https://www.theindiebox.com/
https://www.theindiebox.com/
"In preparation for StarCraft: Remastered, Blizzard Entertainment will update StarCraft: Brood War later this week to version 1.18. The update will include bug fixes and improvements, including the ability to rebind keys; observer mode; modern anti-cheat measures; compatibility... Read All The rumors were true and StarCraft & Broodwar are currently being remastered by Blizzard for a PC & Mac release this summer. This looks to be a full remastering of the original game with new crisp HD art and an updated engine for modern LAN and Internet gameplay. Next week Blizzard will drop an update to the original StarCraft game to get ready for the remastered version this summer:
"In preparation for StarCraft: Remastered, Blizzard Entertainment will update StarCraft: Brood War later this week to version 1.18. The update will include bug fixes and improvements, including the ability to rebind keys; observer mode; modern anti-cheat measures; compatibility improvements for Windows 7, 8.1, and 10; and more. Once the update is live, StarCraft Anthology, which includes the original game and the Brood War expansion, will be free to download and play. "
StarCraft is one of my all time favorite games and it getting this HD remastering update is incredible. To date some of the best HD remasterings of games have given them new life in a world where running them on modern systems is difficult and the old StarCraft is no exception. Blizzard updating the multiplayer means that it will be easier to play StarCraft with friends over the Internet, which up till now has been pretty difficult.
"In StarCraft Remastered, weāve kept everything you love about StarCraft, but upgraded everything else.
Detailed visuals - Zoom out for a Battlecruiserās view of the battlefield, or zoom in to see the veins on a Mutaliskās wings.
Stylized Briefings - Race-themed comic book interludes tell the original story with a fresh coat of paint.
Amped Audio -The original soundtrack and dialogue, re-recorded and rejuvenated."
I've wondered if Blizzard would use the original engine to do a possible retelling of StarCraft or use the new StarCraft II engine and it seems this is a remaking of the original game with much update love. From the many behind the scenes videos about StarCraft i've heard the codebase is hard to work with so this is a pretty large effort and I can't wait to pick it up when it drops this summer. I also hope Blizzard releases a collectors edition, that would be an incredible way to launch this retelling of the game.
https://starcraft.com/en-us/
https://blizzard.gamespress.com/
I was just coming to post this! I hope we get the same kind of treatment for Diablo II and others. Starcraft is coming up on 20 years old... 20 years! It's amazing to see it played so heavily still, and getting this kind of update.
Yeah, Travis is right, it was about 20 years ago (apparently) that I got my copy of Starcraft. I couldn't find it within my small local area, so I actually travelled half an hour to a Wal-Mart in West Virginia to get it. I can't remember which box cover I chose, I think it was Protoss or Terran.
This is good news and what surprises me more is that it's supposed to be out this summer. I enjoyed the game and the expansion. I liked the cut scenes and funny things units and characters say. Remember, "I love you Sarge!" LOL
However, I'm not sure when or if I might pick this up. I enjoyed SCII, but the recent additions were a bit too difficult for me and I ended up cheating. This kind of turned me off a little bit. I remember using cheat codes on the original. I don't remember it being extremely difficult. It's been a long time since I've played it, so I don't recall very much very well.
The only missions I remember I cheated on in SC was the ending mission where the Protoss team up with the Terrans against the Zerg. That was nuts and I just typed in the code to have it be over. And it was. And I was confused by the ending.
Go figure.
Starcraft is now free with a new patch. https://www.gamespot.com/articles/starcraft-goes-free-today-with-new-patch-its-first/1100-6449431/
And when the remaster comes out we'll be able to play multiplayer across this version and the remaster.
The one thing that I question is that CD-key banning is the most effective tool they had against hackers. They don't have that now since someone can just make a new account rather than having to pony up money for it.
- It looks like Jonah works for Gizmonic institute as a space garbage man.
- As he is doing his... Read All
- It looks like Jonah works for Gizmonic institute as a space garbage man.
- As he is doing his job Kinga Forrester and Son of TV's Frank trick him to responding to an SOS and make him watch bad moves on the Moon 13 research station. It looks Like Kinga is "reopening her familes most legendary experiment." I never got why they needed to run this experiment so maybe they will explain that? Or maybe it's just a show and I should relax. Seems likely.
- The show looks glorious in HD. I was wondering if the show would feel wrong in crisp HD but it looks incredible. They balanced the right amount of old school hand made feel with the camp these terrible movies are known for.
- One of the movies they will riff is 1961 monster film Reptilicus. Seems like a perfect fit for MST3K. https://en.wikipedia.org/wiki/Reptilicus
- April 14th is WAY too long to wait.
