Dice posted the JJ & Gabe keynote in its entirety and I wanted to share it with yall. Apparently it contains some choice words so ensure you watch it!
**Edit** This talk is epic as hell, seriously JJ & Gabe trading off on each others work and doing a bit of a deep dive into the elements of what works and what doesn't.
Dice posted the JJ & Gabe keynote in its entirety and I wanted to share it with yall. Apparently it contains some choice words so ensure you watch it!
**Edit** This talk is epic as hell, seriously JJ & Gabe trading off on each others work and doing a bit of a deep dive into the elements of what works and what doesn't.
Hmmm, seems like some kind of shake-up for sure. Hard to say why though.
Valve is making a __HUGE__ push to hardware, so I imagine this is in some way in service of that? I don't know how, but its possible there might be more visibility on this later on. IE they might say something about it.
I hope this doesn't hold up the Steambox too much, because it needs to happen.
So, as a semi professional video games podcaster, I don't actually keep up with much in the way of news about new games/new shit. What advantages does the Steam Box have over, say, a computer?
Gary, essentially marketing and a prettier box to have in your living room. It's Valve focusing on the living room, sharing the space consoles normally do. You can boot up into Steam's Big Picture mode, control everything with the controller, etc. Valve's will be based on Linux, which they're banking a lot on, and hopefully this will get more Linux games in Steam. But others can/will be made by third-parties and can be based on Windows if they so desire.
Gabe gave a few talks recently where he talked a bit about value. It kind of goes like, "With each console generation when you upgrade to the next, eventually you have to toss away your old stuff and get new stuff." Which is true, can't get a PS3 to play your PS2 games anymore but PS1 works? Eventually the Wii U+1 won't play Wii games.
So its kind of an interesting idea. Buy a game once on Steam, play it on your PC and console. When you upgrade you don't have to toss out your games, DLC and friends.
"We don't usually talk about personnel matters for a number of reasons. There seems to be an unusual amount of speculation about some recent changes here, so I thought I'd take the unusual step of addressing them. No, we aren't canceling any projects. No, we aren't changing any priorities or projects we've been discussing. No, this isn't about Steam or Linux or hardware or [insert game name here]. We're not going to discuss why anyone in particular is or isn't working here."
My speculation is that this is just spring cleaning. Valve is an interesting organization, given the dynamics of its amoebic infrastructure, but it's still a business. If reports are true, these individuals make up roughly 8% of the Valve team. Which doesn't seem crazy, to me. Some may have left voluntarily. They seem like they are in various talents, too. Feels weird to me that this is actually news.
Thanks for posting that Jon, that eases some of my fears. He's right though, speculation is dangerous, and only leads to fans panicking about their favorite thing going away :)
When I got Portal 2 for PS3 that had the Steam code for the PC version that could also play on the Mac it was magical. I want more of that, buy once, play where you like. I prefer PC but sometimes I wanna sit on the couch and shoot stuff.
I've been couching for Demon's Souls and it's not bad but I like being closer to the screen, like I am with the PC. Also, ease of alt-tabbing and looking up shit.
Oh yeah for sure. Doing a search on a Phone on the couch ain't awesome, like I said I prefer PC for gaming. But playing Portal 2 or Halflife 2 while my wife was in the room is an epic experience. Her comments on GlaDOS or Wheatley made the game that much more memorable and a quotable for both of us in "I saw a Deer today" is a really awesome thing.
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While I don't necessarily hate valentines day I think we can all agree it is deserving of a little fun mocking.
This seemed like a good time to share these. :)
I think Valentine's Day is a ridiculous holiday. The fact that it is a day reserved to express love should negate any act of romance that occurs on that day. The spontaneous becomes expected, so really the point is not just to observe the day, but to perform to a certain degree. How boring and unromantic is that?
Well, I thought it was an eternal joke, much like Duke Nukem Forever never coming out. Proven wrong yet again, GoG.com has announced through Rock Paper Shotgun and a teaser on their website that System Shock 2 will get a full "digital collector's edition" release. This means a full soundtrack, design docs, an Interview with Ken Levine, among other goodies.
