I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.
2762 Posts
And if playing the first hour of Animal Crossing: Pocket Camp is telling, this entry into the Animal Crossing franchise won't let you down! As I was running around in-game with my newly created Animal Crossing buddy I realized that I wasn't too deserted by the games amazingly plush graphics or storytelling. I've seen some people on Twitter make themselves cry tears of joy at the launch of this game but as a pretty reasonable Nintendo fan who hasn't said goodbye to my love for Nintendo because I haven't felt like they've run around or hurt me. I've really known Nintendo for a long time and I think my hearts aching for more Nintendo franchises on mobile. But I think everyone knows on the inside what's going on and we know that Nintendo likes to make games and we we're gonna play them. And if you asked me how I was feeling about Nintendo getting into mobile I would say that I hope you're not too blind to see a Nintendo that's going to do ever more here. And seriously because if Animal Crossing: Pocket Camp is an indicator Nintendo is never gonna give mobile up.
PixelJunk Monsters is one of the original tower defense games that was caught in the early Indie craze. It's been ported to a ton of systems after it's initial PS3 launch and has been in a handful of Indie Bundles as well as getting a Wii U port. Recently it's creators, Q-Games have dropped a Kickstarter for an entirely new version of PixelJunk Monsters that's free to play on mobile called PixelJunk Monsters Duo.
"Fans have been clamoring for the return of PixelJunk Monsters and we've been listening! We want to bring it to them and hopefully to a whole new group of players as well! Allowing anyone to pick up and play Monsters on their phone is one of the best ways to do that.
We've decided to make the project a free-to-play title in order to make it easier to keep new stages, islands, monsters, and other features coming as fast as we can whip them up. But it's going to be a big undertaking--and we need your help!
One of the coolest things we have planned is the introduction of card and deck based gameplay, used to place towers, bombs, special effects, and more! Collect cards to unlock more powerful items and defend the Chibis against tougher and more dangerous monsters."
I don't think i've heard of a Kickstarter to fund a free to play game but if you are a fan of PixelJunk Monsters and want some amazing swag there are a lot of backer rewards for you. Very excited for a new PixelJunk Monsters game and I hope the free to play aspect doesn't get in the way of it being great!
"Fans have been clamoring for the return of PixelJunk Monsters and we've been listening! We want to bring it to them and hopefully to a whole new group of players as well! Allowing anyone to pick up and play Monsters on their phone is one of the best ways to do that.
We've decided to make the project a free-to-play title in order to make it easier to keep new stages, islands, monsters, and other features coming as fast as we can whip them up. But it's going to be a big undertaking--and we need your help!
One of the coolest things we have planned is the introduction of card and deck based gameplay, used to place towers, bombs, special effects, and more! Collect cards to unlock more powerful items and defend the Chibis against tougher and more dangerous monsters."
I don't think i've heard of a Kickstarter to fund a free to play game but if you are a fan of PixelJunk Monsters and want some amazing swag there are a lot of backer rewards for you. Very excited for a new PixelJunk Monsters game and I hope the free to play aspect doesn't get in the way of it being great!
"Net neutrality is the principle that Internet service providers and governments regulating most of the Internet must treat all data on the Internet the same, and not discriminate or charge differently by user, content, website, platform, application, type of attached equipment, or method of communication. For instance, under these principles, internet service providers are unable to intentionally block, slow down or charge money for specific websites and online content."
The Internet is one of the best inventions of humankind and if it didn't exist I wouldn't have a job. It's reach is vast and there is no end to how future humans will use it and have it better their lives. Cheerful Ghost was created because it was rather easy for me to cobble together some code and make something that allows us all to read these words i'm typing. I could do it rather easily because of the open source code of so many I built on and extended and the standards and protocols that govern the Internet. Alongside that foundation is also the fact that just because Cheerful Ghost is a small web community it can still exist in a larger world with huge billion dollar web businesses like Facebook, Google and Apple. The fact that Cheerful Ghost barely makes enough to keep the "server lights on" and Facebook making more money than a small country doesn't matter much because both sites are just as easy for you to access. One part of that is because Net Neutrality has made a system where even small communities like us can exist.
That said under the current FCC Chair Ajit Pai who was appointed by the United States President Donald Trump wants to repeal the rules governing Net Neutrality. Below are his own words on the subject.
