To celebrate Back to School Blizzard is dropping the price on Starcraft II: Wings of Liberty for 50% off and Heart of the Swarm for 50% off on Battle.net. So yeah, celebrating starting school back up with one of the greatest time sinks around!
Additionally this week you will be able to earn some exclusive badges as well, so if you are into that, check it out!
If you are interested, check out my thoughts on Heart of the Swarm.
http://cheerfulghost.com/jdodson/posts/1100
To celebrate Back to School Blizzard is dropping the price on Starcraft II: Wings of Liberty for 50% off and Heart of the Swarm for 50% off on Battle.net. So yeah, celebrating starting school back up with one of the greatest time sinks around!
Additionally this week you will be able to earn some exclusive badges as well, so if you are into that, check it out!
If you are interested, check out my thoughts on Heart of the Swarm.
Steam Machines. It looks like they aren't going with "Steam Box" that people have been using for a while now.
Valve is working with various hardware partners to bring a range of Steam hardware to living rooms in 2014.
In addition, you can put your name in the hat to beta test their hardware by completing the Steam Hardware Enthusiast badge. If you're one of the lucky 300, you get a prototype to play with and test. Free of charge.
Steam Machines. It looks like they aren't going with "Steam Box" that people have been using for a while now.
Valve is working with various hardware partners to bring a range of Steam hardware to living rooms in 2014.
In addition, you can put your name in the hat to beta test their hardware by completing the Steam Hardware Enthusiast badge. If you're one of the lucky 300, you get a prototype to play with and test. Free of charge.
Mostly, right now, they're saying "more info soon" but there's some good info there.
The very last thing on the page, about input devices-- "Stay tuned, though - we have some more to say very soon on the topic of input." I think the third announcement is going to be about the controller that will ship with Steam Machines.
Back in 2009, Valve filed a patent for a customizable controller-- we may be seeing the production of this patent.
Travis Admin Post Author
wrote on 09/25/2013 at 05:27pm
I'm only one away. I know I've played a game with a controller in big picture before, but it claims I haven't.
beansmyname Supporter
wrote on 09/25/2013 at 05:31pm
Got the badge, too. Seven minutes after the announcement. Hoping that I, too, am one of the 300 selected.
A lot of Steam games are designed for mouse and keyboard, so it's going to be interesting to see how Friday's announcement addresses that group of players.
I'm anti-social with gaming :) Really, I like seeing a few friends notify when they are online via steam (the ~6 I already had), but more than that is annoying. Guess I'll just have to figure out how to tweak notifications.
OMGOMGOMG! We finally have a release date (Sorta!) and details (Mostly)! SHUT UP AND TAKE MY MONEY, VALVE!
Dang, I need to go pick up a gamepad so I can get the badge. I meet all the other requirements.
Oh and @Hardeyez, you (or anyone from CG who is reading this) can friend me on Steam. I go by whiteboyslim on there as well. Plus you can find me in the CheerfulGhost Steam group. :)
But as to the actual announcement, I am excited to pick up a Steam Machine. Not terribly interested in hacking my own system together, but getting something where the price and feature set is right.
beansmyname Supporter
wrote on 09/25/2013 at 06:30pm
I'm interested in both. If I can get a decent rig provided by Steam, awesome. OTOH, if I can just build my own mini-computer and since, it'll be dual-bootable, boot to the media center when I won't be gaming. This is all subject to change since we're still talking next year before they're available for purchase.
beansmyname Supporter
wrote on 09/25/2013 at 06:31pm
@whiteboyslim - +1 for the Logitech F-series if you don't have an XBOX 360 controller to use. Good solid controllers and Steam recognizes and configures them automatically.
Travis Admin Post Author
wrote on 09/25/2013 at 07:34pm
Yeah I don't know how much I believe that. People screw around like this on 4chan all the time. The Anon could have just taken widely available information, widely believed speculation about today's announcement (that proved to be true), and one of the most popular theories about Friday's announcement. Even if Friday's announcement comes out to be true, I'm not sure I'll believe this is a Valve employee.
Now if the nvidia streaming tech is what shows up on SteamOS, and the other smaller things he talked about turn out true, then I'll say this was an actual Valve employee.
