"Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions... This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories."
I am really interested in checking this... Read All
"Minecraft: The Story of Mojang is the second feature from game culture archivists 2 Player Productions... This feature-length documentary follows the young company over the course of its first year as their profile expands across the world stage and into the homes of millions of gamers. Featuring insights from industry icons (Peter Molyneux, Tim Schafer), journalists (Geoff Keighley, Stephen Totilo), tastemakers (Gabe & Tycho of Penny Arcade), and players profoundly impacted by the game (Yogscast, The Shaft, Minecraft Teacher), the film serves as a time capsule for one of this generation's most unorthodox success stories."
I am really interested in checking this documentary out. Minecraft is an awesome game, but I find the story of Notch and Mojang to be equally awesome.
They have slated the release for December 23rd. If you are an XBox Gold Member you can screen it free on Dec 22nd 5pm PST / 8pm EST in the US OR 7pm GMT/8pm CET in Europe.
Azurephile Super Member
wrote on 01/25/2014 at 03:13am
I watched this documentary not too long ago. It was really interesting. Notch seemed really humble and he certainly didn't seem to expect the fame of Minecraft. I thought it was sad that he released control over the game to the other guy that worked on it, but I was glad that the game is still alive and doing well. I have not yet checked out anything about the new game Notch has been working on since.
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Kerbal Space Program (known colloquially as KSP) is one of those diamonds in the rough. I started playing back when it was a fledgling little alpha where you could barely get into orbit, let alone get off of the pad in one piece.
The premise of KSP is this: You have a bunch of bits to build a rocket. From there, you can perform orbital maneuvers, visit the mun (KSP's version of the moon) or send a probe into deep space. Normally, this kind of game wouldn't pique my interest this hard... but the feeling you get when you get into a successful orbit just can't be beat. Seeing your rocket stage and surge through the atmosphere conjures feelings that the first aerospace... Read All
Kerbal Space Program (known colloquially as KSP) is one of those diamonds in the rough. I started playing back when it was a fledgling little alpha where you could barely get into orbit, let alone get off of the pad in one piece.
The premise of KSP is this: You have a bunch of bits to build a rocket. From there, you can perform orbital maneuvers, visit the mun (KSP's version of the moon) or send a probe into deep space. Normally, this kind of game wouldn't pique my interest this hard... but the feeling you get when you get into a successful orbit just can't be beat. Seeing your rocket stage and surge through the atmosphere conjures feelings that the first aerospace pioneers must have felt. But you're doing it in your underwear, at 11 pm on a school night.
To be fair, I was wearing PJ's... but I successfully docked two craft in space last night. That's what the latest version (0.18.1) has granted you. Along with a nifty orbit calculator to help you plan burns for transfer orbits, interceptions, and ultimately: landings. People have been making all kinds of nifty things including a GPS style satellite network, space stations, moon bases, etc.
Thats a good way to do it without the online portion. After we had our CG Terraria server, I handed out the save to everyone from our world so people could have a record of it.
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I wanted to hate it. I wanted to mock it from behind my usual standbys of EVE-Online, TF2, and DayZ. For a while, I probably did hate it... Then I saw it was on sale and wound up buying it and re-activated my account.
"What the shit is this? What'd they do to my Druid?!?"
Class changes aside, I've grown to...actually...like Mists of Pandaland. One feature I thought I'd abhor was pet battles... Boy was I wrong. Remember waiting half an hour for Heroic queues while you ground away on a couple of dailies? Yeah, not anymore. You'll assemble your pet-battle team and go lay waste to whatever furry creature you can find in the forest. Oh, that one has a blue border? YOU'RE... Read All
I wanted to hate it. I wanted to mock it from behind my usual standbys of EVE-Online, TF2, and DayZ. For a while, I probably did hate it... Then I saw it was on sale and wound up buying it and re-activated my account.
"What the shit is this? What'd they do to my Druid?!?"
