Nintendo dropped it's second mobile offering on iOS last week and it's great. Super Mario Run is just the right amount of Nintendo polish and classic Mario game play feel to make it a near home run. It suffers from a few things I don't love though like it's always on DRM and in game store. I don't mind DLC or buying things in game for the most part, but it seems the Toad Rally being ticket gated and the only way to unlock tickets is limited in game to completing levels seems a bit strange. That said, if you focus on the core game, it's fantastic and so far I've only played the first level.
Super Mario Run is a free to download game that comes with the first three stages at no cost. If you want to play the rest of the game you can unlock it for $10. I didn't plan to do this going in to the game but so far I've just been playing the first version of world 1-1 with the attempt to collect as many coins as possible. So far my high score is 237 but I think I can bump that to 240 with a fair amount of work. I've never spent time optimizing a run in a game before and it's very rewarding to keep doing a bit better than before. I've learned a few things about optimizing a Super Mario Run and might make a tips video for how to collect as many coins as you can. I'm not sure the things I've learned hold over to later stages but they work well in 1-1.
If you have an Apple device and some time you should download Super Mario Run. It's a fun game and even if you just play the first level for way too many hours like me, there a lot to like.
One of the biggest problems I have with Super Mario Run is the perpetual downloading of game data. The game size listed on it's App Store page is 173mb. I've played through the entire demo, and have since run into two instances where game data was being downloaded, increasing the games size (so far) to just over 345mb. That's just the demo levels. It's not the size, but the multiple instances of waiting for the game to... I don't even know what it's doing. Updating? I've already played through all the levels, so it can't be downloading any new textures or sounds. Whatever it is, it's weird and annoying. Nintendo is really good at weird and annoying. But they're also good at cute and nostalgic. It's Mario, for better or worse. Once you pass the first couple levels, play the Rally, and see the loop that their driving toward, then it all just feels like a really lazy way for Nintendo to make another small fortune. A mobile experience worthy of a $10 price tag, this is not. At least not by what's on show in the demo (I didn't fork out the money, so I'm only speaking relative to the demo). It's not boring, but I also found it to be uninteresting. Or at least, not as interesting as I was hoping it would be, for a Mario game.
I'm in agreement with scrypt. I don't have an iphone myself, but I went into an Apple store and tried out the demo. It was fun, but I can't see it being $10 worth of fun.
I wonder if the extra downloads were simply more levels to play, to have ready if you did buy the game?
Will_Ball Game Mod Super Member
wrote on 12/19/2016 at 09:26pm
I bought the whole game and have already gotten $10 of enjoyment out of it.
I have only had to do the extra data download once, when the game started. I have not seen it since, and I have played all 24 levels.
Jon, there are multiple ways to get more tickets. There are a few bonus games that unlock every 8 hours that can get you more tickets. Also, you get tickets when you finish a level (like you said) and collect all 5 of the special color coins for a level. Right now I am sitting at 51 tickets and have already done 66 Rallies.
jdodson Admin Post Author
wrote on 12/19/2016 at 10:09pm
Value is an interesting proposition. Someone may buy a game bundle for $10 and spend no time playing the games and think it was a good purchase, whereas someone else may not. Based on what I've played of the game so far(1 level) I think the $10 would be worth it but I've dropped a couple hours on that one level.
Bonus games that unlock every 8 hours for more tickets? Huh, well that's something but I still think the ticket thing is strange.
I really dislike how building your kingdom is dependent on the rallies, which are competitive, REpetetive, and can result in losing resources if you lose the rally. Toads from your kingdom come to cheer you on, but if you lose they'll leave. It's the kind of thing that you'd expect to see in a free-to-play game to encourage you to spend money on microtransactions, but there are no microtransactions here. I wish the rallies weren't required to get access to extra levels. You can build pipes and rainbow roads to take you to other levels but that requires a lot of grinding.
Plus on a few occasions I've been unable to play at all because of the online requirement, and I've even lost progress a couple of times. The rallies obviously need a connection, but there's no reason to lock out the main game. There are some cases when I'd normally play mobile games that I'm unable to, because the reception is hit-or-miss in those areas.
But the "Journey" mode where you play through six worlds of four levels is really fun. For an endless runner it's solid, probably the best I've played. I don't love re-grinding the levels to collect different colors of coins, but it does add replay. But more levels would also provide replay value and be far more interesting.
