Have you always wanted to have a party in Terraria? Well now the Party Girl or certain other NPC's will throw one under certain conditions you set up. As with any new feature, they don't say what they conditions are but I imagine it will come to the wiki at some point.
When we run our next server we should throw a party.
Azurephile Super Member
wrote on 07/23/2016 at 05:18am
I'm not really interested in the party update, but I really like this picture! I also love the "when we run our next server" part of your post here! I miss playing Terraria with my fellow Cheerful Ghosts. Our next server should definitely be on Expert Mode. I'm confident that we can handle it together.
jdodson Admin Post Author
wrote on 07/24/2016 at 04:27am
Yeah, expert mode isn't a bad idea BUT the downside is it discourages a bit more casual play as it's hard as hell. PLUS if people come in after we've played for a bit, they will get steamrolled by hardmode.
That said, expert would be fun!
Azurephile Super Member
wrote on 07/24/2016 at 04:45am
Well me and Vinny together have done pretty well on our Expert mode world, surprisingly. I've enjoyed almost all of the Expert mode rewards, but not all of them. The Slime mount most definitely helps against Eater of Worlds, although that's not the Expert mode reward. That one makes slimes friendly, even if you attack them. The Bee Gun is a great weapon against Skeletron, although again not an Expert mode reward. I've defeated some of the Expert mode bosses on my own, but not all of them. We haven't gone up against the Wall of Flesh yet, but they're definitely tougher. I think we were only able to defeat King Slime because we had a nearby hole in a hill where he couldn't get to us, but we could hit him with boomerangs, although his slime companions came after us. Still, with two or three of us with the right gear and the arena we usually use, we should be good. But yeah, it would be more difficult for casual play and those who join in late or don't play much, I can see that as an issue.
Azurephile Super Member
wrote on 07/30/2016 at 11:50am
Oh and since we're talking about our Terraria server again, I have to ask, "when?" LOL
jdodson Admin Post Author
wrote on 07/30/2016 at 07:10pm
> Oh and since we're talking about our Terraria server again, I have to ask, "when?" LOL
I'm not sure. My first off the cuff thought is sometime this holiday. That seems to be a good time for folk, but i'll defer to Travis here.
The ACTUAL andrew spinks was bad at making the update with the solar eclipse because I've waited 18 days (on console terraria) and still NO SOLAR ECLIPSE
jdodson Admin Post Author
wrote on 07/31/2016 at 04:28pm
terraian_warrior: The console versions and updates are handled by an outside company so Andrew isn't directly involved with that. Plus, I think he is working on Terraria 2 or another Re-Logic game and isn't on Terraria proper anymore.
Azurephile Super Member
wrote on 08/04/2016 at 07:55pm
An interesting environmental change. I wonder if they'll just be purely cosmetic or if perhaps they'll give a debuff. It does snow instead of rain in the snowy biomes, but a blizzard would be cool. Maybe they could add hurricanes for the beaches, too.
I know the next update has to do with the underground desert as can be seen in one of her other tweets, perhaps even on the forum and wiki.
jdodson Admin Post Author
wrote on 08/05/2016 at 03:57am
Hurricanes at the beaches? How bout a TSUNAMI? Not that I spend a lot of time on the beach in Terraria as its so far over to the side.
jdodson Admin Post Author
wrote on 08/08/2016 at 05:11pm
Azurephile Super Member
wrote on 08/08/2016 at 06:08pm
Haha @TheFluBomb tweeted: @Cennxx @Terraria_Logic is this gonna be the "Stuff Blowing In Your Face" update? They should give the other biomes similar treatment. Equality for all! It'd be cool if they did some leaves for the forest biome, maybe that could just be a Fall holiday environmental event.
jdodson Admin Post Author
wrote on 08/08/2016 at 06:47pm
Stuff blowing in your face update? Ha. I'm ready.
Still impressed how much work this game has received post launch. I wonder when they will consider it "done?" I'm not complaining, it's just that all this new content is usually saved for the sequel.
jdodson Admin Post Author
wrote on 08/11/2016 at 08:35pm
I wonder if it throws you above the world like the one in Super Mario Bros. 3?