"Under my proposal, the federal government will stop micromanaging the internet, Instead, the F.C.C. would simply require internet service providers to be transparent about their practices so that consumers can buy the service plan that’s best for them"
The problem with this rationale is that it gives Telecoms the ability to do things that make it harder for Cheerful Ghost and other small sites with micro budgets to exist needless to say the kind of world where you need to pick an Internet plan "thats best for you" which may as well be codewords for more expensive Internet packages.
I encourage you to delve more deeply into this subject and have cobbled together a couple links below to know more and take action. I don't typically write about US politics here much but this issue is very important to Cheerful Ghost and the current and future voices on the Internet.
https://www.savetheinternet.com/sti-home
https://www.nytimes.com/2017/11/21/technology/fcc-net-neutrality.html
https://www.eff.org/deeplinks/2017/11/today-and-every-day-we-fight-defend-open-internet
https://www.aclu.org/issues/free-speech/dont-dismantle-net-neutrality
https://en.wikipedia.org/wiki/Net_neutrality
The Internet is one of the best inventions of humankind and if it didn't exist I wouldn't have a job. It's reach is vast and there is no end to how future humans will use it and have it better their lives. Cheerful Ghost was created because it was rather easy for me to cobble together some code and make something that allows us all to read these words i'm typing. I could do it rather easily because of the open source code of so many I built on and extended and the standards and protocols that govern the Internet. Alongside that foundation is also the fact that just because Cheerful Ghost is a small web community it can still exist in a larger world with huge billion dollar web businesses like Facebook, Google and Apple. The fact that Cheerful Ghost barely makes enough to keep the "server lights on" and Facebook making more money than a small country doesn't matter much because both sites are just as easy for you to access. One part of that is because Net Neutrality has made a system where even small communities like us can exist.
That said under the current FCC Chair Ajit Pai who was appointed by the United States President Donald Trump wants to repeal the rules governing Net Neutrality. Below are his own words on the subject.
"Under my proposal, the federal government will stop micromanaging the internet, Instead, the F.C.C. would simply require internet service providers to be transparent about their practices so that consumers can buy the service plan that’s best for them"
The problem with this rationale is that it gives Telecoms the ability to do things that make it harder for Cheerful Ghost and other small sites with micro budgets to exist needless to say the kind of world where you need to pick an Internet plan "thats best for you" which may as well be codewords for more expensive Internet packages.
I encourage you to delve more deeply into this subject and have cobbled together a couple links below to know more and take action. I don't typically write about US politics here much but this issue is very important to Cheerful Ghost and the current and future voices on the Internet.
https://www.savetheinternet.com/sti-home
https://www.nytimes.com/2017/11/21/technology/fcc-net-neutrality.html
https://www.eff.org/deeplinks/2017/11/today-and-every-day-we-fight-defend-open-internet
https://www.aclu.org/issues/free-speech/dont-dismantle-net-neutrality
https://en.wikipedia.org/wiki/Net_neutrality
Neverwinter Nights is a classic PC RPG that came out in 2002 and still has a very active community. One reason for the large community so long after the games release is because BioWare built up an incredible set of game building tools allowing anyone the ability to build campaigns, persistent worlds and basically anything you could think of. Lots of community content still exists and persistent worlds are still played now.
Recently Beamdog announced that they are going to release Neverwinter Nights Enhanced Edition with some new features such as:
* Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
* Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
* Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
* Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
Looks like the the game will be optimized for larger monitors and some enhancements recommended by the community. Curious to see if more comes but right now it seems like a pretty nice set of light enhancements to a classic game.
http://www.gameinformer.com/b/news/archive/2017/11/20/beamdog-announces-neverwinter-nights-enhanced-edition-for-pc.aspx
Recently Beamdog announced that they are going to release Neverwinter Nights Enhanced Edition with some new features such as:
* Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
* Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
* Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
* Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
Looks like the the game will be optimized for larger monitors and some enhancements recommended by the community. Curious to see if more comes but right now it seems like a pretty nice set of light enhancements to a classic game.
http://www.gameinformer.com/b/news/archive/2017/11/20/beamdog-announces-neverwinter-nights-enhanced-edition-for-pc.aspx
Plants VS Zombies is one of the best games to come out of 2009. For me it really kicked the tower defense genre back into gear and solidified PopCap as a solid studio that made incredible games. That is until EA bought them and then things changed... but for a time PopCap made some of the best casual computer games well before the mobile craze hit.
