jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2744 Posts

I know I'm late to the game in writing about the new Mandalorian Season 2 trailer but let's do it anyway! The Mandalorian was the show that kicked off the launch of the Disney+ streaming service and became a quick Star Wars fan hit. The show was so popular that "Baby Yoda" or The Child spawned numerous memes that are still quite popular. If I had any critique of the first season it was that it felt a bit rushed and some episodes felt a bit "monster of the week" where I would have preferred them to be all threaded to the main narrative. That said, I really enjoyed The Mandalorian and after watching the latest trailer I'm excited for the new season to drop on October 30th.

This new season looks to have The Mandalorian keep on as the caretaker for The Child on a new quest to find the Jedi. I've also heard a few rumors about the show that spoil a lot of beats that would be fun to experience fresh so I won't put any of that here. That said, looks like Disney+ is planning The Mandarlorian out to season 4 so if you love the show that seems like good news. Looks like we have to wait about that long to get Baby Yoda's origins but frankly I'm not sure that's as interesting to me as just being with the characters as they make their way through the Star Wars galaxy. I'm not sure what Yoda's origins are and if I found out I'm not sure that would make The Empire Strikes back or the original trilogy better for it. Not to say learning more about Baby Yoda would be bad, but it's not anything I'm clamoring for.

https://tvline.com/2020/09/25/the-mandalorian-seasons-3-and-4-answers-baby-yoda-origins/

POTENTIAL SPOILERS IN THE COMMENTS!


Hero Quest is an epic adventure board game many geeks played in the late 80's that was published by Milton Bradley. As such it was widely available until it wasn't and then was only available to play if your friend still had it or you could find it used. I've been on the lookout for Hero Quest each time I enter a thrift store but have never yet found a copy. You can find the old Hero Quest used on Ebay or Amazon in upwards of $400 and always felt that was a bit too much. It seems all of that searching has come to an end because Hasboro Pulse has just released a crowdfunding campaign for Hero Quest that looks to bring back the original game and each expansion with a bunch of cool extras.

"Deep inside another dimension, face battling barbarians and evil magic on a quest for adventure in a maze of monsters. This is HeroQuest, the fantasy adventure game, where winning means mastering the art of combat and magic. Once you get into it, you'll never be the same."

You can fund the campaign at $99 for the base game and $150 for the base game and the two classic expansions. It's incredible to finally be able to own Hero Quest and if you are looking for a fun dungeon delving board game that stays simple and fun, Hero Quest is just the thing!

https://hasbropulse.com/collections/haslab/products/heroquest-game-system


When iD Software added download addon/mod support in the Doom & Doom II official ports they included some historically incredible mods available for free. They said over time they'd add more community mods and since the community has made some absolutely incredible stuff it seems like a nearly limitless prospect. Today iD added it's first total conversion Mega Wad called Rekkr that legit turns Doom into an incredible Hexen inspired Sword & Wizardry FPS straight outta the 90's.

"A total conversion of DOOM (1993), REKKR takes on a Norse-inspired setting casting you as a mighty warrior who, after narrowly surviving a shipwrecked expedition, encounters a terrible occupying force…one that doesn’t seem to be of this world."

You can download Rekkr right now in the official Doom or Doom II Unity ports on any platform you wish or free from the Rekkr site or Doom World to play in the source port of your choosing.

http://manbitesshark.com/
https://doomwiki.org/wiki/REKKR

To celebrate including Rekkr in the official Doom ports as a download iD Software has an interview with the lead creator Matthew “Revae” Little.

