jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2761 Posts

The other day I was playing a game with four complete strangers. One of the players came into the game boasting that he was very good and simplicities sake lets call him “Boastmaster.” Its also worth mentioning that it was known that most of the people playing the game hadn’t played before, myself included. As the game moved forward Boastmaster was moving closer to last place. From the halfway point of the game onward, Boastmaster started getting really upset about that. He commented a few times about so angry and flipping the table and as the game game to the end, threw a few chips down and stormed off only to come back and finish his turn. At the end of the game Boastmaster came in last place and wasn’t too happy.

Boastmaster said “I just want you all to know I will never get that time back!” I wasn’t sure what to say about that and just listened. Boastmaster left muttering to himself about his lost time and the rest of the people around the table gave a sheepish smile and talked about the game a bit. I joked that I had a lot of fun and as such, “would never get that time back.” People laughed and I put Boastmaster on my list of people to never play games with.

When I was at University I had a friend who was really good at Counter Strike. He was also good at a Half-Life mod where you played as a Vampire or Vampire Hunter. He showed me his game ability one time and ripped through everyone. Really, he just destroyed them and it was awesome to watch. As he did this people typed “haxx” and other less savory things. Thing is, he wasn’t a hacker or things less savory, he was just really great at the game.

As I continue my journey as a gamer I realize there is a fine line that separates awesome people from people that are lacking. And one such thing is your ability to lose. I get it, I totally love winning too. But how awesome is it to play with someone that can’t lose well? Its really not.

And I mean just that, we should lose well. When I lose, I congratulate the winning parties. Why? Because when I win I don’t want someone fussing about it. Fussing over a win breeds an air of illegitimacy to the win that doesn’t need to exist.

If its really important to you that you win at a game take that negative energy and focus it on practice and improve. Because you can’t argue your way to first place, all you can do is just win your way there. But if you can’t be the best then just be awesome and lose well.


Back this on Kickstarter!
I picked up the Skyrim 4CD score from a music site and a month later I hadn't received it. I emailed them and they let me know they were refilling their stock and would ship it out as soon as it could. To tide me over for the time I didn't have the album they allowed me a digital download of the album and a bonus of the Guild Wars 2 score. I haven't played Guild Wars 2 yet and as such, wasn't familiar with the score. As I loaded it up in iTunes I noticed that the Guild Wars 2 and Skyrim score were both written by Jeremy Soule. Pleasantly surprised, I have been listening to it over the last few days.

As I listened to the first few tracks I started becoming more aware of Jeremy Soule's style and started thinking back to Dungeon Siege. The Guild Wars 2 score seemed somewhat reminiscent of that and I did a bit more searching on Soule and as it turns out, he did indeed compose the Dungeon Siege score. Dungeon Siege is a game that is on my list of old classics that is amazing in the tone it conveys. The score is superb and the graphics and style allow you to feel immersed in the game.

Soule is a fairly prolific composer as he has worked on many games spanning his career some of them being The Secret of Evermore, Total Annihilation, Icewind Dale, Baldur's Gate: Dark Alliance, Dungeon Siege, Morrowind, Neverwinter Nights, Star Wars: Knights of the Old Republic, Unreal II, Dungeon Siege: Legends of Aranna, Guild Wars Prophecies, Dungeon Siege II, Company of Heroes, Oblivion, Prey, All the Guild Wars Expansions, Skyrim, Guild Wars 2 and World of Warcraft: Mists of Pandera.

I have some of the games listed above and am trying to figure out how I can obtain the individual scores for them. The Dungeon Siege and Neverwinter Nights score stick out to me as ones I particularly want to obtain. I played those games so much that I believe I have all the music forever burned into my brain. Being able to come back to it whenever I want particularly appeals to me.

Soule is Kickstarting his next project "The Northerner: Soule Symphony No. 1" and I have linked to it above. This is a interesting project as it is not tied to a video game like much of his work. As a fan of Soule's work I am going to back this project and think its pretty cool that the starting backing option is a physical copy of the album.

http://www.kickstarter.com/projects/499808045/from-the-composer-of-skyrim-soule-symphony-no-1


Capybara Games upcoming game "Super Time Force" looks rad-tacular. Pulling many elements from sugary cereal, Teenage Mutant Ninja Turtles, GI Joe, Contra, Metal Slug and no-death-time-rewindy-amazing puts Super Time Force in "game-citement list in 2013." And it also has one of the most epically funny game videos I've seen in quite some time.

Clipped from the Capy site:

"THE PROBLEM: EVERYTHING’S GONE TO SHIT!

THE MISSION: FIX IT!