But damn, those particle effects! With these new weather effects and the stuff surrounding the Moon Lord, they've kinda gone up a generation or two in graphic styles. It almost looks a little weird to see that high def (for lack of a better word) sandnado in the pixelated world.
Azurephile Super Member
wrote on 08/12/2016 at 12:29am
Yeah it all looks good, but I agree with Jon's comment after mine. I was going to say that all this is nice, but I'm more eagerly awaiting Terraria: Otherworld and Terraria 2. I want more Terraria damn it and other games just aren't up to par. LOL
If you want to join this conversation you need to sign in.
"You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…"
Starbound launched today and to help celebrate I installed 1.0 and gave it a shot. I'll have a more formal review later but my initial impression is mixed. That said, I am curious what others think of 1.0 and how you are playing it?
What did you think of the opening story mode?
Azurephile Super Member
wrote on 07/23/2016 at 05:15am
Thanks for posting this, I was going to ask you if we should. I thought maybe a few of us had the same thought again and there might be another double post, which happens sometimes. "Great minds think alike," after all!
Steam says I've already clocked about 300 hours in the game, so I've obviously played it quite a few times before 1.0 came out. At first, I think I went with the Avian, but once the Novakid race was released, I've been sticking with that one. I'm not really playing it much differently than before with the exception of the new story quest line. I've done some side quests, particularly for the tech upgrades. I still have all of my current crafting stations on my ship, but my ship can't really hold any more, so I may have to expand on to the planet.
I thought the opening was cool, although not very unique. How many games open up with waking up and running late for something? Still, I'm ok with that. Seeing the tentacles was cool because I remembered that was a planetary biome. I just watched a video (https://youtu.be/aDezPK-fceo) which explained many changes that are included in 1.0, like planets now have a variety of biomes instead of just focusing on one on the whole planet.
The Outpost seemed to run not very smoothly, so I went into the Nvidia Control Panel and turned on Vsync for the game. I haven't tested whether or not that fixed the issue. I've also run into an issue where I clicked "take all" on a chest and didn't get everything until I clicked it twice. Also, I don't know how to tell how many pixels (currency) I have.
Anyway, it's cool and so far I like what I've seen. It's nice to have been a part of an Early Access game and watching it evolved to 1.0.
jdodson Admin Post Author
wrote on 07/24/2016 at 04:26am
> I thought the opening was cool, although not very unique. How many games open up with waking up and running late for something?
I don't want to spoil my initial review, but I will a bit. The intro story seemed really slap-dash. That said, why does this game need a narrative? It seems so out of place to me.
Azurephile Super Member
wrote on 07/24/2016 at 04:36am
I think having a narrative helps drive progression. Telling a story is cool. However, Terraria doesn't have that same kind of narrative and it's perfect as it is, so I see your point.
I'm so excited about this -- I totally thought it was next week (had July 29th in my head not the 22nd) so it's an even better surprise. I have over 340 hours in it, but that's a bit inflated as I'd have a server up for my kids some of that time. But playing through it every major release so I'm keen to play with what's new as I was avoiding nightlies to see it in it's full glory.
GregoPeck I assume there are still ship upgrades in there, so upgrade that to get more space :)
Time to spin up a new character and new universe again to run through it clean...
Azurephile Super Member
wrote on 07/24/2016 at 07:52pm
Yeah there are ship upgrades, but from what I saw, you get those now from having crew members, so the process isn't as straightforward as before. Perhaps my understanding of the new way is incorrect. I do some pieces, but I don't think that option is available to me just yet.
I did finally build on my starting planet. I made a small place for some of my crafting pieces of equipment. I also bought a new Colony Deed and got someone to move in. Then I had to help her rescue a friend, who also moved in. Now she wants me to build a new place with furniture that a Glitch would like to get one to move in.
You still don't need fuel if you're travelling to planets within the solar system you're already in. That's quite helpful. I scanned most of the things I needed for a quest, but have to find the remaining things I'm missing.
I just bought the game for my son, he's working on getting it installed.
there are multiple ways to upgrade your ship... :) Although it's still difficult. I'm wearing tier 5 armor, I'm about 1/6th of the way through the main quest, and I've still only upgraded the ship once. Space is a premium on there for sure.
If you want to join this conversation you need to sign in.
The developer of StardewValley tweeted some amazingly terrible news today.