Class changes aside, I've grown to...actually...like Mists of Pandaland. One feature I thought I'd abhor was pet battles... Boy was I wrong. Remember waiting half an hour for Heroic queues while you ground away on a couple of dailies? Yeah, not anymore. You'll assemble your pet-battle team and go lay waste to whatever furry creature you can find in the forest. Oh, that one has a blue border? YOU'RE GOING TO CAPTURE IT AND MAKE IT YOUR BITCH. I've taken to calling it "PokeWow" since that's the easiest way to explain it for non-believers such as yourselves.
In the pet battle system, you get to have your choice of 3 pets for your team. Of these 3 pets, each has 3 abilities. You use these liberally FOR GREAT JUSTICE. You can capture pets that you have sufficiently weakened and add them to your repertoire.
Really? It's just a fun time-sink. You have slots for 650 pets. GOTTA CATCHEM-ALL.
The pet battle system was the thing in the Pandera expansion I was the most interested in so its good to hear it worked well. The interesting thing about new entrants into the MMO space is that they have a bunch of awesome WoW expansion to contend with.
The other day I started Planetside 2 and had no idea what I was doing. Nothing letting me know what was happening, nothing giving me a pro-top to what to do next. The game is a cool concept, but the original Quake does a better job of teaching you how to play the game. This isn't a jab at Quake but a slight against a new MMO like Planetside 2 that doesn't really show you what the deal is.
I really wanted to like DayZ, and for a while I think I legitimately did. I still remember getting chills the first time I heard a zombie aggro me, running through some shitty town on the coast of Chernarus in the dark. DayZ is not without its fair share of problems however.
DayZ, for those of you who don't know, is a Zombie Survival mod for Arma 2: Operation Arrowhead. You start out with next to nothing and have to scavenge food, weapons and other various supplies to ensure your survival. The multiplayer component can be co-op, but is largely PVP based. "Who's shooting in Cherno?" being a common question of neophytes. Congratulations, you just gave up your position and... Read All
I really wanted to like DayZ, and for a while I think I legitimately did. I still remember getting chills the first time I heard a zombie aggro me, running through some shitty town on the coast of Chernarus in the dark. DayZ is not without its fair share of problems however.
DayZ, for those of you who don't know, is a Zombie Survival mod for Arma 2: Operation Arrowhead. You start out with next to nothing and have to scavenge food, weapons and other various supplies to ensure your survival. The multiplayer component can be co-op, but is largely PVP based. "Who's shooting in Cherno?" being a common question of neophytes. Congratulations, you just gave up your position and will most likely die in the next 5 minutes.
The "End Game" largely consists of living in the wilderness, trying to fix up a vehicle to use, and living out your days as a kind of virtual Ted Kaczynski. Daily raids into nearby towns to collect supplies are usually cut short by hordes of zombies and or a few players coming in to ruin your day. It doesn't matter how nice your "kit" is or how long you've been alive, at some point, you will die in some stupid fashion to Arma2's broken mechanics (oh, Surely I can jump off this 3' high loading dock... *CRACK* and no morphine? I guess you're crawling your way to the nearest hospital.) or to one of the many hackers/scripters that feel the need to use their godlike powers for childish evil pranks.
All in all, it's an alright game. It's made much better by having friends to play with (of whom you will probably die to from time to time... it's part of the experience!) however I would simply wait for "Stand-Alone" to come out.
I think I will wait for the sand alone too. That said, the idea of being alone the wilderlands against Zombie hordes sounds awesome.
One of my friends hit me up with a video of some troll that made nice with another player, they went through the game for a few hours and then as the guy had his back turned, killed him and took all his stuff. Classy.
Jason_Taylor Post Author
wrote on 12/18/2012 at 02:36am
yeah, that's essentially DayZ when it comes to PVP. "oh, you have nice stuff, I think I'll take it." In the end, I just wound up using some ~special powers~ to fix up helicopters, fly them around, and give boxes to people (every item in the game...) That's what the endgame is.
