There were a lot of games announced for Switch in the latest Nintendo direct and I wanted to highlight that 2K games is bringing some essential classics such as The Bioshock Collection, Borderlands Legendary Collection: includes Borderlands, Borderlands 2, and Borderlands: The Pre-Sequel and The XCom 2 Collection to the Switch on May 29th. The good news is these versions will come with a physical game releases but they are so large that they couldn't include everything on the 16 gig game cart.
I love Borderlands and had fun playing it on the PS3 and hopefully the Switch version is faithful to these games. As they don't require the most cutting edge of hardware... Read All
There were a lot of games announced for Switch in the latest Nintendo direct and I wanted to highlight that 2K games is bringing some essential classics such as The Bioshock Collection, Borderlands Legendary Collection: includes Borderlands, Borderlands 2, and Borderlands: The Pre-Sequel and The XCom 2 Collection to the Switch on May 29th. The good news is these versions will come with a physical game releases but they are so large that they couldn't include everything on the 16 gig game cart.
I love Borderlands and had fun playing it on the PS3 and hopefully the Switch version is faithful to these games. As they don't require the most cutting edge of hardware hopefully they hold up well and I'm looking forward to the Digital Foundry reviews to see more.
Anything else interest you in the latest Nintendo Direct?
From Kotaku:
"According to a press release from 2K Games BioShock: The Collection will come on a 16GB cartridge that only contains the âopening actsâ of each of the three games with the rest needing to be downloaded. They donât say just how big that download will be. On PS4 itâs about 60GB.
XCOM 2, meanwhile, comes on an 8GB cartridge that will only have the first two missions in the game installed. To get the rest youâll need to download up to 24GB more.
Finally, the Borderlands Legendary Collection will require an additional 41.6GB download to fully play. For reference, the Switch only comes with 32GB of internal storage."
I'm going to be writing a few posts about games I'd otherwise not be playing but decided to because we're all now to shelter-in-place and you know, fuck it, might as well get to some cool games.
One game I've had my eye on for quite some time is Risk of Rain 2 as I __really__ enjoyed the original game on PC. That said, with a kid and a developer day job sitting yet again at a desk on a PC for fun isn't always a super hot idea so playing games on the Switch is much more appealing. I've considered picking up Risk of Rain 2 on the Switch and wasn't sure because it's a third person shooter and had doubts how well that might work out on a controller(I prefer a keyboard and... Read All
I'm going to be writing a few posts about games I'd otherwise not be playing but decided to because we're all now to shelter-in-place and you know, fuck it, might as well get to some cool games.
One game I've had my eye on for quite some time is Risk of Rain 2 as I __really__ enjoyed the original game on PC. That said, with a kid and a developer day job sitting yet again at a desk on a PC for fun isn't always a super hot idea so playing games on the Switch is much more appealing. I've considered picking up Risk of Rain 2 on the Switch and wasn't sure because it's a third person shooter and had doubts how well that might work out on a controller(I prefer a keyboard and a mouse just like your Grandpap). When I found out they included the original Risk of Rain on the Switch game cart as a bonus I decided to pick it up. I've wanted to play the original Risk of Rain again on the Switch and felt that getting it for about twenty dollars AND Risk of Rain 2 was too good of a deal to pass up.
Thoughts on Risk of Rain 2
Well see, I don't have any strong thoughts yet as I've not really played it. But I bought it and the Switch box it came in looks great, so it has that going for it. And when you put the Switch cart in the system both games magically show up, which seemed like some kind of Nintendo Wizard magic.
But I HAVE played a lot of the original Risk of Rain on Switch and yeah, that's still fun as hell. It's as if Risk of Rain was meant to always be on that platform as it's perfect in handheld and on the TV.
I've heard Risk of Rain 2 is incredible and it sits at a rating of A REALLY HIGH RATING(So scientific of me I know, but go look, i'm not wrong) on each platform it's on. I figure I'll keep playing Risk of Rain on the Switch like a troglodyte and some day I'll get to Risk of Rain 2.
But at I have the box and as I said, the art looks great so you know, I'll always have that.
