I really wanted to like DayZ, and for a while I think I legitimately did. I still remember getting chills the first time I heard a zombie aggro me, running through some shitty town on the coast of Chernarus in the dark. DayZ is not without its fair share of problems however.

DayZ, for those of you who don't know, is a Zombie Survival mod for Arma 2: Operation Arrowhead. You start out with next to nothing and have to scavenge food, weapons and other various supplies to ensure your survival. The multiplayer component can be co-op, but is largely PVP based. "Who's shooting in Cherno?" being a common question of neophytes. Congratulations, you just gave up your position and... Read All


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A few nights ago @WhiteboySlim and I decided to get together around 8PM PST and play some games together. We didn't have a game in mind but we wanted to play.

After meeting up I had the idea to play DoTA 2. Recently I went into the game and noticed you can create a lobby match and play with bots. In fact, you can play just yourself with all bots if you want to.

After pinging a few folks on the site, @panickedthumb, @WhiteboySlim & @Jacob_Richardson joined us for the match.

After getting everyone in the lobby and spending a few minutes figuring out how to start the game we started. I had no idea what any of the characters did, so I picked one at random. Our first match... Read All


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Totally excited for this new Rage expansion and the official press drop illustrates why:

"Battle an all-new maniacal bandit clan, wreak havoc with new brutally efficient weapons and explore undiscovered areas in RAGE’s new official add-on pack, RAGE: The Scorchers. Fight alongside new allies to thwart the Scorcher clan’s deadly plot to destroy the Wasteland.

The add-on pack also includes ‘Ultra-Nightmare’, a new high difficulty mode, as well as an ‘Extended Play’ option that allows you to play past the original ending of the game - giving you the opportunity to finish collecting items and achievements.
"

I appreciate the Extended Play option as it allows you to circle back... Read All


So sometimes when I'm playing a game I've played and beaten multiple times, I start to come up with "rules" for myself to make the game more interesting. For example, sometimes when I play Final Fantasy tactics, I'll start to ban myself from using certain abilities because they're too powerful, or restrict the gear I'm allowed to use, such as no Knight swords. I've also tried going through Ocarina of Time for as long as possible without a shield just to see how far I could get.

I was wondering if anyone else does that, and if so, what are some of the rules or limitations you put on yourself?


The latest Starcrafts Episode is a promo for the North American Starcraft League. As I was watching the video on the YouTube page I noticed this comment:

"Why did the Infestor fall down the stairs?

because its imbalanced
"

ZING! :D Good one Fenix855!


If you're unfamiliar, it's an arpg where you're collecting the Armor of God, and your main method of self-defence is throwing fruit (of the spirit, which is also literal fruit).

It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.


I'll preface this with the fact that Oblivion is one of the best examples of a game where modding capability really shines; there are countless user-made additions and at least one full-modification pack, Nehrim, that I know of off the top of my head. If you play Oblivion may people will tell you to just go straight into mods and ignore the base game and that's where I have to disagree.

The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the... Read All


One of the grand daddies of MMO's, Everquest went free to play. It was the first video game I heard tethered to the idea of video game addiction. It was also the first game that, according to rumor caused the end to many relationships as one partner spent so much time playing Everquest the relationship flew apart at the seams. Whereas I had no known proof of this, the stories seemed real enough. It was also coupled with a new concept to me that people could spend "too much" time playing video games. I sort of dismiss that sort of notion now as digital life is all encompassing and one can spend the same if not more time simply reading news articles, looking at Facebook... Read All


Was able to talk to the 0 A.D. project, something I have wanted to do for some time. 0 A.D. touts itself as "A free, open-source game of ancient warfare" and has been in development since 2001. Its totally free and available for download at the site right now:

http://play0ad.com/

jdodson: I have been tracking the progress of 0 A.D. for years! I think Age of Empires II, beyond some balancing is practically a perfect game. It sucks because it is really broken on modern Windows now. Getting an entirely free software version of this kind of game that can be modified by anyone and updated for modern systems interests me. I view Free Software as preserving culture. Its easy to... Read All


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I just wanted to take a minute to promote the Take This Project (www.takethisproject.tumblr.com) which is an organization of writers, programmers, and gamers in the gaming industry who are suffering from depression or other mental illnesses to raise awareness. Having dealt with anxiety and depression myself (heck, I based my blog on it), I recommend anyone who is interested to check out the material for the website and follow the group on Facebook and Twitter (@takethisproject). I am very supportive of people who provide an understanding and encouraging community to show those who may not be afraid to seek help that they are not alone. I try not to bore others or bring... Read All