So far series creator Joel Hodgson has been light on what he's revealed from the new season and this trailer seems to drop a ton of small details. Can't wait to see what else is revealed in the upcoming weeks and if we get a new trailer I will post it here for our dissected enjoyment.
If you haven't watched MST3K and are curious I recommend you checkout the classic episode they recently added to Netflix. I recommend starting with Pod People and after that hitting the rest of the Joel episodes.
https://www.netflix.com/title/80173925
I still need to catch up on MST1K and MST2K
I'm so looking forward to this. I haven't watched a ton of the old MST3K but I've seen some, and I've seen a lot of movies with RiffTrax, which is kinda their follow-up. It's all riffing on movies, without the plot, but it's still great.
I hear it takes place in the not too distant future.
I still want to pitch that if you have stepped away for a bit and want a recommendation on one to watch on Netflix that you start with Pod People. It's a very special kind of bad movie and the host segments and everything else makes it a very special episode.
It's also perfect for watching late at night so if you don't know what to watch... POD PEOPLE! Trumpy will thank you(this is not a political reference, but if you watch the episode it will make more sense)
I've never seen this show, so I was kind of delighted to see it on Netflix when I joined. Perhaps I'll check it out sometime.
Oh and speaking of Netflix, I probably wouldn't have jumped on the Netflix train if it wasn't for Cheerful Ghost. :)
Greg I don't know how you existed without Netflix :D
Years later, Origin offered DAO for free (without any DLC). I was glad to... Read All Some years ago, I received a recommendation to play the Dragon Age games. I ended up buying the Ultimate Edition for PS3. Want to know how much time I spent with it? I donāt know, but Iām sure itās less than 10 hours, definitely less than 20. Iām not sure why I stopped playing it. Perhaps it was the battle system. Iām not used to characters acting on their own, thus removing the need for me to keep pressing buttons (or keys for the PC) to keep attacking. You can even pause the action and issue commands to each party member. This felt new and odd to me, but I am now a bit more comfortable with it.
Years later, Origin offered DAO for free (without any DLC). I was glad to have the game on PC (having a kick ass PC has made me an almost exclusive PC gamer). Again, want to know how much time I spent with it? I could possibly find out by opening up Origin now, but that wonāt be necessary. Iām sure Iāve spent less than 20 hours. This comes as a surprise to me presently, because it felt like I had spent more time with it.
In recent years, a friend has often raved about DA and strongly recommends the series. I did download a demo for Dragon Age Inquisition, which allows only 6 hours of game play. I tried it out, but I was still uncomfortable with the battle system, so I hardly played it. However, I recently decided to buy the DA series. I got DAOās Ultimate Edition on Steam and I believe I have DA2 and DAI on Origin.
Steam says Iāve spent 21 hours playing this time, but I know that doesnāt actually reflect my current saved game. I made it to the tower in Ostagar and decided to lower the difficulty from normal to easy. Now itās a much more enjoyable game. The funny thing is that in this third time of starting out the game, I am now further into it than Iāve ever gotten. I still feel close to the beginning. I may be Ā¼ of the way through it, Iām not sure, because I donāt know how many hours this game has. I imagine itās a lot, but the map looks small, so Iām not sure.
In my three attempts (one currently successful) to start the game, I have always chosen to be a noble male warrior. Iām not sure what weapons I used in the previous two attempts, whether they were one- or two-handed swords, but now Iām using one-handed swords with a shield. Once again, I did rescue Sten. I have him using two-handed swords and right now he has the beautiful Butterfly Sword which came as a free gift due to one of the gameās DLC. I love it!
I never reached specialization in any of my other attempts to play this, but my main character now has the Berserker specialization. I chose this because of the health bonus. I had Morrigan in my party until I did the quest for the Circle of Magi and met Wynne, who is now the mage in my party because sheās a healing mage. I also have Zevran in my party, because I need a rogue to help me open locked chests. Unfortunately, he still has āinsufficient skillā to open almost everything I try to open, so I need him to level up. What I love about him is that he sounds like an Elder Scrolls Khajiit.
The game is about 8 years old now and I feel like itās aged well, in other words it still looks decent. Iām not saying that the gameās graphics are exceptional, but to me it doesnāt look bad. I find some games are difficult to play after theyāve aged a while as the graphical quality is often hard to āget over.ā The modern games I play put my GPU to work, I can definitely tell by how much noise is coming out of my fans, since I have them set to āauto.ā However, I also have manual settings that I switch to when playing games like Ark: Survival Evolved and No Manās Sky.
Anyway, if anyone wants to jump in here and discuss the game, your comments are welcome. I may update this post (via comments) as I progress and think of more things to discuss about it. My future DA path looks like this; finish DAO, then check out DAOās Awakening and other DLC, then play DA2, and then play DAI.
