The latest Starcrafts Episode is a promo for the North American Starcraft League. As I was watching the video on the YouTube page I noticed this comment:
"Why did the Infestor fall down the stairs?
because its imbalanced"
ZING! :D Good one Fenix855!
The latest Starcrafts Episode is a promo for the North American Starcraft League. As I was watching the video on the YouTube page I noticed this comment:
If you're unfamiliar, it's an arpg where you're collecting the Armor of God, and your main method of self-defence is throwing fruit (of the spirit, which is also literal fruit).
It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.
If you're unfamiliar, it's an arpg where you're collecting the Armor of God, and your main method of self-defence is throwing fruit (of the spirit, which is also literal fruit).
It could be nostalgia, but the character of the game is really unique. I used to play this game more or less daily when I was pretty young, but never beat it due to there being no save function. Say what you want about production values, but it's pretty unique.
My parents picked this up for me when I was a lad. Surprised me because I had never heard of it before and the cartridge is shaped funny. That said, I played it and loved every second of it. I memorized all the questions as well.
Since it had a save feature, I did finally beat it but it took some doing. You get the Sword of the Spirit and then you have enough firepower to go to the Hell stage. If memory serves the entrance to hell was in two places? It was always pretty fun to go to Hell and kill the Devil, I think thats why when Doom came out later I was so into it.
gmlawton Post Author
wrote on 12/15/2012 at 11:21am
I think the questions section planted a seed that eventually became my obsession with bowties...
After weeks of playing it, I finally found the password system, but the 20 character-alpha-numeric-case-sensitive passwords were impenetrable to me at the time. I only ever got as far as the airport. Not that I died at the airport, but it was just that I had been playing for what seemed like hours at that point, and I simply could not go on.
Playing through this time, there was magic in getting past where I had ever been, and seeing things I had only ever imagined, like Samson's Jawbone and the boots and whatnot.
I love the idea of this being a spiritual predecessor to doom! Thinking back, it was somewhat interesting how you're in this utterly normal world (park, city, houses...) and there are demons, and devil dogs that slowly work their way in...
@gmlawton: The password system was ridiculous for sure but somehow I was able to navigate it, but sometimes I wrote it down wrong clearing my progress. Samson's Jawbone is a great item, my other fav was the vial of God's truth. But the most OP item of all was the Sword of the Spirit, after you get that its basically "Game Over" for the Devil.
@whiteboyslim: The Banana was the first weapon(if memory serves) that was fast AND went all the way across the screen. If was a front runner to the Sword of the Spirit but when the Sword hit, it blew up with a radius of two "truth bombs."
I only know of this game because of the AVGN review of all the different bible games. That said, I did buy Bible Adventures a few years back, and it's just as bad as AVGN says.
gmlawton Post Author
wrote on 12/16/2012 at 02:50am
The banana was great to find if I recall, you're in the hotels and you talk to this old guy that says something about patience, and if you stand still like 30 secs, a wall moves and that's where you find it!
@gmlawton: I think you might be right about that. How many pears did you find? Or... Well there was a fruit weapon you could get that you could get 4 of, grapes or pears... I don't remember.
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I'll preface this with the fact that Oblivion is one of the best examples of a game where modding capability really shines; there are countless user-made additions and at least one full-modification pack, Nehrim, that I know of off the top of my head. If you play Oblivion may people will tell you to just go straight into mods and ignore the base game and that's where I have to disagree.
The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the... Read All
I'll preface this with the fact that Oblivion is one of the best examples of a game where modding capability really shines; there are countless user-made additions and at least one full-modification pack, Nehrim, that I know of off the top of my head. If you play Oblivion may people will tell you to just go straight into mods and ignore the base game and that's where I have to disagree.
The first game I played was vanilla. And, man, that first time you exit the sewers, you can do anything. The immense freedom, the open-world nature, it was incredible. Oblivion is by no means perfect and going back now the combat doesn't age very well, but the main focus of the game, the nature of it, remains. TES IV will always be one of my favorite RPGs and holds a special place on my wall.
I love Oblvion and Skyrim but I think the FPS Fallouts are a lot better. Fallout has one of the most unique settings in gaming. The Elder Scrolls games, though I love them for their freedom, always seemed really generic setting wise.
For me, it was like my experience with Morrowind. I didn'tget into either right away. It took until I was able to work up the patience to get myself immersed. Also both games, their best foot isn't put forward in the main quests, it's the guild missions imo. It took mea while to figure that out, and that rushing through things wasn't the way to enjoy the games, but relazing and soaking in the universe.
