Definitely make use of the wiki. Last night was fun, I'm impressed with how much everyone has built already.
Side note/suggestion: When on the server, make sure you select the blue team (open your inventory, click the blue icon on the right above your equipment). That tells you the distance and direction of all your fellow team mates. It makes it easier for us to find each other and explore together. :D
Aww, I'm using a port of terraria on Mac that someone made but the guy only updated it to 1.1.1 (1.1.2 is the current version on windows). So when I try to join it says I'm not using the same version as the server. I really wish I could play with you guys. This sucks. :'(
I think you can run Steam games in Wine... I think... :D
Travis Admin Post Author
wrote on 02/10/2013 at 05:29am
Yeah you can run Wine through Steam and pull it off for plenty of games. I guess since someone took the time to make a Linux wrapper for it, that doesn't work all too well though. You just need to get the windows binaries though, so you CAN get those through Wine at least.
Travis Admin Post Author
wrote on 02/10/2013 at 06:39am
Yep. And speaking of, I should give it a shot and see how it works. If I try it out ill report back.
beansmyname Supporter
wrote on 02/10/2013 at 07:58pm
Bastion uses XNA, too. I wonder how they managed a working Linux port. I'll redownload it from the Humble Bundle and check it out.
If they've used Wine (like they did for Psychonauts), I imagine that's a tougher road for Steam to follow for implementation on Linux (or the forthcoming Steambox).
Travis Admin Post Author
wrote on 02/10/2013 at 09:03pm
Speaking of Monogame, that's what the wrapper for Linux uses as well. It seems to work *ok* but there are some flaws. Still, if that's the only way you're going to play it, you should.
Yup. Good point, I figured Steam would let you install a Windows client on Linux no matter what to run under Wine.
Nope. Total bummer too.
beansmyname Supporter
wrote on 02/11/2013 at 04:55am
I'll look for another avenue to pick up Terraria. I'd be willing to suffer through the trials of running it under Monogame. I already run Linux, so I'm used to games working haphazardly, if at all from time to time.
AND... I have a platinum coin. Never had one before. So rich now.
Travis Admin Post Author
wrote on 02/11/2013 at 04:58pm
bean, you could fire up Steam-in-Wine, download Terraria, then copy those files out to wherever they need to be for the wrapper to access them. Or while I can't say this is the best bet, you could sail the seas under the black flag, me matey.
beansmyname Supporter
wrote on 02/11/2013 at 11:06pm
I may just boot back into Windows, install Terraria, and then grab the files after booting back into Linux. For some reason, though, I think the executables will still look for Steam to authenticate. It's at least worth a shot.
I don't think they will, I believe Steam just wraps most .exe files.
Travis Admin Post Author
wrote on 02/12/2013 at 06:18pm
Whatever attempts to search out Steam will be overridden by the wrapper. The only way to get Terraria is through Steam, even if you get the disc version it installs through Steam like Skyrim did.
Travis Admin Post Author
wrote on 02/18/2013 at 02:24am
So when are we going to knock down the wall of flesh and start hardmode? I've got us fairly sanitized so we should be relatively safe from the corruption, and even if some gets in we should be able to eliminate it pretty easily.
Also, bean, did you have any luck with the Linux wrapper?
So was it you who wrapped the whole village in the dungeon blue brick? That's pretty awesome!
I'm open to hardmode anytime, and can help kill/farm the wall of flesh (I have like 8 voo doo dolls) as long as it's after 8pm pacific. :)
I'm also willing to help out any less equipped members of the server get caught up gear wise. I can help farm EoC/EoW or provide an escort to the underworld for hellstone. I know there are several hearts unclaimed around the world (especially in the the dungeon and the underworld) for anyone who hasn't hit 400 HP yet.
Travis Admin Post Author
wrote on 02/18/2013 at 07:16pm
Yes, that was me. Encased us in safe brick and put a trench around everything to keep the corruption out. I basically created a new world to farm it for bricks so it wouldn't ugly up our dungeon. The clowns' bombs won't blow everything up now. The stuff above the ground is still susceptible, but it won't screw us up as much as it could have.
