* Redigit ended up being the last developer on PC Terraria, and personal stuff got in the way of his development so he stopped development of new content.
* 505 Games approached him about making a console version, and they came to a deal, so nobody from the PC version is working on the console version.
* Redigit has recently tweeted about possibly getting back to work on the PC version, but depending on the deal he has with 505 Games, he may not legally be allowed to bring all these features to the PC version, as it isn't his content to port.
So it's possible that PC will get this, but equally (or perhaps more) likely that it won't. It's possible that we'll get so much awesome stuff it'll make the console ports look weak and useless. We won't know until we know.
jdodson Admin Post Author
wrote on 01/24/2013 at 01:18am
Strange someone would port your game but you down own the content. Figured they would be licensing it and... Actually I have no idea how that works.
Oh well, hopefully learn more. The new stuff looks great and the controls look pretty good, but its hard to say before I try it.
Yeah, if there's a demo I might give it a shot, but I expect I'll stick to the PC version I already own. :)
jdodson Admin Post Author
wrote on 01/25/2013 at 07:18pm
Makes sense, a pragmatic approach :D
Azurephile Super Member
wrote on 01/25/2014 at 03:29am
I played the PS3 demo before Travis gifted me a copy for the PC. The demo's music got a bit old after a while and didn't appeal to me as much as the PC version's music does. I'm slightly tempted to play the PS3 or mobile versions now that I've played through the PC version, but I'm not quite sure that I will. I think I agree with Travis regarding the controls for the console version and think that it seems to be a game better played with a mouse and keyboard on the PC. I'm interested in seeing what others think about the console and mobile versions of the game.
If you want to join this conversation you need to sign in.
Seems to be that some companies are filling the gaming lull by releasing epic game trailers and as Blizzard just dropped the opening Cinematic for Heart of the Swarm. As the Cinematic played out I was like "What is going on, in Wings of Liberty she..." and then they did that switcheroo at the end which was awesome.
Blizzard storylines contain pretty similar elements I've noticed. In Warcraft you had Arthas who was corrupted by the Undead and became Litch King. You have a similar story in Diablo III. In Starcraft Kerrigan is corrupted by the Zerg. This is a first time that I know of in Blizzard-dom where such a corrupted character might become good again. Blizzard seems... Read All
Seems to be that some companies are filling the gaming lull by releasing epic game trailers and as Blizzard just dropped the opening Cinematic for Heart of the Swarm. As the Cinematic played out I was like "What is going on, in Wings of Liberty she..." and then they did that switcheroo at the end which was awesome.
Blizzard storylines contain pretty similar elements I've noticed. In Warcraft you had Arthas who was corrupted by the Undead and became Litch King. You have a similar story in Diablo III. In Starcraft Kerrigan is corrupted by the Zerg. This is a first time that I know of in Blizzard-dom where such a corrupted character might become good again. Blizzard seems to stick with this notion that good people can turn bad by no act of their own, at least in the case of Diablo III & Starcraft. Its good that such characters can come back, or at least in Starcraft 2: Wings of Liberty they serious nodded to it.
Bethesda released a new epic trailer for The Elder Scrolls Online today, as well as opening a sign up page for the limited public beta.
I've been out of the MMO scene for a while, but I signed up. I'm interested in seeing what they can do with this. The lore aficionados are a little upset that this seems to go against established canon, but I'm not incredibly worried about that if the game is good.
The trailer is certainly pretty, some uncanny valley stuff in there to be sure, but it's all pre-rendered, no gameplay. The gameplay trailers have looked interesting, but not convincing one way or the other-- I'm just going to have to get my hands on it.
The sign up page can be... Read All
Bethesda released a new epic trailer for The Elder Scrolls Online today, as well as opening a sign up page for the limited public beta.
I've been out of the MMO scene for a while, but I signed up. I'm interested in seeing what they can do with this. The lore aficionados are a little upset that this seems to go against established canon, but I'm not incredibly worried about that if the game is good.
The trailer is certainly pretty, some uncanny valley stuff in there to be sure, but it's all pre-rendered, no gameplay. The gameplay trailers have looked interesting, but not convincing one way or the other-- I'm just going to have to get my hands on it.
Although not a fan of MMORPGs or the newer Elder Scrolls games, I'm interested to see how they adapt the gameplay of being a one man army/savior for an entire province to a multiplayer environment. I'm sure it will have a lot of initial interest, but I see it going the way of the Star Wars online RPG.
