Well. Sort of. On one hand I can pick up a great game on a sale for cheap. On the other hand I have 81 games and the list keeps growing year over year....
Well. Sort of. On one hand I can pick up a great game on a sale for cheap. On the other hand I have 81 games and the list keeps growing year over year....
Valve engineer Ben Krasnow sat down with German gaming site golem.de to discuss their plans. This news comes as no surprise as people have been speculating the Steambox for years now. With all the Windows 8 criticism coming from Newell, and the push for Linux support and Big Picture mode, this was the natural way of things.
This brings up some questions and revelations for me. First, while this is obviously in... Read All It's official, folks. Or as official it can be before an officially official announcement comes around. The Steambox (not the official name, but they should totally use it) is going to be out in 2013, based on Linux, and Valve has other hardware in mind as well.
Valve engineer Ben Krasnow sat down with German gaming site golem.de to discuss their plans. This news comes as no surprise as people have been speculating the Steambox for years now. With all the Windows 8 criticism coming from Newell, and the push for Linux support and Big Picture mode, this was the natural way of things.
This brings up some questions and revelations for me. First, while this is obviously in part a reaction to Windows 8, is this just the way things are going? At this point, while Desktop Linux has less than 2% market share, the Linux kernel itself is on over 40% of consumer computing devices (mostly due to Android phones, tablets, and hell, refrigerators), and is far and away the most used operating system around when all devices are considered. This is telling in many ways-- "computing devices" is a broad term, but usefully so. Computing is moving far from its roots, and into a more device-based model. A Steam console based on Desktop Linux gives Valve a way to keep the desktop while expanding into the device market. I think Valve's business model is evolving to compensate for that.
Second, this is another big platform to support. There are plenty of amazing games to play on Linux currently, but will developers embrace another platform? Steam is a big name, for sure, and if developers want their games on the next big thing from Valve, they'll have to. The question is, what role will this new console fill that the others don't? Personally, the Steambox combined with Steam Cloud would fill a desire I've had for a while-- being able to play a game on my PC in the back with a keyboard and mouse, then continue it on my couch with a controller. You can already do that with a second PC, but presumably the hardware will be standardized and cheaper, and better suited for couch play.
Third, a subject dear to my heart, as many of you know-- what does this mean for Linux in general? If the games released for Steam's new console are Linux games, that means the long-ignored platform will be getting an influx of awesome games. One major reason cited for people choosing to stick with Windows is gaming. Plus, the new push for gaming could mean better drivers, something we've already started to see. Don't get me wrong-- I'm in no way proclaiming 2013 to be the year of the Linux desktop. People have been saying that for a decade now, and it has never come to pass. I don't think 2013 will be any different. But maybe Linux can move from 1.6% to 2.6%, or even 3.6%. Certainly not the grand migration everyone has been hoping for, but enough for it to be considered a valid, important platform.
This is exciting news, and I can't wait to see specs and launch titles.
References:
http://www.golem.de/news/pc-spielekonsole-steam-box-ohne-windows-1212-96609.html
http://www.gamechup.com/steam-box-confirmed-by-valve-engineer-for-2013-will-be-linux-based-report/
I've been rather curious as to how Valve intended to implement a Steambox. Realistically, it's not too hard to convert a game over from win to linux, but will it be worth it for the game producers? Of course there is always the very outside chance that Valve will be building a custom emulator on the back end of Steam. That would be tricky as all hell, but for the price of a Steambox (which isn't looking too cheap) it could be feasible. No matter which way it falls, as a PC gamer this situation will work out to my benefit.
Oh. Obligatory Half Life 3 comment.
Steambox in 2013. 2+0+1+3=6. 6/2=3. Half-Life 3 confirmed!
Seriously though, one thing they could do for *some* Windows games is to have custom Wine configs. Not all games would work like this, of course. It would be similar to what GOG does with DOSBox, and what gogonlinux does for GOG games as well, but on a bigger scale. I think they're pushing pretty hard for native Linux support though (or at least developer supported Wine support, like with Psychonauts) from comments I've read from Gabe.