But yeah, I think it's likely that Friday's announcement is either a Steam Controller or something about games, whether it's an engine or a new game (or both). It looks too much like a controller not to be one of those.
beansmyname Supporter
wrote on 09/25/2013 at 07:41pm
Troll or not, there are some pretty accurate facts about why Linux is a good choice for Valve. Full customization of the OS to their liking...right down to the kernel level.
Travis Admin Post Author
wrote on 09/25/2013 at 07:53pm
Totally agreed, bean. That's why I like it as well. Now to get the games there so I can stay put! It seems AMD and Nvidia are ramping up their work on Linux drivers since the announcement of SteamOS. Things are actually looking better for Linux than they ever have, I think. I'm not about to say "2014 is the year of the Linux desktop" but this is going to help.
beansmyname Supporter
wrote on 09/26/2013 at 03:41pm
Every year since 1989 has been the year of the Linux desktop. >_<
AMD really has no choice but to start working on their drivers. I follow the Linux Steam client bugtracker on github and there are a number of issues regarding ATI drivers from AMD. If it took the announcement of Steam Machines to get AMD to sit up and take notice, then so be it.
Valve developers announced early on via their blog (http://blogs.valvesoftware.com/linux/faster-zombies/) that they were able to work directly with the hardware manufacturers. Even then, the improvements that came about through that joint venture were already being shared with Linux users. So, I think Valve has already shown that they really do want to make Linux just as viable a gaming platform as Windows. At times, I think even more so.
I think more so because they can. They can modify the kernel and get drivers optimized for Linux. I am unsure what Valves relation to the Windows OS is, but my guess is it's not too great.
I totally dig Valves involvement here, its a win all around. Even if your not a gamer because better In Kernel video drivers are good for everyone that uses Desktop Linux. Which, all told is pretty darn good from my experience.
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Lot's of videos have surfaced outlining many of the changes in Terraria 1.2. The above video features wooden & cactus armor and the ones below feature a new NPC The Steampunker as well as rope and rope coil. Very excited about the full set of wooden armor as that means that you can outfit your character very early on in the game. The only downside is that if you start a server(like ours) the trees will get dropped pretty fast. That said, we should all be re-planting so it shouldn't be too much of a problem.
That said, I am now curious. Will you be going Wood or Cactus armor to start?
... Read All
Lot's of videos have surfaced outlining many of the changes in Terraria 1.2. The above video features wooden & cactus armor and the ones below feature a new NPC The Steampunker as well as rope and rope coil. Very excited about the full set of wooden armor as that means that you can outfit your character very early on in the game. The only downside is that if you start a server(like ours) the trees will get dropped pretty fast. That said, we should all be re-planting so it shouldn't be too much of a problem.
That said, I am now curious. Will you be going Wood or Cactus armor to start?
"Sexism in game culture is back in the spotlight. As seen in the comment section of Carolyn Petit's recent review of GTA 5 and, of course, the hate spewed toward Anita Sarkeesian's Feminist Frequency, there is a strong undercurrent of anti-woman sentiment that has surfaced in the gamer community. Why? Because there are those who believe that women can never be "true gamers." But there are those that are fighting back!!! So does that make Anita a video game Rosa Parks? Watch the episode to find out!"
Latest episode of Game/Show is a good one, this time discussing games and feminism. I like the take on it here, its a even discussion that gives the issue a fair shake. And... Read All
"Sexism in game culture is back in the spotlight. As seen in the comment section of Carolyn Petit's recent review of GTA 5 and, of course, the hate spewed toward Anita Sarkeesian's Feminist Frequency, there is a strong undercurrent of anti-woman sentiment that has surfaced in the gamer community. Why? Because there are those who believe that women can never be "true gamers." But there are those that are fighting back!!! So does that make Anita a video game Rosa Parks? Watch the episode to find out!"
Latest episode of Game/Show is a good one, this time discussing games and feminism. I like the take on it here, its a even discussion that gives the issue a fair shake. And I agree with it, we need voices in the gaming community like Anita.
beansmyname Supporter
wrote on 09/25/2013 at 04:49pm
This gives me something to watch to kill the next 10 minutes. Waiting for today's Steam announcement.
beansmyname Supporter
wrote on 09/25/2013 at 05:35pm
Another great episode. I'm not sure I agree that we need that degree of feminism. That being said, I vehemently disagree with the reactions of the vocal minority to what Ms. Sarkeesian is attempting. I think there's a moderate balance to be struck somewhere.
