I have wanted to play Dragon Age: Origins since it was released in 2009 but I haven't picked it up till recently. I only recently got a good gaming PC so when the game dropped in 2009 I would have picked it up on PS3. I heard the console versions of Dragon Age: Origins were not awesome and the PC port was much better so I waited to pick it up. During the last Steam sale I noticed it was $8.99 so I picked it up and all the DLC it was launched with.
Dragon Age: Origins is a more unique RPG in that each Class and Race has a unique starting Origin. I created an Elf Mage and my starting Origin story brought me to the Mages circle.
Visually the game reminds me of Neverwinter... Read All
I have wanted to play Dragon Age: Origins since it was released in 2009 but I haven't picked it up till recently. I only recently got a good gaming PC so when the game dropped in 2009 I would have picked it up on PS3. I heard the console versions of Dragon Age: Origins were not awesome and the PC port was much better so I waited to pick it up. During the last Steam sale I noticed it was $8.99 so I picked it up and all the DLC it was launched with.
Dragon Age: Origins is a more unique RPG in that each Class and Race has a unique starting Origin. I created an Elf Mage and my starting Origin story brought me to the Mages circle.
Visually the game reminds me of Neverwinter Nights and has a similar feel and tone to it. Having full voice acting for all the characters and dialog trees is nice as Neverwinter only had voice acting for part of the game. The graphics are very good and the UI is pretty easy to navigate as well. One thing I noticed right away about DAO is that there is much more dialog present than is typical in games I play. The game also presents you with many choices as well. Its not entirely clear what all the choices allow you or change in the game, but its nice to be able to control if your character is an asshole or not.
A few times I was presented with choices(I won't get into spoiler territory) I wasn't comfortable with any of the options. I picked the option that seemed best and didn't love the direction I had to go. It was odd as typically in games they present you with the OBVIOUS evil choice and OBVIOUS good choice but in DAO sometimes you just have choices. The choice I ended up making was seemed like a good one, but, again I wasn't entirely comfortable with it.
The game offers some interesting play style in that you can pause the game to scan the battle-scape and setup your characters next moves. I ran into the fight with the first mini boss without using the pause method and was handily defeated. During my second take I paused it right away and was a bit more strategic and was able to take down the boss easily.
So far I have really enjoyed Dragon Age: Origins and if you are looking for a good RPG that isn't too expensive, I recommend you check it out.
I'll be interested to hear if it holds up for you because it didn't for me. The combat is too MMO-y in all respects. Both in managing power recharges and agro. There are also some BLAND quests and dungeons later. This game disappointed me more than any game I can think of in the last ten years.
jdodson Admin Post Author
wrote on 12/20/2012 at 06:17pm
Wow. OK so I will be writing as I continue through the whole game. I finally found a game that made sense to do that with and this be IT!
So far, so good, but I am open to having it crush my spirits.
It might just work for you. It's a popular game and I'm decidedly pretty old school with my western RPGs. But I was promised a spiritual successor to Baldur's Gate and this is not it.
jdodson Admin Post Author
wrote on 12/20/2012 at 07:35pm
Thats what they claimed, they also said the spiritual successor to Neverwinter and so far it seems pretty apt.
I've been wanting to pick this up on PS3 for awhile now.
Gary: Have you played FFXII or either of the KotOR games, and if so what were your thoughts on the combat systems? Those games had combat systems that felt very MMOish to me. Is this games combat similar?
jdodson Admin Post Author
wrote on 12/21/2012 at 08:36pm
Seems it was reviewed pretty well on consoles, I heard its save/load cycle sucked, but thats pretty console standard. Oh and its NOT a game for kids. Really dark, really bloody.
I liked it, but I ran into the same issue I have with most RPS's: I start over like 15 times and never get more than half-way through. I just keep thinking: I should have made the other choice.
jdodson Admin Post Author
wrote on 12/22/2012 at 02:42pm
@Tungsten I hear that. Especially in Dragon Age where sometimes when I am chatting with someone that could mean they die in some way. I came to that point recently and wondered if my better dialog choices could have saved someone.
