The original Borderlands was one of my most beloved games of the last few years so it's awesome to see it get some useful updates. It seems Gearbox pushed an update to Steam to get rid of the SecuRom DRM from the base game and all DLC. They also created a tool that grants you the Steam copy if you purchased the PC version outside Steam.
...Allows owners of the game a free Steam copy. Thought they were handing out Steam codes to everyone for a second there ;)!
jdodson Admin Post Author
wrote on 07/30/2014 at 02:34am
Ha yeah, that would be awesome. I kind of want them to hand out Steam keys for people with PS3 and XBox 360 copies, but... Not everyone is Valve and this isn't Portal 2.
jdodson Admin Post Author
wrote on 07/30/2014 at 02:34am
Still, a Steam copy from any PC version is pretty nice.
The article states that the Granting Tool works with retail discs. Will it work with non-Steam digital copies? Some people commenting are saying you have to have the disc in the drive when using the tool.
jdodson Admin Post Author
wrote on 07/30/2014 at 02:52am
I am not sure. That said, if you had the retail PC disc I guess you pass it around to your friends for a free copy each?
I downloaded the tool to convert to Steam, but I can't get any further in the process because the first step is to verify your disk, but I assume it also requires you to put in a product code later? But it may be so long into the game's life that they don't really mind if you share it with your friends.
At any rate, scrypt, yeah it seems like you have to have the game disk. Maybe, if it does key verification later, you can use someone else's disk with your key? Who knows...
FINAL COMMENT in this chain, sorry for spamming up the place: based on comments on that Steam topic, it does seem that it requires a key after verifying the disk.
jdodson Admin Post Author
wrote on 07/30/2014 at 03:07am
Ah. That's good to know. So they have some kind of Gearbox key they verify and then hand out a Steam copy if it all works right. :godmode:
Most retail disc games (all, that I'm aware of...) come with a CD key for registration. I would assume if the tool requires the disc, it would then verify the CD Key, as a two-step proof of ownership. Just glad they moved away from SecuRom!
jdodson Admin Post Author
wrote on 07/30/2014 at 03:27am
I am glad too, that's why I posted it mainly. I have less of a problem with DRM is the companies remove it at some point. There is a slight usecase for DRM around launch I guess and if they strip it away at some point, it makes the whole concept of it less stupid.
Here's something to think about. When the Witcher 2 released, the version that showed up on The Pirate Bay wasn't the DRM-free version from gog.com that would have been trivial to pirate, it was the Steam version with the SecuROM cracked out. People in that scene were just used to doing it that way. That's how trivial it is to crack. DRM only screws with paying customers who want to play fair, having to have the disc in to play, or in some cases having to keep a constant internet connection to the publisher's servers. But if you have to have DRM, Steamworks DRM is the least obtrusive of all of them I've seen. You just have to have Steam open and occasionally connect it to the internet. I suppose Origin is the same way.
jdodson Admin Post Author
wrote on 07/30/2014 at 03:52am
I agree with you and, for sure, history and is on your side here. It's just that if DRM has a purpose it's only in the run up to the game launch and a bit thereafter. Certainly it isn't useful during a big ass Steam sale where the game costs $5 or in the games 5th year of life.
I guess I am just trying to strike a middle ground somewhere so publishers can feel better and DRM gets removed in some known period.
Excellent point. Another something to think about (or speculate over, as the case may be): Concerning the implementation of DRM, do you think most companies are worried about losing profits, or annoyed that someone is getting something for nothing? Put another way, if all the people that pirate games (or any digital content) lived on some remote island with amazing satellite broadband, but TSA level shipping restrictions, would anyone really care if their product was pirated? Would digital piracy even be an issue at that point?
jdodson Admin Post Author
wrote on 07/30/2014 at 04:07am
Lost profits) Yes, I think that's the point entirely, with games at least. I think DRM is made to stop people from simply copying files to a friends computer so they can play it for free.
Remote island) Piracy wouldn't be as popular in terms of downloads but in countries with bad internet they have dealers on the street selling DVD's and such. Like life, piracy finds a way.
My point is that pirates will pirate, they won't purchase. As long as they don't sell what they pirate, and the people that purchase content legitimately continue to do so, what harm does piracy do? Transformers 4 grossed $300M worldwide in its first three days. I'll take a presumptuous guess and say that it was pirated at least 100,000 times, which is likely a low figure. If someone steals something from a stockpile of infinite supply, what does it matter if a handful consistently go missing?
