"Humble Indie Bundle 11 features six top-notch indie games, just name your price. Pay what you want for the magical Mex-inspired action-platformer, Guacamelee! Gold Edition, the gorgeous action RPG, Dust: An Elysian Tail, the atmospheric puzzle-platformer, The Swapper and the blistering hardcore platformer, Giana Sisters: Twisted Dreams, which includes a sweet digital comic. Pay more than the average price and you'll also unlock the mind-bending psychological exploration game, Antichamber, and the adrenaline-pumping heist game, Monaco: What's Yours is Mine."
For nothing else, you should buy this Bundle for Monaco. Monaco is a really fun top down Indie stealth game that... Read All
"Humble Indie Bundle 11 features six top-notch indie games, just name your price. Pay what you want for the magical Mex-inspired action-platformer, Guacamelee! Gold Edition, the gorgeous action RPG, Dust: An Elysian Tail, the atmospheric puzzle-platformer, The Swapper and the blistering hardcore platformer, Giana Sisters: Twisted Dreams, which includes a sweet digital comic. Pay more than the average price and you'll also unlock the mind-bending psychological exploration game, Antichamber, and the adrenaline-pumping heist game, Monaco: What's Yours is Mine."
For nothing else, you should buy this Bundle for Monaco. Monaco is a really fun top down Indie stealth game that shines in co-op. I have heard great things about The Swapper so there is much to play in this latest Bundle. All the games comes DRM free and available with Steam keys and run on Mac, Linux and Windows. Well, all except Giana Sisters, that will be ported to Linux and Mac later this year. All told that's not too bad as I would love to play it on my Steam Machine and better later than never.
Glad I snagged it. Monaco, Antichamber, and Dust have been on my list and it's awesome to snag them on the cheap. Looking forward to the other games next week.
Also, if enough people have Monaco, we should do a Monaco event. I'm getting the vibe this game is better with more people.
jdodson Admin Post Author
wrote on 02/19/2014 at 09:32pm
Bundle has updated with Fez, Beat Buddy, and Starseed Pilgrim. Already own Fez and will probably gift this to a friend, but Starseed has been on my list and Beat Buddy looks kinda fun. Music driven games are among my favorites.
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In what has become my "bummer of the day" it seems Irrational Games, the company that brought us BioShock, BioShock Infinite and Freedom Force is closing down.
"We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
Now Irrational Games is about to roll out the last... Read All
In what has become my "bummer of the day" it seems Irrational Games, the company that brought us BioShock, BioShock Infinite and Freedom Force is closing down.
"We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?
Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition."
Well damn. That said, Ken is a pretty talented guy and I wish him and his team well!
I definitely look forward to seeing what Ken Levine does in the future. He's become like my David Fincher for video games. If he's attached to it, I want to play it.
But no more Irrational-developed Bioshock makes me sad.
jdodson Admin Post Author
wrote on 02/19/2014 at 03:13am
I agree, not seeing another game after BioShock Infinite is pretty sad. Then again, I guess we will always have BioShock and BioShock Infinite.
Kind of wondering if I should push off any hope of a Steam Machine port of those games.... *sigh*
Completely reimagining the classic Arena FPS formula, Chroma infuses fast-paced PC shooter action with music-driven gameplay. Join the fight as a Fader, a musical icon of the future, and battle for control of the all-encompassing cultural feed known as The Signal. In Chroma, music is your weapon. Sound is your arsenal.
Music-driven FPS gameplay – Music matters. Chroma features innovative first-person shooter mechanics that tie the game’s soundtrack directly to combat, traversal, and more.
Music is your weapon – Unleash streams of sound and music with your arsenal and bring the musical landscape to life in battle! From deep wobbling bass to the crunch of an electric... Read AllCompletely reimagining the classic Arena FPS formula, Chroma infuses fast-paced PC shooter action with music-driven gameplay. Join the fight as a Fader, a musical icon of the future, and battle for control of the all-encompassing cultural feed known as The Signal. In Chroma, music is your weapon. Sound is your arsenal.
Music-driven FPS gameplay – Music matters. Chroma features innovative first-person shooter mechanics that tie the game’s soundtrack directly to combat, traversal, and more.
Music is your weapon – Unleash streams of sound and music with your arsenal and bring the musical landscape to life in battle! From deep wobbling bass to the crunch of an electric guitar, crushing metal drums to poppy synths, choose a weapon load-out that reflects your musical tastes and personal style and take your sounds into battle.
Band together – Your team is your band: Join up with your friends and battle for glory. Master multiple classes, each with their own unique musical gameplay mechanics and perks, and lead your team to victory.
Conquer shifting terrain – “Change Ups” at major musical moments dramatically alter the landscape of the battlefield in real time both physically and strategically, raising sniper towers, adding cover, and more in sync with the music.
Free-to-play, but not “pay-to-win” – Free to jump in and play with deep customization, but smartly designed to preserve a fun and fair experience for all players.
Chroma will be available free-to-play on PC via Valve's Steam platform in 2014.