After the fact, I either check the wiki or I sort of mentally tick that off for a future play through. But, yeah I wish I had it all layed out for me sometimes. But one could ask where the fun is in that I imagine :)
But this does sort of highlight the replay ability of DAO.
While i'ts not quite the same thing, I kind of like the Rogue Likes where everyone dies. Ya, you made the wrong choice and suffered the consequences, but... eh... that's the point. In games like DAO, it makes me feel like I made some mistake, and I constantly feel like I should re-start and fix it.
Games like that I have to play with a walk-through so that I can make sure I make zero mistakes. After a while, it just starts begin no-fun.
It's not just dying either: situations where there are items that you can't get later in the game give me just as much anxiety. I've sat there with checklists, running through each tiny pickup before moving on to the next area.
jdodson Admin Post Author
wrote on 12/22/2012 at 02:57pm
I agree, but I remember in one case my wife was watching me play and told me at one point "you shouldn't do that" and I ended up doing it and it turned out ok. Afterward I checked the wiki to see how it could have gone and I think I picked well, she said she would have chosen otherwise. I sort of try not to do that a lot and just go with it, but occasionally I just have to look afterward. And it's always and afterward thing, this isn't Monkey Island :)
The last game I think I went through with a guide handy was Ocarina. I think Super Metroid before that...
@Whiteboy, I'm not really into either of those games, but for different reasons. FF12 has this license board issue that i plan on writing about on here soon where it makes all of your characters the same. KOTOR I just couldn't get into because I'm not really into Star Wars (yup). The combat wasn't particularly what I didn't like about those titles.
With DA:O, I was looking forward to it SO hard and the combat in Baldur's Gate is SO good. I think that was more the issue.
Yeah the license board in FF12 was kind of a bummer. I started out specializing my characters, but by the time I got to the later parts of the game everyone had basically learned everything else. I look forward to your post about the game. :)
jdodson Admin Post Author
wrote on 12/24/2012 at 10:15pm
License board? Is that like some kind of quest hub?
It's the level up system. The problem was that abilities were locked by two factors: if you had the license for them (read: you unlocked them in your skill tree) AND if you bought them. Since there's an escalating progression of gear/spells/abilities as you go from city to city, you're encouraged to spend points on what's available. If you insist on specializing your characters, you're going to have tons of XP just sitting around, doing nothing until you get to the town where you can "buy" the ability you want. They should have picked one or the other. It was frustrating as hell.
I liked the license board. I thought it had a good mix of customization and natural aptitude. Depending on where the character started, there was an obvious progression, but if you were willing to put in the work, you could make anyone do anything you wanted.
But you were limited by what was available. So, if I want to make a white mage, I can buy cure in the first town. Between town 1 and town 2, I have tons of unused license points (or whatever they called them) so it incentivizes teaching the white mage fire because I have all these points and it's the only game in town. Same with equipment and other class abilities. Same thing with my black mage. It's not like you need to save those points. They give you plenty to work with.
Now, imagine it worked more like FF10. You didn't buy magic, you just unlocked it. So if you had a bunch of leftover points, you could throw someone down the white mage path and actually advance.
OR it could be like FF1 and you just have new equipment available when you enter a town. You just buy spells and your progression is limited by your progress in the game. I suppose you can just pretend it works like that in FF12 but it's inelegant that way. I played through 2/3 of that game and by the time I quit, each character knew each magic spell and ability available by that point because there was no reason not to.
jdodson Admin Post Author
wrote on 01/13/2013 at 07:53pm
Just wondering, @Gary_Butterfield did you beat DAO? @Tungsten?
That was weird. That was meant to be another post. I did the mage tower, the wood elves, one other thing and got stuck half way through the dwarves, in addition to the above.
jdodson Admin Post Author
wrote on 01/14/2013 at 12:05am
That makes sense, thanks Gary.
