Has anyone ever tried OCTGN3? It seems to be a great graphical card game emulator. That is you can play a lot of different cards games with it online (e.g. Magic: The Gathering and a bunch more
It looks great and seems to be an awesome way to build decks and test them out (or mess about with that latest rare before buying a case to get it :)
Has anyone ever tried OCTGN3? It seems to be a great graphical card game emulator. That is you can play a lot of different cards games with it online (e.g. Magic: The Gathering and a bunch more
It looks great and seems to be an awesome way to build decks and test them out (or mess about with that latest rare before buying a case to get it :)
hardeyez Post Author
wrote on 06/30/2012 at 06:08am
After the first few minutes of meeting Steve Ellis itâs apparent we share an unadulterated love for gaming. Steve Ellis runs Rainy Day Games, a local game store that sells many classic games, miniatures, RPGs, card games and puzzles. I was able to sit down with Steve so we could talk about gaming.
Rainy Day Games started 14 years ago after Steve and his business partner Jeff met playing Magic: The Gathering. Steve dropped the idea of starting a store together and the idea stuck. Both decided to forgo being paid at first and continued to work day jobs during the first few years. In looking back, Steve is happy they did this as it helped the store get on itâs feet. One... Read All
After the first few minutes of meeting Steve Ellis itâs apparent we share an unadulterated love for gaming. Steve Ellis runs Rainy Day Games, a local game store that sells many classic games, miniatures, RPGs, card games and puzzles. I was able to sit down with Steve so we could talk about gaming.
Rainy Day Games started 14 years ago after Steve and his business partner Jeff met playing Magic: The Gathering. Steve dropped the idea of starting a store together and the idea stuck. Both decided to forgo being paid at first and continued to work day jobs during the first few years. In looking back, Steve is happy they did this as it helped the store get on itâs feet. One thing that helped Rainy Day Games succeed when it opened in 1998 was the explosion of a new card game called Pokemon. Legions of kids bought, played and traded collectible cards helping fuel the first few years of the store.
What Steve is most proud of with Rainy Day Games is the community and the continued success of the store. They host regular events for Warhammer, Magic: The Gathering, Board Gaming, D&D, Pokemon and HeroClix. Rainy Day Games has events happening every day of the week.
If you havenât made the plunge into more modern board games, Steve recommends you check out Ticket To Ride. Ticket to Ride is a train adventure where players claim railway routes connecting cities and competing for the highest score. Days of Wonderâs hit showcases the best of breed for what board gaming has to offer as the rules are well explained, simple and it's easy enough to teach your friends.
Steve notes that much has changed since the early 70s and 80s for board gaming. Citing higher re-playability, an increase in quality of game pieces and an unbelievable attention to detail, modern games have come a long way since simpler days of Risk and Monopoly. Steve cites the rise of influential Euro style games in the 80s and 90s as one reason modern board games are better. Since so many great games exist, if you read the game box and it looks good, the chances are high you will love the game. That said, Steve notes that because there are so many new games released many great games go unnoticed because the bar is set so high.
Often people are reluctant to purchase board games that range from $50 to $100 because of a perceived lack of value. Steve points to many games that adorn Target with a $15 price tag as examples of why people feel games have little value. As publishers hit quarterly revenues and keep profits high, most games in chain stores are made cheaply, simply and have little replayability. Steve compares buying a great board game with taking your family to the movies. Since the average family can spend so much on a movie, the value of a great game that can be played again and again makes sense.
As Steve talks more about the amazing feeling of opening a new board game, reading the rules, bagging up the pieces, and playing it for the first time with his friends, the love for what he does is apparent. Rainy Day Games is a local game store I now frequent for board game events and pre-order the latest awesomeness I am into. If you are in the market for getting a new game or want to try something new, say hi to Steve and give Rainy Day Games a try. You just might have some fun.
So the big Summer Sale is coming up on Steam. People projected it to start yesterday, but it hasn't yet. What games are you looking to snag?
I have a massive wishlist, I'm hoping to find the Fallouts going for cheap, maybe Skyrim. While I've played them all extensively, the experience is so much better on PC.
So the big Summer Sale is coming up on Steam. People projected it to start yesterday, but it hasn't yet. What games are you looking to snag?
I have a massive wishlist, I'm hoping to find the Fallouts going for cheap, maybe Skyrim. While I've played them all extensively, the experience is so much better on PC.
Kind of want round out my Steam collection w Left 4 Dead and Left 5 Dead.
Heard Magicka was great.
Totally right on PC owning being great, I'd Skyrim is well priced I'll pick it up too. I have yet to crack Skyrim to this point and I've heard the Steam Workshop and mods are great.
When does the sale start? Unless I am totally missing it, I haven't seen it happen yet.