> My point is that pirates will pirate, they won't purchase.
That's not entirely true. Netflix won over a lot of pirates because there was finally a better product than piracy. Many people chose to pirate the first Assassin's Creed game on PC because of the draconian DRM. Plus it isn't unheard of to pirate a game as a demo and buy it later, but that example is the exception rather than the rule.
I'll amend my hyperbolic statement, and say instead that pirates don't want to purchase. I wasn't thinking so much of the people that dabble in blue moon piracy, as DRM isn't built for these people. Netflix streaming service hasn't offered much in the way of new content in years, and I'll bet that most of those pirates that "converted" are really just ripping Netflix discs as they come in the mail.
Free to Play is an excellent solution to piracy (maybe the only pure solution, as it is essentially legalized piracy), although it doesn't always seem applicable. How would Wolfenstein: New Order work as a Free to Play game? And this is what I was vaguely and sloppily coming around to: Could there be more room to innovate in the Free to Play model? Do you think we might see a big game, like Uncharted 4 or Half-Life 3, released in some F2P hybrid?
jdodson Admin Post Author
wrote on 07/31/2014 at 04:37pm
> My point is that pirates will pirate, they won't purchase.
I think that scrypt is right for some people. I know this guy that was an avowed pirate, he bragged how little he bought and pirated a ton of content. He lauded that he bought stuff he loved, but I didn't really buy that from him, he wasn't terribly trustworthy as a person anyway. Not saying all pirates are bad people, but he seemed to have the value of "I don't pay for stuff and am happy about it." He had money to buy it, he just didn't want to and was happy to stick it to someone. Games, movies, whatever.
Netflix does offer new films in rotation. I just recently watched The Master, World War Z, Oldboy(Spike Lee remake), Machete Kills, Pain and Gain & Don Juan. Maybe not all triple A movies, but I wanted to see them all and was happy I didn't have to rent. That said, I love films but don't need to see each triple A movie release, waiting or never is fine for me.
I hear from many people that they rip discs from Netflix and Redbox too, that seems to be really common. I think that shows that digital movie pricing is a bit high for some, and i'd tend to agree. I think the only digital pricing that seems to have come to a norm are some ebooks, music and indie games. Everything else needs to catch up to a better model.
Free to play seems to work for multi-player competitive games, but perhaps, not a ton else. Well, Candy Crush works too I guess. That said, Wolf: New Order wouldn't work well in F2P and it doesn't need to because, if memory serves, it sold pretty well.
I hope we don't see games like Half-Life 3 come F2P because it doesn't make a ton of sense to and they'd make enough money through normal sales anyway. Will Valve make more money over time from DoTA 2 than Portal 2? I think so but I hope they still make non F2P games, because I honestly play more of them anyway.
I've heard good things about the original Oldboy. I haven't seen either, though. All consumed with Guardians of the Galaxy coming out this Friday, which, I read on the internet somewhere, will be better than both Oldboys combined.
Say that Gabe sends out a memo to Team Half-Life, stating that he wants the third iteration to be Free to Play. Half Life is a universe serious in tone, and you don't want to throw gimmicks at it to monetize it, and no way in hell will there be ad placement. Beyond the typical Free to Play structures we've seen, how could you go about monetizing a "free" experience, without cheating the player or the story? I apologize if I just keep repeating the same thing in different words. It's fascinating to think about it, and each time I post a comment I feel like I'm close to progressing the conversation with an actual idea, but then I get trapped in my head, thinking about what I'm thinking about, and that turns into a desire for cinnamon rolls, and then I lose the thought.
There is a place here called Ginger Browns and they make amazing cinnamon rolls. Not gooey, or overly cinnamony, but dense and rich and chewy and you pretty much die after eating one. It's ridiculous.
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Valve has opened up the Steam Music Beta to everyone and the steps for enabling it are below. Currently Steam Music only supports MP3's but they plan on adding other files as the beta progresses. After enabling the beta I pointed Steam at my music library and it spent some time listening to a few albums.
If you are looking for a spartan way to play music, Steam Music is it. That said, over the years I have been spoiled by certain features like playlists and the ability to look at your collection by album cover art(This mode is available in Big Picture but not Desktop, yet). I imagine Valve will work on adding some of these features but if you are looking for a simple way to play music in Steam, you can.
Steam Music ships with in home streaming support, so if you have your music collection on your Desktop you should be able to steam it to your Steam console or other connect Steam accounts. Many people are asking for features like Pandora integration and such but I am happy they are starting with the ability to play our personal music libraries because that's currently how I listen to music.