I feel like they're holding their cards until an official Dota 2 release and another large release so they can turn around and say, "Look what we can do. Work with us and this will all be yours."
I seriously wouldn't be surprised if it was Half-Life 3. I would squeal like a little schoolgirl, but I wouldn't be surprised. A Blue Box would be awesome. Half-Life 3, Portal 3, Team Fortress 3, and Left 4 Dead 3, but that's surely far off.
What would be highly likely is "Buy this and receive our entire catalog for free."
Its really about if the platform gains traction enough to warrant attention for a developer or publisher. In reality, the PS3 is a low powered PC with Open GL etc and some Sony stuff included. It isn't too nuts to port that kind of game to Linux beyond how hard it would be to port it to the PS3 or XBox or whatever. I mean games now days are written with PC, PS3, Xbox & Mac in mind.
My bet is that the Steam box will gain traction because Steam is THE platform for PC games. Why not the console too? It makes a obligatory PSX or XBox 1080 less relevant if gamers have a PC and a Steam box. In a way, I wonder if Valve will obliterate the competition. I mean, it is a possibility I guess.
Anyways also consider making the game available on PC and Steam box might not mean Desktop Linux to a publisher. Especially if Valve ships a non x86 chip in the Steam box. But whatevs in most cases I bet a Linux port would come too. Or maybe I just hope :D
The next few years should be awesome and right now I am holding off on ANY console choices until I see what Valve does. Even if its just a way to get Portal 3 and music, it might be good enough for me.
What video games are you looking forward to in 2013? No table limit, send up as many as you are excited about.
Full disclosure, I don't know a ton about all the games that will be released in 2013 beyond a few. But those few I am very excited about like:
Starcraft 2: Heart of the Swarm, MewGenics and The Binding of Isaac 16 bit de-make. @Gary_Butterfield posted on the Watch out for Fireballs podcast page a question that I wanted to re sound here because I was interested in what everyone was thinking.
What video games are you looking forward to in 2013? No table limit, send up as many as you are excited about.
Full disclosure, I don't know a ton about all the games that will be released in 2013 beyond a few. But those few I am very excited about like:
Starcraft 2: Heart of the Swarm, MewGenics and The Binding of Isaac 16 bit de-make.
This: http://cheerfulghost.com/panickedthumb/posts/881
But also: Starbound. Imagine Terraria with multiple planets to explore.
Hmm...
Probably...
Sir You Are Being Hunted, Routine, Watch Dogs, The Witness, Among the Sleep, Last of Us, Spy Party (fucking FINALLY), Lifeless Planet, Mech Warrior Online (even though you can play it now, it's still technically only in beta),
I could probably do this all day. Those. We'll stick with that list for now.
I forgot about Sir You Are Being Hunted. That looks like such a blast.
Dark Souls 2, first and foremost, then the Edmund McMillen stuff.
Planetary Annihilation. Other than that, we'll have to wait and see.
Awesome, good list of things coming out for sure. Doom 4 might be a stretch but it would be awesome if iD could pull it off.
Perhaps some Fallout news soon?
http://i.imgur.com/DawSi.jpg
Ohhhh, that's good news. Hopefully they get someone good on Fallout 4.
I'm curious as to what that Fallout news actually means. Realistically I will play whatever Fallout game they put infront of me because I'm a huge Fallout fanboy. However I'd like a new, distinct and fresh location. So either they better have a good reason for him to be in this new location or we're back in DC, which I don't really want.
I have heard rumblings about Fallout Boston... Let me see...
Here is the bit:
http://cheerfulghost.com/jdodson/posts/483
@SignalWarden, I agree, DC was awesome but I am looking forward to some new awesome location.
I've heard today that it may be news about a movie, not a new game. Don't know how I feel about that.
To me, the writers are more important than the location. It's my favorite game world, I love it. I want to drink it up. But it needs better writing than Fallout 3, I think.
A movie? Interesting, not sure I am interested in that...
But, you know, I am watching In the Name of the King the Dungeon Siege Movie and its not terrible, just pretty bad. I mean, they used a good camera but the dialog is really sub par.
Haven't seen Burt Reynolds in a film in quite some time....
