Timogorgon3

Joined 01/23/2012

Fuzzy pickles!

57 Posts

I was curious if any of you fellow Mirthful Specters out there have seen this fan made Castlevania film that just happens to have a couple Star Trek: TNG alums in it. (Michael Dorn and, in later episodes, Marina Sirtis).

I started watching it primarily because I heard Michael Dorn was in it, but the episodes aren't that bad. I'd say they're better than some fantasy shows that have made it to actual television. *cough*Legend of the Seeker*cough*

What are your thoughts?


Over the weekend I got to experience Halloween Horror Nights at Universal Studios Hollywood. This year one of the mazes was themed on Silent Hill so I thought I'd share my experiences with you guys. While I unfortunately wasn't able to take any pictures at the event I found the above video on Youtube that takes you through the whole maze.

The video doesn't quite do the maze justice but if you're unable to see this in person, it'll give you a pretty good idea of what it was like. For one thing, the video uses night vision so you don't get a sense of just how dark and creepy the maze really is. In the little hallways between rooms it's especially dark and there are thin strings hanging down from the ceiling that feel like spiderwebs as you're walking through them. It seems like everything in these mazes is meant to mess with your head. I don't know if it's intentional, but the mazes even smell weird (they don't smell bad, just... kind of weird). This was my third year at Halloween Horror nights, and it's quickly become my favorite thing to do during Halloween time.

Enjoy the video and happy Halloween. :)


http://www.blogcdn.com/www.joystiq.com/media/2012/10/captainscarlett.jpg
So we all got access to the Mechromancer early (yay!)

Today it was announced that the next DLC installment will release next week (wha..?)

Here's a link to Joystiq's article on the upcoming DLC, titled Captain Scarlett and her Pirate's Booty:
http://www.joystiq.com/2012/10/11/borderlands-2s-captain-scarlett-dlc-lands-on-october-16/

While I'm happy for more Borderlands, and I definitely am going to buy this* I don't even have 4 gun slots open on any of my characters yet and we're already getting our second dose of DLC. That... seems kind of quick. What are your thoughts on the new DLC?

*Actually I'm just going to spring for the season pass. I know I'm going to buy all the DLC packs anyways.


http://i.imgur.com/2xUXb.jpg
So last night @jdodson, my brother-in-law and I took the new Mecromancer class for a spin. And wow, is she awesome.

DeathTrap is quite possibly the most helpful special ability in the early levels. At level 9 I ran into a pair of Badasses (one Psycho, one Nomad with a shield) and DT tanked them both without any trouble! His damage so far is pretty impressive too.

As far as the Mechromancer's skills go, I haven't gotten very far into the Little Big Trouble skill tree to comment too much on it. For one, the skills I've gotten so far buff my chance to cause elemental effects, but I've only found a handful of fire weapons. That said, it did seem like the fire SMG I picked up was kicking a little more butt than a green-rarity gun should be doing.

Have any of you guys tried out the Mecromancer yet? Anyone picking up the Ordered Chaos skill tree? I'm very interested in how that plays out.


http://www.blogcdn.com/www.joystiq.com/media/2012/09/borderlands2skilltree.png
The Borderlands 2 character skill trees have been posted on the official website. There's even a skill tree calculator you can use. :)

http://www.borderlands2.com/us/#characters

Man, I was already torn between the Soldier and the Gunzerker characters, and now the Assassin and Siren abilities look really cool too!


Sup CheerfulGhosters,

Our Terraria server has been a huge success I think. I've had a lot of fun seeing the houses everyone has built and fighting monsters with you guys. And I dunno about you, but I've ended up with a ton of new loot exploring and mining. :D

There's two things I'd like to run past you guys. First up, while exploring the underworld I found the item necessary to spawn the Wall of Flesh boss character (http://wiki.terrariaonline.com/Wall_of_flesh). We have a little over a week left on our server and I think it would be fun to try and kill this thing and put our world into Hardmode before we're done. However, this is not something I'll do unless it's cool with you guys and if you think we're all ready for Hardmode. Having said that...

I know some of the players on our server are not as well equipped as others. I'd like to help solve that. Both @jdodson and I have the items needed to spawn multiple Eater of Worlds boss characters (http://wiki.terrariaonline.com/Eater_Of_Worlds). He's surprisingly easy, and this would be a good chance for some of our lesser equipped players to get the resources necessary to craft some higher level weapons, armor, and other gear. I'd like to set up a night or two to farm the boss and help you guys get better equipped. :) So let me know in the comments when would be a good time for all of you to meet up and kill us some bosses!

Also, anytime I'm on I'm more than willing to help anyone out with whatever they need. I know looking for loot underground or in the underground jungle is pretty tricky for new characters and I'd be more than happy to come along and help you guys look for life crystals, treasure boxes, or whatever else you want to go looking for. :)


http://art.penny-arcade.com/photos/i-DF5xBvt/0/L/i-DF5xBvt-L.jpg
It took longer than two weeks, but it looks like starting in November Star Wars: The Old Republic MMO is going the free-to-play route. According to the article, free players will be able to play through all the class story lines but be limited on what flashpoints (think instances or raids) they can do and have limited access to the auction house.

http://www.gamasutra.com/view/news/175042/After_less_than_a_year_The_Old_Republic_is_going_free_to_play.php


http://i.imgur.com/MlQE0.jpg
I've gone to the Halloween Horror nights for the past two years, and it is SO MUCH FUN! I was actually going to pass on it this year and try one of the other theme parks, but now that they've announced a Silent Hill themed maze I have to check it out. :D


So I’ve been a bit absent from the Cheerful Ghost community for a little while, and it’s largely because I decided to pick up FFXI again. Now that I’m about two weeks into my return to the game I wanted to post some thoughts on how the game has changed since I quit in 2009.

