Last night the Terraria 1.2 update hit and after playing it for a few hours I can say that it is a great update. A few stand out elements of the patch are the new map system, tier 1 armor, snow and cactus crafting. Plus there are just a ton of other little changes that make the update really awesome for long time Terraria fans. I haven't seen anything quite like this in terms of a free content update and Re-Logic is really showing its focus on the game community here.
As such @Travis and I spent some time last night setting up the new Cheerful Ghost server and it is ready for people to play. If you haven't already, check out the event and join up. We will be... Read All
Last night the Terraria 1.2 update hit and after playing it for a few hours I can say that it is a great update. A few stand out elements of the patch are the new map system, tier 1 armor, snow and cactus crafting. Plus there are just a ton of other little changes that make the update really awesome for long time Terraria fans. I haven't seen anything quite like this in terms of a free content update and Re-Logic is really showing its focus on the game community here.
As such @Travis and I spent some time last night setting up the new Cheerful Ghost server and it is ready for people to play. If you haven't already, check out the event and join up. We will be co-ordinating all aspects of the games run from the event so make sure to stop by from time to time to see how things are going.
You can update the game to the latest version by opening up Steam and having it do it's auto-update magic. While you are waiting, check out the list of changes to the game.
Can confirm-- some awesome additions. Our world has crimson instead of corruption, so we get to try out some of those new areas. The snow biome is now a proper addition, rather than just a new block type.
I really wish they would port it to Mac or someone would make another wrapper for the update. I'm really missing out by being a Mac gamer.
jdodson Admin Post Author
wrote on 10/02/2013 at 06:44am
They have said that they are considering doing a formal Mac port, which would be totally amazing. Hopefully, in the meantime someone can get a Mac port done!
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Someone on NeoGAF found this trademark info earlier today. The site has gone down due to traffic overload, but someone caught the images before it went down.
This isn't any kind of guarantee of Half-Life 3, but if they use every extension they are allowed to use, they have around 2.75 years to release something tangible.
I hope that, now that there's a ton of internet buzz about this, Valve will make some sort of an announcement soon, but it could still be a while before we know if this pans out.
Again, this is nothing more than a trademark, and I'm in no way saying HL3 is confirmed.
Someone on NeoGAF found this trademark info earlier today. The site has gone down due to traffic overload, but someone caught the images before it went down.
This isn't any kind of guarantee of Half-Life 3, but if they use every extension they are allowed to use, they have around 2.75 years to release something tangible.
I hope that, now that there's a ton of internet buzz about this, Valve will make some sort of an announcement soon, but it could still be a while before we know if this pans out.
Again, this is nothing more than a trademark, and I'm in no way saying HL3 is confirmed.
Yeah, he was created when he went back in time after injecting the red matter into a Sun. It wasn't entirely supposed to happen, but he does offer advice to Gaben from time to time.
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Pixeljunk just released the definitive version of their tower defense classic, PixelJunk Monsters Ultimate. It's been released on Steam for PC, Mac and Linux, so no one has to feel left out. For added incentive, it's 50% off this entire week (in the US, at least). http://store.steampowered.com/app/243780/
Ever since Valve said, "This Steam boat's going down the Linux river without a paddle...or without sticks" or something to that effect, I've been waiting to see who's onboard. Until now, it's been a pretty one-sided affair with a whole mess of them indie-types: rough around the edges, but a pleasure to talk to and will show you pretty art upon request. After that it's... Read All
Pixeljunk just released the definitive version of their tower defense classic, PixelJunk Monsters Ultimate. It's been released on Steam for PC, Mac and Linux, so no one has to feel left out. For added incentive, it's 50% off this entire week (in the US, at least). http://store.steampowered.com/app/243780/
Ever since Valve said, "This Steam boat's going down the Linux river without a paddle...or without sticks" or something to that effect, I've been waiting to see who's onboard. Until now, it's been a pretty one-sided affair with a whole mess of them indie-types: rough around the edges, but a pleasure to talk to and will show you pretty art upon request. After that it's just Captain Gaben and the Valve crew telling old stories of aliens and portals and counter-terrorism. Not the newest tales 'cause those are in a different boat, but they're still fun to hear again.
