Wanted to share with you guys something I had printed to advertise The Cheerful Ghost Roundtable. I'll be handing them out soon and tell you about it in the next couple of days!
http://cheerfulghost.com/roundtable
Wanted to share with you guys something I had printed to advertise The Cheerful Ghost Roundtable. I'll be handing them out soon and tell you about it in the next couple of days!
This looks so fun. I loved Terraria's grappling hooks, but they didn't have these Spider Man physics.
It's updates like this that make me wonder just how much we don't even know about Starbound yet.
This looks so fun. I loved Terraria's grappling hooks, but they didn't have these Spider Man physics.
It's updates like this that make me wonder just how much we don't even know about Starbound yet.
In the latest episode of Game Show, Jamin Warren talks about how League of Legends has dealt with trolls. League uses a Tribunal to deal with trolls and it seems to have really impacted the game in a positive way.
When Cheerful Ghost launched I checked out the League of Legends community and it was a cesspool of horrible. Using both positive and negative reinforcements RIOT is doing something that seems to have worked.
As always, another rad episode of Game/Show.
In the latest episode of Game Show, Jamin Warren talks about how League of Legends has dealt with trolls. League uses a Tribunal to deal with trolls and it seems to have really impacted the game in a positive way.
When Cheerful Ghost launched I checked out the League of Legends community and it was a cesspool of horrible. Using both positive and negative reinforcements RIOT is doing something that seems to have worked.
As always, another rad episode of Game/Show.
beansmyname Supporter
wrote on 09/21/2013 at 12:56am
I like the explanation for why RIOT's system appears to be working. Using a combined punishment/reward system, with its roots in the community, they're able to publicly shame those responsible for bad (or unwanted behaviour) and publicly praise those who create a more harmonious gamespace. Contrasted with the typical approach of primarily negative disciplinary action against players, RIOT's approach appears to be working.
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"When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.
We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls will result in a much more rewarding... Read All
"When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.
We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players. "
I think many players will be really happy about this, myself included. The best way I found to get great gear in Diablo III is to grind for gold and buy items. I am happy to see the new loot 2.0 system as well and can't wait for the axe to fall on the Auction House.
That said, if Loot 2.0 does let you easily play the game to get upgrades, and you can have fun that way, I don't see the harm in keeping around the AH. Now people are just going to go to third-party trading sites, get scammed, etc. Having it as an option isn't a problem, but it being practically a necessity definitely was/is.
jdodson Admin Post Author
wrote on 09/17/2013 at 06:54pm
Even with Loot 2.0 the best way to gear would still be the Auction House. So, yeah, if they want D3 to be a game where you grind for gear, then they need to cut it loose.
The best way, sure, but not practically the only viable way like it is now.
After they cut out the AH, though, the best way to gear will be D2jsp or other third-party trading. Most people won't do that, but more people will be getting scammed. The AH provided a way to do what people already did in D2, only more safely. The problem, in my opinion, was that they made it too much the focus.
Overall, it's a net positive I think. Lots of good but a little bad. If that makes sense.
jdodson Admin Post Author
wrote on 09/17/2013 at 07:27pm
Yeah it does. I am happy they are making some sweeping changes to the game as it got stale and still kind of sits in that spot for me. I know you got tons of play late game, so I am not saying my experience "means much" :D
That said, didn't they promise PVP with the original game? They did that one map but isn't that still coming too?
I honestly have no idea what they're doing with PVP. Hopefully brawl won't be the end of it, though brawling is pretty fun.
jdodson Admin Post Author
wrote on 09/18/2013 at 12:18am
It is a bit of fun, but yeah they had an elaborate PVP system they said would be coming after launch and added brawling in the meantime. Kind of cool they launched when they did, but I wonder how much attention it's getting.
Interesting video covering the history of Half-life and Valve. Much has been said about both topics but this video covers them well including who was the inspiration for Gordon Freeman.
Interesting video covering the history of Half-life and Valve. Much has been said about both topics but this video covers them well including who was the inspiration for Gordon Freeman.
Half-Life amazes me that it still holds up after all this time. I played a bit of it last year and still had a blast with it.
It was interesting to know that "Valve time" started with their very first game. I'm certainly glad they didn't rush to release though, and pushed it back when they knew they needed to.
jdodson Admin Post Author
wrote on 09/17/2013 at 03:32am
Yeah, me too. Strange fact, I originally bought Half-life to play Counter Strike. Many moons later, I played it, but yeah it was for Counter Strike.