Keep in mind, I actually loved Fallout 3. I just like 1, 2 and New Vegas more. I'd watch a movie, hopefully it wouldn't be a Uwe Bowl nightmare.
I am going to save the majority of my Dungeon Siege Movie review for a later post(OH YES, PREPARE YOURSELF) but its not technically a nightmare if you dig camp and OH BOY this movie has camp. Unintentionally I am sure, but wow, its so... Laugh out loud funny at times and then at other times the visuals are stunning.
Oh and and I have planned to Dive into New Vegas this year, totally in my Steam queue and on my list.
I am torn between 3 and New Vegas. I think whichever one I'm playing is my favorite of the two. The factions and plot are better in New Vegas (far better) but the world of Fallout 3 is so incredible. If Obsidian had set up all the quests and plot and such, and then Bethesda built the world around it, it would be perfect.
I wish the world of Fallout 3 wasn't 60% subway tunnel. The other thing New Vegas has going for it is companions/characters. The companions in FO3 were trash. In New Vegas, each was an interesting character.
I did like exploring DC, however.
Fawkes in F3 was awesome. I loved his story and how overpowered he is. His story was one of the most compelling game elements to me in the last few years. It was awesome.
I really liked Dogmeat my only minor quip is that he was a dog and barked and growled all the time, that said loved having him in my party.
There has still been talk about the Fallout MMO but I don't think this is related. I would be really surprised if this info were related to a movie, simply because Erik Dellums wouldn't make sense to actually play Three Dog on film. There is also speculation that this game will take the Final Fantasy route and be Fallout 3 II and not Fallout 4, which would explain why it is back in DC, instead of a new location.
I could totally handle Fallout 3 II.
Fawkes was the only companion with any development in that game. Fawkes is neat but I actually don't like how overpowered he is. Compare, however, the bandit you meet in the first town with anyone from New Vegas. Actually, you haven't played New Vegas! Imagine 8 companions with as much depth and nuance as Fawkes, with the added benefit of quests attached to each of them that upgrade them.
The only issue with the companions in New Vegas was that so many of their quests were buggy. I loved it but never being able to upgrade Raul in multiple games was really disappointing. I think if Obsidian had another 4 or 5 months to iron out some issues it would have been so much better.
But yeah, each of the companions is awesome in his/her/it's own way, and the quest lines are complex and interesting. I also like that, unless you're playing on Hardcore, the companions are marked as essential so they just get knocked out rather than dying. And the companion wheel adds so much more control. I was annoyed with the functionality of the companions in Fallout 3 so I never used them. I never go without companions in New Vegas (except in Casinos since they can permanently delete companions' default weapons).
I rolled with Fawkes some, but opted out because of how OP he was. Dogmeat and I went through the whole game together but it was janky at times.
One thing that got me about Dogmeat, Rex, and every dog in Skyrim (yes, it's been a problem for that long) is that they ALWAYS stand in doorways. I once had to reload a save in Skyrim because of a stupid dog.
Yeah they do that. I think I did it mostly because I liked the company. The Capitol wasteland was pretty large and going into tunnels by myself wasn't awesome.
Ooooh shiny. I like what I'm hearing there.
Those are interesting world building bits but dialog/writing is still super important. I can imagine that being great but I can also imagine it being clumsy. I think about something like the PS2 spinoff Fallout game which was fine from a lore perspective but the writing was atrocious and it got disavowed quick.
SimCity is the first big game of 2013 for me. The multiplayer looks like it will be a blast and I have some friends that I think will get a lot of fun out of working on a region together.
SimCity does look really great. I still haven't made the leap to Origins yet but for this game I may very well.
Hadn't heard about the multi-player, that sounds really fun, co-op building would be fun.
I would place Tetris as one of the best games of all time. After playing it on the Gameboy I was hooked. This love for the game brought me to watch "Ecstasy of Order" a recent documentary that... Read All "Tetris. We’ve all played it, rotating the pieces (“tetrominoes”) and dropping them in the perfect place, or despairing as we discover a piece won’t fit. You may have even joked about “mastering” the game during a stint of unemployment, or as a child, before you could afford any other Game Boy cartridges. But what about the people who’ve truly mastered Tetris? Where are the Kasparovs and Fischers, the great champions who’ve dedicated their minds to solving its deepest puzzles?"
