Immediately I was drawn into Spaceward Ho! as it was one of the first turn...
I will openly admit, a tear came to my eye.
That's awesome :D
Voted! Looking forward to the results.
Just voted. This will be cool.
Yep.
Any guesses what will take the first prize bacon?
I guess I should be explicit it will be virtual bacon.
Unacceptable. We should insist on giving them real bacon.
I wouldn't be surprised with Borderlands 2. I think it's my favorite, though it's a tough call.
Imagine someone opening a package of shipped Bacon! Haha that would be awesome!
The walking dead needs some more votes!!! Its gotta be one of the top 5!
Share this out with all your friends, anyone is able to vote!
Jon, it seems to have outright rejected your gravatar change.
BR! You are right! Don't let Borderlands loot lottery take the Cheeries again!
Yeah, I'll re upload the image. Odd.
Borderlands, while there is a ton of loot, is way more than a loot lottery. Probably my favorite this year.
But I haven't played TWD.
Look forward to playing TWD myself.
This list could be retitled "Games I want to play but haven't yet." I think the only one on the list I've played is Borderlands 2. So many games, so little time!
I'm just being pithy. I really disliked Borderlands 1 but I haven't played the 2nd. I think the loot system in the first one is total bunko and the quests were boring, but the skill trees were pretty good.
What made the loot system bunk for you? I found it pretty fun.
The quests in BL2 are much better this time around for sure.
The loot system was the basic Diablo-style loot with a ton more possibilities. I love it. People call it an arrow-comparison simulator a lot, and I can kinda see their point, but weighing the pros and cons added a lot.
I dig its simplicity. The game play is the killer feature of Borderlands, that and how badass certain battles can be.
The story in the first game wasn't too compelling but in BL2 the characters and story were much better!
I agree with BR. The Walking Dead for GotY!
Though I must say, I'm surprised Mass Effect 3 isn't on the list. For all the criticism about the ending, it is still a really solid game.
I didn't make it on the list because it wasn't nominated.
My basic issue with Diablo style loot systems is this:
It speaks of shitty design to me. By stimulating the casino/gambling bit of the gamer mind and playing on our desire to watch numbers go up, you avoid actually designing your game. Item drops can be powerful rewards for exploration or, in the best of cases, they can recontextualize the rest of the game.
Consider doing a side quest to get a powerful weapon in an RPG. You're rewarded for going out of your way and seeing more of the game. The developers choose how powerful it should be comeasurate with the difficulty of the quest and can tie it in thematically. I'm on board.
Consider finding a new item in Super Metroid. When you get a new item, you reconsider every area you've already been to because you have a new mode of traversal or ability. That game is very well designed.
And then think about finding a random, more powerful bit of armor in something like Torchlight 2 (which I really liked, btw). Even rare loot is usually not a huge jump in effectiveness and even when it is, it's gated by level requirements. So the pleasure you get is that of watching numbers go up and very rarely of a new ability, like a status effect of some sort. Those status effects are usually already available, without the numbers going up, from shops and the like.
The rare loot you get is barely more empowering than the loot you already had. You're just trading a viable strategy for a very slightly more viable one, with higher numbers, brighter colors and cooler names. Very little actually changes. The fact that it's random means it more or less happens continuously throughout the game. Rare loot is not rare. Playing Torchlight 2, I was finding rare and magical loot constantly. On a given run, I'd find 2 or 3 unique pieces of equipment. When I would find something really exciting, level limits and class restrictions undermine the very thrill that they're hoping to create. Because of this, the effect is a constant marginal increase in your character efficacy, that isn't tied to your actions. That's Progressquest. If you're going to be random, have the courage to be random. Then, at least, it's like a slot machine and you feel like you can really hit the jackpot.
It's also annoying to constantly have to be picking up trash items to sell as the games basic economy. Specifically with Diablo (haven't played 3, just 1 and 2), the rhythms of the game are set by trips to and from the market. It's a game about selling junk you find on the floor. Sometimes you get a nice bit of equipment that is VERY rarely a big jump up, but it's not because of your performance or for exploration or for anything you actually DID.
Interesting points @Gary, thanks for bringing them up. I want to respond to a few though.
