jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2761 Posts

Downloaded this demo on the PS3 after hearing in a podcast that the game was exceptionally violent and gory. It is. The first few seconds of the demo shows your enemy knocking rail road spikes into your hands while you dangle on a cross. Some vivid imagery and then the game pulls you into a flashback.

The games tone is very Godfather-ish but the voices are as if people are mocking Italian Americans. The demos first few minutes are not too hard as you just hit X a few times and try to kill a few guys though I missed most of them and it didn't seem to count against me.

If you are familiar with The Darkness, this game is similar. You are the host to "The Darkness" which is a spirit that possesses you giving you evil super powers. You can shoot out tentacles that can grab on to bad guys and rip them apart. You can have the tentacles nab a car door to use as a bullet shield or toss things at guys to knock them down.

The shooting in the game is good but its meant to be played as a shooter/grab stuff with your tentacles game. You get bonus points for more gruesome deaths and its kind of fun to see how creative you can be.

That said, the game has a few tones and they are all scary dark. I don't mind the gore but games that are just one style throughout wear on my pretty fast. That said the demo was pretty interesting and if you loved The Darkness this looks to be more of that with a Godfather like feel to it. It's also very apparent to me it's a 2K game as the character models look Borderlandsy. It has the same drawn look just not as pronounced.

In the end I stopped playing the demo because it just kept adding bad guys to make it more challenging. Fun but I wasn't blow away by it. You should download the demo and check it out if you are interested it's worth a look!


Traveling this week and without PC and console wondering what games people are playing on their phones? Ive been playing Sword and Sworcery, Harbor Master & Ticket to Ride in the down moments between stops. Harbor Master is fun as my wife and I play it a bit before bed and on flights to pass the time. Harbor Master is a game much like Flight Control where you tap a route for boats to unload cargo. There is a free demo for Harbor Master on iOS.

Still playing Tiny Tower off and on, that said it has lost much of its appeal after a few weeks intially. I have about $650k and growing if I put a few days into it ill have a cool million. No real reason, just hoarding because I have a pretty large tower as is and don't have much incentive to build a taller one. Still fun every so often. Tiny Tower is a free game on iOS and Android.

WhiteboySlim clued me in on PewPew a really fun space shooter very similar to a modern Asteroids twitch shooter. Many game modes to keep you interested for sure. Oh right, its free too.

Are you having fun with any of these games? Any game you love I should check out?


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I love playing board games. One game I am looking forward to is Descent 2nd edition. I signed up for the preview game event at Rainy Day Games and will pre-order the game the second I am able to. Recently Fantasy Flight released the PDF rulebook that you can check out to be up to speed on how to play the game before it drops. I put it on my iPhone for easy access and ill be reading it over the next week.

http://www.fantasyflightgames.com/edge_news.asp?eidn=3353

I have a pretty limited time set these days and can only really put time into so many new board games, this being one of them.

If you are interested in going to the preview event with me let me know.



Few video game companies tinker with hardware like this. Taking a mounted display and making it work really well with your video game is amazing. John Carmack is well suited to this because he deeply understands how this technology all works and I envy him for being able to talk the time and dabble in this kind of work. The video is a fascinating look into the tech he has been working on with head mounted displays. Have to admit, slapping a screen inches from my face doesn't appeal to me, but it the game adjusts to my movements that does appeal to me.

The video drops a few tid-bits about Doom 3 BFG edition in that it will ship with 3D and a few other features. A recent Penny Arcade article goes over the head mounted display and some of the Doom 3 BFG edition design points.

http://penny-arcade.com/report/editorial-article/hands-on-with-doom-3-bfg-and-the-terrible-secret-behind-the-original-games

From the article:

"There was controversy over the flashlight in Doom 3 when the game was originally launched. You couldn’t have the flashlight on while you had your gun out, and the player had to choose which one to use, and flip between them quickly. I thought it was inspired, other people wondered if the future existed without duct tape. The flashlight is mounted to your body armor in Doom 3: BFG, so you can finally use it while a gun is in your hands, although the battery life is limited. My thought on the matter? id sold out. "

I heartily agree with this statement. Doom 3 made a bold choice in many situations between seeing and shooting. In a jump/scare shooter this was magical for me. I know the flash light feature had its haters but I loved the difference. Many times I had my flash light out and enemies would jump out and I would scramble for a weapon. Often that meant I took a beating in the scramble. Sometimes I did fine but it was a choice I had to make.

