Recently panickedthumb and chowda helped me get to Whimsyshire. Whimsyshire being D3's version of Diablo 2's cow level. Grinding for the items took an evening of solid runs on items but after a few hours I had all the gear to craft the Staff of Warding. It was nice of panickedthumb to walk me through the parts he had done as it was my first time in a game grinding for certain loot drops. Not too bad but you should expect things not to drop more often than they do. Or said another way, it can get tedious. The payoff is well worth the time spent though.
Oh and the total amount of money it takes to get the normal Staff of Warding is 150k. 100k for Wirts Cowbell and 50k... Read All
Recently panickedthumb and chowda helped me get to Whimsyshire. Whimsyshire being D3's version of Diablo 2's cow level. Grinding for the items took an evening of solid runs on items but after a few hours I had all the gear to craft the Staff of Warding. It was nice of panickedthumb to walk me through the parts he had done as it was my first time in a game grinding for certain loot drops. Not too bad but you should expect things not to drop more often than they do. Or said another way, it can get tedious. The payoff is well worth the time spent though.
Oh and the total amount of money it takes to get the normal Staff of Warding is 150k. 100k for Wirts Cowbell and 50k blacksmith cost to craft.
If you want to get the Staff of Warding to open Whimsyshire I recommend doing the runs in normal and this helped me out quite a bit:
Sorry for the delay in responding. Diablo 3 to play :)
Hell is fun. It's harder, but not cheap. The extra affixes on packs of blues make for a harder time judging how you're going to fare, so you have to be on your toes.
jdodson Admin Post Author
wrote on 06/22/2012 at 04:42am
Cool. When I Played Nightmare last of wasnt too challenging so it will be good to up the ante in Hell :)
I think the initial difficulty adjustment with Nightmare is more shocking, since you don't know what to expect and Normal is *really* easy. Act 2 Hell has me dying about as much as Act 2 Nightmare, but that's because I've gotten better. The difficulty scaling is generally pretty good. Until Inferno, from what I gather, when you get smacked into submission.
jdodson Admin Post Author
wrote on 06/23/2012 at 08:48pm
Awesome. Looking forward to Hell.
Azurephile Super Member
wrote on 11/07/2014 at 12:16am
I just found out about this (over two years later) and I'm going to work on getting there.
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Today's Retro Tuesday is an old DOS game I loved as a kid called Fairy Godmom. It wasn't as well known as Doom or Mario Brothers but it was fun. Some games I can't forget and this was one of those games. It wasn't amazing, but it was fun and I spent many hours playing in on my old DOS machine.
Back in the day DOS systems had a few graphics layers. Basically at a certain point you had a CGA, EGA or VGA graphics card. Since we didn't have the top of the line computers for many years we have a DOS CGA computer. Many shareware games could run in CGA, EGA and VGA mode. VGA being the pinnacle of awesome computer graphics. I remember playing Commander Keen on a VGA system and... Read All
Today's Retro Tuesday is an old DOS game I loved as a kid called Fairy Godmom. It wasn't as well known as Doom or Mario Brothers but it was fun. Some games I can't forget and this was one of those games. It wasn't amazing, but it was fun and I spent many hours playing in on my old DOS machine.
Back in the day DOS systems had a few graphics layers. Basically at a certain point you had a CGA, EGA or VGA graphics card. Since we didn't have the top of the line computers for many years we have a DOS CGA computer. Many shareware games could run in CGA, EGA and VGA mode. VGA being the pinnacle of awesome computer graphics. I remember playing Commander Keen on a VGA system and the graphics blew my mind. Needless to say, it was many many years before we got a computer with a VGA graphics card.
Fairy Godmom was a game that I played in CGA graphics mode and I still had a great time playing it. The premise of the game is that you must free the other Fairy Godmothers. You had a magic wand you could use to sample a item and then transform anything into that item. So if you sampled a ladder, you could turn blocks and bad guys into a ladder. Fun the amount of puzzles that you can create from that. Since I had the Shareware version it came with the first level pack but I never actually complete all the levels to draw me to purchasing the real game. Many old games I never purchased because the free shareware copy game with plenty of game included.