I would place Tetris as one of the best games of all time. After playing it on the Gameboy I was hooked. This love for the game brought me to watch "Ecstasy of Order" a recent documentary that covers the history of Tetris and its best tournament players. While the start of the film wasn't to my liking the documentary really gains its steam over time and by the end I was fully immersed in the story.
The documentary shares some space with "The King of Kong" in that it features the current high score keeping organization/arcade Twin Galaxies. "Ecstasy of Order" showcases one of the early Tetris masters, Thor and covers the famed Nintendo World Championships.
I was really impressed with how much effort it takes to be the best at something. The people they show as attending the Twin Galaxies tournaments really are masters at Tetris and even the last place entrants are Wizards of the craft.
If you love Video Game movies and documentaries, I really recommend you watch "Ecstasy of Order." It provides just the right mix of Tetris history and makes some as it brings the best Tetris players from around the world together for an awesome competition.
http://ecstasyoforder.com/
http://www.twingalaxies.com/
This game is totally strange. That said, if one was on some hardcore drugs on the way into a club I could see it playing out like this. Interesting mechanics and game.
I don't think you would see this from EA so its good Indie Games exist :D
Yeah. I like to do quick plays for games that aren't really deep enough to warrant a review. I just needed to do something with this game because it was so damn weird. Effective, but weird. Honestly, I kind of loved it.
That makes sense. The game is totally unique.
I sort of feel that way about stepping back to play FF2(US) this year. I kind of just have to do it again.
That was kinda rad.
I wonder what kind of drugs the player was on? Acid or some such?
Looking forward to season 2. The season finale of Game Shop is now upon us. This action packed episode is loaded up with Cyber Ninjas, Time Travel and lazer shootin' Digital Heads.
Looking forward to season 2.
Quite enjoyable. It would be a bit pretentious to complain about paradoxes in this wouldn't it ;)
No. That's totally geek-ceptible.
I liked how she was "I can't tell you about the future" and then immediately did. That's prob how that would work with most people and I generally don't like that mechanic in other shows/films.
How have I never seen this? It's on my IGN channel on Plex too. Dammit. Time to watch the whole first season.
:D It definitely opens up over the season to something really fun.
Yeah, Signal, be prepared for some slow moving at first, but the third episode (I think) it starts getting really good.
Awesome video @SignalWarden, thanks for posting! Hawker looks totally badass, I just put it on my radar. Like many I haven't played a Mech shooter since Mechwarrior on PC and SNES.
I was pretty impressed that you mentioned the people online were nice. That would definitely put Hawken in a place above other muiltiplayer games if that was how the game community was compared to other games like DoTA 2 :)
Also interesting they went with live action cut scenes, they looked well filmed but I don't see that a lot these days.
Looking forward to your next video!
Thanks! The live action is actually from an upcoming web series. They don't have much story in game. They are relying on a web series (which I think is being produced by Warner) and some graphic novels (I think the same team that did the GoW graphics) to tell the back story. I'm looking forward to it, but it is kind of a poor way to get story attached to a game.
And yeah, there is no community as vile as the Dota/HoN/LoL community. And I am a longtime DotA/LoL/Dota 2 player, so it's experience talking.
Thanks for explaining that, the way you cut it into the video it was pretty seamless :D
I agree with you, I would weave the narrative in the game as well.
Over the course of the Interview he let drop a few bits of fresh information. He is working with Sony to hopefully release the Corporeal score on iTunes and Bandcamp in the next few months. I asked him about his next project and he is currently working on a new solo album of material that will should be released by late spring or early summer!
jdodson: I was first exposed to your music playing Sword & Sworcery and that experience really stuck with me. I want to thank you for taking time to answer my questions.
jdodson: The track “Army of Assholes” from the Indie Game: The Movie score is interesting to me in that it seems thematically different. To me this track is a jab at simple ignorance and people that can be quite sublime in smugness. I just imagine an army of simple minded smiling folk as they walk down a long hallway. With all that, whatever all that was... I wonder how you approached creating this song and its inspiration?