Today I made a LONG platform in the underworld to fight the Wall. In the process I found enough dolls to fill a chest, so we can farm the hell out of him.
I can't do it tonight, but I'm free pretty much any other night this week after 8pm pacific. :)
Travis Admin Post Author
wrote on 02/19/2013 at 09:04pm
8 PM pacific is when I start NOT being available. :)
How about tomorrow night we get started at 7 or 7:30 PM Pacific, 10 or 10:30 PM Eastern, so we can both do the same event? Hardmode is a beast without some of the stuff you get from the Wall, and it's much better to do the wall with help.
I can't promise I'll be on any earlier than 8pm pst, but I'll try. :) If anything you guys can start Farming the wall earlier and I'll just jump when I can.
The greenhouse/mushroom farm I made under my house was intended for everyone's use. Feel free to make up a couple batches of potions to use during the fight. Supplies are in the chests. Since I'll be jumping on late if you could make a couple extra for me that would be greatly appreciated so I can jump straight into the fight when I log in. I have plenty of healing potions, so don't worry about those.
Cool, ill need to check out alchemy, this far I haven't brewed something yet.
Travis Admin Post Author
wrote on 02/19/2013 at 10:28pm
"If anything you guys can start Farming the wall earlier and I'll just jump when I can."
Sorry, that's what I meant! I wasn't very clear. Suggesting that we could both do the event if we started it before 11 and it ran until after 11. Or 8, for you west coast freaks :D
Ok so WBS and I broke up a bunch demon altars and didn't have too hard of a time finding cobalt and a bit of the next hard mode mineral.
I don't think breaking any more demon altars will help us out too much more.
Just wanted to give everyone a heads up.
Travis Admin Post Author
wrote on 02/21/2013 at 01:49pm
More demon altars will always help. We really only need the ones we craft with, the others don't do us any good and we may as well deposit more ores! Adamantite is always so freakin' hard to find.
Is there a way to "un-follow" a post so it doesn't give me all the notifications? Also I have another suggestion for the site; it would be nice if you could "like/favorite/+1" a post or something like that. :)
We are going to add the ability to follow a post, I think it would be possible to un-follow it too. Ill add that to the list. Right now, if you want to un-follow you can delete your comments if its REALLY annoying. :D
We are looking at how to like/favoriate a post for sure. That shouldn't be too far away as with the follow/un-follow a post.
Hey everyone I want to submit that we end this current Terraria game next week Saturday or March 9th. It was a good run, but its winding down and I think two more weeks will give us plenty of time to play it and end on a good note.
I haven't been on for a week or so, so I'm good with that lol
Travis Admin Post Author
wrote on 02/27/2013 at 03:44am
March 9 sounds good. I haven't had enough time to get in lately, so that'll give me some time to catch up. We should talk about the boss fights too-- we still have some hard asses.
Yep. @WhiteboySlim and I tackled the hard mode eater of worlds and he was a pain, but I recently got the Megashark so that should help out some :D
beansmyname Supporter
wrote on 03/02/2013 at 10:30pm
Sorry for the delay in responding, @travis. Didn't get a chance to try the Linux wrapper. Was embroiled in an address change and my Windows partition became history before that.
I may have to go the 'Seven Seas' route to find the executable now. OTOH, it is POSSIBLE that Terraria might get to Steam. Bastion (also written for XNA) works without issue with full controller support.
Travis Admin Post Author
wrote on 03/02/2013 at 10:54pm
I'd say that wouldn't happen but the PC dev started work on the game again, and apparently there's a major update coming. If he'd respond to my request to interview him, I'd totally ask him about a Linux version :)
Cheerful Ghost is back with a new contest! This month we wanted to do you a solid by giving you the chance to play the amazing game of Terraria. We will be hosting a Cheerful Ghost Terraria server for the duration of the contest and giving you extra chances to win the game.
