You read that correctly. A new 8-bit Mega Man game that pits our blue hero against the characters from Street Fighter.
It drops Dec 17 on PC, FOR FREE, in celebration of both franchises' 25th anniversary.
I feel like I should say more but at this point you should probably just drool over the video. Enjoy!
You read that correctly. A new 8-bit Mega Man game that pits our blue hero against the characters from Street Fighter.
It drops Dec 17 on PC, FOR FREE, in celebration of both franchises' 25th anniversary.
I feel like I should say more but at this point you should probably just drool over the video. Enjoy!
Travis Admin Post Author
wrote on 12/09/2012 at 06:32am
I've been doing some digging as well. It appears this is a fan-made game that got Capcom's blessing and they're also doing promotion and distribution. So official, yet not. This is awesome of Capcom.
This is pretty awesome. A lot of companies would have just slapped the fan made game with a take down notice, but Capcom has done something awesome instead. And after the whole on-disc DLC thing, they can really use the good publicity. Good job Capcom!
As for the game, I will definitely be checking this out. I gotta get a controller for my PC now!
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Gabe Newell gave an interview with Kotaku last night where he discussed the possibilities available for PCs in the living room. In summary, Gabe says that Valve's current goal is to make PCs better for the living room. The next steps for them are to get Steam out of beta on the Linux platform, and get Big Picture Mode working well for Linux, which will give them more flexibility for their own hardware.
He doesn't think Valve will be the only players in the game though. Newell expects other hardware providers to join in as well, selling PC's that connect to your TV and play Steam games right out of the box, and these PCs will be competing directly with consoles.
This is... Read All
Gabe Newell gave an interview with Kotaku last night where he discussed the possibilities available for PCs in the living room. In summary, Gabe says that Valve's current goal is to make PCs better for the living room. The next steps for them are to get Steam out of beta on the Linux platform, and get Big Picture Mode working well for Linux, which will give them more flexibility for their own hardware.
He doesn't think Valve will be the only players in the game though. Newell expects other hardware providers to join in as well, selling PC's that connect to your TV and play Steam games right out of the box, and these PCs will be competing directly with consoles.
This is just speculation, but if Valve's own SteamBox runs Linux, this could give Linux quite a big gaming boost. At the very least, this could change the gaming landscape significantly. With Greenlight giving developers an easier way to get distributed, this could bring indie games to more players.
What do you think? Will this be a game-changer, or will it barely make a dent?
I really hope this pans out to be awesome. I saw how this would work with Portal 2 on PS3. Buy one game, play everywhere you can. I got a PS3 game and a copy for Steam on PC. I played the single player on my console, then when they released the map editor I made those on PC. It was magical and I want more of that. Steam console should allow this.
Plus Steam is way more awesome that the current console generations. Even the next gen won't be as awesome as a Steam summer sale. I see the NextBox and PS4 doing more with digital but with the same prices and same kinds of DRM we have now.
Travis Admin Post Author
wrote on 12/09/2012 at 06:07am
I tend to agree with you there. Signing into Steam when launching Portal 2 on PS3 was a moment of clarity for me. It was a realization of what *could* be. I'm not sure this will work to make that more common, but if this new hardware is treated like a console by those selling it and buying it, the effect will be similar.
And yeah, there will be a bigger focus on digital distribution next gen, but I can't imagine the big console providers going for the massive sales like Steam.
I don't either, they can do sales now to compete but they don't. Its as if consoles are immune to market forces. Well, they are because you can buy a game second hand and it can be marked down after launch. That said, the digital component doesn't seem to slide much. I remember when they had a sale on the Pixel Junk games and you could get em' all for cheap. I was going to spring for them all but was stopped by how hard it was to give my PS3 money to buy it. Seriously, after 35 minutes of trying I stopped.
Not knowing how to give them my money in the checkout process.
Travis Admin Post Author
wrote on 12/10/2012 at 03:48pm
Hmm, I've always hit "add funds" or whatever it's called, popped in my cc info, and told it how much to add. I've actually always been impressed with that process. But without seeing what you saw, who knows what the problem could have been...