Jim: There was really a master plan when scoring the film as I had very little time to do it (3-ish weeks I think?). The music for Army Of Assholes was written for the section of film it shows up in and was fleshed-out and named after words. I was trying to evoke a synthy / tech / electro circus vibe that also might shadow a "questionable sanity" of a developer at any given time during the creation of a game. It wasn't until after I finished the song that it became clear to quote Phil Fish from the film when he uses the term to describe trolls on the web.
jdodson: What was it like working with Sony on Corporeal? Did Sony change much in the way of how you and the Superbrothers collaborate?
Jim: Sony wasn't really directly involved with what Craig and I did for our level in Sound Shapes. It was a little bit more disjointed because Craig Adams (aka superbrothers) worked on the art assets with some guidance and direction from the guys at Queasy and I worked on my sounds separately with help from Shaw-han Liem at Queasy. I got to see Craigs art at early stages and I did my best to try and create a pallet of sounds that worked but there was a lot of experimenting and hoping for the best as well.
jdodson: “The Red Bull” is a song from the Indie Game: The Movie score. The song has a primarily electronic drive and ends with an out of tune guitar strumming. I wonder what theme you were trying to hit here?
Jim: The songs sort of rises and distorts from the digital version over to a broken acoustic version of the song to try and expose the human element of game developing. Simply speaking it's sort of a digital vs analog, mind vs body and the challenge to pull emotion / soul out of a few lines of code and some pixels or whatever. It's one of my favourite songs on the album
jdodson: What are you working on right now?
Jim: I'm working on a solo album that's not related to video game stuff at all. Before I did music for S&S I was more known for playing in bands and writing songs etc. It's almost 10 years since I put out a "regular album" and it should be out by late spring / early summer.
jdodson: Some of the music on Swords & Sworcery is so incredibly atmospheric. What came first? The art or the music? Were adjustments made on either side to fit the other?
Jim: Well the music came first I guess. Craig heard some of my Playstation compositions years before the game was even conceived. When Capy approached Craig to make a game we used a few of those tunes to get us started and then it was more 'back and forth' after that.
jdodson: Any plans to release the Corporeal soundtrack?
Jim: Yes, I'm just trying to get all the paper work sorted out with Sony. Hopefully there will be an ep of the music from the game for sale on Bandcamp and iTunes in the next few months.
jdodson: What are some of the things you have yet to accomplish as a musician and composer?
Jim: That's a tough question. I've done music for many mediums (recorded and live) but at the same time I feel like I'm just getting started. I just want to keep myself guessing and take on interesting and challenging projects. It's hard to even know what that means but I've been lucky to work on the projects I have and I guess I just hope to keep getting more of the same work in the future.
jdodson: The Sword & Sworcery score saw a limited Vinyl and Cassette release. My 90’s teen self is wondering if there are any plans for a Compact Disc release and my Dad is asking about 8-track? Seriously though, I still buy CD’s, rip them and put them on my shelf. Something about an actual album still seems totally awesome to me.
Jim: I probably should have made a CD version but it just felt right to keep it in these extreme ends of the format scale. Digital download or extreme analog! * - track would have been sort going overboard but its' tempting. I still like CDs as well but cassette and vinyl is so much more nostalgic for me.
jdodson: I love the Song “The Maelstrom.” It starts with what sounds like a looped guitar, drums and a piano. What did you do to the guitar to get that awesomely melodic grating sound?
Jim: I used a Boss looping station plugged into an amp and just experimented with different strumming patterns until I found something I liked. I then added piano to break up the drone and give it structure.
jdodson: I know you have worked with the MTV Music Generator. Any thought to using Mario Paint in a future creation? The Cat and Dog sounds alone are worth the price of admission.
Jim: I never really got into Mario Paint but I love the limitations it imposes. I feel I do my best work when confronted by a limited options.
jdodson: The primary medium that people use to consume music now is digital and allows totally awesome stuff in that I have access to all 44.3 days of my music at once. That said, one negative change is that I don’t listen to a single album as much as I now have so many. I wonder, as how people listen to music changes does that alter how one creates music?