In addition, we’re giving away two copies on CheerfulGhost, one on Feb 10th and another on Feb 17th. To enter to win on Cheerful Ghost all you need to do is add Terraria to your games list and write about what you would like to do... Read All
Hello Pickaxe Lovers,
Cheerful Ghost is back with a new contest! This month we wanted to do you a solid by giving you the chance to play the amazing game of Terraria. We will be hosting a Cheerful Ghost Terraria server for the duration of the contest and giving you extra chances to win the game.
In addition, we’re giving away two copies on CheerfulGhost, one on Feb 10th and another on Feb 17th. To enter to win on Cheerful Ghost all you need to do is add Terraria to your games list and write about what you would like to do in the game and why you think it would be awesome. For instance, what you would like to build, craft, mine or even... KILL! We'll pick our favorite idea each week.
Remember to have fun but be cool, Cheerful Ghost is a community of totally awesome people.
THE FINE PRINT: * Make sure “Terraria Contest” is somewhere in the body of your post. No worries, we will find it but this will help. * We are giving away one copy of Terraria on Steam Gifts and 2 copies on Cheerful Ghost to the first and second winner. The first winner will be chosen on Feb 10 at 5PM EST and the second on Feb 17 at 5PM EST. * All posts to Cheerful Ghost center around games in your list SO your post must be for "Terraria" to be counted for the contest. Comments do not count. * This contest is only for people who do not have Terraria, not to add something to add to your inventory for trading. We will check the winner's Steam inventory to check that the winner doesn't already own the game before giving it out.
* We rule on the side of fun in the case any problems arise.
Hammerwatch is an upcoming Gauntlet styled hack-n-slash that was recently submitted to Steam Greenlight. After watching the trailer I was floored with how awesome this game looks. I have thought for many years that there needed to be a modern Gauntlet styled hack-n-slash and Hammerwatch looks to be that game!
I immediately emailed the developers of Hammerwatch a few questions about the game mechanics, Steam Greenlight and more. Enjoy!
jdodson: Hammerwatch is a Gauntlet styled Hack and Slash that features LAN and Internet Co-Op. The video looks absolutely incredible and can’t wait to play it! How does the game play now as you are doing your testing?
Niklas: We're currently... Read All
Hammerwatch is an upcoming Gauntlet styled hack-n-slash that was recently submitted to Steam Greenlight. After watching the trailer I was floored with how awesome this game looks. I have thought for many years that there needed to be a modern Gauntlet styled hack-n-slash and Hammerwatch looks to be that game!
I immediately emailed the developers of Hammerwatch a few questions about the game mechanics, Steam Greenlight and more. Enjoy!
jdodson: Hammerwatch is a Gauntlet styled Hack and Slash that features LAN and Internet Co-Op. The video looks absolutely incredible and can’t wait to play it! How does the game play now as you are doing your testing?
Niklas: We're currently working on balancing the difficulty and finalizing the player skills, but other than that the game plays pretty well. We do still have some other issues, mainly related to online multiplayer sync and enemy AI, but the main thing now is really just to get all the levels finished.
jdodson: What are the different characters you can play in Hammerwatch? What are some of things that make each of the classes unique?
Niklas: We have a paladin, a wizard, a rogue and a warlock. The paladin is a close combat fighter with skills like healing, stun and block. The wizard is a medium distance fighter with a lot of area of effect skills and slow effects. The rogue is the longest distance fighter who can snare enemies and also has a close distance bomb. We're currently in the process of completely redesigning the warlock, he had a chain lightning and summoned creatures, but that didn't play very well so we're going to need to do something else with him, maybe something with poison.
jdodson: What is your favorite item in Hammerwatch?
Niklas: Jochum really likes the potion of speed, but Niklas prefers the extra life.
jdodson: You took your game to Steam Greenlight, wondering how that is going for you? I am wondering what threshold you need to achieve to be able to sell your game on Steam when its ready?