THE GOAL: MAKE THE WORLD A BETTER PLACE FOR YOU AND ME + ALIENS!
"

I can respect the "EVERYTHING'S GONE TO SHIT SO FIX IT" premise. I also respect the games about section being in all caps. Capy is showing this at PAX East and you are in the neighborhood, you should check it out and report back.

Capybara Games are the amazing folk that brought us such hits as Sword & Sworcery and Corporeal.

http://www.capybaragames.com/super-t-i-m-e-force/

For you continued reading pleasure, checkout a recently Joystiq interview with Capybara Games prez. Nathan Vella on the companies philosophy about arriving at great.

http://www.joystiq.com/2013/03/27/capys-catchphrase-its-getting-there


http://i.imgur.com/DsSRQoF.png
Anodyne is one of the most compelling games I've played in quite some time. Every time I mull over what game to play next, Anodyne lulls me back. Its a very uniquely paced game and as such mixes in some really surprising elements. For instance, Anodyne contains some very cool art for certain levels that really does harken back to an older Super Nintendo era. Each dungeon has a hook to it, like the old Zelda dungeons from Link to the Past onward. For instance, in one dungeon you must master a series of jump puzzles that gets a bit fiddly, but once you learn the ropes it isn't too bad.

Anodyne has a story that may be hard to follow but that doesn't mean I don't appreciate it. Sometimes the game dialog and story go a particular direction and then in another beat some joke changes the flow which can be a bit odd. In a way, I appreciate how disjointed Anodyne is and if you are expecting it to hand you the narrative simply, this isn't your jam. I believe that games and life even is a journey which can incorporate multiple elements in story, art, music and overall feel of how it mixes together. The fact that Anodyne has a less accessible story doesn't bother me as I am really drawn into the journey of the game more than yet another retelling of Star Wars or The Iliad.

After a few play sessions I would say I am about 70% through the game and am looking forward to completing it. Anodyne is one of those games that has fantastic art and these are a few shots I took of it:

http://i.imgur.com/FUsCyh7.png
http://i.imgur.com/uIzpWsD.png
http://i.imgur.com/Ci6Ldkz.png
http://i.imgur.com/IwKgsX4.png


Dungeon Defenders 2 pre-alpha footage was released and is embedded above. Fun to see early builds of games, I wonder how well this will stack up to the final release?

An awesome gamer is porting Doom to Half-Life 2's Garry's Mod. Yes, you heard right a mod is getting modded, now if I could mod the doom mod on the mod...

http://www.pcgamer.com/2013/03/19/garrys-mod-doom/

Blizzard likes to release bits of the Starcraft and Diablo universe in the form of short stories and art. They just dropped the latest short story "Just an Overlord" for you to read on BattleNet as well a free PDF download.

http://us.battle.net/sc2/en/game/lore/short-stories/just-an-overlord/1


"Set out on a grand adventure in this turn-based retro style pixel-art RPG, inspired by the great titles of the 90's, where players take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session.

Players are able to control both the playing characters AND the dungeon master, and they choose which battles to fight. Put together a bunch of monsters to make for a challenging fight, your efforts will be equally rewarded!
"

Knights of Pen and Paper looks really interesting. It boasts launch support on Windows, Mac, Linux, Android and iOS which is pretty awesome. Having someone play AS the Dungeon Master that facilitates the game sounds very cool. I would be very interested in getting people together to play this online after it drops if its fun.

http://www.paradoxplaza.com/games/knights-of-pen-and-paper-1-edition


http://i.imgur.com/SSIzONC.png
We launched a revamp to everyones Profile page as per the list of features we had slated to release this month. The new design is much more distinct than the old one and highlights certain things the old profile page didn't. If you are new to the site, this might be what you are used to, but for people that have been on the site for longer this will be a pretty big departure.

A few examples to look through:

http://cheerfulghost.com/BigBadGoat (the avatar alone is worth the price of admission)
http://cheerfulghost.com/Travis
http://cheerfulghost.com/scrypt

We also now have a much better feedback form now. The old one was simply a Google Doc Form that backended to a spreadsheet, this one has the style of the site and is much simpler to use. It also gives feedback much more visibility to Travis and I, which is always a good thing.

http://cheerfulghost.com/feedback


Recently Tommy Refenes posted on IndieGames.com about Piracy and DRM and you really should read it.

http://indiegames.com/2013/03/team_meats_refenes_apathy_and_.html

Its a well written piece and he brings up several points I want to highlight.

We are closing in on 2 million sales and assuming a 10% piracy to sales ratio does not seem unreasonable. As a forward thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket.