Being one of my Top 5 PC games of all times, I really have to advertise this whole deal. System Shock 2 is a bit like Bioshock, but with much more of a PC slant. This means stats you must level up, an inventory system, and intense exploration of each level. Not only a shooter, but more of a space survival horror game,... Read All
Well, I thought it was an eternal joke, much like Duke Nukem Forever never coming out. Proven wrong yet again, GoG.com has announced through Rock Paper Shotgun and a teaser on their website that System Shock 2 will get a full "digital collector's edition" release. This means a full soundtrack, design docs, an Interview with Ken Levine, among other goodies.
Being one of my Top 5 PC games of all times, I really have to advertise this whole deal. System Shock 2 is a bit like Bioshock, but with much more of a PC slant. This means stats you must level up, an inventory system, and intense exploration of each level. Not only a shooter, but more of a space survival horror game, you must fight your way through mutated crew members, rogue robots, and even greater horrors.
If this sounds complicated, don't worry. The entire game is mouselook controlled with a UI overlay that can be removed or retrieved at the touch of a button. All of the stats are under the hood and mostly serve as barriers to using more advanced weapons. All you need to worry about is surviving. I have mentioned this game repeatedly as a touchstone for good pacing, appropriate use of horror themes, and balanced gameplay. If you enjoy PC games at all, I sincerely urge you to complete this one.
Will_Owens Post Author
wrote on 02/14/2013 at 12:58am
This is the best press release they've had ever, I think. They usually botch their huge announcements and they just let this one out quickly and quietly. Works much better than what they've done in the past.
Will_Owens Post Author
wrote on 02/14/2013 at 11:52am
Well, it's out now if any of you have a desire to be a cool person.
jdodson: The last time we talked you dropped the news you were leaving Fantasy Flight and going freelance. I wonder how things have been going for you since we talked?
Kevin Wilson: Things have been going quite well for me so far. I might have as many as 6 new games out this year, depending on production times and if my 2 unsold games get picked up soon. I've also managed to get my LLC (limited liability company) set up, started a blog, and put together a website for my company. Money's still tight, as I expected while getting started, but I'm beginning to feel reasonably confident that I'm going to be able to make it as a freelancer in the long run.
jdodson: You are... Read Alljdodson: The last time we talked you dropped the news you were leaving Fantasy Flight and going freelance. I wonder how things have been going for you since we talked?
Kevin Wilson: Things have been going quite well for me so far. I might have as many as 6 new games out this year, depending on production times and if my 2 unsold games get picked up soon. I've also managed to get my LLC (limited liability company) set up, started a blog, and put together a website for my company. Money's still tight, as I expected while getting started, but I'm beginning to feel reasonably confident that I'm going to be able to make it as a freelancer in the long run.
jdodson: You are working with with Eric Lang on a really interesting project. Specifically two games that seem to be companion pieces to each other. I wonder if you could give us a few hints as to how these games will operate together and what genre these games inhabit?
Kevin Wilson: Ah, Tweedledee and Tweedledum actually don't have anything to do with each other except that they're both for the same company, both are based on existing IPs that I enjoy, and they're both co-designs with Eric Lang. Structurally, they're extremely different from each other, but I'm very excited about each of them.
jdodson: One thing I thought was pretty awesome is that you have been talking about your games playing on a “Buttery Smooth” scale. As you have been working on games for sometime, for you, what separates a 99% Buttery Smooth game from something less like 80%?
Kevin Wilson: The buttery smooth scale of rating a game is really half science, half art. :) But seriously, if I had to pin it down, I'd say it has to do with the "flow" of the game. Are there stuttery stop-start moments in the game? Then its buttery smoothness goes down. Do you lose yourself in the play and forget what's going on around you? Its buttery smoothness goes up. Like player and group psychology, it's a design principle that I've been trying to master over time.
jdodson: Is there one thing about the industry you would change if you could?