Niklas: We're getting a really good response from users, 70% of the people who vote give us a yes vote and most of the people who comment really seem to like it. We have no idea about the actual threshold to get in though, so basically we just have to wait and see.
jdodson: Does the Wizard need food in Hammerwatch?
Niklas: Badly.
jdodson: How long has your team been in development on Hammerwatch from the initial concept to now? Anything crop up that surprised you about development?
Niklas: We started on Hammerwatch back in december with a simple gameplay test to see if we could get a fun game out of the concept, but the engine and editor had already been in development for a couple of months when we started. There hasn't really been any surprises in the development, at first we had some issues with drawing the characters, but in the end a friend at Mojang helped us by making them.
Niklas: You plan on supporting Windows, Mac and Linux at launch. What's the tech stack that makes such Sorcery possible?
Niklas: We use a custom engine written in C# and we use OpenGL for rendering. We started out with XNA but replaced it with OpenGL to be able to support other platforms than just Windows.
jdodson: Do you have any plans for procedural level generation?
Niklas: We have certainly thought about it and we do have ideas on how we could do it, but it's not something we will launch the game with. We might add it in later on.
jdodson: Thanks for answering my questions, did you want to mention anything as we wrap up?
Niklas: Anyone who is interested in the progress of the game can look at our devblog over at the TIGSource forums, we would also like to thank everyone who is visiting our Greenlight page.
So recently I found an awesome Steam Guide that catalogs all the Borderlands 2 Golden Keys released to date you can still redeem. If want to spruce up your collection-o-sweet guns you should totally loot this Steam Guide.
Please don't hate me for saying you need to loot this Steam Guide...
So recently I found an awesome Steam Guide that catalogs all the Borderlands 2 Golden Keys released to date you can still redeem. If want to spruce up your collection-o-sweet guns you should totally loot this Steam Guide.
I was exposed to the Black Mesa project a few months ago in frenzy of its initial release. Black Mesa is a fan recreation of the original Half-Life built on top of the amazing Half-Life 2 Source Engine. Since I never quite finished the original Half-Life I decided to give this version a shot and potentially complete the original Half-Life as it stands atop a list of games I need to complete. I loved Half-Life 2 and both episodes so coming back to the franchise is a pretty cool notion.
After booting up the game the visuals look really fresh compared to the original. The original looks good, don't get me wrong but atop the Source engine it looks fantastic. I played about... Read All
I was exposed to the Black Mesa project a few months ago in frenzy of its initial release. Black Mesa is a fan recreation of the original Half-Life built on top of the amazing Half-Life 2 Source Engine. Since I never quite finished the original Half-Life I decided to give this version a shot and potentially complete the original Half-Life as it stands atop a list of games I need to complete. I loved Half-Life 2 and both episodes so coming back to the franchise is a pretty cool notion.
After booting up the game the visuals look really fresh compared to the original. The original looks good, don't get me wrong but atop the Source engine it looks fantastic. I played about half of the original Half-Life and compared to my memory the game feels like the original. In fact, if you played and loved Half-Life I seriously recommend nabbing Black Mesa and installing it simply to see how well they recreated it.
I just recently downloaded and listened to the Black Mesa score from the fan re-visioning of the original Half-Life game using the Half-Life 2 source engine. I really like the takes on the original score and new directions they decided to go. The score is free so no reason not to pick it up.
One song, "Apprehension" is featured above. The score seems to paint pretty awesomely broad strokes for what game scores can be and it inspired me to give Black Mesa a shot.
http://www.blackmesasource.com/soundtrack.html
I just recently downloaded and listened to the Black Mesa score from the fan re-visioning of the original Half-Life game using the Half-Life 2 source engine. I really like the takes on the original score and new directions they decided to go. The score is free so no reason not to pick it up.
One song, "Apprehension" is featured above. The score seems to paint pretty awesomely broad strokes for what game scores can be and it inspired me to give Black Mesa a shot.
I accidentally hit a Kickstarter theme this week. Unwritten, a clever rts; Homesick, a new survival adventure game; and Blade Symphony, a sword based fighter. Check it out.
