jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2753 Posts

"The internet has been an amazing place for fandoms. Fanboys and fangirls can celebrate their love of a game, connect with other fans, and even reach out to creators. We now have the ability for greater levels of participation, but can this power turn ugly? Some fans spew anger and hatred when disappointed with a videogame, often directing their ire at the creators themselves. Is there a danger with this sort of behavior?"

Are angry fanboys hurting the gaming industry? Well... yeah, absolutely. In fact we did an entire episode of The Cheerful Ghost Roundtable about "The Internet Hate Factory."

http://www.youtube.com/watch?v=h-IwC9j1U8g

So watch Game/Show, then watch the roundtable and go forth and never rage again.


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I haven't had much time to process the entirety of the 1.2.3 update but at first blush, it looks like the game just got Nerfed. I don't mind adding more progressing or making things a little less easy to get, but some of the changes in this patch hit me "in the feels."

Here are a few changes that I am not entirely in love with:

* Chlorophyte is slightly more rare and grows slower.
* Golden shower debuff time was reduced to 10 seconds..
* Golden shower now only penetrates 5 targets.
* Golden Shower now does slightly less damage.
* Lowered the damage of Chlorophyte Bullets.

Some changes I like:

* Plantera bulb's don't spawn until all 3 mech bosses are defeated.
* You cannot summon the Golem until after Plantera has been defeated.
* Mech bosses are now slightly more difficult.
* Increased Bee Gun damage by 1 (should be more, but this is better than nothing)

All told the changes seem to make the games progression a bit more linear. I kind of appreciate what is being done, but I don't entirely like the nerfs I listed. That said, it's great that the game is getting more attention and I can't wait to see more patches and the final Lunar boss fight!

http://www.terrariaonline.com/threads/terraria-1-2-3.132539/


Back this on Kickstarter!
Full disclosure, I came to know about the Outerlands Kickstarter very recently. As such, if you are looking to back it on Kickstarter you should do it soon as from when this post drops they have 63 hours left. That said, Outerlands is an episodic documentary series brought to you by the people that created the One Up Show, Co-Op and several great documentaries about awesome classic games such as Street Fighter and The Last of Us.

The Outerlands Kickstarter provides some really great options that allow you just get access to the films themselves and upgrade for more insider access as well. You can even pony up to get the whole works on BluRay.


Valve has released the set of Steam Developer Days videos on YouTube and you can watch them right now. Gabe kicks things off and tore right into a quick Q&A. I am currently watching the "Steam Machines in 2014 - Opening up the Living Room." It's a really great presentation with Alienware and Intel taking the stage talking about what they are doing to bring Steam to the living room.

Overall there are 27 talks that should keep you in Valve bliss for quite some time. If you are interested in watching the Steam Developer Days videos come back and let me know what you think!


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I just completed Portal 2 after playing it over a few sessions this weekend. For quite some time i've wanted to relive some Valve classics and on a lark, I decided to pop in my PS3 disc and give it a spin. From the start, Portal 2 is an engrossing dystopian tale where you wake up after countless years to a Aperture Science facility in ruins. Featuring a talented voice cast consisting of Ellen McLain as GlaDOS, Stephen Merchant as Wheatley and J.K. Simmons as Cave Johnson the game is full of amazing moments and great character pieces.

I figured the game would look a bit dated on the Playstation 3 but Valve's look for Portal 2 is beautiful in 720p. For comparison I loaded up the game on my Mac and even though the Mac version looks considerably better, the Playstation 3 version didn't disappoint. Some games were meant to be played sitting on the couch with a controller and in my opinion, Portal 2 is such a game. Since Portal 2 isn't a twitch shooter I don't mind the casual nature of playing it on a console.

The Playstation 3 version of Portal 2 needed a few updates but after that process I was up and running. My only gripe about the whole endeavor was that the games load screens were slightly annoying(an issue only on the console version) and that my saves didn't sync with my Steam version. Then again, when I have my Steam Machine the save game sync problem should be resolved.

