Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2732 Posts

I saw this game as I was making my way through some video game conversation. A few words stuck to me "zelda rouge-like" and "disturbing." I was interested in both topics because I don't hear about many disturbing games these days. I had also heard the game had some religious overtones and it was released by some Indie developers. So I checked out a demo.

First off I think it warrants mentioning I don't like games that are very hard. Since this game is a rogue-like expect that you will die. A lot. Basically you need to crawl X amount of dungeons to go head-to-head with Mom, beat her and win the game.

After playing a few days in a row I never got further than floor 4.

I like that the game has religious overtones and doesn't apologize for its take on the material. The playable characters of the game are Issac, Cain, Eve, Judas and a few others that don't come to mind. Issac is the only character unlocked by default, you can unlock the rest by doing things in the game. I like that the playable characters are people that don't get a ton of love in the Bible, the misfits as it were. It makes sense in the tone of the game, but I don't want to spoil the entire tone of the game.

If you really love rogue-likes then you need to play this game. If you love Zelda and need to see when people pay homage, then check this game out. If you like Bible material flipped around in non-traditional ways then check this out. All in all, its a fun game and worth looking into I just didn't stick with me as I don't like the punishing nature of rogue-likes.

Writeup on the new Borderlands class Zer0 the Assassin: http://xbox360.ign.com/articles/121/1219459p1.html

*snip from the article*

"Like the rest of Borderlands 2's classes, the Assassin's skill set can be tailored to your preferred play style. Want to concentrate on close-up strikes? Long-distance sniper shots? You can with the Assassin, which according to Gearbox is the only class with a clearly defined weapons preference. If you really like sniping, it sounds like the Assassin could be a good choice."

I wonder when Doom 4 is coming out? Finding this is in Rage made we wonder.

Nerd Dragons represent.

After pre-ordering Rage for $60 and playing it on the PS3 I was a bit disappointed with the single player. Loading took way too long, often I would die and have to re-load back an hour of gameplay. The game was frustrating on the console. I found that the legends of the wasteland was fun for co-op, really fun, but the single player wasn't.

Recently I got it on the PC and I have to say its MUCH MUCH more fun than the console counterparts. Quicksave exists by hitting F5. The game is easier with a mouse which means I can actually hit things I shoot at. The graphics are nicer and the texture pop-in is less noticeable. I'm not entirely sure of all f the reasons why but Rage on the PC is much more fun.

Ill keep the PS3 copy for co-op with friends.

I found the above secret Wolfenstein room. It was awesome.

Recent article highlighting the new Siren in Borderlands 2.


Another article about the commando: http://pc.ign.com/articles/121/1219370p1.html?utm_campaign=twposts&utm_source=twitter

Since this game recently went free to play I decided to install it and give it a shot because the price was right.

After a bit of downloading I installed the game and created an account. Process wasn't horrible and I was greeted with some options for creating an account.

I wanted to roll a Wizard or Mage so I clicked the EQ2 version of that. Couldn't play as that character for free so I clicked a less fun class to play. I honestly don't remember what I was bummed I couldn't roll a Wizard/Mage. I was then presented with a screen to pick some hair color and some other stuff I didn't care about. I clicked random as much as I could but it would have been better to just click "randomize the whole character" than clicking "random" 50 times.

I just wanted to quickly try the game to see what it was, so after a few clicks I was in the game. The game then asked me where I wanted to spawn. I had no idea. I clicked somewhere but that wasn't right I clicked something else. I spawned on a beach. I hit "W" thinking that would move my character forward and it did not. Confused. I hit a few keys and then a few other random bits and my character started running forward. I had no idea what I pressed and he wouldn't stop running. I ran past a few people attacking crabs and then realized I was sprinting straight to the water.

My character hit the water and I noticed I could read what the keys were mapped to in a menu setting. I realized hitting the quit button was more interesting than that.

Doom 3 is a game that I happily put on my most loved games list. I have played it through a few times now and every time really enjoy myself. Some people hate on the fact you cant use the flashlight and a fun at the same time. Some people hate on the fact that the game is dark. But both of those things are game mechanics that make the game even more unique and fun for me. For instance, when you are walking through the Mars base and its dark you can either:

A) Keep your shotgun handy and stay "safe" knowing you can shoot zombie heads off.


B) Have your flashlight ready and see whats ahead while not being able to do jack squat when a demon starts throwing fireballs at your face.

Many times I had my flashlight handy and something jumped at me and I frantically switched to a better gun while flailing around with my flashlight trying to stay alive.

Doom 3 also had a really great art style. I don't look at screen shots or boot it up and think its a dated game. It still looks great.

It also had some really cool stuff included like Super Turbo Turkey Puncher 3D and the whole martianbuddy.com locker.

I also really enjoyed the audio and video discs you could find all over Mars base and I listened to them all and thought they really added to the game depth. It was fun to find a new audio diary, flick it on and listen to the audio as I made my way through corpse strewn hallways.

I was wondering what people had to say about the possible insinuation in Portal 2 that Chell is Caroline/Glados's kid by Cave Johnson.

It seems possible, but the game only references it in a few ways. Quoting off the Half-Life wiki http://half-life.wikia.com/wiki/Chell

"...information revealed in Portal 2 implies that Chell was the child of an Aperture scientist and was touring the facility on Bring Your Daughter To Work Day when GLaDOS took over."

Caroline and Cave Johnson had a relationship, which is implied in the game. It seems Caroline has a connection to Chell, possibly before she was transferred into the computer.

Anyways, wondering your thoughts about it.

Here are a few game soundtracks I have wanted to talk about:

Starcraft 2 Wings of Liberty: Got this soundtrack from the collectors edition bundle of Starcraft 2. I am not sure I love all the ways they mesh typical orchestral faire that moves to guitar that then moves to synth though. They do this in a few songs and I think they should just pick on motif and stick with it. Moving around that much in one song is jarring.

That said, its a great score and a few times I can hear people breathing in the orchestra so the mics at Skywalker Sound really hot that day.

The Binding of Issac: The score came with the steam game if I gave them like $2 extra. The score is really haunting and gives the game extra creep factor. Plus the intro voice over and music is included and is always a daunting treat to hear it come on randomly when im shufflin' my songs.

CaveStory+: I guess the version I have is the remixed/remastered version of the soundtrack. That said, its about as great as any classic NES score. Well. Maybe not Zelda or Mario, but its fun to listen through as it brings me back to the 90's.

Portal 2: Just listened to a few tracks of this today. The strongest parts of this score are the moody songs. The faster electronic music is fine but its not really my style of that sort of music. If I could put words on how I think about certain moody tracks of this score is "defeated," "thought," and "tragic."