I do find gambling fun. Its a thrill to go to Las Vegas and put money down and occasionally win. I mostly lose but then again, I don't go to Vegas all the time and when I do I limit how much I spend and its not much. That said, its thrilling and much more adrenaline packed than the average video game for me. That said, its fleeting and not as rewarding as something like Fallout 3 or Super Metroid that will stick with me my entire life. My point is, gambling is fun, but its not as impactful or even possibly life changing as an awesome and compelling story for me.
Secondly I think that any kind of Diablo style RPG needs to do more than just bring the loot. For instance, I kind of thought by the end game of Diablo 3 thats really all it brought. The loot and grind. Whereas that does give you some mindless fun for a bit and does really give the game a huge amount of time for some, I find it lacking.
I think Diablo like RPG's survive for me not on the grind, which as you say is a bit like Progress Quest, but they need to bring a few more elements. Gameplay(which in my opinion Borderlands fucking nailed to the wall and owned), your character being a Badass and the overall feel of playing game. Borderlands 2 also brought much more interesting quests and a fun story. The side quests do give you a better gun or shields like you mention, which I do think is pretty awesome.
I also don't like games that make you go back to town to sell gear to advance, that shit is lame. D3 had that a bit, but it was lessened somewhat. In the end I don't mind the gambling aspect if the game can bring more fun elements to the table. I mean if I didn't id play online slots all day :D
That said, there is a slot machine pull in Borderlands 2 in Moxxi's bar that I use to "get rid" of my money because buying in game items seems useless to me. That is fun because its like opening a chest and I get some good gear that way.
Again, I'm basing all of my experience on Diablo 1 and 2, Torchlight 1 and 2 and Borderlands 1. It's possible Borderlands 2 is different. Does it have stat/class/level requirements to undercut you when you win the figurative slot machine? That shit drives me bonkers.
I also like a lot of these games, but it's in spite of the loot side. What these games do really well, I think, are skill trees. I love character customization, I just don't want to pick up a whole lot of Shoulders of the North which grant +.03 frost resistance along the way.
Also, random dungeons generally don't seem to add much. It's sort of neat that it's different every time but are the layouts ever considered? Designed? Neat? Most of the time in those games, there are a lot of dead ends with pottery in them.
It's not that I'm against randomization. Consider something like Binding of Isaac where each item you get is random. The difference is there are few, if any, insignificant upgrades. Each item is a meaningful improvement or, even better, drastically changes the way you play the game. Diablo-likes are literal seas of meaningless upgrades.
@Gary, occasionally you pick up an item that is a higher level that you can use.
In BL1 and BL2, I can count the times I got gear higher than my current level could handle on one hand. The general rule is that a level 37 piece won't drop from any enemies below level 37, so you should be getting gear along the lines of where you should be. Now, you CAN go take on higher level enemies and this would probably happen more often, but that's a recipe for repeated death.
And like Jon said, while I think the gear system is interesting, it isn't what makes me play the game. I don't care about the grind, I care about the gameplay, and they nailed it hard. The humor is great (thanks to the new writers headed up by Anthony Burch) and the quests are interesting. The gunplay mechanics work very well, and some of the pros and cons you get from the skill tree are fantastic for playing the game differently.
Interestingly enough, after getting through the main game and the two available DLCs, I started up playthrough 2 today. It levels up with you, so it's advised not to take any sidequests until you're 50, so that you can get the best loot from them for taking on raid bosses and such. Just blasting through the main quest is really quite fun, and I am rarely even worrying about loot unless it's something I want since, as Jon mentioned, money is no factor after maybe 6 or hours.
Voting is now closed thanks everybody!
Its been a great batch of entries, thanks to everyone that entered. Going to be hard picking out a winner from them!
Thanks sir Thumb, thanks Spock, that was fun! Congrats to other winners!
I just changed my avatar actually. I realized I have been meaning to make it me for sometime and just didn't get around to it. BACK TO REGULAR OL JDODSON! :D
Still Spock here, I guess gravatar takes a few minutes to update.
I GROW IMPATIENT!
Damn, I got used to Spock.
This is the best surprise ever. Thank you so much!
I just wanted to state that, winning aside, the site name was certainly a suitable choice, because my experience with it has been nothing but cheerful indeed!
From the moment I joined I noticed the staff has been very thoughtful towards its users, and I hope this community will grow as beautifully as it deserves <3
I hope so too @Nayelianne, enjoy the game!
Congrats to the winners!
Is there some place I can go for an explanation of how to play? After I started I was fairly confused as to my team goals and how to advance. I ended up looking around and took a few shots at some aircraft.