Portal 2 is one of those games I tag in my mind as a classic and as such will come back and replay it every couple years. I really enjoyed replaying this classic, can't wait to see which one I play next.


"The Legend of Zelda has been massively popular for over 30 years running. People LOVE the series, creating fan art, cosplay, and diligently purchasing each new release in the series. But does this Zelda series exploit our feelings of nostalgia? We remember playing as kids, and the music, world, and even sounds bring back warm fuzzy feelings. Are the creators riding that success and using our childhood memories to their own gain?"

I would say that the Zelda series is absolutely aiming for nostalgia. That said, like Jamin states, Nostalgia isn't a bad thing. Personally i'd like the Zelda franchise to take a bit of a different direction occasionally BUT then they release games like The Link Between Worlds and I can't help but be excited.


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In Flappy Bird the tagline is simple with "flap your wings to fly." That said, the game is anything but and for me, I might rank it as one of the hardest games i've played and it's on my iPhone. The game mechanics are simple, tap the screen to keep the bird in the air and avoid hitting the super Mario pipes. Each pipe you fly past nets you a coin. Rinse, repeat. The game is deceptively simple and hard as %@##.

That said, I seriously recommend you guys download the latest gaming craze on your smartphone and give Flappy Bird a try. Currently my high score is 14, but my Mom seems to have gotten a 41 according to iOS's Game Center. Apparently my Mom is a Flappy Bird master.

Flappy Bird is available now on iOS and Android for the price of free.


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Like many Starbound players, I have been curious how the game will evolve during the beta. Recently Tiy posted a pretty large update post describing what we can all expect. I found a few bits noteworthy, such as how progression will be handled:

"As it stands, almost the entirety of the progression in Starbound is temporary. Built quickly to enable some basic gameplay during beta.

The final game will be structured differently.

The current 10 tiers of gameplay will all play out on the same Starmap, with each tier introducing hazards that can only be overcome by progressing through the previous tier and completing a mission at the end of each tier.

To access a mission at the end of each tier you need to obtain a certain number of pixels.

An example of this progression would be:

Play through tier 1 and gain enough pixels too.. > access the tier 1 mission > fight tier 1 boss > gain oxygen tank tech > now able to access tier 2 planets with non breathable atmosphere
"

Tiy also mentioned that they are changing how they develop the game in that they are splitting up engine updates from content updates.

"Currently our update schedule relies entirely on waiting for engine updates to be finished before we are able to push any content updates to steam. After the next update we’re actually changing the way we work and separating content updates and engine updates. What this means for the end user is that content updates will hit several times a week instead of once every week/two weeks. The game will constantly evolve and you may find new things every time you log in."

http://playstarbound.com/the-future-of-chucklefish-and-starbound/


"Portal: Alive & Kicking is a full remake and re-imagining of Valve's hit experimental title - Portal. Using the visual capabilities of Portal 2, A&K will shove you back into the cold test chambers of Aperture Science to retell the original story of Chell and GLaDOS. The best part? It's FREE."

After playing the fan recreation of Half-life using the Half-life 2 engine and seeing how awesome that was, I am very hopeful for this recreation of Portal. Portal was an awesome game i'd love to see live on in a more modern engine.

http://steamcommunity.com/sharedfiles/filedetails/?id=218303815


A.N.N.E. is an upcoming 2D retro platformer that was successfully Kickstarted and is in heavy development. Mo, the creator of A.N.N.E. has been releasing development updates on YouTube and this latest one covers the shipping of the Super Nintendo USB controller to Kickstarter backers as well as enhancements for your ship. The ability to add "options" to your ship will be familiar to fans of Gradius as they seem heavily influenced by the aforementioned game.

If you are interested in checking out PAX East and don't yet have badges, Mo is running a contest so check out the video for more information.

A.N.N.E. is one of the games I am really excited about playing this year and it will ship on Linux, Mac and Windows sometime this year.

We interviewed Mo about A.N.N.E. during the Kickstarter

http://cheerfulghost.com/jdodson/posts/1272

If you want to know a bit more about A.N.N.E.

https://www.kickstarter.com/projects/1445624543/anne