https://slayersclub.bethesda.net/en/article/56vna8TkoUXCQkQUaHIFyT/nods-to-mods-interview-rekkr


https://i.imgur.com/5tE9D8A.jpg
In an unsurprising move Nintendo seems to be silently discontinuing the 3DS. This makes a lot of sense as the 3DS isn't selling as much as it once was and Nintendo can now focus entirely on Switch and other new hardware production such as the new Game and Watch. Nintendo has historically been at the top of mobile gaming starting with the original Gameboy and continued that dominance with the DS, 3DS and Switch. I picked up the 3DS late in it's life-cycle and was able to get a lot of incredible DS games and 3DS games as Nintendo started focusing more on the Switch. In fact, if you wanted to start collecting for the DS and 3DS now is a great time as many stores will start to mark down stock.

https://www.theverge.com/2020/9/17/21441096/nintendo-3ds-production-discontinued-total-sales


A week ago I discovered YouTuber MtPain27 who has recently published a new YouTube series of videos that looks back at classic Doom megawads and reviews them on some fun criteria. Most YouTubers focus on Doom or Doom II and the main wads and there hasn't been someone that has gone deep on the community megawads.

MtPain started things out reviewing The Plutonia Experiment and recently TNT Evilution which are the two megawads featured in the Final Doom release by iD Software created by community wad teams. On a fun side note if you want to play these they are available as free downloads in the recent Doom Unity remasters.

So far MtPain has reviewed the original 1993 3 Doom campaigns, Final Doom, Alien Vendetta, Vanguard and Eviternity. I'm quite impressed with the clip that these reviews come out and hope it's a series that lasts quite a long time. I'm currently playing my way through Doom II and am excited to focus on a newer megawad and I have my eye set to play Eviternity soon!

https://www.youtube.com/channel/UCrYr2EMXw976tEpLxHhr1Rg


Right now in Oregon the state wildfires are destroying so much forest the air is hazardous and when you look outside it reminds me of the worse scenes from an apocalypse film where we've lost control of our environment. Needless to say it's pretty bleak here so I wanted to share something a bit more upbeat in a recent Gearbox Digital Showcase from PAX Online. As time marches ever onward Gearbox is positioning itself as more of a top tier video game company and is expanding heavily into game publishing and during this Showcase it's on full display.

Some highlights of the Digital Showcase were a table read by the voice talent from the recent Borderlands 3 DLC Psycho Krieg and the Fantastic Fustercluck. It's a very fun read and a few times I laughed at the jokes. There are some upcoming base updates to Borderlands 3 and one such update is an added skill tree per class. Gearbox has said that they don't plan to add any new classes so theses skill trees seem like a good way to extend you ability to play the base game.

I was wondering what everyone who has played Borderlands 3 thinks of the game now that the major kinks have been worked out? How does it stack compared to the old games?


Recently I completed the original 1993 Doom campaigns Knee Deep in the Dead, The Shoes of Hell & Inferno. My recent dive back into the original Doom and subsequent focus is still going strong and one fun part of that is that I've tried out many of the major Doom source ports. If you want to dive back in to Doom it might not be obvious the best way to play so I hope this post helps that.

I'm going to order the Doom ports top to bottom as a sort of recommendation system where the top most, I recommend most.

The Official Doom Unity Port

iD Software worked with Nerve to create these modern Doom ports built on the Unity Framework. Whereas originally these ports weren't the highest quality Nerve and iD have continued to add features such as 16x9 widescreen, add on support, local multiplayer and more to make one of the best Doom source ports around. If you are looking for an easy way to jump in and try Doom and Doom II the official ports are the most accessible way to play on Switch, PS4, XBox One, Android, iOS and PC.

On PC you can buy these on the Bethesda.net launcher or Steam by way of purchasing "The Ultimate DOOM" or "DOOM II: Hell on Earth."

iD includes all the Final Doom, Ultimate Doom and extra WAD's they've historically sold separately making these versions a great deal with a ton of extra content.

https://doom.fandom.com/wiki/Doom:_Unity_Edition

Crispy Doom

Chocolate Doom is a source port that aims to be the most compatible with the original DOS Doom while running on modern systems. It's a great community effort and many speedrunners and classic Doom players use this version exclusively. With that, it doesn't have a lot of modern features many updated source ports do which is why I play Crispy Doom. Crispy Doom uses the Chocolate Doom base and adds extra features such as increased resolution a full 16x9 native aspect ration and support for increased lighting effects as well as modern Doom wads such as Sigil.