A few years ago some friends and I returned to SimTown after finding a copy and had a blast playing it. Somehow it ran just fine on the modern Windows at the time and even though it wasn't perfect it I had a lot of fun playing it. The best part of SimTown is that it doesn't get bogged down with complex simulations and lets you build your tower as you want, with minimal direction. One downside of letting the player do something in a way that isn't optimal is that it is possibly frustrating but that's not always a bad way to learn.
I quite enjoyed this SimTower review by Hungry Goriya and recommend you all check it out. I don't quite look at the negatives in the same... Read All
A few years ago some friends and I returned to SimTown after finding a copy and had a blast playing it. Somehow it ran just fine on the modern Windows at the time and even though it wasn't perfect it I had a lot of fun playing it. The best part of SimTown is that it doesn't get bogged down with complex simulations and lets you build your tower as you want, with minimal direction. One downside of letting the player do something in a way that isn't optimal is that it is possibly frustrating but that's not always a bad way to learn.
I quite enjoyed this SimTower review by Hungry Goriya and recommend you all check it out. I don't quite look at the negatives in the same way, but I learned a few things like SimTower got a spiritual successor in 1998 called Yoot Tower that looks like a proper follow up!
"SimTower is a game that I passed a lot of time with in my youth. It's a simulation game where you build a massive one-stop-shop tower with every amenity you'd ever need, and more. Revisiting it was a dream come true but it wasn't quite as warm and fuzzy as I remembered. đ"
It looks like Square-Enix is giving out Tomb Raider for a limited time. Lara Croft and the Temple of Osiris is also being offered. Hurry, the offer ends on 3/23/20! Follow the links below to get your copy on Steam.
*Update* I just watched a video from one of my YouTube subscriptions which mentions these two games along with three others. Check out the video, which contain links to the games in the video's description. I've embedded the video in this post.
*Newer Update* I found a huge list of... Read All
It looks like Square-Enix is giving out Tomb Raider for a limited time. Lara Croft and the Temple of Osiris is also being offered. Hurry, the offer ends on 3/23/20! Follow the links below to get your copy on Steam.
*Update* I just watched a video from one of my YouTube subscriptions which mentions these two games along with three others. Check out the video, which contain links to the games in the video's description. I've embedded the video in this post.
If you're like me, it's felt weird this month to only have one game of Tale of the White Wyvern to play instead of two since Season 1 ended. Well, we have some great news: Season 2 starts up in just a few days, April 1!
Titled The Plot Quickens, this season will be fast. Very fast. The focus is on getting through Wyvern kills much faster than normal with increased experience gain and gold find. But with great power comes great responsibility: the rapid pace of the game means that if you die in the forest, you could get passed over in the standings much more quickly. I'm going to be on the edge of my seat watching the leaderboards for this... Read All
Hello citizens of Wyrmdoor!
If you're like me, it's felt weird this month to only have one game of Tale of the White Wyvern to play instead of two since Season 1 ended. Well, we have some great news: Season 2 starts up in just a few days, April 1!
Titled The Plot Quickens, this season will be fast. Very fast. The focus is on getting through Wyvern kills much faster than normal with increased experience gain and gold find. But with great power comes great responsibility: the rapid pace of the game means that if you die in the forest, you could get passed over in the standings much more quickly. I'm going to be on the edge of my seat watching the leaderboards for this one.
Also, starting tomorrow, March 20, the townsfolk will be observing The Fall of the Forgotten, an annual event remembering those who came before, before The White Wyvern, in the Old World that came before. Helga has more details in the Potion Shop for you to read, and look for some familiar faces in town chatting with you about it.
Finally, the world is in a bit of a mess right now with the Covid-19 pandemic. We hope you're all staying safe, and we hope Tale of the White Wyvern and Cheerful Ghost are giving you some fun distractions to keep you busy while you're bunkered at home. Stay home when you can, and if you have to go out, keep a safe distance from people. If you have friends or family you think may be lonely, give them a call to check up on them. And wash your hands often. It won't get you a forest fight when you do it IRL but it can help keep you and those around you healthy. We'll get through this together, even if that means separating ourselves from each other.