Jim: Maybe. I don't really think about how the whole album until I get all the individual songs done. It isn't until then that I sit back figure out how to best sequence it in a way keeps people listening for the whole thing. I can't expect to have people listen to the whole thing in one sitting because like you said there's just so much music out there and it's fun making your own playlists or putting it on shuffle. In a way I almost like the idea of someone unexpectedly hearing a song of mine in shuffle mode more than anything else. It definitely doesn't change the way I make music but it may change the way I sequence an album knowing people have shorter attentions spans. There will always be musicians who care about the album as a whole and there will always be people care to listen to a whole album and the rest will just work itself out.
jdodson: You release your music on Bandcamp with the pay as much as you like model. I wonder how well this is working for you and if you have any plans to modify how your music is released in the future?
Jim: It's tough to know how to price your own stuff and certain pricing models work better than others depending on the project and how it's marketed etc. I don't really have any answers on how to best approach this kind of thing but it seems like the more you give away the better chance you have of people giving back. The Humble Indie Bundle is a perfect example of this. The trick is to have an audience to begin with. If you have that luxury then you just have to experiment with how to price stuff and make people happy.
jdodson: I picked up The Scythian Steppes: Songs Localized for Japan and really enjoy the remixes of your music.
Jim: I think this is the first time having people remix my stuff. I let the people at 8-4 in Japan do their thing in rounding up remix artists and then pretty much let them do whatever they felt like.
jdodson: Chiptunes and retro video game scores seem to have garnered more attention lately. Your style seems to borrow from these elements already but I am wondering if you have any thoughts to incorporating more elements from 8 and 16 bit music?
Jim: Well this is the thing. I don't really consider myself a "chiptune musician". The term gets thrown around a lot and what I do is a mish-mash of a bunch of sounds and technologies. For example, I'll use a real acoustic guitar and strum it and then sample it and and mix other synth sounds in there and maybe even some 8-bit emulators but I'm never just using hardware from the 80s or even just emulators to create an entire piece of music. I just call it "computer music".
jdodson: Are there any video game scores that stand out to you above the rest?
Jim: Ah, jeez. There are so many good ones that it's hard say. I feel like if I name one then I fall down a rabbit hole of ramblings about video game soundtracks.
jdodson: Have you considered creating music with a 5.1 or 7.1 mix?
Jim: I haven't really considered it but I'd love to try and mix something in 5.1.
jdodson: What games have you been playing lately?
Jim: Well, I just got a Wii U so I've been playing a lot of Zombie U which I quite like and Nintendo Land. Overall I like the Wii U but it's just such a mix of good and bad decisions on Nintendo's part that's it's hard to give a definitive answer about the console as a whole. I'm looking forward to seeing what games come out for it because right now there isn't a ton of them to choose from. Otherwise I play a lot of Chip Chain and Drop 7 on iOS. I really like number puzzle games.
jdodson: You have a wider audience because of your involvement in video games. Did you always want to approach scoring video games or was happenstance?
Jim: I never really considered it an option to be honest but I love video games and the potential they have to produce truly inspiring and engaging works of art. It was just happenstance that Craig asked me to do the music for S&S and I'm forever thankful to him and everyone at Capy for having me along. It's been an unbelievable couple of years.
jdodson: The score to Sword & Sworcery uses a wide array of musical instruments. The track “The Cloud” features woodwinds. How do you accomplish recording these different instruments and what different players do you collaborate with?
Jim: I come from a rich local music scene here in Toronto. Most of the people I know and play with are amazing musicians so it's just a matter of trying to direct them while letting them contribute in ways I couldn't have on my own. For The Cloud I didn't really have a song structure in mind. I just had people come in a play very loosely in a certain key and then I edited all the rises and falls afterwards. There was a lot of uncertainty and experimentation in that song and I'm happy with the results.
jdodson: Thanks for talking with me Jim, its been awesome!
Jim: Happy new year
http://www.jimguthrie.org/
That was a super cool interview. As a music lover, I totally enjoyed reading about how he experimented and created! Now I have to check out the games that he's scored!
Sword & Sworcery is available on Android now and its fantastic.