Overall, I think it's The Elder Scrolls games helped me really mature as a gamer. They're great games... they just don't really pull you in, they grow on you if you give them the timeto.
Gary, allow me to nitpick a bit. I don't think the Fallout games can realistically be called FPS games. I'm open to being convinced otherwise, but...
The VATS system means that you never really have to aim. Sure, it's obvious that Bethesda put a ton of FPS elements in their games. As an FPS though, Fallout 3 would fail miserably. It uses some pretty clunky FPS mechanics, when treated as an FPS. New Vegas improved on it quite a bit. It's substantially better. I used VATS far less in New Vegas because of the improvements, but still, VATS is front and center.
But otherwise I agree. The Fallout games really have some of the best atmosphere in any games I've ever played. I don't think the Elder Scrolls is generic, but the modern Fallouts are definitely more interesting and unique. I can't wait to see what Fallout 4 can do with the Skyrim engine!
@panicked @gary The new Fallout games have elements of a Shooter for sure. The game is in first person. I don't know the game doesn't feel like a traditional shooter but it has those elements.
I played more Oblivion that I have Skyrim, I ended up stopping my play of Oblivion on the PS3 due to me becoming a Vampire and not wanting to undo that. I didn't realize a Vampire had bitten me and then I turned. Walked out side and, yeah it hurt. :D
Oblivion is fun, but I kind of hate the leveling mechanics. You have to put in a lot of work to make sure you get the most out of each level up. After sinking somewhere around 15-20 hours into the game i ended up having to start over because my character kept leveling up but getting horrible stat gains. That soured my experience (pun intended) pretty bad, and after putting a couple hours into my new character I got bored and moved on to other games.
I actually have not tried any of the mods for the game. Maybe a mod or two would help bring me back to the game.
As far as Fallout goes, I'd say it's a FPS / turn based hybrid. The FPS features are a little clunky I agree, and I really only use them when sniping or up close with a shotgun. The setting is great too. I love the sort of retro-futurism of everything.
One of the grand daddies of MMO's, Everquest went free to play. It was the first video game I heard tethered to the idea of video game addiction. It was also the first game that, according to rumor caused the end to many relationships as one partner spent so much time playing Everquest the relationship flew apart at the seams. Whereas I had no known proof of this, the stories seemed real enough. It was also coupled with a new concept to me that people could spend "too much" time playing video games. I sort of dismiss that sort of notion now as digital life is all encompassing and one can spend the same if not more time simply reading news articles, looking at Facebook... Read All
One of the grand daddies of MMO's, Everquest went free to play. It was the first video game I heard tethered to the idea of video game addiction. It was also the first game that, according to rumor caused the end to many relationships as one partner spent so much time playing Everquest the relationship flew apart at the seams. Whereas I had no known proof of this, the stories seemed real enough. It was also coupled with a new concept to me that people could spend "too much" time playing video games. I sort of dismiss that sort of notion now as digital life is all encompassing and one can spend the same if not more time simply reading news articles, looking at Facebook or a Smartphone.
That said, my first throws with this game was largely from a negative "this game will suck your life from your bones" perspective. Needless to say, I totally wanted to lose my life to it, I just never got the opportunity. One reason for that was at the time my wife and I were quite poor and we had no money for the subscription. I was able to flirt with disaster a few times though and I loved every second of it.
I was able to play it a bit over at a friends house that played religiously. He let me create a character and I picked an Elf Necromancer. I remember summoning my pet from bones I collected from killing Skeletons and then hoarding more bones to sell to other players in a stack. Doing those simple things in the game were so awesome and I badly wanted to join the ranks of Everquest players, but it wasn't meant to be. I took out my Everquest angst on Telnet MUD's and spent many an hour huddled around my screen slaying creatures and leveling up in a text based world.
The last few years I have hoped Sony would release Everquest as a Free to Play game and recently noticed my wish came true. The details of how that works are on the Everquest site.
I created a Gnome Wizard and eagerly started the game. Right away I noticed a few things I hadn't before. Early on, there was a bit of BBS / Internet drama about Everquest stealing from MUDs. Some people accused Sony of stealing code from MUDs to make Everquest. I never really understood the argument, Everquest is a 3D game and MUDs are all text. As I played the game now I notice Everquest does draw heavily from MUD's and as such requires much more typing than any new MMO. A staple of modern RPG's / MMO's is to click a NPC to initiate dialog. In Everquest you must type "Hail" and click. Then you have to read the dialog and parse out words you can use to continue the conversation. As I realized these mechanics were central to the game, I remembered the old calls of Everquest "borrowing" from MUD's and the argument made more sense to me.... 13 years later... Not saying Sony actually stole anything, but I understand the argument better now.