"Opting in or out of a client beta can be done by opening the Steam Client and clicking on the Steam button located on the menu at the top left. Once you have the menu open click on Settings.
If an open beta is available or you're already opted in, it will be displayed within the beta participation section of the Settings page. To adjust your beta participation status click the Change button.
Once you've clicked Change a window will appear with a drop-down menu. From the menu you'll be able to choose from the available betas. You'll also be able to opt-out of all betas by selecting the menu option.
When you've made your selection click Ok.
You'll then be required to restart Steam. Once Steam has been restarted it will begin updating."
OK this may be a dumb question. I'm in the Steam beta channel, I pretty much live there. I've made Steam check for beta updates, and I'm up to date. Where is the music?
No support for network locations yet. You have to map a network drive. That's fine on Windows, and Linux mounts stuff in the filesystem by default. It's a bit trickier on Mac.
I was messing around with this a few months ago, and found it to be functional, but lacking. I'm sure they've made some improvements since then. Too comfortable in my bed to check it out right now, though...
You've been working hard! There was an option to join the Steam Music user group early on, and they were granting early beta access that way. I was hoping it would be a viable solution to iTunes, which I usually love, but seems to be lacking in support on "the bastard platform" (i.e. Windows). WinAmp would be my next choice, but it's in corporate-buyout limbo. It still works, but man is it in need of a good designer.
Has Valve said that they would integrate music purchasing through a third party service?
I'm glad they're adding this since this will help flesh out the Steam OS a bit more. However I can't really see myself using this much. I primarily listen to music through Spotify (laptop or iPod) or I use my iPod plugged into a speaker to listen to the music I own.
I have iTunes but I only ever load it up when I need to sync my iPod to it.
jdodson Admin Post Author
wrote on 07/29/2014 at 01:44am
scrypt: No music purchasing yet SAVE the soundtracks you can already get through Steam. Interesting you mention WinAmp because the bare bones aspect of the Steam Music beta reminds me heavily of WinAmp.
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If you are looking for some daily LOL's this Pete Holmes video will foot the bill. That said, I want everyone to read the next few sentences with the nerdiest fanboy stereotypical vibe imaginable.
Mario hit blocks with his clenched fist, not his head. Seriously. I mean, here.
For years, Earthbound has been a huge blemish on my "gaming wall of shame." As I have been playing Far Cry 3 I have wanted to play something with a less serious tone so I started Earthbound. Earthbound is a retro RPG that has a pretty interesting history and fan community. This post isn't a primer on that history or community, but a few thoughts on the game itself and how well it holds up today.
Since I don't have the "warm fuzzies" of Earthbound nostalgia love, I think my perspective is interesting. Many times i've tried to head back into older titles and haven't loved the result. Some games from the NES or SNES era don't hold up as well as others and that's disappointing to experience. That said, Earthbound moves beyond all that as it holds up really well now.
From the initial screen, to the first parts discovering your mission, Earthbound weaves interesting story telling with superb art and music. Since Earthbound came out after the Super Nintendo was established the game reflects this by providing a really polished experience.
If you haven't played the game and are looking to check it out, I recommend you do. You can pick it up on the Wii, Wii U, Gameboy Advance or Super Nintendo. Each version is basically the same, but some alterations were made from the initial Super Nintendo version to accommodate the platform.
Oh and by an awesome set of circumstances, Nintendo has decided to post the entire Nintendo Power Earthbound guide online, for free.
"The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like FlatOut&Flatout 2, , Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!"
Linux is becoming more of a first class game platform and this news from GOG seems to solidify that. The list of titles they brought to the platform is very unique and I can't wait to see what else they add to the list over time.
Coupled with the news of GOG Galaxy this puts GOG in a really unique position.
I say that jokingly, but I wouldn't be surprised if Origin has Linux support in a year or two.
jdodson Admin Post Author
wrote on 07/24/2014 at 10:02pm
Hmmm, it's really possible but I wonder what EA would have to gain there. Unless they want to get into their own console business which would be interesting.
Well, the same thing anyone has to gain I suppose. Steam Machines are happening and people are reacting, albeit slowly. EA does have some indie titles they publish. I won't say it's a great fit for EA but I think the extra funds to develop Linux versions of their games would be made up by profits. Origin is out for Mac already so they're branching out.