Not a game I recommend booting DOSBox over, but something fun to consider from an age long since past. Doom on the other hand? Absolutely.
I LOVE this game. In fact, I just very recently (read yesterday) discovered there was such a thing as DOSBox and that F Godmom was still out there, avoiding crabs! So, I've downloaded DOSBox and relearned the DOS commands, good grief loaded FGodmom and have been playing almost non stop since! I discovered a few videos on YouTube, but nothing for the level I'm stuck on right now. I'm so frustrated. Doesn't anyone else play this game? Anyway, I'm looking for some help. John Blackwell didn't label the levels individually when he created the game, but I know it's beyond level 11 by a few. It might be 13, 14, 15 maybe, Around in there. Going to try posting a screen shot of the opening of the level, maybe you, or someone who is as obsessive and neurotic as I can help me out. There's got to be a better way than what I'm trying. I've made a video, just in case I find someone that can help, and I've added it to my YouTube channel. PLEASE please help an old lady out here. Please??
My first thought about this game was that it was designed to give people seizures. Not that it does give people seizures, in fact I imagine it doesn't but it has fast blinky lights that I don't see too often in games. In fact the art style of this game I don't see often in games for that matter. Obviously one draw this games has is its unique style.
The premise is that floors fall on your condo and you have to choose which monster to slide any given floor to. Helps if you slide the yellow floors to the yellow monsters and the like for all the different colors. You can do that and a few other things to score points but you mostly choose where to slide floors and if you... Read All
My first thought about this game was that it was designed to give people seizures. Not that it does give people seizures, in fact I imagine it doesn't but it has fast blinky lights that I don't see too often in games. In fact the art style of this game I don't see often in games for that matter. Obviously one draw this games has is its unique style.
The premise is that floors fall on your condo and you have to choose which monster to slide any given floor to. Helps if you slide the yellow floors to the yellow monsters and the like for all the different colors. You can do that and a few other things to score points but you mostly choose where to slide floors and if you get a special floor/move when to use those as well. Its a game best played to understand I think.
I picked endless mode for my first play through and noticed 10 minutes in I wasn't doing anything wrong. I then just randomly tossed floors and a few minutes later lost but I scored 26 million points. Odd. Then again it was cool to score 26 million points but then again, I was just flipping blocks randomly.
That said, the timed mode is fun and its got a really unique style you should check out.
Blizzard recently let loose the information on the units they were adding to Starcraft 2: Heart of the Swarm. Blizzard is adding a few units to each race and also removing units as well. Expansions typically add to the mix, they don't remove. That said, it will give people a reason to return to the Wings of Liberty game. I wonder if different events will have Heart of the Swarm tournaments as well as Wings of Liberty? I wonder how the games will differ in balancing? Oh well, interesting to say the least.
A few units getting the cut in Heart of the Swarm:
"In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though... Read All
Blizzard recently let loose the information on the units they were adding to Starcraft 2: Heart of the Swarm. Blizzard is adding a few units to each race and also removing units as well. Expansions typically add to the mix, they don't remove. That said, it will give people a reason to return to the Wings of Liberty game. I wonder if different events will have Heart of the Swarm tournaments as well as Wings of Liberty? I wonder how the games will differ in balancing? Oh well, interesting to say the least.
A few units getting the cut in Heart of the Swarm:
"In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign."
Units that will be revised:
"In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor’s anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built."
Be interesting to see a full list on Blizzards site before launch about all the changes.
If you haven't picked up The Humble Bundle V yet, you should. So many awesome games included and this time around the bundle includes FLAC files for all the soundtracks.
That said, the port of Sword & Sworcery to the PC and Mac is superb(included in the bundle). I wasn't sure a game made for touch devices would translate well to the mouse and keyboard but it does. I am going to finish my game on my iPhone because I have played pretty far on that device, but if you have the humble bundle 5 I implore you to give Sword & Sworcery a try.
Recently I was at the Trigon battle(I snapped the pic above) and kept dying. Since when you die you... Read All
If you haven't picked up The Humble Bundle V yet, you should. So many awesome games included and this time around the bundle includes FLAC files for all the soundtracks.