"Quick Update: Mac & Linux are set to be launched on the 29th! Multiplayer, localizations, and the version 1.1 update are still in progress."
Well see on one hand that's good because the reason I haven't picked it up yet is because Stardew Valley lacked a Mac port so now that's solved. On the other hand it's terrible as I am sure all my free time will go down a virtual farming hole. A few Twitter fans asked ConcernedApe some questions about what tech they used to port the game.
"ConcernedApe: It was done with Monogame, as a milestone in the progress toward releasing console versions!"
Interesting to hear it's eventually coming to consoles. I bet the game would be well received by Wii U users. He was also asked about Steam cloud cross saves.
ConcernedApe: Yes, although I'm not sure yet if Steam Cloud will handle it all for you or if some manual copy + pasting will be involved"
Great news that the game is finally coming to Mac and Linux but with this the Starbound 1.0 drop and the new Hearthstone update I wonder when will we all get time to sleep?
There have been rumblings in the Hearthstone community of a new adventure for the last couple weeks. In the video linked above Disguised Toast makes a pretty good case for the new adventure being themed after the World of Warcraft area Karazhan and might also be focused on the Mage class. I've been saving up my gold and have enough for 4 adventure wings and a almost have enough to open another 20 packs. Not sure if I want to open Classic or Whispers of the Old Gods packs but i'm sure either choice would be a good one. With that, today Blizzard has sent out an announcement of an event on July 28th @ 11pm that will unveil the new adventure streaming on Twitch. The Blizzard invitation drops that it will be a new adventure but doesn't give out many more details than that.
What kind of cards would you like to see in a new Hearthstone adventure? Personally I'd like to see some new deathrattle cards and spells and if this adventure is anything like League of Explorers, it will change the meta in a really great way.
I also want to thank Blizzard for scheduling this event on my birthday, it was already a pretty fun day already and being able to watch this stream that night will put a metaphorical extra candle on top of the cake.
This years Star Wars Celebration in the UK was the place to be for rabid fans of all things Yoda. Star Wars Celebration is a yearly convention that talks about what's happening in the Star Wars universe by way of panels, interviews, art exhibits and expo floor. The above link is to the Mark Hamill interview where he talks about his short work on Episode VII, the old trilogy and drops a few incredible lines in the voice of the Joker from the recent Killing Joke animated film. There were a couple panels that Disney hasn't released footage of yet namely the Rogue One panel, which I can't wait to watch. I've collected more links to some of the more interesting stuff from Star Wars Celebration so check those out below.
Rogue One Director Gareth Edwards Interview & Rogue One Film Reel
Gareth Edwards is the director of Monsters, Godzilla 2013 and the upcoming Rogue One and in this interview talks about his love for Star Wars and how that translates to directing a Star Wars movie. It's interesting to think that Gareth grew up watching Star Wars on VHS and is now directing his first Star Wars film something he may have possibly dreamed of doing some day. JJ Abrhams was a huge Star Wars fan prior to directing Episode VII and that seemed to turn out pretty well so hopefully Gareth's love for the franchise translates to an incredible film.
Disney dropped more Rogue One footage at Star Wars Celebration and you need to click the link below to watch it. Gareth's gritty war-soaked Rogue One looks absolutely incredible and I can't wait to watch it in December.
If watching every behind the scenes feature on your Star Wars DVD's is your thing, watch the Star Wars Archeology Panel. This deep dive talk stars off talking about how they are recreating the original trilogy sets in VR and how they are using this tech on the new Star Wars films. They also talk about miniatures and model building and that The Phantom Menace was the Star Wars film that featured the most miniature shots of any movie because computer effects weren't advanced enough to be used.
Then the Rebels panel was illuminating a bit, but mostly just fun to watch the creator and some of the cast speak with Warwick Davis. And Thrawn is coming back to canon!
Fallout Shelter launched hours after Bethesda's Todd Howard took the stage at E3 2015. It was a bit of shock to see Bethesda launch it's first mobile game but they nailed it as it was one of the most popular mobile games of that year. Since it's launch it's received some updates but it's most recent 1.6 update may be the biggest to date. I've been playing the new version for the last few days and if you've been away from Fallout Shelter since its launch last year, you need to come back to the vault!