I am incredibly interested in seeing how this game will turn out. I've signed up to hopefully be an Alpha player, but might have to wait until it comes out later this year. It'll be free to play, so I'll pick it up the moment it drops on Steam!
I've finally played FTL, probably less than 2 hours was spent. The tutorial was definitely helpful and easy. I didn't do the virus or spider missions, I knew from Cheerful Ghost that definitely shouldn't do the spider one. I made it to the third sector, but that is where I ran out of fuel. I obviously need to keep an eye on that and buy some when I can. I found out (via a Google Search) that I could attempt to jump, but choose to wait and use a distress signal. Unfortunately, an enemy ship (a Mantis one, I think) found me and started firing at me. They had great weapons, including a laser that penetrated my shields. Unfortunately, they took out my weapons and caused... Read All
I've finally played FTL, probably less than 2 hours was spent. The tutorial was definitely helpful and easy. I didn't do the virus or spider missions, I knew from Cheerful Ghost that definitely shouldn't do the spider one. I made it to the third sector, but that is where I ran out of fuel. I obviously need to keep an eye on that and buy some when I can. I found out (via a Google Search) that I could attempt to jump, but choose to wait and use a distress signal. Unfortunately, an enemy ship (a Mantis one, I think) found me and started firing at me. They had great weapons, including a laser that penetrated my shields. Unfortunately, they took out my weapons and caused some fires. I had crews repairing and trying to put out the fire, but my oxygen system was also damaged. Unfortunately, the three crew members (one an Engi) died while trying to repair everything (fire and lack of oxygen). Once the ship destroyed my weapons system, my ship blew up. I did try to take out their weapon system, but they disabled mine before I could get a shot in.
Azurephile Super Member Post Author
wrote on 02/18/2014 at 03:14pm
Playing on Easy and yes it's hard! I hate running out of missiles & getting blown up, but it's not too frustrating.
Yeah, FTL is difficult :D That said, it's one of the first Roge-likes I played that was way more fun than it was soul crushing :D
Azurephile Super Member Post Author
wrote on 02/18/2014 at 05:32pm
Yeah, I saw your Roundtable about it, which was awesome by the way! I didn't know what a rogue-like was and I'm glad you explained that in the video. I've actually learned a lot during my stay here at Cheerful Ghost. =)
Another roguelike that's worth checking out is Rogue Legacy. I actually forgot about this one during the RT.
It's a roguelike, sure, but unlike many (most?) roguelikes there's a bit of a narrative. Each time you die, the next time you play you're the offspring of the character that died before you. You can build upon what your ancestors have done, things they've bought, etc.
It's a little like MOBAs in the sense that every time you die you pass by a shop where you can upgrade yourself a bit. But you have to give up all your money to enter the castle, so spend it while you got it.
Azurephile Super Member Post Author
wrote on 02/19/2014 at 06:01am
Interesting! I saw that Jon was playing it earlier.
Azurephile Super Member Post Author
wrote on 02/19/2014 at 07:25am
Maybe I misread and he was playing Reus instead.
Azurephile Super Member Post Author
wrote on 02/19/2014 at 07:31am
The FTL team released more information about the new expansion that is pretty interesting. It seems the game is getting several new subsystems like the Clone Bay, Hacking, Mind Control & Backup Battery. I find the Clone Bay an neat addition to the game as when you select it, it replaces the Med Bay. Apparently with the Clone Bay your crew is regenerated, thereby allowing you care less about death.
Overall the expansion is starting to look really awesome and I can't wait to check it out. Still no release date set and as soon as they have one, you will be the first to know.
http://www.ftlgame.com/?p=647
The FTL team released more information about the new expansion that is pretty interesting. It seems the game is getting several new subsystems like the Clone Bay, Hacking, Mind Control & Backup Battery. I find the Clone Bay an neat addition to the game as when you select it, it replaces the Med Bay. Apparently with the Clone Bay your crew is regenerated, thereby allowing you care less about death.
Overall the expansion is starting to look really awesome and I can't wait to check it out. Still no release date set and as soon as they have one, you will be the first to know.
Azurephile Super Member
wrote on 02/18/2014 at 01:52pm
I'm really glad that the video quickly answered my question. I was wondering if it was going to be a free upgrade, sure enough! Now I'm going to write my first FTL post.
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I found out recently that Final Fantasy X and X-2 are being re-released in HD next month (1 month & 1 day from now I believe). I want to know what your thoughts are on games that get re-released in HD. I think it's great that games are in HD and cool that some get re-released in HD, but I'm not sure I'm going to by any of them. Zelda: Wind Waker got the same treatment by Nintendo. While I'm sure I'll get a Wii U eventually (maybe next month for my son's 10th birthday), I'm not really interested in buying the HD re-releases, especially when I still own the original game. That applies to Kingdom Hearts, too. I did buy the Metroid Trilogy for the Wii and regret that... Read All
I found out recently that Final Fantasy X and X-2 are being re-released in HD next month (1 month & 1 day from now I believe). I want to know what your thoughts are on games that get re-released in HD. I think it's great that games are in HD and cool that some get re-released in HD, but I'm not sure I'm going to by any of them. Zelda: Wind Waker got the same treatment by Nintendo. While I'm sure I'll get a Wii U eventually (maybe next month for my son's 10th birthday), I'm not really interested in buying the HD re-releases, especially when I still own the original game. That applies to Kingdom Hearts, too. I did buy the Metroid Trilogy for the Wii and regret that I traded in the Gamecube versions of those games that I had. I even saw an online graphic that showed how much better the originals looked compared to the new Wii version. I also had some disc reading issues with the trilogy and Other M (and Super Smash Bros. Melee). This is probably because I have one of the very first Wiis that were released, not the one that came with an updated disk drive.
