Decided to treat myself to playing more Skyrim this evening. As I was walking around I noticed a Dragon flying around and breathing fire on something so I decided to investigate. I snuck up on the Dragon and started attacking it and then I was dead. Apparently something one hit killed me and as my death animation was happening I noticed the club of a Giant. Apparently the Dragon was fighting a Giant. I had saved right before I came up on the Dragon so I held back and watched the fight. I snapped a few screen shots and the Dragon was easily bested by the Giant. Not wanting to waste the Dragon's death, I snuck up and nabbed the Dragon's scales, bones and then nabbed its soul. After that I ran like hell and the Giant didn't seem to aggro on me.
Today I completed the quest to become officially part of the Companions. Kind of cool to have a place I can hang my hat before I save enough gold to buy a house. Oh with that, can you stash your gear in your house? Its not apparent to me ifs that a benefit but I imagine it is.
Yes. You can stash gear in your houses. Once you buy a house, you can also purchase upgrades for various rooms, which sometimes include weapon/armor racks for display purposes. Those are great when you have gear that looks cool/ridiculous that's no longer worth wearing.
The first house you get will almost definitely be Whiterun, and you only get one chest by default (if I recall correctly). You'll definitely want to purchase upgrades for it so you can segment things out into different containers.
I didn't read the previous comments thoroughly, but oh well :)
jdodson Admin Post Author
wrote on 08/13/2012 at 03:06pm
Thanks everyone, I have 3.5k gold now and I need 5k for the house. I am going to save up in the next few sessions for it so hopefully I can get it soon.
Looking forward to stashing a spouse in the house.... with a mouse. In Skyrim.
Before you know it, you'll have hundreds of thousands of gold with very little to do with it. I just started thinking of it as another progress indicator, like level.
jdodson Admin Post Author
wrote on 08/14/2012 at 05:11am
Awesome. Hopefully I can find a way to have that spill over IRL! I wonder, could I hook up a 3D printer to Skyrim to transfer my in game gold to real life?
Wait no, all 3D printers do is make sweet statues right now.
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I know many players are looking to Blizzard to fix many of the problems Diablo 3 shipped with to make it a more fun experience. Today, Blizzard dropped some details on the upcoming 1.0.4 patch meant to address many of the issues plaguing players right now. I delved through the post and am bringing you the best bits from my perspective:
You will get your individual gold find and magic find in co-op games. They averaged the ability with your party which led to decreased drops when you played with friends compared to what you could get soloing.
They are lowering the health multiplier for monsters in co-op games. Hopefully this makes co-op games less brutal and more fun.
Closing the gap between normal monsters and elite and champion mobs by way of lowering champ/elite HP.
Buffing item drops. Check the post, its kind of complicated.
Increasing legendary item drops. This one is kind of a gripe of mine, legendary items, whereas fine are not that epic.
Classes. They are buffing underused skills, increasing the UI for the skill system, changing the cost of certain skills to increase use, etc.
Getting rid of the invenerable monster stat.
Much more to be discussed in a later post.
That's it in a nutshell from my perspective. Is this enough to get me to come back and play a ton? I've no idea, I have kind of moved on and found other awesome games that are fun. Diablo 3 was fun for a few weeks but I just kind of stopped playing and I don't miss it. Hopefully this patch makes it more fun and increases the games longevity.
This will make me come back. It seems that they focus too much on making it easier, rather than making it less frustrating, though. Those aren't the same. Invulnerable minions was fine, just not with some of the other crazy things.
In addition to increasing legendary drops, they're also buffing the stats on legendaries to make them more, well, legendary. Can't wait to see the further changes to legendaries.
Yeah, I might come back after this, if drops improve and the time spent doesn't feel like a waste (like it does now, I haven't upgraded my equipment since about 4 acts ago...) and the repair costs stop bankrupting me :)
This is only one update of several coming from the dev team. I think we'll see 5-7 blog posts in total detailing the changes. They are definitely saying the right things! Let's hope they deliver and sooner than later.
jdodson Admin Post Author
wrote on 08/11/2012 at 05:30am
I agree, looking forward to the next posts about it to drop.
Hell is a lot of fun. Inferno is just brutal for my tastes though. I think they could keep the difficulty where it is, but simplify and improve item drops and elite packs (which they are doing) to make Inferno seem less of a chore. I am really looking forward to getting back into Inferno when 1.4 comes around.