A few nights ago @WhiteboySlim and I decided to get together around 8PM PST and play some games together. We didn't have a game in mind but we wanted to play.
After meeting up I had the idea to play DoTA 2. Recently I went into the game and noticed you can create a lobby match and play with bots. In fact, you can play just yourself with all bots if you want to.
After pinging a few folks on the site, @panickedthumb, @WhiteboySlim & @Jacob_Richardson joined us for the match.
After getting everyone in the lobby and spending a few minutes figuring out how to start the game we started. I had no idea what any of the characters did, so I picked one at random. Our first match... Read All
A few nights ago @WhiteboySlim and I decided to get together around 8PM PST and play some games together. We didn't have a game in mind but we wanted to play.
After meeting up I had the idea to play DoTA 2. Recently I went into the game and noticed you can create a lobby match and play with bots. In fact, you can play just yourself with all bots if you want to.
After pinging a few folks on the site, @panickedthumb, @WhiteboySlim & @Jacob_Richardson joined us for the match.
After getting everyone in the lobby and spending a few minutes figuring out how to start the game we started. I had no idea what any of the characters did, so I picked one at random. Our first match went fine and in the end we won, but it contained a really steep learning curve.
The second match was more fun and we won that as well, but we spent time reading over the kinds of hero's we want to play as and for the last two matches I picked "Treeant Protector".
It was nice having @Jacob_Richardson around because he showed us some of the ropes and that helped quite a bit. We lost our last match but we had quite a lot of fun anyway. I have heard and seen the DoTA 2 and League of Legends community is rough to new players so being able to play in a bot match helps that quite a bit.
In the end I had a good time and am looking forward to playing again.
Yeah, I was never sure exactly who was talking, I assume Jacob was the one giving us all the info, but without him we would have been so lost. I would have anyway.
Who am I kidding, I *still* was ;)
jdodson Admin Post Author
wrote on 12/17/2012 at 06:30am
Yeah, it was Jacob I was the one making the bad jokes and swearing.
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Totally excited for this new Rage expansion and the official press drop illustrates why:
"Battle an all-new maniacal bandit clan, wreak havoc with new brutally efficient weapons and explore undiscovered areas in RAGEâs new official add-on pack, RAGE: The Scorchers. Fight alongside new allies to thwart the Scorcher clanâs deadly plot to destroy the Wasteland.
The add-on pack also includes âUltra-Nightmareâ, a new high difficulty mode, as well as an âExtended Playâ option that allows you to play past the original ending of the game - giving you the opportunity to finish collecting items and achievements."
I appreciate the Extended Play option as it allows you to circle back... Read All
Totally excited for this new Rage expansion and the official press drop illustrates why:
"Battle an all-new maniacal bandit clan, wreak havoc with new brutally efficient weapons and explore undiscovered areas in RAGEâs new official add-on pack, RAGE: The Scorchersâ˘. Fight alongside new allies to thwart the Scorcher clanâs deadly plot to destroy the Wasteland.
The add-on pack also includes âUltra-Nightmareâ, a new high difficulty mode, as well as an âExtended Playâ option that allows you to play past the original ending of the game - giving you the opportunity to finish collecting items and achievements."
I appreciate the Extended Play option as it allows you to circle back and complete aspects of the game you missed during your main play through. I slated to go back after I completed the main story and take a swing at all the races but at the end of the game they locked that down and I didn't want to create a new game just to complete those races.
Rage is very pretty and these screen grabs are no exception! I look forward to the beautiful new shooting and looting. OR SHOULD THAT BE SHOOTIN' AND LOOTIN'?
So sometimes when I'm playing a game I've played and beaten multiple times, I start to come up with "rules" for myself to make the game more interesting. For example, sometimes when I play Final Fantasy tactics, I'll start to ban myself from using certain abilities because they're too powerful, or restrict the gear I'm allowed to use, such as no Knight swords. I've also tried going through Ocarina of Time for as long as possible without a shield just to see how far I could get.