"OCR does Mario!! Super Mario 64: Portrait of a Plumber is the 48th FREE community arrangement album published by OverClocked ReMix and arranges music from the legendary Nintendo 64 launch title Super Mario 64.
Portrait of a Plumber features 21 tracks arranged by 16 artists that re-envision the original compositions of Koji Kondo in a variety of styles."
Like all OCRemix albums, Portrait of a Plumber is available for free. You can download the full 250M MP3 Album+Art OR get the 1.02G FLAC+MP3+Art+Trailer bundle. Portrait of a Plumber is OCRemix 48th community album collaboration and both discs clock in at 1 hour and 24 minutes or Mario 64 jams.
EA is giving away The Sims 2 Ultimate Collection free on Origin until July 31st It's simple to redeem your copy, just open up Origin and choose "Redeem Product Code" from the Games tab with the code "I-LOVE-THE-SIMS". According to EA The Ultimate Collection includes The Sims 2, as well as every single The Sims 2 expansion pack and stuff pack.
Are you going to pick this up? Might be a good time to get back into The Sims.
While we're talking Origin, what's everyone's username? I'm panickedthumb, as I bet you could guess. I have no Origin friends, it would be nice to add a couple.
jdodson Admin Post Author
wrote on 07/24/2014 at 03:41am
Some bastard out there took the name whiteboyslim already, so I had to use my alternate handle: taion333.
I downloaded the Sims 2 yesterday and played it for a little bit last night. By a little bit I mean I completely lost track of time and didn't realize it was 2am when I finally went to sleep. Oops!
Azurephile Super Member
wrote on 07/25/2014 at 07:56pm
LOL, Tim. I downloaded mine last night, but it wasn't finished by 2am.
Azurephile Super Member
wrote on 07/25/2014 at 08:01pm
Azurephile Super Member
wrote on 07/30/2014 at 02:03am
Peggle is another free game that's mentioned in the article I shared in my last comment. It's kind of fun, I've spent 7 hours playing it. It's kind of like pinball.
As for The Sims 2, I've spent 11 hours playing. I had a very long game play run with it a few days ago. It was fun, cool, and I wasn't really ready for it to be over, but I needed to go to bed. I've gone through the game's tutorials. I selected Belladonna Cove and installed every additional thing in that neighborhood, which means there's much more there to discover. I selected Chester Gieke and moved him into an apartment. I gave him a nice bonus of money with a cheat.
I eventually bought him a phone and a huge screen TV. I've been enjoying the Aspiration system and getting my Sim to do what he wants to accomplish during the day. I've also enjoyed the Aspiration rewards. I bought the very expensive Elixir of Life. Actually, I've bought two of them, which you can only buy with Aspiration points. I've had Chester finish one (you can drink it a few times) and started on another. So right now, he's a fresh adult, since the EoL takes age off of your Sim, age that accumulates with time.
I completed one of his original Aspirations by getting a job as a detective, but recently his Aspirations were to quit his job, so I did that. I'm still trying to accomplish those Aspirations, but I'm finding that it's not always easy as my Sim is often now in a bad mood and doesn't want to study. I hate when he gets whiny and annoying. Hahaha.
I don't think I've had any issues with the game at all. I'm actually surprised that I've gotten into it and have been enjoying it. That's always a great reward when getting a game free, especially one like The Sims which has a large collection of add-ons.
Anyone else still playing? If you want to connect with me on Origin, you should be able to find me easily as GregoPeck.
jdodson Admin Post Author
wrote on 07/30/2014 at 02:07am
I haven't actually installed it yet, but I nabbed it on Origin.
Have you edited the game to run it in full HD resolution? I guess by default the game doesn't run in a high res on modern systems.
Azurephile Super Member
wrote on 07/30/2014 at 02:11am
No, I'm going to look into that, thanks! Time is running out, Jon, "get with the program!" LOL
jdodson Admin Post Author
wrote on 07/30/2014 at 02:19am
SO MANY GAMES GREG!
But the reason I haven't installed Sims 2 is that I am still playing Earthbound. So much fun.
Azurephile Super Member
wrote on 07/30/2014 at 02:43am
I wish I had that problem. Just keep in mind that the offer expires soon. I thought it was funny that I was playing Starbound and you were playing Earthbound.
Oh, I followed your link. I edited one file, copied it, and then pasted it into each other folder that contained the resolution configuration. There are a lot of folders in The Sims 2 Ultimate Collection because of all the add-ons. I was then able to set my resolution in the game to the max 1920X1200. I didn't notice any black bars on the side as the link mentioned. The game has looked good in every resolution I've played it in.