The PC Port Is Beautiful
To be honest I expected the PC port to be a bad. The game was designed for mobile and as with some games not designed with the PC in mind, they don't always play well. That said Fallout Shelter on PC is great and the visuals look incredible on the big screen. If you have a 1080p or 4K display Fallout Shelter will look good as it seems the graphics were made with the ability to scale them. The tap controls translate well to mouse clicks and I only found a couple cases where I would have preferred a keyboard press. The ability to resize the Window to be placed anywhere on the screen is great for the times where you want the game open but you want to surf the web or play something else. Fallout Shelter is a great game to run in the background on your PC and it's default Windowed mode helps this along.
The only downside to running Fallout Shelter on PC is that it requires the Bethesda.net launcher. It seems that every company now needs their own digital game service to compete with Steam. I may write a post about this in the future as, at this point, I have no idea how many different game services we are going to get in the next five years? Needless to say the game runs well on PC and I had zero issues with the install process. I hope Bethesda brings Fallout Shelter to Steam but for now it's a Besthesda.net exclusive which gives people a reason to sign up for the service.
Quests Give Fallout Shelter Purpose
Fallout Shelter 1.0 was a great game but after a week or so I didn't know what the end game was. Send your Vault dwellers out to collect more loot so you can build a bigger vault? Sure and that premise hooked me longer than most mobile games but with the addition of Quests, Fallout Shelter 1.6 feels like a proper Fallout game. When you have 18 Vault Dwellers you unlock the ability to build an Overseers Office which brings you the ability to run Quests. Quests let you send your Vault Dwellers areas to explore in a manner very similar to how you would in a proper Fallout game. For instance I went out on a daily quest today to do a "junk run." I sent my two highest level Dwellers and they went through a factory room by room clearing out Radroaches, Bandits and Ghouls until we grabbed each piece of loot. Along the way I found a bunch of caps and a really great gun I gave to one of the Dwellers for the return journey. The Quests are much more interactive than simply sending your Dwellers out to automatically explore and this addition makes Fallout Shelter feel like a bigger game.
Bethesda also added a new feature to sending your Dwellers out to explore in that occasionally you can allow them to ability to explore a random location. This location is then loaded just like a Quest filled with fights and loot to obtain.
Random Encounters, Junk & Pets
A couple of times while I was playing the game I noticed a mysterious stranger appear in my vault and if you select him you get some caps. So far i've just seen the Mysterious Stranger but if you see some other random happenstance let me know what you found.
Another awesome new feature is that when you kill a Bandit, Radroach or other wasteland baddie you can now loot the corpse for caps, junk, weapons or armor. Junk is also a new addition that if you collect enough, allows you the ability to craft things. I haven't built the crafting room yet, but I am collecting enough junk and plans that when I do, i'll be ready.
Bethesda also added pets to the game. You can find pets in kennels in the wasteland or by opening lunchboxes. Each pet comes with some kind of bonus ability like 25% to Junk find or %35 to caps find. You can assign them to Vault Dwellers you send out and as with weapons and armor you can reassign them as you see fit.
If you enjoyed Fallout Shelter and always wanted a bit more or if you haven't tried it at all I heartily recommend picking it up on your phone or PC. The game is free to play so you can play the game without spending anything or you can if you want a bit more. Curious what you all think of the new update so drop your experiences in the comments!
As a bonus, here is a screengrab of one of my Vault Dwellers that was out exploring and found a random Red Rocket location. It was just one room but after I killed the bandits was able to loot the place for some caps and a really great weapon.
Azurephile Super Member
wrote on 07/18/2016 at 06:06am
Initial reaction: Free?! Wow well I guess there's no real need to question whether or not I should get into it. Honestly, I haven't been interested, but we'll see how that changes after I check it out. Part of that lack of interest stems from the fact that I don't have a smartphone. But, since it's now on PC and free, I suppose I can give it a look.
Thanks for letting us know it was available and basically how to get it. I expected it on Steam. I don't really mind having to install a Bethesda launcher for it because I really like Bethesda. I wonder what else they could possibly have on there that isn't on Steam.