I don't think you can do that during the checkout process. Which later I realized you need to add funds before you checkout, or at least appeared to be the case.
Oh well, I saved a few bucks anyway.
Travis Admin Post Author
wrote on 12/10/2012 at 04:49pm
Nope, that's where I always add mine. Go to check out, it tells you that you don't have enough funds, so you hit add funds and it takes care of it for you.
Travis Admin Post Author
wrote on 12/10/2012 at 05:25pm
You may need to add a credit card to your account first, though. I'm not 100% sure.
Yeah, it was something... Next time I might just buy a PS3 card at the store and redeem that. After the breach I am not really in love with giving them my CC info.
Travis Admin Post Author
wrote on 12/10/2012 at 10:16pm
That's a very good point. It can happen to anyone though, MS, Steam, Amazon...
In Sony's case, it seems there was some significant fault to place on them for having less than stellar security, but I think after that they straightened up. At least I hope they would. They should be having yearly (if not more often) internal and external penetration tests and audits to make sure that kind of info can't get out again.
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Crysis 3 specs... Read All
Bethesda's Elder Scrolls Online Team recently released a story from the ESO Universe. This one focuses on Jorunn the Skald-King:
Not really. I think it's mostly that I got a video card recently. It wasn't even the best or anything, just a $125 NVIDIA that was significantly better than the ATI I was running.
The Link's Awakening discussion made me think of this. World building is one of my all time favorite parts of video games and I wanted to start a series/discussion about concrete, specific moments that contribute to it. It's easy to say, "Oh, I was just totally lost in the world of Ico, it's so ethereal and wonderful!" It's much harder to point to specific moments and assets.
So I want to talk about my 3rd or 4th favorite game of the year, Dishonored. Dishonored creates an incredible world, a "whale punk" setting that I've never seen before. But I want to mention, specifically, food in dishonored. Just like in Bioshock, you can constantly chomp on bits of food to regain... Read All
The Link's Awakening discussion made me think of this. World building is one of my all time favorite parts of video games and I wanted to start a series/discussion about concrete, specific moments that contribute to it. It's easy to say, "Oh, I was just totally lost in the world of Ico, it's so ethereal and wonderful!" It's much harder to point to specific moments and assets.
So I want to talk about my 3rd or 4th favorite game of the year, Dishonored. Dishonored creates an incredible world, a "whale punk" setting that I've never seen before. But I want to mention, specifically, food in dishonored. Just like in Bioshock, you can constantly chomp on bits of food to regain a little health. The food itself, however, reflects the world perfectly. You're not running into burgers and fries. In poor areas, you're running into Potted Whale Meat, Prachett Jellied Eels and Brined Hagfish. Give me a moment while I vomit. It's disgusting! But it really shows how the essential economy of this world is shaped by the sea.
In wealthier areas, you find tarts and fruit. Sausage from far away lands. Dishonored has some very heavy themes around class and the food plays into this wonderfully. You spend time in the slums and are disgusted to chomp down some jellied eels, you go to the wealthy district and are relieved to eat a Tyrian Pear.
It's just a tiny example of an essential principle of game design: Everything needs to be there for a reason. Setting needs to serve theme and character.
Those are some really great design choices for the game. I was thinking about world building today actually as I was watching a YouTube video showcasing how to play Dwarf Fortress. It was interesting because part of Dwarf Fortress is starting the game and watching time pass quickly. At some point you stop the world flying by and say "I want to start my game at this point in the worlds history." Trees grow and fall as do mountains and entire cultures. Its a really interesting process.
Its interesting because lately I have been playing Minecraft that has these elements too. Its a world and the story is how the world evolves and how you interact with it. From what I gather Dwarf Fortress logs the history of your world in terms of who is born and what happens to them. Its an interesting concept for a full procedural world.
Lately I have been playing a bit of Lord of the Rings Online. Its a free to play MMO and its pretty well done. Recently I went into the Barrow Downs and had a quest where I had to talk to Tom Bombadil. It was interesting because when I entered his house he was dancing around the room. Dancing isn't too popular unless its a Just Dance game, but from what I remember of the Hobbit books he was a dancin' guy. I went on a quest at his bequest and after killin a bunch of stuff, I came up to a Boss fight I couldn't win. He came in a zapped it and the quest ended by him telling me to avoid the dark corners of the earth and stay in the light.
