I am really interested in checking this...
"Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions... This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories."
I am really interested in checking this...
I am really interested in checking this...
Kerbal Space Program (known colloquially as KSP) is one of those diamonds in the rough. I started playing back when it was a fledgling little alpha where you could barely get into orbit, let alone get off of the pad in one piece.
The premise of KSP is this: You have a bunch of bits to build a rocket. From there, you can perform orbital maneuvers, visit the mun (KSP's version of the moon) or send a probe into deep space. Normally, this kind of game wouldn't pique my interest this hard... but the feeling you get when you get into a successful orbit just can't be beat. Seeing your rocket stage and surge through the atmosphere conjures feelings that the first aerospace...
The premise of KSP is this: You have a bunch of bits to build a rocket. From there, you can perform orbital maneuvers, visit the mun (KSP's version of the moon) or send a probe into deep space. Normally, this kind of game wouldn't pique my interest this hard... but the feeling you get when you get into a successful orbit just can't be beat. Seeing your rocket stage and surge through the atmosphere conjures feelings that the first aerospace...
I wanted to hate it. I wanted to mock it from behind my usual standbys of EVE-Online, TF2, and DayZ. For a while, I probably did hate it... Then I saw it was on sale and wound up buying it and re-activated my account.
"What the shit is this? What'd they do to my Druid?!?"
Class changes aside, I've grown to...actually...like Mists of Pandaland. One feature I thought I'd abhor was pet battles... Boy was I wrong. Remember waiting half an hour for Heroic queues while you ground away on a couple of dailies? Yeah, not anymore. You'll assemble your pet-battle team and go lay waste to whatever furry creature you can find in the forest. Oh, that one has a blue border? YOU'RE...
"What the shit is this? What'd they do to my Druid?!?"
Class changes aside, I've grown to...actually...like Mists of Pandaland. One feature I thought I'd abhor was pet battles... Boy was I wrong. Remember waiting half an hour for Heroic queues while you ground away on a couple of dailies? Yeah, not anymore. You'll assemble your pet-battle team and go lay waste to whatever furry creature you can find in the forest. Oh, that one has a blue border? YOU'RE...
I really wanted to like DayZ, and for a while I think I legitimately did. I still remember getting chills the first time I heard a zombie aggro me, running through some shitty town on the coast of Chernarus in the dark. DayZ is not without its fair share of problems however.
DayZ, for those of you who don't know, is a Zombie Survival mod for Arma 2: Operation Arrowhead. You start out with next to nothing and have to scavenge food, weapons and other various supplies to ensure your survival. The multiplayer component can be co-op, but is largely PVP based. "Who's shooting in Cherno?" being a common question of neophytes. Congratulations, you just gave up your position and...
DayZ, for those of you who don't know, is a Zombie Survival mod for Arma 2: Operation Arrowhead. You start out with next to nothing and have to scavenge food, weapons and other various supplies to ensure your survival. The multiplayer component can be co-op, but is largely PVP based. "Who's shooting in Cherno?" being a common question of neophytes. Congratulations, you just gave up your position and...
A few nights ago @WhiteboySlim and I decided to get together around 8PM PST and play some games together. We didn't have a game in mind but we wanted to play.
After meeting up I had the idea to play DoTA 2. Recently I went into the game and noticed you can create a lobby match and play with bots. In fact, you can play just yourself with all bots if you want to.
After pinging a few folks on the site, @panickedthumb, @WhiteboySlim & @Jacob_Richardson joined us for the match.
After getting everyone in the lobby and spending a few minutes figuring out how to start the game we started. I had no idea what any of the characters did, so I picked one at random. Our first match...
After meeting up I had the idea to play DoTA 2. Recently I went into the game and noticed you can create a lobby match and play with bots. In fact, you can play just yourself with all bots if you want to.
After pinging a few folks on the site, @panickedthumb, @WhiteboySlim & @Jacob_Richardson joined us for the match.
After getting everyone in the lobby and spending a few minutes figuring out how to start the game we started. I had no idea what any of the characters did, so I picked one at random. Our first match...
Totally excited for this new Rage expansion and the official press drop illustrates why:
"Battle an all-new maniacal bandit clan, wreak havoc with new brutally efficient weapons and explore undiscovered areas in RAGEâs new official add-on pack, RAGE: The Scorchers. Fight alongside new allies to thwart the Scorcher clanâs deadly plot to destroy the Wasteland.
The add-on pack also includes âUltra-Nightmareâ, a new high difficulty mode, as well as an âExtended Playâ option that allows you to play past the original ending of the game - giving you the opportunity to finish collecting items and achievements."
I appreciate the Extended Play option as it allows you to circle back...
"Battle an all-new maniacal bandit clan, wreak havoc with new brutally efficient weapons and explore undiscovered areas in RAGEâs new official add-on pack, RAGE: The Scorchers. Fight alongside new allies to thwart the Scorcher clanâs deadly plot to destroy the Wasteland.
The add-on pack also includes âUltra-Nightmareâ, a new high difficulty mode, as well as an âExtended Playâ option that allows you to play past the original ending of the game - giving you the opportunity to finish collecting items and achievements."
I appreciate the Extended Play option as it allows you to circle back...
So sometimes when I'm playing a game I've played and beaten multiple times, I start to come up with "rules" for myself to make the game more interesting. For example, sometimes when I play Final Fantasy tactics, I'll start to ban myself from using certain abilities because they're too powerful, or restrict the gear I'm allowed to use, such as no Knight swords. I've also tried going through Ocarina of Time for as long as possible without a shield just to see how far I could get.
I was wondering if anyone else does that, and if so, what are some of the rules or limitations you put on yourself?
I was wondering if anyone else does that, and if so, what are some of the rules or limitations you put on yourself?
The latest Starcrafts Episode is a promo for the North American Starcraft League. As I was watching the video on the YouTube page I noticed this comment:
"Why did the Infestor fall down the stairs?
because its imbalanced"
ZING! :D Good one Fenix855!
"Why did the Infestor fall down the stairs?
because its imbalanced"
ZING! :D Good one Fenix855!
If you're unfamiliar, it's an arpg where you're collecting the Armor of God, and your main method of self-defence is throwing fruit (of the spirit, which is also literal fruit).
It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.
It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.
I'll preface this with the fact that Oblivion is one of the best examples of a game where modding capability really shines; there are countless user-made additions and at least one full-modification pack, Nehrim, that I know of off the top of my head. If you play Oblivion may people will tell you to just go straight into mods and ignore the base game and that's where I have to disagree.
The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the...
The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the...
I watched this documentary not too long ago. It was really interesting. Notch seemed really humble and he certainly didn't seem to expect the fame of Minecraft. I thought it was sad that he released control over the game to the other guy that worked on it, but I was glad that the game is still alive and doing well. I have not yet checked out anything about the new game Notch has been working on since.