Feel free to let me know what you think of this game and the others in the series. I may create other DA posts as I progress to each different game.
Your attempts to start this sound like my attempts to start Mass Effect. It took me three times to get past 6 or 7 hours. I'm thrilled I finally did, but that first game was a slow burn. I gather Dragon Age is as well from other people's comments. I have played about an hour of it so far and it looks really interesting.
Interesting. I can't really think of many other games I've started this many times and failed to make significant progress. On the contrary, I've played Skyrim 3 times, but I believe I completed it each time. I seem to recall Jon saying his experience w/ DA's battle system was similar to mine.
It's very strange/unique. It's not even turn based, it's weird. But it works! I haven't put much time in at all, I just needed something to take my mind off waiting for Andromeda so I fired it up. I plan on diving into that series next.
Cool! Maybe you'll post something and I can join your conversation. I might do the opposite, play ME after DA. I'm not really sure what I'll play when I finish this series. I do want to hop back into Ark to check out the latest patch, but I don't want to do that while playing one of these DA games, because I'm afraid I'll forget what's going on and feel like I have to start over again. Ark can wait, for now.
DAO just crashed on me. It's done that at least once before. That reminds me that this is one of those games where saving often is definitely something you want to do. I just lost some progress again. Ah well.
DAO was recommended to me years ago and I started playing and walked away about when you did. I absolutely __LOVED__ Neverwinter Nights which this is a spiritual successor to. Again, very similar to NwN which I loved but somehow, Dragon Age Origins didn't hit me quite right. I think it was the combat too and at some point the difficulty spiked and it was already feeling like work so I stepped away.
It's one of those games I bet if I came back to i'd enjoy in bursts but I think it might also be a game for another kind of gamer or another version of myself. Back when Neverwinter Nights came out that was the only new game I had that could run on my college laptop. I had played WarCraft III so much I wore out the CD's(not really but I played it a crazy amount) and I was looking for something else. Neverwinter Nights offered a metric junkload of gameplay and I really enjoyed it and bought the two expansions that came out for it.
I've never played NwN, but DAO reminds me of Lord of the Rings and The Elder Scrolls. Since you mentioned it, I haven't played WarCraft III either (although I do have a demo of it on my PC).
Did you ever lower the difficulty when you played? I feel no shame that I'm playing it on "easy" now, it (to me) certainly makes the game much more enjoyable. That doesn't mean I don't get my ass kicked, but it's usually not so bad or often.
The game offers a variety of choices. For example, in the quest I'm working on now with the dwarves, the king is dead (trust me, not a major spoiler), and I can choose which of the two sides to support. There are other choices to me made as well. I can recall at least one bad ass kicking you can avoid, by saying the right thing. At another point, there's a dragon, which you clearly see, but it won't attack you unless you blow a certain horn (or hit the gong for the console version).
There are also plenty of gifts you can give to your party members, which raises or lowers their disposition to you (how much they like you). I haven't run into it yet, but it seems "romancing" certain characters is a very popular thing among DA fans. You can do this via gift giving. If you do decide to "romance" a character, you're not limited to herterosexuality.
One of my biggest annoyances so far is trying to righ-click on (to open) something on the ground (like a chest) and instead right-clicking on a character, which initiates a conversation. So, sometimes while my characters are following me, they get in the way. Your party members don't have to follow you every where as you can have them stay put or "move freely."
> I feel no shame that I'm playing it on "easy" now, it (to me) certainly makes the game much more enjoyable.
I play a lot of games on easy these days. I had more patience for it back in the day but I just don't have time to master a game the way I used to. If I'm getting home from work, then relaxing a bit before/after dinner, then getting maybe 2 hours of gaming in, I don't want to spend half that time repeating stuff because I died.
Wow, Steam says 40 hours. Even on easy the last part was extremely difficult. Luckily you can use your army allies and call them into battle. In the final battle I used golems and when they died I called in the dwarves. Now I have Awakening and the DLC to do.
Isn't the switch region free? I guess a text heavy game like this might be difficult to play though.
I previously played Shovel Kinght: Shovel of Hope on the 3DS, and now on the Switch. The Switch version wins the match between the two, hands down, in my opinion. While the Switch does not have the 3D that the 3DS has, it has a beautiful handheld screen and great sounding audio.
Yacht Club Games did an outstanding job with Shovel Knight. The level... Read All Shovel Knight: Shovel of Hope is the original Shovel Knight game released by Yacht Club Games in 2014. It is a platformer with an 8-bit sound and art style. The version reviewed here is part of Shovel Knight: Treasure Trove for the Switch, which was provided by Yacht Club Games, to Cheerful Ghost in the form of a download key.
