Just wanted to let you know about some awesome stuff. October 5th - 6th is the Portland Retro Gaming Expo and I am happy to report that Cheerful Ghost will be showing this year. We will have a booth to showcase the site, sell Cheerful Ghost swag packs and are stuffing free stickers in each attendee bag. I am also excited to say that as a special bonus, we are sharing the table with Sleep Ninja Games, the awesome folks making the crazy great game "Monsters Ate My Birthday Cake."
I seriously encourage anyone living in Portland or its surrounding territories that loves retro games to stop by the booth and say hi. Not only will you be able to get an above average dose of... Read All
Just wanted to let you know about some awesome stuff. October 5th - 6th is the Portland Retro Gaming Expo and I am happy to report that Cheerful Ghost will be showing this year. We will have a booth to showcase the site, sell Cheerful Ghost swag packs and are stuffing free stickers in each attendee bag. I am also excited to say that as a special bonus, we are sharing the table with Sleep Ninja Games, the awesome folks making the crazy great game "Monsters Ate My Birthday Cake."
I seriously encourage anyone living in Portland or its surrounding territories that loves retro games to stop by the booth and say hi. Not only will you be able to get an above average dose of the Ghost but @CapnCurry and @scrypt from The Cheerful Ghost Roundtable will also be present. Oh right and you can also meet Sleep Ninja Games and experience the game before it drops.
I just found out about a cool new retro system coming out this December called the Retron 5. It sports compatabiliy for the NES, SNES, SFC, Genesis, Famicom, Gameboy, Gameboy Color and Gameboy Advance. It will be available at launch for $99 and will support scaled output at 720p over HDMI.
I know what just got added to my Christmas list!
http://hyperkin.com/blog/2013/09/hyperkin-to-release-retron-5-on-december-10-2013/
I just found out about a cool new retro system coming out this December called the Retron 5. It sports compatabiliy for the NES, SNES, SFC, Genesis, Famicom, Gameboy, Gameboy Color and Gameboy Advance. It will be available at launch for $99 and will support scaled output at 720p over HDMI.
They're discussing Big Picture Mode and talking about living rooms, so I can only assume this has something to do with the Steam Box. Looks like, as of this writing, we're 71 hours away from the first announcement.
UPDATE: Geoff Keighley tweeted that Valve sent him an email saying that there will be three separate announcements next week.
I'm going to just come out and predict this now: Half-Life 3 will be announced. If it isn't, I'm one more incorrect guess in a sea of thousands, but if it is... I CALLED IT!
They're discussing Big Picture Mode and talking about living rooms, so I can only assume this has something to do with the Steam Box. Looks like, as of this writing, we're 71 hours away from the first announcement.
UPDATE: Geoff Keighley tweeted that Valve sent him an email saying that there will be three separate announcements next week.
I'm going to just come out and predict this now: Half-Life 3 will be announced. If it isn't, I'm one more incorrect guess in a sea of thousands, but if it is... I CALLED IT!
OK, in all honesty I would love that, but I'm not getting my hopes up.
beansmyname Supporter
wrote on 09/20/2013 at 05:59pm
I'm a cranky, old bastard and tend to be the first to criticize something. It's my way of remaining skeptical and reserving judgment for later. However, I have so little to criticize about Valve's approach to bringing their console to market.
Valve is throwing pieces out there, little scraps for the wanting to feed on, and waiting for reactions from community and media. Since they don't have an existing console to support nor a legacy to uphold, Valve is doing what they can to ensure the released product has strong support at launch.
Yeah, they should announce a new game and set of games to launch with this console too. For instance, I have heard about a DoTA 2 console port. If I were them i'd seriously consider doing some kind of exclusivity on HL3 and DoTA 2 console to the Steambox for a bit.