If you wanted to experience Plants VS Zombies for the first time or maybe come back at it again you can get the Game of the Year Edition free on EA Origin. When PvZ originally hit I played the demo and immediately went out to buy it from the store, you know back when people did that but now it's even easier and it's totally free.
https://www.origin.com/usa/en-us/store/free-games/on-the-house
If you wanted to experience Plants VS Zombies for the first time or maybe come back at it again you can get the Game of the Year Edition free on EA Origin. When PvZ originally hit I played the demo and immediately went out to buy it from the store, you know back when people did that but now it's even easier and it's totally free.
https://www.origin.com/usa/en-us/store/free-games/on-the-house
In LGR's latest review he takes a look at the PC benchmark that some consider a game Crysis at it's 10 year anniversary. Crysis doesn't feel 10 years old but apparently Wikipedia seems to think it is so it's a good time to take a look back at how good of a game it was and if it holds up. I never could actually play Crysis as I never had the kind of PC back then that could run it. It seems like a pretty cool game and I didn't know that it was the spiritual successor to the first Far Cry. If you want to play Crysis now LGR notes that you should pick it up on GOG DRM free as the Steam version STILL uses SecureROM and locks you out after 5 installs. That seems really crazy to lock someone out of playing a game after 5 installs but apparently it's still a thing and still attached to the Steam version and it's getting some negative reviews because of it.
For the next 4 days the Humble Care Package Bundle is running a special 100% charity bundle where the proceeds go to the Red Cross, Doctors Without Borders, GlobalGiving, Direct Relief and Save the Children. For a fixed $30 amount that goes to those charities you get... need to flex my fingers a bit because there are quite a few games here in Starbound, Darkest Dungeon, Minecraft: Story Mode, Stardew Valley, Move or Die, Duck Game, Her Story, She Remembered Caterpillars, Stronghold Legends: Steam Edition, DreadOut, Pony Island, Mighty No. 9, The Incredible Adventures of Van Helsing, Arma: Gold Edition, Grey Goo, Sorcerer King: Rivals, Shadowrun Returns, Kholat, Primal Carnage: Extinction, Lakeview Cabin Collection, The Park, Magicka, Machinarium Collector's Edition, Jump Stars, Fearless Fantasy, No Time To Explain Remastered & Psychonauts.
Darkest Dungeon & Move or Die seem to have limited Steam Key availability so head over to get it soon if you want to pick up those games in this bundle and let me know if you plan on picking this up.
https://www.humblebundle.com/care-package
"Hurricanes in the Caribbean and in Texas. Wildfires in California. Earthquakes in Mexico. In the wake of multiple large-scale natural disasters and the increasing effects of climate change, we humbly recognize our responsibility to the global community. Alongside developers and creators, we are bundling a care package of much-needed funds for emergency relief.
This special one-week bundle features over $385 in amazing games for just $30. 100% of your payments will be split equally between Direct Relief, the American Red Cross, GlobalGiving, Save the Children, and Doctors Without Borders/Médecins Sans Frontières (MSF). Humble Bundle will proudly match the first $300,000 raised."
Darkest Dungeon & Move or Die seem to have limited Steam Key availability so head over to get it soon if you want to pick up those games in this bundle and let me know if you plan on picking this up.
https://www.humblebundle.com/care-package
"Hurricanes in the Caribbean and in Texas. Wildfires in California. Earthquakes in Mexico. In the wake of multiple large-scale natural disasters and the increasing effects of climate change, we humbly recognize our responsibility to the global community. Alongside developers and creators, we are bundling a care package of much-needed funds for emergency relief.
This special one-week bundle features over $385 in amazing games for just $30. 100% of your payments will be split equally between Direct Relief, the American Red Cross, GlobalGiving, Save the Children, and Doctors Without Borders/Médecins Sans Frontières (MSF). Humble Bundle will proudly match the first $300,000 raised."
After completing New Super Mario Bros. on the DS I've been wanting to try the next installment on the Wii aptly titled New Super Mario Bros. Wii. At this years Portland Retro Gamine Expo I picked New Super Mario Bros. Wii for $13 along with a raft of other old games and just recently put it in my Wii and have been playing it for the last week. Like Mario Kart, New Super Mario Bros. Wii is an improvement over it's former DS predecessor. It contains the same basic gameplay and the Wii version stacks on the DS version with better graphics, extra mechanics and the inclusion of 4 player split-screen co-op. One thing I noticed right away is that New Super Mario Bros. Wii is more difficult than the DS version, which is a welcome improvement in that's it doesn't feel too punishing.