I'm not sure it was worth the $10, but at the same time I don't have any regrets for spending that money. I will say that the first three levels in the demo are not representative. A better representation would have been 1-1, 2-1, and 3-1. Things get more complex and interesting after the demo.
Also yeah, I've played the whole thing and I only got the extra download the first time I launched it. Scrypt I imagine you might have some other issue there.
Strange that I've experienced two distinct "data downloading" sequences. Maybe it was my connection?
I do like the Tour mode. That's enjoyable enough. All the other stuff reminds me too much of the Miitomo experience of playing mini-games to unlock cosmetics (which, for me, got boring after a while).
One of the reviewers in the App Store mentioned disappointment in the Rally mode, and said that it would have been cool if it was instead a challenge mode where you play other players created maps (similar to Super Mario Maker), and I totally agree. I'd pay $10 for that.
jdodson Admin Post Author
wrote on 12/20/2016 at 05:03am
Huh. I didn't really look at the app store reviews but it's sitting at a 2 1/2 stars. That does seem quite low for a Nintendo game. Mobile is a tough crowd.
Will_Ball Game Mod Super Member
wrote on 12/22/2016 at 07:40pm
I have been playing a shit ton of rally. It is probably my favorite part of the game at this time.
The problem I have with rally is that your progress can be entirely halted by how well other people have played the levels in what amounts to single player. You're competing against the "ghost" of runs past. So I'll play and do really well and get 50 or so new toads then do less well or get outplayed by the ghosts of other players and lose nearly all of them. It's just frustrating. Halting progress is commonplace in video games, but *losing* progress, in a world building segment of a game, because you did poorly in a faux-multiplayer segment, just seems weird.
So since the game stops showing you players who are less than a few toads lower than you, we'll play up to a point where we can't progress, because everyone above us is better than we are.
I wanted to see what the princess cake unlockable was all about so I watched a youtube video. A guy with almost perfect runs was having a little trouble gaining the toads he needed because everyone with more toads was so damn good.
But I keep playing it because I have so many tickets. Your max is 99 and I've hit that a couple times. And with those bonus games that are easy to unlock you basically have infinite tickets. So why have tickets at all?
And plus I'd like to unlock the remaining two characters.
I guess the one thing I don't dislike about the rally is the actual gameplay-- the randomized chunks of levels makes for good replay, but the fact that you're playing against someone is a frustration for the above reasons.
Funny. I was just reading about a similar situation, in a completely different game. Certain elements of the game are trapped behind a skill-wall. Some players are obviously better than others, or become so over time, but to the point that those rewards are all but unattainable to the average player. The average player will eventually stop playing, because the only alternative is constant defeat and frustration. Half the people say that this is ultimately a design flaw, while the other half simply say "Get good." I'm in the "design-flaw" category, especially if the mechanic is in anything other than an e-sports game. Achievements/Trophies are the exception, because the accumulation (or futility) of these types of rewards has no bearing on the in-game experience.
Racing against someones ghost in Super Mario Run can be fun, but with in-game currency on the line, it becomes more like gambling, except that you have no say in the stakes. What would be a better solution for this problem? Maybe allowing you to wage a certain number of Toads before the race?
I'd say something even as simple as only losing half as many from a loss would give you the opportunity to progress a little further but the problems still persist.
Combine that with total random opponents instead of those ranked higher with you, and your chances of advancing go up while your losses are minimized.
You still have risk, you still have reward.
Will_Ball Game Mod Super Member
wrote on 12/22/2016 at 09:22pm
I love racing against the ghost. I also don't mind losing toads. It knocks you back so you can win again! It all works for me. :)
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jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
The latest Hearthstone expansion The Mean Streets of Gadgetzan has been out a little under two weeks now and I've played enough now to finally be able to talk about it. If you are curious how my first experience with the expansion went, I recommend you check out my pack opening and crime boss quests video. It was a fun time and, to date, it was the most packs i've ever opened in one sitting. I also opened far more legendaries than I've seen so if anything, watch it to see my incredible luck!