Ok. I can't maintain that metaphor any longer. I'm glad to see a mid-level indie developer with serious clout like PixelJunk showing Linux support on day one. It means there's one more quality title that will be available when the Steam Machines arrive.
But yes, it's great to see PixelJunk adding their name to the list of devs supporting Linux. I've never actually played any of their games, truth be told, but this gives me even more reason to!
I picked this up the second I heard about this today. I've wanted to play this game but didn't want it to be on just Windows. Tested this over lunch and it plays beautifully on my Mac with keyboard and a controller.
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I recently wanted to play a new game from my Steam catalog so I picked a game from the Humble Bundle 8: Little Inferno. I knew a bit about the game before I started, the basic premise is that you burn things in your fireplace. I thought that sounded interesting enough and so I installed it on my Mac and gave it a go. For the next three hours and twelve minutes I was hooked to my computer until I finally completed the game. My experience with the game was nothing short of magical and I seriously recommend you beat this game. It's not enough to simply play the the game halfway, this game needs you to finish it. I'll try and explain why without spoiling it, but really,... Read All
I recently wanted to play a new game from my Steam catalog so I picked a game from the Humble Bundle 8: Little Inferno. I knew a bit about the game before I started, the basic premise is that you burn things in your fireplace. I thought that sounded interesting enough and so I installed it on my Mac and gave it a go. For the next three hours and twelve minutes I was hooked to my computer until I finally completed the game. My experience with the game was nothing short of magical and I seriously recommend you beat this game. It's not enough to simply play the the game halfway, this game needs you to finish it. I'll try and explain why without spoiling it, but really, to experience the full majesty of Little Inferno you really ought to complete it.
the tone
This game's universe and story are strange. But strange in a very dystopian, future telling, environmental, fun and magical way. The game isn't preachy but it does have something to say about combustion and consumerism. Again, the game never really comes out and states one way or the other about it, but it paints a picture of a world where people consume things to destroy them and shows off what that may actually look like. In a way, Little Inferno is even a bit meta about gaming in what you are doing and how you progress. I am leaving out some key details, but I am trying to keep this all spoiler free.
That all said, the games tone is really unique and is somewhere between one of the best Tim Burton films coupled with some magical dystopian future.
what this game is all about
The majority of Little Inferno has you burning things to make money, find combos to unlock the ability to buy and burn more things. During your search for combos and making money you are sent letters by your neighbor and messages from The Weatherman. The game has a very compelling story but this is where I stop talking about it, because again, it should be experienced all the way to the end, spoiler free.
the music
Kyle Gabler wrote the music for Little Inferno and because of his efforts he just went on my list of game composers to follow. The score to Little Inferno really helps the magical tone of the game come to light in a way that makes everything it is trying to do click. Coupled with the lush and beautiful art direction, the score accentuates the games flavor. Since I picked up Little Inferno in the Humble Bundle 8, it came with the score and it even up outside the game too.
final thoughts
For me, Little Inferno ranks as high as some of the most magical movies I have seen in terms of its power to captivate my imagination. It does so much with so little and that is a real accomplishment given many large studios march to huge budget shooter titles. Little Inferno also shows me just how imaginative and awesome the Indie Game revolution really is. Where many Indie Games are repeating beats from the past, Little Inferno takes us in a new direction that feels familiar and then spins the game around and ends on such a beautiful and touching note.
I'll end with a quote from the games end as best as I can remember it, because it has stuck with me ever since.
"But what happens when you have achieved your dreams? Well, then it's time to get bigger dreams."
I hope Tomorrow Corporation, the developers of Little Inferno keep dreaming.