> If you lose a fight to a fish, do you lose your gold on hand, too? I think so, but I don't want to test it to find out.
I did not. I did lose the fish I had caught though.
Azurephile Super Member
wrote on 03/21/2020 at 08:50pm
>I did not. I did lose the fish I had caught though.
It's been a while since I lost to a fish. I remembered that you lose all fish on hand and all remaining attempts to catch a fish. I just couldn't remember if you lost gold, too. Thanks for the reply! I've realized not to keep more than one fish on hand, so that I don't potentially lose any. I've also just been immediately depositing the gold I get from selling fish, just in case.
I told Travis that I think Wyvern is the coolest thing we've ever done. He agrees. đ¤Ł
Azurephile Super Member
wrote on 03/25/2020 at 07:52am
>I told Travis that I think Wyvern is the coolest thing we've ever done. He agrees. đ¤Ł
And here I thought the coolest thing you've ever done was introducing me to Terraria and Cheerful Ghost.
Azurephile Super Member
wrote on 03/28/2020 at 07:09pm
So, total kudos for the fishing addition! I don't normally use my skill points, unless I'm fighting the wyvern. But, sometimes I run into a fish that makes me use them, which is a good thing. Fishing also gives me a lot more gems, which is great, because I want as many as possible so I can buy skill points, those are a high priority when fighting the wyvern. Fishing helps you get other bonuses, which is cool, too, though I don't usually use them. I do like being able to sell fish, which helps me buy better gear, including a fishing rod. So yeah, thanks for adding this into the game! I think you've done a fantastic job!
Thanks Greg! The bonuses were meant as a way to make PVP a bit more enticing and certain scenarios and from my recent spate of murdering others in game, seems to have worked!
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Azurephile gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Azurephile gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Review
Recommended
Tactical turn based RPG
Choose from six different characters or create your own for story mode
QOL inventory management, optional multiplayer, Razer Chroma support
At some point in the last year or more, I became aware of Divinity: Original Sin 2. It was released in 2017, but Iâm not sure I was really aware of it then. I think I found out about it while searching desperately for something to play. This game seemed to be pretty popular and I finally decided to get it. I know at least one of my friends was playing it. Iâve only played the Definitive Edition, so that is what I will be referencing here. Iâve also not yet finished the game, itâs a long... Read AllReview
Recommended
Tactical turn based RPG
Choose from six different characters or create your own for story mode
QOL inventory management, optional multiplayer, Razer Chroma support
At some point in the last year or more, I became aware of Divinity: Original Sin 2. It was released in 2017, but Iâm not sure I was really aware of it then. I think I found out about it while searching desperately for something to play. This game seemed to be pretty popular and I finally decided to get it. I know at least one of my friends was playing it. Iâve only played the Definitive Edition, so that is what I will be referencing here. Iâve also not yet finished the game, itâs a long one, but I feel itâs time to write about it. I may update this as I progress deeper in the game.
Divinity: Original Sin came out in 2015. I played the Enhanced Edition and from what I can tell, this greatly made the game significantly better than the version that was originally released, though I havenât seen it with my own eyes and experience. I donât think I was aware of that game. I found out that itâs not necessary to play the first game before the second due to the amount of time that takes place between them. However, Iâve found (with my own game play) that playing the first game helps one to appreciate the second more. D:OS is not a bad game at all. D:OS2 doesnât really change the game too much as a whole, but adds some welcome improvements. Even though I havenât finished the game, Iâve already run into one character that was in the original and the topic and area at large is still present as well. So, Iâm sure that if you enjoyed the first game, youâll definitely enjoy the second.
Basically, this is a turn based role playing game, a lot like Dungeons and Dragons, Final Fantasy, and many other similar games. More specifically, it reminds me of Final Fantasy Tactics where characters have limited action points for movement and combat. You also have a nice camera view you can rotate or get a birdâs eye view with the tactical view. You have up to four party members, each with their own talents. To start out in story mode you need to create one character. You can make your own or select one of the six characters that have already been created. You can customize them in a few ways, but each one has heir own back story, voice, general look, and unique abilities. There are also four different races; humans, dwarves, elves, undead, and lizards. You can choose what class they are such as warrior, enchanter, battle mage, and more. Each character has their own unique characteristics that wonât change even if you change their class. As for unique abilities, Fane is an undead and he needs to keep himself covered so that the general populous doesnât notice this fact about him and freak out. Healing potions hurt him and poison heals him. He can also use his fingers for lock picking, if his thievery skill is leveled. The Red Prince is a red lizard. He can dig holes without using a shovel. These are just a couple examples.