Travis Admin Post Author
wrote on 07/04/2012 at 08:51pm
It started Jun 28 the past two years, but nobody ever knows, they just kinda spring it on you. People have been culling data and it looks like they're gearing up, but no official news yet.
I read a cool article on gearboxity that featured the new Gunzer from Borderlands 2. They interview Paul Hellquist, Creative Director for Borderlands 2 as well as Scott Kester the Concepter Designer and Jonathan Hemingway the Game Designer. The article is note worthy because it traces the evolution of the Gunzer design over the project. I don't see that in interviews so it seemed radtacular.
*snip*
"The Gunzerker started as an action skill in a long list of potential action skills. The draw of dual wielding in our gun-centered game was immediately very strong. It was an idea that was kicked around during the development of the first game but with all of the other major... Read All
I read a cool article on gearboxity that featured the new Gunzer from Borderlands 2. They interview Paul Hellquist, Creative Director for Borderlands 2 as well as Scott Kester the Concepter Designer and Jonathan Hemingway the Game Designer. The article is note worthy because it traces the evolution of the Gunzer design over the project. I don't see that in interviews so it seemed radtacular.
*snip*
"The Gunzerker started as an action skill in a long list of potential action skills. The draw of dual wielding in our gun-centered game was immediately very strong. It was an idea that was kicked around during the development of the first game but with all of the other major challenges turned out to be one that we couldn't tackle at the time. Once we starting thinking about Borderlands 2 and decided that we wanted include dual wielding as an action skill we then needed to identify the action skills for the other classes before we could do anything else."
The article also mentions they wanted to add dual wielding in the original Borderlands but due to technical limitations they left it out. Dual wielding was one of those things I did want in the original Borderlands but I understand that technical tradeoffs must be made to ship awesomeness.
I bought this game for my brother's birthday just because it was a spiel des jahres winner. But we just left in the box for a while and didn't finally play it until the town got blasted with a snowstorm and there was nothing to do. We had no idea how to play the game at first, and it took a few games before any kind of strategies emerged. But then someone did some chaining with the villiage and we started to understand the concept of "building an engine". Got addicted to the game quickly after that! Love the whole series. My favorite game, for sure!
I bought this game for my brother's birthday just because it was a spiel des jahres winner. But we just left in the box for a while and didn't finally play it until the town got blasted with a snowstorm and there was nothing to do. We had no idea how to play the game at first, and it took a few games before any kind of strategies emerged. But then someone did some chaining with the villiage and we started to understand the concept of "building an engine". Got addicted to the game quickly after that! Love the whole series. My favorite game, for sure!
Ive seen this game as a staple in many stores and on a few shelves of people I know but I hadn't given it much thought. Sounds really interesting now.
We should play it sometime.
How many different strategies do you know of with this one?
Doug_Beatty Post Author
wrote on 08/09/2012 at 12:31am
There are so many strategies that you can you take depending on the card set that you end up playing with. I think the base set has 25 "kingdom" cards out of which you only play any given game with 10 kingdom cards. So there is an incredible amount of variety that is inherent in the game if you choose the 10 kingdom cards to play with randomly (which I like to do). This provides lots of room for many types of strategies :)
I'm going to do something different this week for Retro Tuesday. This week I want to hear everyones stories about your very first video game experience. I'll start off the discussion.
Although it's entirely possible I had played games earlier, my first real memory of playing video games was when I was around 4 years old and my parents bought us a NES, complete with Duck Hunt, Gyromite, and ROB the robot (pictured above). :)
Even by 1987 standards ROB was pretty lame, but to 4 year old me it was "OMG A ROBOT IN MY LIVING ROOM!!!" I was pretty hooked. I think there were only two games that worked with ROB, and as it was I only ever had Gyromite. When you were playing... Read All
I'm going to do something different this week for Retro Tuesday. This week I want to hear everyones stories about your very first video game experience. I'll start off the discussion.
Although it's entirely possible I had played games earlier, my first real memory of playing video games was when I was around 4 years old and my parents bought us a NES, complete with Duck Hunt, Gyromite, and ROB the robot (pictured above). :)
Even by 1987 standards ROB was pretty lame, but to 4 year old me it was "OMG A ROBOT IN MY LIVING ROOM!!!" I was pretty hooked. I think there were only two games that worked with ROB, and as it was I only ever had Gyromite. When you were playing Gyromite you would need ROB to press buttons on the controller to open and close gates for you so you could advance around the stage and avoid enemies. You'd pause the screen (which made the screen turn blue) and then the next button you pushed ROB would mimic the action about 5 minutes later. :P But, still, OMG ROBOT!
