Looks like there may be a screenshot of Doom 4 floating around. If this is real, I am excited. Even if it isn't, the fact that Doom 4 is being made excites me enough.
I did see this screenshot. I read some stuff a yet ago of actors doing mo-cap for Doom 4. IDs had a team on it for a few years now so hopefully it will make its way to release sooner than Rage did.
As to if it's real.. It doesn't seem like It to me. But you never know.
I just tried out the Final Fantasy XIII-2 demo. I have to say, this dude is annoying, kupo! I always thought Moogles were cute and amusing in the games where they didn't have any recorded dialog. They aren't supposed to sound like 8-year-old girls, kupo! The moogle is really useful to have around though.
Now, on to the meat and potatoes: This is a lot of fun. Random encounters are back, but they are easily escapable if you aren't interested in fighting. The preemptive attack is done much more cleanly, giving you the opportunity to attack before battle mode is activated.
Speaking of the battle system-- say what you want about FFXIII, there are plenty of bad things to say about it, but it's the best battle system so far. The sequel improves upon it significantly. The ability to use monsters you've fought as allies in battle provides for more varied paradigms, and shifting between these paradigms doesn't annoyingly pause combat as it did in FFXIII. The only downside is that they've included a new mechanic in battles called "Cinematic Action." Yes, my friends, quick-time events (or as Yahtzee Croshaw of Zero Punctuation fame calls them, "press X not to die") are in a Final Fantasy game.
Outside battle, from what little I can tell from the demo, Square Enix has addressed many of fans' concerns-- everything seems more open, there are NPC-given sidequests, there are towns with shops and people to talk to. The trailer that played after I completed the demo showed many little diversions to pass the time, like casino games and chocobo racing.
I'm looking forward to actually getting my hands on the full game. Skyrim isn't done with me yet, and I want to finish up some things in LittleBigPlanet 2, but then I think I'm going to be all over this.
Azurephile Super Member
wrote on 02/23/2012 at 04:22am
Mog was a bit annoying with too much "kupo" if you know what I mean, kupo. I mean, every sentence, kupo?
I also enjoyed the battle system, raising monsters. I didn't get too deep into them though, I just pretty much kept a Cait Sith as a Medic and chocobos for Commando or Synergist. I did level up others, especially chocobos that I thought might improve for racing. As for chocobo racing, I played, but didn't get much into it maybe my chocobo just wasn't up to par.
I've been thinking about writing my own little review. Now that I'm playing Skyrim, I'm a bit more disappointed in FFXIII-2, but many of those reasons stem from FFXIII. The music is too sad. It's good, but I go into a place with that sad music and I want to get out ASAP! However, I did get the Collector's Edition have listened to the soundtrack on 4 CDs. One of the funniest highlights, I thought, was the new "Crazy Chocobo," a metal version of chocobo theme.
I spent over 100 hours with it over a week or two and I'm not sure where that time went. I was often too lost and looked up sidequests and such online for help when needed. I beat the boss, but there's still much to do (like collecting fragments).
Mog is voiced by a kid? Doh! The demo is still downloading on my PS3. Happy the PS3 got the demo this time. Last time it was Xbox only.
Travis Admin Post Author
wrote on 02/23/2012 at 05:08pm
I don't know if it is voiced by a kid, but it sounds like a kid. Like the actress who played Vanille last game tried to make her voice higher-pitched or something.
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I don't know what happened, maybe Battlestar Galactica happened, but I stopped playing this game before I finished it. I picked it back up over the weekend and realized just how much I missed it. The charm runs thick in LBP2, though not as much as its predecessor, probably because it's stuff we've all seen before. The polish is amazing, though, and the new mechanics and toys are fantastic.
The only thing I don't quite like is the community levels. Some of them are amazing, don't get me wrong, and this extends the replay value infinitely. The problem for me comes from the new tools. You can now make full-on games, not just levels in a platforming game. RPG's, space shooters, first-person shooters, you name it. Since you *can* do that, everyone is doing it. It's more difficult than it should be to find platforming levels.
The first LittleBigPlanet was the first game I got a platinum trophy on. I played the hell out of it. I think I'll do the same with LBP2 now as well.
I tried playing LBP demo on the PS3 and didn't really think it was that good. Is there something of the game that I missed?
Is a good platformer or is the charm in building your own levels? Is it good as a multi-player game w friends?
Travis Admin Post Author
wrote on 02/23/2012 at 03:14am
It is fantastic as a multiplayer game with friends. 4 player co-op, online or on-couch. Some of the mechanics can get a bit quirky, but it is a solid platformer. Level building is tons of fun, which is something I don't normally care about in games. Plus, Stephen Fry narrates. STEPHEN FRY, Jon.
Awesome. Ill give it a second shot, maybe I was just in a poor mood that day.
Travis Admin Post Author
wrote on 02/23/2012 at 03:54am
The thing about the demo of the first one is, it doesn't really give you a good glimpse into what the game has to offer. That could be part of it. LBP2 has a demo out now too, which is much more frantic and the first world does give you a better glimpse of the game as a whole.
Here it comes. Borderlands 2. I fully intend to get this day 1, and this time maybe I'll go PS3 since, surprisingly, everyone I know who plays the first one played it on PS3.
I am interested in the "Zero" character. I wasn't drawn to the hunter class so hopefully Zero is more interesting(to me, I know some loved the Hunter).
I started out with Roland and then moved to the Siren. She is pretty fun.
Realize I haven't tried Brick at all. Wonder if he is fun to play as.