This part differs from the previous game, because in the other one, you would create two characters instead of one. Although, in both games, you can meet up with other characters. You can even play together with your friends in this one. After character creation, in story mode, youâll be in the game world, waking up on a ship. The first area is called the âtutorial deckâ although the game doesnât really tell you everything. It doesnât really bother you or hold your hand too much, though it does address you with tool tips when you do something for the first time. Before you exit this deck on the ship, the game will ask if youâre sure you want to leave it, so you have plenty of time to explore and there is actually much to do here. One good tip his to hold the Alt key down as youâre exploring as it will show you items that you can grab, maybe even ones you canât see due to your camera angle. Eventually, youâll meet up with other characters and fight along side them as allies. Youâll control your character, but they are controlled by the gameâs AI in this initial battle. Once you make it on land, youâll have to search for them, if you want them in your party. If you already have a party of four then a character will let you know youâre already full and youâd need to open a space for them if you want them to join you.
You will control your character, but your other party members will follow you around. Youâre initially linked, but you can unlink party members by moving their character portraits on the left side of the screen, breaking the chain. You can reconnect them, too. This may be something you find useful on your adventure at some point. You control all four party members, though, when it comes to battle. Battle is turn based and every character has ability points (AP) to spend each turn on movement or another action or spell. You donât have to spend all the AP on one turn, but instead press the space bar and it will store the remaining AP for use on your next turn. Combat relies on many typical RPG statistics, like initiative, strength, constitution, etc. Youâll want to raise different stats on different characters depending on what class they are. For instance, youâll want to increase strength for a warrior, but intelligence for a mage.
You can gain experience points from battle or completing a quest. Getting enough allows you to level up, which grants you the ability to increase their stats. You can also increase the level of abilities, such as the different kinds of magic. There are also perks you can choose, one really cool one is called âPet Pal,â which lets you talk to animals. After a battle, you can loot corpses, but there are also many containers throughout the world, which may contain some goodies or junk like gold, armor, books, crafting ingredients, etc. As for armor there are many pieces. There is one for your head, chest, legs, arms, and feet. Thereâs a slot for a necklace and two slots for rings. There are also two slots for weapons. You can dual wield, such as using two knives or you can use a two-handed weapon or a one-handed sword and a shield. Weapons and armor have their own requirements. In the beginning, you wonât have a problem with these for everything you find, but later in the game youâll find gear that only your mage or warrior can use as it requires intelligence or strength, for example.
One of the interesting quality of life enhancements that this second game adds is better inventory management. Inventory items are categorized such as weapons and armor, magical, consumable, etc. There is also a button you can press to âauto sort.â Another thing you can do is right-click on an item and click âsend to wares,â if itâs something you just want to sell. Then, when you interact with a NPC that has items to sell, thereâs a little button below the scales button that you can press and it will put all of your wares into the slots of items that youâre offering. You then click on the scales button to balance the trade with gold. Just be careful to keep an eye on how much what your offering is worth versus how much gold the NPC has. You could accidentally sell your stuff for less than what you would normally get if the NPC doesnât have enough gold. If you donât select the scales button, the game will ask you if youâre sure that you want to just give the items to the NPC for free. It doesnât seem as though NPCs will sell you things if you canât afford them, theyâll refuse your offer, but perhaps that changes with their attitude of you and your barter skill.