That would be loads of fun. I love the jar of souls event but thought it ended just when it was getting good. I figured it would at least end with an elite pack.
jdodson Admin Post Author
wrote on 08/12/2012 at 06:11am
That kind of mode would be fun. See how many rounds one could survive. Kind of like ut2004.
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A popular video game site recently wrote an article about everything they knew about Borderlands 2. Its a really great high level primer on Salvador The Gunzerker, Maya The New Siren, Zero the Assassin and Axton the Soldier. It also goes into detail a bit about the arch villain Handsome Jack and the other enemies you will fight this time around on Pandora.
If you have read everything ive posted on Borderlands 2 so far, not much is new, but if you missed a few posts and want a good view of what the game will be, you should check it out.
Just wanted to remind everyone that we will be on our Terraria game tonight(9/9) @ 7pm PST spawning and killing the Wall of Flesh. This will flip the world to hard mode.
Or if you just don't want the network overhead or the box taken up by something constantly, what are our other options to keep it going? For just the 5 or so of us who play regularly, a paid server somewhere probably wouldn't be worth it.
jdodson Admin Post Author
wrote on 08/11/2012 at 06:03pm
Originally the server was an experiment. Would people play a CG hosted game? Would there be interest? It's something I've thought of doing for a while now and Terraria seemed like a great game to try it with and I believe it turned out really well!
I wanted a limited run because again, I wasn't sure if it would stick, it did. I am hosting it out of my house and it's fine and all but I'd like to reboot the machine and maybe try scheduling other games we could play together.
I plan on doing another CG Terraria game in the future as well so no worries on that. Having a full time win box hosted somewheres might cost a bit, no idea I just manage servers on Amazon and use Heroku so I've no knowledge of the Win side of things.
jdodson Admin Post Author
wrote on 08/11/2012 at 06:04pm
Plus when the game shuts down I can distribute the map file for everyone to have. :) which is cool.
As an experiment I'd say it worked out really well then. :) I also would like to see the server keep going (There's new, tougher versions of the bosses we haven't fought yet!) but I'd also be cool with taking a break and then come back to Terraria. Maybe even on a new map that we set up now that we know more about the game. For example: I will not build NPC houses on ground level where wraiths can just float in and kill them. :P
If we do stop the Terraria server for awhile, what game are you thinking of hosting next?
I would be cool with a map reset when you decide to start it back up. We could do ao much better job next time around, and we could get back to where we are now pretty quickly since we are all hardmode ready.
Definitely looking forward to the next game, whatever it may be.
And yeah, wbs, I took out the bottom level of the npc housing earlier and built it up again since they kept dying repeatedly and showing up in random houses.
Another thing that we should do in a new world (or a tip for you to use in your own personal worlds):
I kept noticing large chunks of town missing, and had no clue what was causing it. Just now, I saw it. A new enemy, the clown, comes around in Blood Moons in Hard Mode. It throws bombs that blow up huge chunks of blocks.
One way to keep them out is to set up a lava moat with active stone blocks so you can switch them off during the blood moon to keep enemies out.
For those that spawn in town, you can use dungeon bricks for everything within a few blocks of ground level (so the gray bricks I put in could be dungeon bricks, and everything for the first few rows up as well, including the walls). The smiley face grenades the clown throws won't destroy those.
Also, active stone blocks around NPC housing will let you keep people on ground level if you want. This won't help with goblins, since they can pop in anywhere, but they won't be deterred by houses on the second level anyway.
jdodson Admin Post Author
wrote on 08/13/2012 at 12:24am
Clowns that throw bombs? Wicked! What did they destroy?
Lots of ground around houses. Luckily nothing really substantial just bricks and walls around ground level. One got stuck in the ground and went about 50 blocks deep.
I think the way the game calculates everything, nothing will spawn unless someone is there to see it. I happens to go afk right before the blood moon and came back to all that destruction.
jdodson Admin Post Author
wrote on 08/13/2012 at 04:34am
Cool, I checked the village looks fine. Did you repair it?
OK, to keep bothering everyone and bringing you back to this post... :)
I spent the night busting the hell out of demon altars. Probably about 15-20, Jon may be able to give an exact number by looking through the server logs. I may be overshooting it, honestly I'm not sure.