Kevin Wilson: Well, it's only a tangential answer to your question, I'm afraid, but I'd like to see game design continue to grow as a profession and I'd like to see more schools of thought on the topic crop up. Right now, nearly all game design attention is on videogames, because of the money in that industry, and it can foster a weird, blinkered view of games and game design. Games are all fundamentally the same, even though a part of good design is matching the design to the medium you're working in. But I'm hopeful because I've started to see a few game design books popping up here and there that are more about the philosophy and discipline of game design and less about the nuts and bolts of designing videogames. That's the stuff designers need to study if we're going to push forward the art of game design rather than the art of computer graphics.
jdodson: Recently I re-watched the film “The Frighteners” on Netflix. Its a comedy horror Peter Jackson film starring Michael J Fox and was quite a lot of fun. I wonder if you have seen anything recently you might recommend?
Kevin Wilson: I don't personally watch a ton of movies, but I do spend a chunk of time watching cartoons and other animation (I'm just a big kid when you get down to it). In that category, I'd have to recommend Adventure Time, Gravity Falls, and My Little Pony: Friendship is Magic. Yeah, I know, I know. Those shows are all funny and well-written, and often have surprising depths to them. Adventure Time in particular has left me flabbergasted several times, though I suggest watching it in order if you can, and giving it a chance if the first few episodes don't grab you.
Still, if you must have a movie recommendation from me, then I'll recommend an old favorite of mine: Joe vs. the Volcano. It's one of Tom Hanks' earlier movies, and it layers a surreal comedy over the top of some fairly neat bits of philosophy and symbolism. Meg Ryan plays all the important women Hanks meets along the way. It's quirky and fun, but it has layers to it, along with the greatest set of luggage ever depicted outside of Discworld.
One of these days, I'm going to get a necklace made of the symbol that recurs throughout the movie, as the idea of the crooked road a man must walk in life is particularly fitting for me. Life has taken me in directions I never would've expected, but that I've always found to be satisfying anyway. For instance, I would've never, ever in a million years predicted that I'd grow up to be a successful board game designer of all things, but here I am, and I passionately love what I do.
jdodson: One game you are talking about publicly that is shipping soon is the upcoming Elder Sign expansion Unseen Forces. Did much change in your process for designing this expansion and how do you think it turned out?
Kevin Wilson: No, Unseen Forces was a pretty straightforward process, as I had a strong idea what I wanted to do with it from the start. I think it'll provide an excellent boost for Elder Sign and give fans of that game some more of what they've been wanting for it.
jdodson: Has there been anything that has happened as you have been freelancing that has been a surprise to you?
Kevin Wilson: I think my biggest surprise is just how different every company in the industry operates. I was at FFG for a long time, and I got used to their standard practices. As a freelancer, there's not really such a thing as standard practices. I'm having to be more adaptable and lighter on my feet these days, but I can only see that as a good thing.
jdodson: You mention a new game you are working on codename “Lottery.” You mention a few bits about it being a casual card game meant for an audience you don’t typically play to. Did you branch from your typical design process for “Lottery” in some fashion to approach casual gamers?
Kevin Wilson: Lottery was the result of a brain flash rather than a long-term design process. I designed the first draft one night while eating dinner at a restaurant using sugar packets. It's a super simple card game that plays for 1-4 players in about 15 minutes, and I just have a feeling about it. It could reach a much wider audience than I usually design for. I could even see it being successful in classrooms.
jdodson: You have made some seriously epic board games that I love. Are you working on something now that you are freelance that hits the epic scale of something like Arkham Horror, Doom or Descent? Dungeons must be explored!
Kevin Wilson: I'm not sure that anything I'm working on right now is going to play in quite the same time frame as those games, as my designs are skewing shorter these days, but I will say that projects Rattler, Fury, and Volcano are all going to be games of epic adventure. I'll be exploring genres I've never tapped into before, and each of them have some cool mechanical twists at their heart that I can't wait to show off!
jdodson: I want to thank you for taking the time to talk with me Kevin, looking forward to your games shipping! Is there anything else you want to add before we wrap up?