Yikes! Having issues playing it. Last time I played was online and I was power leveled a lot because I was a lower level. Now I'm getting my butt kicked because my guns are not that great. Derp! :)
Travis Admin Post Author
wrote on 02/23/2012 at 05:06pm
I ran into some issues with balancing due to leveling issues. You could go clear out some easy bases to hopefully get some more guns. I think I had to do that for the Claptrap DLC as well. Or maybe the ... I can't remember. The one where it ended in a massive lootfest that you only had a limited amount of time in.
The claptrap mobs are weak to electric based weapons if that helps. Also make sure you snag any Hellfire SMG's you find (I think I've bought all mine), they tear through just about everything.
I just finished this game today. I started it months ago, much later than everyone else under the sun, and had a nice chunk of time over the past couple days to finish it.
Overall, I'd have to say I'm disappointed. I was level 16 when I finished-- I had no real problems with it except for a few *major* frustrating sections. In 8-4, if I hadn't been in the last level I would have turned it off and never finished it. After the credits roll, you can go back and do some sidequests. I checked into them online to see whether I wanted to bother and found that some of them aren't recommended unless you are level 40.
And there's the part that I hate. This game is a platformer. Sure, it's also an RPG, but the idea of grinding in a platformer because my stats aren't high enough seems foreign.
So yes, I had some fun, and I would recommend it to anyone, but there were so many missed opportunities.
I have this on the Wii and I thought it started well but then got fairly boring. I did like some of the power ups, like when Mario is huge he is all 8bit and destroys everything. It dared not have Bowser as a bad guy but they didn't seem to bother making non-bowser interesting.
The graphics were interesting and I liked the 2d/3d switching around a lot!
Travis Admin Post Author
wrote on 02/20/2012 at 05:29am
Yeah, I'm with you. The first half of the game was amazing, but it's like they ran out of ideas and the ideas that were fun and interesting in the beginning were a bit tired later in the game.
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With the Creation Kit coming out very soon, here's an idea for any modders.
I wish you could restore Helgen. It could be a nice little questline. Clear the bandits, gather the scattered survivors, bring different kinds of ore, ingots, and firewood, donate money to the restoration effort...
You could even use your connections to get business. The Arch Mage could use his connections at the college to get an alchemist shop in town, the leader of the Thieves Guild could get a fence and even some legit trade, you could get the Companions to provide muscle, either the Imperials or Stormcloaks to send guards, the Bards College could send word to all the bards in all the inns that an innkeeper is needed... the possibilities are endless!
And then, of course you're going to want to live there after spending so much time there. You could then pay to build yourself a badass house. Build it up on a hill overlooking your work.
Then, as your town grows, you petition the Jarl of the hold to allow Helgen to become a hold in its own right, and you, the savior of Helgen, should rightfully be its Jarl. Construction walls in the area around that badass house and expands it, making it a modest castle-- bigger than a Longhouse but smaller than Dragonsreach, for example.
And there would be a library. None of this 3 bookshelves per house crap. Every book in the game could be on display. 5 or 7 mannequins. A forge in the basement.
This sounds more like a Fable style quest than Elder Scrolls, but I think this would be fantastic!
I still have yet to try a skate game. Didn't a later incarnation come with a skate board controller?
Travis Admin Post Author
wrote on 01/24/2012 at 03:46pm
That was Tony Hawk: Ride. That thing bombed hardcore. Apparently the game was terrible, and would have probably been even without the skateboard controller. Skate 1-3 are some of my favorites this gen. By Skate 3 it kinda started getting formulaic, and EA tried to do the whole microtransaction thing. I'm kinda surprised there hasn't been a 4.
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This guy is amazing. He is constantly doing SM64 speedruns of different types. He recently broke the 120 star world record. If you like watching people play video games, this is quite entertaining.
If you have an Android phone, this is a great time sink. They've recently opened up microtransactions, which is annoying, but you can ignore them. It's very basic gameplay, you just tap and hold to dive, and you use that to control where and how you land and how far it makes you fly. Very addictive, very fun, very frustrating.
Im glad they went ahead and put out the games because they were really great additions to game history. I don't mean that in a sort of ironic way, I genuinely liked Spritual Warfare. Its a Zelda knock off but did a lot right and I played it quite a bit. Played Zelda more, but Spritual Warfare makes me laugh and think fondly of the good ol days. Plus playing it made me more confident in my heaven status, or at least at the time anyway. :)
Write about it one of these days. :)
Travis Admin Post Author
wrote on 01/25/2012 at 02:46pm
I luckily or unluckily never played any religious games until a couple years ago. I found this at a local game store a few weeks after seeing the AVGN review of it. So, I don't have the rose colored glasses. To be completely honest, my glasses are probably tinted the other way because I'm expecting something funny and bad.
Shockingly enough, this game isn't as bad as the nerd makes it out to be. Yeah, the animals are slippery and some stuff doesn't make sense, but as a kid, I loved this game. Still kind of have fun playing it now.
Travis Admin Post Author
wrote on 01/24/2014 at 03:10am
I have fun playing it in the same way I enjoy watching Plan Nine From Outer Space. It isn't good, but it's fun in an "awww, you're trying" kind of way.
I did see this screenshot. I read some stuff a yet ago of actors doing mo-cap for Doom 4. IDs had a team on it for a few years now so hopefully it will make its way to release sooner than Rage did.
As to if it's real.. It doesn't seem like It to me. But you never know.
Damn. I really want Doom 4. Sorry, I had to make that point again :)
Yeah man, Rage took forever to release. I remember being amazed by the screenshots years ago.
Its a pretty game. Much better on the PC.
Doom 4++