That all said, if you have never played Everquest or wanted to come back to it after being years apart now is a great time to do that. It is available from download from the Everquest site and is a new entry in Steam under Free to Play.
Was able to talk to the 0 A.D. project, something I have wanted to do for some time. 0 A.D. touts itself as "A free, open-source game of ancient warfare" and has been in development since 2001. Its totally free and available for download at the site right now:
jdodson: I have been tracking the progress of 0 A.D. for years! I think Age of Empires II, beyond some balancing is practically a perfect game. It sucks because it is really broken on modern Windows now. Getting an entirely free software version of this kind of game that can be modified by anyone and updated for modern systems interests me. I view Free Software as preserving culture. Its easy to... Read All
Was able to talk to the 0 A.D. project, something I have wanted to do for some time. 0 A.D. touts itself as "A free, open-source game of ancient warfare" and has been in development since 2001. Its totally free and available for download at the site right now:
jdodson: I have been tracking the progress of 0 A.D. for years! I think Age of Empires II, beyond some balancing is practically a perfect game. It sucks because it is really broken on modern Windows now. Getting an entirely free software version of this kind of game that can be modified by anyone and updated for modern systems interests me. I view Free Software as preserving culture. Its easy to see in cases like Doom where the source is available and it has a life well beyond its early years. This isn't so much a question as a thank you for doing what you do, its really important work.
Aviv: Thanks, we really appreciate it. We think of 0 A.D. as something that anyone can tinker with and add to, and your insightful comment shows that future-proofing may be one consequence. Indeed, there's something to be said about FOSS's ability to endure over time.
jdodson: I understand you get this often, that said when you do guys expect to release 1.0? :D
Aviv: It is very hard to predict. We are currently revising the game design and setting aside money to support paid development to make sure we can complete it soon. We will keep everyone posted on developments as soon as matters are finalized.
jdodson: When you look at 0 A.D. now I wonder what you are most proud of?
Aviv: We are proud of attracting a global fan base of thousands of people, often from different online communities, from classic RTS game aficionados to FOSS and GNU/Linux enthusiasts. We love the comments we get, like, "It's like Empire Earth, Age of Empires, and Rise of Nations had a baby and it came out free!" and "This can't be open source. It rocks too much!" We hope to live up to these expectations and ship a complete game ASAP.
jdodson: How many people work on 0 A.D. right now? What do they all do for the project?
Aviv: It varies over time. Usually there are about twenty official members of the team, doing everything from drawing portraits of ancient Persian kings to programmers teaching the AI how to rush human opponents. Contributors from outside the team also range from musicians playing the flute and drums to artists making 3D models of Mauryan buildings. Over time, the cumulative number of people who have contributed to 0 A.D. easily grew into the hundreds.
jdodson: What's the funnest game of 0 A.D. you played? What did you learn from that match?
Aviv: Once we played a match and one player was seeing a state of the map that was totally out of sync with the other players. He thought he was doing quite well, but on everyone else's screens he was being totally destroyed. On other occasions, we learned we needed to improve the in-game chat interface, we made many balancing changes etc.
jdodson: As development of 0 A.D. has progressed, I wonder if playing a game along the way evolved 0 A.D. development in some way?
Aviv: The big influence, of course, was Ensemble Studio's Age of Empires series, specifically Age of Empires 2: Age of Kings. We want to imitate some of the gameplay of the medieval-themed AoE2 in an ancient setting, like the original AoE was set in, and with improved graphics. Many of our members and fans remember those games fondly, and the classic RTS gameplay and historical focus of the series is something we'd like to capture with 0 A.D. A tall order, we admit. Other influences come from Creative Assembly's hardcore Total War series, Stainless Steel's classic Rise of Nations (like the territory system), and Activision's dynamic The Battle for Middle Earth franchise. Other concepts in 0 A.D., like ranks, heroes and our technology tree, derive from games like Generals, Warcraft III and Civilization, respectively.
jdodson: What feature of Age of Empires or the like did you want to keep out of 0 A.D.? Something you felt could be better?