It's all about the vocal minority. Extra Credits does a good job of talking about this in their Harassment episode. Also, GonzoPlanet has done a cool podcast with part of the Extra Credits crew and MovieBob on the vocal minority, and a chunk of it focuses on this subject in particular.
I feel the second-hand effects of this. My girlfriend is a solid Magic player, and enjoys playing video games. It's still hard to go to game shops because of the reaction. Most of it is non-verbal (ie. creepy staring), but it still sucks. I try to be in and out as quickly as possible to try to mitigate that, but it shouldn't be an issue in the first place.
Climbing off my high-horse now.
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Back in July, Chroma Squad was successfully Kickstarted. This made me happy as Behold Studios, the company behind the magic, is setting out to do something pretty unique. Chroma Squad is a tactical turn-based game where you manage your set of heroes as well as TV studio. The concept is really quite innovative and I have been wanting to talk to the developers about it. As luck would have it, they had some time to talk with me and I want to thank them for doing the interview and wish them well in finishing the game!
jdodson: The game was successfully Kickstarted last month and was recently Greenlit on Steam, which is pretty awesome. How has development on the game been... Read All
Back in July, Chroma Squad was successfully Kickstarted. This made me happy as Behold Studios, the company behind the magic, is setting out to do something pretty unique. Chroma Squad is a tactical turn-based game where you manage your set of heroes as well as TV studio. The concept is really quite innovative and I have been wanting to talk to the developers about it. As luck would have it, they had some time to talk with me and I want to thank them for doing the interview and wish them well in finishing the game!
jdodson: The game was successfully Kickstarted last month and was recently Greenlit on Steam, which is pretty awesome. How has development on the game been going? On track for the Kickstarter backer beta in October?
Gui: Well thanks, we were reeeeeally happy and excited with our kickstarter campaign and being greenlit on steam! I believe taking 20 days to answer your interview confirms my point that we are hard working on the game haha! We are making our final adjustments to submit Chroma Squad to IGF so yeah, everything sounds like we'll have a beta late October.
jdodson: Chroma Squad allows you to play though episodes of your show as a way to progress through the game. Curious how many episodes will ship with the core game? Will the game feature a mode to keep going with your show indefinitely?
Gui: A good amount of episodes are definitely one of the great features in Chroma Squad, I can't really say how many will be but there will be a good amount of them, all of them unique. We are planning a really nice and funny way to make the game cycle "infinite", some sort of reboot on your series or who knows? I can't really tell you, otherwise it'll be spoilers.
jdodson: Behold Studios was founded back in 2009 and you went on to make The Grave Digger, Save My Telly and The Knights of Pen and Paper and a few others. How do you look back at the start of the studio and launching your first game to Knights of Pen and Paper and then Chroma Squad?
Gui: We feel that we learned a lot after Knights of Pen and Paper development and we feel that we can make even a better game now with Chroma Squad. We are working our best to make it even better than Knights of Pen and Paper too.
jdodson: One of the Kickstarter Stretch Goals was for the Episode Editor and it wasn’t met, but it was very close. I am curious if you have plans to drop the episode editor and open up the Steam Workshop at some point after launch?
Gui: Yes we do have future plans but we first need to ship Chroma Squad haha We didn't drop the idea because it was too good to let it aside and the community loved it so much that we can't really say 'no' since that same community made the development of Chroma Squad available. So maybe after launch? Yeah, we will totally think of that.
jdodson: Rita Repulsa and Lord Zed are iconic Power Ranger arch enemies. Could you give us a preview of the villains we can expect to see in Chroma Squad?
Gui: We want our game to remind us of our childhood and how much fun we had while watching these series (not just power rangers). The arch enemies were evil enough but some of them had their comedy. So we want to make a satire of that. I can't really say who it will be our arch enemy but all I may say is that it's inspired by a real world character.
jdodson: How will chroma key, microphones and camera upgrades affect the in game battles?
Gui: As long as you upgrade or have them, they will provide extra buffs to your party. You will get more audience points for using props beucase it delights your telespectators. So you will have to worry about how your audience is doing instead of just finishing enemies off in a easy way and these props will help you to do it.
jdodson: What suggestions do you have for people wanting to make games? Is there any aspect of making games you would recommend people get into that doesn’t have many people doing it?