Kevin Wilson: Thanks for having me back to chat again! It's been a fun interview! I guess all I'd like to add is that your readers can follow me on twitter (@KevinWilson42) and visit my website at http://www.wilsoncreativellc.com.
Cool interview. Always encouraging to see people taking those crazy, bold steps to follow a dream, and making it happen. Thanks for posting, and much success to Kevin Wilson!
jdodson Admin Post Author
wrote on 02/13/2013 at 03:17pm
Yeah, he is a awesome guy and in my opinion makes some of the best games ive played.
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"For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format."
Been really interested in Brawling coming to Diablo III and as such @panickedthumb and I updated our games and headed in to BRAWL just a bit ago! I came to the fight with the level 56 Witch Doctor and he had a level 60 Monk. His Monk kicked me into the dirt each battle hands down. Still, it was fun to enter... Read All
"For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format."
Been really interested in Brawling coming to Diablo III and as such @panickedthumb and I updated our games and headed in to BRAWL just a bit ago! I came to the fight with the level 56 Witch Doctor and he had a level 60 Monk. His Monk kicked me into the dirt each battle hands down. Still, it was fun to enter the new Brawl graveyard and take a swing at each other. I imagine character of similar level geared similarly would be a bit more evenly matched. If you have Diablo III and always wondering if you could beat your fiends in combat, wonder no longer and Brawl it out!
Arrowhead Game Studios, the guys that brought us Magicka, are giving us an altogether different experience and a chance to replay our favorite '80s cinematic action sequences in The Showdown Effect, published by Paradox Interactive. Up to 8 players involved in Solo and team games can join in a mix of 4 different game modes, each customizable to host preferred rule sets (e.g. swords only). Fight with ranged or melee weapons, and even throw in a little kung-fu action, if you like. Rewards are unlocked with points earned based on performance in a match. Unlockables are mostly cosmetic, comprised of skins for weapons and character attire, with the exception of the weapon... Read All
Arrowhead Game Studios, the guys that brought us Magicka, are giving us an altogether different experience and a chance to replay our favorite '80s cinematic action sequences in The Showdown Effect, published by Paradox Interactive. Up to 8 players involved in Solo and team games can join in a mix of 4 different game modes, each customizable to host preferred rule sets (e.g. swords only). Fight with ranged or melee weapons, and even throw in a little kung-fu action, if you like. Rewards are unlocked with points earned based on performance in a match. Unlockables are mostly cosmetic, comprised of skins for weapons and character attire, with the exception of the weapon types, which are pretty standard pistol/shotgun/rpg fare. Simple, and effective. There is also leveled character progression, but no details on what that affords just yet.
The charm of this game comes from the individual character personalities - action heroes from different genres - expressing themselves in exclaimed, cliched one-liners while dusting opponents in all manner of breakneck repertoire. In Showdown Mode, environments are affected at the end of the 5 minute round to reflect the "showdown", a sudden-death phase of kill or be killed, leaving only one standing as the world falls in ruin behind you. For awesome, indeed. The beta includes two levels - a fish market in Neo Tokyo, and a medieval castle - cut from the two main environments, which appear to be the larger Neo Tokyo and Medieval landscapes. Interactive to a degree: glass shatters as you dive through windows, elevators can take you between floors, and weapon pickups are scattered all around, for improvisation. The games description references that "four levels across two different environments" will be available in the full game, so if you are in the beta, and you like what you see, expect twice as much of exactly that. Announced game modes so far include free-for-all (Showdown mode) and team elimination. Dev diary videos seem to indicate testing with a capture-the-flag type game mode, which I would love to see.