Ya, there are a bunch of newb-guides on the interwebs, but honestly... the best way is to meet up with some people you know. I'm on vacation for the next two weeks, so if anyone wants me to show them around, join the New Conglomerate on Jaeger server and send a friend request to OxygenNo8. Bring a mic if possible.
OK cool, if you are online ill hit you up.
And in a completely unrelated note don't be surprised if you start seeing a donate button* on the CheerfulGhost site! >.>
(*Just to avoid any panic: This was a joke. There won't be a donate button unless Jon really did buy all the steam games.)
A donate button? Hmmmm.
I love Atlus. Some of my favorite gaming moments are from bizarre quirky games they brought to the US. This one looks interesting.
This looks wonderful, and this reminds me. I need to pick up Catherine soon.
Yeah, Atlus has brought me many a great moment: Odin Sphere, Grim Grimoire, Muramasa (yes I *love* VanillaWare), Code of Princess, Demon's Souls...
I still have yet to play all the Shin Megame Tensi, Persona, etc...
Definitely check this out when it drops. I loved God Mode in Doom!
Looks cool! FPS with RPG elements made by Atlus? Count me in!
I'll be interested to hear if it holds up for you because it didn't for me. The combat is too MMO-y in all respects. Both in managing power recharges and agro. There are also some BLAND quests and dungeons later. This game disappointed me more than any game I can think of in the last ten years.
Wow. OK so I will be writing as I continue through the whole game. I finally found a game that made sense to do that with and this be IT!
So far, so good, but I am open to having it crush my spirits.
It might just work for you. It's a popular game and I'm decidedly pretty old school with my western RPGs. But I was promised a spiritual successor to Baldur's Gate and this is not it.
Thats what they claimed, they also said the spiritual successor to Neverwinter and so far it seems pretty apt.
I've been wanting to pick this up on PS3 for awhile now.
Gary: Have you played FFXII or either of the KotOR games, and if so what were your thoughts on the combat systems? Those games had combat systems that felt very MMOish to me. Is this games combat similar?
Seems it was reviewed pretty well on consoles, I heard its save/load cycle sucked, but thats pretty console standard. Oh and its NOT a game for kids. Really dark, really bloody.
I liked it, but I ran into the same issue I have with most RPS's: I start over like 15 times and never get more than half-way through. I just keep thinking: I should have made the other choice.
@Tungsten I hear that. Especially in Dragon Age where sometimes when I am chatting with someone that could mean they die in some way. I came to that point recently and wondered if my better dialog choices could have saved someone.
After the fact, I either check the wiki or I sort of mentally tick that off for a future play through. But, yeah I wish I had it all layed out for me sometimes. But one could ask where the fun is in that I imagine :)
But this does sort of highlight the replay ability of DAO.
While i'ts not quite the same thing, I kind of like the Rogue Likes where everyone dies. Ya, you made the wrong choice and suffered the consequences, but... eh... that's the point. In games like DAO, it makes me feel like I made some mistake, and I constantly feel like I should re-start and fix it.
Games like that I have to play with a walk-through so that I can make sure I make zero mistakes. After a while, it just starts begin no-fun.
It's not just dying either: situations where there are items that you can't get later in the game give me just as much anxiety. I've sat there with checklists, running through each tiny pickup before moving on to the next area.
I agree, but I remember in one case my wife was watching me play and told me at one point "you shouldn't do that" and I ended up doing it and it turned out ok. Afterward I checked the wiki to see how it could have gone and I think I picked well, she said she would have chosen otherwise. I sort of try not to do that a lot and just go with it, but occasionally I just have to look afterward. And it's always and afterward thing, this isn't Monkey Island :)
The last game I think I went through with a guide handy was Ocarina. I think Super Metroid before that...
@Whiteboy, I'm not really into either of those games, but for different reasons. FF12 has this license board issue that i plan on writing about on here soon where it makes all of your characters the same. KOTOR I just couldn't get into because I'm not really into Star Wars (yup). The combat wasn't particularly what I didn't like about those titles.
With DA:O, I was looking forward to it SO hard and the combat in Baldur's Gate is SO good. I think that was more the issue.
Yeah the license board in FF12 was kind of a bummer. I started out specializing my characters, but by the time I got to the later parts of the game everyone had basically learned everything else. I look forward to your post about the game. :)
License board? Is that like some kind of quest hub?