Gui: This is something I say to everyone, 'the excuse/obstacle is in you', we live in a world that too many people are connected via the internet and too much information is shared. I remember when I was a kid, if I wanted information about something I had to go to the big books or a library and hope to find something related, today you just need to write what you want to find and click on 'search'. So if you don't know how to do it, search for it, if you don't have a place to do it, go to a public cafe, if you don't have a salary, well... get another job that may pay for your bills and do it in your free time. And if I say this is because we've been through all of it and we know that as long as people really want it, people actually can do it.
jdodson: What’s the tech you are using for Chroma Squad to get it ported to PC, Mac, Linux, mobile and consoles?
Gui: We are using the same engine of all our previous games, Unity3D.
jdodson: The story in the Chroma Squad Comic book is of Stunt Men working for the “BIG STUDIO” and decide to strike out and make their own Indie Show. I am curious if the story of the game mirrors Behold Studios experience in the game industry somewhat?
Gui: Haha, I actually never thought about the story being mirrored but somehow I might say that it looks like that for a few of us. It's not like we worked in a previous game company before but some of us had boring/annoying jobs or had to work on terrible time-prize freelances, and etc. So yes, for sure!
jdodson: You mentioned you want to take Chroma Squad to consoles, but it will be a matter of how easy it is to work with manufacturers. Have you talked to any of the consoles about porting the game and have an idea which versions may be a priority? With that, since Chroma Squad is coming to Android devices any thought to an Ouya port?
Gui: All we actually want is to spread our game the furthest we can. First we are heading for the pc (mac/win/linux) versions and then other platforms. We've been trying to reach the big consoles and we really hope to port Chroma Squad like we want. So yeah, we know that it's not simple like "works on android? well then a version of ouya is coming!" because we need to make sure the controller experience should be good but as long as we are heading for consoles, it should just take some time before an Ouya port.
jdodson: Will we see any updates after the official game launch adding new episodes and game options as DLC or expansion?
Gui: Certainly! As long as the community wants it, we will probably do it. Knights of Pen and Paper had almost an year full of patches with quests, items, bugs, features, requests, etc, and we want to do the same with Chroma Squad.
jdodson: For you, what’s the coolest experience you have had playing Chroma Squad so far?
Gui: I'm in deep love with the episode battles.
jdodson: Thank you for answering my questions, I can’t wait to play the game when it drops later this year. Is there anything you want to say before we finish up?
Gui: We love to play our own games after development so I keep asking my teammates if the game is ready because I want to play too. hahah Keep an eye on our facebook page, any announcements (which are not "backers only") will be made there and soon enough we will be all playing it! Thanks a lot for the interview, I had a good time answering the questions.
The first of three announcements is out, and it's a biggie: Steam is making its own Linux distribution called SteamOS, specifically for living room gaming computers. It's going to be a free download to run on your own hardware, or preinstalled on the Steam Box.
This will have all you'd expect-- family sharing, the ability to play music, movies, etc. You can read all the details at the link above, but the most interesting piece of info to me is game streaming:
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS... Read Allhttp://store.steampowered.com/livingroom/SteamOS/
The first of three announcements is out, and it's a biggie: Steam is making its own Linux distribution called SteamOS, specifically for living room gaming computers. It's going to be a free download to run on your own hardware, or preinstalled on the Steam Box.
This will have all you'd expect-- family sharing, the ability to play music, movies, etc. You can read all the details at the link above, but the most interesting piece of info to me is game streaming:
You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV!
As long as you have a Windows box in your home, you can play Windows games remotely. This is huge. I wonder where the video processing actually happens, and whether that will lock out the Windows PC while you play. I'm sure details will be forthcoming.
Another small teaser toward the end says "Watch for announcements in the coming weeks about all the AAA titles coming natively to SteamOS in 2014." I'm quite interested to hear about this. The games that show up natively for SteamOS will be a major indicator of how successful this initiative can be.
I mean, I knew they'd do this for steam box, but to release it to the end user also is great and brilliant. I wonder how much of the underlying system is still available, e.g. if I can use it for streaming media also...
Travis Admin Post Author
wrote on 09/23/2013 at 06:02pm
I think streaming media is built-in but the way I read it they won't lock you out of the OS either. I'm sure there will be tons of SteamOS remixes and spinoffs that will let you do a variety of things not set up by default.