Thing is I don't disagree with him, but I wonder how interesting Lord of the Rings Online would be if I avoiding fighting, a major staple of questing.
I enjoy world building a lot, but it seems like there are two ways to do it. One is to present a back story about the environment and what makes it up. This is often too overwrought and makes the whole mythology unbelievable. Games like Dragon Age pour it on very thick through codexes and, even though it helps to flesh out the world, it doesn't seem organic. Then I think of games like Fallout or STALKER where the environment is only presented but I am forced to fill in the gaps. Hints and small stories can be dropped to make it more realistic, but my own imagination often fills in blanks much more interestingly than writing could. I guess I just like being left out of the loop a little bit because I don't know what's going on in THIS world that much either. If I know all the information, it just doesn't seem right.
I think that's a good point Will. I am currently playing Skyrim a bit at at time. They have tons of books all over the game you can read. I think that is pretty cool for some, but I don't really attach to it.
My favorite games end up doing both. They're both optional and likely to be missed by a lot of players but you can choose your poison. The 3d Fallout games are great at this and an entry is forth coming.
In this action packed episode with those wacky kids at The Game Shop, the Game Shop loses power! I am pretty impressed with how much they are able to do with just a Game Shop and a few characters.
In this action packed episode with those wacky kids at The Game Shop, the Game Shop loses power! I am pretty impressed with how much they are able to do with just a Game Shop and a few characters.
This just in from the "I am getting old Department" it seems Quake II marks its 15th birthday today! Bethesda and iD Software rang in the occasion with some interesting tidbits from iD's Tim Willits.
Only three artists made all the 2D and 3D art for the entire game.
One of the original suggested names for QUAKE II was WOR, but the game’s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise.
‘The Edge’ (Tim’s favorite deathmatch level in QUAKE II or any other game), has over 50 trick jumps possible in the map. Tim only designed two of them, and the rest were discovered by the QUAKE II community.
... Read All
This just in from the "I am getting old Department" it seems Quake II marks its 15th birthday today! Bethesda and iD Software rang in the occasion with some interesting tidbits from iD's Tim Willits.
Only three artists made all the 2D and 3D art for the entire game.
One of the original suggested names for QUAKE II was WOR, but the game’s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise.
‘The Edge’ (Tim’s favorite deathmatch level in QUAKE II or any other game), has over 50 trick jumps possible in the map. Tim only designed two of them, and the rest were discovered by the QUAKE II community.
Edmund McMillen of the Super Meat Boy & Binding of Isaac fame dropped some news on The Binding of Isaac Rebirth. Recently he had a Formsping Q&A on his blog and you needed to be made aware of the details. Your welcome in advance.
"-Rebirth is a totally remade game based on the flash version of the binding of isaac + wrath of the lamb.
-The game is being produced and developed by Nicalis, the guys who did all the cave story remakes and the VVVVVV port.
-Nicalis is working on the port for Ps3/Vita and PC (steam) and is also currently talking to MS and Nintendo about releasing on their platforms. we are also looking into an iOS version if its not garbage.
-The remake... Read All
Edmund McMillen of the Super Meat Boy & Binding of Isaac fame dropped some news on The Binding of Isaac Rebirth. Recently he had a Formsping Q&A on his blog and you needed to be made aware of the details. Your welcome in advance.
"-Rebirth is a totally remade game based on the flash version of the binding of isaac + wrath of the lamb.
-The game is being produced and developed by Nicalis, the guys who did all the cave story remakes and the VVVVVV port.
-Nicalis is working on the port for Ps3/Vita and PC (steam) and is also currently talking to MS and Nintendo about releasing on their platforms. we are also looking into an iOS version if its not garbage.
-The remake will feature all the content featured in BOI+Wrath but will also feature another Wrath sized expansion over the top that will feature a new final chapter, ending, 2 new playable characters and tons more items, rooms, enemies, bosses and the like. the goal will be to make replaying the whole game not only worth it but also make i so it feels very fresh and new.