To add more replayability to the levels occasionally Bowsers minions will capture a Mushroom Kingdom Toad and you can head back to a level you completed to save it. If you do this you can get a shot at a Toad House giving you a crack and collecting items that you can use in the overworld to help you start out better in certain levels. This overworld item mechanic first showed up in Super Mario Brothers 3 and it feels really great to have it come back here. This really makes New Super Mario Bros. Wii feel like a proper sequel to the old NES Mario games and it seems like that's what this series is trying to do. Mario Galaxy and now Mario Odyssey seem like sequels to Mario 64 while the New Super Mario Bros. franchise is keeping the old 2D Mario platforming alive. I hope New Super Mario Bros. continues on to the Switch as it has had a few installments on each system including the Wii U and 3DS that I heard were really good that I plan on picking up at some point.
So far i've completed World 1 and if you've played a World 1 in a Mario game it's pretty similar to that. In fact New Super Mario Bros. Wii sticks to a very similar level format to the DS version in that the first and second worlds are themed similarly. From there the themes verge but if you are expecting a radical departure from past games like Mario 3 or NSMB DS you will be disappointed. There is plenty of level creativity on display here and many times in World 1 I was in awe at what Nintendo was able to accomplish with it's level design. But the bread and butter of a good Mario game is gameplay and enough challenge to be interesting and New Super Mario Bros. Wii has that in spades.
New Super Mario Bros. Wii so far, is a great platformer and if you have a Wii kicking around and want to play a good Mario game you can get this used at any game store or Amazon.
To add more replayability to the levels occasionally Bowsers minions will capture a Mushroom Kingdom Toad and you can head back to a level you completed to save it. If you do this you can get a shot at a Toad House giving you a crack and collecting items that you can use in the overworld to help you start out better in certain levels. This overworld item mechanic first showed up in Super Mario Brothers 3 and it feels really great to have it come back here. This really makes New Super Mario Bros. Wii feel like a proper sequel to the old NES Mario games and it seems like that's what this series is trying to do. Mario Galaxy and now Mario Odyssey seem like sequels to Mario 64 while the New Super Mario Bros. franchise is keeping the old 2D Mario platforming alive. I hope New Super Mario Bros. continues on to the Switch as it has had a few installments on each system including the Wii U and 3DS that I heard were really good that I plan on picking up at some point.
So far i've completed World 1 and if you've played a World 1 in a Mario game it's pretty similar to that. In fact New Super Mario Bros. Wii sticks to a very similar level format to the DS version in that the first and second worlds are themed similarly. From there the themes verge but if you are expecting a radical departure from past games like Mario 3 or NSMB DS you will be disappointed. There is plenty of level creativity on display here and many times in World 1 I was in awe at what Nintendo was able to accomplish with it's level design. But the bread and butter of a good Mario game is gameplay and enough challenge to be interesting and New Super Mario Bros. Wii has that in spades.
New Super Mario Bros. Wii so far, is a great platformer and if you have a Wii kicking around and want to play a good Mario game you can get this used at any game store or Amazon.
The Retro Pie community is huge and a big part of that is the fact that you can use the hardware for nearly anything you can think up. Lots of new open and moddable systems have been popping up and many Retro Pie builds feature making your own handheld but nothing makes it easy. Intro the new GameShell Kickstarter that aims to ship a modular portable hackable Linux handheld. It's seriously focused on gaming but it's not limited to that and since it runs Linux you can hack it to do whatever you want.
Many Kickstarter projects don't do well and hardware projects doubly so. I hope this takes off but there is an inherent amount of risk here but I wish GameShell well because if it can ship this system I think it would be pretty special.
"GameShell is the world's first modular, portable game console with a GNU/LINUX embedded operating system. It allows you to play thousands of classic games from Atari, GB, GBA, NES, SNES and many of history’s greatest consoles.
GameShell uses the powerful LINUX operating system and every game published on it will be free, open-source and modifiable. We have included two classic games - Cave Story and DOOM1 in GameShell and there will be more free games included in future."
Many Kickstarter projects don't do well and hardware projects doubly so. I hope this takes off but there is an inherent amount of risk here but I wish GameShell well because if it can ship this system I think it would be pretty special.