So, when we get the world file sent to us, you can go nuts on ore farming. I haven't touched any ore tonight, but I have seen quite a bit of each, especially adamantite when I went on a jaunt to the lower depths. (side note: Does anyone keep wanting to call that Adamantium? *snikt*)
So what's the final word? When's the server going down?
jdodson Admin Post Author
wrote on 08/14/2012 at 05:13am
Lets shoot for August 18th. I take er' down, bundle up the map file and ship it off with a fond memories post.
Then we can talk about the next events we want to have. Open to suggestions, have some myself.
Oh and fear not, another Terraria server is in our future. I'm glad this will be finite, our next crack will be better in a lot of ways.
Well then... anyone want to shoot for some boss fights between now and August 18th? We have the upgraded versions of the Eye, Eater, and Skeletron awaiting.
jdodson Admin Post Author
wrote on 08/15/2012 at 12:34am
I'll get back in and try to smash some more altars between now and then. There's now one almost directly under town that I will leave alone. Any others are fair game.
I wouldn't be opposed to Minecraft. I played it for a couple of hours and wrote it off, but after Terraria I'm second guessing that decision.
I do like the idea of something with small(ish) dedicated servers, and I love creating things with you guys. I don't know of anything else in that bag o' tricks.
Or, maybe we can do Diablo in a few weeks when it gets patched up :) It would be hard to stay within level range though.
jdodson Admin Post Author
wrote on 08/16/2012 at 12:59am
Was talking to @WhiteboySlim today about it and I think go a different direction with Lord of the Rings Online. Its a free to play MMO thats pretty fun. We could all play on the Riddermark server and just have fun Hobbit style.
I have a Dwarf but I may re-roll as a Hobbit or Human. Anyways, after you do the newb zone stuff its not to hard to get between the zones to meet up with people.
Thoughts?
Oh and about this Saturday I can do that depending on the time.
I may sit that one out, may not. With the exception of FFXI I've never liked an MMO, and the reason I stopped FFXI is because it quickly started feeling like work. Plus that's not really something you play for a few weeks and then move on to something else.
But I may give it a shot if that's where we go.
jdodson Admin Post Author
wrote on 08/16/2012 at 02:56am
Its just a thought. I picked it up for a few weeks and let it go. Its mostly quests, crafting, killing stuff and joining up with your party.
Sure, sorry if I sounded more critical than intended :)
I don't know if anyone has any experience with TF2 (I do, just on 360, so nothing like what's available now on PC) but they just released a full co-op expansion, Mann vs. Machine. That may also be worth looking into.
You should do a poll after a few games come up in discussion. :)
jdodson Admin Post Author
wrote on 08/16/2012 at 03:48pm
I am thinking Team Fortress 2 might be a good option too. Ill circulate something soon. :)
OK with regards to Terraria and the bosses tomorrow, I went through and smashed about 10 more altars. They're getting harder to find, and thus more annoying. But hopefully by now there's enough ore around for everyone to make some good gear.
If there's enough interest, how about tomorrow at 10 or 11 EST (7 or 8 PST)? It's Saturday night so I should be wide awake for longer than my normal weekday time. Or I can do earlier. Or we could do Sunday. I'm wide-open this weekend for the first time in ages-- no plans AT ALL.
jdodson Admin Post Author
wrote on 08/18/2012 at 03:05am
OK, I have made a hardmode boss arena, to the east of town. You'll see the platform leading up to it that can be toggled on or off right outside, above the greenhouse. I also dumped a ton of cobalt, mythril, and adamantite in the lost-and-found so if anyone needs new gear, now's the time! Please only take as much as you need, and as I said before, there should be plenty ripe for the mining after destroying all those altars.
jdodson Admin Post Author
wrote on 08/19/2012 at 06:27am
The new arena is rad. After you left WhiteboySlim and I tried The Destroyer.... Wow. We died a few times and it de-spawned. Ive had that happen where you die and the boss leaves. Odd.