This is really awesome news. I use Linux but if SteamOS were based on some Debian variant I might switch to use it exclusively. Plus this means a potential SteamBox could be configured to do so many things.
Again, very exciting news.
beansmyname Supporter
wrote on 09/23/2013 at 10:45pm
The impact from this is going to be immense. It's awesome to see Valve's grand plan coming together in stages. Things are really starting to coalesce now.
The Family Sharing option makes sense given the context of a living room setup. As stated before, the functionality was always present but the presentation was different. Viewed in this light, this is no different than the setup on the PlayStation 3.
The ability to run the OS on your own hardware OR purchase from OEMs is also huge. That means that Valve doesn't even really have to make their own Steambox. They can simply approve certain specs and offer a licensing mechanism for getting the Valve logo.
Streaming from Steam to SteamOS devices on the network is a great feature. Being able to use one machine as a KVM switch for another and viewing a remote desktop are both existing technologies that once again Valve has packaged in a way that Grandma Gamer can do it without having to become a programmer.
The streaming feature is clever and a clever workaround for the lack of AAA titles that are playable via Linux at this time. Mentioning that AAA titles are in the works for 2014 is a way of indirectly acknowledging the severe lack of such titles right now. So, in the meantime, you can play them using your SteamOS device as a proxy via the streaming option. That's thinking with Portals!
Since Valve has shown they are looking forward, here's what I'm hoping we'll see when the magical day of transformation of my living room commences, a trio of "...3" titles and a new SDK:
Just wanted to let you know about some awesome stuff. October 5th - 6th is the Portland Retro Gaming Expo and I am happy to report that Cheerful Ghost will be showing this year. We will have a booth to showcase the site, sell Cheerful Ghost swag packs and are stuffing free stickers in each attendee bag. I am also excited to say that as a special bonus, we are sharing the table with Sleep Ninja Games, the awesome folks making the crazy great game "Monsters Ate My Birthday Cake."
I seriously encourage anyone living in Portland or its surrounding territories that loves retro games to stop by the booth and say hi. Not only will you be able to get an above average dose of... Read All
Just wanted to let you know about some awesome stuff. October 5th - 6th is the Portland Retro Gaming Expo and I am happy to report that Cheerful Ghost will be showing this year. We will have a booth to showcase the site, sell Cheerful Ghost swag packs and are stuffing free stickers in each attendee bag. I am also excited to say that as a special bonus, we are sharing the table with Sleep Ninja Games, the awesome folks making the crazy great game "Monsters Ate My Birthday Cake."
I seriously encourage anyone living in Portland or its surrounding territories that loves retro games to stop by the booth and say hi. Not only will you be able to get an above average dose of the Ghost but @CapnCurry and @scrypt from The Cheerful Ghost Roundtable will also be present. Oh right and you can also meet Sleep Ninja Games and experience the game before it drops.
I just found out about a cool new retro system coming out this December called the Retron 5. It sports compatabiliy for the NES, SNES, SFC, Genesis, Famicom, Gameboy, Gameboy Color and Gameboy Advance. It will be available at launch for $99 and will support scaled output at 720p over HDMI.
I know what just got added to my Christmas list!
http://hyperkin.com/blog/2013/09/hyperkin-to-release-retron-5-on-december-10-2013/
I just found out about a cool new retro system coming out this December called the Retron 5. It sports compatabiliy for the NES, SNES, SFC, Genesis, Famicom, Gameboy, Gameboy Color and Gameboy Advance. It will be available at launch for $99 and will support scaled output at 720p over HDMI.
They're discussing Big Picture Mode and talking about living rooms, so I can only assume this has something to do with the Steam Box. Looks like, as of this writing, we're 71 hours away from the first announcement.
UPDATE: Geoff Keighley tweeted that Valve sent him an email saying that there will be three separate announcements next week.
I'm going to just come out and predict this now: Half-Life 3 will be announced. If it isn't, I'm one more incorrect guess in a sea of thousands, but if it is... I CALLED IT!
They're discussing Big Picture Mode and talking about living rooms, so I can only assume this has something to do with the Steam Box. Looks like, as of this writing, we're 71 hours away from the first announcement.
UPDATE: Geoff Keighley tweeted that Valve sent him an email saying that there will be three separate announcements next week.
