Wanted to share the next rad video from Carbot Animations. This one is fun because I just played a few matches and totally owned the Air with the Corruptor. Takes a bit to get out but once you have a few its GG for most other air units.
Make sure you checkout my recent interview with Carbot Animations Jon Burton:
http://cheerfulghost.com/jdodson/posts/905
Wanted to share the next rad video from Carbot Animations. This one is fun because I just played a few matches and totally owned the Air with the Corruptor. Takes a bit to get out but once you have a few its GG for most other air units.
Cheerful Ghost has received an insider tip from an anonymous Microsoft employee with some new info about Redmondâs next console offering. According to our insider leak Microsoft is working on a new console called âXbox.â While this may lead to some confusion considering it shares a name with Microsoftâs first console, it makes sense as a brand, as youâll see below, with the plans Microsoft has for it.
Xbox is not only going to be a console but a platform for future gaming devices, such as the X Surface. This will be a new gaming tablet, not running on standard Windows 8 or RT, but on a new gaming focused OS that has the familiar Metro interface, but powerful enough for... Read All
Cheerful Ghost has received an insider tip from an anonymous Microsoft employee with some new info about Redmondâs next console offering. According to our insider leak Microsoft is working on a new console called âXbox.â While this may lead to some confusion considering it shares a name with Microsoftâs first console, it makes sense as a brand, as youâll see below, with the plans Microsoft has for it.
Xbox is not only going to be a console but a platform for future gaming devices, such as the X Surface. This will be a new gaming tablet, not running on standard Windows 8 or RT, but on a new gaming focused OS that has the familiar Metro interface, but powerful enough for console-level games. This will allow for more incremental upgrades as new X devices are released, making the Xbox a hub for all your gaming hardware.
âMicrosoft is really pulling out all the stops and this console will be its biggest release to dateâ our source went on the record to say. âThe Xbox will allow you to play games, listen to music and do what you love so much better than anything that came before it.â And with a CPU spec increase of 3X it leaves little to the imagination that this will be something special.
Iâm sure consumers will jump at the chance to buy new devices year after year to play all the games coming out, and this is a perfectly reasonable choice for Microsoft after their tablets and Windows 8 have been so poorly received. And the confusing naming convention seems like a bad idea on the surface (no pun intended), but Iâm sure Microsoft knows what theyâre doing!
We will keep checking in for more in the coming days where we will report everything that gets sent to our inboxes, totally raw and unfiltered-- we donât worry about little things like vetting our sources! Want to share some info about the new PS4 that has the processing power of IBMâs Watson supercomputer and is controlled exclusively with Donkey Kong Jungle Beat bongos? Weâre ready to believe you!
Aaaaactually, this disappoints me. IMO the benefit of consoles in the past has been their focus. There's been a little deviation in the last generation in the form of their respective network offerings, with expanded media options, but their main focus hasn't deviated from being a game console. To hear "Xbox is not only going to be a console" sends shivers up my spine. It sounds like the business/enterprise side of MS is starting to infect the gaming division. I liked it better when they were separate.
Travis Admin Post Author
wrote on 01/24/2013 at 11:10pm
David, please pay close attention to the last two paragraphs and read the source at the bottom of the page. I think you may have missed some important bits.
Just found an awesome video made with Valve's Source Film Maker called "The Turret Anthem." It features turrets from Portal and Portal 2 and contains a cool song and a great animation sequence cut together with Valve's Source Film Maker.
Up vote it on Steam here: http://steamcommunity.com/sharedfiles/filedetails/?id=122130516
Just found an awesome video made with Valve's Source Film Maker called "The Turret Anthem." It features turrets from Portal and Portal 2 and contains a cool song and a great animation sequence cut together with Valve's Source Film Maker.
I seem to recall there are others here that use OS X, so thought I'd share this.
The other day the Steam client crashed on exit. whee! Actually not the first time, but it has engendered a new symptom. Unless I reboot my MacBook Pro before restarting the client I get a dialog stating it can load due to an instance already running. I've checked the process list and not such things is there, so I'm guessing that some resource isn't getting released now.
I've share some details with Steam, so hopefully some sort resolution will be found. I'm not really willing to reboot my laptop just so I can play some game the has Steam insinuated into it.
Has any other OS X stumbled across... Read All
I seem to recall there are others here that use OS X, so thought I'd share this.
The other day the Steam client crashed on exit. whee! Actually not the first time, but it has engendered a new symptom. Unless I reboot my MacBook Pro before restarting the client I get a dialog stating it can load due to an instance already running. I've checked the process list and not such things is there, so I'm guessing that some resource isn't getting released now.
