The one major thing to take away from this-- *nothing* is getting nerfed, and tons of things are getting buffed. The Barbarian is really the best well-rounded at the moment, so there are probably fewer things to do for this class than the others.
Thats really cool. Too long? No. Long enough? Yep. ;)
Travis Admin Post Author
wrote on 08/06/2012 at 12:51pm
It only took about 5 minutes to put it in the CG world, but I did a lot of experimenting with materials, etc in my world first. Then I had a template to go by and it was easy. I am thinking of more ambitious ones now.
In case you missed it during the Steam Summer Sale, the base game is also half off right now, and there are deals on previous Elder Scrolls games as well.
If you've missed out on id games, you can also get a massive pack of every game id and Bethesda have released for cheap!
Yeah its an eclectic mix for sure. I think id rather just video game scores honestly. Not so say I don't like Rock and stuff, just wasn't a fan of what I heard.
A few quick Steam Workshop mods to get you started in Skyrim
I'm assuming some of you are playing Skyrim for the first time now, since it was half-off for the Steam Summer Sale. (How over budget are you all, by the way?)
While TES Nexus is still the best place to get mods, Steam Workshop makes it so easy to automatically download them and install them.
If you're in the market for a new house, there are plenty to choose from. My personal favorite is a Dwemer Airship called the Asteria. This player house is beautifully done, very detailed, and has plenty of storage space. My only qualm is the lack of usable bookshelves, but everything else makes up for it. http://steamcommunity.com/sharedfiles/filedetails/?id=18628
If you're interested in sprucing up the place, the Towns and Villages Enhanced series will bring new life into towns across Skyrim. Riften is in especially dire need of a makeover, so I'll provide that link here, but search for Towns and Villages Enhanced to find them all. http://steamcommunity.com/sharedfiles/filedetails/?id=80844987
One big problem PC players have is with the default menu. With SkyUI, that is changed. The menu feels far more like Oblivion, if you're familiar with that. Lots of options for sorting as well. This one requires a little extra hacking to get going, but nothing terribly complicated. http://steamcommunity.com/sharedfiles/filedetails/?id=8122&searchtext=skyui
There are tons more. Probably in the thousands. This certainly isn't meant to be comprehensive. There are many best-of lists for mods around, if you're interested in reading more. If there's anything you are interested in, just search for it and check the reviews. The Steam comment system is built in, so you can see what other people think about the mods before making your decision.
As an almost purely console gamer, the thought of mods is completely foreign to me. Are they allowable changes to the game? I love Skyrim, but have been kinda jealous of all the mods I've seen for the PC version.
Basically whatever people can think of they do. My only desire is they dot ruin any main or side story quests and are purely additive. So far, they seem to be in that realm or at least the ones I've seen.
Oh good. I mean the game is a pretty large sandbox if they put too many rails on it it wouldn't be as cool. Good it's as opened up as it is. Can't wait to fusrodah a Rabbit!
Travis Admin Post Author
wrote on 07/16/2012 at 10:24pm
Just be careful when attacking chickens. Seriously.
Travis Admin Post Author
wrote on 07/18/2012 at 03:14am
Jon, just FYI, there's no real Karma system in Skyrim. You have a record of your highest bounties in all the different holds, but no fame/infamy like in Oblivion. People will remember your deeds though.
Travis Admin Post Author
wrote on 07/19/2012 at 03:42am
You can be clearly evil or clearly good, but there's a conflict that you pick a side on that isn't 100% clear. I won't spoil it, but I will tell you that I've gotten into days-long arguments on reddit about which one is the "right" one. :)
Ok yeah wow apparently killing a chicken is a massive crime. I had to go to Whiterun, talk to a guard, pay a fine and then the villagers stopped hating me.
Killing a hunter? Fine? A chicken? YOU FIEND!
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Travis Admin Post Author
wrote on 07/12/2012 at 07:47pm
Video added :)
Also, a note for any deal hunters-- don't buy anything except daily deals until the last day. You never know when something that is cheap today is going to be even cheaper tomorrow as the daily deal.
How much lower could the Bethesda pack get? This is a crazy awesome deal. Totally getting it.
Travis Admin Post Author
wrote on 07/12/2012 at 08:39pm
Yeah, I know. That's so freakin cool. I would imagine some games in the pack will show up on a cheaper daily deal, but the pack price probably won't change.
So you may have already heard about OUYA. It's the new Kickstarter sensation. They put up the fund drive on Kickstarter yesterday, with a goal of $950,000. Within half a day, they had $1.5 million. As of now, they have $2.8 million. This makes it the most successful first day for a Kickstarter campaign yet.
