jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

I love open world games. I can't wait for Fallout 4 and "yet another Skyrim game?" Yes please. That's why Far Cry 3 was the game I was the most interested to get in the last Steam sale. So when I saw the entire Far Cry franchise pack on sale for $15 I jumped at it.

To start things off properly, I installed the original Far Cry. I've heard great things about it and to date, haven't played it. After playing it for a few hours I can say I had a pretty good time and I now see why people hold it in high regard. That said, it's really fucking hard, the story isn't great and the play is a bit stiff. There was little to keep my interest in advancement so I didn't complete it, but I do see why people love it. For the time it was a beautiful, open world experience at a time where that kind of game wasn't very popular.

Originally I played Far Cry 2 on the PS3 I acquired from a Gamestop bargain bin sale and for the $5 I payed for it, thought it was great. Far Cry 2 improves on the Far Cry game play and graphics in nearly every way I can think of. That said, the version I picked up in the Steam sale is far superior to the PS3 version graphically and the game is still, very good. It's a fairly dark game as your start by picking a mercenary character to play as. You fly into a war-torn African country and complete for-hire jobs from two sides of the countries conflict. Over the course of the game, you hunt down The Jackal and attempt to stop him from arming both sides.

That said, I was more interested in Far Cry 3 and after a few hours of Far Cry 2 on PC I started Far Cry 3.

The first cut scene is the video above and as you can see, the game starts up with some bro worthy shenanigans. I was hoping there would be some kind of satirical element at play or a wink and nod to this kind of bro-culture, but it was played straight. It's as if the writers of Far Cry 3 are trying really hard to get "dat white guy" audience to love the game but it just comes off as some really bad version of some MTV reality show. That said, the intro sequence doesn't last forever and you are thrust into the part of the game where you can ignore the main story, because honestly, this game is best served that way.

It's not so much the intro sequence as the entire setup of the main narrative entirely. Basically the point of the game is that your are Whitey McDude on a vacation with your bro-squad living life to the X-treme when you take a totally questionable sky dive jump into a camp of pirates. The story does get sightly more interesting as you are called "a little bitch" by the pirate leader Vaas. Again, the games narrative gets more interesting when the super X-treme bro-squad get's imprisoned by pirates, if only for a minute. That said, the shit gets real fast and you escape the camp to later be knocked unconscious. You wake up in the hut of "one of the good island natives" and he proceeds to say you are going to save the island because you are a warrior. Nothing to this point proves you are a warrior, except deep down, this guy feels it. He then proceeds to tattoo you up and hands you a gun and you set out to save his people.

As much pandering as that is, I think this game might have been more interesting if you were some islander who got fed up with the pirates and decided to take action. But instead of that it's Whitey McDude on the case and does he ever look good in that plain white shirt and those tribal tattoos.

That said, if you ignore the story and focus on the gameplay that's where the game shines. The game is a fantastic open world extravaganza of interesting gameplay and great shooting mechanics. It's awesome to just simply walk around in this world as the art is so beautiful. As you walk around the island, wild dogs will chase other animals like pigs and goats. In fact, there are tons of animals on the island and experiencing them all is fun. Getting attacked by a shark for the first time scared the shit out of me so much I decided to take revenge by going on a great white killing spree with a Jetski. Jaws couldn't top the carnage I inflicted on his children and many sharks were lost.

Nearly every element of the game is upgradable by collecting some in game item and crafting it. For instance, if you want to upgrade an ammo pouch, hunt a wild boar and craft a better one from the skins. The game doesn't skimp on the gore as it shows the player taking out a knife and cutting up the animal you are hunting.

If you are looking for a really neat RPG open world shooter, Far Cry 3 is for you. If you are expecting a game that goes beyond seriously cliched plot devices you will be disappointed but there is a lot of awesome here to love. And if it's any consolation, Far Cry 4 drops the white savior main character and opts for something a bit more interesting. Because if there is anything i've come to expect is the next version of Far Cry should be a ton better than the previous one.


"The object of the game is to protect your fruit orchard from insect fruit thieves, scoring points by exterminating the attackers."

I file Spider Fighter in the "awesome Atari 2600 games most people never heard of" category. That said, even though it wasn't well known it was my favorite 2600 title. Spider Fighter stood out to me because the game started as a fast paced shoot em up and as you completed levels got even faster. The game got so fast at points that I could beat a level in seconds. That said, the quick pace often meant you could die very quickly if you weren't careful.

After my final Atari 2600 controller broke I decided to sell my Atari collection. Even though I parted ways with Spider Fighter and the rest of my 2600 games I still kept all the game manuals. The Spider Fighter manual states that if you score 40,000 or more points you qualify for Activition's elite corp of Spider Fighters. If you take a picture of your screen and send it to them they will send you an official Spider Fighter emblem. As I kid I regularly hit scores higher than 40,000 and always wanted to send in a picture, but figured that far into the 90's Activision wasn't taking new recruits into the Spider Fighter corps. But even if I didn't get an official emblem, I was a member in my heart.


