Nintedo of America's Reggie Fils-Aimé was on Jimmy Fallon showing off the upcoming Super Mario Run on iOS as well as the new Breath of the Wild on the Nintendo Switch. Reggie dropped a few news nuggets in that we are getting a special Apple Store Super Mario Run demo December 8th as well as Nintendo releasing more information on the Nintendo switch January 12th. If we can download the Super Mario Run demo early by visiting an Apple Store I might do that just to try it a week early. Hopefully more details come out about that because if I can just play it in the store i'll just wait.
The switch looks great and even if it was just a couple minutes the transition from the TV to playing on the system was seamless.
Azurephile Super Member
wrote on 12/08/2016 at 07:39am
That's an awesome video. I haven't actually watched Jimmy's show, so I didn't know he was such a gaming geek. It's awesome seeing his excitement and geekiness. It looks like he did pretty well in Mario Run.
That would require having an Apple store within 250 miles. Otherwise I totally would have.
jdodson Admin Post Author
wrote on 12/09/2016 at 04:27am
> Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
Apparently you can play it on a demo phone at the Apple Store, it's not something you can download to your phone. If I'm close to a store from now till then i'll let you all know what I think but it comes out next week too.
Yeah, I just tried using my wife's iphone to download the demo and was severely disappointed lol. I misread "download the Super Mario Run demo early by visiting an Apple Store" not as the physical store :)
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 06:29pm
jdodson Admin Post Author
wrote on 12/09/2016 at 06:57pm
I wonder how long till they disable that?
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:20pm
I foresee SMR getting a bunch of negative reviews on the iTunes Store just for this reason.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:25pm
Right. I'm nearly always on wifi but I do fly on occasion and it would be neat to play it when I do.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:32pm
Jon, airplanes have the wifi. Pay up! Or pick a flight that has the wi and the fis. Just say "No" to planes that don't carry wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:58pm
Pay money?
Pass.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 09:08pm
Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:11pm
> Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
Yet I can not bring myself to do it.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:14pm
Also, it's a good time to disconnect from the net anyway. I mean I am watching films on my phone the whole time, but still. No internet sometimes is good.
Why would s game that you pay a very premium price for (for a mobile game) require a connection? I get some leaderboard stuff, daily challenges, that kind of thing, but those are optional. In fact, all the free-to-play microtransaction-laden games I've played have let you play offline. That makes no sense.
And I literally give no games access to my mobile data (except for outliers like Pokémon Go that truly need it).
This decision is baffling at best.
jdodson Admin Post Author
wrote on 12/10/2016 at 03:29am
They said in the article, it's because they don't control the hardware and want to prevent piracy. Good luck with that and the end run is kind of annoying.
On iOS, in order to pirate, you have to jailbreak your phone. So roughly 8% of iPhone users are even capable of pirating this game.
And then there's the extra barrier of actually figuring out how to download them.
And THEN there's the fact that people who know enough to pull all this off probably know enough to realize that malware is much harder to prevent on iOS when you've broken down all those barriers and it would be madness to try it.
So ultimately what will happen is that the people who *do* pirate it will get the version that's been somehow patched to remove the online requirement, which will probably introduce other bugs, and these people will just think it's a buggy game.
It's a lose-lose for Nintendo.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:19am
Yeah. It's not good for sure. My guess is Nintendo will remove it at some point.
At least I hope so.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:28am
Bethesda subsidiary Arcane Studios are the creators of the recent Dishonored 2 and are creating a new Scifi reboot/requel/remake shooter Prey. The original 2006 Human Head Studios Prey was a really unique alien abduction dark scifi shooter that was originally going to see a follow up in Prey 2. Human Head Studios and Bethesda had some falling out and Prey 2 was entirely scrapped in favor of a new Arcane Studios game. Prey 2 was going to continue on in the universe that was set up in the original 2006 Prey and have the original protagonist Tommy featured in game as an NPC. Prey 2006 was one of the few third party games released on iD Tech 4 and I picked it up a couple years after it's launch on a discount shelf. The story and characters of the original Prey were it's selling point and I found the fact that the main character and his family were based on the experiences of native American's to be really interesting. The new Prey game doesn't seem to feature Tommy or any elements of the original story but hopefully they can find some way to make it some kind of spiritual thematic successor.