The offer expires soon, but that doesn't mean you can't keep playing after the offer expires.
Azurephile Super Member
wrote on 07/30/2014 at 11:39pm
While playing today, my Sim, Chester, met a lady named Gina. They some how hit it off, went on a "dream date," got married, moved into a house, and are now expecting a baby.
jdodson Admin Post Author
wrote on 07/30/2014 at 11:40pm
Congratulations, you are playing SOAP OPERA SIMULATOR.
Azurephile Super Member
wrote on 07/31/2014 at 01:56am
Unfortunately, Gina died before or during giving birth to the baby, neither survived. Her ghost was seen by "the player" (not the Sim), her ghost was still pregnant. While disappointed, Chester continues to live on spending a lot of his time jogging and loving his black kitten named Bonkers.
Geez, she has to live the whole afterlife carrying around a reminder of the child she could never have? That seems cruel. That's some straight-up creepy CaptCurry-Norn-Story disturbing.
jdodson Admin Post Author
wrote on 07/31/2014 at 04:23pm
Yeah.
Azurephile Super Member
wrote on 07/31/2014 at 06:43pm
Well, Chester started bringing a female friend home from work. Eventually, they flirted enough and became lovers. They got married, she moved in, and now they're expecting a baby. She is at the same stage of pregnancy as Chester's first wife, so I'm hoping she survives. It was weird, with the first wife, she was playing pool and just disappeared. I'm not sure why she died, but I think she was hungry at the time and might have starved to death.
Oh and Chester did finally see her ghost. I then decided to move the grave to another plot in the community where they had their honeymoon.
Azurephile Super Member
wrote on 07/31/2014 at 09:35pm
Hahahaha. I was able to click on the urn and select "move grave." When doing that, you can decide to move it to a community lot, so I chose the place where they went on vacation after they married, which is not a cemetery.
Having a character named Chester (game created), I thought of Linkin Park's lead singer. So, i named the new baby boy, Linkin. He's a toddler now.
I found out that I could try to resurrect Chester's first wife, but that requires one of the career rewards in the Paranormal career field. Apparently with the Resurrect-O-Nomitron, there's a chance that the dead person may come back ill, as a zombie, or not at all. Chester got over that first loss rather gracefully, so I probably won't explore the resurrection option. His life aspiration is to be a criminal mastermind, so he's working in the Criminal career path.
My friend had a Sims 2 character on that career path. He was working as a thief. He got sick for a few days and had to call in sick, so he got fired. From being a thief.
I've never been interested in trying out a Sims game, but you guys are making it intriguing. Especially for free!
Azurephile Super Member
wrote on 08/01/2014 at 01:10am
Linkin is now a teen! Oh and the nanny died, Chester watched her die. She was seated on a couch and wouldn't move and I couldn't get my character to interact with her. I figured out that the huge-screen TV was in the way. Once I moved it, she passed out and died on the floor, Chester watched the Grim Reaper take her away, and then he moved her grave to Central Park.
I'm thinking of sending Linkin off to college, although he's been a horrible student.
Dang, there are a lot of people dying around Chester. Maybe his son should go off to college. It might be safer for him there.
Not much to update on my own Sims' progress. I made 4 new Sims based (loosely) off of my wife, myself, and two of our friends (gotta have friends for my sims!) and took all four of them through college together. I'm going to try apartment life next and start working towards trying out all the vacation stuff since I've never played those expansions before.
Jeez, Greg. "Oh, and the nanny died, Chester watched her die." I think Chester is a murderer.
jdodson Admin Post Author
wrote on 08/01/2014 at 03:14am
Everyone around Chester only knows pain.
Azurephile Super Member
wrote on 08/01/2014 at 03:20am
Linkin went to college and has received a "D" for three semesters now. I'm going to have to research how to get a better grade. I've had him write term papers and do assignments often, but he still fails. Tim, perhaps you've mastered the college life. Apartment life is what Chester started out with.
Chester isn't guilty for the death of the nanny, that was "the player's fault." Haha. I also forgot to mention that once lightning struck a tree and it caught fire. There seems to be a never-ending flame in the tree now. I had Ratna, Chester's wife, call the fire department, but they were fined instead, apparently the large fire had already extinguished. They did have to call the exterminator as a couple of groups of roaches appeared outside near the trash can.