"GameShell is the world's first modular, portable game console with a GNU/LINUX embedded operating system. It allows you to play thousands of classic games from Atari, GB, GBA, NES, SNES and many of history’s greatest consoles.
GameShell uses the powerful LINUX operating system and every game published on it will be free, open-source and modifiable. We have included two classic games - Cave Story and DOOM1 in GameShell and there will be more free games included in future."
I just watched this news report by John Stossel that was a real eye opener. Apparently this 100 year old Japanese company is using American made computer chips to create a new toy that kids are obsessing over. It's distracting them from homework and creating such a product demand that some adults travel thousands of miles to get the latest toy games! I hope you take this video to heart so you can make sure your kids don't fall prey to this new evil!
Oh and if you want to friend me in game in Animal Crossing: Pocket Camp my friend code is 75569758972
It seems like the driving goal for the game is to get as many NPCs to visit your camp as possible.
Right now I’m waiting 6 hours for two pieces of furniture to be built... oooooooooor I could just use some tickets to speed it up. Run out of tickets? Oh just buy some with real money!
I am not going to stop playing it because there’s a really fun core there but I feel like I’m hitting that paywall where I’ll stop having fun because I have to wait so long.
My friend code is 09584784544
It's out already! Sweet! I've been loving Animal Crossing since the GameCube!
It looks like it’s having some connection issues this morning but when it comes back I’m 11840522114
Yeah, the servers aren't the best right now.
Rick Astley jokes aside, the thought of having Animal Crossing in my pocket is pretty cool. The actual experience in the game, however, seems to be only a collection of "payoff moments" from the bigger games. It satisfies a quick fix, I suppose, but pales in comparison to a legitimate Animal Crossing experience. Maybe it's not meant to be "real" Animal Crossing, but I'm wondering why it couldn't be. Certainly not because of shortcomings on the platform. Mobile games can give, aside from screen compactness, every bit the breadth of play that console games can give. What I mean is that a console version of Animal Crossing could fit into a mobile presentation (the DS versions do this well enough). In Pocket Camp, you lose all nuance of what makes Animal Crossing great, and are instead presented with the payoff: Your campsite, on a base level, is fully furnished at the start of the game; Moving around between locations is relegated to a fast travel mechanism, and locations are very small area maps; You can sell items right from your inventory; There isn't any cultivation or maintenance of the environment, because everything is done for you, therefore pride of ownership is minimized; etc. I would like to see if they implement some kind of event system.
Pocket Camp feels like going into someone else's miniature Animal Crossing neighborhood, and and being able to loot everything so you can take it back to your campsite to decorate. It's a well-made thing, I guess, but it doesn't feel like Animal Crossing, which is unfortunate.
If you'd like help getting into Shovelstrike Quarry, or want those sweet, sweet Kudos, my code is: 7324 3897 834
Yes, agreed scrypt. What you say about the payoff moments is right on the money. It's Animal Crossing's charm without the depth.
Stardew Valley got the depth, Pocket Camp got the payoffs.
mmm... Stardew Valley
> The actual experience in the game, however, seems to be only a collection of "payoff moments" from the bigger games. It satisfies a quick fix, I suppose, but pales in comparison to a legitimate Animal Crossing experience. Maybe it's not meant to be "real" Animal Crossing, but I'm wondering why it couldn't be.
I think it's a game that is wrapped in it's free to play trappings so much it sacrifices fun for it. The game is built entirely around getting you hooked into your camp, building things and keeping in game friends that require you to collect stuff that is time gated to keep you grinding and grinding. Eventually you might want to drop real money and then the developer time spent making the game is paid for.
It was a nice couple minutes but I have no idea where the fun is here because i've played a lot of these games and I'm not really interested in them anymore.
That said it the servers seem to be on fire right now and I can't connect to the game. I'm trying to find more fun with it but right now it's working about as well as Diablo III on launch day.
Yeah, the servers are taking quite the beating.
Bummer, the game is not compatible with my iPhone 5c.
Maybe that's a sign that it's time to look into a new phone. :P
I've been enjoying the grind so far. I am sure I will tire of it like all the nintendo mobile games in a few days. I did buy the 99 cent pack, but given the amount of time I have spent on it, it was worth it.
Ok, I am now tired of the grind. I woke up this morning and asked myself if I wanted to burn time grinding through the game, which I decided against.
That was fast, lol.
That's kinda how I was with Pokemon Go. It was a neat distraction for a little while, but then it started to feel less like a fun thing to do and more like work.