The new trailer seems to give off a very slick scifi Bioshock vibe I find interesting. 2006 Prey had a very strong voice and stood out in a world of very derivative shooters and hopefully Arcane Studios new game can too.
The original Prey was awesome. I never got around to finishing it, but the level design and elements like portals and gravity manipulation were really fun to experiment with. This new Prey, while not really having anything to do with the original, looks to be a good spiritual successor, and an overall stunning experience. I'd seen trailers before this, but the gameplay on display here just made me want to push money right through my monitor. I want this. Badly.
If you like Bioshock, and this looks appealing, you should definitely check out Dishonored. It's a good indication of how Arkane values excellent level design (which is another thing to live up to from the original Prey) and world building. Prey looks like a huge step up from this. That segment of the player stepping out into space and moving around the outside of the station, and the commentator saying that it's all out there for exploration, got me really excited. Can't wait!
Yeah this is very Bioshock-ish, but that's not a bad thing. This really grabbed my attention at E3 but this gameplay trailer makes it look even better.
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"You’ll not only play through Specter Knight’s own story, but also see new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before. Even the villainous boss knights have prepared new tricks and tactics!
Does that sound like a new game?! Well, that’s because we’re building Specter of Torment from the ground up so that it can be a completely unique standalone experience.
While Plague of Shadows followed an alternate parallel campaign, Specter Knight travels a new path in this amazing prequel. It’s your mission as Specter Knight to recruit the Order of No Quarter for The Enchantress! Specter Knight’s campaign truly is his own adventure, and we can’t wait for everyone to get their hands on it this Spring."
Happy to see the updates they promised in the Shovel Knight Kickstarter get even better than they original intended. Shovel Knight was a very successful game and I imagine this is fueling this extended development. For the Shovel Knight fans that loved the original, did you play through the Plague of Shadows content and if so what did you think of it?
Disney has a new creature featurette video out showing off some of the amazing looking aliens from Rogue One. The more I see from this movie the more I am excited for seeing it, yet I note that the Star Wars hype train doesn't seem as large as last years. Since there was such a long distance between the last prequel film Revenge of the Sith and The Force Awakens, it makes sense that The Force Awakens nearly overtook last years holiday season to essentially be STAR WARS AND christmas TOO. That said, there doesn't seem to be as much Rogue One hype this year, which I honestly don't mind. Oh and the initial reviews seem to be mostly postive which helps to quiet my mind that this might live up to my expectations.
But don't take my word for it checkout the collider article below.
Lucas has apparently given it his blessing, which is something Episode VII was missing. That's good or bad I guess, depending on how you see it.
jdodson Admin Post Author
wrote on 12/06/2016 at 04:06pm
I think it's good news. Lucas biggest beef with or 7 was that it was a retro film that didn't do much new. I liked it but the criticism was valid. Hopefully Gareth did something different.
There isn't any story shown in the video above but the gameplay looks amazing and after I watch that trailer I just want to spend time exploring the world. That said one annoyance I have with modern Zelda games is getting bogged down in dungeons. Zelda is known for some great dungeoning but sometimes they seem like a huge stopping point to the story and to the fun parts in the game. Simply making the dungeons longer or make you backtrack in them 5 times isn't something I enjoy. I hope Breath of the Wild can really deliver a very well polished experience that doesn't feel like the fun of the game stops for bad game design and if Nintendo can pull that off this looks like it could well be one of the best Zelda's released.
If you are craving even more Breath of the Wild check out the Nintendo let's play below.