I'm going to just come out and predict this now: Half-Life 3 will be announced. If it isn't, I'm one more incorrect guess in a sea of thousands, but if it is... I CALLED IT!
OK, in all honesty I would love that, but I'm not getting my hopes up.
beansmyname Supporter
wrote on 09/20/2013 at 05:59pm
I'm a cranky, old bastard and tend to be the first to criticize something. It's my way of remaining skeptical and reserving judgment for later. However, I have so little to criticize about Valve's approach to bringing their console to market.
Valve is throwing pieces out there, little scraps for the wanting to feed on, and waiting for reactions from community and media. Since they don't have an existing console to support nor a legacy to uphold, Valve is doing what they can to ensure the released product has strong support at launch.
Yeah, they should announce a new game and set of games to launch with this console too. For instance, I have heard about a DoTA 2 console port. If I were them i'd seriously consider doing some kind of exclusivity on HL3 and DoTA 2 console to the Steambox for a bit.
Kind of wondering if Valve would ever do that, but it might give people more reason to check it out. Or some kind of Linux/Console HL3 exclusivity would interesting. Linux exclusive, so odd to even say that :D
But yeah, so excited about this, it's going to be a long weekend :D
Travis Admin Post Author
wrote on 09/20/2013 at 08:46pm
Linux exclusive HL3 is kinda what I'm hoping for whenever HL3 launches. At least for like a week.
Exclusive for some time yeah, might be good to get some people thinking in that direction. I wonder if they did that what kind of impact it would have on gaming?
Travis Admin Post Author
wrote on 09/20/2013 at 09:03pm
As long as it's not long. I hate the 6-month timed exclusivity you see frequently. Give a platform a nod if you like, but don't make people suffer :)
beansmyname Supporter
wrote on 09/21/2013 at 12:39am
Just had a similar conversation about Linux-first exclusives on the SteamLUG community discussions. Sadly, the requirements from Greenlight, which is the method for game submission to Steam, still have a minimum requirement of Windows operability. Also, do not forget the 1% revenue factor. To ignore the large base of Windows users would be to do your own game a disservice.
Open should be about inclusivity not exclusivity. Ideally, games could be released for a multitude of platforms with cross-play being a side effect of having used standard libraries or having developed with cross-compatibility as a firsthand goal.
The issue with a lot of traditional marketing is how blind it is to the idea that there is a lot of room in the ocean of available customers. It's not necessary to corner or own a market any more and I get the impression that Valve knows this. The Steambox just has to sell enough units to justify its continued production, not overwhelm and overtake the PS4 and XBOX One.
I'm just hoping for a steambox, if I can get all my steam library hooked up to my tv with a controller, id be a happy man.
beansmyname Supporter
wrote on 09/22/2013 at 09:06pm
@shockwave There is a slim-to-none chance that your entire Steam library (unless you run Linux exclusively) is going to be available at launch...or ever. It is clear that Windows' only interest to Valve is revenue. That market is just too large to ignore. However, Gabe has said several times publicly that Linux holds the future of gaming.
That being said, maybe Travis is onto something: HL3 - Cross-platform at launch, but console exclusive to the Steambox.
@beansmyname, I could have sworn I read that that gaming streaming would be available to allow all games to run, circumventing Windows Licensing issues with Steambox. I've seen various demos of the technology, the only hurdle looks to be whether or not you can use the host computer at the same time.
Travis Admin Post Author
wrote on 10/23/2013 at 08:24pm
Streaming yes, but that depends on you also having a beefy gaming rig somewhere in your house.
beansmyname Supporter
wrote on 11/02/2013 at 04:39pm
@shockwave My understanding of the streaming is that your gaming PC will stream to the Steam Machine then to the TV. I misread your statement as an expectation of your entire library running natively. That is unlikely to happen.