So, it's a free game, but you can pay for it if you want more out of it? From what I've seen, it seems to be very popular and was also very successful as a mobile app, so again it seems as there's little reason to question whether or not it's a good game. I'll check it out and look forward to seeing what others have to say about it, too.
Azurephile Super Member
wrote on 07/18/2016 at 06:07am
Sorry, I edited my comment before I saw your reply (which meant I deleted my comment to add the link I found and reposted).
Can you still get that stuff without paying?
jdodson Admin Post Author
wrote on 07/18/2016 at 06:08am
Yeah, you can buy lunch boxes which give you random items, dwellers and pets. Nuka Cola bottles which make some stuff go faster and a starter pack that combines some stuff.
None of that is needed to play the game, but there if people want.
jdodson Admin Post Author
wrote on 07/18/2016 at 06:09am
I think most of it, if not all of it but it's all random so it may or may not happen in your particular game.
Azurephile Super Member
wrote on 07/18/2016 at 06:12am
Ok, I'm downloading the game. It seems the only other part of the launcher includes the Creation Kit for Fallout 4, which lets you create mods for that game. I don't see a friends list either, so right now it seems like a simple game launcher. I imagine they'll expand upon it later. Maybe the game will be available on Steam eventually.
Yeah I downloaded this on launch day, and totally meant to come post about it but I think I got distracted playing it :D
They've really added a ton of content to this game since the initial iOS launch, which is the last time I played it. As for scaling, it was already made to scale-- it played equally well on iPhone and iPad-- and it looks like everything is vector graphics so it's easy to just make it scale infinitely.
I am really bummed to have yet another launcher, especially for something so small. But a free game is a great way to get people using your launcher, so this is a good time for them to push it. I really hope they don't stop releasing stuff through Steam. I imagine at worst it'll be like uPlay where you can launch the uPlay instance through Steam. But still, it just seems so unnecessary.
Steam, obviously. Origin, which is actually better than people give it credit for. GOG Galaxy, which is entirely optional but nice to keep your games up to date. Battle.net, for all my Blizzard needs.
Up to this point I'm fine with it honestly. But then there are more...
Uplay, which I don't think many people just use by itself. But in order to play most Ubisoft games available on Steam, they launch into a smaller version of Uplay. BUT you still have to have an account with them and you still have to have the full Uplay installed. Epic Launcher, the only way to play the new Unreal Tournament and Shadow Complex Remastered. It also gives you access to the Unreal Engine if you're a developer. And now, Bethesda.net launcher. If you've used mods through Fallout 4's menus (as in, not downloading them and installing them yourself) you already have an account, but this is yet another launcher to sit on your system and yet another attack vector for someone to steal your information if you don't want that account.
I have an account for Desura but haven't used it in ages, not since Humble stopped providing Desura keys. I never played a game there anyway, I just redeemed them there just in case.
Another launcher?! Ugh. I was interested, until you mentioned that. I'm also of the "this is getting ridiculous" camp. I've got all of the ones you listed, Travis, plus a couple of indie game portals (one for Itch.io, and another that I can't remember the name of, and am too lazy to boot my PC to check).
I get it. Everyone wants to control their content and revenue stream. That's more than fair. I just wish there was a better way.
Don't let the launcher keep you from it. It's a fun game, and way better on PC for my tastes.
jdodson Admin Post Author
wrote on 07/18/2016 at 05:42pm
> It's a fun game, and way better on PC for my tastes.
I've been playing it on mobile to experience the new content, mostly because I have 24/7 access to my phone. If you aren't attached to a PC much, check it on mobile!
That said, the PC port is quite good too and worth a look if you can spare a minute.
Azurephile Super Member
wrote on 07/19/2016 at 12:45am
So far, I like it. I haven't spent a whole lot of time playing it, but I think I'm enjoying it. Right now I'm waiting for one of my dwellers to give birth. I have what I think is a Legendary dweller, Harkness. That's all on my second vault. I started out with a different one and had a lot more going on. Eventually, I realized that you can merge rooms, so I decided to build a new vault and instead build using that game mechanic. So I have merged water rooms together on one level while my merged food rooms are on another. I have two power rooms merged together, but the third didn't merge because I upgraded the first two. So, hopefully when I upgrade the third room it will then merge.