Oh and if you are into Nintendo's Amiibo check out the article below about some special Zelda 30th anniversary collectables. I bet they will be SO EASY TO FIND AND ABSOLUTELY IN STOCK EVERYWHERE SO DON'T FRET K, NINTENDO IS SWELL AT MAKING THINGS AVAILABLE IF THEY ARE IN DEMAND! (Sorry everyone, i'm still bitter I can't get a Nintendo Classic)
I've been saving up gold for the new Hearthstone expansion for a couple months now and after the recent Hearthstone Gadgetzan expansion dropped I was able to finally open them! I've never had better pack opening luck and snagged 7 legendaries! I didn't get a great common and rare distribution but I opened about 1 legendary for each 10 packs, which is incredible. It's a crazy pack opening ride followed up by playing new decks as I take down the Grimy Goons, Jade Lotus and Kabal quests one by one.
Curious to hear about what you opened and any new decks you are trying you've liked playing with?
Haha, I hate myself. I didn't mean to just post a typo correction basically. I haven't been able to listen to it much yet. Started to but then wife wanted to watch a show. Easy to play a game or watch, but harder to listen.
Haha, saw where I commented to you. What did you end up crafting?
jdodson Admin Post Author
wrote on 12/06/2016 at 09:03pm
Nothing yet. Waiting for the meta to settle before I commit to crafting. Really enjoying playing with what I have now in the crazy Hunter beast and Shaman Murloc decks.
I put together murloc pally, holy cow that deck is aggresive. With the 6 +1/+1 boosters to stuff in your hand, plus murlocs just buffing each other, it gets out of hand. And palladin can afford to just hand dump and replenish with divine favor.
jdodson Admin Post Author
wrote on 12/07/2016 at 04:00am
Yeah, I've seen those they look fun. Share you decklist!
If you hang out in retro gaming circles of have hit up a video game convention or two you may have seen the Supaboy, Hyperkin's portable Super Nintendo. The Supaboy has a pretty large following of people that play SNES carts on the go and as such Hyperkin has refreshed the hardware with an all new Supaboy S. Sporting a larger screen, better form factor, improved speakers and the ability to play NTSC and PAL games the Supaboy S is an interesting way to play Super Nintendo games anywhere.
"Daily Dot: "Time to crack open your vintage game collection (that is, if you don't have a shrine to it in your living room already)."
Blunty: "This one also handles PAL cartridges - not just the NTSC that the original did. That's pretty exciting!"
The handheld Hyperkin SupaBoy S will play original SNES (NTSC AND PAL) and SFC cartridges on a built-in 4.3 inch LCD screen. It includes a D-pad and face buttons, as well as right and left shoulder buttons. The SupaBoy S also includes two front-loading ports that are compatible with full-size SNES-compatible controllers and an AV out. It allows up to two players to play the SupaBoy S on a regular TV screen. "
If you want another review of the Supaboy S, check out the one by Metal Jesus (may his name be praised) below:
In my College days I was obsessed with Neverwinter Nights on PC. It's a rich story based RPG that spans two full expansions and a handful of DLC. Neverwinter Nights was originally released as a multi CD game and was recently dusted off by GOG and released digitally as Neverwinter Diamond, containing all the expansions and DLC that wasn't locked behind DRM. If you never played Neverwinter you missed out but can remedy that now as GOG is giving it away for the next 41 hours.
If you are looking for a rich engrossing RPG romp through the sword and sorcery heavy world of D&D, Neverwinter Nights is something you should get. And for the price of free why not?
Oh I think I see-- free-to-play is a kind of game model. Free and free-to-play are not the same thing.
You may have thought based on Jon's reply that you can only play it for the next 19 hours. But that's not the case. It's FREE for the next 19 hours. So grab it now and you can play it forever.
But that doesn't make it free-to-play. If that makes sense.
Looks like Nintendo is partnering up with Universal Studios to bring a themed Mario experience to park goers. As a Harry Potter fan we made our way to Universal Orlando to visit the Wizarding World of Harry Potter and I thought that stuff was incredible. That said, much of the other attractions weren't entirely to my liking and if Universal added Nintendo rides I think that could really make for a more fun park experience. I do wonder how general audiences would do with Nintendo themed rides?