Also, Greg, I'm thoroughly enjoying this. I don't normally care about play-by-play gaming reconstructions, but I just can't wait to hear what Chester does next :)
Greg, you have the burning bush. I have changed my opinion of Chester, he isn't a murderer, he's Moses.
Azurephile Super Member
wrote on 08/01/2014 at 04:02am
Well, I'm glad you guys are entertained. Linkin still struggles through college, he can't seem to earn a passing grade. Perhaps we sent him to college too soon.
jdodson Admin Post Author
wrote on 08/01/2014 at 05:19am
Well, maybe. If he got a job he might have had a hard time too.
Azurephile Super Member
wrote on 08/01/2014 at 08:35am
Actually, he got a job in the Musical career path, since his life-long aspiration includes being in the Entertainment business. He actually has fun at his job!
Azurephile Super Member
wrote on 08/01/2014 at 06:48pm
Bonkers, the first family cat, has died. His grave was moved to Central Park West. Alegra, a new kitten, and Jake, a puppy, were adopted. After getting expelled from college, Linkin temporarily moved in with his parents. He soon moved into his own place right next door.
Azurephile Super Member
wrote on 08/03/2014 at 01:51am
Linkin got married, he and his wife had a baby boy, Vincenzo. Afterwards, Chester and Ratna had a baby boy, Toby. I named the boys after a character in the book series I'm currently reading. Ratna's life long aspiration is to marry off 6 children. She is now down to 5 left to marry off. I'm not sure if she'll accomplish this goal, but we shall see.
Meanwhile, Toby has grown into a kid and is now controllable. I didn't realize this when Linkin grew of the age. Perhaps that's why he did horribly in school. Hopefully, Toby will have a better childhood and do well in school.
jdodson Admin Post Author
wrote on 08/26/2014 at 04:34am
My origin handle to connect with is "golok32"
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When I was a wee lad in the 90's Nintendo ruled my world. Not only did they make the best console at the time, but they also had a foothold in many other areas. Nintendo trading cards, Nintendo Cereal & Nintendo Comics were all things I desperately needed. Even though my childlike yearning was real, I didn't have much money so I really only had Nintendo Games and some trading cards. My cousin, WhiteboySlim had the comics books and I loved reading them when I went over to his house. To this day "Pihrana-Round Sue" and "Money Changes Everything" are some of my most beloved comics of all time.
I recently found a website that has scanned in all the old Valiant Nintendo Comics System issues and made them available to read online. Since there is no modern incarnation of these comics through the normal digital channels, it's good people are making them available so they don't lost to time.
A word of advice though. Comics are kind of hard to read as a bed time story for kids. There's usually a lot of onomatopoeia and trying to read it all out loud gets kind of awkward after awhile.
I still remember the day when this showed up at my house so long ago....I thought it was pretty cool. I later bought Donkey Kong Country from my older brother's friend for $12 or something, mostly in quarters...in fact my girlfriend and I just played through half the game last week! Oh Nintendo the memories continue, thank you.
"Is it always a valid excuse for a game to be poor? Well it just may depend on how you the game is labeled. Like and subscribe for more content on early access games!
In this video I go over a very large issue that has to do with early access games. Basically, a large majority feel that these games do not deserve any criticism. You can't complain about something that's not done. The fact is, depending on how the game is labeled (alpha or beta) there are certain objections you can make. "
We have talked about problem Early Access games before and this video seems to add to that conversation. Do you think that certain people let certain elements slide because the game is early access?
This is a great breakdown of the development process for us laypeople. I've always thought of Alpha releases as a combination of the Integration and System Testings, so that's what' I've expected. I generally don't buy games at the Alpha stage, as I'm not very interested in playing partial games, so I'm not familiar with how developers introduce Alpha stages to players, but communication sounds like it's the main issue that is causing problems. Consumers of Alpha builds need to better understand what exactly to expect from a game when they're playing it. Just because something is labelled as "alpha," it shouldn't be assumed what that exactly means for the specific game. If I were a developer, I think I would take the time to inform customers as to exactly what is currently in the build, what is being worked on, and what is coming in the future. And I would avoid the phrase "It's not done yet."
But perhaps developers are doing that and customers just aren't informing themselves.
It's a catch 22. Starbound shows this quite a bit. People expect constant updates even when they're working on back end stuff, so Chucklefish started doing purely optional nightly builds to show off what's going on with the dev process. To clarify, you have to intentionally go download these, they aren't included in Steam updates.
They included the caveat that things will definitely be horribly broken in these, since they're snapshotting it every night regardless of the condition it's in, and yet people are still complaining at how every nightly update seems to break something.