Inventory management for the party as a whole isnât bad, but it can be a little odd at times, especially since the order of party members can change or be changed so easily. In the inventory screen, you will see the inventory of all party members, each is separated, one underneath another. You can click a box to show the whole party as described or just individually by selecting their character portrait, or having them as the active character. One thing you can do is right-click on an item and click âsend toâ and the name of another party member, this way you can easily transfer items. I donât think thereâs a distance requirement for this either, so two characters could trade inventory items no matter how far apart they are. Perhaps the confusing part may come when combining items, which is how crafting is done in the game. This menu looks like the inventory menu, but items are not visually separated between party members, but instead each party memberâs inventory is shown as a whole collective. Everything is also sorted automatically in this menu. You can still right-click on items on this screen and sent them to which ever party member you want to send them to, though.
Many different books and letters or notes exist in the game. Some is lore and some contain crafting recipes. You can craft very many things using the many different ingredients you can find. For instance, there are a lot of various food items. One thing you can do is create apple juice by combining an apple with an empty cup. You can also create potions, crude weapons, magic scrolls, and many more things. The game will keep track of the recipes youâve learned, so you can look them up when you need to. This makes it so that you can sell recipe books after reading them. Many lore books or notes and letters can also be sold, but not all of them.
Much of the game is centered around exploration and dialogue. You can talk to everyone, though they may not all have something interesting to say. Every NPC is voiced and there is plenty of variation between them that you don't usually run into multiple NPCs voiced by the same person. I have run into some that I've noticed, but this hasn't been common. Iâd say this is impressive as Skyrim tried this, but failed with it's very limited voice variations (or voice actors).
Iâve already clocked 82 hours. However, Iâve restarted multiple times as Iâve learned more about the game and how I want to level my characters. In doing so, Iâve actually also found more to do that I previously overlooked. With this last save there was an area I didnât even think I could get into, but I did and it was interesting. As I draw closer to the end of the game, I'm thinking about starting the game using different characters when I'm finished.
One of the great things about the game is that itâs not linear. There is an end goal, but along the way thereâs plenty to do and sometimes different ways to accomplish quests. Aside from the main quest, you donât have to do any other quests, but side quests are a fun element of RPGs. There are dialogue choices. So, you can choose to be nice or not. Your choice may elicit different replies from whoever youâre speaking with.
In some ways, this game reminds me of Diablo 3. In some areas thereâs a lot of blood and gore. There are also undead creatures. Weapon and armor loot is kind of similar, too, because some things have to be identified with an identifying glass before you can see what kind of stats they have. Some loot is ârareâ or âlegendary.â
The music is good and sometimes reminds me of other music. Overall, so far, I think this is a game I would recommend, especially for those that are into RPGs. I feel like I can understand why the game seems to me to be so popular.
One thing that really surprised me about this game right away is that it supports my Razer Chroma keyboard. My keyboard lights up, which is extremely helpful when playing in the dark. I got this, because Terraria is adding support for this keyboard in itâs next update. When playing this game, the keys will reflect the red progress bar that is the loading screen. Also, when speaking to a NPC, the corresponding key will glow white depending on which keys for dialogue are available.
What I donât like:
There really isnât much that I donât like about this game. I can only think of three things and theyâre just annoyances and not game breaking. I mentioned in my last review for the original game, D:OS, that it was annoying at times when I was trading with a NPC. Sometimes this takes a while to look through each item and decide whether or not I want it. This means I can spend a few minutes in one spot with whatever NPCs that are around me. Sometimes this is annoying, because NPCs often repeat the same thing over and over again and it gets annoying after a while. There was a particular one in D:OS I was not fond of. D:OS2 has one similar, but itâs not as bad.
The second thing I donât like is another annoyance. Sometimes, when completing a quest, youâre shown a few items. Youâre supposed to chose one of them as a reward. Unfortunately, you canât switch between your characters to see whether or not you want that item for a particular character. So, for instance if I completed a quest and was talking to a NPC with my knight. Iâd then be offered a few different rewards. If among them was something that might be suited for my mage, say it requires so much intelligence, then I couldnât switch to my mage to see whether or not I would want it, or whether or not it was better than an item I was already using on that character. So, in a way, it almost requires you to keep up with what your characters have equipped, or you just have to pick something and hope itâs something you want, otherwise you can sell it later.