If this goes off without a hitch, it could change the way we think about gaming. A fully open source console, running on Android, infinitely hackable, controlled by the users.
But there are many problems with this idea. Gamasutra has a piece on the various problems at play here, and why this may be trying to fill a market that just doesn't exist.
What do you think? A new gaming revolution or a major dud? Somewhere in between? I know I'm certainly not going to be an early adopter on this one. I'll wait until the actual launch at least, and see how it goes.
Its not a scam and its not founded by idiots. It fills a real need people have. That said when I heard about it my immediate response was "Hey awesome" then it turned into "Well, does that make sense for me?" Because it might not.
My first question is "What do people expect from something that plugs into a TV these days?" This device is meant to be an open console, which is awesome. +1 to rad as most console owners would choose that if they could. Thing is I am not really sure a game only device makes sense in my living room anymore.
My PS3 does the wifis, Netflix, BluRay, MP3s, DVDs ... oh right and games. It does games too. But its #1 primary use case? Netflix and BluRay/DVDs hands down. Not to say its not an excellent game system, it is, its just not how my wife and I primarally use it.
But this device is all about games. Cool, for sure, but what do people expect from a device they hook up to a TV these days? Id say the modern expectation is Netflix, media as well as games.
That all said, I imagine the device will some day support or maybe at day one, video and media. Thing is it doesn't talk about it so I didn't assume it did. That all said, a hackable system for $99? Awesome.
That said, there is another problem a bit more subtle I have. Where will I put it? I have a Wii, PS3 and Mac Mini under the TV. What do I replace? Seems lame to have 4 units under my TV. Plus the Mac can do whatever.
That said, this device might change the world and if does ill happily buy it. But a device that plays free to play Android games only at launch? Not interesting to me. After a year in the market with a ton of apps to run media and basically anything you could want? MUCH more tempting.
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I have been using an Android phone through work for a year now, and when it came time to replace my personal phone last week I got an iPhone. I've been digging in to both, and I wanted to share my experiences.
First: I hate fanboy arguments. Android vs. iPhone is the new PC vs. Mac, Gnome vs. KDE, Playstation vs. XBox, Mario vs. Sonic... I just say, use what's right for you. There are always going to be differing opinions-- I just don't understand the hatred for the other side.
At any rate, lets get down to business. I'm not going in-depth on any of these, just hitting some high points. I hope to generate some discussion where we can get into the nuts and bolts if desired.
Please note that, while some things have changed significantly in Android with Ice Cream Sandwich, this is based on Gingerbread, the most widely available version. More on that later.
The home screen
Both iOS and Android have major strengths and weaknesses here, but it's all down to which design philosophy you prefer.
The Android home screen is highly customizable, and even replaceable. I've been using LauncherPro for about a year now, and I love it. The biggest draw of the Android home screen is the widgets. There's a widget for many system tasks, and quite a few apps come with widgets as well. If you haven't explicitly placed a shortcut on your home screen, you can get your apps through the App Drawer, which is all your apps in alphabetical order.
The iPhone home screen is very different. All your apps are on the home screen, and you can arrange them into groups as you see fit. This is better than the App Drawer since things can be found more quickly, but you can't place them wherever you want on the screen, they auto-arrange. There's a glaring omission here-- no widgets! This seems to be such an obvious feature, and I hope it does show up later on in iOS 6 or beyond. With Android, I just have to unlock my phone to see the weather in 2 different places. Another swipe will let me easily turn on/off wifi, bluetooth, etc. One simple button press lets me Shazam a song. Widgets alone tempt me to jailbreak the phone.
With the exception of widgets and home screen organization, I *do* seem to get around a bit faster on the iPhone. I could emulate the properties of how the iPhone is set up on my Android, I just haven't. The point here is that, out of the box, the iPhone seems to let me get around more easily.
Customization
This is an easy win for Android. The OS was built on being heavily customizable. There are many core system apps that you can (and some that you *should*) change. It's hard to compare the iPhone and Android phone/sms handlers, for example, because there are so many available for Android.
Jailbreaking the iPhone will let you customize far more, obviously, but it would be nice to have more control over your device without voiding the warranty.
The point here is that, with an Android device, you feel like it's *yours* to do with what you will.
Multitasking
The iPhone has a multitasking bar that you can access by double-tapping the home button. This is very convenient for switching between open apps. As far as I'm aware, nothing like this exists for Android. On either device, with or without a multitasking bar, you can tap home and then re-launch the app and be where you left off with no problem, but the multitasking bar makes switching around very fast.
