
I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.
2761 Posts
Infinity War was a huge event this year and many of it's iconic scenes will have a huge influence on action cinema for the next couple years. One such scene is the Avengers fighting Thanos and someone recreated those scenes in a 16-bit art style. Looking like it came right off the shelf at Toys R Us in the 90's this video first shows off the fight itself then side by side to what played in the Infinity War film.

Like many PC games, The Witness sits in my Steam backlog begging to be played. It's a beautiful exploration based puzzle game that was one of the top rated indie games of 2016. One downside to the documentary is that it contains a ton of game spoilers. That said, if spoilers don't matter to you or you've already played the game you really should watch this documentary. It's a great focus piece on the game and Jonathan Blow is a game designer I respect and is always fun to listen to.

jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
In 2015 Viz Media reissued The Legend of Zelda Link To the Past comic series that originally ran in Nintendo Power starting in January 1992 for 12 issues. A couple years ago I found it at a store for $20 and picked it up because I remember reading a few episodes in Nintendo Power magazines and quite enjoyed the story and art. I've never read it start to finish and recently sat down and read through the whole thing.
Nintendo Power Magazines were aimed at kids and these comics are too. It's fun reading them now but I never noticed how strange Link acts. I always thought the comics were fun adventure stories but the story is played mostly straight and Link brings all of the comic relief. His facial expressions, way of speaking and how he approaches his quest are very quirky and in re-reading the comics it plays as fun but sometimes breaks the tone of the story.
Shotaro Ishinomori was the artist & writer on the Link to the Past comics and he tells a simple story that follows the game while doing something a bit different. Each beat that the story borrows from the game isn't quite the same and while many bosses are lifted the game whole cloth some, like a giant spider are entirely unique. Shotaro created the original character Roam for the comic that is another knight from Hyrule that competes with Link to kill Ganon. The Link and Roam story receives an interesting end I won't spoil but I felt it didn't quite add much to the story.
The Link to the Past reissue is a highlight from the SNES era but after reading it I didn't feel it quite hit the incredible heights of the Link to the Past game. That's a hard mark to hit for arguably on the best games of all time but if you are a huge Link to the Past fan this is something you should read. The art is incredible and if you are a collector of video game books this will be a fun addition to your collection.
Nintendo Power Magazines were aimed at kids and these comics are too. It's fun reading them now but I never noticed how strange Link acts. I always thought the comics were fun adventure stories but the story is played mostly straight and Link brings all of the comic relief. His facial expressions, way of speaking and how he approaches his quest are very quirky and in re-reading the comics it plays as fun but sometimes breaks the tone of the story.
Shotaro Ishinomori was the artist & writer on the Link to the Past comics and he tells a simple story that follows the game while doing something a bit different. Each beat that the story borrows from the game isn't quite the same and while many bosses are lifted the game whole cloth some, like a giant spider are entirely unique. Shotaro created the original character Roam for the comic that is another knight from Hyrule that competes with Link to kill Ganon. The Link and Roam story receives an interesting end I won't spoil but I felt it didn't quite add much to the story.
The Link to the Past reissue is a highlight from the SNES era but after reading it I didn't feel it quite hit the incredible heights of the Link to the Past game. That's a hard mark to hit for arguably on the best games of all time but if you are a huge Link to the Past fan this is something you should read. The art is incredible and if you are a collector of video game books this will be a fun addition to your collection.

Cygnus Destroyer takes Duke Nukem Forever to court and the results of the trial might shock you! Or it might turn out the way you'd expect from this notorious game in the Duke franchise. I always root for the underdog and Duke Nukem Forever is seen as a terrible game after it launched and it seems this video doesn't help it much. That said, if you want to know why this game is seen the way it is, Cygnus lays it out well and i've always wanted to play it as it's in my Steam back catalog but after watching this I'm having second thoughts.

"If you’re eager to get your hands on Mega Man 11, you won’t have to wait much longer; a downloadable demo is available starting today, September 6th, for Nintendo Switch! The PlayStation 4 and Xbox One demos will also be available starting tomorrow, September 7th. Explore Block Man’s stage with Rush by your side, and check out three different difficulties that are sure to appeal to everyone from 8-bit veterans to brand new players. Read on for more info about the Mega Man 11 Demo, including a special challenge for all demo players. Plus, catch up on the newest Robot Master for Mega Man 11: Bounce Man!"
This seemed like awesome news and to my Switch owning friends I'm curious what you think of it? How's the first level play? Is Mega Man 11 a game you're gonna pick up at launch now?
http://www.capcom-unity.com/capkel/blog/2018/09/06/bust-block-man-in-the-mega-man-11-demo
This seemed like awesome news and to my Switch owning friends I'm curious what you think of it? How's the first level play? Is Mega Man 11 a game you're gonna pick up at launch now?
http://www.capcom-unity.com/capkel/blog/2018/09/06/bust-block-man-in-the-mega-man-11-demo