Here is "The Cloud" from S&S:
http://www.youtube.com/watch?v=a03Urc-8XOA
I thought about looking up some of the songs, but I decided to wait and experience the songs for the first time in the experience of the game :)
But thanks!
That's a better plan :D
Started playing Sword & Sworcery last night. Very interesting. Took me a few mins to get used to it visually, but the sound is excellent!
It really is, on both counts. A call back to the point and click adventures of old with a really unique visual style.
Wow Gary that was fantastic, that really helps me understand the depth of the game and some basic strategy that I didn't quite get by "armchairing" Isaac.
Watching this game is hella awesome but I realize how far I have to go to actually beat it in a run as it gets REALLY hard later on. Awesome though, looks fun.
I just wanted to say again, more of these please :D
Thanks, Jon! I think I might be addicted. I recorded another one tonight. Upload happening right now!
Awesome, the public demands more Issac. And by public I mean me.... But I mean you pumped over 300 hrs into this game and it shows.
Personally I am interested in a bad Isaac run and if you can complete it.
I'm going to put one up each friday, I think, til I get sick of it. Stay tuned!
I think that's a good idea. Haven't seen the newes yet but it looked like it was another good run.
Here's to a bad one for the cameras!
Just made two Isaac runs. Nowhere as beefy as you were by floor 3. That and floor 3 stopped me each time. Used your strats to find the secret rooms and bombs blowing two spaces. Helps quite a bit, way more powerful that I was starting Isaac totally fresh.
That said, I unlocked Magdeline and she seems not as good as Isaac. Recommend?
If you find yourself taking a lot of damage, Maggie can be really helpful until you unlock Cain. Try Maggie a few times. More health, as much damage, yum heart. The only disadvantage is she's slower but speed upgrades are plentiful.
I have noticed speed upgrades are pretty plentiful. I dig Issac because he is Isaac but I find I really do appreciate the speed boost to start. Ill incorporate her more into my play though.
Cain is sort of by the books next steps. Cain is a straight upgrade in every way other than starting with only 2 health, which you can make up quickly. The other Maggie strategy is to liberally make deals with the devil. 4 hearts can make a huge difference there. An early brimstone can make or break your run.
Awesome, thanks Gary.
http://penny-arcade.com/report/editorial-article/the-walking-dead-trailer-we-ran-earlier-is-a-fake-our-apologies-and-an-expl
So here's another game for The Walking Dead. There's the Telltale adventure game, the Facebook game, and now this first-person survival game published by Activision. None of these are related at all except by the source material. I worry this will be confusing for some consumers.
I'll be... Read All UPDATE: This is not a real trailer. It's really the game, it's just a very early version that was never meant to be shown to the public. This was posted all over gaming news sites and even the social media manager at Activision posted it, so I don't feel so bad.
http://penny-arcade.com/report/editorial-article/the-walking-dead-trailer-we-ran-earlier-is-a-fake-our-apologies-and-an-expl
So here's another game for The Walking Dead. There's the Telltale adventure game, the Facebook game, and now this first-person survival game published by Activision. None of these are related at all except by the source material. I worry this will be confusing for some consumers.
I'll be fair and say that, no, I haven't played this game. And this may be super-early production for all I know. But this trailer for the new Walking Dead game just looks bad. You play as fan-favorite and heart throb Daryl Dixon, a character from the show. It doesn't appear to do him justice.
I'll wait for the final cut to come out before making any real judgments, but I'm not sold.
Yeah, no. The Telltale game is so good because it captures the spirit of the world/comic perfectly. The show, while decent, doesn't. An imitation of an imitation probably has limited potential.
Seems like the video has been pulled. The Walking Dead is hella popular now so it makes sense to me that make things would pop up with that property.
I have heard that the game is stronger than the show, but that the show is good. Haven't started the show myself as I am waiting for it to be over to plow through them all in a few weeks on Netflix. Netflix has forever changed how I approach TV shows.
In my opinion it goes Comic->Game------>Show. The show is good but it doesn't have the character power the other media does. It took 1.5 seasons for the show to get good, I think. That said, I haven't watched much of the 3rd season.
