This developer interview is pretty awesome and shows off some of the design goals of the new Wolf game. It is a action and adventure FPS and I am very excited to see how they pull that off. The Wolfenstein 2009 reboot was great and this one looks to be even better.
I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.
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Wolfenstein The New Order is the only upcoming triple A game I am excited about. The shooting looks great, the story is right up "camp alley(I love that shit)" and it just looks like a hell of a lot of fun.
This developer interview is pretty awesome and shows off some of the design goals of the new Wolf game. It is a action and adventure FPS and I am very excited to see how they pull that off. The Wolfenstein 2009 reboot was great and this one looks to be even better.
This developer interview is pretty awesome and shows off some of the design goals of the new Wolf game. It is a action and adventure FPS and I am very excited to see how they pull that off. The Wolfenstein 2009 reboot was great and this one looks to be even better.
The other day I picked up Junk Jack on iOS after hearing it was a good Terraria clone for the iPhone. After playing it a bit I didn't really see the appeal. The last mobile game I played quite a bit of was Spaceward Ho on the iPhone.
I am interested in checking out interesting Mobile games but don't find the iTunes top rated games to be interesting enough to warrant an install, even the free ones. Because of that, I am wondering if you have been playing anything you might recommend?
I am interested in checking out interesting Mobile games but don't find the iTunes top rated games to be interesting enough to warrant an install, even the free ones. Because of that, I am wondering if you have been playing anything you might recommend?
GOGcom is launching is summer sale with a pretty impressive lineup including giving away Torchlight for free for the next 48 hours.
http://www.gog.com/news/nodrm_summer_get_torchlight_free_for_48_hours
Lots of retro and indie titles marked down and worth checking out.
http://www.gog.com/NoDRMSummer
**UPDATE**
A few games you should nab while you can:
RollerCoaster Tycoon Deluxe
RollerCoaster Tycoon plus both expansions and the game score. Only $2.99 with no DRM. Holee shit this is a great deal.
http://www.gog.com/gamecard/rollercoaster_tycoon_deluxe
http://www.gog.com/news/nodrm_summer_get_torchlight_free_for_48_hours
Lots of retro and indie titles marked down and worth checking out.
http://www.gog.com/NoDRMSummer
**UPDATE**
A few games you should nab while you can:
RollerCoaster Tycoon Deluxe
RollerCoaster Tycoon plus both expansions and the game score. Only $2.99 with no DRM. Holee shit this is a great deal.
http://www.gog.com/gamecard/rollercoaster_tycoon_deluxe
Many of us picked up Capsized with the recent Humble Bundle 8. After crushing pretty hard on Awesomenauts and completing Hotline Miami I decided to play Capsized next. From the Humble Bundle 8 video I was very interested in playing it as it reminded me of a moment in Super Metroid where you find the crashed alien space craft. That said, the game was a quick download and I had it up and running on my Windows PC in a few minutes.
Capsized starts off with a story board intro that conveying the games premise. You are a crew member in a ship traveling across the stars and your ship crashes on an alien planet. The first mission is a good primer to how to play the game and uses a kind of way point system to teach you. Capsized is similar in style to Metroid but is different in that you start the game with a full compliment of awesome gear. You start the game with: A Jetpack, Basic lazer weapon, Gravity Force Gun, Energy Hookshot/Gravity Gun and the ability to wall jump. Over the course of the first few missions you get access to more weaponry to make you even more powerful.
The basic gameplay of Capsized is straightforward in that you must complete the objective of each level. In one such objective I had to find a stranded crew member. Each level is comprised of things that want you dead and things you need to move or get around to complete a level. The energy beam/gravity gun is really useful to reach locations your couldn't otherwise or move a rock or stone to form a bridge or clear something in your path.
The play control takes a bit to get used to but it never felt awkward. Compared to other more tightly controlled side-scrollers Capsized is fairly loose. This is often nice but sometimes my ingrained 2d sidescrolling reflex burned in from Mario games came to bear in unfortunate ways. That said, its nice to play something that approaches this genre differently.
One really impressive aspect of Capsized is how well the score works in the game. Sporting an amazing electronic and etherial score, Capsized really brings you into the games feel like few games can. From your first steps on this very alien world, the music really helps ratchet up the wonder I felt exploring this VERY strange and beautiful planet.