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Kotaku has a great run-down of everything that's wrong, but to briefly summarize:
* It looks a lot like a Day Z ripoff. That's negotiable, but it's incredibly similar.
* They have a game you have to pay for, is still in beta, but has a multitude of microtransactions like Free-to-Play MMO's. Including one to respawn. If you don't pay a microtransaction when you die, apparently you have to wait hours before you can play again.
* They lied about the features of the game.
* They didn't mention that they were in beta still when they went on the Steam store.
* They wrongfully banned tons of people.
* They are blocking bad things being said about them in... Read All
And WHAT a kerfuffle it is.
Kotaku has a great run-down of everything that's wrong, but to briefly summarize:
* It looks a lot like a Day Z ripoff. That's negotiable, but it's incredibly similar.
* They have a game you have to pay for, is still in beta, but has a multitude of microtransactions like Free-to-Play MMO's. Including one to respawn. If you don't pay a microtransaction when you die, apparently you have to wait hours before you can play again.
* They lied about the features of the game.
* They didn't mention that they were in beta still when they went on the Steam store.
* They wrongfully banned tons of people.
* They are blocking bad things being said about them in the forums.
* Thousands of people are signing petitions about the game.
* They ripped (at least part of) their terms of use from League of Legends.
* They apparently stole some images from The Walking Dead.
The full breakdown is on Kotaku. I want to be fair about this, I really do, but it's obvious that this is incredibly shady at best. Developers shouldn't be allowed to treat people like this. Vote with your wallets, people.
I have heard some about this but haven't been presented with all the details. If all this is true, its pretty unfortunate. I don't like the zillion microtransactions NOR ripping off players.
I don't mind game clones myself as everyone is a clone of something and technically like all shooters are Doom clones :D
I'm glad I played the beta for free. Its such an awful game. When I saw it on steam I immediately dismissed it and refused to even look at it. I read some of the things posted on the game community tab thingy and most people are just as displeased as I was. Perhaps even more.
Travis Admin Post Author
wrote on 12/20/2012 at 03:51am
Jon, Doom was a Wolfenstein clone!
BR, yeah I think more, because of the new "features" and the false advertising.
I have to do you a favor. You need to konw about the latest Humble Indie Bundle 7. The latest Bundle is mind blowing and wraps up these awesome games:
Snapshot
The Binding of Isaac + Wrath of Lamb DLC
Closure
Indie Game: The Movie
Shank 2
Oh right and if you pay above the average you get Dungeon Defenders + DLC and Legend of Grimrock. Oh right and all the soundtracks in MP3 + FLAC + Steam Keys and all that works on Win, Mac & Linux.
The only of the above games I have is Isaac and this adds the Wrath of the Lamb DLC, something I have wanted to get, so ... awesome bonus!
http://www.humblebundle.com/
I have to do you a favor. You need to konw about the latest Humble Indie Bundle 7. The latest Bundle is mind blowing and wraps up these awesome games:
Snapshot
The Binding of Isaac + Wrath of Lamb DLC
Closure
Indie Game: The Movie
Shank 2
Oh right and if you pay above the average you get Dungeon Defenders + DLC and Legend of Grimrock. Oh right and all the soundtracks in MP3 + FLAC + Steam Keys and all that works on Win, Mac & Linux.
The only of the above games I have is Isaac and this adds the Wrath of the Lamb DLC, something I have wanted to get, so ... awesome bonus!
Wrath of the Lamb is great but it does make the game harder. Gotta man up, Dodson!
jdodson Admin Post Author
wrote on 12/20/2012 at 02:53am
I have been playing Isaac a bit here and there. I tried some after I refreshed my copy with the Lamb DLC and it didn't seem much harder but there were more items showing up than I remember. I made it a few levels before I was killed.
jdodson Admin Post Author
wrote on 12/20/2012 at 02:54am
I also just checked out Legend of Grimrock. The game takes an old mechanic and dials is up significantly. Fun.
The way you advance in Isaac is unlocking characters and knowledge. Work on getting 4 health upgrades in one playthrough to unlock a character that is sort of a beginner mode. Then work on getting 70 cents in one play through to unlock another easy mode character.
