He also notes that he felt, to make the game FEEL like it was worth $60 that the fetch quests in Wolfenstein were tacked on. He also though missions were added in to make the game longer and give people more value. Whereas I don't feel that when I play it myself, I can see the criticism. Often time game developer pad in content to make it seem like you got your moneys worth when it's just a huge slog and grind. Personally, I felt Borderlands 2 suffered from this quite a bit.
What do you think about the $60 AAA price tag and have you played a game recently that felt like it added content to make it longer?
There's another force at play here. If you are on console, you don't have any choice about price point. It's gotten better recently, but once I had a game we were trying to price at $30 on PS2, xbox, and Gamecube. Sony, Microsoft and Nintendo flat out said no and it released at the full price on all platforms at the time. Sony would only allow you to discount once you hit some X number of sales and re-relased later as a "Greatest Hits" (X being somewhere around 500k to 1mil). It was crazy as we felt we could sell a bunch more at that point and the big 3 would still get the same cut...
That's a good point, one I haven't considered.
In some cases you see SOME different in price between a console disc and a PC disc, but it's not too common anymore. Well it was actually pretty common to change like $60 for the console port and $50 for the PC version, but then that seemed to stop.