jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2744 Posts

After spending a year in early access and a beta period Faeria has finally hit 1.0! Faeria is a free to play digital card game that is if like Magic The Gathering got together with a board game and had a kid that liked video games. It's a really fun blending of the digital card craze that seems to find a very organic flow with a hexagon board that you need to place land on strategically to win. It's kind of a hard game to describe so I've linked to a Kripparian video above where he talks about the game, it hitting 1.0 and then plays a couple games showing off how it works.

Faeria differentiates itself from other games like Hearthstone in that it is way more generous with free to play. For instance daily quests are things like "Play 10 yellow cards" that give you 200 to 600 gold. Since a pack costs 1000 gold you can open packs a bit faster than in Hearthstone and since the game is more strategic, when you lose it doesn't feel as harsh as losing to RNG. Faeria also enhances free to play by offering daily login bonuses you can get by just checking in once a day. They've also included a very nice set of single player missions that show you how to play the game and give you a lot of starting gold and packs.

You can play Faeria right now for free on Steam on PC, Mac and Linux or iPad. They plan on launching Faeria on Android tablets soon as well as iPhone and Android, which should be great to expand it's player base. I seriously recommend you create an account and check out the game and if you do let me know and i'll send you an invite to the game so I can get some free packs as you play the game.

Oh and when you play the game you can use the codes "KrippFaeria" and "FaeriaKripp" to get a couple extra packs to open too!

https://www.faeria.com/news/patch-notes/134-faeria-is-now-released


Do you want to automate your home? Do you want to set all your home gadgets to start when you play your Ocarina? If you do then prepare to get inspired to live the dream as YouTuber Sufficiently Advanced wired his house to turn on the heater, turn on the lights, water his plants, turn on a smoke machine and more all though the mighty power of his Ocarina. Sufficiently Advanced seems to have built all this automation himself which makes this all the more impressive.


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Sometime after Diablo III Reaper of Souls I was hoping we'd get another proper expansion. It seems instead of getting a full expansion we've been getting a ton of updates that if you bundled them all up would equal a full expansion when you consider the Necromancer class coming this year. I still would love some more story to see what happens after Reaper of Souls and try and wrap up the whole thing that happened to Leia but... I have honestly no idea what the future of Diablo III is. That said, Blizzard still seems hell bent (rimshot) on updating it with really useful stuff and the latest 2.5.0 patch is icing on a cake made of... pure evil.

You should hit the blog post below for information on the full patch but the short of it is that there will be a new interface for crafting materials so they no longer take up inventory slots. That alone is worth the price of admission but 2.5.0 also contains The Armory which gives each of your characters 5 unique armor loadouts you can toggle between. On top of that they are adjusting the rate at which certain Adventure mode zones spawn making the ones that show up a bit too often less seen. There are a couple other things in 2.5.0 so hit the link below for more details.

And if Blizzard is reading this... please... Another couple acts of Diablo III please?

https://us.battle.net/d3/en/blog/20597130


Capcom is bundling up all of NES games from it's 90's era cartoon show called the "Disney Afternoon Collection." Featuring DuckTales, DuckTales 2, Chip 'n Dale Rescue Rangers, Chip 'n Dale Rescue Rangers 2, Darkwing Duck & TaleSpin this collection is more xtreme than Hammer Pants! Ok well nothing is more xtreme than Hammer Pants but this is a pretty good collection and will come to PC, XBone & PS4 on April 18th.

The collection also comes with a few new things such as a time attack, boss rush and rewind mode so when you mess up in DuckTales you can do it all over again. Not that you'd need to because DuckTales is actually pretty easy. DuckTales is a lot of fun but it's one of the easier Capcom platformers.

http://www.capcom-unity.com/official_capcom_blog/blog/2017/03/15/90s-kids-rejoice-the-disney-afternoon-collection-revisits-ducktales-rescue-rangers-and-more-retro-classics-on-april-18


I'm impressed that Double Fine is continuing to remaster classic LucasArts games. Obviously it's a pretty good business choice as they keep doing it but as a fan of Day of the Tentacle & Full Throttle I get as much joy seeing these games ported to modern systems with as seeing the original Ghostbusters rescanned and mastered in 4K, which I got and is incredible. If you must pre-order it you can do that on GOG, which seems to get an exclusive pre-order window for these old LucasArts / DoubleFine remasters.