During break I'm going to try to record some LPs or guides for Isaac. I figure I should use my 300 hours for something.
jdodson Admin Post Author
wrote on 12/20/2012 at 06:19pm
You should.
So far I have unlocked Magdeline. She is pretty useful actually. I got so many items last game I needed to hit up the wiki to see what did what.
Don't use the wiki! It's much more fun to experiment.
Roll with Maggie for a while and try to unlock Cain. He's the next tier. All other characters are actually much more difficult and are akin to challenge modes.
jdodson Admin Post Author
wrote on 12/20/2012 at 07:36pm
That makes sense, thanks. I got "The Tick" and yeah, that sucked. Didn't kill me but took up an item area, so yeah ill try and avoid that next time :D
Not too used to anti-items but Isaac has quite a few :D
The Tick is only a problem if you're going for the Chest, which is waaaay in your future. Until then, it life drains each boss when you meet them so it's not too bad!
jdodson Admin Post Author
wrote on 12/20/2012 at 08:46pm
Whoa, I didn't know it did that, thats awesome. I thought it just hurt me. Cool.
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2012 is quickly coming to a close and as such Cheerful Ghost needs to select its top 5 Games of the Year. I am going to list a few big titles released this year and if I left one out you want added, please toss it in the comments. Everyone will have till 12/22 @ 10 AM PST to submit games to this post to add to our candidates for the top 5 games of the year.
After the list has been collected I will make the list available for us all to vote on. The Game of the Year will be the game that gets the most votes and so on till 5th place.
Fez
Borderlands 2
Diablo 3
Farcry 3
Max Payne 3
The Secret World
Quantum Conundrum
Counter-Strike: Global Offensive
Guild Wars 2
I Am Alive
... Read All
2012 is quickly coming to a close and as such Cheerful Ghost needs to select its top 5 Games of the Year. I am going to list a few big titles released this year and if I left one out you want added, please toss it in the comments. Everyone will have till 12/22 @ 10 AM PST to submit games to this post to add to our candidates for the top 5 games of the year.
After the list has been collected I will make the list available for us all to vote on. The Game of the Year will be the game that gets the most votes and so on till 5th place.
Fez
Borderlands 2
Diablo 3
Farcry 3
Max Payne 3
The Secret World
Quantum Conundrum
Counter-Strike: Global Offensive
Guild Wars 2
I Am Alive
FTL: Faster Than Light
Torchlight II
World of Warcraft: Mists of Pandaria
Dishonored
XCOM: Enemy Unknown
Doom 3: BFG Edition
Assassin's Creed III
Darksiders II
PlanetSide 2
If you want any other games on the list that were released in 2012, add the them to the commets!
The Walking Dead is the only game on here that changed how I think of games. A lot has already been said about the narrative which is the focus and is top notch. But not enough has been said about the play.
TWD has the best "false gameplay" of any game I've ever played. The gameplay is almost entirely quick decisions and mild puzzles and the decisions are the draw. Not only do they have real consequence and do they masterfully manipulate tension by having timers, they are sometimes false. Sometimes, what you say doesn't matter. Sometimes, it doesn't matter how quick you are. Sometimes, the things you say have the opposite of the intended effect. Just like in life.
Further, there are some actual quick time events. Sometimes these are just button tap fests, but I want to talk about a very specific one that is very SPOILERY. So please STOP READING IF YOU HAVEN'T PLAYED IT BECAUSE I'M GOING TO SPOIL SOMETHING.
Seriously, spoilers.
Near the end, when you're strangling the guy in the hotel, you're prompted to slam on the Q button to do so. The prompt disappears. If you stop slamming Q at this point, he gets the upper hand and you're forced to take care of him another way. However, if you're like me, you're so emotionally invested in this character and what he's done and in protecting Clementine, you just keep slamming on the Q button as if you are actually choking the life out of someone. If you can't stop pressing the button until he's no longer a thread, he dies. DESPITE THE FACT THAT THE GAME ISN'T TELLING YOU TO. That moment alone makes this my game of the year. The fact that I cared enough to transcend mechanics and actual "game" signaled to me that this would be a game I'd never forget.