If the new Doom Unity ports aren't for you, Crispy Doom is a great alternative and frankly it feels like iD Software is trying to achieve feature parity with Crispy Doom in it's official Unity Ports.

I recommend you configure Crispy Doom to WASD keyboard movement and select always run. I also bump up mouse sensitivity in game so I can get quicker turns.

http://latest.chocolate-doom.org/

Zandronum Is The Best Way To Play Doom Multiplayer

Doom has an very large and vibrant community and many of them still play online. Zandronum is a GZDoom port that adds in enhanced multiplayer support and rolls in Doomseeker to make a really streamlined multiplayer experience. One awesome benefit of using Doomzeeker is that it automagically downloads all the WAD's you need to play on any server you want. This is nice because before you had to have each WAD and the correct version in place but Doomseeker makes the whole process simple.

Zandronum is built on GZDoom and as such adds a lot of modern features such as player jumping, increased speed and the ability to run incredible Doom mods such as Brutal Doom.

If you notice Zandronum blurs the Doom pixels graphics one way to return you to the chunky pixels is in Display Options you set Texture Filter Mode to None.

https://zandronum.com/

GZDoom The One Port To Rule Them All

"ZDoom is a family of enhanced ports of the Doom engine for running on modern operating systems. It runs on Windows, Linux, and OS X, and adds new features not found in the games as originally published by id Software. "

ZDoom/GZDoom is one of the most important Doom ports as it adds so many new features to Doom. These features enable the Doom mod community to do some amazing work that would not have been possible otherwise such as free look, jumping, crouching, swimming, portals, crosshairs, high resolutions, 8 player multiplayer and a ton more.

If you notice GZDoom blurs the Doom pixels graphics one way to return you to the chunky pixels is in Display Options you set Texture Filter Mode to None.

https://zdoom.org/about

I also want to highligh GregoPeck's Doom Source Port write-up. He focuses on Chocolate Doom & GZDoom as well as some of the WAD's included in Master Levels for Doom.

https://cheerfulghost.com/GregoPeck/posts/4401/getting-the-doom-complete-collection-to-run-on-windows-10


The Simpsons Arcade Game by LRock617 in 20:33 One thing that makes LRock617 absolutely demolish The Simpsons Arcade game is the Japanese version adds more brooms making it possible to do some very powerful jump attacks. That said, LRock's skill is genuine and it's The Simpsons Arcade game so why not watch it?

Zelda II: The Adventure of Link by EnchantressOfNumbers in 50:59 I've played Zelda II a handful of times but was always stopped by it's difficulty. I enjoy watching Zelda II runs because they make the game seem easy something I know in bones is not true.

https://www.youtube.com/watch?v=J0H5Pnp7K7Q


TiagoSC on the NES Dev forums brought an early version of Sonic to Super Nintendo. Some have said Sega does what Nintendon't but apparently it's more like NintenDOES! Digital Foundry has a great break down video of it and some of the tradeoffs TiagoSC made. The SNES version is cut down visually a bit but I appreciate the SNES soundchip for Sonic a bit more than the original.

http://forums.nesdev.com/viewtopic.php?f=12&t=20638


https://i.imgur.com/mlWhya1.png
iD Software is continuing to improve the official Doom & Doom II Unity ports with a fresh new patch that brings the game out of the 4x3 aspect ratio and in to a full 16x9 widescreen experience. You can also play the new ports on Steam so if you own The Ultimate Doom or Doom II on Steam you will get the new versions as an automatic update.

These ports don't support mouse aim or jump as some modern source ports do but since the original Doom and Doom II didn't allow that these ports are becoming one of the best ways to play Doom and Doom II in a very authentic way.

https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3