I think its hard to compete with WoW. Lots of MMO'ers will try the latest "NOT WoW" game and then discard quickly because its not WoW. People say they want a "NOT WoW" game but continually discard games and head back to WoW.
The new thing for MMO's is have a time in the sun with the subscription model and quickly pivot to F2P. Not a bad road if you can make money there and eventually many MMO's would be epic after 10 years of development its just expectations are pretty high for games in that space.
The public beta begins tomorrow and it looks like something worth checking out. It seems to be the answer to the question "What would happen if you let a bunch of huge Diablo 2 fans make Diablo 3." Oh, and its Free-to-Play... so why not try it?
The public beta begins tomorrow and it looks like something worth checking out. It seems to be the answer to the question "What would happen if you let a bunch of huge Diablo 2 fans make Diablo 3." Oh, and its Free-to-Play... so why not try it?
Would be nice to see Mac/Linux support, but I get why that can tricky while also moving through beta. I have a friend who I used to play D2 with quite a bit that now a days refuse to devote this sort of hardware to Windoze.
Given that I was just playing D3 this morning (ah the joys of being unemployed :) ) I'll probably check this out on my spare system.
This game is really interesting. Its kind of like Diablo with a Greek aesthetic. UI is a bit hard to navigate at times, but its an interesting game for sure.
I've tooled around with Blender before, but I've left it alone for about 6 months now.
Enter Cycles
Cycles is Blender's new renderer and I must say that it is a thing of beauty. It's fast, it's practical, and, most of all, it makes lighting and materials make sense, something that has been a major hurdle in my modeling hobby. Oh, and the near real time renders (for small resolutions) help tremendously.
The image I've attached took about 20 minutes to model (and I'm really bad), but the real key is that the lighting and materials took about 2min.
Cycles is Blender's new renderer and I must say that it is a thing of beauty. It's fast, it's practical, and, most of all, it makes lighting and materials make sense, something that has been a major hurdle in my modeling hobby. Oh, and the near real time renders (for small resolutions) help tremendously.
The image I've attached took about 20 minutes to model (and I'm really bad), but the real key is that the lighting and materials took about 2min.
Recently I saw an amazing Kickstarter for a new gamed called "Monsters Ate My Birthday Cake." The game focuses on amazingly lush visuals and a puzzle styled game play similar to early Legend of Zelda Games. I immediately had to know more about the Kickstarter and Sleep Ninja Games the company behind the magic.
jdodson: The āMonsterās Ate My Birthday Cakeā Kickstarter page reminisces of the time before the Wiki where we shared secrets and game lore by word of mouth. What lore or secrets have been burned into your brain you canāt shake?
Justin Baldwin: It's been a long time, and I remember it for tons of games. I really more or less want to try to bring that experience... Read All
Recently I saw an amazing Kickstarter for a new gamed called "Monsters Ate My Birthday Cake." The game focuses on amazingly lush visuals and a puzzle styled game play similar to early Legend of Zelda Games. I immediately had to know more about the Kickstarter and Sleep Ninja Games the company behind the magic.
jdodson: The āMonsterās Ate My Birthday Cakeā Kickstarter page reminisces of the time before the Wiki where we shared secrets and game lore by word of mouth. What lore or secrets have been burned into your brain you canāt shake?
Justin Baldwin: It's been a long time, and I remember it for tons of games. I really more or less want to try to bring that experience back, I miss it. The best example I have is that I'm a pretty big Mortal Kombat fan, I remember talking to other kids about all these random crazy codes and things that you could do to make characters naked, or some kind of secret crazy fatality. Most kids were making it up, but it still was fun to imagine stuff like that in a game. And I remember trying for hours to find stuff like that. We are kind of tempted to make fake submissions to sites for cheats, and plan on hiding some interesting easter eggs in the game.
jdodson: How was it collaborating with Disasterpeace for the soundtrack? Did this collaboration changed how you built the game?
Justin Baldwin: Actually we just brought on Disasterpeace about two weeks ago, so sound and music are just now starting to happen. I'm sure it will change some of our approach and presentation of things within the game. He is great to work with, and a super talented man I might add.
jdodson: Your Kickstarter Features 5 inch collectable monster figurines for certain backers. Could you describe the process from design of the figure to how you go about manufacturing them?