I played through that game too, and it is an amazing game. It has one of the most strangest but awesomest themes/tones of any game I've played. And as a bonus, playing it on my 2GB memory, GeForce 7300 graphics card, and snow leopard running computer from 2007, it ran better than any game I've played on that piece of crap. :D
beansmyname Supporter
wrote on 09/30/2013 at 06:25pm
This is one of those games that sucks you in before you realize it did it. The concept is so simple, the graphics are surreal and it's fun to try different combinations of items, either looking for actual in-game combos or just to see what happens.
Wow, this did suck me in for 3 hours... then another half hour after I beat it, trying to get all the combos! I haven't gotten them all yet, but I will likely be back for more.
jdodson Admin Post Author
wrote on 10/02/2013 at 07:05am
Awesome, glad you liked it! What did you think of the ending?
The folks that made Indie Game: The Movie have released this excerpt from the special edition focusing on Edmund and The Binding of Issac. It's a really great 30 minute doc short on why Edmund decided to make the game and it getting huge in the YouTube Let's Play community.
I really appreciate Edmund's honesty and his though process that went into making this really compelling game. It surprised me to learn that the game only took 3 months start to finish.
I think if the Indie Game: The Movie people keep interviewing and releasing indie game videos the universe would be a little bit better for it.
The folks that made Indie Game: The Movie have released this excerpt from the special edition focusing on Edmund and The Binding of Issac. It's a really great 30 minute doc short on why Edmund decided to make the game and it getting huge in the YouTube Let's Play community.
I really appreciate Edmund's honesty and his though process that went into making this really compelling game. It surprised me to learn that the game only took 3 months start to finish.
I think if the Indie Game: The Movie people keep interviewing and releasing indie game videos the universe would be a little bit better for it.
beansmyname Supporter
wrote on 09/29/2013 at 05:50pm
The Binding of Isaac is a fantastic game with a lot of depth. Even more so after hearing Edmund McMillen talk about how it came into being. It's a fascinating disquisition on the emotional bond that artists have to their creations.
I respect Edmund McMillen for the honest portrayal of his work, its impact and even its blemishes. Around 24:00 in to this excerpt, he starts talking about how bad The Binding of Isaac really is. I admire the fact that even though he's made a lot of money from the game, he's not afraid to admit to its bad design.
What's remarkable to me is that he considered selling it to Adult Swim. If that had happened, there's a good chance the game would have rotted away in some corporate Flash game cemetery.
jdodson Admin Post Author
wrote on 09/30/2013 at 12:17am
I think that may have been true. People have a sense of ownership about the game and the community is quite large, I am not sure how one can put that across in a single player flash web game. Certainly a multi-player experience but I am not sure about a game like Issac. I think the games strong community was because of a serious sense of ownership and then that ownership played out in lots of Let's Plays.
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beansmyname Supporter
wrote on 09/29/2013 at 04:43pm
Future Kickstart project, perhaps? I am sure there's a strong ROI on a DOTT upgrade. Considering the success of so many HD "upgrades," why not this one?
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I booted my PC recently to play some games I don't have access to on my Mac. One of the games I opened was Skyrim. I was walking around and found a random Stormcloak camp. To this point I haven't taken sides yet but I want to either support the Stormcloaks or Imperials. Thing is, I was talking to the Stormcloaks and I wasn't too impressed with them. They were talking a big game about Skyrim being for the Nords only and seriously hinted at slaughtering the Elves. I am not down with that and I am seriously considering backing the Imperials.
Thoughts? I sort of don't want to back "The Empire" but the Stormcloaks seem pretty evil. The Imperials are not much better I guess... Read All
I booted my PC recently to play some games I don't have access to on my Mac. One of the games I opened was Skyrim. I was walking around and found a random Stormcloak camp. To this point I haven't taken sides yet but I want to either support the Stormcloaks or Imperials. Thing is, I was talking to the Stormcloaks and I wasn't too impressed with them. They were talking a big game about Skyrim being for the Nords only and seriously hinted at slaughtering the Elves. I am not down with that and I am seriously considering backing the Imperials.