Diablo III released on console recently and like many people that have it on PC, I didn't buy it. I have been curious to try it as Blizzard made many changes to it that are not in the PC version. I was able to do that because Blizzard added a Diablo III demo to PS3 and XBox 360 which takes you all the way to the Skeleton King. I have been playing the PS3 demo over the last couple of days and wanted to write a bit about the differences between the console and PC version.
the long road to the controller
Originally I figured porting Diablo III to consoles would be strange because of the game controls. Diablo III has a pretty rich interface with hotkeys, character... Read All
Diablo III released on console recently and like many people that have it on PC, I didn't buy it. I have been curious to try it as Blizzard made many changes to it that are not in the PC version. I was able to do that because Blizzard added a Diablo III demo to PS3 and XBox 360 which takes you all the way to the Skeleton King. I have been playing the PS3 demo over the last couple of days and wanted to write a bit about the differences between the console and PC version.
the long road to the controller
Originally I figured porting Diablo III to consoles would be strange because of the game controls. Diablo III has a pretty rich interface with hotkeys, character customization and I thought it wouldn't translate well to a controller. I was wrong, Blizzard has done a great job porting the game to consoles and making it accessible. In fact, the game might be more fun because it requires a bit less effort to play. To "fix" the no mouse support on consoles, Blizzard implemented a locking auto-aim feature that makes things much simpler. The game is still challenging, but if you are not 100% accurate with your shots, the game will help you out a bit. This made the whole couch experience much nicer. I really felt at home kicking back and slaying monsters. Some might relish the precision of the mouse, but you can play the PC version for that.
Blizzard added a roll / evade move to each class that is really useful. The game is harder on the console because you can't click around to evade things like the PC version so they added evade. It's a nice mechanic and I found it useful for fights with many enemies and tough bad guys. They haven't ruled out bringing evasion to the PC, but I don't think its something the PC version needs.
difficulty modes
The PC version of Diablo III shipped with a static difficulty based on the game mode you were in. So if it was your first play through, you were at Normal difficulty. If you killed Diablo you went to Nightmare and then Hell and finally Inferno. Diablo III on console has these modes as well but you can also specify a difficulty within each mode. So in the demo they allow you to select the difficulty mode for your character in easy, medium and hard. There are two other options but they are not available in the demo. I selected medium and it was much more challenging that what I experienced in the PC version in Normal mode. Enemies were much tougher to take down and there were more of them. I never felt like Normal mode with Diablo III on PC was hard and bordered on too easy. The console version on Medium provides a much appreciated challenge. I can only imagine hard and beyond is even more so.
the look and feel of the game
I am a PC gamer. A few years ago I jumped back to my PC and I haven't missed a beat. One of the great features of PC gaming is graphics and play control. That said, Diablo III on console doesn't really suffer in terms of play control or graphics, its just different. One very noticeable element of the presentation of Diablo III on console is the anti-aliasing, it doesn't look like it's turned on at all. Basically what this means is the game looks "jaggy" or everything looks like it has a rough edge. Anti-aliasing takes some horsepower to pull off so many console games drop it. Compared to the beautiful lush textures of the PC version, the console version suffers here some as well. That said, the game still looks stunning and beautiful and I didn't feel like this was "muddy Diablo III." It is just Diablo III paired down to what the PS3 can handle well.
I have a 5.1 Dolby system in my living room so the audio for this environment was appreciated. The great score really comes to life on my speakers and I would say the console version provides a marked improvement over my 2.1 PC speakers.
conclusion: it's a hell of a lot of fun
If you can't play the free Diablo III demo on PC because you are console bound you need to download the demo. Hell, if you own it on PC and just want to try it out you should do that too. The game really comes to life on the console and in some ways is a better presentation of the game. And at the end of the day, it still lets you kick Diablo's ass and that's what its all about right?
PC has this too, with Monster Power. You actually have more control of this on PC than you do on console, for some reason. I'm not sure why they didn't just port Monster Power straight over.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:25pm
Interesting. Maybe because Monster Power makes no less if you are not familiar with the game and how it started on PC? Difficulty modes are easier to understand and then just handing out greater rewards because of them is a good idea.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:26pm
Oh and I forgot to also say, you get loot when you complete certain missions. It's a nice change and I got some great stuff that way.
"you get loot when you complete certain missions."
That's awesome. I generally prefer the loot-flow in the console version, which makes sense since they tuned it more (half of what they're doing with Loot 2.0 on PC is already in the console version) but I never actually noticed getting loot rewards for missions somehow. I only played through half the demo, though.
jdodson Admin Post Author
wrote on 09/20/2013 at 04:36pm
Yeah, I got some gear a few times, the last time I remember getting it is when I saved Cain. I am not all the way through it myself but plan on sinking a bit of time here and there to finish it. I really enjoy this version of Diablo III and hope they release a "TV Mode" for the PC release which plays just like this.
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