I hope there is a setting to turn it back to the old method. That said, I have the original box copy so I can always go back to playing it as it was I suppose. Feels a little like some of the changes made to the original Star Wars because of my mad love for Doom. Regardless of how this all shakes out, ill still pick it up as the new stuff really interests me.


http://i.imgur.com/Yh1Kj.jpg
Recently panickedthumb and chowda helped me get to Whimsyshire. Whimsyshire being D3's version of Diablo 2's cow level. Grinding for the items took an evening of solid runs on items but after a few hours I had all the gear to craft the Staff of Warding. It was nice of panickedthumb to walk me through the parts he had done as it was my first time in a game grinding for certain loot drops. Not too bad but you should expect things not to drop more often than they do. Or said another way, it can get tedious. The payoff is well worth the time spent though.

Oh and the total amount of money it takes to get the normal Staff of Warding is 150k. 100k for Wirts Cowbell and 50k blacksmith cost to craft.

If you want to get the Staff of Warding to open Whimsyshire I recommend doing the runs in normal and this helped me out quite a bit:

http://diablo.wikia.com/wiki/Whimsyshire

Mooooo:
http://i.imgur.com/o8Hao.jpg


Today's Retro Tuesday is an old DOS game I loved as a kid called Fairy Godmom. It wasn't as well known as Doom or Mario Brothers but it was fun. Some games I can't forget and this was one of those games. It wasn't amazing, but it was fun and I spent many hours playing in on my old DOS machine.

Back in the day DOS systems had a few graphics layers. Basically at a certain point you had a CGA, EGA or VGA graphics card. Since we didn't have the top of the line computers for many years we have a DOS CGA computer. Many shareware games could run in CGA, EGA and VGA mode. VGA being the pinnacle of awesome computer graphics. I remember playing Commander Keen on a VGA system and the graphics blew my mind. Needless to say, it was many many years before we got a computer with a VGA graphics card.

Fairy Godmom was a game that I played in CGA graphics mode and I still had a great time playing it. The premise of the game is that you must free the other Fairy Godmothers. You had a magic wand you could use to sample a item and then transform anything into that item. So if you sampled a ladder, you could turn blocks and bad guys into a ladder. Fun the amount of puzzles that you can create from that. Since I had the Shareware version it came with the first level pack but I never actually complete all the levels to draw me to purchasing the real game. Many old games I never purchased because the free shareware copy game with plenty of game included.

Not a game I recommend booting DOSBox over, but something fun to consider from an age long since past. Doom on the other hand? Absolutely.


My first thought about this game was that it was designed to give people seizures. Not that it does give people seizures, in fact I imagine it doesn't but it has fast blinky lights that I don't see too often in games. In fact the art style of this game I don't see often in games for that matter. Obviously one draw this games has is its unique style.

The premise is that floors fall on your condo and you have to choose which monster to slide any given floor to. Helps if you slide the yellow floors to the yellow monsters and the like for all the different colors. You can do that and a few other things to score points but you mostly choose where to slide floors and if you get a special floor/move when to use those as well. Its a game best played to understand I think.

I picked endless mode for my first play through and noticed 10 minutes in I wasn't doing anything wrong. I then just randomly tossed floors and a few minutes later lost but I scored 26 million points. Odd. Then again it was cool to score 26 million points but then again, I was just flipping blocks randomly.

That said, the timed mode is fun and its got a really unique style you should check out.


Blizzard recently let loose the information on the units they were adding to Starcraft 2: Heart of the Swarm. Blizzard is adding a few units to each race and also removing units as well. Expansions typically add to the mix, they don't remove. That said, it will give people a reason to return to the Wings of Liberty game. I wonder if different events will have Heart of the Swarm tournaments as well as Wings of Liberty? I wonder how the games will differ in balancing? Oh well, interesting to say the least.

A few units getting the cut in Heart of the Swarm:

"In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign."

Units that will be revised:

"In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor’s anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built."

Be interesting to see a full list on Blizzards site before launch about all the changes.

If you are interested in seeing how a Heart of the Swarm match plays out check this recent Blizz battle report: http://www.youtube.com/watch?feature=player_embedded&v=0gcs52bErU4

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http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/