Would you make a trip to Universal Studios to check out a Nintendo themed experience? Does a Mario or Zelda ride interest you?
I've not been to Universal Studios Hollywood since I was a kid, but next time I head down to Disneyland, if the Nintendo experience is ready, I would very likely check it out. That sounds really cool.
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File this Hearthstone Murloc Yule log video under "things that absolutely needed to happen." We've all seen the fireplace videos on Netflix and YouTube but what if they contained Murloc and the Murlocs sang holiday classic such as "We Wish You a Merry Christmas," "Away In a Manger" and "Deck The Halls." "But wait" you ask, is that all there is, just Murlocs sining around a fire, perhaps there's more?" Well yes Timmy there is more as the Murloc occasionally leave things in front of the fireplace. I don't want to spoil the entirety of the 53 minute video but they also drop off items in front of the hearth like cookies and swords.
But don't take my word for it Timmy, watch the holiday miracle above.
That's an awesome video. I haven't actually watched Jimmy's show, so I didn't know he was such a gaming geek. It's awesome seeing his excitement and geekiness. It looks like he did pretty well in Mario Run.
I'm still not sold on the switch, but the more I see of Zelda, the more I want it!
Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
That would require having an Apple store within 250 miles. Otherwise I totally would have.
> Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
Apparently you can play it on a demo phone at the Apple Store, it's not something you can download to your phone. If I'm close to a store from now till then i'll let you all know what I think but it comes out next week too.
Yeah, I just tried using my wife's iphone to download the demo and was severely disappointed lol. I misread "download the Super Mario Run demo early by visiting an Apple Store" not as the physical store :)
I just read that Super Mario Run will always need an internet connection: https://www.engadget.com/2016/12/09/super-mario-run-no-offline-mode-piracy-concerns/
Ugh
I wonder how long till they disable that?
I foresee SMR getting a bunch of negative reviews on the iTunes Store just for this reason.
Right. I'm nearly always on wifi but I do fly on occasion and it would be neat to play it when I do.
Jon, airplanes have the wifi. Pay up! Or pick a flight that has the wi and the fis. Just say "No" to planes that don't carry wifi.
Pay money?
Pass.
Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
> Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
Yet I can not bring myself to do it.
Also, it's a good time to disconnect from the net anyway. I mean I am watching films on my phone the whole time, but still. No internet sometimes is good.
"No internet"
You mean "sleep," right?
No man, sleep is very good.
@Jon you could possibly find those airline wifi passwords with Google. :)
Why would s game that you pay a very premium price for (for a mobile game) require a connection? I get some leaderboard stuff, daily challenges, that kind of thing, but those are optional. In fact, all the free-to-play microtransaction-laden games I've played have let you play offline. That makes no sense.
And I literally give no games access to my mobile data (except for outliers like Pokémon Go that truly need it).
This decision is baffling at best.
They said in the article, it's because they don't control the hardware and want to prevent piracy. Good luck with that and the end run is kind of annoying.
Right, I know the reason, that doesn't make it less baffling. Android piracy is rampant, not so much on iOS.
On iOS, in order to pirate, you have to jailbreak your phone. So roughly 8% of iPhone users are even capable of pirating this game.
And then there's the extra barrier of actually figuring out how to download them.
And THEN there's the fact that people who know enough to pull all this off probably know enough to realize that malware is much harder to prevent on iOS when you've broken down all those barriers and it would be madness to try it.
They'd lose like 2% of sales, if that.
So ultimately what will happen is that the people who *do* pirate it will get the version that's been somehow patched to remove the online requirement, which will probably introduce other bugs, and these people will just think it's a buggy game.
It's a lose-lose for Nintendo.
Yeah. It's not good for sure. My guess is Nintendo will remove it at some point.
At least I hope so.
But yeah.
Phone DRM for a single player game? So strange.
I had my issues with $10 for an endless runner but I was going to anyway, because Mario on my phone.
But the two places I play mobile games most often (both of them are toilets) don't get service. So I don't even know if it's worth it. :/