I had friends that owned Amigas but my PC history started with the Commodore and then moved to DOS. That said, this video shows off 100 of the best games from the Amiga system and many of them shared ports with DOS.

Did anyone in Ghost land have an Amiga?


Joe Hanson of "It's Ok To Be Smart" takes on this topic, Mythbusters style. According to Joe, blowing into your NES cart didn't work at all and in fact, hurts it. The video answers the retro-mythical question "why did we all think blowing on our carts work, when it didn't?" It's a fairly in depth look at cognitive dissonance associated with certain actions we all do.


It's time to celebrate freedom and in this episode we do just that by talking about some of the most freedom loving games of all time. We also discuss some awesome video game explosions as well as Half-Life 3 (confirmed).

As with every episode we start out talking a bit about what we are playing and what we are drinking.

Game Jam: Distance - http://coffee_nat.itch.io/distance


In a recent Double Fine Adventure backer email they let loose that we all can expect Windows, Linux and Mac ports of the new Grim Fandango PC release.

"Double Fine is pleased to announce that, along with the console exclusive PlayStation 4 and Vita versions of Grim Fandango, Manny will also reap once again on PC, Mac, and Linux!

And that’s not all, folks! All versions will be launching simultaneously, so everyone can play on day one and not have to worry about those spoilers you’ve been successfully avoiding for the past fifteen years. (Pro-tip: stay off Twitter.)
"

When they mentioned the Grim Fandango Sony exclusive I was a bit bummed as I took that to mean Sony only. Apparently they meant Playstation only for "consoles." That said, considering Valve's upcoming Steam Machine, the definition of console is blurring some but don't tell Sony.


Comcept is continuing to release new Mighty No. 9 gameplay footage and this time it features some new stages and boss battles. With each video drop I get a bit more interested and it keeps looking more and more like it might very well be the best new Mega Man game without actually technically being a Mega Man game.


"Can't we all just get along? The nastiest, most hateful things are being said over voice chat, in chatrooms, and turning up in your inboxes. And while this is a problem across the internet, it seems particularly acute in the online gaming realm. Will online players ever play nice? The hate speech can ruin perfectly fun experiences, and abuse and alienate innocent players. What can be done? and even if you don't participate yourself, is doing nothing adding to the problem?"

What do you think, will we ever clean up the toxicity in gaming?


Broforce is a pretty unique game to hit Steam Greenlight made by great people at Free Lives. I have followed it's progress and have paid close attention to each new release as it comes. Broforce is great with a controller and is especially fun playing it with friends on couch co-op. Recently Free Lives has hinted at the next Broforce update titled "Death From Above" that will come sometime this week and I can't wait to see what it ships with. I reached out to Free Lives so I could ask them some questions about Broforce and what makes it the most amazing direct video game translation to a "freedom face punch" in existence.

https://twitter.com/devolverdigital/statuses/481838930040328192

You might also note that Alex Atkins, famed writer of the hit new Steam game "Monsters Ate My Birthday Cake" also dropped in to add some questions to the mix as well. Yay, friendship.

Death From Above Update is Now Live:

http://www.devolverdigital.com/blog/view/broforce-updated-and-celebrating-merica

jdodson: Broforce is a good example of how to do Steam Greenlight well. People love the game already and seem very happy with the updates as you make them. What do you think of how the game has been received so far?

Evan Greenwood: While I can’t say we were exactly surprised at the world’s voracious appetite for democracy, we really are glad to be the ones feeding it. All the positive feedback has been really motivating and we are truly blessed to have such a great fanbase.

Alex Atkins: Do you have a lawnmower I can borrow?

Evan Greenwood: Yes. No. Maybe. Bro Hard is quite good at cutting grass, you can try using him?

Alex Atkins: You’ve mentioned in other interviews your intention to incorporate a space opera-like story into Broforce. Any idea when fans might get a glimpse of this?

Evan Greenwood: We’d always want to keep a fair chunk of the story arc secret until launch. That said, we’re working on some snippets of story at the moment that we’re keen to show fans, and get feedback on. So there’ll be a glimpse within a month or two, and assuming we grow in confidence in our storytelling, a bit more after that.

jdodson: With that, what are you working on right now with Broforce?

Evan Greenwood: Right now, we are working on some top-secret things that we can’t wait to show off. Mid term plans include expanding on the story, locations, bros and enemies in the game. The community has also been amazingly creative with our level editor, and improving that and the built in level sharing is very high on our priority list.