I have only played a few missions of Capsized and I am really enjoying myself. I recommend you check it out and let me know what you think. I might post further as I continue on with the game as I am only a few levels in so far.
Capsized starts off with a story board intro that conveying the games premise. You are a crew member in a ship traveling across the stars and your ship crashes on an alien planet. The first mission is a good primer to how to play the game and uses a kind of way point system to teach you. Capsized is similar in style to Metroid but is different in that you start the game with a full compliment of awesome gear. You start the game with: A Jetpack, Basic lazer weapon, Gravity Force Gun, Energy Hookshot/Gravity Gun and the ability to wall jump. Over the course of the first few missions you get access to more weaponry to make you even more powerful.
The basic gameplay of Capsized is straightforward in that you must complete the objective of each level. In one such objective I had to find a stranded crew member. Each level is comprised of things that want you dead and things you need to move or get around to complete a level. The energy beam/gravity gun is really useful to reach locations your couldn't otherwise or move a rock or stone to form a bridge or clear something in your path.
The play control takes a bit to get used to but it never felt awkward. Compared to other more tightly controlled side-scrollers Capsized is fairly loose. This is often nice but sometimes my ingrained 2d sidescrolling reflex burned in from Mario games came to bear in unfortunate ways. That said, its nice to play something that approaches this genre differently.
One really impressive aspect of Capsized is how well the score works in the game. Sporting an amazing electronic and etherial score, Capsized really brings you into the games feel like few games can. From your first steps on this very alien world, the music really helps ratchet up the wonder I felt exploring this VERY strange and beautiful planet.
I have only played a few missions of Capsized and I am really enjoying myself. I recommend you check it out and let me know what you think. I might post further as I continue on with the game as I am only a few levels in so far.
"Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lay between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least)."
Whereas I am not as crazy about Half-Life 3 as some, I am more than ready for it. Even if Valve just said "hey you know we are like 3 years out on it" I would be happy. Just to know people are working on it and the game is coming.
But, since we can't get that right now Deep Down looks like the next best thing :D
http://www.moddb.com/mods/half-life-2-deep-down
Combine Forces, Zombies and Antlions lay between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least)."
Whereas I am not as crazy about Half-Life 3 as some, I am more than ready for it. Even if Valve just said "hey you know we are like 3 years out on it" I would be happy. Just to know people are working on it and the game is coming.
But, since we can't get that right now Deep Down looks like the next best thing :D
http://www.moddb.com/mods/half-life-2-deep-down
More information is coming to light about Duck Tales Remastered with E3 game footage. The game will be released on Steam, 360, PS3 later this year, "Woo oooh!"
http://en.wikipedia.org/wiki/DuckTales_(video_game)#DuckTales:_Remastered
This just in the "hmmmm" category, it seems the World of Warcraft Movie has started filming. I am curious to see how Thrall and company translate to the big screen.
http://entertainment.slashdot.org/story/13/06/04/1257241/world-of-warcraft-film-shooting-begins-early-2014
If you are a game developer and are having a hard time coming up with a game name, let this website do all the work for you. Because "Star Wars Manlove of the Blood God" won't get you in ANY trademark troubles at all...
http://videogamena.me/
http://en.wikipedia.org/wiki/DuckTales_(video_game)#DuckTales:_Remastered
This just in the "hmmmm" category, it seems the World of Warcraft Movie has started filming. I am curious to see how Thrall and company translate to the big screen.
http://entertainment.slashdot.org/story/13/06/04/1257241/world-of-warcraft-film-shooting-begins-early-2014
If you are a game developer and are having a hard time coming up with a game name, let this website do all the work for you. Because "Star Wars Manlove of the Blood God" won't get you in ANY trademark troubles at all...
http://videogamena.me/
RollerCoaster Tycoon was released about 14 years ago but it still lives strong on my modern gaming computer. My wife bought the game and both the expansion packs at a garage sale for me many years ago on a lark. She generally doesn't do that so it was a nice surprise. At first I set aside the game because it looked like a game for pre-school kids. After a few months of it kicking around the house I decided to install it and was immediately hooked on it.
RollerCoaster Tycoon takes the Sim concept and mixes it with the awesome mechanism of running a theme park. The game consists of scenarios, each you must complete to unlock the next. I believe on of the latter Tycoon expansions opens up a "open sandbox mode" but the main game focuses on completing scenario objectives. Many of them start you with some kind of park and require you to build it up to a certain point. Others focus on your "fixing" something wrong with the park but they all seem to need you to get to a certain park rating with a certain number of guests in attendance.