I accidentally hit a Kickstarter theme this week. Unwritten, a clever rts; Homesick, a new survival adventure game; and Blade Symphony, a sword based fighter. Check it out.
Very cool talk Gabe Newell of Valve gave at The LBJ School of public affairs. 9 minutes in and HAD to share this!
What do you think about his thoughts on economics? Found it really interesting some artists have "real jobs" at big game studios but make more money selling hats in TF2. I agree with him, post-internet many corporations are changing for sure!
Very cool talk Gabe Newell of Valve gave at The LBJ School of public affairs. 9 minutes in and HAD to share this!
What do you think about his thoughts on economics? Found it really interesting some artists have "real jobs" at big game studios but make more money selling hats in TF2. I agree with him, post-internet many corporations are changing for sure!
Where Gabe gets me thinking about myself is more in relationship to my role in a company or a team. Sometimes I think of myself as my title, and not the collection of all the things I'm capable of. Sure, I'm good with systems and networks, but I can also do some programming, and maybe some graphic art, or definitely playing or engineering music. So, why do I continue to respond to things with, "that's not my job"? I'm bigger than my title.
jdodson Admin Post Author
wrote on 02/08/2013 at 02:08am
I think we are what we do and what we can accomplish. Before last January I wasn't a game writer or someone that interviewed people in the industry. Now I am.
I just played a new game called UrNotAHero by Peanut Butter Fingers. I heard this game buzzing around some Indie Channels and it looked really interesting. It has an almost Bonanza Brothers vibe and after playing it some, it seems to totally be in that style but takes it up 50 notches.
The idea of the game is that you partake in missions where you save hostages, diffuse bombs, steal stuff and kill gangbangers. The play control is rather simple as you can, walk side to side, go up stairs, shoot your gun, slide/duck/take cover and use grenades. The alpha provides quite a lot of gameplay and if you want some really awesome fun, you need to try it. You can alternate between... Read All
I just played a new game called UrNotAHero by Peanut Butter Fingers. I heard this game buzzing around some Indie Channels and it looked really interesting. It has an almost Bonanza Brothers vibe and after playing it some, it seems to totally be in that style but takes it up 50 notches.
The idea of the game is that you partake in missions where you save hostages, diffuse bombs, steal stuff and kill gangbangers. The play control is rather simple as you can, walk side to side, go up stairs, shoot your gun, slide/duck/take cover and use grenades. The alpha provides quite a lot of gameplay and if you want some really awesome fun, you need to try it. You can alternate between a few characters that pull from the action movie trope. The first character looks quite a bit like Bruce Willis there is a guy with a shotgun and a big heavy with a minigun that looks a lot like Arnold Schwarzenegger. So all told, totally awesome for this kind of game. Oh right and the game is free in Alpha.
Windows only at this point. The game is fairly simple and could totally work on mobile too, I wish these guys well because id love to see the final release of this one.
Sweet!
I got on late, and it was fun! It'll be sweet watching it grow as we play.
Glad you could join Adym!
Lots of fun. I can't wait for the boss fights.
When you start fighting bosses and getting demonite, that's when it gets really interesting!
Ahh Demonite! I finally hit some Gold deposits twoard the end of the night. Had a blast spelunking around.
I need to figure out how to build all these new things. Its been at least close to a year since i last played.
I keep the wiki open while I am playing :D
http://wiki.terrariaonline.com/Terraria_Wiki
Its an amazing resource!
The wiki is essential.
Definitely make use of the wiki. Last night was fun, I'm impressed with how much everyone has built already.
Side note/suggestion: When on the server, make sure you select the blue team (open your inventory, click the blue icon on the right above your equipment). That tells you the distance and direction of all your fellow team mates. It makes it easier for us to find each other and explore together. :D
I really need to use the wiki. I feel like there's so much I *can* do in Terraria, but I just don't know. Those pesky known unknowns ;)
Aww, I'm using a port of terraria on Mac that someone made but the guy only updated it to 1.1.1 (1.1.2 is the current version on windows). So when I try to join it says I'm not using the same version as the server. I really wish I could play with you guys. This sucks. :'(
I have had problems with the Linux build, but I saw you in the game so it seems you have figured it out!