Justin Baldwin: I actually have two friends, Eric Haskell and Sebastian Cortes, who are both special effects artists. They are great artists so I asked them if they might be willing to take this on. I supplied them with turn around art of some of the favorite characters based on a Facebook poll we did. They basically took over from there, made the originals out of clay, created a mold from that and cast and painted those bad boys. We still have more to make based on how many are ordered. These will also be numbered so you know they are the limited ones and come with a nice letter of authenticity.
jdodson: Why is the Internet so fascinated with Cats?
Justin Baldwin: Haha, I don't know. Honestly, I'm a dog person. I have two. Cats just don't do it for me, they are too independent. You'd think with the stuff I like I'd be on the whole cat band wagon butā¦not so much.
jdodson: How did the three of you initially meet and at what point did it become obvious you should make your first game together and start Sleep Ninja Games?
Justin Baldwin: Brandon and I have been friends since we were kids. We've been friends for a good 20 years. So when I say we are influenced by our memories from childhood with video games, we shared those together. Which I think is great! Brandon got pretty into programming and introduced me to things like Flash and what not when we were about 14. That pretty much started our whole path in life really. Alex and I actually met when I was about 19 or so. We were both in different bands at the time and we did quite a few shows together. We had been collaborating on some music and story elements for another game idea that we have on the back burner. I showed them both this idea I had for this game, mostly just some art concepts and this idea of expanding on the Zelda style puzzle mechanic. We then decided we should set some time aside and really peruse making a game of our own.
jdodson: What is the tech behind āMonsterās At My Birthday Cake?ā
Justin Baldwin: It's actually nothing overly complicated. It's programmed in C# and we are using the Unity3D engine to run our game. It has great platform scalability and amazing performance. I create all the art in Illustrator and animate them in Flash. We then create sprite sheets out of those and import them to Unity. A lot of the effects are being done with Unity's particle engine. But I won't get to into it, we'd be here a while...
jdodson: You guys provide a ton of totally awesome backer benefits already but one thing I appreciate is that you also let people know what you can provide if the Kickstarter goes over the goal. I hope you guys are able to reach this level. No real question, thanks for being extra awesome.
Justin Baldwin: We thought it would be helpful and think it's important to be accountable for any extra funds we raise. We also made a nice reward chart for people so they could easily see what they will receive.
jdodson: You scale the mountain and āMonsterās Ate My Birthday Cakeā ships. Whatās next for Sleep Ninja Games?
Justin Baldwin: MAMBC still has a way to go, but we have another game lined up and already have done a lot of concepting and story work for it. I think people might be surprised how different of a style our next game is going to be. I'll just say it's pretty heavily influenced by Blade Runner, Ghost In The Shell, and all things cyberpunk.
jdodson: In the Kickstarter video there is a section of game play where you can buy certain items for in game coins. I wonder if you could talk a bit about this mechanic and how it impacts the game play.
Justin Baldwin: Basically, you will come across coins that you can collect, and a lot of these will be hidden in secret spots, out in the open, or dropped by defeated enemies. Throughout the game you will find different monster shops where you use coins for merchandise in two tiers:
1. Generic items: When you discover a new friendly monster in the game, they will usually want something before you can unlock them as a playable character. You have two strategy options; some key items will be hidden in levels throughout the game and you will have to try and get to them or find them. The other option is that shops will sell some of the key items, obtaining the right one will allow you to gain the allegiance of that monster friend. For instance, Eek, the cut little neon bat monster, wants to gobble up a "glowbug" in order to join Niko on his quest.
2. Upgrade items: You can also spend coins on items that can give your monsters permanent bonuses to their skills. For instance, if you buy the "Golden Uni-Horn" upgrade for Prizzy, the fluffy white monster with a rainbow unicorn horn, it will give him a bonus of an increased chance to have enemies drop coins if they are defeated with his rainbow vomit beam attack. Yes, I said rainbow vomit beam attack.
jdodson: I want to thank you for taking the time to talk to me and wish you luck with the Kickstarter! The game already looks fantastic and I hope you go beyond your goals!
Justin Baldwin: Thanks! We hope so as well. We want to support as many platforms as possible.
I totally dig Starcraft. So much so that I pre-ordered the Collectors Edition of Starcraft II: Heart of the Swarm. The collectors edition packs in the game soundtrack, making of DVD/BluRay, art book and other digital bits. A week or so before the launch of Starcraft II: Heart of the Swarm I plan on doing a video un-boxing of all my Collector Edition's to share with everyone.