You might not have known but Jedi Master Mark Hamill voiced the villain Adrian Ripburger in Full Throttle which should be well more than you need to check this out as his voicework along with the rest of the cast is top notch. Full Throttle has always been panned as one of the easier LucasArts games but I never felt that was a failing of it as the story and characters were interesting enough to have me replay it multiple times.

https://www.gog.com/game/full_throttle_remastered


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I've been powering through Ocarina of Time 3D on my new 3DS and been having a really good time. As i've said before, Ocarina of Time 3D is how remastered games should be done and I hope it gets ported to the Switch. Not only will it be able to come to a new audience but the new rendering engine and screen should allow it to look even better. I've knocked out a few dungeons recently in the Fire Temple, Water Temple and Shadow Temple. According to gamer folklore the Zelda Water Temples are notoriously unfun and this all started Ocarina on the Nintendo 64. Grezzo, the company that remade Ocarina of Time 3D made some modifications to visuals in the Water Temple to make the level easier and I have to say that they did a pretty good job here. Instead of getting stuck on 6 things I was only stuck on 2 but that still made the level frustrating just... less frustrating. In the end the thing that took me WAY longer to figure out than i'd have liked was the treasure chest that appears after you kill Shadow Link. Somehow I totally missed it and had to spend way too long to come back and get it's contents which were required to progress through the dungeon.... Doh!

The Fire and Shadow Temples are both fairly interesting and have fun moments but like all Zelda dungeons involve a few puzzle tricks that revolve around the main items you just collected. I liked the Shadow Temples hook in that you needed to use the lens of truth to detect hidden doors and platforms but by the end felt it was a smidge overused. Which leads to my biggest critique of Ocarina of Time.

Ocarina of Time repeats itself too much. Once Ocarina of Time gives you a new item or some new mechanic then it proceeds to overuse it. I don't mind coming back to familiar mechanics as that's the base for really great games but in the case of Ocarina it's feeling very samey to the point of being tedious in the late game. Inserting longer and longer dungeons could be interesting but I find Ocarina of Time has many of the same pitfalls that other games have. Which is one of the reasons I rate the older 2D Zelda games so highly, they are shorter and more focused experiences. That said, Ocarina of Time is a child of it's time and Nintendo worked some absolute magic to make this game as great as it is with the limitations of the Nintendo 64. In some ways modern critiques of Ocarina of Time are like saying Citizen Kane is a bad movie because it's shot in black and white the 1.33:1 aspect ratio. Citizen Kane is an absolutely incredible film and a product of it's time and limitations while remaining a fantastic film.

To be honest I never completed Ocarina of Time when I played it on the 64 back in the 90's. I always bailed at the same place, The Gerudo Fortress. To me the game started getting tedious at that point and I just wanted to do something else. Recently I just got to the Gerudo Fortress and apparently I still feel similarly. The only difference is now I want to finally complete it so I hope the game picks up a bit of steam here. I'll admit i've come to this point with many games, Borderlands 2 being an example. Borderlands 2 is a great game but like Ocarina I felt the content was stretched to be too long for my taste. A 15-20 hours long Borderlands 2 would have been absolutely perfect for me but it needs to exist in a world with a much longer playtime to meet modern players expectations.

All that said, overall i've quite enjoyed the game despite some of it's flaws and am really curious to see how the game ends. And, i'm not sure why, but the thought of fighting Ganon in this game is daunting to me. I've always felt like the Ganon portrayed in Ocarina has always been more sinister than other Zeldas as he is a character that shows up now and then and always seemed creepy to me. I think this is the games limitations at work because Ganon never actually emotes so my mind fills in the gaps which is somehow more sinister than he would otherwise be. It's like reading something from a great book where your mind has to fill in the gaps which can make it more personal and immersive.