My pitiful phone doesn't have much system memory. I bought an SD card, but instead of installing and updating directly to the SD card, I have to install and update to system memory and then move it to the SD card. This happens every time I have to update an app. Even if an app is on my SD card, it still has to update it by putting on to system memory. I was going to try this game, but I'm having trouble with space, so I deleted it, possibly for now. I need to do some more memory management and eventually get a phone with more system memory.
>Ok, I am now tired of the grind.
Pretty much. RIP, Animal Crossing Pocket Camp, we barely knew you.
I said earlier that it's Animal Crossing's charm without the depth. After meeting a few more campers I don't even think it got the charm right. I'm still poking it for a few minutes a day but that's about it.
My friend code: 28135603545
Friend requests sent! It seems I need the help of 5 friends to unlock an area.
Yeah it's basically breaking some rocks and getting the reward specified by the icon above it.
I friended you Greg and helped Travis mine for rocks!
Sorry, Greg, I ended up uninstalling. There is no reprieve from the grind in that game. Even the area you mention, Shovelstrike Quarry, has to be repeatedly accessed via friend intervention or dolla’ bills, which is pretty horrible. They could have just kept the time cost barrier without the other currency costs of entry, but instead, more grind. It only adds to the exhaustion.
@scrypt That's ok, bro, I still sent you one, so if you ever get back on, you can accept. I didn't know much about this game beforehand, but thought a mobile Animal Crossing game would be cool. However, I was disappointed after reading your review. You clearly appreciate Animal Crossing, like I do, but this app doesn't seem to add up. I'll see how it goes.
I had phone storage space issues, but I think I resolved it by uninstalling stuff I don't use. I can't say how much I'll play, but I will when the opportunity arises. There is currently a game sucking my life away, which I need to write a review about.
What's the last Animal Crossing game you played Scrypt? Any one you would recommend? The last 3DS game is $20 as a Nintendo select. I wonder if that one would be a good version to try?
Jon, the last one I played was for the 3DS, I bought the digital edition. Unfortunately, my 3DS is lost. However, I do recommend the game! I also have the Wii and GameCube versions.
The last one I played was City Folk for the Wii. I haven't spent any serious time in the handheld versions, so I can't really recommend those as much as the console versions. The original on the Gamecube and City Folk are both great games, though, and I think serve the franchise better. The DS/3DS versions look good, but a game like that deserves the screen real estate of a monitor. I'm sure (well, I hope) they will bring the series to the Switch at some point, but until then try the console games, if you can.
@scrypt a Switch version would be sweet!
A switch version has to be in the works.
Once you get through some of the early levels it actually becomes somehow less of a grind. I’ve been popping in for a few minutes a day still. Once you get a rhythm down the grind becomes less grindy. It’s not what I want but it’s ok.
Jon, if you get the 3ds version, I will have to dust mine off.
So, I've never played an Animal Crossing game, but I enjoyed Pokemon Go for a while, and really enjoyed Super Mario Run, so I gave this a shot. But, I lasted about 20-30 mins and uninstalled it. I assume the real console games are better?
Adam, it's the difference between smelling cigarette smoke, and smoking a fine cigar.
The only other one I've played is the one on DS, Adam, but by that comparison yes. The other games are much better.
scrypt, thank you for talking my language! lol
In the era of the GameCube, my friends and I had Animal Crossing. We also learned that the game pretty much requires a full memory card, so we'd buy a few of those. We enjoyed visiting other players and just playing the game. I still have the guide for it and maybe another, too. I really love the game series. It's something to pick up once or more a day and play for a bit, put it down for a while, and come back to it later. The base game is based on the system clock, which can be changed to trigger holiday events, or just pass another day.
In the base game, you have a house and have to pay for it, which you do by collecting bells (the game's currency). You can do all kinds of things like fishing, catching bugs, finding fossils, giving furniture, etc and selling them. You basically work to pay off your loan and then upgrade your house for more space. So you continue to repeat this cycle. It's fun, although it may have some grind to it.
Looks like they're expanding what you can do soon, with gardening coming next. Maybe some depth will gradually come
> Maybe some depth will gradually come
I hope so because right now you can do less things than Miitomo and Fallout Shelter. Fallout Shelter being a good example of a very well conceived, and well updated freemium game based on a traditional single player game.
I decided to dust off Animal Crossing for my 3DS after playing the mobile version.