jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

If you are looking for some daily LOL's this Pete Holmes video will foot the bill. That said, I want everyone to read the next few sentences with the nerdiest fanboy stereotypical vibe imaginable.

Mario hit blocks with his clenched fist, not his head. Seriously. I mean, here.

http://global3.memecdn.com/when-you-realize-that-mario-hits-the-block-with-his-hand_fb_1381489.jpg

Box cover proof.

http://www.mobygames.com/images/covers/large/1033208935-00.jpg

Same in Mario 3.

http://www.significant-bits.com/wp-content/uploads/2010/07/Super_Mario_All_Stars_3_1.png

Super Mario World.

http://lh5.ggpht.com/-2010k0wfSOw/UYqFEudIcXI/AAAAAAAAA7Y/8PqBcJ-j4sc/s9000/SuperMarioWorld.jpg

That said, it's still a funny video even after initially laughing I go into full comic book guy mode.

https://www.youtube.com/watch?v=Lzyd91NFx-Y


http://i.imgur.com/eATZTrg.jpg
For years, Earthbound has been a huge blemish on my "gaming wall of shame." As I have been playing Far Cry 3 I have wanted to play something with a less serious tone so I started Earthbound. Earthbound is a retro RPG that has a pretty interesting history and fan community. This post isn't a primer on that history or community, but a few thoughts on the game itself and how well it holds up today.

Since I don't have the "warm fuzzies" of Earthbound nostalgia love, I think my perspective is interesting. Many times i've tried to head back into older titles and haven't loved the result. Some games from the NES or SNES era don't hold up as well as others and that's disappointing to experience. That said, Earthbound moves beyond all that as it holds up really well now.

From the initial screen, to the first parts discovering your mission, Earthbound weaves interesting story telling with superb art and music. Since Earthbound came out after the Super Nintendo was established the game reflects this by providing a really polished experience.

If you haven't played the game and are looking to check it out, I recommend you do. You can pick it up on the Wii, Wii U, Gameboy Advance or Super Nintendo. Each version is basically the same, but some alterations were made from the initial Super Nintendo version to accommodate the platform.

Oh and by an awesome set of circumstances, Nintendo has decided to post the entire Nintendo Power Earthbound guide online, for free.

http://earthbound.nintendo.com/playersguide/

Oh and checkout STARMEN.NET, an awesome community of Earthbound and Mother fans.

http://starmen.net/


http://i.imgur.com/3ADDzGC.jpg
"The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like FlatOut&Flatout 2, , Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!"

Linux is becoming more of a first class game platform and this news from GOG seems to solidify that. The list of titles they brought to the platform is very unique and I can't wait to see what else they add to the list over time.

Coupled with the news of GOG Galaxy this puts GOG in a really unique position.

http://www.gog.com/news/gogcom_now_supports_linux


"OCR does Mario!! Super Mario 64: Portrait of a Plumber is the 48th FREE community arrangement album published by OverClocked ReMix and arranges music from the legendary Nintendo 64 launch title Super Mario 64.

Portrait of a Plumber features 21 tracks arranged by 16 artists that re-envision the original compositions of Koji Kondo in a variety of styles.
"

Like all OCRemix albums, Portrait of a Plumber is available for free. You can download the full 250M MP3 Album+Art OR get the 1.02G FLAC+MP3+Art+Trailer bundle. Portrait of a Plumber is OCRemix 48th community album collaboration and both discs clock in at 1 hour and 24 minutes or Mario 64 jams.

http://plumber.ocremix.org/


EA is giving away The Sims 2 Ultimate Collection free on Origin until July 31st It's simple to redeem your copy, just open up Origin and choose "Redeem Product Code" from the Games tab with the code "I-LOVE-THE-SIMS". According to EA The Ultimate Collection includes The Sims 2, as well as every single The Sims 2 expansion pack and stuff pack.