It's kind of a slow, mostly relaxing game. It might be cool if you had some control of how fast time passes. I had an objective to send a dweller out, but it took me a while before I learned how to check on her (without and Overseer's office). When I did figure it out (the vault icon), she was dead, but luckily I got to revive her and now I'm waiting on her to get back to the vault. It kind of seems like time passes even when I have saved and closed the game. Often I find that when I return I have resources to collect.
If you want to join this conversation you need to sign in.
While it was happening there weren't many moments where I didn't have Summer Games Done Quick playing in the background on the TV. Watching people speedrun games is a nice thing to do when you are caring for an infant and since it was going all day long, if I had to be up at 3am I could turn it on. There were so many incredible runs but I wanted to showcase a couple I liked the most.
Wolfenstein: The New Order
Blood_Thunder did a particularlly impressive speedrun of Wolfenstein: The New Order linked above. This one features a very fun prank he pulled on the audience and SGDQ itself which was hilarious to experience live. I also donated during this stream so watch it for a special Cheerful Ghost shoutout! Woooo!
Castlevania: Symphony of the Night
One of the more impressive things I watched was Romscout running Castlevania: Symphony of the Night completely blindfolded! At one point in the stream he gets confused and gets a bit of help but he completely beats the game blindfolded! He progressed based entirely on muscle memory and sound queues.
BubblesDelFuego ran Fallout 4 in 1:05:09 marking the first year Fallout 4 was run at a Games Done Quick event. On the couch supporting him was the speedrunner for Skyrim and also Blood_Thunder that ran Fallout 4. There is much cross pollination between runners of Bethesda games as they often utilize a common engine so methods and glitches can be shared among games.
MrLlamaSC runs everyones favorite demon murder simulator in 1:44:51. I shared one of his runs before because I love this game so much I can't stop myself. It's not quite the same run from last year and he runs it with a Druid, so you should check this out as it plays out very differently than before even though some of the main run points are similar.
The Super Metroid Race between oatsngoats, sweetnumb, zoast & Behemoth87 was one of the last runs of the event and a total nail biter. I was absolutely floored with how it ended making for one of the more intense runs i've seen. I don't want to spoil it but as i've said, it ends differently that you would expect. Since they all decided on a run that favored time and was much more difficult it made for some really crazy moments you need to experience.
Super Mario RPG is on my list of shame yet I really enjoyed this run because the game seems really good and also a very hard game to run. If you've never played this game, this is a good chance to get it all!
DrTChops completes Skyrim in a blistering 46:20! Another great thing about this run is that DrTChops is also very fun and explains the run as he goes through it.
This might be one of the most funny and short speedruns i've ever seen. Shaddex completes this in 2:36 and I can't think of a better way to spend a couple minutes.
Nintendo is launching a NES reboot that will embed 30 classic games into one small new system. It will ship with one controller but supports up to two of them using a few options.
"You can even enjoy playing several of these games with two players by attaching a second NES Classic Controller, which will be sold separately at a suggested retail price of $9.99. A Classic Controller or Classic Controller Pro can also be used (each sold separately)."
The NES Classic also connects to your TV over HDMI which is great considering most of these old system-in-one remakes usually ship with the old analog video ports making them not work on newer TV's and also look bad.
“We wanted to give fans of all ages the opportunity to revisit Nintendo’s original system and rediscover why they fell in love with Nintendo in the first place,” said Nintendo of America President and COO Reggie Fils-Aime. “The Nintendo Entertainment System: NES Classic Edition is ideal for anyone who remembers playing the NES, or who wants to pass on those nostalgic memories to the next generation of gamers."
The NES Classic ships with most of the top games on the system, many I don't actually own including:
Balloon Fight
BUBBLE BOBBLE
Castlevania
Castlevania II: Simon’s Quest
Donkey Kong
Donkey Kong Jr.
DOUBLE DRAGON II: THE REVENGE
Dr. Mario
Excitebike
FINAL FANTASY
Galaga
GHOSTS’N GOBLINS
GRADIUS
Ice Climber
Kid Icarus
Kirby’s Adventure
Mario Bros.