I think finishing the complete game with all features complete tomorrow is the only way people will stop complaining, but then they'd find something else to complain about :)
Azurephile Super Member
wrote on 07/21/2014 at 10:41pm
Travis, thanks for that Starbound update! I've apparently been out of the loop.
jdodson Admin Post Author
wrote on 07/22/2014 at 02:01am
Adam: I agree, the difference between Alpha and Beta is HUGE and i'd rather catch something in the final throws of development than an early Alpha.
Travis: I could say a bunch about Starbound, but the main point is that they said the game was Beta when it was clearly in the "We are going to change huge aspects of the game, including progressing, leveling and just about everything." Had the devs said Alpha OR tech demo or whatever then I think things would be a bit better. That said, I don't really think people are wrong in what they are upset about, I just don't choose to rage about it.
Sure, I agree that this shouldn't be called beta yet, but complaining about nightly builds breaking things is ludicrous. Nightly builds on software that's far past release are going to have major showstopper bugs, so alpha/beta should be expected to be far worse.
jdodson Admin Post Author
wrote on 07/22/2014 at 02:10am
Yup. I agree.
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...Allows owners of the game a free Steam copy. Thought they were handing out Steam codes to everyone for a second there ;)!
Ha yeah, that would be awesome. I kind of want them to hand out Steam keys for people with PS3 and XBox 360 copies, but... Not everyone is Valve and this isn't Portal 2.
Still, a Steam copy from any PC version is pretty nice.
The article states that the Granting Tool works with retail discs. Will it work with non-Steam digital copies? Some people commenting are saying you have to have the disc in the drive when using the tool.
I am not sure. That said, if you had the retail PC disc I guess you pass it around to your friends for a free copy each?
I downloaded the tool to convert to Steam, but I can't get any further in the process because the first step is to verify your disk, but I assume it also requires you to put in a product code later? But it may be so long into the game's life that they don't really mind if you share it with your friends.
At any rate, scrypt, yeah it seems like you have to have the game disk. Maybe, if it does key verification later, you can use someone else's disk with your key? Who knows...
FINAL COMMENT in this chain, sorry for spamming up the place: based on comments on that Steam topic, it does seem that it requires a key after verifying the disk.
Ah. That's good to know. So they have some kind of Gearbox key they verify and then hand out a Steam copy if it all works right. :godmode:
So it seems. It's apparently getting hammered right now though, some people are reporting some issues connecting.
Most retail disc games (all, that I'm aware of...) come with a CD key for registration. I would assume if the tool requires the disc, it would then verify the CD Key, as a two-step proof of ownership. Just glad they moved away from SecuRom!
I am glad too, that's why I posted it mainly. I have less of a problem with DRM is the companies remove it at some point. There is a slight usecase for DRM around launch I guess and if they strip it away at some point, it makes the whole concept of it less stupid.
Here's something to think about. When the Witcher 2 released, the version that showed up on The Pirate Bay wasn't the DRM-free version from gog.com that would have been trivial to pirate, it was the Steam version with the SecuROM cracked out. People in that scene were just used to doing it that way. That's how trivial it is to crack. DRM only screws with paying customers who want to play fair, having to have the disc in to play, or in some cases having to keep a constant internet connection to the publisher's servers. But if you have to have DRM, Steamworks DRM is the least obtrusive of all of them I've seen. You just have to have Steam open and occasionally connect it to the internet. I suppose Origin is the same way.
I agree with you and, for sure, history and is on your side here. It's just that if DRM has a purpose it's only in the run up to the game launch and a bit thereafter. Certainly it isn't useful during a big ass Steam sale where the game costs $5 or in the games 5th year of life.
I guess I am just trying to strike a middle ground somewhere so publishers can feel better and DRM gets removed in some known period.
Excellent point. Another something to think about (or speculate over, as the case may be): Concerning the implementation of DRM, do you think most companies are worried about losing profits, or annoyed that someone is getting something for nothing? Put another way, if all the people that pirate games (or any digital content) lived on some remote island with amazing satellite broadband, but TSA level shipping restrictions, would anyone really care if their product was pirated? Would digital piracy even be an issue at that point?
Lost profits) Yes, I think that's the point entirely, with games at least. I think DRM is made to stop people from simply copying files to a friends computer so they can play it for free.
Remote island) Piracy wouldn't be as popular in terms of downloads but in countries with bad internet they have dealers on the street selling DVD's and such. Like life, piracy finds a way.