Aviv: The original Age of Empires games were excellent, so there weren't so much features we wanted to leave out as much as features we wanted to add, like the citizen-soldier concept, batch training and the technology trade-offs. We have also paid meticulous attention to historical authenticity and given each faction unique building designs and many unique units. Other planned features that build upon the AoE series, some of which were implemented in other RTSs, are: capturing buildings, formations with combat bonuses, running/charging, real ship movements, and concealment/ambushing.
jdodson: I wonder if you could highlight some of the tech behind 0 A.D.?
Aviv: We have our custom engine, Pyrogenesis, built in C++ on top of certain libraries (OpenGL, OpenAL, ENet, SDL, SpiderMonkey, FCollada, wxWidgets, Vorbis, CxxTest, Boost, libxml2, libjpg, libpng, zlib, ...). Scripts are written in JavaScript. The 3d models and animations can be created in any software, as long as it can export COLLADA files (.DAE). This includes Blender, 3DS Max, and others.
jdodson: Wildfire Games released Rome at War mod for Age of Empires II: The Conquerors. Is this actively maintained now? How many people from that project are still with Wildfire Games?
Aviv: Rome at War is not maintained anymore, but it was recently packaged as part of the Age of Empires II: Forgotten Empires mod. The only contributor left from those days is Jason Bishop (Wijitmaker), who handles finances and pops in on the forums every now and then, as an adviser and a go-to person for those questions only an old-timer could answer.
jdodson: Wildfire Games was also working on The Last Alliance a game set in Tolkien's Universe. Did any of the work make it to 0 A.D.? Do you anticipate this work might make it to a 0 A.D. mod?
Aviv: TLA was an idea that was born at about the same time as 0 A.D., but was abandoned over time. After the mid-00's we put it informally "on hold" and forgot about it. This September we got around to formally announcing that the development of TLA would be discontinued until further notice. (We also announced that original content created during the design of TLA would be preserved as a cultural asset for Tolkien devotees, and as inspiration for those interested in fantasy mods and games.)
We do hope people make fantasy and other mods for 0 A.D. in the future, though. We also advise modders to make sure they draw on original settings, civilizations, stories etc. This is the best approach to avoid infringing on other people's intellectual property. (Thankfully for 0 A.D., nobody can claim copyright for ancient history!)
jdodson: As you are making progress on the project to the eventual 1.0 I wonder what you guys need? Developers, donations, testers?
Aviv: We're glad you asked that, because we're always looking for new contributors to join 0 A.D. and help promote the game to a more complete state. We are always seeking new programmers in all fields of programming, from low-level code to AI and random map scripts and higher-level programming. We are always looking for graphic artists, both 2D, and textures, and user interface, and also 3D models and animation. We're looking for people to help us organize the development, document it, manage contributions in sound, and many more openings.
jdodson: 0 A.D. launches and is well received. What's next for Wildfire Games?
Aviv: Probably some patches, and also starting to design an expansion pack with new civilizations spanning 1 A.D. - 500 A.D., new gameplay features that didn't make the cut for version 1.0, and more.
jdodson: When the game is launched have you considered Greenlighting it on Steam?
Aviv: It's definitely an option. As soon as we feel comfortable marketing 0 A.D. as a finished game, we'll look into all sorts of new distribution methods. That is still a little far off.
jdodson: What are some other Free Software projects you guys really respect?
Aviv: Blender has been a huge help for 0 A.D. art development in recent years. We also use GIMP and Tortoise SVN, and I am typing this on Notepad++. Also, OpenAL Soft have been very responsive to our bug reports.
jdodson: What games are you guys playing right now?
Aviv: First, of course, we are playing 0 A.D. Alpha 12, due in just a few days, to test for any bugs. Some of us are also playing games from the Total War series, etc.
jdodson: Do you want to believe in the Loch Ness Monster?
Aviv: It would be interesting if what people saw was actually a relic of an ancient civilization in Loch Ness.
Woah, this game looks awesome! I've been looking for a new RTS that has a similar style to the AOE series for a while now. Cheers for showing me this game :D
jdodson Admin Post Author
wrote on 12/18/2012 at 06:23am
Glad you think it looks good. The free price isn't too bad either :D
Age of Empires: Online is also free on steam as well.