Kind of wondering if Valve would ever do that, but it might give people more reason to check it out. Or some kind of Linux/Console HL3 exclusivity would interesting. Linux exclusive, so odd to even say that :D
But yeah, so excited about this, it's going to be a long weekend :D
Travis Admin Post Author
wrote on 09/20/2013 at 08:46pm
Linux exclusive HL3 is kinda what I'm hoping for whenever HL3 launches. At least for like a week.
Exclusive for some time yeah, might be good to get some people thinking in that direction. I wonder if they did that what kind of impact it would have on gaming?
Travis Admin Post Author
wrote on 09/20/2013 at 09:03pm
As long as it's not long. I hate the 6-month timed exclusivity you see frequently. Give a platform a nod if you like, but don't make people suffer :)
beansmyname Supporter
wrote on 09/21/2013 at 12:39am
Just had a similar conversation about Linux-first exclusives on the SteamLUG community discussions. Sadly, the requirements from Greenlight, which is the method for game submission to Steam, still have a minimum requirement of Windows operability. Also, do not forget the 1% revenue factor. To ignore the large base of Windows users would be to do your own game a disservice.
Open should be about inclusivity not exclusivity. Ideally, games could be released for a multitude of platforms with cross-play being a side effect of having used standard libraries or having developed with cross-compatibility as a firsthand goal.
The issue with a lot of traditional marketing is how blind it is to the idea that there is a lot of room in the ocean of available customers. It's not necessary to corner or own a market any more and I get the impression that Valve knows this. The Steambox just has to sell enough units to justify its continued production, not overwhelm and overtake the PS4 and XBOX One.
I'm just hoping for a steambox, if I can get all my steam library hooked up to my tv with a controller, id be a happy man.
beansmyname Supporter
wrote on 09/22/2013 at 09:06pm
@shockwave There is a slim-to-none chance that your entire Steam library (unless you run Linux exclusively) is going to be available at launch...or ever. It is clear that Windows' only interest to Valve is revenue. That market is just too large to ignore. However, Gabe has said several times publicly that Linux holds the future of gaming.
That being said, maybe Travis is onto something: HL3 - Cross-platform at launch, but console exclusive to the Steambox.
@beansmyname, I could have sworn I read that that gaming streaming would be available to allow all games to run, circumventing Windows Licensing issues with Steambox. I've seen various demos of the technology, the only hurdle looks to be whether or not you can use the host computer at the same time.
Travis Admin Post Author
wrote on 10/23/2013 at 08:24pm
Streaming yes, but that depends on you also having a beefy gaming rig somewhere in your house.
beansmyname Supporter
wrote on 11/02/2013 at 04:39pm
@shockwave My understanding of the streaming is that your gaming PC will stream to the Steam Machine then to the TV. I misread your statement as an expectation of your entire library running natively. That is unlikely to happen.
Diablo III released on console recently and like many people that have it on PC, I didn't buy it. I have been curious to try it as Blizzard made many changes to it that are not in the PC version. I was able to do that because Blizzard added a Diablo III demo to PS3 and XBox 360 which takes you all the way to the Skeleton King. I have been playing the PS3 demo over the last couple of days and wanted to write a bit about the differences between the console and PC version.
the long road to the controller
Originally I figured porting Diablo III to consoles would be strange because of the game controls. Diablo III has a pretty rich interface with hotkeys, character... Read All
Diablo III released on console recently and like many people that have it on PC, I didn't buy it. I have been curious to try it as Blizzard made many changes to it that are not in the PC version. I was able to do that because Blizzard added a Diablo III demo to PS3 and XBox 360 which takes you all the way to the Skeleton King. I have been playing the PS3 demo over the last couple of days and wanted to write a bit about the differences between the console and PC version.
the long road to the controller
Originally I figured porting Diablo III to consoles would be strange because of the game controls. Diablo III has a pretty rich interface with hotkeys, character customization and I thought it wouldn't translate well to a controller. I was wrong, Blizzard has done a great job porting the game to consoles and making it accessible. In fact, the game might be more fun because it requires a bit less effort to play. To "fix" the no mouse support on consoles, Blizzard implemented a locking auto-aim feature that makes things much simpler. The game is still challenging, but if you are not 100% accurate with your shots, the game will help you out a bit. This made the whole couch experience much nicer. I really felt at home kicking back and slaying monsters. Some might relish the precision of the mouse, but you can play the PC version for that.