That said, the port of Sword & Sworcery to the PC and Mac is superb(included in the bundle). I wasn't sure a game made for touch devices would translate well to the mouse and keyboard but it does. I am going to finish my game on my iPhone because I have played pretty far on that device, but if you have the humble bundle 5 I implore you to give Sword & Sworcery a try.
Recently I was at the Trigon battle(I snapped the pic above) and kept dying. Since when you die you immediately re-spawn with one star for life its not too punishing. That said, taking one star of life into the Trigon battle isn't great so I did a few Google searches on how to beat it with one star of life. Come to find out if you hold down the shield in ANY battle for 10 or so seconds you replenish a star of life. That means if you start the Trigon battle with one star by the time it swings at you the first time you can replenish up to four stars of life which allows you to beat the boss.
A few times I needed to lookup how to get past certain levels as like many adventure games the path forward isn't obvious. That shouldn't detract from you playing the game though, its great.
PS Tried all the Linux ports of the Bundle games and they worked very well on my Ubuntu 12.04 system.
I'm curious what your thoughts are on the two. I'm blown away as always with the textures and animation in most everything Enix does. Epic on the other hand is doing fantastic things with lighting and color. That's pretty funny considering how brown, dull, and dark their games are, but... Read All
So with E3 and the big tech season passing through there's one aspect I'm really intrigued with: game engines.
I'm curious what your thoughts are on the two. I'm blown away as always with the textures and animation in most everything Enix does. Epic on the other hand is doing fantastic things with lighting and color. That's pretty funny considering how brown, dull, and dark their games are, but progress is awesome.
What are your thoughts on this E3's engine/graphics developments?
Next generation graphics are awesome. I am glad companies are pushing things one step forward because it adds to the immersion and can effect re playability and the like.
That said, for me games are not one and lost on graphics. Diablo 3 is beautiful but its not a machine melter like Crysis, a game ive never actually played. In fact, D3 can run on a Macbook, which is pretty cool considering they are powerful but not top of the line spec wise.
Rage might have been the prettiest modern game ive played and it added to the immersion for certain but the graphics didn't bring me back to it.
Anyways, I don't mean to say graphics are not awesome, they are. I am actually pretty interested in what the next XBox and Playstation will included to power the next gen console games. PC's are really impressive and my new Desktop looks pretty good when I turn the video settings up. When Borderlands 2 and other newer games ship I imagine they will really push PC's power to add +50 to the game beauty. All told, not a bad thing I just hope the increased budget allocated to the art and graphics doesn't take away from the game play and story.
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Add this nesmaps.com to your awesome list. They have entire screen shots of popular NES games for your enjoyment. The above image is Contras first level.
Awesome to see what people can do with retro games.
Add this nesmaps.com to your awesome list. They have entire screen shots of popular NES games for your enjoyment. The above image is Contras first level.
This is a great video on so many levels. Don't watch if you're easily offended though lol.
Totally brings back the Sega Genesis vs Super Nintendo debate.
I added it under Altered Beast because it's shown in the video.
This is a great video on so many levels. Don't watch if you're easily offended though lol.
Totally brings back the Sega Genesis vs Super Nintendo debate.
I added it under Altered Beast because it's shown in the video.
I just beat Torchlight a few days ago and I wanted to pen my thoughts while they are fresh in my mind. This is a odd review to write as its now taken me over two years to finally complete Torchlight and we are still in the throws of the Diablo 3 release. That said, Diablo 3 won't change too many of my thoughts as ive had years to solidify them.
I picked up Torchlight about a two+ year's ago after trying the demo out and enjoying it. Since I wasn't really into purchasing games digitally at the time, I bought the box copy for $20. I installed the game and I was pleasantly surprised the full game just used my existing demo character. No restarting, just continuing on. That... Read All
I just beat Torchlight a few days ago and I wanted to pen my thoughts while they are fresh in my mind. This is a odd review to write as its now taken me over two years to finally complete Torchlight and we are still in the throws of the Diablo 3 release. That said, Diablo 3 won't change too many of my thoughts as ive had years to solidify them.