Leveling:

Leveling in FFXI use to be a long process. After soloing yourself to about level 10, you needed a full group (six people) in a balanced party of 1 tank, 1 healer, 1 support, and 3 damage dealers and a good camp to farm higher level monsters (higher levels gave more XP). If you had a good party you could expect to gain a couple levels per night of solid leveling. Holy crap has that changed! Leveling is insanely fast now compared to the last time I played. First of all, I soloed two jobs to 15 without breaking a sweat. One of my jobs, I took from 20 to 30 in two hours with one XP party in Gusgen Mines (which, I might add, use to be a BAD place to try and xp).
The difference is there are now Field Guides / Ground Tomes scattered around the world that offer you little auto-repeating quests that grant you bonus xp and gil (money) for every X amount of mobs you kill. XP party’s now exploit these quests for insane XP by forming an alliance and just slaughtering everything in a zone. It doesn’t matter that you only get 20 xp per mob when every 6 kills nets you a bonus 1k. There’s no party dynamic in leveling anymore, you just throw as many people at the mobs as you can and if you have curing abilities you help keep everyone healthy.

This was probably the most jarring change for me. Part of the reason I picked the game up was because I missed playing in a party, skillchaining and magic bursting with other players. That said, the new leveling system I think is a benefit to the game. Because of how strict the old party set up use to be, certain jobs had trouble finding groups to level with because of a general overabundance of damage dealers and a lack of healers and tanks. That’s not an issue anymore. Plus even in 2009 people had generally given up on skillchains / magic bursts in favor of just spamming abilities.

Community:

The community in FFXI was always its strongest asset. Because the game forces you to work in a group early in the game it is very easy to find a linkshell (guild) or another group of players to join up with. Outside the game, back in 2009 there was no official FFXI forums, so the community built their own sites/forums to help each other and collect/share data and information on the game. Although there are official forums now, it looks like people are still mostly active on the fan sites.

The player base itself has shrunk considerably, but that’s to be expected for a game that’s so old. Back in 2009 at any given time there use to be around 3k-4k on the Cerberus server, I checked the population the other day it was around 1.2k. However, Square Enix has announced a new expansion for FFXI, so it’s expected that we’ll see an influx of new and returning players. Plus they’re adding 2 new jobs, so there will be a lot more low level people for me to join up with (hopefully) soon.

Economy:

This has always been FFXI’s biggest weakness, and unfortunately it still is. Making money, especially for low level characters, is still difficult. Although it looks like the wild inflation that wrecked the economy back when I was previously playing the game has been largely fixed, new problems have popped up that are probably related to the decrease in the player base. Low level gear is almost non-existent on the auction house and I’ve struggled to keep my character in gear appropriate for my level. Either the items are too expensive or they’re just not there. I’ve actually bought several pieces of gear from NPC merchants, which use to be unheard of because the players could craft better, cheaper armor and sell them on the auction house. However due to the speed that you level in the game and the fact that you level on easier mobs, having maxed gear is much, much, MUCH less important than it use to be.

Also, some items that are vital to completing quests without high level help (Sneak oils and Invisible powders that let you avoid aggroing mobs) are ridiculously expensive now. I’ve been talking with higher level players and they have told me that making money is a lot easier later in the game, but that doesn’t really help me yet (or other new players).

Another hurdle to making money I’ve noticed is that due to the smaller player base (and therefore lower demand) items take longer to sell on the auction house. On the other hand, I’ve noticed that competition for farming mobs is almost non-existent. Monsters that I use to never see wandering around because they were farmed for items I now see in an abundance.

Overall impressions and some side notes:

Overall, I’ve actually been having a lot of fun rampaging through Vana’diel again. The game is so much easier now. Level caps have been removed from a lot of content, making it possible to solo a lot of missions / quests that you otherwise couldn’t before. Leveling is ridiculously easy now, possibly even easier than other MMO’s like WoW. While I’ve certainly hit a few snags along the way, none of them have been that bad. Having said that, a lot of my ease is because I have experience playing the game previously. While the game has made some serious strides towards making the game more welcoming to new players, especially the addition of a new low level quest line that provided some basic gear and some significant starting money, I still think a total newbie would have some problems if they don’t have at least one more experienced friend also playing the game with them.


So my wife and I use to play FFXI from 2004 to around 2009. We've decided we are going to relive the glory days (so to speak) and pick FFXI back up at least until Summer is over and have some fun going through all the low level stuff on a new character. I know at least one other CheerfulGhoster out there had FFXI too, so I wanted to extend an invite to anyone who wants to join us on the Cerberus server. My character name is Taion and my wife is Ktara and we're currently based in the city of Bastok (but we have the means to bring you to us if you want to start somewhere else for any reason.)

If anyone has never played FFXI before but wants to join us, let me know and I'll pick you up a Gold World pass that lets you start out with some extra items to get you started. (returning players are ineligible I believe, sorry). FFXI costs $20 bucks as a download for the full game and all expansions.

If we get a couple players I'll even make us our own CheerfulGhost linkshell (guild).


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