I pull the game out every so often and play a scenario and always have a good time. The game is quite old but still runs on Windows 7. I don't look forward to the day when the game isn't playable on Modern Windows but until then, it works just fine.
Some news surfaced recently about the game getting a modern port to phones and I am pretty excited about that. Hopefully with its renewed interest it may get the PC HD treatment for a release on Steam with all the bells and whistles.
http://www.pocketgamer.co.uk/r/iPhone/RollerCoaster+Tycoon/news.asp?c=46026
The screen shot above is of a recent replay of the first scenario Forest Frontiers.
RollerCoaster Tycoon takes the Sim concept and mixes it with the awesome mechanism of running a theme park. The game consists of scenarios, each you must complete to unlock the next. I believe on of the latter Tycoon expansions opens up a "open sandbox mode" but the main game focuses on completing scenario objectives. Many of them start you with some kind of park and require you to build it up to a certain point. Others focus on your "fixing" something wrong with the park but they all seem to need you to get to a certain park rating with a certain number of guests in attendance.
I pull the game out every so often and play a scenario and always have a good time. The game is quite old but still runs on Windows 7. I don't look forward to the day when the game isn't playable on Modern Windows but until then, it works just fine.
Some news surfaced recently about the game getting a modern port to phones and I am pretty excited about that. Hopefully with its renewed interest it may get the PC HD treatment for a release on Steam with all the bells and whistles.
http://www.pocketgamer.co.uk/r/iPhone/RollerCoaster+Tycoon/news.asp?c=46026
The screen shot above is of a recent replay of the first scenario Forest Frontiers.
After launching Cheerful Ghost over a year ago I have been very happy with how the site has taken shape, most notably with how awesome it is to play and talk about video games with everyone. The site focuses on the games we love so we can talk about and schedule events with our friends.
One thing I wanted to do soon after I launched site Memberships is design and print some cool Cheerful Ghost swag to hand out to Members as a thank you for supporting the site. It may have happened much later than I anticipated but I am happy to finally announce..
The Cheerful Ghost Pack
The Cheerful Ghost Pack is a collection of all new Cheerful Ghost swag that will be shipped for free to all the current site Members for their awesome support. Since I want to keep the pack exclusive to Members it won’t be for sale on the site.
Lets see what’s included in the pack!
I know some of you might feel left out and may also be on the fence about getting a site Membership. To help you out, we will be shipping Cheerful Ghost packs for the next 10 new site Members. So if you have been thinking about a site Membership and want the pack, become a Member and you will be able to join in the new hotness too.
Members get a lot of other awesome benefits too so check into that too:
http://cheerfulghost.com/membership
I want to keep making the benefits to site Membership better over time and the Cheerful Ghost Pack is a continuation of that goal. Adding new features exclusive to current Members and shipping exclusive swag are some ways to do that but I have more ideas I am excited to unveil over time.
Thank you for making Cheerful Ghost the awesome game community that it is and I hope you keep remaining an important part of it.
a bit of the “fine print”
If you sign up for a monthly Membership i'll ship you the pack after your 3rd membership month. I am just trying to avoid someone nabbing the monthly membership, getting the pack and then cancelling right away. Get a yearly and ill ship it out as soon as they go out!
This is my first foray into making fridge magnets and as such some of the Ghosts have discolored white pixel beads. Its not a huge deal, but some of them are a bit yellow. That said, you can be assured this will separate your Ghost from later runs as I will try and not recreate this unique attribute.
If shipping to your country or house is an issue, i'll contact you so we can sort that out. My goal is for everyone to get the pack shipped to them hassle free.
I'll be emailing Members collecting their shipping addresses and start sending out packs over the next couple of weeks. If there are any unforeseen delays i'll let each of you know individually. Its my goal to get you the awesome as soon as possible!
One thing I wanted to do soon after I launched site Memberships is design and print some cool Cheerful Ghost swag to hand out to Members as a thank you for supporting the site. It may have happened much later than I anticipated but I am happy to finally announce..
The Cheerful Ghost Pack
The Cheerful Ghost Pack is a collection of all new Cheerful Ghost swag that will be shipped for free to all the current site Members for their awesome support. Since I want to keep the pack exclusive to Members it won’t be for sale on the site.