I was wondering if anyone else does that, and if so, what are some of the rules or limitations you put on yourself?
So sometimes when I'm playing a game I've played and beaten multiple times, I start to come up with "rules" for myself to make the game more interesting. For example, sometimes when I play Final Fantasy tactics, I'll start to ban myself from using certain abilities because they're too powerful, or restrict the gear I'm allowed to use, such as no Knight swords. I've also tried going through Ocarina of Time for as long as possible without a shield just to see how far I could get.
I was wondering if anyone else does that, and if so, what are some of the rules or limitations you put on yourself?
I am going to do a Let's Play about this sometime, but one thing I do in The Legend of Zelda for NES is max out my hearts, get the blue right and white sword and such before I hit level 1. That said, that makes level one easier... So. Harder...
Hm.
Well I had a dream with the Legend of Zelda that one could beat it without the sword entirely. I tried it a few times but couldn't seem to crack the nut, but some great souls have.
In the Elder Scrolls games, I always set out to make different characters with different stats and different focuses, but I always end up playing a sneaky thief archer/dagger wielder. So I'll frequently put these self-imposed rules on myself to force me to play in a different way. I just love that play style, it's hard not to go back to it, but it's worth it to see all the different ways you can play.
If a game has a difficulty setting, I usually choose the hardest available for my first play through. There's a few games where this doesn't work out; namely the Command and Conquer games, but it keeps things challenging. In games like Elder Scrolls, I try do at least one run though using fists only. There's a strange satisfaction in punching a giant to death.
The latest Starcrafts Episode is a promo for the North American Starcraft League. As I was watching the video on the YouTube page I noticed this comment:
"Why did the Infestor fall down the stairs?
because its imbalanced"
ZING! :D Good one Fenix855!
The latest Starcrafts Episode is a promo for the North American Starcraft League. As I was watching the video on the YouTube page I noticed this comment:
If you're unfamiliar, it's an arpg where you're collecting the Armor of God, and your main method of self-defence is throwing fruit (of the spirit, which is also literal fruit).
It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.
If you're unfamiliar, it's an arpg where you're collecting the Armor of God, and your main method of self-defence is throwing fruit (of the spirit, which is also literal fruit).
It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.
My parents picked this up for me when I was a lad. Surprised me because I had never heard of it before and the cartridge is shaped funny. That said, I played it and loved every second of it. I memorized all the questions as well.
Since it had a save feature, I did finally beat it but it took some doing. You get the Sword of the Spirit and then you have enough firepower to go to the Hell stage. If memory serves the entrance to hell was in two places? It was always pretty fun to go to Hell and kill the Devil, I think thats why when Doom came out later I was so into it.
gmlawton Post Author
wrote on 12/15/2012 at 11:21am
I think the questions section planted a seed that eventually became my obsession with bowties...
After weeks of playing it, I finally found the password system, but the 20 character-alpha-numeric-case-sensitive passwords were impenetrable to me at the time. I only ever got as far as the airport. Not that I died at the airport, but it was just that I had been playing for what seemed like hours at that point, and I simply could not go on.
Playing through this time, there was magic in getting past where I had ever been, and seeing things I had only ever imagined, like Samson's Jawbone and the boots and whatnot.
I love the idea of this being a spiritual predecessor to doom! Thinking back, it was somewhat interesting how you're in this utterly normal world (park, city, houses...) and there are demons, and devil dogs that slowly work their way in...
@gmlawton: The password system was ridiculous for sure but somehow I was able to navigate it, but sometimes I wrote it down wrong clearing my progress. Samson's Jawbone is a great item, my other fav was the vial of God's truth. But the most OP item of all was the Sword of the Spirit, after you get that its basically "Game Over" for the Devil.
@whiteboyslim: The Banana was the first weapon(if memory serves) that was fast AND went all the way across the screen. If was a front runner to the Sword of the Spirit but when the Sword hit, it blew up with a radius of two "truth bombs."