I previously played Shovel Kinght: Shovel of Hope on the 3DS, and now on the Switch. The Switch version wins the match between the two, hands down, in my opinion. While the Switch does not have the 3D that the 3DS has, it has a beautiful handheld screen and great sounding audio.
Yacht Club Games did an outstanding job with Shovel Knight. The level design was awesome. Each level was difficult, but not to the point where you give up. They designed it in such a way that you felt finishing each level was achievable, which is was.
The retro 8-bit sound and art was well done too. The thing that stood out the most to me was the use of lighting on some levels. Not only did this provide a fun game mechanic, but it also provided ambience to those levels.
The controls on the game were very responsive, even with the Switch's D-Pad buttons. The D-Pad buttons took a little bit of getting used to, but after an hour or so of play, it felt like a good replacement for a D-Pad.
My two small problems with the game were that some of the auxiliary weapons didn't seem needed (maybe it was just the way I played), and the pogo attack move seemed overpowered. The reason I felt it was overpowered, was that for the most part, it could be used to take down the majority of enemies including the bosses. Maybe this was by design, but it would have been nice if I needed a little bit more strategy to defeat the bosses for each level. The only time it felt balanced was when there were knights with shields that could block you from bouncing on their head.
Shovel Knight: Shovel of Hope is just one game out of three in Shovel Knight: Treasure Trove. I would recommend getting Treasure Trove for the Switch just for Shovel of Hope. I hope the other two games live up to this first Shovel Knight game.
Shovel Knight: Treasure Trove is available on Nintendo Wii U, Nintendo 3DS, Sony PS3, Sony PS4, Sony Vita, Xbox One, PC, Mac, Linux, and Nintendo Switch.
Faeria differentiates itself from other games like Hearthstone in that it is way more generous... Read All After spending a year in early access and a beta period Faeria has finally hit 1.0! Faeria is a free to play digital card game that is if like Magic The Gathering got together with a board game and had a kid that liked video games. It's a really fun blending of the digital card craze that seems to find a very organic flow with a hexagon board that you need to place land on strategically to win. It's kind of a hard game to describe so I've linked to a Kripparian video above where he talks about the game, it hitting 1.0 and then plays a couple games showing off how it works.
Faeria differentiates itself from other games like Hearthstone in that it is way more generous with free to play. For instance daily quests are things like "Play 10 yellow cards" that give you 200 to 600 gold. Since a pack costs 1000 gold you can open packs a bit faster than in Hearthstone and since the game is more strategic, when you lose it doesn't feel as harsh as losing to RNG. Faeria also enhances free to play by offering daily login bonuses you can get by just checking in once a day. They've also included a very nice set of single player missions that show you how to play the game and give you a lot of starting gold and packs.
You can play Faeria right now for free on Steam on PC, Mac and Linux or iPad. They plan on launching Faeria on Android tablets soon as well as iPhone and Android, which should be great to expand it's player base. I seriously recommend you create an account and check out the game and if you do let me know and i'll send you an invite to the game so I can get some free packs as you play the game.
Oh and when you play the game you can use the codes "KrippFaeria" and "FaeriaKripp" to get a couple extra packs to open too!
https://www.faeria.com/news/patch-notes/134-faeria-is-now-released
I enjoyed Faeria up until a point. The last time I played I was working on my dailies, but I got blocked. I think I might not be high enough in levels to complete some of them. The only thing I could actually do required me to play against other people. That's what made me quit. Still, it's a good game and I recommend it for those that like such games. For people like me, it's good and fun, until you're forced to play against others (which I really despise). That said, congrats to Faeria on 1.0!!
In a world where free-to-play card games are becoming a dime a dozen, it's nice to see a new take on it. This seems like the kind of thing I'd suck at but I'm going to give it a shot!
Travis, I strongly recommend checking out the Faeria YouTube channel. They usually have good videos, such as how to build decks. I liked the yellow elemental cards, I think that kind of deck is usually referred to as a rush deck. It is pretty fun to rush at your opponent and beat them quickly, granted I mostly played against the AI.
> In a world where free-to-play card games are becoming a dime a dozen, it's nice to see a new take on it. This seems like the kind of thing I'd suck at but I'm going to give it a shot!
I'm not particularly good but I still win a fair amount of the time against people with better decks than me in casual. I've played through a lot of the single player stuff and I haven't quiet completed it and am sort of saving it for later
That said, you can get a lot of milage out of the basic decks and it's a ton of fun. Plus, right now I haven't seen anyone be amazing yet. Since it's new still people aren't dominating things. At least I haven't seen that yet, but i'm not playing ranked.
This is just delightful. Not the most useful thing ever, but I love some of the ideas people implement with the Pi.
Sweet, Vinny got an Ocarina for Christmas.