Then my parents bought Legend of Zelda, and it was all over for me. :)
My first experience I remember... The one that sticks with me when I think about my first flip into video games is Super Mario Brothers. I went to an old ladies house that went to our church and she said she had something that her Grandkids played when they were in town on an old black and white TV called a Nintendo. She only had Super Mario Brothers and I flipped it on.
Mind blown/epic joypuke/addicted to the idea of owning one for the next few years. It was MANY years later we actually bought one but I can remember the magic of going into World 1-2 for the first time, the place getting dark and being blow out of my socks.
I have kinds of those moments now, but like they say, you can never go back.
Azurephile Super Member
wrote on 01/24/2014 at 05:52am
I'm not sure I can quite recall my first gaming experience as it was so long ago (and I've aged a bit). But, I remember very early memories when the NES had come out and when I'd visit my cousin here in Virginia and we'd play on it. We also got Gameboys for Christmas....ah, the early days of Nintendo, they were so awesome. I'm so glad I lived with them!
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I have many awesome childhood memories of spending tons of quarters playing Teenage Mutant Ninja Turtles: The Arcade Game. I remember when the game was new and it was always full up with kids playing it at Chuck E Cheese and other local arcades. I loved getting my cousins and friends on the four player arcade cabinet and having enough quarters to get to the Technodrome and defeat Shredder. I think there were a few versions of this arcade game over the years because I remember the final boss being Shredder in some and Krang in others.
I preferred playing as Donatello as he had the longest reach or if he was taken, Michelangelo because he seemed to attack quickly. Not... Read All
I have many awesome childhood memories of spending tons of quarters playing Teenage Mutant Ninja Turtles: The Arcade Game. I remember when the game was new and it was always full up with kids playing it at Chuck E Cheese and other local arcades. I loved getting my cousins and friends on the four player arcade cabinet and having enough quarters to get to the Technodrome and defeat Shredder. I think there were a few versions of this arcade game over the years because I remember the final boss being Shredder in some and Krang in others.
I preferred playing as Donatello as he had the longest reach or if he was taken, Michelangelo because he seemed to attack quickly. Not sure if there was an actual play difference to the Turtles, but it was fun to be able to choose which one you wanted to play as.
I always liked the levels with the Mousers as they were pretty small and easy to kill but occasionally if you didn't kill them fast enough they would bite on your arms and you had to wave them off. I always told myself if I ever had money I would buy the four player cabinet and put it in my house so I could play this game whenever I wanted.
Oh and it was pretty annoying that the only thing that refilled your life in the game, Pizza, was shockingly absent throughout the game. Then again, if you had a sporting chance of actually surviving the game on a quarter they wouldn't make much money on the game. Still...
Fast forward a few years and its been remade for consoles called Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled. I downloaded the demo on my PS3 and checked it out. Overall its a fair shake of the material but I prefer the older style graphics myself. The reboot has a 3D look to it that isn't great to my eyes. I hit up a local Portland arcade called Ground Kontrol and I prefer the old arcade cabinet they have to the reboot on the PS3. Maybe I need to keep spending quarters to play this game? I don't know. Maybe I just don't want to play this game with a modern look to it.
In any case the original cabinet game can't be beat. And we all know a reboot can't capture 15 years of pizza and pop stains on an old arcade cabinet which always translates to magic.
SimCity Social BETA was released recently and I just checked it out. Its a Facebook game and I figured it would get out of the typical Facebook game mold because, its SimCity. It doesn't. SimCity Social seems to do the same thing as Farmville, CityVille, etc by allowing you a certain amount of free actions per day and then requiring you to include you friends to get more actions or pay to play. I don't mind the pay to play model for games, but in the case of SimCity Social it mines the FarmVille model that just seems stale to me.
I would love to play a modern SimCity in my browser. It would be awesome to build my city and share it with my friends so they can see my... Read All
SimCity Social BETA was released recently and I just checked it out. Its a Facebook game and I figured it would get out of the typical Facebook game mold because, its SimCity. It doesn't. SimCity Social seems to do the same thing as Farmville, CityVille, etc by allowing you a certain amount of free actions per day and then requiring you to include you friends to get more actions or pay to play. I don't mind the pay to play model for games, but in the case of SimCity Social it mines the FarmVille model that just seems stale to me.
I would love to play a modern SimCity in my browser. It would be awesome to build my city and share it with my friends so they can see my progress. It would be cool to have them do stuff in my city if they want that isn't annoying. It would be great to be able to play the whole game and not be stopped to enter my credit card every 15 minutes. It would be great if I could drop in and play for 15 minutes or 5 hours if I wanted.
I guess in the end SimCity Social is just too similar to other games I have left to be compelling to me. That said, its free on Facebook and you should check it out for yourself if you are interested.