Recently Blizzard updated Starcraft to version 1.5 and changed the UI and added several interesting features. Snipped from the article:
"Patch 1.5.0 Arcade has finally arrived, and it brings sweeping changes to the Battle.net experience. The new Arcade offers the StarCraft community an exciting new way to discover, rate, and play a wide array of community and Blizzard created games, as well as a plethora of options that will help you swiftly find the kinds of experiences you’re looking for. Meanwhile, the StarCraft menu has consolidated all the competitive and cooperative StarCraft II gameplay you’re familiar with into one easy to navigate place. With the new Battle.net UI, menus are now easier and faster to navigate, and a suite of new Editor tools provide game creators the power to bring their visions to life like never before."
After trying it out I have to say the new 1.5 UI is much, much better than the previous one. It seems less cluttered and makes more sense to my eye. Its also much easier to navigate through new and popular user created maps. Blizzard has a few maps in the mix as well such as Auir Chef, Starjeweled and Left 2 Die. Ive only played Starjeweled, which is a cross between Bejewled and ... DoTA. Sounds odd, but its quite a bit of fun. Wasn't great my first try and as such was verbally assaulted by my team members, that all said, it was quite a bit of fun :)
"View your heroes’ gear, stats, and skills. How high have you raised your characters’ attributes? What are they wielding in each slot? What are their most prominent gear bonuses? What skills comprise their current build? Nuance awaits you in the Heroes tab.
Track your game progress. How many acts have you cleared? What bosses have you shredded in each difficulty? How far have you leveled up your hardcore and normal artisans? Find out in the Career tab. You can also check your play time (by class) throughout your entire Diablo III career, and learn how many monsters and elites you’ve slain.
Share with your friends. The Friends tab lets you check out your BattleTag friends’ characters, so that you can quickly compare notes on gear, skill & rune choices, and everything in between. You can also click on a BattleTag in the Diablo III forums to go directly to that player’s profile."
Share your Diablo 3 profiles in the comments!
Also heard about a Diablo 3 player that made over 10k in the Real Money & Gold Auction house. If this is real is and interesting development.
Finished John Carmack's yearly Quakecon keynote today. It comes in a little over 3 hours and is jam packed with information about all things gaming and tech related. The video is linked above and I took notes on the things I felt were interesting.
First part of the keynote he talks about Rage and apologizes for the PC launch.
He talked about Doom 3 BFG Edition and that it will run at 60FPS on consoles and higher on PC.
He wants to Open Source Doom 3 BFG Edition but its unclear if thats possible. Might be able to just release parts of it.
Talked about what part of the Doom 3 codebase has changed. Much is similar in Tech 5.
The rendering engine was improved over time.
Carmack wants to port Doom 3 to the Wii U, Vita and iPhone. Development and time constraints won’t allow it.
Doom 4 will be done when its done, no date to announce.
People felt Rage would be like Borderlands or Fallout 3 and that wasn’t what they were trying to do. People understand Doom, so Doom 4 will be an easier sell.
iD is closing down its mobile development.
Doom 3 BFG Edition is less of a survival horror game and now an action shooter with the recent changes:
They brightened things up.
The flashlight is attached to your gun now.
Less ammo stinginess, more liberal amount of ammo.
He thinks its more fun now and less masochistic as gamers are much less hardcore these day.
Recently he played Super Mario 3 and it was pretty hard, newer games are fun, but not really challenging.
iD games can’t take 6 years to create anymore. Hopefully Doom 4 won’t.
Feels like he has grown a lot in the last year as a software engineer.
NASA’s software engineering reports are not too useful to Carmack.
He is doign much more software engineering stuff like code reviews and helping the team learn best practices.
Carmack thinks Cloud Gaming is the unquestionable future of gaming. When he sees Gabe Newell he tells him this.
Its faster to send a packet over the web to Europe than it is from the back of your computer over a cable to your monitor. He thinks that is wrong and we shouldn’t put up with it.
Carmack is very interested in head mounted displays.
Doom 3 BFG Edition will work with head mounted displays and 3D tvs.
He doesn’t care about Windows 8. XP and 7 are just fine for him.
Here are the rest of the Quakecon panels featuring people from iD, Bethesda and Valve:
I love that guy. He talks about video games like an engineer. I read an interview with him a while back about voxels and octrees... stuff that I still only half understand. He's a genius, and he devotes that genius to helping me destroy the minions of hell. Sounds like fun to me.
jdodson Admin Post Author
wrote on 08/07/2012 at 05:59am
Yeah, Carmack is awesome and his yearly keynotes are great. This one was especially long which was good.