MEGA MAN 2
Metroid
NINJA GAIDEN
PAC-MAN
Punch-Out!! Featuring Mr. Dream
StarTropics
SUPER C
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
TECMO BOWL
The Legend of Zelda
Zelda II: The Adventure of Link
I believe the NES Classic will be a really accessible way to play these classic games and may open them up to a new generation that might not otherwise have played them. The news of this new system has spread like wildfire over the Internet and Nintendo was asked by one publication if the NES Classic would support other game karts. Nintendo was very clear that these games were built in and you couldn't add more later. Makes sense why they'd do this, but part of me wishes that Nintendo was going to release a retro system that could accept a USB drive with a modern pressing of a NES game on it as crazy as that sounds. That said, I bet this will be hacked on day one and there will be some guide showing you how to load more stuff on to this.
I plan on picking this up as I've said before, some of these games I don't actually own and would like to such as The Adventure of Link and Super C. I hope this system improves some of the failings of the NES games on the original Wii as if you had your Wii connected to your Widescreen TV in 16x9 mode it stretched the NES games to fit the 16x9 resolution which made them very awkward to play. I also hope they don't apply any filters to enhance the image and if they do make all of that selectable so I can turn it off. I really do prefer playing these games in all the pixel glory and don't like all the modern smoothing effects as it makes the games look really bad.
That said, this looks to be a perfect Christmas present as it will launch to retailers on November 11th. Will Santa Claus be dropping one of these off at your house or are you going to skip this entirely?
Azurephile Super Member
wrote on 07/15/2016 at 07:57am
Wow, Jon, I just saw this news and thought about reporting it here. You're good, man!
I don't know if I'll bite on this, but it does look interesting. There are some games listed that I'm interested in playing again, especially Dr. Mario and the Super Mario Bros. games. As for the Zelda games, I have those for the Gamecube, they came on a pre-order bonus disc I got for Zelda: Wind Waker. I haven't tried playing any of these games on the Virtual Console. Still, it seems interesting. I guess I'll just wait and see. I don't like the idea that these are the only games that the system will play, but I do like the idea that it will connect to your TV with an HDMI cable.
Such a great lineup of games, too. With HDMI connectivity built in, this is very appealing. I love that it's priced the same as a standard new game. You could get the new Call of Duty, or a nice collection of gaming history!
Will_Ball Game Mod Super Member
wrote on 07/15/2016 at 03:25pm
At first I was down for this, then I went through the list and saw that all but two of the games are already on the Wii U virtual console. The two that aren't are available on the wii virtual console. Given that, I think I will hold off, unless this can do something that virtual console can't.
jdodson Admin Post Author
wrote on 07/16/2016 at 12:32am
They are available there but they cost more if you buy them that way. This is a pretty good discount with the addition of a system included.
Azurephile Super Member
wrote on 07/16/2016 at 03:59am
Here are some extra details if you're interested, including that it has no Internet connectivity, no external storage, no additional games (other than the ones listed), and the drive bay does not open. It also begs the question of whether or not we'll see a similar product for the SNES and N64. http://www.gamespot.com/articles/nintendo-nes-mini-cant-connect-to-internet-wont-ge/1100-6441840/
Yeah... that's all true but people will still figure out how to hack it and put more stuff on it.
I imagine there's a small computer in there comparable to the raspberry pi, but definitely not compatible with it, that runs an emulator with the same kinds of roms we have been using for years.
And sure, there'll be encryption on them, but we're talking about nerds here. Someone will find a way around it and figure out how to get more stuff on it.
I half expect a kind of gray-market situation like the R4 and CycloDS for the Nintendo DS, where you can buy something and with a little modification, maybe soldering, play whatever you want on it.
jdodson Admin Post Author
wrote on 07/16/2016 at 04:10pm
Quite a few years ago, before Half-Life 2 launched, someone hacked into Valve's systems and stole the source code for Half-Life 2 and leaked a copy online. Gabe took to the Internet and asked for help in tracking down those responsible and later with the help of the FBI the hacker was caught. I recently watched a video that shows off the Half-Life 2 beta and it's a complete run through of the game at that point from start to finish. As you can see the story is a bit different as is the gameplay and art. It's interesting to see Half-Life 2 in such an early form compared to what it was when it launched(the final version being much better in my opinion).