Lets see what’s included in the pack!
- 2 Cheerful Ghost High Gloss Stickers
- 1 Cheerful Ghost Game Token
- 1 Cheerful Ghost Fridge Magnet
- 2 Folded Letter B&W Cheerful Ghost SECRET RETRO Short Posters
- 1 Exclusive Cheerful Ghost Pack Trophy Award. [This will be awarded when the pack ships]
I know some of you might feel left out and may also be on the fence about getting a site Membership. To help you out, we will be shipping Cheerful Ghost packs for the next 10 new site Members. So if you have been thinking about a site Membership and want the pack, become a Member and you will be able to join in the new hotness too.
Members get a lot of other awesome benefits too so check into that too:
http://cheerfulghost.com/membership
I want to keep making the benefits to site Membership better over time and the Cheerful Ghost Pack is a continuation of that goal. Adding new features exclusive to current Members and shipping exclusive swag are some ways to do that but I have more ideas I am excited to unveil over time.
Thank you for making Cheerful Ghost the awesome game community that it is and I hope you keep remaining an important part of it.
a bit of the “fine print”
If you sign up for a monthly Membership i'll ship you the pack after your 3rd membership month. I am just trying to avoid someone nabbing the monthly membership, getting the pack and then cancelling right away. Get a yearly and ill ship it out as soon as they go out!
This is my first foray into making fridge magnets and as such some of the Ghosts have discolored white pixel beads. Its not a huge deal, but some of them are a bit yellow. That said, you can be assured this will separate your Ghost from later runs as I will try and not recreate this unique attribute.
If shipping to your country or house is an issue, i'll contact you so we can sort that out. My goal is for everyone to get the pack shipped to them hassle free.
I'll be emailing Members collecting their shipping addresses and start sending out packs over the next couple of weeks. If there are any unforeseen delays i'll let each of you know individually. Its my goal to get you the awesome as soon as possible!
Gamespot got a showcase of Terraria mobile shown by David Welch of Re-Logic Games. The video shows off how the mobile version is setup and a few changes they made to make it feel better on mobile.
Fairly certain this is a day one purchase for me because Terraria is one of my most beloved games of the last few years and I would enjoy just a "fairly decent" version on mobile. From the video it looks like this might be a fun game to play on your phone but we will see how well it translates.
Fairly certain this is a day one purchase for me because Terraria is one of my most beloved games of the last few years and I would enjoy just a "fairly decent" version on mobile. From the video it looks like this might be a fun game to play on your phone but we will see how well it translates.
Unity is the game engine and set of tools that is widely becoming the game development platform of choice. If you have checked out many of our Cheerful Ghost interviews, Unity is quite popular in new Indie Game Development. Since Unity is becoming a cornerstone of how games are made I decided to contact Unity Technologies and ask them a few questions about what they were up to. I was put in contact with Aurore Dimopoulos the Unity Community Manager.
Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.
jdodson: Unity is an awesome set of tools to help people build games that run everywhere and has been particularly embraced by the Indie community. I wonder how you look at this success and how it has impacted the next steps of Unity itself?
Aurore Dimopoulos: We are truly humbled by how warmly Unity has been embraced by the development community, Indies in particular. We have such a large and wonderful community of developers who report bugs and request a wide range of features, that we have a dedicated area of the community site just for feedback. As a result, we have been ramping up our capabilities by employing new staff across all departments, signing exciting deals with technology partners such as Nintendo, Sony and BlackBerry and adding features that are highly requested by our community. Our community’s passion for their craft is what drives and inspires us to create a better overall product.
Clifton: Nicholas Francis just announced that he’s stepping down from the CEO of Unity to become a game developer, and after helping make Unity one of the greatest game platforms, he’s going to start making games. Are others on the Unity team making their own games as well?
Aurore Dimopoulos: Generally, the people working at Unity are pretty excited about the technology and love games. There are more than a few that do play with Unity to make their own game projects.
Clifton: What would you say is the single greatest Unity tutorial out there, either for beginners or advanced users?