Gary, interesting, as I thought the show was great through season 1, and then not so great in season 2, but is pulling itself back around in season 3. And oooooh season 3. So good.
The first half of Season 2 is abysmal, i think. Season 1 is pretty OK but I've got source material to compare it to, which isn't fair, but I can't help it. I think the turning point in Season 2 is the scene in the bar in town. Then it gets good. I'm looking forward to season 3 but I'm waiting for more of it to come out first.
It's the cereal aisle conundrum. I can never decide what cereal to buy. You walk into this massive aisle of delicious, grainy goodness, and there are so many choices, what do you pick?
I was faced with this recently with Steam. I finally broke down and started organizing things into categories: Currently playing, coming up next, waiting for DLC, stuff I'll never stop playing, Completed, Meh, etc. This is far less daunting. I put everything I have a currently open game in under "currently playing," and it almost immediately became far less daunting. Thinking about what I wanted to play soon and getting a small category makes me look forward to the next few months.
Coming home from work, wanting to unwind, and being greeted by a massive alphabetical list presents a decision you have to make, which takes away from the fun a bit.
I do think this was better when we were kids. One, NES games were generally short. I've cut SMB1 down to an under 7 minutes speedrun (certainly not worthy of the near sub-5 minute mark speedruns), and even the substantial SMB3 can be completed in a day without warping. Games these days are massive undertakings, which means you don't really play many of them more than once. Plus, there weren't Steam sales back in the day, and we weren't working for our money, so we had to depend on allowances or gifts for our games.
I'm beginning to ramble a bit, but I'll use an argument my history teacher used in high school to explain the efficiency of laws-- they're like tomatoes. When everyone around grows their own tomatoes, and the weather is perfect, nobody will pay more than a few cents for a tomato. When the weather is bad, crops aren't great, and fewer people grow them, their value increases. The same can be said for laws-- a few really good laws will be respected far more than a complex maelstrom of legal red tape and vague speech. The same can also be said for games-- if you have a few good games, you'll appreciate them far more than if you have your pick of whatever is available.
Also, I want that entire wall of games pictured. *drool*
Tell me about it. I only recently started paying attention to Steam sales and I know I went overboard last summer. One of these days, I'll quit acquiring games faster than I can play through them... Or not.
*raises hand*
Guilty as well.
Thanks to the Humble Bundles and the Steam seasonal sales, I have a glut of games, many of which I will probably never play. On the PS3, Sony throws older titles, and occasionally some newer ones, at PS+ subscribers, so that collection has grown.
GameStop has been my friend and nemesis for years. I have this mantra: "No matter how amazing the game at launch, one day it will be $30." While true, when 40 of those titles go to $30 in the same week, this would leave me staring at the used games wall blankly for 30-45 minutes unable to decide what I would take home.
@panickedthumb Thank you for the tip on organizing my library in Steam. That'll help a lot.
Your point about gameplay time is a great one. It's one that I've been ranting about to my wife lately. Sometime in the last 15 years, hours of gameplay became a marketing term; a number to be used to let us know THIS game was better. Some recent examples I can give: Mass Effect 3, Assassins Creed: Brotherhood, Batman: Arkham City and Darksiders II. All three of those titles require logging several hours of gameplay WITHOUT engaging side quests. Need for Speed: Most Wanted has a challenge, for all 41 (46 with DLC) vehicles, awarded after 10 hours of driving.
So, it's tough to find time to play them all. For the most part, I play one big title at a time until I've completed it.
@beanismyname I agree, it is hard to find time to play them all. I usually set aside a few hours per week, but this week wasn't kind to that. :D
After finding too many barely played games on my computer some time ago I seriously cut back on game spending. And I'm finding my time very precious now a days, this limits the amount I'm willing to allocate to computer games.
@MoonWyrd I'm there right now. I have more than enough games to keep me busy for the next few years solid. Time to put the spending on hold.
Spending on hold?? Dude, how will publishers get that 5th yacht?
By selling off a development studio that made a game we all enjoyed 6 months ago...or that was released a week ago. That's worked for EA.
EA.... yeah don't get me started on them.