He goes on to say...

In the digital world, you don't have a set inventory. Your game is infinitely replicable at a negligible or zero cost (the cost bandwidth off your own site or nothing if you're on a portal like Steam, eShop, etc). Digital inventory has no value. Your company isn't worth an infinite amount because you have infinite copies of your game. As such, calculating worth and loss based on infinite inventory is impossible. If you have infinite stock, and someone steals one unit from that stock, you still have infinite stock.

I think his points are apt considering the recent SimCity 5 single player always on DRM fiasco. Basically, the launch of SimCity 5 saw many people not able to play the game due to the always online requirement. This led to many returns and a ton of bad press for EA. Refenes comments on this as well.

After the frustrations with SimCity I asked Origin for a refund and received one. This was money they had and then lost a few days later. Applying our earlier conversation about calculable loss, there is a loss that is quantifiable, that will show up in accounting spreadsheets and does take away from profit. That loss is the return, and it is much more dangerous than someone stealing your game.

His point is that its worse to have a refund than a lost sale to piracy. This is an interesting point because its not one I had considered before and after thinking about it more tend to agree with him. I come from the “all DRM is bad” camp and don’t enjoy any form of it. Some I tolerate, but most of the time I don’t buy things if the DRM is annoying. But shouldn’t DRM as a thing be totally dead in the game industry by now? I mean what customer is asking for DRM?

And really, DRM should be dead by now. I mean wasn’t Gabe talking about DRM being lame back in 2008? Oh right, seems he was.

http://www.gamefront.com/gabe-newell-talks-about-drm-and-piracy-on-steam/

I get fairly frustrated when I hear how the issue is framed in a lot of cases. To us it seems pretty obvious that people always want to treat it as a pricing issue, that people are doing this because they can get it for free and so we just need to create these draconian DRM systems or anti-piracy systems, and that just really doesn’t match up with the data.
As a customer, I want to be able to access my stuff wherever I am, and if you put in place a system that makes me wonder if I’ll be able to get it then you’ve significantly decreased the value of it.


I figure “DRM thinking” is limited to older companies like EA only, but that doesn’t seem to be the case as seen in this recent “Ask Slashdot” post.

http://ask.slashdot.org/story/13/03/20/214236/ask-slashdot-what-is-a-reasonable-way-to-deter-piracy

I'm an indie developer about to release a small ($5 — $10 range) utility for graphic designers. I'd like to employ at least a basic deterrent to pirates, but with the recent SimCity disaster, I'm wondering: what is a reasonable way to deter piracy without ruining things for legitimate users? A simple serial number? Online activation? Encrypted binaries? Please share your thoughts.

Doing a simple serial key check is fine but doing much more than that is a waste of bandwidth because if your thing is popular enough, piracy will happen no matter what you do. Its hard enough building something awesome, don’t split your bandwidth doing things that in the long run will never get you what you want.

This is just a strange topic that shouldn’t really be a thing in 2013. I think the best thing we can do is make choices that put money in the hands of people that build things we want. That means if you get a game with crap DRM, ask for a refund. And likewise, buy games that respect you and your time. For instance, all games on GOGcom are DRM free. As are all the games that come out as part as the Humble Indie Bundles. Because, really its 2013 and publishers and developers need to understand that treating their legitimate customers like criminals isn’t the way to ship awesome.


http://i.imgur.com/GMwQxRN.jpg
"Eat Game Live is what happens when you let a gamer into the kitchen. I was sick of eating trash all day, so I decided to learn how to cook. My goal of this blog was to write recipes for people in my situation: gamers who just want a good meal. I try to keep my food healthy without sacrificing flavor."

Eat Game Live has some really cool recipes on the site themed around some awesome games like Starcraft, FTL, Dark Souls, Borderlands and more.

http://eatgamelive.com/category/starcraft
http://eatgamelive.com/category/faster-than-light
http://eatgamelive.com/category/darksouls
http://eatgamelive.com/category/borderlands

The photos of the dishes look really good and I might try my hand at Infestation Pit Toast.

http://eatgamelive.com/2012/07/20/infestation-pit-toast-peanut-butter-banana-french-toast/

What do you think, are you interested in trying on the recipes out?


Terraria will drop on consoles in North America on March 26 and March 27 on the PS3 and XBox 360 respectively. Hoping for a demo to try out how the controls work on the console for this one. Ultra interested to see if this content comes to the PC in some way. And yes, I would buy an expansion for Terraria.

http://www.joystiq.com/2013/03/22/terraria-digs-in-on-psn-march-26-xbox-live-march-27/