Are you going to pick this up? Might be a good time to get back into The Sims.


http://catfish.it.cx/trsrockin/trsrockin.com/images/smb1_cover.jpg
When I was a wee lad in the 90's Nintendo ruled my world. Not only did they make the best console at the time, but they also had a foothold in many other areas. Nintendo trading cards, Nintendo Cereal & Nintendo Comics were all things I desperately needed. Even though my childlike yearning was real, I didn't have much money so I really only had Nintendo Games and some trading cards. My cousin, WhiteboySlim had the comics books and I loved reading them when I went over to his house. To this day "Pihrana-Round Sue" and "Money Changes Everything" are some of my most beloved comics of all time.

I recently found a website that has scanned in all the old Valiant Nintendo Comics System issues and made them available to read online. Since there is no modern incarnation of these comics through the normal digital channels, it's good people are making them available so they don't lost to time.

http://catfish.it.cx/trsrockin/trsrockin.com/ncs.html

Get hype.


https://pbs.twimg.com/media/BtLWvtBIUAM0tEA.png:large
Today one of the developers of Terraria tweeted the above image and the following text:

"So I guess this is happening..."

Hot on the heels of news of a Mac port and achievements this next Terraria update may very well be the biggest updates to hit the game.

https://twitter.com/Cennxx/status/491691425592279040
http://cheerfulghost.com/jdodson/posts/2110/mac-version-achievements-coming-to-terraria


"Is it always a valid excuse for a game to be poor? Well it just may depend on how you the game is labeled. Like and subscribe for more content on early access games!

In this video I go over a very large issue that has to do with early access games. Basically, a large majority feel that these games do not deserve any criticism. You can't complain about something that's not done. The fact is, depending on how the game is labeled (alpha or beta) there are certain objections you can make.
"

We have talked about problem Early Access games before and this video seems to add to that conversation. Do you think that certain people let certain elements slide because the game is early access?


Miniverse is a new puzzle game by Ryan Rothweiler of Ryt Games. Ryan is a local Portland game developer and I first got my hands on the Miniverse beta at a few events we both we boothing at. Miniverse is a pretty unique game in that you take control of planets to move people around the universe. So far, my wife and I have been playing it together in that we both alternate the iPad to complete levels. The game is very challenging as Miniverse starts out straight forward and ramps up the difficulty. It never seems impossible, but the timed missions and quick turn arounds mean you have to be quick.

Miniverse is available for free with in game DLC on the iPad, right now.

jdodson: Miniverse was recently launched on the iPad. How has the launch gone and how does it seem people are receiving it?

Ryan Rothweiler: The launch has gone great. And really questions like this come down to what your definition of success is and the goals you had coming into the project. I started this about three years ago just after releasing a much smaller game which was just a clone of Super Meat Boy. So my goals with Miniverse were to come up with an appealing original concept and create a game around it. I learned a lot about teaching the player how to play, how to expand on mechanics, how to construct and structure mechanics, game designey things like that. Which was my goal. I also learned a ton about talking with press and how to market a game. I think Miniverse was actually too unique, I can't say it's like anything else (because it isn't) so there was no reference to market it from. I think people are receiving it well. That is kinda a hard thing to judge. I do know that players understand how to play, and are successfully playing. The game has fulfilled my initial goals, so I'm very happy with the launch.

jdodson: Are you planning to release Miniverse on Android tablets or other platforms like the Smartphones or PC?

Ryan Rothweiler: I'd like to. It would be nice. The only barrier is money and time. I think the concept of the game is strong, but I don't think it's strong enough to spend more money and time for other platforms. The iPad launch isn't monetarily successfully enough to warrant other platforms. So no.

jdodson: If you could ask Santa for one thing for Christmas and you would get it, what would it be?

Ryan Rothweiler: Surface Pro 3! For sure! My desktop is falling apart and I reeeallly need a new workstation! I'm pretty entrenched in the Microsoft ecosystem (though mostly just because I'm a design and typography nerd, so the flat typographic Metro design Microsoft has going REALLY appeals to me). I've wanted a Surface for a long time. Probably not this Christmas though. :( Oh or a boat! I'm learning how to sail right now, and hoping to live on a boat within a year, so getting a sail boat would be amazing.

jdodson: Was there any game in particular you have played where you started to think you wanted to make games?