That said, since I pre-ordered the game I was given access to the beta and decided to take it for a spin. They are only making the multi-player aspect of Heart of the Swarm available for Beta customers so I won't be able to comment on the Single Player until game launch in March. That... Read All
Hello Friends,
I totally dig Starcraft. So much so that I pre-ordered the Collectors Edition of Starcraft II: Heart of the Swarm. The collectors edition packs in the game soundtrack, making of DVD/BluRay, art book and other digital bits. A week or so before the launch of Starcraft II: Heart of the Swarm I plan on doing a video un-boxing of all my Collector Edition's to share with everyone.
That said, since I pre-ordered the game I was given access to the beta and decided to take it for a spin. They are only making the multi-player aspect of Heart of the Swarm available for Beta customers so I won't be able to comment on the Single Player until game launch in March. That said, I played two matches as the Zerg, my race of choice.
The two new Zerg units I played around with were the Viper and Swarm Host. The Viper is a flyer that can move enemy units closer to you. So if an enemy ship or unit is hitting you from a distance you can pick it up and lift it closer to you. It was fun using the Vipers to bring enemy fliers inside my Hydralisk swam and watch them die. Allowing the Zerg more methods to mess with an enemy is an awesome thing. The other new Zerg unit is the Swarm Host which is a siege unit that when burrowed spawn Locusts that spit acid. While interesting, I never found the right formula to use Swarm Host to the point where I loved it but I imagine I just need more time with the unit.
Heart of the Swarm doesn't seem to add any new structures or change any of the other multi-player game mechanics that I noticed.
Looking forward to talking more about the single-player of Heart of the Swarm when the game is launched in March. Speaking of, are you planning on picking up this expansion?
Pre-Order the Game on Amazon and get early Access to the Beta: http://goo.gl/6uCOl
The other day I wondered what hidden bits of rad one would find by looking through the files Steam installs for the games I played. What I found was pretty interesting as some games install some cool files and stuff they don't advertise. Understand that all I did to find this information was click around in in my Steam games folder for this information. I recommend you do the same and post your findings to this post or make your own post about it.
Together lets find all the awesome stuff in our Steam games.
But first the steps to finding Steam game Easter Eggs:
Open Steam
Go to your game Library
Right click on a game and select Properties
Select the LOCAL FILES tab
... Read All
The other day I wondered what hidden bits of rad one would find by looking through the files Steam installs for the games I played. What I found was pretty interesting as some games install some cool files and stuff they don't advertise. Understand that all I did to find this information was click around in in my Steam games folder for this information. I recommend you do the same and post your findings to this post or make your own post about it.
Together lets find all the awesome stuff in our Steam games.
But first the steps to finding Steam game Easter Eggs:
Open Steam
Go to your game Library
Right click on a game and select Properties
Select the LOCAL FILES tab
Click the BROWSE LOCAL FILES button
A file window will open, peruse the filesystem taking note of anything you find interesting. PDF's, Soundtrack File's, Viewable Art, etc.
Share on Cheerful Ghost to make everyone's life more awesome, give yourself a pat on the back for being a good person
The Hidden Rad I Found In My Steam Games:
Age of Empires Online: sound/music/* folders contain MP3 files of all the playable in game Culture's soundtracks. sound/amb/ folder contains all the Ambient sound played alongside the music as mp3 sound files.
Borderlands 2: WillowGame/Splash/PC/Splash.bmp the Borderlands starting 2 splash screen.
CaveStory+: data/base/* contains all the BMP game art as well as soundtrack in OGG.
Counter Strike: hl2/media/valve.avi the opening valve intro video. hl2/resource/* the true type font Valve uses. cstrike/sound/admin_plugin/* .WAV files for certain in game actions. cstrike/resource/* all the guns in counterstrike as a true type font!
DoTA 2: dota/resource/cursor/* the in game cursor files.
Dragon Age: Ultimate Edition Bonus/* folders contain the game Soundtrack and Desktop Wallpapers. data/launcher folder contains the launcher art as well as a WMA file of the music that plays over it. docs/ folder contains a few readme bits EULA and patch notes.