Also, NPCs move around or at least many of them do. This sometimes makes it difficult to click on one to interact. At one point, I needed to cast Bless on some pigs, but they move around too much and I kept casting the spell on the ground, which didnât count for the quest I was doing. I had to stop and wait and try to keep close to them so I could do this.
Otherwise, this is a cool game, I like it and am glad I got it.
So, what do you think? Have you played the previous game and this one? Let me know in the comments.
Iâve heard so many great things. Think I might pick it up on Switch at some point.
Azurephile Super Member Post Author
wrote on 03/23/2020 at 09:13am
I've restarted my game again. I sold something I shouldn't have, I'm sure. As I mentioned, there are six characters and you can only have a party of four, so it might be interesting to play it again with the the other two. Oh and I've even thought of more good things to say about it that I left out here. I think it's pretty good when there's a lot to write about.
I remember playing Final Fantasy III for the first time and losing Shadow and not choosing the Atma weapon. It killed me but I donât make those mistakes anymore đ¤Ł
Azurephile Super Member Post Author
wrote on 03/23/2020 at 05:19pm
It's the process of learning about game and even though there's repetition, it's still fun, otherwise I wouldn't do it. I didn't have to restart my game multiple times, but I chose to. I really like what I've learned about it and what I've come up with such as which skills to level on my characters. This time around, I've made it a bit easier on myself, I think, because I learned. Learning is or can be fun and doing it with or for a video game makes things more interesting and fun.
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Hearthstone has been the Queen of digital card games for quite some time and to keep the game stable, to-date they haven't added any new base playable classes. They aim to change that in the upcoming Ashes of Outland Expansion in that it will add the Demon Hunter class.
"Demon Hunters brandish the power of fel, while crushing their opponents with colossal demon allies. They have access to cards with the Outcast keyword, which become more powerful when played from the left or right-most position of your handâincluding the turn theyâre drawn.
The Demon Hunter is a permanent, full-fledged class that will be supported across all future Hearthstone expansions. The Demon... Read All
Hearthstone has been the Queen of digital card games for quite some time and to keep the game stable, to-date they haven't added any new base playable classes. They aim to change that in the upcoming Ashes of Outland Expansion in that it will add the Demon Hunter class.
"Demon Hunters brandish the power of fel, while crushing their opponents with colossal demon allies. They have access to cards with the Outcast keyword, which become more powerful when played from the left or right-most position of your handâincluding the turn theyâre drawn.
The Demon Hunter is a permanent, full-fledged class that will be supported across all future Hearthstone expansions. The Demon Hunter is completely free for all Hearthstone players after they complete the Demon Hunter Prologue missions that become available on April 2. The prologue retells Illidan Stormrageâs origin story, from his perspective . . . and with a unique Hearthstone twist. Upon completion of the prologue, players will receive, for free, all 10 Demon Hunter Basic cards as well as a 20-card Demon Hunter Initiate set. Starting with Ashes of Outland, 15 new Demon Hunter cards will be released with each future expansion in the Year of the Phoenix"
I used to be a fairly hardcore Hearthstone player and stopped as the game was getting much more grindy in later expansions. With that I do plan on heading back and playing the free single player content to unlock the new Demon Hunter class. I'm not sure the Demon Hunter will get me back playing the game regularly but it's fun to see Blizzard add something new to a game that's been around the block.
As Half-Life: Alyx nears launch Valve has been doing press about it and found this half hour interview with Gabe and Robin to be really compelling. They talk about Alyx, the Campo Santo acquisition and brain interfaces. If you dig Valve and like hearing Gabe talk about it, clickity clack that video play button above.
"In a rare half-hour conversation, Valve co-founder Gabe Newell talks about the studio's past with Half-Life, the surprising answer to what his favorite Half-Life game is, mistakes that Valve has made, what keeps a man worth billions of dollars coming to work every day, how he spends his days, what the next decade looks like for Valve (hint: it involves a... Read All
As Half-Life: Alyx nears launch Valve has been doing press about it and found this half hour interview with Gabe and Robin to be really compelling. They talk about Alyx, the Campo Santo acquisition and brain interfaces. If you dig Valve and like hearing Gabe talk about it, clickity clack that video play button above.