Welcome!
Thanks Daniil, lets talk about doing that for the next Terraria server!
If you want to join us, friend me on steam and ill hit you up with the password.
As soon as this gets ported to Linux, I'm in!
It kinda works in Linux, but I doubt seriously if there will ever be a port.
http://www.terrariaonline.com/threads/wip-monogame-terraria-terraria-for-linux.72997/
I got it working in Linux with a native port, if you can get it working in Wine do that.
By the way, been having a ton of fun on the server with you guys. Farming the Eater of Worlds is fun. Plus I just got my star cannon, which is rad.
@panickedthumb I see what you mean about a port being a long shot. I didn't realize it was an XNA game.
@jdodson Wine's out since I only have Terraria via Steam.
I think you can run Steam games in Wine... I think... :D
Yeah you can run Wine through Steam and pull it off for plenty of games. I guess since someone took the time to make a Linux wrapper for it, that doesn't work all too well though. You just need to get the windows binaries though, so you CAN get those through Wine at least.
Steam through Wine that is.
Yep. And speaking of, I should give it a shot and see how it works. If I try it out ill report back.
Bastion uses XNA, too. I wonder how they managed a working Linux port. I'll redownload it from the Humble Bundle and check it out.
If they've used Wine (like they did for Psychonauts), I imagine that's a tougher road for Steam to follow for implementation on Linux (or the forthcoming Steambox).
Seems that Supergiant used Monogame which allows one to compile the XNA stuff for a myriad of platforms.
http://supergiantgames.com/?p=1611
http://monogame.net/about
Speaking of Monogame, that's what the wrapper for Linux uses as well. It seems to work *ok* but there are some flaws. Still, if that's the only way you're going to play it, you should.
I think any port requires a bit of fit and finish to make excellent. Plus it may have used a version of Monogame that is quite old or whatnot.
Aren't Steam binaries tied to Steam? I would prefer not to install Steam under Wine since it runs natively now.
Yup. Good point, I figured Steam would let you install a Windows client on Linux no matter what to run under Wine.
Nope. Total bummer too.
I'll look for another avenue to pick up Terraria. I'd be willing to suffer through the trials of running it under Monogame. I already run Linux, so I'm used to games working haphazardly, if at all from time to time.
AND... I have a platinum coin. Never had one before. So rich now.
bean, you could fire up Steam-in-Wine, download Terraria, then copy those files out to wherever they need to be for the wrapper to access them. Or while I can't say this is the best bet, you could sail the seas under the black flag, me matey.
I may just boot back into Windows, install Terraria, and then grab the files after booting back into Linux. For some reason, though, I think the executables will still look for Steam to authenticate. It's at least worth a shot.
I don't think they will, I believe Steam just wraps most .exe files.
Whatever attempts to search out Steam will be overridden by the wrapper. The only way to get Terraria is through Steam, even if you get the disc version it installs through Steam like Skyrim did.
So when are we going to knock down the wall of flesh and start hardmode? I've got us fairly sanitized so we should be relatively safe from the corruption, and even if some gets in we should be able to eliminate it pretty easily.
Also, bean, did you have any luck with the Linux wrapper?
So was it you who wrapped the whole village in the dungeon blue brick? That's pretty awesome!
I'm open to hardmode anytime, and can help kill/farm the wall of flesh (I have like 8 voo doo dolls) as long as it's after 8pm pacific. :)
I'm also willing to help out any less equipped members of the server get caught up gear wise. I can help farm EoC/EoW or provide an escort to the underworld for hellstone. I know there are several hearts unclaimed around the world (especially in the the dungeon and the underworld) for anyone who hasn't hit 400 HP yet.