Thoughts? I sort of don't want to back "The Empire" but the Stormcloaks seem pretty evil. The Imperials are not much better I guess but at least they are not talking race slaughter.
The Stormcloaks are racist, and Ulfric is a power-hungry child who basically murdered the last king of Skyrim. They don't like the Thalmor and will go to war because of it.
However, the Empire is essentially controlled by the Thalmor, and the Empire doesn't like the Thalmor any more than the Stormcloaks do. They're just biding their time.
A few minor spoilers come next so bail if you don't want to see them.
What's the best thing for the Thalmor? A civil war that fractures the empire, especially if it's really bloody and the deaths are high. If the empire can keep the peace and unify Tamriel, they've got a much higher chance at winning in a future war with the Thalmor. You can find letters in the Thalmor Embassy describing why Ulfric is so good for them, because he's hurting the strength of the empire, allowing them to eventually fully take over.
EVEN BIGGER SPOILER BELOW. SERIOUSLY.
If you kill Ulfric, when you meet him in Sovngarde he's very regretful about what he's done, and sees that he was in error the whole time.
NO MORE SPOILERS AFTER THIS POINT:
In terms of short-term liberty, the Stormcloaks are the best choice. As long as you're human. But is it worth the racism and the murdering?
In terms of long-term stability, the Empire is the best choice.
jdodson Admin Post Author
wrote on 09/28/2013 at 05:08pm
Huh, thanks for that, spoilers and all.
I want to build a world free of genocide that has some thought to future survival. I dig the rebels from a perspective, but I can't abide by race slaughter.
I saved my game right out side Whiterun, its time to pick my side. Thing is, I am not an Elf, I just don't want them arbitrarily wiped out because some Nords are all upitty about Skyrim. Yes, yes, Skyrim for the Nords... and everyone else. Let's not be crazy here, plenty of Mudcrab infested land for everyone now.
Playing through both sides, I see the Imperials as more occupiers that were only interested in keeping peace, no matter the cost vs the Stormclocks who were fighting for freedom on the surface, but really for power and freedom was a good excuse.
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"Filmed before the launch of the Kickstarter and leading up to its release, Keiji Inafune talks openly about his past and hopes for the future, as well as introducing us to the crack team of veteran developers assembled for Mighty No. 9."
So there was this little Kickstarter that launched a little less than a month ago. Apparently Keiji Inafune had an idea for a new game that bears a striking resemblance to Mega Man. Yeah, well apparently they raised 2.6 million dollars and as part of that they promised to release a documentary covering the entire process. Since the game has been such a smashing success they are releasing the documentary in bits, to everyone. This... Read All
"Filmed before the launch of the Kickstarter and leading up to its release, Keiji Inafune talks openly about his past and hopes for the future, as well as introducing us to the crack team of veteran developers assembled for Mighty No. 9."
So there was this little Kickstarter that launched a little less than a month ago. Apparently Keiji Inafune had an idea for a new game that bears a striking resemblance to Mega Man. Yeah, well apparently they raised 2.6 million dollars and as part of that they promised to release a documentary covering the entire process. Since the game has been such a smashing success they are releasing the documentary in bits, to everyone. This documentary is beautifully shot and chronicles the game from concept to its Kickstarter launch at PAX East. Can't wait for more game documentary releases, this was fantastic.
The Mighty No. 9 Kickstarter is 3 days away from finishing up and they seem to be going out with a bang. I am super excited for this game to ship and, because they are awesome, the game will ship on Linux, Mac, PC, PS3 & XBox 360. Hopefully this game ships around the same time as when I get my Steam Machine, i'd love to take this game for a spin on the new Valve Controller.
This image is so large(5.1 Megs) that I am just going to link it here for you to checkout. Well worth your time if you are into that sort of thing. Starcraft ships are included!
As you can see from the pic, this is different from every other controller paradigm we've seen, with dual trackpads instead of sticks, and buttons arranged around a central touchscreen.