Today Blizzard dropped a new Hearthstone update that added a cool new Shaman hero, Morgl The Oracle. Morgl is available to earn in game if you refer a friend to Hearthsone and they make it to level 20. After you earn Morgl and have more friends sign up you can get a free pack for four more friends.
It's a cool new system and the new hero looks really fun so if you have been thinking about trying Hearthstone hit the link below and you will get an extra free pack when you sign up!
I'm not really interested in the party update, but I really like this picture! I also love the "when we run our next server" part of your post here! I miss playing Terraria with my fellow Cheerful Ghosts. Our next server should definitely be on Expert Mode. I'm confident that we can handle it together.
Yeah, expert mode isn't a bad idea BUT the downside is it discourages a bit more casual play as it's hard as hell. PLUS if people come in after we've played for a bit, they will get steamrolled by hardmode.
That said, expert would be fun!
Well me and Vinny together have done pretty well on our Expert mode world, surprisingly. I've enjoyed almost all of the Expert mode rewards, but not all of them. The Slime mount most definitely helps against Eater of Worlds, although that's not the Expert mode reward. That one makes slimes friendly, even if you attack them. The Bee Gun is a great weapon against Skeletron, although again not an Expert mode reward. I've defeated some of the Expert mode bosses on my own, but not all of them. We haven't gone up against the Wall of Flesh yet, but they're definitely tougher. I think we were only able to defeat King Slime because we had a nearby hole in a hill where he couldn't get to us, but we could hit him with boomerangs, although his slime companions came after us. Still, with two or three of us with the right gear and the arena we usually use, we should be good. But yeah, it would be more difficult for casual play and those who join in late or don't play much, I can see that as an issue.
Oh and since we're talking about our Terraria server again, I have to ask, "when?" LOL
> Oh and since we're talking about our Terraria server again, I have to ask, "when?" LOL
I'm not sure. My first off the cuff thought is sometime this holiday. That seems to be a good time for folk, but i'll defer to Travis here.
Honestly I just don't have the interest yet. Holiday sounds like a good time, but maybe sooner?
The ACTUAL andrew spinks was bad at making the update with the solar eclipse because I've waited 18 days (on console terraria) and still NO SOLAR ECLIPSE
terraian_warrior: The console versions and updates are handled by an outside company so Andrew isn't directly involved with that. Plus, I think he is working on Terraria 2 or another Re-Logic game and isn't on Terraria proper anymore.
*facepalm*oh, ok
SANDSTORMS! https://twitter.com/Cennxx/status/761230973090533377
Oh wow, I can't wait for those!
An interesting environmental change. I wonder if they'll just be purely cosmetic or if perhaps they'll give a debuff. It does snow instead of rain in the snowy biomes, but a blizzard would be cool. Maybe they could add hurricanes for the beaches, too.
I know the next update has to do with the underground desert as can be seen in one of her other tweets, perhaps even on the forum and wiki.
Hurricanes at the beaches? How bout a TSUNAMI? Not that I spend a lot of time on the beach in Terraria as its so far over to the side.
Looks like they are adding more weather effects.
https://twitter.com/Cennxx/status/762695240264192001
Haha @TheFluBomb tweeted: @Cennxx @Terraria_Logic is this gonna be the "Stuff Blowing In Your Face" update?
They should give the other biomes similar treatment. Equality for all! It'd be cool if they did some leaves for the forest biome, maybe that could just be a Fall holiday environmental event.
Stuff blowing in your face update? Ha. I'm ready.
Still impressed how much work this game has received post launch. I wonder when they will consider it "done?" I'm not complaining, it's just that all this new content is usually saved for the sequel.
Annnnddd Sandnado: https://twitter.com/Cennxx/status/763832293077188608
I guess it's like a regular Sharknado minus the sharks. And more sand.
I wonder if it throws you above the world like the one in Super Mario Bros. 3?
But damn, those particle effects! With these new weather effects and the stuff surrounding the Moon Lord, they've kinda gone up a generation or two in graphic styles. It almost looks a little weird to see that high def (for lack of a better word) sandnado in the pixelated world.
Yeah it all looks good, but I agree with Jon's comment after mine. I was going to say that all this is nice, but I'm more eagerly awaiting Terraria: Otherworld and Terraria 2. I want more Terraria damn it and other games just aren't up to par. LOL