rumors about a Diablo II remaster, which I think we’ve been expecting anyway, so I’m betting one I’d those projects in the works is that remake. And maybe we’ll get another small DLC like the Necro pack but I doubt we get a full expansion.
Azurephile Super Member
wrote on 08/11/2018 at 03:24am
Jon started calling her Leia, I just repeated it out of ignorance. LOL Anyway, yeah I guess I see her story like you did, she died when Diablo was resurrected. I guess that's why I never felt like there was anything missing there.
I can't imagine what kind of DLC or expansion we'd get for D3.
I'd like to point out the title of this post, Something Is Happening With Diablo III This Year, but the quote says, "we might have some things to show you later this year." I don't think that means something will happen with D3 this year. They said, "we have multiple Diablo projects in the works." They didn't specify if those were D3 projects or whatever. But, they said they might have some things to show us, it could be that they'll at least have an announcement or trailer for something by the end of the year. We'll see, but at least we know Diablo still has a future.
They may have come out with a non-announcement tease because of the rumor mill, actually. Just to kinda say "yes, the rumors are true, but we aren't ready to talk about it." Because without that people may have been disappointed when an announcement didn't come.
But that's a tough balance because if they stay silent on it now for a long time people will be clamoring for it.
jdodson Admin Post Author
wrote on 08/11/2018 at 03:55am
> So she’s dead just like anyone else who dies. It’s Diablo so if they don’t want Leah to stay dead she can come back but I never felt like they left anything unsaid with her story.
She'll be back like the Terminator, mark my words. That said I disagree. If Diablo can come back infinitely then she can too I mean maybe she has the "never really dies" thing from her Dad. Hopefully it doesn't skip a generation.
Haha, I hope she has the cybernetic thing going on like Arnie!
I just think that when a secondary character dies in a way that serves the plot really well (which she did) and when that death has an emotional impact (which this did), it cheapens it when they come back. I hope she doesn't unless they have a very good reason for it.
One way I could see it working, the human side of her is kinda gone and it's all the demon side left and she's an act boss, and somehow with some Tyrael magic she can be restored. But still............. I dunno, I kinda hope she stays dead for the story.
It's like the Final Fantasy VII where the mechanics and rules of the world would suggest that Aerith should have been easy to resurrect but she stayed out because of the story.
Azurephile Super Member
wrote on 08/11/2018 at 05:03am
*sniff* Aerith. I always put her in my party even knowing what was going to happen to her. She did come back in Advent Children, as a ghost/soul/angel/whatever.
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