Runner up: Dishonored. Dishonored is a stealth game where it's fun to get caught. Think about that for a moment.
jdodson Admin Post Author
wrote on 12/19/2012 at 06:22pm
Cool, I skipped the spoiler part ill make sure Dishonored and Walking Dead are in the list to vote on :D
jdodson Admin Post Author
wrote on 12/19/2012 at 06:22pm
Oh and I was planning on getting The Walking Dead in its entirety in the next Steam sale.
YouTube channel Lore made a video showcasing a bit of the story of Valve's Gabe Newell that takes a minute. Nerds rejoice.
Blizzard releases part 9 of the Starcraft Creative Development Q&A w questions by the Community. Proof that some gamers have little tact when asking questions.
The recent Humble THQ Bundle sold 800k copies and raked in a total of 5 million dollars. THQ is also considering Linux ports for future titles.
... Read All
YouTube channel Lore made a video showcasing a bit of the story of Valve's Gabe Newell that takes a minute. Nerds rejoice.
Blizzard releases part 9 of the Starcraft Creative Development Q&A w questions by the Community. Proof that some gamers have little tact when asking questions.
This Thursday, Dec 20, we will be having a game night at 9PM EST, 6PM PST. A few games to choose from-- Starcraft 2, Left 4 Dead 2, or Team Fortress 2. Hit up the comments to vote for which one you want to play, and we will meet up Thursday night to kick ass and chew bubble gum, only we'll be all out of gum. We'll make another post once the game is decided.
This Thursday, Dec 20, we will be having a game night at 9PM EST, 6PM PST. A few games to choose from-- Starcraft 2, Left 4 Dead 2, or Team Fortress 2. Hit up the comments to vote for which one you want to play, and we will meet up Thursday night to kick ass and chew bubble gum, only we'll be all out of gum. We'll make another post once the game is decided.
"Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions... This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories."
I am really interested in checking this... Read All
"Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions... This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories."
I am really interested in checking this documentary out. Minecraft is an awesome game, but I find the story of Notch and Mojang to be equally awesome.
They have slated the release for December 23rd. If you are an XBox Gold Member you can screen it free on Dec 22nd 5pm PST / 8pm EST in the US OR 7pm GMT/8pm CET in Europe.
Azurephile Super Member
wrote on 01/25/2014 at 03:13am
I watched this documentary not too long ago. It was really interesting. Notch seemed really humble and he certainly didn't seem to expect the fame of Minecraft. I thought it was sad that he released control over the game to the other guy that worked on it, but I was glad that the game is still alive and doing well. I have not yet checked out anything about the new game Notch has been working on since.
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Kerbal Space Program (known colloquially as KSP) is one of those diamonds in the rough. I started playing back when it was a fledgling little alpha where you could barely get into orbit, let alone get off of the pad in one piece.
The premise of KSP is this: You have a bunch of bits to build a rocket. From there, you can perform orbital maneuvers, visit the mun (KSP's version of the moon) or send a probe into deep space. Normally, this kind of game wouldn't pique my interest this hard... but the feeling you get when you get into a successful orbit just can't be beat. Seeing your rocket stage and surge through the atmosphere conjures feelings that the first aerospace... Read All
Kerbal Space Program (known colloquially as KSP) is one of those diamonds in the rough. I started playing back when it was a fledgling little alpha where you could barely get into orbit, let alone get off of the pad in one piece.
The premise of KSP is this: You have a bunch of bits to build a rocket. From there, you can perform orbital maneuvers, visit the mun (KSP's version of the moon) or send a probe into deep space. Normally, this kind of game wouldn't pique my interest this hard... but the feeling you get when you get into a successful orbit just can't be beat. Seeing your rocket stage and surge through the atmosphere conjures feelings that the first aerospace pioneers must have felt. But you're doing it in your underwear, at 11 pm on a school night.