Alex Atkins: Will Free Lives be making convention appearances in the near future that fans should be aware of?

Evan Greenwood: Devolver are very awesome at making sure we have a presence at all the major conventions. We will be at Gamescom in Germany in August, and at Pax Prime in Seattle at the intersection of August and September.

jdodson: Based on how well things have been going, when do think the game may ship 1.0?

Evan Greenwood: We will only ship once we are happy with the quality and quantity of content in Broforce. This makes it hard to guess what the date would be, but it will hopefully be in the next year.

jdodson: Some people seem to dislike the auto Bro-switch feature that happens when you die or rescue a hostage. Some think that it would be better to simply pick a Bro for a particular level or switch on command. Wondering what your thoughts are about this critique and if you have any plans to accommodate this play style?

Evan Greenwood: Adapting your playstyle and switching tactics on the fly depending on which bro you have is one of the core tenets of Broforce’s gameplay. When I first played Doom, I played with IDDQD and IDKFA, and it took me a while to realise that the game is simply more fun with those off, even if it meant I couldn’t use the BFG all the time. I think it’s a similar case for bro selection in Broforce. This has been so widely requested that we might consider a mode such as this, but the main campaign of Broforce will always have random bro selection.

Alex Atkins: Care to expand on the Devil character that waits at the end of most levels?

Evan Greenwood: It’s Satan. Satan is evil. If you see him, you should probably shoot/stab/burn/explode/punch him.

jdodson: As someone that is super excited for Steam Machines and the whole SteamOS/Linux mix I am curious when you plan on making a Linux build available?

Evan Greenwood: Supporting an extra platform greatly adds to development time, time that at this stage should rather be spent on adding and polishing content in Broforce. That said, there will definitely be a linux version of Broforce available on launch.

jdodson: People want more Bros. A few people in the community have asked for Broeddy Krueger, Broba Fett, Abroham Lincoln & Broda. And you know, i’d be partial to some Ninja Shell Bros or Captain Brocard. Any word on future updates featuring any of these or other community suggestion Bros?

Evan Greenwood: There’s a lot of glaring omissions in the roster of Broforce at the moment. Until recently there wasn’t a single Jean Claude van Damme character, and there still isn’t a character portrayed by Steven Seagal.

One thing we’d like to do to solve this problem, is give the community some more powerful tools so that they can easily make these characters themselves. I really want to play a campaign where I play as four ninja-trained anthropomorphic turtles, for example, but I’m not sure how everyone feels about fighting as an anthropomorphic turtle next to Rambro. So far we’ve been stunned by the ingenuity of the level creators, and so we’d like to give them more toys to play with.

jdodson: One part yet to come to Broforce are the new Alien & Contra themed levels. I can’t wait to play them and as such am wondering how the development is going? Are there any plans for any boss additions to these levels? I also heard there would be Dinosaurs. Hopefully nature finds a way.

Evan Greenwood: Contra is a game we grew up with, and really defined for us what action heroes should be doing in video games. Unfortunately at the moment we’ve got a few more pressing development deadlines, but we’re itching to get back to expanding that part of the Broforce universe.

Alex Atkins: You’ve spoken about the incorporation of female characters into Broforce, and the dilemmas of doing so. Have you gotten any feedback from female gamers that has helped your decisions in this regard?

Evan Greenwood: I don’t feel that focusing on adding token female bros is helpful to Broforce or improving representation as a whole. Instead, if someone is badass enough, we add them regardless of gender, and there is no shortage of badass female characters.

Alex Atkins: Expanding on that question, you’ve also mentioned wanting to potentially add Sarah Connor, Tank Girl, and The Bride as Bros. Any others in mind?

Evan Greenwood: Our next update will feature a new female bro that isn’t in that list!

jdodson: What is the tech stack that powers Broforce?

Evan Greenwood: Broforce is built entirely in Unity, but we are not using Unity’s built-in 2D features as they were added only recently.

jdodson: At the point that Broforce ships the final version, what’s next for Free Lives?

Evan Greenwood: Right now we are only focusing on making Broforce the biggest and best game it could possibly be. We have one or two prototypes that we might be interested in taking further once we are finished.


http://i.imgur.com/8CnnSih.jpg
Cenx, the Creative Director of Terraria just posted a teaser of a few new updates that may come to the game. They are working hard on new content to the game as well as Steam achievements and a Mac port.

"Again, there is always a chance for disaster. We are not promising or guaranteeing that we will release this. It is our intentions to do so but we will not release it unless it plays how it should."

Whereas it's not final and they might not ship the port at all, it's a good sign that they are working on it. Hopefully this paves the way for a SteamOS/Linux port which would pretty much be some of the most amazing news of the year.

http://www.terrariaonline.com/threads/an-update-on-things.154239/