Little did I know, however, that it also included timed game trials before release. In Mass Effect: Andromeda's case, I was able to play the game for up to 10 hours and up to a certain point in the story. I only got to about the 8:30 mark before I ran out of stuff... Read All I've been playing Mass Effect: Andromeda in basically all my free time over the past couple days. EA has a program called Origin Access (or EA Access on consoles) where you pay $5 a month and you get access to a ton of games. It's like Netflix only for EA games. In addition, you get a 10% discount on any purchase. I had just gotten a new PC and wanted to try some games that I'd missed so I paid for a month.
Little did I know, however, that it also included timed game trials before release. In Mass Effect: Andromeda's case, I was able to play the game for up to 10 hours and up to a certain point in the story. I only got to about the 8:30 mark before I ran out of stuff to do, and I had been really taking my time. And now I have to wait until Tuesday, when it actually releases, to continue. And I'm like a kid waiting for Christmas.
In short: there are issues, but it's great overall... so far. The following are first impressions that may change over the course of the game, and I'm keeping things spoiler-free.
The bad
First, lets get the bad stuff out of the way:
- The facial animations. Oooooooooohhhh boy, those facial animations. At best they're as bad as the previous entries. Bioware has a bad track record for those. But with the new shiny graphics, the bad facial animations are more pronounced. At worst, they're really distracting and jarring. These have been getting a lot of ridicule and it's clear why. The odd thing is, the aliens have perfectly fine animations, it's the humans who have weird thousand-yard stares and creepy smiles. Bioware/EA has said that there's a bug involved and that it wouldn't be fixed by day 1, so we may get some improvements.
- The writing for character dialogue is inconsistent. One character can go from seeming real to seeming clichƩ in two lines. While it isn't bad overall, the bad parts bring it down a bit. Thankfully it seems like only a few characters are affected. Perhaps they just didn't have a solid idea of who these characters should be? I'm hoping this improves as the story moves on.
- Planet scanning seems to have less of a point. Almost no planets have anything to scan. And while the on-planet vehicle makes a return, at least at this point in the game the only planets you can land on are the ones involved in the main story.
- Getting around in the galaxy is slower. You have a really pretty cutscene every time you switch from one planet/system to another. It's nice the first few times, not the 20th.
- The omni-tool scanner slows you down and I felt compelled to pull it out often to make sure I wasn't missing something.
- The first planet you visit (after the intro planet) isn't a good one to show off for the demo. Or, alternatively, the demo ends just too soon. You can barely go anywhere until you do something (which I won't give away in case people are really wary of spoilers) but the trial stops right before you get to do that thing. So even when you get to the end of where the plot will take you in the demo, you've probably exhausted what you can explore too.
- There are some sidequests that feel identical to ones I've done before in Mass Effect and other games. It's not something unique to this game, but a couple of times I thought, "Oh THIS again. OK." Not a huge thing, but there are some tropes.
- I don't care about the enemies. At this point, they're just violent and nothing else. I wish that, by this point in the game, we had learned about them a bit more.
- This is more nebulous but worth mentioning. I like the characters but none of them seem as memorable as the wonderful cast of characters from the first three games. I could be wrong, there's a lot of game left.
- Sometimes the new on-planet vehicle is an asshole. I see what they were trying to do with the new controls for it, but it may be overcomplicated at times. And it doesn't have any weapons!
The good
- The graphics, facial animations aside, are wonderful. I can't say much more about them than that. It's really good stuff.
- The world-building is fantastic. Er... galaxy building? Andromeda feels alien. Even more than the planets you visit in the previous Mass Effect games. The structures built by the Milky Way crew look like modernized architecture from the previous games. It feels very Mass Effect, and yet separate from the Mass Effect trilogy that came before it.
- The more open design helps make the worlds feel real. I wouldn't call it open-world, but it benefits from being more open. The addition of jump jets let you explore more of the space, and it feels less restricted.
- Combat is much improved, largely because of the more open design and the jump jets, but everything just has more weight to it now. Enemies seem smarter, and will actively flank you. You have to pay attention.
- Aside from the tropey quests mentioned above, the quests and sidequests are great. Even in the intro, when you first get control of your character, you can see things happening around you that you can jump into or not. When you first find a certain place (again, being careful of spoilers) you can start a murder mystery that takes you to multiple systems to solve.
- Even if the lips don't match all the time, the voice acting is solid. I got used to FemShep, so in my mind Mass Effect has female protagonists and I chose Sara Ryder. Her voice actor is no Jennifer Hale, but she does well, and the supporting cast does as well.
- There are callbacks to the old games. So far, they've been minor ones but it helps to tie the series together.
- Omni-tool scanning, while not perfect (see above) is fun. I felt like I was in No Man's Sky, running around scanning animals, rocks, plants, and tech. I hope the folks at Hello Games play this and modify the scanner in No Man's Sky a bit, honestly.