That's surprising that they are closing down their mobile development, they made so much money off it (I thought that most of there recent profit was from mobile -- Rage didn't do so hot)
jdodson Admin Post Author
wrote on 08/08/2012 at 02:12am
I heard from Carmack the year earlier that they paid peoples salaries from it? He mentioned that some people can do 20mil+ sales but they didn't. Didn't say it wasn't good sales, just not AAA sales they are used to apparently.
jdodson Admin Post Author
wrote on 08/08/2012 at 02:12am
Rage made money, according to sources I saw it sold maybe a million + units? A few bucks but not a Skyrim.
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Mindwedge, an indie game company recently released its first game called Monster Minis Extreme Off-Road and I was able to virtually sit down with Dave and ask him a few questions about it all. You can easily snag the demo for Monster Mini's on the website and the full meal deal is available on Beamdog and Desura.
jdodson: What was the inspiration for Monster Mini's?
Dave: For inspiration I look to my creator first. It's my feeling that I can do no greater honor to him than to emulate him by being creative.
But on a more practical level, I think that there were a few influences in play. I really enjoyed off-road ATV as well as off-road truck racing games. One day I was toying with a very rudimentary game engine and was working with a futuristic style miniature vehicle I had modeled, and I stuck huge wheels on it just for fun. Then it struck me that I had hit on something I really liked. Not the car, but the huge wheels on it.
I wanted to make a racer though, not a stadium showpiece. I have always liked the monster truck shows ever since the early days of Bigfoot, but a 'proper' monster truck wasn't right for racing outside of an arena. By combining the ATV with a truck frame of sorts, I came up with a new hybrid - the Monster Mini.
As for making racing trucks as SUVs, I've owned a few and they seem to be very popular still. So I guess I have a special attachment to that. Though to be honest, our SUV right now is a Mini Cooper S hatchback, and I have a 4x4 pickup for bigger jobs and off-road excursions.
jdodson: What was the muse you followed to start Mindwedge and make video games?
Dave: That's kind of a different way to ask the first question perhaps, but If I had one thing to point to it would be RC truck racing. My first RC truck was a Tamiya Midnight Pumpkin. It wasn't a racer really, but the proportions of the monster Minis emulate the Midnight Pumpkin more than any other. Later I went on to race more capable RC trucks at indoor and outdoor tracks. RC trucks at the time were really just conversions of RC buggies. I still keep those race trucks on the hutch of my desk to this day.
I had also worked at a stretch limo manufacturer in the early '80s, and that is probably the inspiration for the limo style trucks we included later in the game.
Overall, it's about doing thigs you can't do in the real world. That's the great part about games - they don't have to follow reality.
jdodson: How long has Mindwedge been making games?
Dave: As I mentioned, I had been toying with a rudimentary game engine. That was in 2003. Then I ran into Chris Robertson who was at the time working beyond the norm with extending the abilities of that engine and I asked him to join me in making some Monster Minis. It turned out to be more of a toy than a full game really, but we had great fun with it. Then in 2004 we came across a more capable game engine and realized that we could make a really decent game with it. As we were getting up to speed on the new engine we ran across another engineer who was also working beyond the norm at the time - Ed Phillips, who was very interested in getting under the hood of some of Chris' work. I knew we needed to bring him in. The rest is history. We're still working as a team to this day.
Mind you, the early years were as much about learning how to make games as they were about producing a final product, and we did accomplish both. The learning part is never really over, and that's the great part. There's always a new challenge around every corner.
jdodson: Looking to the future, what do you see as a game genre youd like to do something in?
Dave: Well, my other favorite genre is the FPS. The first game I ever played on the PC was Wolfenstein 3D. That's when I was hooked on 3D games.
But I like that racing games are basically non-violent. I hear from parents all the time that say they need more non-violent games for their kids. We have several other racing game concepts we want to work on. We already have our game systems in place for racing and can continue to refine them as we go along. So as a practical matter, we'll be doing this for a few more years at least.
jdodson: What are you most proudest of in Monster Minis?
Dave: Through the thick and thin, I'm most proud of the quality of the people I get to work with. It's very rare to have team mates that stay with it for as many years as we have. I think that speaks to the basic values everyone on the team has. Along with that, I get to work with some of the most intelligent people I've ever known.