To be fair, I was wearing PJ's... but I successfully docked two craft in space last night. That's what the latest version (0.18.1) has granted you. Along with a nifty orbit calculator to help you plan burns for transfer orbits, interceptions, and ultimately: landings. People have been making all kinds of nifty things including a GPS style satellite network, space stations, moon bases, etc.
Thats a good way to do it without the online portion. After we had our CG Terraria server, I handed out the save to everyone from our world so people could have a record of it.
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I wanted to hate it. I wanted to mock it from behind my usual standbys of EVE-Online, TF2, and DayZ. For a while, I probably did hate it... Then I saw it was on sale and wound up buying it and re-activated my account.
"What the shit is this? What'd they do to my Druid?!?"
Class changes aside, I've grown to...actually...like Mists of Pandaland. One feature I thought I'd abhor was pet battles... Boy was I wrong. Remember waiting half an hour for Heroic queues while you ground away on a couple of dailies? Yeah, not anymore. You'll assemble your pet-battle team and go lay waste to whatever furry creature you can find in the forest. Oh, that one has a blue border? YOU'RE... Read All
I wanted to hate it. I wanted to mock it from behind my usual standbys of EVE-Online, TF2, and DayZ. For a while, I probably did hate it... Then I saw it was on sale and wound up buying it and re-activated my account.
"What the shit is this? What'd they do to my Druid?!?"
Class changes aside, I've grown to...actually...like Mists of Pandaland. One feature I thought I'd abhor was pet battles... Boy was I wrong. Remember waiting half an hour for Heroic queues while you ground away on a couple of dailies? Yeah, not anymore. You'll assemble your pet-battle team and go lay waste to whatever furry creature you can find in the forest. Oh, that one has a blue border? YOU'RE GOING TO CAPTURE IT AND MAKE IT YOUR BITCH. I've taken to calling it "PokeWow" since that's the easiest way to explain it for non-believers such as yourselves.
In the pet battle system, you get to have your choice of 3 pets for your team. Of these 3 pets, each has 3 abilities. You use these liberally FOR GREAT JUSTICE. You can capture pets that you have sufficiently weakened and add them to your repertoire.
Really? It's just a fun time-sink. You have slots for 650 pets. GOTTA CATCHEM-ALL.
The pet battle system was the thing in the Pandera expansion I was the most interested in so its good to hear it worked well. The interesting thing about new entrants into the MMO space is that they have a bunch of awesome WoW expansion to contend with.
The other day I started Planetside 2 and had no idea what I was doing. Nothing letting me know what was happening, nothing giving me a pro-top to what to do next. The game is a cool concept, but the original Quake does a better job of teaching you how to play the game. This isn't a jab at Quake but a slight against a new MMO like Planetside 2 that doesn't really show you what the deal is.
I'll be interested to hear if it holds up for you because it didn't for me. The combat is too MMO-y in all respects. Both in managing power recharges and agro. There are also some BLAND quests and dungeons later. This game disappointed me more than any game I can think of in the last ten years.
Wow. OK so I will be writing as I continue through the whole game. I finally found a game that made sense to do that with and this be IT!
So far, so good, but I am open to having it crush my spirits.
It might just work for you. It's a popular game and I'm decidedly pretty old school with my western RPGs. But I was promised a spiritual successor to Baldur's Gate and this is not it.
Thats what they claimed, they also said the spiritual successor to Neverwinter and so far it seems pretty apt.
I've been wanting to pick this up on PS3 for awhile now.
Gary: Have you played FFXII or either of the KotOR games, and if so what were your thoughts on the combat systems? Those games had combat systems that felt very MMOish to me. Is this games combat similar?
Seems it was reviewed pretty well on consoles, I heard its save/load cycle sucked, but thats pretty console standard. Oh and its NOT a game for kids. Really dark, really bloody.
I liked it, but I ran into the same issue I have with most RPS's: I start over like 15 times and never get more than half-way through. I just keep thinking: I should have made the other choice.