Yes, that was me. Encased us in safe brick and put a trench around everything to keep the corruption out. I basically created a new world to farm it for bricks so it wouldn't ugly up our dungeon. The clowns' bombs won't blow everything up now. The stuff above the ground is still susceptible, but it won't screw us up as much as it could have.
Today I made a LONG platform in the underworld to fight the Wall. In the process I found enough dolls to fill a chest, so we can farm the hell out of him.
That's awesome, lets setup a time we meet to fight the wall to hard-mode.
I can't do it tonight, but I'm free pretty much any other night this week after 8pm pacific. :)
8 PM pacific is when I start NOT being available. :)
How about tomorrow night we get started at 7 or 7:30 PM Pacific, 10 or 10:30 PM Eastern, so we can both do the same event? Hardmode is a beast without some of the stuff you get from the Wall, and it's much better to do the wall with help.
Tomorrow 2/20 @ 7P PST is fine by me.
So what exactly is Hardmode? (I probably could look that up on the wiki, right?)
http://wiki.terrariaonline.com/Hardmode :D
I can't promise I'll be on any earlier than 8pm pst, but I'll try. :) If anything you guys can start Farming the wall earlier and I'll just jump when I can.
The greenhouse/mushroom farm I made under my house was intended for everyone's use. Feel free to make up a couple batches of potions to use during the fight. Supplies are in the chests. Since I'll be jumping on late if you could make a couple extra for me that would be greatly appreciated so I can jump straight into the fight when I log in. I have plenty of healing potions, so don't worry about those.
Cool, ill need to check out alchemy, this far I haven't brewed something yet.
"If anything you guys can start Farming the wall earlier and I'll just jump when I can."
Sorry, that's what I meant! I wasn't very clear. Suggesting that we could both do the event if we started it before 11 and it ran until after 11. Or 8, for you west coast freaks :D
Ok the world is now in Hardmode. Waiting for WhiteboySlim for more WOF runs!
Ok so WBS and I broke up a bunch demon altars and didn't have too hard of a time finding cobalt and a bit of the next hard mode mineral.
I don't think breaking any more demon altars will help us out too much more.
Just wanted to give everyone a heads up.
More demon altars will always help. We really only need the ones we craft with, the others don't do us any good and we may as well deposit more ores! Adamantite is always so freakin' hard to find.
Is there a way to "un-follow" a post so it doesn't give me all the notifications? Also I have another suggestion for the site; it would be nice if you could "like/favorite/+1" a post or something like that. :)
We are going to add the ability to follow a post, I think it would be possible to un-follow it too. Ill add that to the list. Right now, if you want to un-follow you can delete your comments if its REALLY annoying. :D
We are looking at how to like/favoriate a post for sure. That shouldn't be too far away as with the follow/un-follow a post.
Awesome! :D
Hey everyone I want to submit that we end this current Terraria game next week Saturday or March 9th. It was a good run, but its winding down and I think two more weeks will give us plenty of time to play it and end on a good note.
What say you?
I haven't been on for a week or so, so I'm good with that lol
March 9 sounds good. I haven't had enough time to get in lately, so that'll give me some time to catch up. We should talk about the boss fights too-- we still have some hard asses.
Yep. @WhiteboySlim and I tackled the hard mode eater of worlds and he was a pain, but I recently got the Megashark so that should help out some :D
Sorry for the delay in responding, @travis. Didn't get a chance to try the Linux wrapper. Was embroiled in an address change and my Windows partition became history before that.
I may have to go the 'Seven Seas' route to find the executable now. OTOH, it is POSSIBLE that Terraria might get to Steam. Bastion (also written for XNA) works without issue with full controller support.
I'd say that wouldn't happen but the PC dev started work on the game again, and apparently there's a major update coming. If he'd respond to my request to interview him, I'd totally ask him about a Linux version :)
Hey y'all. First off, hanging out with you all in the server was rad.
Second off, I think this is the longest site thread ever, so woot.
Third off, server is halting tommorow and a bit after that ill pass out the world for us to all have like last time.
Tha is again!