Going forward, I know it's going to be a challenge to find more team mates of this quality as our team grows. But we have a good foundation to build on now.
I have wanted more major players to port games to Linux for years. For along time iD was the only AAA developer that ported its games to Linux. Occasionally other companies would dabble in it but it was largely ignored.
As Windows 8 is nearing release some people are not happy with the direction Microsoft is headed. Gabe Newell recently called Windows 8 a catastrophe and make no secret that they were going to be porting Steam to Linux in response. Valve has stated the first game they are porting to Linux is Left for Dead 2 and have posted an update about it.
Snipped from the Valve blog post:
"After this work, Left 4 Dead 2 is running at 315 FPS on Linux. That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL. Interestingly, in the process of working with hardware vendors we also sped up the OpenGL implementation on Windows. Left 4 Dead 2 is now running at 303.4 FPS with that configuration."
Really excited to see this happen. I hope more developers follow suit because it would be nice to not have to dual boot for to play games.
I'm all for a linux based Steam. Actually, if they can pull some more gamers and publishers, maybe linux will finally be used by more than geeks.
jdodson Admin Post Author
wrote on 08/06/2012 at 01:28am
I hope so. Its a fine operating system and after playing the newest humble ports on Linux I am pretty convinced its ready for prime time gaming. Might have been a few years ago, but the UI and such has finally come into its own and its pretty damn good right now. Then again, I am programmer.
Actually, I've wanted to use linux boot disks with games as a console-like experience for games for a long time. That is, ship a bootable disk that used linux and a linux version to make the game as fast as possible on pc hardware. I pushed at several companies for linux versions -- but it always fell on deaf ears because of the install base, ignoring the fact that you could just tell people to reboot and the game would be MUCH faster... and gamers go to great lengths to eek out more performance. We (as developers) would spend so much time working around and just not being able to control windows at a low-level that it was painful... And those of use who loved being able to code for consoles and eek out every last shred of performance from the machine, LOVED it... Until xbox came around and brought along the windows-isms to consoles (including the painful directx rendering performance). I can't tell you the amount of time I spent lobbying Microsoft for just a couple changes to directx on xbox to vastly improve performance... ah so sad. (I got out of the game before the 360 hit shelves, so maybe they got better there, but I doubt it).
jdodson Admin Post Author
wrote on 08/08/2012 at 02:11am
I remember Gentoo doing something you mention back round 2005 or something. I found a Linux distro for gaming:
But I remember Gentoo making a bootable CD or DVD with Wolfenstein Enemy Territory that booted from the disc, with the right drivers and such to just play games. I don't remember that is was really popular, but it was something I remember being tried out back in the day. I am not sure if there were any performance gains, I imagine going right off the CD/DVD was kind of a hit right there?
I really notice how much better gaming is on my PC than the PS3. Load times are cut considerably, nicer graphics and the game is just a smidge more responsive. Still, in general the console experience even with a reduced FPS is a bit more polished in the UI.
Anyways, not sure where that last part came from but rad-sauce!
At one time there was a company doing nothing but ports of games to Linux - Loki Entertainment. I played many hours of Civ:CTP on Linux. I think they were ahead of their time sadly.
jdodson Admin Post Author
wrote on 08/10/2012 at 01:22am
Loki was cool. Too bad they folded. A few good things happened from it though, SDL, the Loki installer and Ryan Gordon :)
I have a hunch he is working on Steam and Left 4 Dead 2 for Linux but he hasn't said officially. If I see him at PAX ill ask :)
There is also http://www.linuxgamepublishing.com/ but I never actually bought anything off them... (something about their site/messaging/communication that made them feel fly-by-night).
Also Neverwinter Nights (the first version) has a linux version... Not to mention the humble bundles have linux versions.
jdodson Admin Post Author
wrote on 08/10/2012 at 02:15am
I played Neverwinter on Linux, it was a good port!
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http://youtu.be/hwzTRFpiFOU
You seen that trailer? It's great.
Yes. The morning I watched that trailer a few weeks ago I had that song stuck in my head. Its one of the better ones they've done.
Unsure I loved the song choice, but it was stuck in my head so... Mission accomplished :)