Today Nintendo posted three videos that catalog the making of Legend of Zelda Breath of the Wild. The first video is linked above called "The Beginning" which talks about the games early concept and start back in 2013. They go into detail about an early game demo that was mocked up using the original Zelda art that fleshed out some early game concepts that was the foundation for what became the final game. The final two videos I'll link below but contain spoilers so I haven't watched them. They don't outright lay out the story(at least that I saw, but I didn't finish them) but they do show scenes from later in the game I didn't want to see. That said, if spoilers don't bother you and you love watching behinds the scenes docs on games you love, click play.

The video below contain later game scenes that may spoil things you want to experience on your own.

The Making of Breath of the Wild - Story and Characters:

https://www.youtube.com/embed/T3CsGbtifZI

The Making of Breath of the Wild - Open Air Concept:

https://www.youtube.com/watch?v=vLMGrmf4xaY


jdodson gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
jdodson gives this a "Meh" on the Ghost Scale
It’s not amazing, it’s not bad. This is ok but you may want to choose another title.
Clicker games are a genre that I might always have a few minutes for. I don't play clicker games very long but for a brief couple of days they are something I can't stop playing. It all started with Cookie Clicker, the absolute best Clicker game i've ever played. Then came the Steam Summer Sale with the Steam Adventure which was a crazy robot friend adventure that was something I played for entirety of that sale period. I tried my hand at AdVenture Capitalist and enjoyed that for a brief stint and my most recent clicker story is of a game brand new to Steam called Tap Adventure: Time Travel. Is it as good as Cookie Clicker? Nope. But it's a pretty fun free to play clicker that you might find enjoyable enough to sink some time into.

Like all clicker games the goal of Tap Adventure is to start out clicking on bad guys long enough to buy a hero to attack and collect gold for you. From that point on you are min maxing your way to collect more gold and experience to hit level 100 so you can "Time Travel" back to the start of the game keeping some of your previous progress in treasure chest keys and some magic stones that act as a form on in game currency or you can optionally choose to continue on to achieve ever crazier gold collection heights. The art style, music and interface of Tap Adventure is quite good which helps when you basically live in the same clicker UI for your game duration. So far in Tap Adventure i've Time Traveled once and found the second iteration through the grind cycle to be easier as I have an understanding when to save gold for the next big upgrade VS saving to buy a new hero.

Tap Adventure: Time Travel is available for free on iPhone, Android, Steam, PC and Mac. If you are looking for a new clicker game to play that isn't too hard and has some fun moments, you might want to check it out.


After Gearbox announced that it was in development on Borderlands 3 I've been interested in hearing about how it's shaping up. At this years GDC some footage was shown of Borderlands 3 using the latest Unreal Tournament 4 engine and how it's effecting the look of the game. They wanted to stress that they weren't showing a game but an engine but I imagine this is what they will be eventually rolling with when the game launches... when it launches. The video shows off how they make the art style for Borderlands, the new lighting system and some production art assets.


Being able to play an old school deathmatch shooter you can play on modern systems that can be played easily with friends is harder than it might sound. Everyone having the same game on Steam is often a problem and if you are having a few friends over as finding a shooter you all have in Steam can be a problem. I recently heard that Quake Champions will be free to play at launch, which makes me very happy. Not only does this mean that anyone with a reasonably powerful PC can play it but it also means that it's available to anyone. Like some modern arena shooters Quake Champions will allow everyone access to Ranger, the default Champion and if you want to play the other Champs you will have to pay. According to Tim Willits you will be able to grind for in game currency to temporarily play as other Champs but if you want to own them, you will have to buy them. In other F2P MOBAs you can grind in game currency to unlock Champs but since different Champions in Quake are simply cosmetic, paying to unlock them makes sense.

Hopefully Quake Champions can be played on reasonable hardware so literally anyone with a PC could play it but if it requires a powerhouse anyone with a newish PC would be OK. The system specs or final release date haven't been announced yet but when they do i'll let you know.

What do you think about Quake Champions going free to play, is this a good idea or do you think this might be bad for the game?

http://www.polygon.com/2017/3/10/14877004/quake-champions-free-to-play-full-price-favor-currency