I only know of this game because of the AVGN review of all the different bible games. That said, I did buy Bible Adventures a few years back, and it's just as bad as AVGN says.
gmlawton Post Author
wrote on 12/16/2012 at 02:50am
The banana was great to find if I recall, you're in the hotels and you talk to this old guy that says something about patience, and if you stand still like 30 secs, a wall moves and that's where you find it!
@gmlawton: I think you might be right about that. How many pears did you find? Or... Well there was a fruit weapon you could get that you could get 4 of, grapes or pears... I don't remember.
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I'll preface this with the fact that Oblivion is one of the best examples of a game where modding capability really shines; there are countless user-made additions and at least one full-modification pack, Nehrim, that I know of off the top of my head. If you play Oblivion may people will tell you to just go straight into mods and ignore the base game and that's where I have to disagree.
The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the... Read All
I'll preface this with the fact that Oblivion is one of the best examples of a game where modding capability really shines; there are countless user-made additions and at least one full-modification pack, Nehrim, that I know of off the top of my head. If you play Oblivion may people will tell you to just go straight into mods and ignore the base game and that's where I have to disagree.
The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the nature of it, remains. TES IV will always be one of my favorite RPGs and holds a special place on my wall.
I love Oblvion and Skyrim but I think the FPS Fallouts are a lot better. Fallout has one of the most unique settings in gaming. The Elder Scrolls games, though I love them for their freedom, always seemed really generic setting wise.
For me, it was like my experience with Morrowind. I didn'tget into either right away. It took until I was able to work up the patience to get myself immersed. Also both games, their best foot isn't put forward in the main quests, it's the guild missions imo. It took mea while to figure that out, and that rushing through things wasn't the way to enjoy the games, but relazing and soaking in the universe.
Overall, I think it's The Elder Scrolls games helped me really mature as a gamer. They're great games... they just don't really pull you in, they grow on you if you give them the timeto.
Gary, allow me to nitpick a bit. I don't think the Fallout games can realistically be called FPS games. I'm open to being convinced otherwise, but...
The VATS system means that you never really have to aim. Sure, it's obvious that Bethesda put a ton of FPS elements in their games. As an FPS though, Fallout 3 would fail miserably. It uses some pretty clunky FPS mechanics, when treated as an FPS. New Vegas improved on it quite a bit. It's substantially better. I used VATS far less in New Vegas because of the improvements, but still, VATS is front and center.
But otherwise I agree. The Fallout games really have some of the best atmosphere in any games I've ever played. I don't think the Elder Scrolls is generic, but the modern Fallouts are definitely more interesting and unique. I can't wait to see what Fallout 4 can do with the Skyrim engine!
@panicked @gary The new Fallout games have elements of a Shooter for sure. The game is in first person. I don't know the game doesn't feel like a traditional shooter but it has those elements.
I played more Oblivion that I have Skyrim, I ended up stopping my play of Oblivion on the PS3 due to me becoming a Vampire and not wanting to undo that. I didn't realize a Vampire had bitten me and then I turned. Walked out side and, yeah it hurt. :D
Oblivion is fun, but I kind of hate the leveling mechanics. You have to put in a lot of work to make sure you get the most out of each level up. After sinking somewhere around 15-20 hours into the game i ended up having to start over because my character kept leveling up but getting horrible stat gains. That soured my experience (pun intended) pretty bad, and after putting a couple hours into my new character I got bored and moved on to other games.
I actually have not tried any of the mods for the game. Maybe a mod or two would help bring me back to the game.
As far as Fallout goes, I'd say it's a FPS / turn based hybrid. The FPS features are a little clunky I agree, and I really only use them when sniping or up close with a shotgun. The setting is great too. I love the sort of retro-futurism of everything.
I watched this documentary not too long ago. It was really interesting. Notch seemed really humble and he certainly didn't seem to expect the fame of Minecraft. I thought it was sad that he released control over the game to the other guy that worked on it, but I was glad that the game is still alive and doing well. I have not yet checked out anything about the new game Notch has been working on since.