I bought Counter Strike just for the models for Garry's Mod. I still have yet to play a CS game.
jdodson Admin Post Author
wrote on 09/17/2013 at 04:44pm
Hahaha, yeah, I haven't played a game in ages myself. It's so much fun, but I suck so bad. I sucked then too, it's just that I was playing with friends and a bot mod, which made it really fun because I would win sometimes.
Speaking of, I think I still have CS 1.5 and that bot mod still..... Hmmmm.
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Gabe Newell gave a rousing talk at Linux Con today. He talked more about Valve's strategy with games, Windows, consoles and Linux. It is all shown in the video above(warning, it was recorded and put on YouTube so it isn't perfect).
A few note worthy bits from the talk:
Valve is announcing hardware next week
Valve is sinking resources into Linux in terms of development in SDL, LLVM & a Linux debugger
They are working on something in mobile
Valve wants to unify the mobile, PC and living room experience so they are not all different
They want the future of technology to be built on open technologies
All of that sounds great and I am very interested in seeing what... Read All
Gabe Newell gave a rousing talk at Linux Con today. He talked more about Valve's strategy with games, Windows, consoles and Linux. It is all shown in the video above(warning, it was recorded and put on YouTube so it isn't perfect).
A few note worthy bits from the talk:
Valve is announcing hardware next week
Valve is sinking resources into Linux in terms of development in SDL, LLVM & a Linux debugger
They are working on something in mobile
Valve wants to unify the mobile, PC and living room experience so they are not all different
They want the future of technology to be built on open technologies
All of that sounds great and I am very interested in seeing what news they drop next week. But a Steam mobile handheld? The future looks very interesting.
Came here to post this. Can't wait to hear what the announcement next week will be!
Mobile is quite interesting. They could be targeting Android devices, since you can have distribution platforms there. Apple won't let it happen. Or, they could be going their own route (probably also with Android) and doing something like NVidia did recently.
jdodson Admin Post Author
wrote on 09/17/2013 at 03:31am
Yeah and I hope they do. A compelling open handheld is very interesting to me.
I'm really happy for these talks to be broadcasted to large audiences. I really do think Linux is the future of gaming, especially on the desktop. The fact that I refuse to upgrade beyond Windows 7 means I'm really banking on Linux getting a serious share of the gaming market because it will be my reality sooner than later.
jdodson Admin Post Author
wrote on 09/17/2013 at 06:55pm
Right. The only downside to Linux gaming is compatibility with your old library of games. A big problem for certain and it helps with things like Wine, but yeah, some games just won't be ported.
I'm okay with that. I may keep a small windows 7 partition just to play a few old games. But you know that will fade with time as well.
jdodson Admin Post Author
wrote on 09/18/2013 at 12:19am
Right. I may keep around old hardware, like an old console for that. Boot into it when I need. Or maybe Virtualization will be stellar at that point so I could run it all in a Windows 7 VM.
beansmyname Supporter
wrote on 09/20/2013 at 05:53pm
WOW!
I like that Gabe is very open about why Valve has become so vested in the future of Linux. It is the only way that Valve can retain complete control over the end-user experience.
Some wonderful points (still in awe of his honesty) I took from it:
- AAA publishers don't care about Linux because the revenue just isn't there - DEAL WITH IT! 1% isn't going to turn any heads. - Proprietary systems and hardware only create exclusionary markets which lack the support of a strong community. It's obvious that Gabe values the community and he should because that's where Valve's revenue lies. - Gabe seems almost humbled by the community support but understands how to cultivate it. "Properly enabled and supported" developers and users will thrive and can add value to any undertaking. - Valve doesn't just think Linux is the future, they're invested in seeing that future become real. I didn't realize that Valve had such an active role in the development of SDL. SDL is a mature, cross-platform library that would help realize Gabe's stated goal of unification across platforms.
This excites me on two fronts. One, as a long time Linux user, and the other as a returning PC gamer. I have zero interest in the PS4 or the XBOX One as I've had both of their predecessors and they no longer hold any charm for me. However, if I can be promised the same or better experience when playing on my Steambox or my Linux rig, I'll throw more money Valve's way when their console comes out.
jdodson Admin Post Author
wrote on 09/20/2013 at 08:23pm
Yep, I will too. Open platforms are the future I want and i'll get it because if that. Well, and because it will most likely be awesome.