-The remake will feature content that was removed from the flash version of the game due to limitations (secret stuff!)
-The remake will feature LOCAL 2 player co-op… no online play because that will just extend the release by another forever.
-I will be lead designer on the project, making sure things are as perfect as we can make them and as true to the original as possible, i will also be designing all the new content and features.
-The game will be getting a full 16bit make over, im doing this because i think the art is tired and im sick of looking at it. i think a fresh coat of paint is needed and i think its kinda appropriate/funny to do a damake for the remake.
-We will try to do a loyalty pre-order discount to anyone who owns the game on pc."
Some really interesting bits here:
Co-op. Whoa! If you can harm the other then that might make it harder.
I wonder what stuff didnt make it into the main game they wanted to include? I guess more on those bits will surface later.
Dropping the price for current owners is a good idea but I would have picked it up either way
If an iOS version played well I might play more of that than on the PC
Team Meat is working on a new game called Mew-Genics and dropped a bit of information on how diverse the in game cats are:
"So yeah, Mew-Genics will feature over 12,207,031,250,000,000,000,000 cats. its easy to assume you and your friends wont ever have the same cat. technically that number only applies to how the cat looks, if you include its personality variables that number multiplies by A LOT.. not to mention the ability variables, personal stats and a ton more secret stuff we will talk about later on."
Get out of my dreams and into my car! My only misgiving is the no online multiplayer. Anyone on the Watch Out For Fireballs steam group knows I have put a whopping 350 fucking hours into isaac. Now, maybe 50 of this is idle time but this remains my go to comfort game.
New Isaac is very, very good news for me.
jdodson Admin Post Author
wrote on 12/07/2012 at 12:41am
Have you done a lets play with Isaac? 350 hours means you must be good at it and id like to see someone awesome play that game because its all real life tears when I play it.
What do you use for Let's Plays? Wanna send me a email?
jdodson Admin Post Author
wrote on 12/07/2012 at 02:08am
I will.
beansmyname Supporter
wrote on 12/07/2012 at 10:50pm
This is awesome news. The flash version runs horribly for me on almost every machine I've tried it on. In fact, the Linux port from the Humble Bundle runs worse. Fullscreen's not an option, so maybe this rebirth will allow me to finally finish the game.
jdodson Admin Post Author
wrote on 12/07/2012 at 11:41pm
Yeah, it seems like Rebirth is written in something non Flash to help out there.
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New Starcrafts cartoon short released, linked above. So many times I was foiled by that lone air unit when the brunt of my army had no anti-air. This is why I am not a pro Starcraft player. Fun game though.
I thought this question and answer were particularly interesting(yeah, I sort of follow the Starcraft lore and all that):
"Question: Are Tassadar and the Overmind one now?"
"Answer: Not now, no. But something like the Overmind does not die instantly. Some synapses may fire for a time as it fades away. And at the moment of impact for both of these... Read All
New Starcrafts cartoon short released, linked above. So many times I was foiled by that lone air unit when the brunt of my army had no anti-air. This is why I am not a pro Starcraft player. Fun game though.
I thought this question and answer were particularly interesting(yeah, I sort of follow the Starcraft lore and all that):
"Question: Are Tassadar and the Overmind one now?"
"Answer: Not now, no. But something like the Overmind does not die instantly. Some synapses may fire for a time as it fades away. And at the moment of impact for both of these organisms, they were one, for a brief instant. Their bodies certainly collided, but their higher-level functions, on a psionic scale, also merged. There is precedent for this: recall that Zeratul's mind touched the Overmind briefly when he killed Zasz."
So basically in Starcraft 2 the Zerg high person(trying not to spoil it) was undone. I am not sure what Zerg thing took over, but the devs are talking about the Overmind now being in charge. The end of Starcraft 2's campaign isn't terribly forthcoming but I did feel it closed up the story it created fairly well.