Everquest: The base directory contains mp3 in game soundtrack files. AudioTriggers/default/ contains in game mp3 event sound files. help/ directory contains all the in game help files as web-browser view-able HTML. sounds/ directory looks to contain all the in game sounds as mp3 files. storyline/ directory contains in game story elements as text files. voice/default/ directory contains all the game voices as mp3 sound files.
Gratuitous Space Battles: data/bitmaps/backdrops/ directory contains the in game space battle backgrounds as JPGs. data/bitmaps/races/ directory contains a JPG image of all the in game races. data/bitmaps/ui/loadscreens/ directory contains all the game load screens as JPGs. data/deployments/ directory contains all the in game scenarios as text files, in fact most of the game can be configured by editing text files all over this game folder. data/sounds/ directory contains all the in game sound effects and music as OGG files.
This post will be added to as we find out about more games so dive in to your Steam library and let me know what you find in the comments or create your own post!
A lot of this has to do with what you have bought. The AC3 special edition, for example, has a Bonus/ folder that has the soundtrack, but if you bought the standard edition, that's not there.
jdodson Admin Post Author
wrote on 01/21/2013 at 11:04pm
That makes sense. Ill note the difference fow show. :D
OH! I just remembered this one. Lots of games have secret music and stuff you can find, or some games have unencrypted images or text you can sort through, but how many games have secret *games* for you to find?
Also, the gcf files in there are packs of files browse-able with tools https://developer.valvesoftware.com/wiki/GCF e.g. you can extract all the sounds from Portal 2 and use "Are you still there?" on your phone :)
jdodson Admin Post Author
wrote on 01/22/2013 at 05:13pm
Awesome, thanks for sharing people ill get these into the post above when I continue on through my Steam games!
If you want to join this conversation you need to sign in.
After watching this I am WAY more excited about Mew-Genics than I was as this soundtrack seems totally level 50 max level awesome-rad.
CAT FIGHT, CAT FIGHT! So very catchy.
Yeah, this will be a day one purchase for me and I have no idea what the game is about yet.
After watching this I am WAY more excited about Mew-Genics than I was as this soundtrack seems totally level 50 max level awesome-rad.
CAT FIGHT, CAT FIGHT! So very catchy.
Yeah, this will be a day one purchase for me and I have no idea what the game is about yet.
One of my friends on Twitter @groveronline asked me what I thought of a recent Reddit post by KR4T0S, an industry insider with some knowledge of the next generation console hardware. Its a really interesting read and I recommend you check it out.
"If both the 720 and PS4 are running AMD CPU's then that is a revolution, what that means is every developer working on consoles and PC will have a grip on the architecture of all three platforms. The 720 is a Windows PC, the PS4 is a Linux PC. I was wondering how Valve were going to... Read All
One of my friends on Twitter @groveronline asked me what I thought of a recent Reddit post by KR4T0S, an industry insider with some knowledge of the next generation console hardware. Its a really interesting read and I recommend you check it out.
"If both the 720 and PS4 are running AMD CPU's then that is a revolution, what that means is every developer working on consoles and PC will have a grip on the architecture of all three platforms. The 720 is a Windows PC, the PS4 is a Linux PC. I was wondering how Valve were going to convince developers to put money into developing games for a Linux, they don't need to anymore, Sony just did that for them, porting to Linux just became trivial, you shouldn't be surprised if in a couple of years you end up seeing Max Payne 4 released simultaneously for your Windows or Linux PC, Steambox, 720 and PS4."
and this
"It's sort of like Sony and Microsoft are working together but indirectly, they both understand making porting so cheap and easy it's practically trivial benefits them and it benefits the entire industry. Then Valve come along and say "hey let's get our x86 OpenGL Unix box out there" around the same time as another x86 OpenGL Unix box with a remarkably similar architecture is coming out, I think Valve knew something we didn't."
If Sony is in fact using Linux as the operating system of the PS4 then its entirely possible Valve knew this. They are in a pretty awesome spot as a game developer that can potentially get access to next gen hardware that also runs Steam. Carmack mentioned in a Tweet or article somewhere that iD has access to next gen console hardware right now, I can't imagine Valve is in a different spot. If Sony is indeed doing this, hat tip to Valve as it would be the right time to move to Linux even if some "game journalists" are confused by them doing it. Also, if they has some special time bound NDA with Sony to not build hardware, it would also make sense why they are having partners do it first.