One thing we have to acknowledge though, is that it's probably just a PC with a smaller form factor, probably set to automatically open Steam upon login into a lightweight DE. You may not get any benefits over just plugging in a PC to your TV.
But the way they're presenting it and marketing it, the way they're pushing to bring PC gaming into the living room with controller support, and trying to get it all under an open platform, that's the "product" here that I'm so excited about.
jdodson Admin Post Author
wrote on 09/20/2013 at 08:42pm
Right, and that's the point right? An open system really needn't be much more than that, which is totally awesome. You can DIY or buy something off the shelf. Frankly I don't mind using an open system but building one these days is somewhat out of the question, I used to though.
That said, the PS4, Xbox One those don't need to be closed. Well, they do if you want to limit whom can make them and Sony and Microsoft both do. So, yeah, this may very well just be a reduced form factor PC with Steam to auto start, which would still be awesome.
Plus if it's linux I can run a few other things on it, which would be nice because I want to replace the mac mini under my TV. It's running an antiquated version of OSX and doesn't really work great these days. Planned obsolescence and all that, plus they are made VERY hard to upgrade. But I guess, that's kind of what I bought with it. Still, something more open would be what the doctor ordered and if it could run a junk load of games at launch, yay.
Yeah, I wasn't trying to say anything bad about it. I'm still probably going to get one myself depending on price and specs. But it may be more cost effective to just buy an off-the-shelf PC and install Linux and Steam, and I may do that someday too. It's just awesome that we can do that! :)
jdodson Admin Post Author
wrote on 09/20/2013 at 08:46pm
Totally, it is nice to have options. Yeah, it's not an auto-buy for me either, but I am learning more that direction right now than the PS4. Still, PS4 looks neat though.
jdodson Admin Post Author
wrote on 09/20/2013 at 08:47pm
Kind of hope Destiny announces a Steambox port too. One can dream I suppose :D
beansmyname Supporter
wrote on 09/21/2013 at 12:27am
I like the idea that Valve will provide support for the device and that in exchange I'm providing support for that business model. Hardware support is a big deal to me. I have a 3 GHz quad-core processor sitting in the closet and I'm not sure if the motherboard or the power supply is bad. If it were a console with a warranty, I'd be running that instead of current system.
Like Jon, and obviously Gaben, I think that open platforms are future. Open platforms provide the freedom to let truly innovative companies continue to innovate. It also provides a framework for the "Grand Unification," where mobile, desktop and console gaming experience their Singularity.
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I just pushed a new update to the site upgrading it to use Boostrap 3. As with any upgrade, some site breakage may occur so if you see anything amiss let me know.
That said, the site should look much better on phones, tablets and desktops now.
http://getbootstrap.com/
I just pushed a new update to the site upgrading it to use Boostrap 3. As with any upgrade, some site breakage may occur so if you see anything amiss let me know.
That said, the site should look much better on phones, tablets and desktops now.
Yes, it's definitely nicer... The posts fill the screen better on linux and android (i.e. chrome and chromium on linux, and chrome on android 4.2). In fact, android is much better all around. Nice!!
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Jon & Sean from Analgesic Productions released a Anodyne Remix Album on Bandcamp under the "name your price" model. I love the Anodyne score and this remix album compliments it well.
Eldritch is a interesting new 3D Lovecraftian FPS from two former EA developers. The has a very unique style and has been making some waves in the indie community.
Crawl is a neat 2D retro styled Zelda/Ninja Turtles hack-n-slash with... Read All
Jon & Sean from Analgesic Productions released a Anodyne Remix Album on Bandcamp under the "name your price" model. I love the Anodyne score and this remix album compliments it well.
Eldritch is a interesting new 3D Lovecraftian FPS from two former EA developers. The has a very unique style and has been making some waves in the indie community.
Crawl is a neat 2D retro styled Zelda/Ninja Turtles hack-n-slash with some interesting elements, one being that your friends can control the dungeon monsters. If you have been itching to play against your friends, this may be your chance.
Treasure Adventure World is the follow up to the free PC game, Treasure Adventure Game. Featuring hand drawn art and a large open world, Treasure Adventure World looks to up the ante considerably.
This game is being published by Chucklefish, the creators of Starbound and will initially ship on PC only.
http://treasureadventureworld.com/pre-order/
Treasure Adventure World is the follow up to the free PC game, Treasure Adventure Game. Featuring hand drawn art and a large open world, Treasure Adventure World looks to up the ante considerably.
This game is being published by Chucklefish, the creators of Starbound and will initially ship on PC only.