I've share some details with Steam, so hopefully some sort resolution will be found. I'm not really willing to reboot my laptop just so I can play some game the has Steam insinuated into it.
I have had Steam problems on Mac. Mostly shutting it down and it yelling at me for some reason so I kill the app. Had a much better time with the Linux client all told.
MoonWyrd Supporter Post Author
wrote on 01/26/2013 at 02:09am
@panickedthumb thanks for the suggestion. alas, it didn't make a difference. :( Hopefully Steam will get back to me soon.
MoonWyrd Supporter Post Author
wrote on 02/02/2013 at 04:39pm
Well, Thursday I got a reply from Steam : ========================================================================= Please exit Steam and go to the folder Users/[username]/Library/Application Support/Steam
Delete all of the files in this folder except for SteamApps and Userdata.
Restart your computer.
Launch Steam and re-test the issue.
Note: This process will not affect your currently installed games.
Note: If you are using Lion please do the following to access your Steam folder:
1. Click "Go" in the menu bar 2. Click "Go to Folder..." 3. Type "~/Library/Application Support/Steam" 4. Click "Go"
This will take you directly to the folder. =========================================================================
This seems to have fixed the problem, at least for now. I've run the Steam client several times since and played Civ V a few time w/o the problem recurring. Thought I'd update this in case someone else gets hit by this.
* Redigit ended up being the last developer on PC Terraria, and personal stuff got in the way of his development so he stopped development of new content.
* 505 Games approached him about making a console version, and they came to a deal, so nobody from the PC version is working on the console version.
* Redigit has recently tweeted about possibly getting back to work on the PC version, but depending on the deal he has with 505 Games, he may not legally be allowed to bring all these features to the PC version, as it isn't his content to port.
So it's possible that PC will get this, but equally (or perhaps more) likely that it won't. It's possible that we'll get so much awesome stuff it'll make the console ports look weak and useless. We won't know until we know.
jdodson Admin Post Author
wrote on 01/24/2013 at 01:18am
Strange someone would port your game but you down own the content. Figured they would be licensing it and... Actually I have no idea how that works.
Oh well, hopefully learn more. The new stuff looks great and the controls look pretty good, but its hard to say before I try it.
Yeah, if there's a demo I might give it a shot, but I expect I'll stick to the PC version I already own. :)
jdodson Admin Post Author
wrote on 01/25/2013 at 07:18pm
Makes sense, a pragmatic approach :D
Azurephile Super Member
wrote on 01/25/2014 at 03:29am
I played the PS3 demo before Travis gifted me a copy for the PC. The demo's music got a bit old after a while and didn't appeal to me as much as the PC version's music does. I'm slightly tempted to play the PS3 or mobile versions now that I've played through the PC version, but I'm not quite sure that I will. I think I agree with Travis regarding the controls for the console version and think that it seems to be a game better played with a mouse and keyboard on the PC. I'm interested in seeing what others think about the console and mobile versions of the game.
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Seems to be that some companies are filling the gaming lull by releasing epic game trailers and as Blizzard just dropped the opening Cinematic for Heart of the Swarm. As the Cinematic played out I was like "What is going on, in Wings of Liberty she..." and then they did that switcheroo at the end which was awesome.
Blizzard storylines contain pretty similar elements I've noticed. In Warcraft you had Arthas who was corrupted by the Undead and became Litch King. You have a similar story in Diablo III. In Starcraft Kerrigan is corrupted by the Zerg. This is a first time that I know of in Blizzard-dom where such a corrupted character might become good again. Blizzard seems... Read All
Seems to be that some companies are filling the gaming lull by releasing epic game trailers and as Blizzard just dropped the opening Cinematic for Heart of the Swarm. As the Cinematic played out I was like "What is going on, in Wings of Liberty she..." and then they did that switcheroo at the end which was awesome.
Blizzard storylines contain pretty similar elements I've noticed. In Warcraft you had Arthas who was corrupted by the Undead and became Litch King. You have a similar story in Diablo III. In Starcraft Kerrigan is corrupted by the Zerg. This is a first time that I know of in Blizzard-dom where such a corrupted character might become good again. Blizzard seems to stick with this notion that good people can turn bad by no act of their own, at least in the case of Diablo III & Starcraft. Its good that such characters can come back, or at least in Starcraft 2: Wings of Liberty they serious nodded to it.
Bethesda released a new epic trailer for The Elder Scrolls Online today, as well as opening a sign up page for the limited public beta.
I've been out of the MMO scene for a while, but I signed up. I'm interested in seeing what they can do with this. The lore aficionados are a little upset that this seems to go against established canon, but I'm not incredibly worried about that if the game is good.