- (This isn't really a spoiler unless you've literally avoided everything about this game, so if you're here I assume you at least know the premise.) You aren't saving the galaxy this time, I don't think. I say "I don't think" because the plot has a long way to go and could significantly change. In the previous games there was a massive threat that needed to be stopped. In this game, it's all about making a new home. The new goal and focus are refreshing.
- Multiplayer is pretty solid but I suck at it.
- The Tempest isn't the Normandy but it's pretty sweet. It's that same familiar ship design from the SR-1 and SR-2, but modernized and shinier.
- The characters are good. I'm pessimistic about them achieving the character development from the first three games, but they are good. I care about them. Natalie Dormer's Lexi T'Perro is a fantastic Asari doctor (who totally isn't into women, a fact I discovered accidentally), Vetra is a Turian who would make Garrus proud, and so on. The characters retain the traits of their races, while also having unique personalities.
- The on-planet vehicle is much improved over the Mako. Yeah I know I complained about it up top, but in general it's far better. GTA it ain't, but it serves its purpose better than the Mako.
Bottom line
When I was looking for a screenshot to include up top, I found a screenshot from Shepard's apartment in Mass Effect 3, when she throws the party and they take a group photo. That felt like seeing a picture of my absolute best friends that I haven't seen in years. While Mass Effect 3 was a downgrade for the most part, I seriously felt regret and loss at seeing that screenshot. That's how much I loved the original trilogy. The question for many won't just be "Is Mass Effect: Andromeda a good game?" It will be "Does Mass Effect: Andromeda achieve what the previous games did?" And that's not really even something we can answer until there's a trilogy, because the strength of each new game builds because of the history.
For now, I can say Andromeda is really good so far. I'm simultaneously optimistic and hyper-critical because of loving the first trilogy. I have problems with Andromeda, some of which may get fixed, some of them are there for good, and some are my own brain telling me "BUT IT'S NOT SHEPARD!" But the problems don't make it bad, not at all. The facial animations are the biggest issue but, while they're distracting, I'm not playing the game for how people's faces look when they talk.
I'm thoroughly enjoying the game. There's a lot of promise here, and I just want to sleep until Tuesday so I don't have to wait to keep playing.
Looks like this month (and maybe next) we're both playing Bioware games. I'm working my way through the Dragon Age series. I intend to get the Mass Effect series eventually since it comes with a lot of strong recommendations (from friends). I'll probably wait for a sale though.
They go on sale often. In fact, you just missed a huge Origin sale where they were way cheap. I recommend getting them on Origin because the DLC is way easier to deal with there.
(But if you have them on Steam already you can *usually* activate them on Origin with the CD key, at least until those keys expire)
That sucks that I missed it. I do intend to buy them on Origin, since Steam's ME collection is limited. Steam doesn't even have ME3.
Nice review, Travis. Seems more fair and balanced than others I've read. Andromeda was high on my anticipated games list for this year. While I haven't played yet, I did watch gameplay of the first hour, after reading some reviews, and decided I should probably rent this first. I'm at 57% completion on Horizon Zero Dawn, and the complaints I see about Andromeda are handled with absolute style and grace in Horizon. I've heard other reviewers complain mostly about the writing in Andromeda, and from what little I've watched, I can see what they mean. Bioware games are typically synonymous with rich story. The beginning of Andromeda is more like cheap fiction. More Starship Troopers than Star Trek. Which is okay, I guess, if that's what you're looking for. To be fair, though, I'll give it a rent and see what else is there.
The story does seem to get better. I'm not super far into it or anything but I can kinda feel things building toward something. That something could be good or bad.
But yeah still. None of the same writers from previous games worked on this one. We're in uncharted waters, story-wise.
Okay, I'm a little over 10 hours into Andromeda now. All of the complaints seem justified, or at the very least understandable, from what I've played. Animations are not what you would expect from AAA studios in 2017, but for a Mass Effect game, they aren't awful, which isn't a great thing. It would be like saying the Wii U was amazing for implementing HD graphics, when everyone else had been doing it for a decade. It's progress for them, but a slow train moving for the industry. Voice acting in Andromeda is decent, mostly. What those voices say, however, can be cringe inducing at times. It's less horrible than some have made it out to be, but it's indeed jarring. The combination of poor dialog segments attached to unpolished facial animations is where I find the game most disappointing. These are the vessels that are telling the story. It's hard to take them seriously when they all look like they had their eyelids removed before cryo-sleep.