On the iPhone, there isn't an intuitive way to actually exit an app. You have to long press it on the multitasking bar to get a close button. I have yet to see an in-app way to exit. I know that, sitting in the background, they probably aren't taking up many system resources or battery life, but I hate just leaving things open I'm not using. It may be entirely a knee-jerk reaction that is unfounded, but it irks me.
Changing settings
I don't have much to say here. Both phones are very capable, but the iPhone does seem to have things arranged a little more logically than Android. Neither will have you scratching your head, though.
Getting new apps
Both stores are good, but Google Play wins this one. The web interface that you can access from anywhere is the primary reason for this, but Google Play on the phone itself is less cumbersome and better organized than the App Store. When installing new apps on the iPhone, you get kicked out to the home screen with each app install, which won't be a problem soon enough, but when you're first setting up a phone it can be annoying to have to relaunch the App Store every time and lose your place if you were looking at a list.
The apps themselves...
Even though the number of new Android devices sold has passed the number of new iPhones (last I checked), iPhone still seems to dominate the market in terms of available apps, so you can be pretty sure if you want an app you can get it. This is generally the case with Android as well, but there are a few exceptions that you will come across.
Apple is far more restrictive than Google though. I use a Wi-fi Analyzer app on my Android phone that was once available for iPhone, but they removed it from the store for using an unpublished method of accessing information. It's good that Apple checks these things thoroughly, but they may be too heavy-handed in situations like these.
Siri
I know there are some competitors to Siri on Google Play, but none quite as functional. Siri is phenomenal. Organizing a busy day is painless, finding helpful info from Wolfram Alpha is snappy... this is a phone seller.
Apparently Google has a competitor in the works for Jellybean that is apparently better than Siri, but it may be years before many people use it based on Android's update track record (again, more on that later) and Siri is also getting a major overhaul in iOS 6, just around the corner.
Updates
This is the major problem Google has, and they (and their phone manufacturers) *really* need to get their act together. Ice Cream Sandwich was released last October, yet still only 7-10% of new devices are running it. Many smaller providers don't even have them as an option, and the ones that do can't cut the price far enough down on an already quite expensive device to really compete with the iPhone 4S.
Adding insult to injury, many phones that are perfectly capable of running Ice Cream Sandwich will never get the update, because the manufacturer has decided not to release the update. Rooting the phone and upgrading via CyanogenMod is a viable way to get it, but consumers shouldn't be expected to do all of that in order to get updated software.
Jellybean is already the Android talk of the town, but this is going to be arriving on new devices before even 1/4 of the current Android devices support Ice Cream Sandwich.
Compare that to Apple, who will release iOS 6 this fall to all iPhones from 3G on. Years-old hardware still getting updates. Maybe the device manufacturers are just hoping for more sales since you can't get the updated OS any other way, but it's inherently bad for the consumer.
One major issue is that Google has all but abandoned Gingerbread with *their own apps*. The new, shiny Google+ app and Chrome for Android aren't available on a brand new Android phone, but are available on a 3-year-old iOS device. How does that make sense?
The devices
And *this* is where Google shines. Allowing Android to be used on countless devices from countless manufacturers means you *can* find a device to suit your needs, generally. The Sony Xperia Play, for example, is a Playstation branded phone, with a full slide-out gamepad. If you aren't going to use it heavily, trimmed-down devices are available, but if you need a lot out of your phone, you can get practically a mini-tablet with enough horsepower to compete with some laptops.
Gaming
Now, for what we're all here for, right? Gaming on either device is a treat. I have played many puzzle games, some pure reflex-based games, a few rail shooters, and even some reworked classic shooters, and the iPhone's touch screen seems to work a little better for hightly-involved gaming, but if you're only interested in simple gaming on the go, either will suffice. The iPhone's screen is very crisp, but so are newer Android devices as well.
However, the exclusives on the iPhone make Apple the clear winner on the gaming front. ID Software has released two rail shooters based on RAGE and Doom 3 that are must-haves, and Square Enix has released some amazing, full-featured RPGs that are worth your time. The re-release of Scribblenauts is better than it was on the Nintendo DS. Infinity Blade is amazing and well worth whatever you have to pay to get it.
Conclusion
So which one wins? I have no idea. I prefer Android, but only slightly at this point. The iPhone has slightly better home screen organization (but lacks widgets), a much better selection of games, a slightly better selection of apps, a much clearer software upgrade path, and Siri. Android has the ever-so-useful widgets, a cleaner store, far better and easier customization, and a wide variety of devices from different manufacturers to suit your needs.
If all you're looking for is gaming, go with the iPhone. Otherwise, it all depends on which one works best for you. Definitely try them before you buy. Either way, they are both amazing-- there is no bad choice.