The trailer is certainly pretty, some uncanny valley stuff in there to be sure, but it's all pre-rendered, no gameplay. The gameplay trailers have looked interesting, but not convincing one way or the other-- I'm just going to have to get my hands on it.
The sign up page can be... Read All
Bethesda released a new epic trailer for The Elder Scrolls Online today, as well as opening a sign up page for the limited public beta.
I've been out of the MMO scene for a while, but I signed up. I'm interested in seeing what they can do with this. The lore aficionados are a little upset that this seems to go against established canon, but I'm not incredibly worried about that if the game is good.
The trailer is certainly pretty, some uncanny valley stuff in there to be sure, but it's all pre-rendered, no gameplay. The gameplay trailers have looked interesting, but not convincing one way or the other-- I'm just going to have to get my hands on it.
Although not a fan of MMORPGs or the newer Elder Scrolls games, I'm interested to see how they adapt the gameplay of being a one man army/savior for an entire province to a multiplayer environment. I'm sure it will have a lot of initial interest, but I see it going the way of the Star Wars online RPG.
I think its hard to compete with WoW. Lots of MMO'ers will try the latest "NOT WoW" game and then discard quickly because its not WoW. People say they want a "NOT WoW" game but continually discard games and head back to WoW.
The new thing for MMO's is have a time in the sun with the subscription model and quickly pivot to F2P. Not a bad road if you can make money there and eventually many MMO's would be epic after 10 years of development its just expectations are pretty high for games in that space.
The public beta begins tomorrow and it looks like something worth checking out. It seems to be the answer to the question "What would happen if you let a bunch of huge Diablo 2 fans make Diablo 3." Oh, and its Free-to-Play... so why not try it?
The public beta begins tomorrow and it looks like something worth checking out. It seems to be the answer to the question "What would happen if you let a bunch of huge Diablo 2 fans make Diablo 3." Oh, and its Free-to-Play... so why not try it?
Would be nice to see Mac/Linux support, but I get why that can tricky while also moving through beta. I have a friend who I used to play D2 with quite a bit that now a days refuse to devote this sort of hardware to Windoze.
Given that I was just playing D3 this morning (ah the joys of being unemployed :) ) I'll probably check this out on my spare system.
This game is really interesting. Its kind of like Diablo with a Greek aesthetic. UI is a bit hard to navigate at times, but its an interesting game for sure.
I've tooled around with Blender before, but I've left it alone for about 6 months now.
Enter Cycles
Cycles is Blender's new renderer and I must say that it is a thing of beauty. It's fast, it's practical, and, most of all, it makes lighting and materials make sense, something that has been a major hurdle in my modeling hobby. Oh, and the near real time renders (for small resolutions) help tremendously.
The image I've attached took about 20 minutes to model (and I'm really bad), but the real key is that the lighting and materials took about 2min.
Cycles is Blender's new renderer and I must say that it is a thing of beauty. It's fast, it's practical, and, most of all, it makes lighting and materials make sense, something that has been a major hurdle in my modeling hobby. Oh, and the near real time renders (for small resolutions) help tremendously.
The image I've attached took about 20 minutes to model (and I'm really bad), but the real key is that the lighting and materials took about 2min.
Recently I saw an amazing Kickstarter for a new gamed called "Monsters Ate My Birthday Cake." The game focuses on amazingly lush visuals and a puzzle styled game play similar to early Legend of Zelda Games. I immediately had to know more about the Kickstarter and Sleep Ninja Games the company behind the magic.
jdodson: The âMonsterâs Ate My Birthday Cakeâ Kickstarter page reminisces of the time before the Wiki where we shared secrets and game lore by word of mouth. What lore or secrets have been burned into your brain you canât shake?
Justin Baldwin: It's been a long time, and I remember it for tons of games. I really more or less want to try to bring that experience... Read All
Recently I saw an amazing Kickstarter for a new gamed called "Monsters Ate My Birthday Cake." The game focuses on amazingly lush visuals and a puzzle styled game play similar to early Legend of Zelda Games. I immediately had to know more about the Kickstarter and Sleep Ninja Games the company behind the magic.
jdodson: The âMonsterâs Ate My Birthday Cakeâ Kickstarter page reminisces of the time before the Wiki where we shared secrets and game lore by word of mouth. What lore or secrets have been burned into your brain you canât shake?
Justin Baldwin: It's been a long time, and I remember it for tons of games. I really more or less want to try to bring that experience back, I miss it. The best example I have is that I'm a pretty big Mortal Kombat fan, I remember talking to other kids about all these random crazy codes and things that you could do to make characters naked, or some kind of secret crazy fatality. Most kids were making it up, but it still was fun to imagine stuff like that in a game. And I remember trying for hours to find stuff like that. We are kind of tempted to make fake submissions to sites for cheats, and plan on hiding some interesting easter eggs in the game.
jdodson: How was it collaborating with Disasterpeace for the soundtrack? Did this collaboration changed how you built the game?