I've shared a few AwesomeFaceProd Zelda videos before and thought his latest was worth sharing too. He's continuing his console wars series where he focuses on the shifts in gaming and how Zelda fit in to it all. In this episode he wraps up the Nintendo and moves in the Super Nintendo era cataloging each Zelda game to come out for that system. It's a fun look at the system, Link to the Past and the Zelda title that only was released in Japan Zelda Ancient Stone Tablets.

If you didn't know, Nintendo is licensing some Wii games for release in China by Nvidia on it's Nvidia Shield system. Essentially these are emulation/rebuilds of the games running on modern hardware you can download to play on the Shield in China only. DigitalFoundry has been downloading these games and running them through the paces and it seems like Twilight Princess is a bit more than just a Wii port. It does show that these games run incredibly well on the Shield paving the way for a possible re-release on the Switch as both systems share very similar hardware.
I'd love to see a bunch of Wii games get ported to the Switch, what about you?
I'd love to see a bunch of Wii games get ported to the Switch, what about you?

Game demos used to be a staple of gaming but in recent years are few and far between. Some live on mostly as console downloads and seem to have nearly evaporated on PC. Ben Paddon of PortsCenter takes a look at why and it seems to be because game demos ... don't really sell games. Still it's fun to look back at what game demos were and some good examples of modern titles that did well with releasing a demo.

jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
I always get a sense of satisfaction when I beat a game for the first time and today was such a day in that I finished Candy Box. If you didn't know, we launched a Games BBS on Cheerful Ghost and Candy Box was one of the first wave of games to launch on it. It was one of the original games in the web clicker genre and it proved that you can do really creatively simple things in JavaScript. If you haven't played Candy Box I recommend trying it out, it really is just a couple clicks away => "Games / Candy Box."
That said, you start the game by collecting candy one piece at a time. The only controls you start with are the ability to eat the candy or throw it. If you amass enough candy other things happen and those things make the game something special. My on critique of Candy Box is that the ending isn't as good as the first half. It's such a well paced game in the early parts but to the end it's quite grindy and not as much fun. I sort of put in the time over a series of weeks to complete it because I really wanted to, not because it was a lot of fun.
I'm really happy the developer of Candy Box aniwey decided to release the game as Open Source. That makes it possible to include it to run on Cheerful Ghost and allows anyone the ability to read the code, learn from it and make a game just like it.
If you haven't tried it I seriously recommend it and Travis tells me that Candy Box 2 is WAY better and I can't wait to dig in and eat more candy.
That said, you start the game by collecting candy one piece at a time. The only controls you start with are the ability to eat the candy or throw it. If you amass enough candy other things happen and those things make the game something special. My on critique of Candy Box is that the ending isn't as good as the first half. It's such a well paced game in the early parts but to the end it's quite grindy and not as much fun. I sort of put in the time over a series of weeks to complete it because I really wanted to, not because it was a lot of fun.
I'm really happy the developer of Candy Box aniwey decided to release the game as Open Source. That makes it possible to include it to run on Cheerful Ghost and allows anyone the ability to read the code, learn from it and make a game just like it.
If you haven't tried it I seriously recommend it and Travis tells me that Candy Box 2 is WAY better and I can't wait to dig in and eat more candy.

Shovel Knight had a very successful Kickstarter and because of that keeps getting a bunch of new incredible updates to the base game. That said, we're nearing the end of the Shovel Knight feature train and the last few stops seem to be some of the most compelling! Announced today, Shovel Knight Showdown looks to create a brawler style local multiplayer game featuring Shovel Knight and a ton of other boss characters. IGN got a 10 minute gameplay trailer linked above and from that it looks like a fun brawler that looks right at home on the PS4, Switch and XBox One!
"Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try.
Shovel Knight Showdown features local only multiplayer, and arrives as a free update to all existing versions of Shovel Knight: Treasure Trove on consoles and PC. It will not be available on portable platforms (3DS and Vita). It will also be made available as a standalone game!"
http://yachtclubgames.com/2018/08/shovel-knight-showdown/
"Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try.
Shovel Knight Showdown features local only multiplayer, and arrives as a free update to all existing versions of Shovel Knight: Treasure Trove on consoles and PC. It will not be available on portable platforms (3DS and Vita). It will also be made available as a standalone game!"
http://yachtclubgames.com/2018/08/shovel-knight-showdown/