Shepherd's saga left large shoes to fill, and, smartly, Bioware has thrown them away altogether and are trying something mostly fresh, but safely familiar. Its a good idea, but I find the execution so far is boring. Rather than explore options in this new galaxy, you're immediately presented with ad nauseam justifications, from almost every speaking character, as to why this game had to have combat mechanics. I get that the story is about immature explorers making bold choices and finding their way, but that doesn't mean the story itself has to be immature. The overall design of story, levels, and characters feels sloppy. This could be something that improves as the game progresses, but it needs to be there at the beginning, and certainly within the first 10 hours.
UI is painful. Combat is painful (AI especially. Again, maybe better for ME, but way below average). Environment scanning is painful as well (I know you like it, Travis, but it takes me out of the game. I'll take NMS existing scanner any day. An improvement would have been to make an omni visor, or something so it could actually be a vision mode, ala the Arkham games, especially being a 3rd person game. As it is, you're constantly pulling out the scanner, because you don't want to miss anything. At least in NMS, when you do scan, it seems out of purpose rather than paranoia.). In fact, that's what I keep coming back to with my game play: an unnecessarily painful experience. And I'm super bummed about that.
The best thing I saw, so far, happened in the first 20 min or so: The "cinematic" when your shuttle is en route to Habitat 7. For a moment, it felt like a Mass Effect game. The rest of the time if felt more like "Uncharted Jr. in Space" Effect. I want to say that I'd come back to it at some point, to see how it plays out (maybe the real meat is at the 20 hour mark! I've heard that Final Fantasy XIII is like that.), but I don't see anything in there that would pull me back in.
I haven't had any UI issues and I love the combat, but I totally get what you mean about the scanner. It's not for everyone.
I don't know how far you got in that 10 hours, but if you haven't left Eos, the galaxy has yet to open up. Very shortly after Eos, it starts to really feel like Mass Effect. I'll avoid spoilers but send me a text/chat/something if you want more details about what I'm talking about.
But you're absolutely right that this is a problem in and of itself. I kinda wonder if the start of the game was written around that 10 hour trial so that you don't get stuck in something important. Eos's main plot should have ended way earlier (exploration later notwithstanding) so that the next chapter could have come by at least hour 6ish? The pacing of the beginning is way bad.
An aside, but how freakin' annoying is the sudoku you have to do for some of the hacking? Talk about taking you out of the game.
Total sudoku! I mean it's nice to see an attempt at fresh puzzle mechanics, but it's literally sudoku with glyphs.
It changes up a bit on the more difficult ones but the basics are still the same.
But jeez that's just what I want in the middle of my exploration, right? Stop playing a video game and play sudoku instead!
I think you might be on to something with the pacing of the 10 hour demo. It's so - and I hate to keep using this word, but it fits so well - painful. The pacing of the combat is intended to be flinchingly fast, and they've done well in that regard. But everything outside of that slows to a crawl, to the point where I feel like I need to take a day just to figure out the mod/inventory system. There is a reason that Call of Duty doesn't have 10 layers of character modification and nuanced weapon crafting. I don't know. I feel like you should pick one or the other, or simmer the whole thing down to a happy medium. Does the happy medium come after 10 hours?
It gets better at least, yes. I can't say whether the happy medium comes because that's going to be a moving target. I'm on hour 22 and it's better now than it was at hour 15, which was better than hour 10.
What's odd-- and I'm not just getting used to it, I watched some videos to confirm-- the facial animations get better. I kinda wonder if EA said "We need 10 hours to give early" and the whole Eos arc was a rush job. OR if they tried to pad it to make the cut-off point (right before you head into the SPOILER that changes the SPOILER and lets you SPOILER) close to that 10-hour mark.
Anyway, yes, everything gets better. The plot opens up significantly, you feel like your actions are leading to something story-wise, the sidequests seem less grindy and more things you can do while on your way to other things (while I liked them before, you had to travel way off the beaten path on Eos which was a grind all on its own). It seems like the pace averages so that you aren't just driving for 5 minutes with nothing to do.
The most important thing, character banter and the interplay of your squad gets better. It's like they figured out the characters and started writing them better. OR they padded the intro and had to write shoddy plot/dialogue to fill it in. Either way, once you have everyone, it feels like that same kind of Mass Effect character interplay.
Better and better. Still loads of problems and plenty to complain about, but I still want to stay up all night playing.
An important thing to stress here is that it's the same gameplay, just paced better. If you don't like the combat or the nomad, you won't like them after Eos either.
As for the inventory/mod system, it seems to work about as well as it did in the other games, but they needlessly change it every game so you have to get used to it. One option you have is just ignoring it for the most part. Just switch to new guns/armor you find and don't worry about crafting. Since they took out the ability to customize your squadmates' gear it's less of an issue.