"In a rare half-hour conversation, Valve co-founder Gabe Newell talks about the studio's past with Half-Life, the surprising answer to what his favorite Half-Life game is, mistakes that Valve has made, what keeps a man worth billions of dollars coming to work every day, how he spends his days, what the next decade looks like for Valve (hint: it involves a brain-AI interface), and more!"
Some early media reviews are coming in for Doom Eternal and they look great. I wanted to share one from one of my favorite YouTube channels LGR. LGR has a nice chill style and mixes top notch capture footage (seriously the game looks incredible in his video) and it running on his wide ASUS monitor.
One of the first things I noticed is that in Doom Eternal the starting weapon is the shotgun which is a great. The pistol in Doom 2016 was fine, but Doom Eternal looks to start you out with Doom's signature weapon which is as it should be.
If you are getting Doom Eternal soon let me know and what you think of the game once you play it.
Some early media reviews are coming in for Doom Eternal and they look great. I wanted to share one from one of my favorite YouTube channels LGR. LGR has a nice chill style and mixes top notch capture footage (seriously the game looks incredible in his video) and it running on his wide ASUS monitor.
One of the first things I noticed is that in Doom Eternal the starting weapon is the shotgun which is a great. The pistol in Doom 2016 was fine, but Doom Eternal looks to start you out with Doom's signature weapon which is as it should be.
If you are getting Doom Eternal soon let me know and what you think of the game once you play it.
Azurephile Super Member
wrote on 03/18/2020 at 05:43am
Wow, the shotgun was my favorite weapon in Doom (2016). This is very tempting, I'm "on the fence" about it. From what I've seen, all reviews so far are definitely positive!
jdodson Admin Post Author
wrote on 03/18/2020 at 02:34pm
Same here. I have so many games already but this looks like a game Iâll play... at some point?
Azurephile Super Member
wrote on 03/18/2020 at 06:19pm
Yeah. I'm already playing something and don't really want to stop. Maybe it'll be cheaper in the Steam Summer Sale. Maybe I've gotten spoiled by sales and now realize I don't always have to pay $60 for a game. Although, every time I watch something (like the video you posted) about this game, I really feel like getting it. I also have multiple other games on my wish list.
jdodson Admin Post Author
wrote on 03/18/2020 at 06:39pm
If you donât need to play a game at launch waiting is always a great idea. Borderlands 3 is pretty cheap on Steam now and will only get cheaper over time with a ton more content.
Azurephile Super Member
wrote on 03/18/2020 at 09:34pm
Yeah, I was really tempted to get Borderlands 3. It came to Steam at a 50% discount, which was very hard to resist.
jdodson Admin Post Author
wrote on 03/19/2020 at 04:33am
Yep, that's the one.
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The RetroTINK creators have released a new version called the RetroTINK 2X-Pro that is an upscaler/line doubler for retro consoles with analog, s-video and component inputs with an output to HDMI. Metal Jesus puts the new TINK through it's paces and it does quite well with a very minimal amount, if any noticeable lag. The TINK is an essential option if you want to plugin your old consoles to a modern television and only have HDMI on your TV to work with. That and the TINK is also great to convert old console video signals to HDMI for capture the video or streaming to Twitch.
The RetroTINK 2X-Pro is $140 brand new and is currently sold out. At the time I wrote this... Read All
The RetroTINK creators have released a new version called the RetroTINK 2X-Pro that is an upscaler/line doubler for retro consoles with analog, s-video and component inputs with an output to HDMI. Metal Jesus puts the new TINK through it's paces and it does quite well with a very minimal amount, if any noticeable lag. The TINK is an essential option if you want to plugin your old consoles to a modern television and only have HDMI on your TV to work with. That and the TINK is also great to convert old console video signals to HDMI for capture the video or streaming to Twitch.
The RetroTINK 2X-Pro is $140 brand new and is currently sold out. At the time I wrote this RetroTINK is also sold out of the classic as well so hopefully they can get more stock as it looks like they are fairly popular.
Panzer Dragoon Remake (got it ordered) and Animal Crossing.