I also love this series. The animations are just amazing. They are smooth and the take on each unit as almost an innocent....being, I guess, is absolutely hilarious.
jdodson Admin Post Author
wrote on 12/07/2012 at 11:47pm
A bit of a heads up... I am talking with the creator of Starcrafts right now and they have agreed to do a interview with the site. If you guys have any questions you want to ask them about what they do, toss them my way and ill forward them along. Ill also post your name as the person that asked them so you get credit in the interview!
Woot!
jdodson Admin Post Author
wrote on 12/08/2012 at 05:45am
Oh sorry I wasn't clear, it's an interview with the people that do the Starcrafts cartoon animations that is above. The guys from Carbot animations.
I never played any Diablo games, so when a friend recommended it to me I wasn't sure what to expect. He said it involved a lot of hack-and-slash and equip gathering. It didn't seem very amusing, but I decided to give it a shot. Boy was I wrong.
First of all I loved the art style for not being so serious, it was a new experience to me, so it made it all seem less intimidating. I soon found myself playing for hours and never wanting to stop. I do confess only having 3 character choices (and no gender options) bugged me a little, but nonetheless I happily played as an Alchemist, with a wolf for a pet. I spent a lot of time fishing too, and I loved loved loved the shape... Read All
I never played any Diablo games, so when a friend recommended it to me I wasn't sure what to expect. He said it involved a lot of hack-and-slash and equip gathering. It didn't seem very amusing, but I decided to give it a shot. Boy was I wrong.
First of all I loved the art style for not being so serious, it was a new experience to me, so it made it all seem less intimidating. I soon found myself playing for hours and never wanting to stop. I do confess only having 3 character choices (and no gender options) bugged me a little, but nonetheless I happily played as an Alchemist, with a wolf for a pet. I spent a lot of time fishing too, and I loved loved loved the shape shifting features. When I found out the game had mods for it, it opened a whole new world of fun for me. I was so addicted.
I'd chat with friends as we played separately on each of our computers and be sad that it wasn't a multiplayer game, it always seemed like it'd work wonders on co-op. So it made me wish for Torchlight II in very little time after the first game was launched. I played Torchlight off steam the first time, but I loved the game so much I bought it on steam too even though I had already played it. :) I recently made a giveaway for Torchlight II on steamgifts, but I didn't have enough money to buy a copy for myself as well. I'm dying to play it though!
Twelve short months ago, I began playing Planescape: Torment in an effort to motivate my writing and completion of stockpiled games on my Backlog Killer blog. (www.backlogkiller.com) I chose it as my first game because friends, Watch Out for Fireballs, were playing it for one of their episodes and I wanted a little support for finishing such a long game. Even though I had finished it when I was in high school, I wanted to complete it again to see if anything about the game had changed for me. Boy, was I in for a surprise.
Planescape: Torment is an isometric RPG using the Infinity Engine of Baldur's Gate fame. It is based on the Dungeons and Dragons Planescape universe... Read All
Twelve short months ago, I began playing Planescape: Torment in an effort to motivate my writing and completion of stockpiled games on my Backlog Killer blog. (www.backlogkiller.com) I chose it as my first game because friends, Watch Out for Fireballs, were playing it for one of their episodes and I wanted a little support for finishing such a long game. Even though I had finished it when I was in high school, I wanted to complete it again to see if anything about the game had changed for me. Boy, was I in for a surprise.
Planescape: Torment is an isometric RPG using the Infinity Engine of Baldur's Gate fame. It is based on the Dungeons and Dragons Planescape universe in which an infinite amount of dimensions or "planes" intersect at one focal point: the city of Sigil where the game takes place. You play as the Nameless One, a scarred and weathered fellow who wakes up in a mortuary with no memory of the past. Sound like standard video game fare? Here's something else to add into the mix: you cannot die.
I mean this in the most literal sense. Every time The Nameless One dies in combat or for any other reason, he awakens in the mortuary to continue his quest to discover the past. Along the way, you meet many other colorful characters who each have their own back stories and motivations for following you. These include a half-demon thief, a fallen angel, an ancient warrior, and (my favorite) a floating, wise-cracking skull named Morte. Working together, you must work backward to piece together your past and uncover the true nature of your soul so that you can rest in peace forever.