This article from Forbes is great for where you seem to be scrypt: https://www.forbes.com/sites/insertcoin/2017/03/21/ten-things-i-wish-i-knew-when-i-started-mass-effect-andromeda/#3ff712be5e68
The one thing about this article though-- he mentions the first two planets being Eos and Havarld but you don't have to do it that way. I went Eos -> Voeld and based on that article, I'm glad.
You should hit the blog... Read All Sometime after Diablo III Reaper of Souls I was hoping we'd get another proper expansion. It seems instead of getting a full expansion we've been getting a ton of updates that if you bundled them all up would equal a full expansion when you consider the Necromancer class coming this year. I still would love some more story to see what happens after Reaper of Souls and try and wrap up the whole thing that happened to Leia but... I have honestly no idea what the future of Diablo III is. That said, Blizzard still seems hell bent (rimshot) on updating it with really useful stuff and the latest 2.5.0 patch is icing on a cake made of... pure evil.
You should hit the blog post below for information on the full patch but the short of it is that there will be a new interface for crafting materials so they no longer take up inventory slots. That alone is worth the price of admission but 2.5.0 also contains The Armory which gives each of your characters 5 unique armor loadouts you can toggle between. On top of that they are adjusting the rate at which certain Adventure mode zones spawn making the ones that show up a bit too often less seen. There are a couple other things in 2.5.0 so hit the link below for more details.
And if Blizzard is reading this... please... Another couple acts of Diablo III please?
https://us.battle.net/d3/en/blog/20597130
Oh wow. Crafting materials no longer taking inventory slots gives me like two stash tabs! I'll have to log in to check this out. I don't want to start playing again until the necro update, I want to come into that fresh, but I gotta see this new QoL stuff.
Crafting materials not taking up inventory space is sweet! This update sounds good, but not something that makes me want to jump back in the game right now. I'm looking forward to the Necromancer. I like that there's still so much in the game that I haven't even touched. I've hardly done anything in Adventure mode, though I did try it out a few times.
I'd like to see another expansion for this game, but I won't be disappointed if it doesn't get one. I don't see the need to "wrap up" the whole Leia thing. I guess I just didn't feel that it was lacking closure.
Y'all, Leia is the princess/general in Star Wars. You're thinking of Leah :D
I blame my error on Jon, he wrote "Leia" and so I wrote it that way, too. Infectious, Jon, you see your error is infectious. LOL
> Y'all, Leia is the princess/general in Star Wars. You're thinking of Leah :D
Right, that person.
I have a way with getting people to do the wrong thing....
... suckers.
Updated Necromancer video, the "Melee-nancer." It looks pretty cool. I'm really intrigued by what they said at the end, that this could be a real expansion, possibly with a new Act, not just a simple character class addition. They also said that while there is still no release date, the Necromancer will be joining the PTR "soon." I'm going to take a guess and (hope) that this will be out by summer time. Anyway, the video is short, but worth watching!! https://youtu.be/v8Kc8vNap-E
I really wish they did a full act for the Necro update. Seems like they said there might be but Blizzard is being very cagey about it, which I understand. *fingers crossed*
But like Travis I want to wait until the Necro is out before I head back in the game to experience all the freshness at once.
Blizz seemed to clear up all our questions with a recent update. TLDR; No new story updates.
https://us.battle.net/d3/en/blog/20597129
"Is the Necromancer part of an expansion pack?
No, the Necromancer is part of a content pack which includes the class, an in-game pet, cosmetic wings, two additional character slots, two additional stash tabs (on PC), a portrait frame, pennant, banner, and a banner sigil.
It will, however, launch alongside a free major content patch that includes two new zones, Challenge Rifts, and more. These additional features will be available for all players with Diablo III: Reaper of Souls or the Ultimate Evil Edition.
How much will the pack cost?
Weāre not ready to announce a price yetāwe know youāre eager to find out, but we have a few more iās to dot and tās to cross before we can share.
When is the Necromancer coming to Diablo III?
We are currently aiming for the second half of 2017; when we have an official release date, weāll certainly share it!"
Thanks, Jon! It sounds like what I expected it to be originally. The only part I'm not too fond of is the last sentence, "second half of 2017," as I expected this to come out during the first half. I'm still ok with that though. I have other games to play and there are also other games I'm waiting on (like Terraria: Otherworld).
I think second half of 2017 has been their target for a while now, but I may be wrong. That said, I've gotten to a point in my life where I'm kinda patient with game updates/releases.
Speaking of patience and game releases... yeah Terraria Otherworld :D
> That said, I've gotten to a point in my life where I'm kinda patient with game updates/releases.
I agree. I have so many games already that I don't need anything to launch at any particular time. So developers can take as long as they need, i'll still be around when it gets done.
Can I get it on Switch?
I've heard the newer Meat Boy game will be coming to Switch but not the old one.