Now that Hearthstone has been out for a few years and received quite a few expansions and adventures how do you keep it fresh? It's an interesting question for one of the most popular multiplayer games around and the developers answered it in a couple ways. First, in the last expansion Whispers of the Old Gods they dropped a new game concept of Standard Mode and Wild Mode. Standard ensures that the game constantly rotates in and out sets in a yearly cycle keeping the game meta fresh. If you want to keep playing with your old cards, Wild Mode allows this and thus Hearthstone took a page out of the Magic the Gathering model of keeping the competative game fresh while allowing you to keep playing the cards you love. Mean Streets of Gadgetzan builds off that but takes it one step further by adding factions. There are nine classes in Hearthstone and in Gadgetzan they fall into one of three factions called the Kabal, the Goons and the Jade Lotus. Each faction has special cards and mechanics that can only be used by the factions themselves creating a interesting way to share neutral cards. Each faction has a theme that carries over to their card design such as the Goons buffing cards in your hand, the Kabal providing magical potions and upgrades and the Jade Lotus stealth and Jade Golem cards. The factions bring an interesting play element to the game and really spice up the classes and have thrown WAY more competitive and varied decks into the game meta.
After I opened Gadgetzan packs I held out on crafting new cards until the meta stabilized. Whereas people are still refining decks and trying out different play styles I think things have settled enough for me to craft a bunch of cards for decks I find really interesting. I really enjoy Reno decks and so far have had a blast playing Reno Priest and my favorite deck of all time, Reno Warlock. Both require you to scrap in the early game for a win but if things snowball in your favor the games can be very rewarding.
So far the cards i've crafted are a Dirty Rat, Kazakus, Aya Blackpaw, Bloodmage Thalnos, Jade Lightning, 2 Mortal Strikes, another Doomsayer, Buckaneer and 2 Jinu Waterspeakers. I'm really happy with those crafts and was lucky enough to open cards such that I had enough dust to craft them.
If you are looking to head back in to Hearthstone or have yet to make the plunge now might be a good time to play it. I am completely free to play and have found the grind VS fun to be a very balanced element. Early on things were rough but I think the game is worth plunking some time into and for people that only have a handful of minutes per day, Hearthstone really fits well.
I got matched against a legendary rank (I was rank 3 at the time). I beat him! Felt so good :D I'm at mid rank 2 right now, highest I've ever been. Should check out this priest deck that got my from 5-2:
jdodson Admin Post Author
wrote on 12/19/2016 at 06:29pm
I've done fairly well with my Reno Priest. I've just been grinding dailies and haven't focused too much on any one deck but I've been happy with what I've put together so far.
Starting the long journey collecting gold for the next expansion, whenever that will be. But i'll be ready
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1999 was a good year in gaming that gave us one of the best strategy game sequels Age of Empires II. So many elements were improved making Age of Empires II one of the most beloved strategy games of all time and one I still play with my friends. When Age of Empires II HD came to Steam I was very excited and was thrilled when Microsoft let us try it out before launch on Steam. Age of Empires II HD is the base game you know and love updated for modern Windows and hooked in with Steam multiplayer to make it simple and fun to play epic matches with friends or total Internet strangers. I'd have thought that porting the game to modern systems would have been the end of development but since Age of Empires II HD dropped in 2013 we've received 2 proper expansions and on December 19th we'll get a third.
So far details on Rise of the Rajas is sparse but we do know that it will feature performance updates as well as some major balance fixes.
"This awesome expansion is set in southeast Asia, and brings tons of new content as well as some serious upgrades to the quality of life for our Age of Empires II HD. We’ve had an open beta over the past few months to identify and correct a few performance issues, and with your help we’ve managed to reduce desyncs by 90%! With today’s announcement of Rise of the Rajas, we’re also pushing these performance upgrades live to all of our players for free. Among other things, this makes multiplayer matches much more stable, AND we’ve added multiplayer restore back in, so if you ever DO lose a match in progress to a desync, you can get it back and pick up where you left off!"
Someday i'd really love to go to a Star Wars red carpet premiere. You know, just a small wish and if Santa reads this, if you can get me Episode VII red carpet tickets you can keep the new 3DS. Since we can't be on the red carpet and watch the new Rogue One film early, the video of it is the next best thing. I watched quite a bit of it and found the interviews interesting but I want to warn you that they show off some exclusive movie footage that spoils some jokes and some great scenes. It's nothing plot specific but I started skipping past the movie clips because I want to watch the film as fresh as I can and I think they showed a bit too much. That said, if you want to devour everything you can before Rogue One drops this Thursday then you need to watch it all!