What makes Torment so different from almost every other RPG is its dedication to TRUE role playing via dialogue and moral choices. This isn't a Dragon's Age choice of good, evil, or neutral. Torment lets you choose everything from promising to do good to the most evil option, in my opinion, lying about doing good to get what you want. The game lets you choose exactly what character you want to play with no systemic repercussions about your choices. If you can live with what you've done... that's another matter altogether.
I wholeheartedly recommend Torment, but be warned: it is a LONG game. It will probably take at least thirty hours to finish, and that's only if you try to find some of the extra content. If you see all there is to see, I would set aside 50 to 60 hours. The game remains one of my favorite PC gaming experiences and I hope to return to it periodically to revisit its intense and touching story.
Awesome, from your write up this game sounds great. The only BioWare RPG I have played thus far was Neverwinter Nights and it had some of what you mention.
I am wondering though, recently Baldur's Gate Enhanced Edition was released and I wanted to play that. That said, if you had to direct someone to start would you say Baldurs or Planescape? I want to start one of them and go through it, wondering which one you suggest?
Will_Owens Post Author
wrote on 12/05/2012 at 08:14am
It really comes down to what you want out of the game more: combat or story. The story in the Baldur's Gate series is pretty good and typical fantasy fair, but the combat is a very well balanced and fun part of the game. On the other hand, Torment is almost all story and hardly about combat at all. In fact, the combat in the game is pretty much trash and could have been tossed out completely. I speculate in my review that the team may have been forced to put combat in, even if they originally didn't plan to, because it came out after Baldur's Gate and is an Infinity Engine game. It can get a little annoying in my opinion.
So, your options are pretty much as follows:
Story-- Planescape: Torment
Mix of Story/Combat: Baldur's Gate
Or, if you want full combat with almost no story: Icewind Dale (which I love)
Will_Owens Post Author
wrote on 12/05/2012 at 10:17am
See my tweets for my response. I think Will is underselling how much better Torment is in terms of writing and story. Baldur's Gate has a good story and great mechanics. Torment is probably in the top 3 best written games ever and has a setting that is bursting with imagination and character. They're both mandatory at some point, but your individual tastes can determine which one comes first.
Makes sense, I am thinking Torment due to the focus on story.
Thanks guys!
Will_Owens Post Author
wrote on 12/07/2012 at 01:02am
I very well may be. As for writing, I can't think of many other games that do have as competent and impactful writing. Actually, what suggestions would you have on that front, Gary?
I love Link's Awakening but not for the writing. I think the writing in most of the Zelda/Mario games is more or less almost non existent. Note, it still has a very enchanting story but it's not one presented through writing.
Off the top of my head: The Walking Dead, Alpha Protocol, Fallout 1, 2 and New Vegas and Dear Esther (though it's barely a game).
It's hard not to confuse world building with writing. Is something like Dishonored well written? Well, yeah, but most of the good will I'm feeling towards the writing is actually the mythology/world building aspect.
Good point about LA. I sort of hitch onto it for the feelings I get when certain things happen. I think they handle simple scenes like Link an Marin sitting and talking well. They cover the concept of loneliness and the loss well. I think in the end the simplicity of the storytelling and its notion of things not being what they seem.
Oh, it's great. The only flaw I find in it is that it's easy to not know what to do next. I would like a little more direction. Other than that, it's my 2nd favorite Zelda game (after A Link to the Past).
I had to check on this, not because I didn't believe you but because ... I don't I just had to read more about this.
http://www.capcom-unity.com/brelston/blog/2012/12/08/street-fighter-x-mega-man-coming-december-17
A unique paring for sure!
I've been doing some digging as well. It appears this is a fan-made game that got Capcom's blessing and they're also doing promotion and distribution. So official, yet not. This is awesome of Capcom.
Yeah, it is. Good on Capcom!
Dude! So rad!
Hadoken!
This is pretty awesome. A lot of companies would have just slapped the fan made game with a take down notice, but Capcom has done something awesome instead. And after the whole on-disc DLC thing, they can really use the good publicity. Good job Capcom!
As for the game, I will definitely be checking this out. I gotta get a controller for my PC now!