When it comes down to what makes or breaks a platformer, its usually the control mechanics. Movement here is fluid and precise; a real sense of tangible footing, and the timing in your responses is trustworthy, barring latency. Maneuverability within The Showdown Effect quickly becomes a natural reflex, freeing you up to focus on turning foes into headless, limbless victims, like extras in a Tarantino film, in the all glory of a John McTiernan film. Targeting these poor souls is a matter of precision as well. The reticle has to be on target, not behind or in front, otherwise it's a no-hit. Takes a little getting used to, but ultimately satisfying. This would also seem to deny any support for gamepads.
One cool little feature is integrated Twitch.tv streaming, to premiere to your hordes of adoring fans just how you get it done. No third party software required.
Really, the only frustration that I've come across in the ten hours I've logged is latency issues, which are unavoidable. Granted, this is still beta, but even at this stage of the process, I don't regret the money I dropped to join in. You can participate by pre-ordering on the Steam page or at the official website:
Prices are $9.99 for the standard edition, $19.99 for deluxe edition, both come with cool extras. According to developers, there is no option yet to upgrade from standard to deluxe, but it sounds like they are trying to work something out. The Showdown Effect is due out March 2013.
I totally dig how the trailer used the voice of the guy that did lots of action movie trailers in the 80's and 90's.
Is this multi-player only or does it have some sort of Single Player component as well? I like the action movie brawler feel, its really cool. Since I love grisly action films, this feels familiar :D
The Twitch native integration is a totally awesome idea as these kinds of multi-player games will be all over Twitch anyway and taking out the middle man is a nice feature. In fact, I hope to see more of this come out in the future. That or some kind of in game video export or something.
scrypt Supporter Post Author
wrote on 02/13/2013 at 05:41am
It will be primarily multiplayer, but the devs said they are playing with ideas that give the sense of a single player experience in specific game modes. Sounds like an interesting challenge.
I never gave Twitch much of a chance until recently. Now I'm surprised more games haven't implemented this as a feature. I'm hooked.
Thats a good way to approach it. Even UT3 had a single player of sorts, it was just a story wrapped up in UT3 matches. Still fun.
Twitch is interesting. Right now its hard for me to get over certain channels "Wacky DJ" mentality. I love humor and fun, but sort of left 90's radio shock personalities and with bigger Twitch people they seem to be coming back. Beyond that, its fun to watch people play games I am not thinking about too often.
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When I first saw the video for Stardew Valley I was excited. A retro styled farming game focusing on the local community, RPG elements and featuring *drumroll* 4 player co-op? Yes please. Since Harvest Moon I haven't seen much surface that advances this kind of game unless you count disappointments like Farmville, which I do not.
The folks behind Stardew Valley released a video showcasing more of the 4 player co-op and it looks epic and you should watch it right now: http://youtu.be/FJggZec6qqo
In a world featuring the next Call of Duty shooter and game sequels that go to 11, its nice to see a game less world cataclysmically epic and something a bit more simple. Don't get... Read All
When I first saw the video for Stardew Valley I was excited. A retro styled farming game focusing on the local community, RPG elements and featuring *drumroll* 4 player co-op? Yes please. Since Harvest Moon I haven't seen much surface that advances this kind of game unless you count disappointments like Farmville, which I do not.
The folks behind Stardew Valley released a video showcasing more of the 4 player co-op and it looks epic and you should watch it right now: http://youtu.be/FJggZec6qqo
In a world featuring the next Call of Duty shooter and game sequels that go to 11, its nice to see a game less world cataclysmically epic and something a bit more simple. Don't get me wrong, I love game where you can nuke the universe, its just also seems totally awesome to chop down trees and focus on convincing people of the sustainability of your crops. And playing this game with all of you sounds even more awesome.... r.
If you are interested in seeing this game launched on Steam, head over and vote for it on Steam Greenlight RIGHT NOW!