Aurore Dimopoulos: We’ve actually just opened up a new Learn area on the Unity website. For now, beginners will find a lot of awesome tutorials and example projects to help them understand the basics of developing with Unity. You can find the tutorial on our website with intermediate and advanced lessons on the way soon. http://unity3d.com/learn
Clifton: Unite, the annual Unity3D event, is happening August 28-30 in Vancouver. What would you say to people who are on the fence about attending this year? Is it geared mostly toward developers, or would gamers get much out of the event?
Aurore Dimopoulos:Unite is definitely an event geared towards developers that are already making or intend to make interactive experiences, games or otherwise, with Unity. It’s designed to be an incredible environment to learn more about Unity, not only from Unity employees but from developers who are currently in production or have released titles. It’s about seeing the practicality of development from all angles like engineering, design, art, marketing, and monetization.
Clifton: What would you say to someone who’s interested in getting into games? What other tools would you encourage them to look into alongside Unity?
Aurore Dimopoulos:It’s always good to find the tools best suited for a project or development need but we’re pretty proud of the fact that Unity is suitable for so many of them. We also think that Unity, while a very complex program with a deep set of development tools, is the most approachable thanks to it’s elegant design and friendly community.
jdodson: As you are looking forward I am wondering what the next steps for Unity is? Any though to support the current and next gen consoles?
Aurore Dimopoulos: As you probably have seen, we already have announced support for Nintendo Wii U and all of Sony’s current and next generation platforms. These are exciting platforms for developers to be sure and we’re happy to help make the path a little bit clearer to getting their games onto them. We also just announced that basic deployment tools for mobile devices are free starting with iOS and Android. This year’s going to be a big one for us so keep your eyes out for lots of news!
Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.
jdodson: Unity is an awesome set of tools to help people build games that run everywhere and has been particularly embraced by the Indie community. I wonder how you look at this success and how it has impacted the next steps of Unity itself?
Aurore Dimopoulos: We are truly humbled by how warmly Unity has been embraced by the development community, Indies in particular. We have such a large and wonderful community of developers who report bugs and request a wide range of features, that we have a dedicated area of the community site just for feedback. As a result, we have been ramping up our capabilities by employing new staff across all departments, signing exciting deals with technology partners such as Nintendo, Sony and BlackBerry and adding features that are highly requested by our community. Our community’s passion for their craft is what drives and inspires us to create a better overall product.
Clifton: Nicholas Francis just announced that he’s stepping down from the CEO of Unity to become a game developer, and after helping make Unity one of the greatest game platforms, he’s going to start making games. Are others on the Unity team making their own games as well?
Aurore Dimopoulos: Generally, the people working at Unity are pretty excited about the technology and love games. There are more than a few that do play with Unity to make their own game projects.
Clifton: What would you say is the single greatest Unity tutorial out there, either for beginners or advanced users?
Aurore Dimopoulos: We’ve actually just opened up a new Learn area on the Unity website. For now, beginners will find a lot of awesome tutorials and example projects to help them understand the basics of developing with Unity. You can find the tutorial on our website with intermediate and advanced lessons on the way soon. http://unity3d.com/learn
Clifton: Unite, the annual Unity3D event, is happening August 28-30 in Vancouver. What would you say to people who are on the fence about attending this year? Is it geared mostly toward developers, or would gamers get much out of the event?
Aurore Dimopoulos:Unite is definitely an event geared towards developers that are already making or intend to make interactive experiences, games or otherwise, with Unity. It’s designed to be an incredible environment to learn more about Unity, not only from Unity employees but from developers who are currently in production or have released titles. It’s about seeing the practicality of development from all angles like engineering, design, art, marketing, and monetization.
Clifton: What would you say to someone who’s interested in getting into games? What other tools would you encourage them to look into alongside Unity?
Aurore Dimopoulos:It’s always good to find the tools best suited for a project or development need but we’re pretty proud of the fact that Unity is suitable for so many of them. We also think that Unity, while a very complex program with a deep set of development tools, is the most approachable thanks to it’s elegant design and friendly community.
jdodson: As you are looking forward I am wondering what the next steps for Unity is? Any though to support the current and next gen consoles?
Aurore Dimopoulos: As you probably have seen, we already have announced support for Nintendo Wii U and all of Sony’s current and next generation platforms. These are exciting platforms for developers to be sure and we’re happy to help make the path a little bit clearer to getting their games onto them. We also just announced that basic deployment tools for mobile devices are free starting with iOS and Android. This year’s going to be a big one for us so keep your eyes out for lots of news!