Blizzard added a roll / evade move to each class that is really useful. The game is harder on the console because you can't click around to evade things like the PC version so they added evade. It's a nice mechanic and I found it useful for fights with many enemies and tough bad guys. They haven't ruled out bringing evasion to the PC, but I don't think its something the PC version needs.
difficulty modes
The PC version of Diablo III shipped with a static difficulty based on the game mode you were in. So if it was your first play through, you were at Normal difficulty. If you killed Diablo you went to Nightmare and then Hell and finally Inferno. Diablo III on console has these modes as well but you can also specify a difficulty within each mode. So in the demo they allow you to select the difficulty mode for your character in easy, medium and hard. There are two other options but they are not available in the demo. I selected medium and it was much more challenging that what I experienced in the PC version in Normal mode. Enemies were much tougher to take down and there were more of them. I never felt like Normal mode with Diablo III on PC was hard and bordered on too easy. The console version on Medium provides a much appreciated challenge. I can only imagine hard and beyond is even more so.
the look and feel of the game
I am a PC gamer. A few years ago I jumped back to my PC and I haven't missed a beat. One of the great features of PC gaming is graphics and play control. That said, Diablo III on console doesn't really suffer in terms of play control or graphics, its just different. One very noticeable element of the presentation of Diablo III on console is the anti-aliasing, it doesn't look like it's turned on at all. Basically what this means is the game looks "jaggy" or everything looks like it has a rough edge. Anti-aliasing takes some horsepower to pull off so many console games drop it. Compared to the beautiful lush textures of the PC version, the console version suffers here some as well. That said, the game still looks stunning and beautiful and I didn't feel like this was "muddy Diablo III." It is just Diablo III paired down to what the PS3 can handle well.
I have a 5.1 Dolby system in my living room so the audio for this environment was appreciated. The great score really comes to life on my speakers and I would say the console version provides a marked improvement over my 2.1 PC speakers.
conclusion: it's a hell of a lot of fun
If you can't play the free Diablo III demo on PC because you are console bound you need to download the demo. Hell, if you own it on PC and just want to try it out you should do that too. The game really comes to life on the console and in some ways is a better presentation of the game. And at the end of the day, it still lets you kick Diablo's ass and that's what its all about right?
PC has this too, with Monster Power. You actually have more control of this on PC than you do on console, for some reason. I'm not sure why they didn't just port Monster Power straight over.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:25pm
Interesting. Maybe because Monster Power makes no less if you are not familiar with the game and how it started on PC? Difficulty modes are easier to understand and then just handing out greater rewards because of them is a good idea.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:26pm
Oh and I forgot to also say, you get loot when you complete certain missions. It's a nice change and I got some great stuff that way.
"you get loot when you complete certain missions."
That's awesome. I generally prefer the loot-flow in the console version, which makes sense since they tuned it more (half of what they're doing with Loot 2.0 on PC is already in the console version) but I never actually noticed getting loot rewards for missions somehow. I only played through half the demo, though.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:36pm
Yeah, I got some gear a few times, the last time I remember getting it is when I saved Cain. I am not all the way through it myself but plan on sinking a bit of time here and there to finish it. I really enjoy this version of Diablo III and hope they release a "TV Mode" for the PC release which plays just like this.
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We're back with another giveaway from our friends at Night Dive Studios! This time we're excited to give away three games at once, Wizardry 6, 7 & 8!
To enter, simply comment below. You can just say hi, tell us a joke, post a video for your favorite band, whatever you like! On October 3, we will choose 9 people that have commented, purely at random, assigning a numerical value to each entry and using random.org to determine the winners. We will then PM the winners with the Steam key to unlock the winnings.