The actual red carpet stream starts at 52m26s.
As a bonus Disney dropped a short video of the composer of Rogue One & director Gareth Edwards in the scoring studio. So... musical spoilers below!
So far, over all, it seems to be about 10 points lower on RT and Metacritic. Still not in a bad spot by any means, and honestly kinda where you'd expect a Star Wars spinoff to show up.
Double Fine seems focused on remastering every classic LucasFilm Adventure game. I still have many of these on CD still and they play just fine in ScummVM but it's still good to get them ported to modern systems and with the proper graphical updates. Unlike some remastered & special editions I can think of *cough* Star *cough* Wars Double Fine includes the remastered version as well as the original 4x3 pixel version you can switch to. I'll be honest, in playing Day of the Tentacle remastered I can't tell which I prefer, the new vector style art or the pixel version. That said, I don't really need to figure it out because switching from one to the other is a breeze. Full Throttle might be the first proper Tim Schafer adventure game I played and what has stuck with me most about playing it is the story and music. Full Throttle could very well have been an animated film and if you know it well enough might as well be.
Full Throttle Remasted will release sometime in 2017 on Windows, Playstation 4 and the Playstation Vita.
I can't wait for this one! Unlike the other remastered adventure games I've played (Monkey Island 1 & 2, Grim Fandango, Day of the Tentacle), I've never actually played through the original Full Throttle; I've just watched my roommate play through it.
jdodson Admin Post Author
wrote on 12/13/2016 at 06:12am
Oh wow. Curious what you think of it after playing it fresh.
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Nintedo of America's Reggie Fils-Aimé was on Jimmy Fallon showing off the upcoming Super Mario Run on iOS as well as the new Breath of the Wild on the Nintendo Switch. Reggie dropped a few news nuggets in that we are getting a special Apple Store Super Mario Run demo December 8th as well as Nintendo releasing more information on the Nintendo switch January 12th. If we can download the Super Mario Run demo early by visiting an Apple Store I might do that just to try it a week early. Hopefully more details come out about that because if I can just play it in the store i'll just wait.
The switch looks great and even if it was just a couple minutes the transition from the TV to playing on the system was seamless.
Azurephile Super Member
wrote on 12/08/2016 at 07:39am
That's an awesome video. I haven't actually watched Jimmy's show, so I didn't know he was such a gaming geek. It's awesome seeing his excitement and geekiness. It looks like he did pretty well in Mario Run.
That would require having an Apple store within 250 miles. Otherwise I totally would have.
jdodson Admin Post Author
wrote on 12/09/2016 at 04:27am
> Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
Apparently you can play it on a demo phone at the Apple Store, it's not something you can download to your phone. If I'm close to a store from now till then i'll let you all know what I think but it comes out next week too.
Yeah, I just tried using my wife's iphone to download the demo and was severely disappointed lol. I misread "download the Super Mario Run demo early by visiting an Apple Store" not as the physical store :)
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 06:29pm
jdodson Admin Post Author
wrote on 12/09/2016 at 06:57pm
I wonder how long till they disable that?
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:20pm
I foresee SMR getting a bunch of negative reviews on the iTunes Store just for this reason.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:25pm
Right. I'm nearly always on wifi but I do fly on occasion and it would be neat to play it when I do.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:32pm
Jon, airplanes have the wifi. Pay up! Or pick a flight that has the wi and the fis. Just say "No" to planes that don't carry wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:58pm
Pay money?
Pass.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 09:08pm
Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:11pm
> Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
Yet I can not bring myself to do it.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:14pm
Also, it's a good time to disconnect from the net anyway. I mean I am watching films on my phone the whole time, but still. No internet sometimes is good.
Why would s game that you pay a very premium price for (for a mobile game) require a connection? I get some leaderboard stuff, daily challenges, that kind of thing, but those are optional. In fact, all the free-to-play microtransaction-laden games I've played have let you play offline. That makes no sense.
And I literally give no games access to my mobile data (except for outliers like Pokémon Go that truly need it).
This decision is baffling at best.
jdodson Admin Post Author
wrote on 12/10/2016 at 03:29am
They said in the article, it's because they don't control the hardware and want to prevent piracy. Good luck with that and the end run is kind of annoying.
On iOS, in order to pirate, you have to jailbreak your phone. So roughly 8% of iPhone users are even capable of pirating this game.