In addition, Valve's new controller uses haptic feedback to simulate force and vibration in a different way than the usual rumble we get from common controllers.
The big reveal, for me, is that it seems Steam OS can simulate a keyboard/mouse without any work on your part, just configuring how you want to control it, and you can share your configurations with others.
As you can see from the pic, this is different from every other controller paradigm we've seen, with dual trackpads instead of sticks, and buttons arranged around a central touchscreen.
In addition, Valve's new controller uses haptic feedback to simulate force and vibration in a different way than the usual rumble we get from common controllers.
The big reveal, for me, is that it seems Steam OS can simulate a keyboard/mouse without any work on your part, just configuring how you want to control it, and you can share your configurations with others.
So it wasn't Half-Life 3, but it's still very interesting, and I look forward to getting my hands on this-- literally-- when it launches.
beansmyname Supporter
wrote on 09/27/2013 at 05:38pm
I'm absolutely glowing right now. This announcement confirms that Steam Machines are the only next-gen system worth getting...and I might even be able to run it for the cost of the controller!
Ok. Hyperbolic, sugar-fueled excitement aside. Here are my absolute plusses: ๐น Symmetric design so southpaws (like myself) can switch orientation with no detrimental effects ๐น Touch-screen overlay will also go to television so you don't look away ๐น No physical sticks, reducing damage from wear and tear ๐น Haptic feedback from various parts of the controller instead of just "rumble" ๐น Any game can be played with the controller even if the game didn't know controllers were a thing ๐น Even Valve admits they're not sure what can be done with the built-in touchscreen ๐น Sharing configs can be done via Big Picture for any game ๐น The Steam community (us - as in we, not as in USA) will be involved in the design and functionality of the controller
Remember, too, that this is just the announcement. So, the look of the controller is likely to change by next year when my sweaty hands can touch one. As will some of the functionality, as well. Much like Big Picture and Steam for Linux over the past year, it can only get better.
I agree, this is pretty great news. I was wondering how Valve was going to handle keeping compatibility with a Keyboard and a Mouse. Initially I thought they'd add a sort of small trackpad to the traditional controller ALA Ouya, but it seems they had other more awesome plans in mind.
I know to some this might seem really strange and totally crazy but I think this is the most compelling controller in the upcoming console cycle. It's really different and keeps pace with the past. Far more evolutive than anything Sony or Microsoft are doing for sure. That said, it seems the people doing radically different stuff in the controller space are now Valve and Nintendo.
I want to try this out before I get it, but if it's as good as it seems to be, I will happily buy this. That said, I still have my traditional USB controllers and those will still work with SteamOS so for people that are not as excited, we still have that option.
Travis Admin Post Author
wrote on 09/27/2013 at 06:20pm
"I know to some this might seem really strange and totally crazy but I think this is the most compelling controller in the upcoming console cycle"
It IS strange, and it IS totally crazy, but that's why I find it so compelling. The fact that it's Valve and they've done so much research into it and they feel good about what they have is reassuring to me. And it doesn't seem way off in left field, it seems like there's a good reason behind all of their decisions.
Perhaps I just sound like a Valve fanboy at this point. I'm ok with that.
beansmyname Supporter
wrote on 09/27/2013 at 07:10pm
There's an enthusiasm behind this that doesn't just feel like media hype. It feels like Valve is committed to making the Steam Machines and SteamOS the premiere gaming platforms. And hell...you can even DIY if that's your gig.
I don't get the impression from these announcements that Valve is trying to attract investors or repair shareholders' broken confidence. That's because Valve doesn't have either of those things to worry about. Valve appears to be seeking partners, corporate or otherwise. The Steam community itself is a partner that Valve is already reaching out to.
Sony, Microsoft and even Nintendo seem to be apologizing to gamers for the decisions they've made in the recent past and hoping that their newest trinkets will sate your desire for shiny new things and make you forget their thinly-veiled lock-in attempts. Valve instead seems to be looking forward to the future by allowing customization and personal builds, even to the point of 3D printing your own controller.
