"The story of StarCraft: Ghost is a complicated one that spans two development studios, a buyout by Blizzard and declarations that, even though no work was being done on the game, it was never technically canceled. Polygon recently spoke with nine developers involved to look back at the project.
"StarCraft: Ghost was in the wrong place at the wrong time," says James Goddard, a fighting game veteran who worked on Ghost for years.
"
http://www.polygon.com/2016/7/5/11819438/starcraft-ghost-what-went-wrong