@Tungsten I hear that. Especially in Dragon Age where sometimes when I am chatting with someone that could mean they die in some way. I came to that point recently and wondered if my better dialog choices could have saved someone.
After the fact, I either check the wiki or I sort of mentally tick that off for a future play through. But, yeah I wish I had it all layed out for me sometimes. But one could ask where the fun is in that I imagine :)
But this does sort of highlight the replay ability of DAO.
While i'ts not quite the same thing, I kind of like the Rogue Likes where everyone dies. Ya, you made the wrong choice and suffered the consequences, but... eh... that's the point. In games like DAO, it makes me feel like I made some mistake, and I constantly feel like I should re-start and fix it.
Games like that I have to play with a walk-through so that I can make sure I make zero mistakes. After a while, it just starts begin no-fun.
It's not just dying either: situations where there are items that you can't get later in the game give me just as much anxiety. I've sat there with checklists, running through each tiny pickup before moving on to the next area.
I agree, but I remember in one case my wife was watching me play and told me at one point "you shouldn't do that" and I ended up doing it and it turned out ok. Afterward I checked the wiki to see how it could have gone and I think I picked well, she said she would have chosen otherwise. I sort of try not to do that a lot and just go with it, but occasionally I just have to look afterward. And it's always and afterward thing, this isn't Monkey Island :)
The last game I think I went through with a guide handy was Ocarina. I think Super Metroid before that...
@Whiteboy, I'm not really into either of those games, but for different reasons. FF12 has this license board issue that i plan on writing about on here soon where it makes all of your characters the same. KOTOR I just couldn't get into because I'm not really into Star Wars (yup). The combat wasn't particularly what I didn't like about those titles.
With DA:O, I was looking forward to it SO hard and the combat in Baldur's Gate is SO good. I think that was more the issue.
Yeah the license board in FF12 was kind of a bummer. I started out specializing my characters, but by the time I got to the later parts of the game everyone had basically learned everything else. I look forward to your post about the game. :)
License board? Is that like some kind of quest hub?
It's the level up system. The problem was that abilities were locked by two factors: if you had the license for them (read: you unlocked them in your skill tree) AND if you bought them. Since there's an escalating progression of gear/spells/abilities as you go from city to city, you're encouraged to spend points on what's available. If you insist on specializing your characters, you're going to have tons of XP just sitting around, doing nothing until you get to the town where you can "buy" the ability you want. They should have picked one or the other. It was frustrating as hell.
I liked the license board. I thought it had a good mix of customization and natural aptitude. Depending on where the character started, there was an obvious progression, but if you were willing to put in the work, you could make anyone do anything you wanted.
But you were limited by what was available. So, if I want to make a white mage, I can buy cure in the first town. Between town 1 and town 2, I have tons of unused license points (or whatever they called them) so it incentivizes teaching the white mage fire because I have all these points and it's the only game in town. Same with equipment and other class abilities. Same thing with my black mage. It's not like you need to save those points. They give you plenty to work with.
Now, imagine it worked more like FF10. You didn't buy magic, you just unlocked it. So if you had a bunch of leftover points, you could throw someone down the white mage path and actually advance.
OR it could be like FF1 and you just have new equipment available when you enter a town. You just buy spells and your progression is limited by your progress in the game. I suppose you can just pretend it works like that in FF12 but it's inelegant that way. I played through 2/3 of that game and by the time I quit, each character knew each magic spell and ability available by that point because there was no reason not to.
Just wondering, @Gary_Butterfield did you beat DAO? @Tungsten?
I got through the magic tower, the wood elves thing and one other one, I think. All of them except the Dwarf one, which was where I gave up.
Oh, the DLC with the golem, is the other thing I did. I like the golem, for the record. I like all the characters in DA:O.
That was weird. That was meant to be another post. I did the mage tower, the wood elves, one other thing and got stuck half way through the dwarves, in addition to the above.
That makes sense, thanks Gary.