Travis Admin Post Author
wrote on 09/27/2013 at 08:37pm
"It feels like Valve is committed to making the Steam Machines and SteamOS the premiere gaming platforms"
That's how it seems to me. It makes sense for them to, just in terms of their own profits. It just seems that they're more interested in making something good for their users than most of the other big players.
beansmyname Supporter
wrote on 09/27/2013 at 11:09pm
This is what competition in the marketplace was supposed to be before the big guys started tipping everything in their own favor, creating an unbalanced playing field. Until the rise of indie games, this may not have been possible. Until there was money flowing outside the grasp of the large players, could Valve attempt something like this.
Valve has and will continue to have a healthy revenue stream for years to come and this guarantees it. One reason is that the cost of the OS is...well...zero. Another is that you're not forced into buying one. If you're already playing on Steam, just keep calm & keep on paying. Or playing.
Since the OS costs nothing and anyone can run it, tweak it to build their own and run it on their own hardware means that interested parties will hack away at it. Even if they buy very little, they'll bring exposure to those that will. Additionally, those that do use Steam a lot can run it on the hardware they already have. Sure, there may be some bells and whistles that may only be available on a Valve-branded box but we're not there yet.
The low-key, by comparison to spending hundreds of millions of dollars (http://adage.com/article/digital/xbox-playstation-prep-bruising-ad-spending-battle/242141/), marketing campaign by Valve also disarms knee-jerk skeptics like myself. It does so by suggesting that you don't even have to buy one to be included. Valve's aim is to sell, but it doesn't matter if it's games via Steam or Steam Machines themselves, so long as you're spending through Valve.
Valve's been good to me so far and since coming to Linux, they've only made things better. They've worked with players from all distributions to try and provide as comfortable a ride for whomever cares to ride along. That experience working with so many distributions may prove to be vital as they build their own.
The overall design of the controller looks good, the area of concern for me is the center "touch-click" screen (anyone remember the Blackberry Storm?). One pissed off click (we all know it happens) and it will look like the majority of the storms did, fractured glass. Just my 2ยขโฆ what do you think?
beansmyname Supporter
wrote on 09/28/2013 at 12:15am
I think that may be part of the reason that a) Valve has asked for the community's involvement and b) the prototypes aren't shipping with screens. Flexible touchscreen with a physical button underneath?
"The low-key, by comparison to spending hundreds of millions of dollars (http://adage.com/article/digital/xbox-playstation-prep-bruising-ad-spending-battle/242141/), marketing campaign by Valve also disarms knee-jerk skeptics like myself. It does so by suggesting that you don't even have to buy one to be included. Valve's aim is to sell, but it doesn't matter if it's games via Steam or Steam Machines themselves, so long as you're spending through Valve."
You know that's a really great point(beyond the many other great points you made). In fact, Gabe has said in a few speeches that when you company gets to a certain point and has the good will of the community it needs to spend nearly nothing on marketing. Which I think is entirely stated in how these set of press releases have gone. Valve has no huge prescience at PAX or E3 yet they make waves with every step they take. And I like Marketing people same as the next guy, but when you are not spending 100 million on marketing you are spending it in other places, like engineering. Clearly this kind of focus can create a great company and product as seen with Valve but it requires that you build a company worth respecting over time.
@monatnaskibum: That's a good point and one I considered too. I think it will work akin to the Macbook trackpad. It's a single pad and you swipe it for the mouse thing. It's also one huge button and it works really well for what it is. I imagine the new controller will work similarly well.
Can confirm-- some awesome additions. Our world has crimson instead of corruption, so we get to try out some of those new areas. The snow biome is now a proper addition, rather than just a new block type.
I really wish they would port it to Mac or someone would make another wrapper for the update. I'm really missing out by being a Mac gamer.
They have said that they are considering doing a formal Mac port, which would be totally amazing. Hopefully, in the meantime someone can get a Mac port done!