I don't claim any of my opinions to be the best or most suited to the general population, so please share your own. If you got here from somewhere else, please sign up (link below) and join the conversation.
Multitasking: This isn't documented well, but basically if you exit an iPhone app the OS gives it about 10 minutes to do its thing and quit. If it doesn't quit on its own, the OS kills it to preserve your battery. IF its a service it can request CPU time when the OS give it some, but its every so often to save battery life. Certain kids of apps can be backgrounded and still run, like audio apps to access to sound API etc.
I wish Apple had better web accessibility. Google does win over Apple in this way. Apple is very iTunesy, which is fine but not amazing in all cases.
I agree with you on upgradability, with Apple you know you get a few major revision of iOS on your gear. I have the 4S and know that I have about 3 more iOS versions before they cut me off, maybe more. I really wish my Android kin could get something similar without modding!
I agree that gaming is a bit better on the iPhone due to publishers. I wish that wasn't the case, but I did get the Rage and Doom 3 app for iPhone and they were fun to play. More and more though the apps you cant play on Android are really in the minority. Ive never like device exclusivity though, publishers need to love Android and iOS equally :)
I sort of crack wise with my Android kin but think both devices are fine, I prefer iPhone and don't plan on moving to Android any time soon. I agree id like a few more choices with the iPhone but its so good its not a huge problem.
Pretty much the same as my experience as well, although my only iOS experience is with an iPod touch. Couple of notes:
Ice Cream Sandwich is a GREAT update. It has the multitasking switcher you're wanting. For older versions though, you can usually hold down the 'home' key to see most recent apps, which is more or less the same thing.
Another thing to consider is the Nexus series. While it feels like you can just compare Android and iOS, what you're really forced to do is compare Android and iOS-on-the-iPhone/iPod/iPad devices. There's no other way to use it, which is why Apple is so readily updatable. (that, and the fact that they pretty much have the carriers by the balls and can make any demand they want) It's true that Android devices are painful to update, if you get to at all, EXCEPT for the Google-sanctioned devices. Then it's more like the Apple experience. Not as nice, still, but much closer.
Another negative I would have to give Apple is the app ecosystem. There is WAY too many its-free-but-not-really freemium style applications. My daughter gets hooked on an app, only to be told that she has to pay to continue to play it. Or use real money to buy tokens for a game. It feels like a scam almost. I can't trust anything that says 'free' in the app store. Android app experience feels ... maybe 'cleaner' is the word. I like to browse Google Play for new apps, and go in expecting to find something fun for free. In the App Store, I don't touch it unless I'm looking for something specific because it feels dirty.
Travis Admin Post Author
wrote on 07/07/2012 at 04:25am
Playing around with random games in Google Play, I've run into the same kind of free-but-not-really stuff. That's actually the one thing I do prefer about Apple's App Store-- if it says "Top in-app purchases" you know that you are getting led down the path of microtransactions, and you can check those out to see how crucial they are.
I do agree though that it feels quite scammy at times. There's a free Adobe photo editing product on the App store that looks fantastic until you realize that it's crippled until you buy at least $10 worth of add-ons.
Freemium games are mostly annoying. Occasionally a good one comes by, like Tiny Tower, but yeah the majority are un-awesome.
I recently played a game called Tiny Tower. Its a fun puzzle game and only give you a certain amount of turns per day. I wanted to buy it but I had to do some kind of in app transaction for like $4 to unlock unlimited turns. Yeah no. They could have just released a demo version and I would have happily paid $2 or something for the full game. Something about in app transactions I really don't like. Feel like someday I won't be able to get my stuff back or something.
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So the big Summer Sale is coming up on Steam. People projected it to start yesterday, but it hasn't yet. What games are you looking to snag?
I have a massive wishlist, I'm hoping to find the Fallouts going for cheap, maybe Skyrim. While I've played them all extensively, the experience is so much better on PC.
Kind of want round out my Steam collection w Left 4 Dead and Left 5 Dead.
Heard Magicka was great.
Totally right on PC owning being great, I'd Skyrim is well priced I'll pick it up too. I have yet to crack Skyrim to this point and I've heard the Steam Workshop and mods are great.
When does the sale start? Unless I am totally missing it, I haven't seen it happen yet.
Travis Admin Post Author
wrote on 07/04/2012 at 08:51pm
It started Jun 28 the past two years, but nobody ever knows, they just kinda spring it on you. People have been culling data and it looks like they're gearing up, but no official news yet.
Demos are a great thing. Too bad a lot of triple A games don't release them.