"Last thing I want to say about this is that it seems like Microsoft and Sony are taking different approaches. Microsoft are going with slower DDR RAM but more of it, they seem to be "saving" a lot of RAM for OS functions, in other words it looks like Microsoft have some sort of plans, maybe Kinect 2.0 or something. Sony on the other hand went with less RAM but it is faster GDDR RAM and Sony are also seemingly spending more money on the GPU. In other words the way it looks the PS4 will be engineered to be a pure gaming machine with more power, the 720 will fall in between the PS4 and Wii U in terms of power. It's interesting though because Microsoft are intent on saving a lot of money on memory and GPU from the looks of it and then they allocate a lot of RAM for some sort of software function. I'm thinking maybe it might actually be true that Kinect 2.0 is going to ship with all 720's, I thought it would be too expensive but considering how much they would save by going for slower RAM and a lower powered GPU and the fact that they are allocating a huge 3GB to software functions Kinect 2.0 makes sense."
So it seems Sony might be shipping with a high powered gaming deathstar and Microsoft shipping with a more service/application/Kinect heavy system. If true I am finally glad the consoles are verging away from each other a bit. I hope Sony provides enough functionality in the PS4, I think people are expecting it to run much more in the way of apps than the PS3 does.
"The first version of the next generation consoles should draw less power than the first version versions of the 360 and PS3 which means there probably won't be a power brick and the cases might be a little smaller too. With sufficient RAM resolution becomes "cheap" so you won't be sacrificing much visual detail by going to a higher resolution, in other words 1080P and 60 FPS should be the standard across the entire board. You should have a sleek quiet little box that sits under your TV, has power gating so when you are Netflixing it sips only a tiny amount of power but stays quiet and relatively cool even when it's running full power."
Frankly not hearing a jet engine level sound coming from my console when I am watching Netflix would be awesome. The PS3 isn't terribly loud but it doesn't need to generate enough heat to cook eggs for me to watch a film. I am happy some good power saving measures are coming into focus for the next gen.
Thoughts and what I am Looking For in the Next Gen:
I want to buy a game once and play it anywhere. When I got Portal 2 I was given a glimpse of a world where I bought a game on the PS3 and it followed me to the PC. I think two companies could actually pull this off and its Microsoft and Valve. My money is on Valve doing this first and Microsoft playing catch-up later but I could be wrong. Valve is also better positioned because gamers like Steam. Its possible Microsoft could merge the XBox and PC stores to solve this problem but I am skeptical.
More restrictions on next gen consoles won't make me happier as a customer. I've heard the next gen consoles will use cd-key based methods to ensure games are not resold. Limiting the benefits to a console, like loaning your friend a game, isn't going to make me buy it faster. And yes, I swap games with my console friends.
In the end I am really heartened by KR4T0S post as the direction Microsoft and Sony are headed seem reasonable to me. I am still uncertain what direction I am taking in the next gen console wave, but I am now much more happy about it coming. Thanks @groveronline for tipping me to this awesome article!
If there's a demo, I'll give it a shot. I just don't see it working as well with a controller.
Also, in terms of this coming to PC:
* Redigit ended up being the last developer on PC Terraria, and personal stuff got in the way of his development so he stopped development of new content.
* 505 Games approached him about making a console version, and they came to a deal, so nobody from the PC version is working on the console version.
* Redigit has recently tweeted about possibly getting back to work on the PC version, but depending on the deal he has with 505 Games, he may not legally be allowed to bring all these features to the PC version, as it isn't his content to port.
So it's possible that PC will get this, but equally (or perhaps more) likely that it won't. It's possible that we'll get so much awesome stuff it'll make the console ports look weak and useless. We won't know until we know.
Strange someone would port your game but you down own the content. Figured they would be licensing it and... Actually I have no idea how that works.
Oh well, hopefully learn more. The new stuff looks great and the controls look pretty good, but its hard to say before I try it.
+1 to the demo idea.
Yeah, if there's a demo I might give it a shot, but I expect I'll stick to the PC version I already own. :)
Makes sense, a pragmatic approach :D
I played the PS3 demo before Travis gifted me a copy for the PC. The demo's music got a bit old after a while and didn't appeal to me as much as the PC version's music does. I'm slightly tempted to play the PS3 or mobile versions now that I've played through the PC version, but I'm not quite sure that I will. I think I agree with Travis regarding the controls for the console version and think that it seems to be a game better played with a mouse and keyboard on the PC. I'm interested in seeing what others think about the console and mobile versions of the game.