Voted "yes" for this a little while ago. I could totally go for some peaceful co-op about now.
jdodson Admin Post Author
wrote on 02/12/2013 at 06:15pm
I agree. Totally want to cut down bushes Zelda style and tend to my farm. Its pretty much what I do in Minecraft for the most part. No huge ambitions to build the Pyramids, just like tending my farm and such.
This obviously is a take on the whole Harvest Moon series, but that scene in the cave kind of looks a little secret of mana-ish. You should ask what games kind of games they were inspired by and/or hoped to emulate while making this one. :)
Also, the video showed off quite a bit of combat. (Is that an orc at 1:24?) But I noticed the list of skills they mentioned don't seem to relate at all to combat. Will combat be a major part of the game, and if so, how will your character improve their fighting ability?
As far as the co-op goes, can they provide some more details about how that will be handled? Will co-op work over a LAN or will it be internet only? Will the other players just be dropped into your town as visitors or will you all exist within the same town?
Well, since I haven't been able to play much for www.backlogkiller.com I thought I would just write something short and sweet about Ultima Underworld here. Ultima Underworld is one of the most original and revolutionary PC titles to come out in the early 90's and really set the stage for many modern titles. First designed as a complete dungeon diving simulation and later combined with the Ultima universe, Ultima Underworld puts you in the role of the Avatar who is now wrongly accused of kidnapping. Forced to prove your innocence, you are thrown into the Stygian Abyss to rescue the duke's daughter.
Beginning with nothing more than the clothes on your back, you are forced... Read All
Well, since I haven't been able to play much for www.backlogkiller.com I thought I would just write something short and sweet about Ultima Underworld here. Ultima Underworld is one of the most original and revolutionary PC titles to come out in the early 90's and really set the stage for many modern titles. First designed as a complete dungeon diving simulation and later combined with the Ultima universe, Ultima Underworld puts you in the role of the Avatar who is now wrongly accused of kidnapping. Forced to prove your innocence, you are thrown into the Stygian Abyss to rescue the duke's daughter.
Beginning with nothing more than the clothes on your back, you are forced to face monsters, traps, and dark corridors using your wits and any other equipment you come across. Unlike most of its contemporaries, Ultima Underworld features fully 3-D environments (floors above floors) and texture mapped surfaces. Unlike Doom and Wolfenstein, the UU engine also allows you to look up, down, and even fly given the correct circumstances. The engine was a technological wonder when it came out and was a direct influence for other more famous titles such as System Shock and, by direct lineage, Bioshock.
Even though I am only three levels deep in my play through, it was immediately apparent that Ultima Underworld is one of the most important games of the early 90's. Combining true role playing choices in conversations, challenging immersive game play, and the pure joy of exploring, Ultima Underworld is MUST play if you are at all interested in influential titles from the past. Even though it is a little rough around the edges, it serves as a great statement of the power and creativity a small group of programmers can muster. I, personally, find its systems and mechanics more satisfying than many regaled games that have come out recently.
"In a continued effort to support our PC fanbase, we’ve released a Steam update to Skyrim’s (free) HD Texture Pack. In addition to high resolution textures in the main game, the update adds improved textures for Dawnguard, Hearthfire, and the newly-released Dragonborn.
Before you download, make sure your PC has the horsepower to support it. Make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, and that your PC has Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers."
Its pretty crazy how large game updates are getting. I... Read All
"In a continued effort to support our PC fanbase, we’ve released a Steam update to Skyrim’s (free) HD Texture Pack. In addition to high resolution textures in the main game, the update adds improved textures for Dawnguard, Hearthfire, and the newly-released Dragonborn.
Before you download, make sure your PC has the horsepower to support it. Make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, and that your PC has Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers."
Its pretty crazy how large game updates are getting. I seriously recommend you try out the High Texture pack if you have a computer that can handle it, its seriously beautiful. That said, it is 4.7 gigs and if they update it again you will have to fetch it all. Oh well, bandwidth is cheap right :D
Total nerdgasm. Really, I mean this is just... It's so damn cool!
Agreed and glad they put it on YouTube.
I have to say again, this is amazing.