I picked up Torchlight about a two+ year's ago after trying the demo out and enjoying it. Since I wasn't really into purchasing games digitally at the time, I bought the box copy for $20. I installed the game and I was pleasantly surprised the full game just used my existing demo character. No restarting, just continuing on. That was a pretty nice feature as most games don't allow you to pickup after the demo when you buy the full game.
I started playing Torchlight as the tank class on a whim because, typically I play magic user and I just wanted to do something different. Immediately I loved the tank and felt like I was a pretty hefty bad-ass killing everything that stood in my way. I was happy that Torchlight ran smooth on my old Desktop. I was running the best AGP video card you could get and it looked fantastic on the old hardware. Torchlight is a game optimised for Netbooks so you can run it on lower power hardware. That said, the game looks beautiful and the art doesn't suffer all all in my opinion.
After a few days of playing it I noticed the game wasn't too much fun after an hour or so of play and over a week or so I stopped playing it and only picked it up every two weeks to a month. Torchlight is fun its just not immersive enough for me to play it more than once a month.
One huge problem I had with Torchlight is if I hovered over a bad guy with my mouse and clicked on them I had no idea my guy was attacking that specific enemy. In Diablo when you hover over a enemy it highlights it. This really helps me understand what I am going to attack. In Torchlight often I would be clicking to attack and I wasn't actually swinging at anything. I evolved a play style where I would use my other abilities more because they were area of effect attacks and I knew I would be hitting things. It wasn't frustrating, I just didn't feel effective and the game seemed broken in that way.
The game also very easy and I didn't feel challenged. I don't believe I died once.
The story wasn't much to think about. I honestly don't remember what went on. Some evil Wizard did something bad? Something about Embers? I don't really remember it wasn't very important to the game.
The hack and slash of the game is fun but there must be a point to all of it or I stop playing. The game was fun enough for a few days of a few hours of play but long term it flattened out for me.
The soundtrack is good and it is VERY reminiscent of the Diablo soundtrack as Matt Uelmen composed it. You can hear the nods to the Diablo 2 themes in the village music and other areas. Fun to hear it and it brought me right into the dungeon crawling mood.
I will most likely check out Torchlight 2 at some point and hope they improve some of the core mechanics and spend a bit longer on the story and characters. The game isn't too far off the mark it just didn't resonate with me in the way it did for other people.
Did you play Torchlight? What did you think of it?
I enjoyed Torchlight quite a bit. I went as the mage my first outing on medium, and by the time I got to the final 5 floors, it was touch and go. I went back and played as the gunslinger on hard, and it was a milk run. I think they have some class balancing to do. I found the aesthetic really nice in particular. I really enjoy the art style they went with. I also had a similar problem getting into the story. Thankfully, the TL2 beta was a lot more story/quest driven. We'll see how the next one does.
jdodson Admin Post Author
wrote on 06/10/2012 at 05:20pm
That's great news. They have a lot of great things to really build on so I hope TL2 really ups the ante.
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"There is no Cow Level." Best line from the ghost.
The cow king is cool. I like how Whimsyshire is a zone you can keep going to if you want.
When did you grind for the staff?
I haven't. I was brought there by people who have it
Oh cool.
That staff starts getting expensive. 200k to upgrade it for Nightmare, and 500k for hell. A whopping 1.5 million for Inferno.
But the way gold is dropping in Hell, I don't think it's going to hurt my gold pouch too much.
Yeah one of my friends who farms Inferno act 1 lent me 50k for the orig staff. He could get that in a quick run too.
Are you in Hell now? How is compared to Inferno?
Sorry for the delay in responding. Diablo 3 to play :)
Hell is fun. It's harder, but not cheap. The extra affixes on packs of blues make for a harder time judging how you're going to fare, so you have to be on your toes.
Cool. When I Played Nightmare last of wasnt too challenging so it will be good to up the ante in Hell :)
I think the initial difficulty adjustment with Nightmare is more shocking, since you don't know what to expect and Normal is *really* easy. Act 2 Hell has me dying about as much as Act 2 Nightmare, but that's because I've gotten better. The difficulty scaling is generally pretty good. Until Inferno, from what I gather, when you get smacked into submission.
Awesome. Looking forward to Hell.
I just found out about this (over two years later) and I'm going to work on getting there.