And then there's the extra barrier of actually figuring out how to download them.
And THEN there's the fact that people who know enough to pull all this off probably know enough to realize that malware is much harder to prevent on iOS when you've broken down all those barriers and it would be madness to try it.
So ultimately what will happen is that the people who *do* pirate it will get the version that's been somehow patched to remove the online requirement, which will probably introduce other bugs, and these people will just think it's a buggy game.
It's a lose-lose for Nintendo.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:19am
Yeah. It's not good for sure. My guess is Nintendo will remove it at some point.
At least I hope so.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:28am
Bethesda subsidiary Arcane Studios are the creators of the recent Dishonored 2 and are creating a new Scifi reboot/requel/remake shooter Prey. The original 2006 Human Head Studios Prey was a really unique alien abduction dark scifi shooter that was originally going to see a follow up in Prey 2. Human Head Studios and Bethesda had some falling out and Prey 2 was entirely scrapped in favor of a new Arcane Studios game. Prey 2 was going to continue on in the universe that was set up in the original 2006 Prey and have the original protagonist Tommy featured in game as an NPC. Prey 2006 was one of the few third party games released on iD Tech 4 and I picked it up a couple years after it's launch on a discount shelf. The story and characters of the original Prey were it's selling point and I found the fact that the main character and his family were based on the experiences of native American's to be really interesting. The new Prey game doesn't seem to feature Tommy or any elements of the original story but hopefully they can find some way to make it some kind of spiritual thematic successor.
The new trailer seems to give off a very slick scifi Bioshock vibe I find interesting. 2006 Prey had a very strong voice and stood out in a world of very derivative shooters and hopefully Arcane Studios new game can too.
The original Prey was awesome. I never got around to finishing it, but the level design and elements like portals and gravity manipulation were really fun to experiment with. This new Prey, while not really having anything to do with the original, looks to be a good spiritual successor, and an overall stunning experience. I'd seen trailers before this, but the gameplay on display here just made me want to push money right through my monitor. I want this. Badly.
If you like Bioshock, and this looks appealing, you should definitely check out Dishonored. It's a good indication of how Arkane values excellent level design (which is another thing to live up to from the original Prey) and world building. Prey looks like a huge step up from this. That segment of the player stepping out into space and moving around the outside of the station, and the commentator saying that it's all out there for exploration, got me really excited. Can't wait!
Yeah this is very Bioshock-ish, but that's not a bad thing. This really grabbed my attention at E3 but this gameplay trailer makes it look even better.
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"You’ll not only play through Specter Knight’s own story, but also see new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before. Even the villainous boss knights have prepared new tricks and tactics!
Does that sound like a new game?! Well, that’s because we’re building Specter of Torment from the ground up so that it can be a completely unique standalone experience.
While Plague of Shadows followed an alternate parallel campaign, Specter Knight travels a new path in this amazing prequel. It’s your mission as Specter Knight to recruit the Order of No Quarter for The Enchantress! Specter Knight’s campaign truly is his own adventure, and we can’t wait for everyone to get their hands on it this Spring."
Happy to see the updates they promised in the Shovel Knight Kickstarter get even better than they original intended. Shovel Knight was a very successful game and I imagine this is fueling this extended development. For the Shovel Knight fans that loved the original, did you play through the Plague of Shadows content and if so what did you think of it?
Disney has a new creature featurette video out showing off some of the amazing looking aliens from Rogue One. The more I see from this movie the more I am excited for seeing it, yet I note that the Star Wars hype train doesn't seem as large as last years. Since there was such a long distance between the last prequel film Revenge of the Sith and The Force Awakens, it makes sense that The Force Awakens nearly overtook last years holiday season to essentially be STAR WARS AND christmas TOO. That said, there doesn't seem to be as much Rogue One hype this year, which I honestly don't mind. Oh and the initial reviews seem to be mostly postive which helps to quiet my mind that this might live up to my expectations.
But don't take my word for it checkout the collider article below.
Lucas has apparently given it his blessing, which is something Episode VII was missing. That's good or bad I guess, depending on how you see it.
jdodson Admin Post Author
wrote on 12/06/2016 at 04:06pm
I think it's good news. Lucas biggest beef with or 7 was that it was a retro film that didn't do much new. I liked it but the criticism was valid. Hopefully Gareth did something different.