It's the level up system. The problem was that abilities were locked by two factors: if you had the license for them (read: you unlocked them in your skill tree) AND if you bought them. Since there's an escalating progression of gear/spells/abilities as you go from city to city, you're encouraged to spend points on what's available. If you insist on specializing your characters, you're going to have tons of XP just sitting around, doing nothing until you get to the town where you can "buy" the ability you want. They should have picked one or the other. It was frustrating as hell.
I liked the license board. I thought it had a good mix of customization and natural aptitude. Depending on where the character started, there was an obvious progression, but if you were willing to put in the work, you could make anyone do anything you wanted.
But you were limited by what was available. So, if I want to make a white mage, I can buy cure in the first town. Between town 1 and town 2, I have tons of unused license points (or whatever they called them) so it incentivizes teaching the white mage fire because I have all these points and it's the only game in town. Same with equipment and other class abilities. Same thing with my black mage. It's not like you need to save those points. They give you plenty to work with.
Now, imagine it worked more like FF10. You didn't buy magic, you just unlocked it. So if you had a bunch of leftover points, you could throw someone down the white mage path and actually advance.
OR it could be like FF1 and you just have new equipment available when you enter a town. You just buy spells and your progression is limited by your progress in the game. I suppose you can just pretend it works like that in FF12 but it's inelegant that way. I played through 2/3 of that game and by the time I quit, each character knew each magic spell and ability available by that point because there was no reason not to.
Just wondering, @Gary_Butterfield did you beat DAO? @Tungsten?
I got through the magic tower, the wood elves thing and one other one, I think. All of them except the Dwarf one, which was where I gave up.
Oh, the DLC with the golem, is the other thing I did. I like the golem, for the record. I like all the characters in DA:O.
That was weird. That was meant to be another post. I did the mage tower, the wood elves, one other thing and got stuck half way through the dwarves, in addition to the above.
That makes sense, thanks Gary.
I have heard some about this but haven't been presented with all the details. If all this is true, its pretty unfortunate. I don't like the zillion microtransactions NOR ripping off players.
I don't mind game clones myself as everyone is a clone of something and technically like all shooters are Doom clones :D
I'm glad I played the beta for free. Its such an awful game. When I saw it on steam I immediately dismissed it and refused to even look at it. I read some of the things posted on the game community tab thingy and most people are just as displeased as I was. Perhaps even more.
Jon, Doom was a Wolfenstein clone!
BR, yeah I think more, because of the new "features" and the false advertising.
I AM GOING TO LET ID SOFTWARE KNOW THE RIPPED OFF WOLFENSTEIN!!! THOSE LOUSY HACKSSS!!!
wait...
Isaac, Indie Game the Movie and Legend of Grimrock are all great. Dungeon Defenders is sort of fun. Well worth it, regardless.
Haven't tried Grimrock yet but it looks really fun. Wanted the Isaac DLC so this is a good place to nab it.
Wrath of the Lamb is great but it does make the game harder. Gotta man up, Dodson!
I have been playing Isaac a bit here and there. I tried some after I refreshed my copy with the Lamb DLC and it didn't seem much harder but there were more items showing up than I remember. I made it a few levels before I was killed.
I also just checked out Legend of Grimrock. The game takes an old mechanic and dials is up significantly. Fun.
The way you advance in Isaac is unlocking characters and knowledge. Work on getting 4 health upgrades in one playthrough to unlock a character that is sort of a beginner mode. Then work on getting 70 cents in one play through to unlock another easy mode character.
During break I'm going to try to record some LPs or guides for Isaac. I figure I should use my 300 hours for something.
You should.
So far I have unlocked Magdeline. She is pretty useful actually. I got so many items last game I needed to hit up the wiki to see what did what.
Don't use the wiki! It's much more fun to experiment.
Roll with Maggie for a while and try to unlock Cain. He's the next tier. All other characters are actually much more difficult and are akin to challenge modes.
That makes sense, thanks. I got "The Tick" and yeah, that sucked. Didn't kill me but took up an item area, so yeah ill try and avoid that next time :D
Not too used to anti-items but Isaac has quite a few :D
The Tick is only a problem if you're going for the Chest, which is waaaay in your future. Until then, it life drains each boss when you meet them so it's not too bad!
Whoa, I didn't know it did that, thats awesome. I thought it just hurt me. Cool.