Justin Baldwin: Actually we just brought on Disasterpeace about two weeks ago, so sound and music are just now starting to happen. I'm sure it will change some of our approach and presentation of things within the game. He is great to work with, and a super talented man I might add.
jdodson: Your Kickstarter Features 5 inch collectable monster figurines for certain backers. Could you describe the process from design of the figure to how you go about manufacturing them?
Justin Baldwin: I actually have two friends, Eric Haskell and Sebastian Cortes, who are both special effects artists. They are great artists so I asked them if they might be willing to take this on. I supplied them with turn around art of some of the favorite characters based on a Facebook poll we did. They basically took over from there, made the originals out of clay, created a mold from that and cast and painted those bad boys. We still have more to make based on how many are ordered. These will also be numbered so you know they are the limited ones and come with a nice letter of authenticity.
jdodson: Why is the Internet so fascinated with Cats?
Justin Baldwin: Haha, I don't know. Honestly, I'm a dog person. I have two. Cats just don't do it for me, they are too independent. You'd think with the stuff I like I'd be on the whole cat band wagon butâŚnot so much.
jdodson: How did the three of you initially meet and at what point did it become obvious you should make your first game together and start Sleep Ninja Games?
Justin Baldwin: Brandon and I have been friends since we were kids. We've been friends for a good 20 years. So when I say we are influenced by our memories from childhood with video games, we shared those together. Which I think is great! Brandon got pretty into programming and introduced me to things like Flash and what not when we were about 14. That pretty much started our whole path in life really. Alex and I actually met when I was about 19 or so. We were both in different bands at the time and we did quite a few shows together. We had been collaborating on some music and story elements for another game idea that we have on the back burner. I showed them both this idea I had for this game, mostly just some art concepts and this idea of expanding on the Zelda style puzzle mechanic. We then decided we should set some time aside and really peruse making a game of our own.
jdodson: What is the tech behind âMonsterâs At My Birthday Cake?â
Justin Baldwin: It's actually nothing overly complicated. It's programmed in C# and we are using the Unity3D engine to run our game. It has great platform scalability and amazing performance. I create all the art in Illustrator and animate them in Flash. We then create sprite sheets out of those and import them to Unity. A lot of the effects are being done with Unity's particle engine. But I won't get to into it, we'd be here a while...
jdodson: You guys provide a ton of totally awesome backer benefits already but one thing I appreciate is that you also let people know what you can provide if the Kickstarter goes over the goal. I hope you guys are able to reach this level. No real question, thanks for being extra awesome.
Justin Baldwin: We thought it would be helpful and think it's important to be accountable for any extra funds we raise. We also made a nice reward chart for people so they could easily see what they will receive.
jdodson: You scale the mountain and âMonsterâs Ate My Birthday Cakeâ ships. Whatâs next for Sleep Ninja Games?
Justin Baldwin: MAMBC still has a way to go, but we have another game lined up and already have done a lot of concepting and story work for it. I think people might be surprised how different of a style our next game is going to be. I'll just say it's pretty heavily influenced by Blade Runner, Ghost In The Shell, and all things cyberpunk.
jdodson: In the Kickstarter video there is a section of game play where you can buy certain items for in game coins. I wonder if you could talk a bit about this mechanic and how it impacts the game play.
Justin Baldwin: Basically, you will come across coins that you can collect, and a lot of these will be hidden in secret spots, out in the open, or dropped by defeated enemies. Throughout the game you will find different monster shops where you use coins for merchandise in two tiers:
1. Generic items: When you discover a new friendly monster in the game, they will usually want something before you can unlock them as a playable character. You have two strategy options; some key items will be hidden in levels throughout the game and you will have to try and get to them or find them. The other option is that shops will sell some of the key items, obtaining the right one will allow you to gain the allegiance of that monster friend. For instance, Eek, the cut little neon bat monster, wants to gobble up a "glowbug" in order to join Niko on his quest.
2. Upgrade items: You can also spend coins on items that can give your monsters permanent bonuses to their skills. For instance, if you buy the "Golden Uni-Horn" upgrade for Prizzy, the fluffy white monster with a rainbow unicorn horn, it will give him a bonus of an increased chance to have enemies drop coins if they are defeated with his rainbow vomit beam attack. Yes, I said rainbow vomit beam attack.
jdodson: I want to thank you for taking the time to talk to me and wish you luck with the Kickstarter! The game already looks fantastic and I hope you go beyond your goals!
Justin Baldwin: Thanks! We hope so as well. We want to support as many platforms as possible.