I just wanted to take a minute to promote the Take This Project (www.takethisproject.tumblr.com) which is an organization of writers, programmers, and gamers in the gaming industry who are suffering from depression or other mental illnesses to raise awareness. Having dealt with anxiety and depression myself (heck, I based my blog on it), I recommend anyone who is interested to check out the material for the website and follow the group on Facebook and Twitter (@takethisproject). I am very supportive of people who provide an understanding and encouraging community to show those who may not be afraid to seek help that they are not alone. I try not to bore others or bring... Read All
I just wanted to take a minute to promote the Take This Project (www.takethisproject.tumblr.com) which is an organization of writers, programmers, and gamers in the gaming industry who are suffering from depression or other mental illnesses to raise awareness. Having dealt with anxiety and depression myself (heck, I based my blog on it), I recommend anyone who is interested to check out the material for the website and follow the group on Facebook and Twitter (@takethisproject). I am very supportive of people who provide an understanding and encouraging community to show those who may not be afraid to seek help that they are not alone. I try not to bore others or bring up "Oh! My depression!", but the Take This Project portrays a very confident and positive image for sufferers. Many experiences also resemble my own and do a good job explaining how I felt. (See Sean Sand's piece "Depression Was a Prison")
Take a look and support them as much as you can. Hopefully it can help some people out who need it.
Will_Owens Post Author
wrote on 12/13/2012 at 11:18am
Correction: "May be afraid to seek help." It's been a hard day at work, folks.
This cartoon totally nails how I felt going to Toys R Us to get a Nintendo game. Walking down the aisle, looking at all the boxes and picking that one game I obsessed over until my next birthday.
Thanks Mom!
Image from Zac Gormans Blog: http://tmblr.co/ZyT1fxZ9x9_j
This cartoon totally nails how I felt going to Toys R Us to get a Nintendo game. Walking down the aisle, looking at all the boxes and picking that one game I obsessed over until my next birthday.
Finally today Steam support just replied to my email regarding the Scammed Revoked Torchlight 2.. n they decided to return it to me =) Unbelieveable.. I thought of it as pretty much gone!
So yeah, my entry here is cancelled.. Thanks for the Fantaboulous opportunity though.. Another great giveaway that I will miss =( Last time was Borderlands 2 n now this..
So yeah, have a great day everyone.. I'm looking forward for another awesome giveaway =P
Hi CG members,
Finally today Steam support just replied to my email regarding the Scammed Revoked Torchlight 2.. n they decided to return it to me =) Unbelieveable.. I thought of it as pretty much gone!
So yeah, my entry here is cancelled.. Thanks for the Fantaboulous opportunity though.. Another great giveaway that I will miss =( Last time was Borderlands 2 n now this..
So yeah, have a great day everyone.. I'm looking forward for another awesome giveaway =P
In this episode of that wacky Game Shop, the gang play a game very similar to Minecraft together. It uses a pretty cool four player split-screen that works really well for the episode.
In this episode of that wacky Game Shop, the gang play a game very similar to Minecraft together. It uses a pretty cool four player split-screen that works really well for the episode.
These are kinda hit or miss but I was a fan of this one. I'm a fan of Brea Grant, she was great on Heroes and Dexter and she's the best part of this series. Her and the boss who is desperate for money.
jdodson Admin Post Author
wrote on 12/13/2012 at 06:55am
I think they started hit or miss but the last bunch had been great. I dig the length and format a lot.
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"Duke Nukem 3D: Atomic Edition, the legendary FPS in which the Earth's greatest hero provides a steady flow of bullets and badass one-liners, is available on GOG.com, for the low price of one smile, for the next 48 hours. That's not all. For the first time in history, this supreme space-alien slaughter simulation is also available on Mac!"
Duke Nukem 3D Free and now on Mac? Awesome. Best head over to GoG and nab this game before the clock runs out. Never played any Duke games personally so here is my chance to redeem myself!
http://www.gog.com/gamecard/duke_nukem_3d_atomic_edition
"Duke Nukem 3D: Atomic Edition, the legendary FPS in which the Earth's greatest hero provides a steady flow of bullets and badass one-liners, is available on GOG.com, for the low price of one smile, for the next 48 hours. That's not all. For the first time in history, this supreme space-alien slaughter simulation is also available on Mac!"
Duke Nukem 3D Free and now on Mac? Awesome. Best head over to GoG and nab this game before the clock runs out. Never played any Duke games personally so here is my chance to redeem myself!
I was just coming to post this. Gotta love GOG. I just wish there was optional Steam integration. *Optional*.
jdodson Admin Post Author
wrote on 12/13/2012 at 06:53am
Ha yeah it would. Funny thing, I have a load of GoG games all obtained through free giveaways. I need to kick them some coins, I totally love what they do!
Maybe it's time to get Planescape.....
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Soo Good, great video as always =)
Yeah, it was!