In addition, we're giving away a copy on SteamGifts. Head over there to enter as well!
We're back with another giveaway from our friends at Night Dive Studios! This time we're excited to give away three games at once, Wizardry 6, 7 & 8!
To enter, simply comment below. You can just say hi, tell us a joke, post a video for your favorite band, whatever you like! On October 3, we will choose 9 people that have commented, purely at random, assigning a numerical value to each entry and using random.org to determine the winners. We will then PM the winners with the Steam key to unlock the winnings.
In addition, we're giving away a copy on SteamGifts. Head over there to enter as well!
We are doing this contest with the amazing Night Dive Studios that recently brought the games to Steam. You should totally follow them on Facebook and Twitter!
I'd love to win copies of these. I've played the earliest games, and some of the latest incarnations, but missed a bunch in between. This would help fill in that gap :)
Thanks a lot to both Night Dive Studios who are doing a stellar job in bringing old games which were in a legal mess to GOG and Steam, and to you for making this great giveaway! :D
You can screw a bat if you hang upside down, You can hump with a whale but there's a chance you might drown, You can try with a dragon but the risk is not small Oh, the hedgehog can never be buggered at all.
I remember playing Wizardry 7 with my uncle when I was a kid... well, watching him play, anyway. I'd love to play it again and soak in the nostalgia. c:
I've heard a lot about these series but still I wasn't sure about buying Wizardry simply because of its age. It would be awesome if I won it, thanks in advance :D
I played the Wizardry series when I was 14 or so on my Apple II+. I'm excited to see its making a come back, and would love to introduce my 9 year old daughter to it. If she will take a break from Terraria long enough...
I made a Let's Play for Delver, a new 2D retro styled Rouge-like. It's all fun and games till I get wiped out by a Teleport switch. I plan on doing a few more of these to see how far I can get.
I made a Let's Play for Delver, a new 2D retro styled Rouge-like. It's all fun and games till I get wiped out by a Teleport switch. I plan on doing a few more of these to see how far I can get.
Someone awesome person decided to create a map of the entire overworld of Link's Awakening. Looking at it all in its Gameboy pixel glory is pretty awesome to behold but I also realize how small the overworld really is. That said, it takes quite some time before you have the ability to go everywhere and in the game it really does feel larger than it actually is.
Hand's the best part of the overworld in Link's Awakening was Animal Village. I also had a pretty high appreciation for the part where you collect leaves to enter the slime dungeon.
Someone awesome person decided to create a map of the entire overworld of Link's Awakening. Looking at it all in its Gameboy pixel glory is pretty awesome to behold but I also realize how small the overworld really is. That said, it takes quite some time before you have the ability to go everywhere and in the game it really does feel larger than it actually is.
Hand's the best part of the overworld in Link's Awakening was Animal Village. I also had a pretty high appreciation for the part where you collect leaves to enter the slime dungeon.
Some really interesting bits of trivia about one of Biowares best games. Did you play Knight of the Old Republic on XBox or PC? What did you think of it?
Some really interesting bits of trivia about one of Biowares best games. Did you play Knight of the Old Republic on XBox or PC? What did you think of it?
Wanted to share with you guys something I had printed to advertise The Cheerful Ghost Roundtable. I'll be handing them out soon and tell you about it in the next couple of days!
http://cheerfulghost.com/roundtable
Wanted to share with you guys something I had printed to advertise The Cheerful Ghost Roundtable. I'll be handing them out soon and tell you about it in the next couple of days!
This looks so fun. I loved Terraria's grappling hooks, but they didn't have these Spider Man physics.
It's updates like this that make me wonder just how much we don't even know about Starbound yet.
This looks so fun. I loved Terraria's grappling hooks, but they didn't have these Spider Man physics.
It's updates like this that make me wonder just how much we don't even know about Starbound yet.