My point is that pirates will pirate, they won't purchase. As long as they don't sell what they pirate, and the people that purchase content legitimately continue to do so, what harm does piracy do? Transformers 4 grossed $300M worldwide in its first three days. I'll take a presumptuous guess and say that it was pirated at least 100,000 times, which is likely a low figure. If someone steals something from a stockpile of infinite supply, what does it matter if a handful consistently go missing?
> My point is that pirates will pirate, they won't purchase.
That's not entirely true. Netflix won over a lot of pirates because there was finally a better product than piracy. Many people chose to pirate the first Assassin's Creed game on PC because of the draconian DRM. Plus it isn't unheard of to pirate a game as a demo and buy it later, but that example is the exception rather than the rule.
I'll amend my hyperbolic statement, and say instead that pirates don't want to purchase. I wasn't thinking so much of the people that dabble in blue moon piracy, as DRM isn't built for these people. Netflix streaming service hasn't offered much in the way of new content in years, and I'll bet that most of those pirates that "converted" are really just ripping Netflix discs as they come in the mail.
Free to Play is an excellent solution to piracy (maybe the only pure solution, as it is essentially legalized piracy), although it doesn't always seem applicable. How would Wolfenstein: New Order work as a Free to Play game? And this is what I was vaguely and sloppily coming around to: Could there be more room to innovate in the Free to Play model? Do you think we might see a big game, like Uncharted 4 or Half-Life 3, released in some F2P hybrid?
> My point is that pirates will pirate, they won't purchase.
I think that scrypt is right for some people. I know this guy that was an avowed pirate, he bragged how little he bought and pirated a ton of content. He lauded that he bought stuff he loved, but I didn't really buy that from him, he wasn't terribly trustworthy as a person anyway. Not saying all pirates are bad people, but he seemed to have the value of "I don't pay for stuff and am happy about it." He had money to buy it, he just didn't want to and was happy to stick it to someone. Games, movies, whatever.
Netflix does offer new films in rotation. I just recently watched The Master, World War Z, Oldboy(Spike Lee remake), Machete Kills, Pain and Gain & Don Juan. Maybe not all triple A movies, but I wanted to see them all and was happy I didn't have to rent. That said, I love films but don't need to see each triple A movie release, waiting or never is fine for me.
I hear from many people that they rip discs from Netflix and Redbox too, that seems to be really common. I think that shows that digital movie pricing is a bit high for some, and i'd tend to agree. I think the only digital pricing that seems to have come to a norm are some ebooks, music and indie games. Everything else needs to catch up to a better model.
Free to play seems to work for multi-player competitive games, but perhaps, not a ton else. Well, Candy Crush works too I guess. That said, Wolf: New Order wouldn't work well in F2P and it doesn't need to because, if memory serves, it sold pretty well.
I hope we don't see games like Half-Life 3 come F2P because it doesn't make a ton of sense to and they'd make enough money through normal sales anyway. Will Valve make more money over time from DoTA 2 than Portal 2? I think so but I hope they still make non F2P games, because I honestly play more of them anyway.
Ugh, you watched the Spike Lee remake? I've heard it's at best OK if you haven't seen the original, and atrocious if you have.
Also, Half-Life 3 could be free-to-play if they gave Gordon tons of hats to wear. It seems to have worked for TF2.
The Oldboy remake was fine but the original one was much better.
I've heard good things about the original Oldboy. I haven't seen either, though. All consumed with Guardians of the Galaxy coming out this Friday, which, I read on the internet somewhere, will be better than both Oldboys combined.
Say that Gabe sends out a memo to Team Half-Life, stating that he wants the third iteration to be Free to Play. Half Life is a universe serious in tone, and you don't want to throw gimmicks at it to monetize it, and no way in hell will there be ad placement. Beyond the typical Free to Play structures we've seen, how could you go about monetizing a "free" experience, without cheating the player or the story? I apologize if I just keep repeating the same thing in different words. It's fascinating to think about it, and each time I post a comment I feel like I'm close to progressing the conversation with an actual idea, but then I get trapped in my head, thinking about what I'm thinking about, and that turns into a desire for cinnamon rolls, and then I lose the thought.
I'll have something later, I promise!
Well, now *I* have a desire for cinnamon rolls, so thanks. :)
There is a place here called Ginger Browns and they make amazing cinnamon rolls. Not gooey, or overly cinnamony, but dense and rich and chewy and you pretty much die after eating one. It's ridiculous.