Ryan Rothweiler: Nope. I think I have a pretty unique take on games. I didn't grow up playing games, I've never been in an arcade, and I never really played console games much. Growing up I always thought I'd be an engineer. After starting to follow that thought I realized I wouldn't be happy with an engineering job because I couldn't put a part of myself into it. I want my work to speak about myself, and communicate who I am. I just can't do that with engineering. So I thought next I'd try graphic design, thinking hey that's more artistic yet somewhat technical. Which I did enjoy, but it was too artistic. I came to games because it seems like the perfect balance of artistic and technical skills. I also think that there is a HUGE inability to think progressively in the games industry. So really no there wasn't any game that made me think that I wanted to do games. I just think that I'm somewhat good at making games and that I enjoy making games!

jdodson: Any aspect of gaming or gaming culture you would change if you could?

Ryan Rothweiler: Mostly just the social stigma. I think that type of change has to come from internally though. As an industry and as individuals we need to take ourselves more seriously and hold ourselves to higher standards. We need to be more confident, dress better, speak more eloquently, be more professional, be more apart of the world. I really dislike Call of Duty not only because it's not a good game but also because it propagates the white male in his basement culture. I do think this will slowly get better as the gamer culture ages, and really it's already happening.

jdodson: You are living on a planet where one in ten people had died due to “the simian flu”. You notice that your small ragtag band of humans lives close to a race of super intelligent apes that ride horses and seem to be pretty handy with guns. What’s your next move?

Ryan Rothweiler: Find some sort of commodity that they need and take control of it (maybe the horses). Somehow become a linchpin in their society using the horses. Train the horses and trade with the apes, or kill a ton of horses while only keeping a few for yourselves and then trade. Also while building the human society. Training armies and building economies and such. Buy time by holding the apes in a poor economic situation while building human society. If they turn out to be cool and peaceful then try to integrate the two societies. If not then work on overpowering them.

jdodson: What are game(s) are you playing right now?

Ryan Rothweiler: Dota2. I've been playing a ton of Dota2. I have some ideas on a VR based eSport. Again I think in the next few year this is going to be a huge market. There are no good non team based eSport games. So it started as research, but now I play because I'm addicted. I want to play ShovelKnight though. That looks interesting. I'll probably pick that up here soon. I really don't play much games. I don't really consider myself a gamer. So I'll play a game if it's unique and interesting, but it usually doesn't last long.

jdodson: What’s next for you now that Miniverse has been released? Any thoughts to what the next game you release might be?

Ryan Rothweiler: It will be a while before whatever I do next is released. It's going to sound weird, but my goal for the next 5 - 10 years of my life is to win the igf. You don't have to release a game to win that award, so I don't have much incentive to release a game. I'm very goal oriented if you didn't notice. For my next project I'm looking for something that fits into the mold of games that win the igf and into the brand I'm trying to build. That's about it. Right now I'm prototyping a single player VR eSports game based around poker. Which really doesn't fit into the mold of the igf, buuut maybe. Still just prototyping ya know. I'm prototyping a new game each week, trying to hit an idea that I think can win, and then get it as good as possible for the October igf deadline. After that trying to get a job anywhere in the games industry to further my game design knowledge.

jdodson: Thanks for taking the time to answer my questions today. Anything you want to say before we wrap things up?

Ryan Rothweiler: Thank you Jon! I do want to say thank you for taking the time to look at my work. And for taking the time to help out and be part of the indie community here in Portland. I've really enjoyed becoming more and more apart of the growing community. Also good questions, it was a joy writing answers. :)

http://www.miniversegame.com/


"I am recreating ‘Star Wars – A New Hope (Episode IV)’ the FULL film in vanilla Minecraft.

Minecraft – Star Wars – A New Hope is a transformative fan-film spoof parody based on the 1977 film ‘Star Wars – Episode 4′ It will be 100% FREE to view! NO money or profit is to be made from this project and monetization is disabled. It is being created by a fan, for the fans.

This project has been 3 years in the making and some of the individual sets have taken upto 6 months just to build. No mods have been used, just custom textures and art.

To watch the final film with sound you will need the original 1977 version of the film in your DVD/Blu-ray player.
"

I am very interested in watching this when it is finished. The website says the final version should drop in 2015 and be available for free for anyone to view. Are you interested in checking out Star Wars re-made for Minecraft?

http://paradisedecay.wordpress.com/