I mentioned Kingdom Hearts, which is (as far as I can tell) the reason why I will buy a PS4 (for Kingdom Hearts 3). So far I see no reason to get one yet and am waiting on games I want (like KH3 and Final Fantasy). I wouldn't be caught dead thinking about getting an XBoxOne, even though I once again have the original XBox (the first Buffy the Vampire Slayer game is only for XBox). I really liked it back in the day when I had a PS2, Gamecube, and an original XBox. Even though I had the PS2 versions of Grand Theft Auto, I bought them for the XBox, which I loved because those games let you use the music you've stored on your XBox. I did trade in those games though when I gave away my first XBox. Now I only have Buffy for it and I'm fine with that. I also have the Gamecube version of the 2nd Buffy game.
Well, I've kind of gone off topic, but let's get back to the idea of HD re-releases and let me know what your thoughts on those are. Do you think they're worth getting, especially if you still own the original releases? I loved FFX & X-2, Kingdom Hearts, and Wind Waker. I still think each game is awesome, but I don't feel the need to go out and buy the HD versions.
One thing that gets me is the definition of HD. I was playing Quake 1 in HD years ago. I ran it in 1600x1200 which is much higher than my HDTV's resolution of 1366x768.
I know what they mean though. The models are modernized and more effects are added, but that doesn't make them HD at all.
Anyway, that's kinda off-topic. Some things I definitely get. Games from the early PS2 generation and earlier getting the "HD" treatment is great, but things like God of War 2, released toward the end of the PS2's life, already look like PS3 games. The changes are noticeable but don't improve the game in any significant way, *but* they do bring them to a new console so more people can play them.
If the PSX Final Fantasy games got the HD treatment, I would be all over them. That's if they got really updated, not just cleaned up. I'm talking Advent Children levels, not just some new effects and sharper models.
Also, man, those Buffy games were terrible.
Azurephile Super Member Post Author
wrote on 02/17/2014 at 07:35am
I see your point and think I agree with you on the PS FF games.. Advent Children was awesome (I have the longer version of it on Blu-Ray). I disagree with you about the Buffy games, I loved them.
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Monsters Ate My Birthday Cake is the game that got me hooked on Kickstarter. From seeing the first few minutes of the video to looking at the lush game art, I was impressed. After seeing the game first hand at Portland Retro Gaming Expo, I can say that I can't wait to get my hands on the final product. I've been curious about the progress of the game for quite some time so I decided to ship over a few questions to Sleep Ninja Games. Justin Baldwin got back and as a special treat gave us two exclusive screen shots of the game in development. The first shot above is of the Village with the in game character Altus. The other screen grab is of The Apricot Acres and you... Read All
Monsters Ate My Birthday Cake is the game that got me hooked on Kickstarter. From seeing the first few minutes of the video to looking at the lush game art, I was impressed. After seeing the game first hand at Portland Retro Gaming Expo, I can say that I can't wait to get my hands on the final product. I've been curious about the progress of the game for quite some time so I decided to ship over a few questions to Sleep Ninja Games. Justin Baldwin got back and as a special treat gave us two exclusive screen shots of the game in development. The first shot above is of the Village with the in game character Altus. The other screen grab is of The Apricot Acres and you can click to view that one below. I think you guys will all agree that the art for this game is pretty incredible and that those frosting cubes need saving!
jdodson: Recently you showed off the monster Pizzy. One of her abilities is “Rainbarf” and I am curious if it works just like it looks, which is a concentrated laser beam of Rainbow colored puke? Which if it works like that, will be totally awesome.
Justin Baldwin: Yup. That's pretty much it. To quote her bio in the game "She can yack a wicked rainbow beam that activates ancient Energy Gems and detonates Boogins into a shower of psychedelic sparkle dust!" She is very effective in taking out enemies but you also still have to use her wisely. Your other characters can't really go through a blazing beam of rainbow barf either. So if you need her to activate Energy Gems in the game, you also need to consider the positioning and abilities of your other characters in order to solve puzzles correctly.
jdodson: When are you expecting Kickstarter backers will be able to start playing the game? With that, do you guys also have a release date for 1.0?
Justin Baldwin: We are planning on releasing a desktop backer build with the first zone of the game in March so our backers can get their hands on it. It also will give us a good opportunity to get some feedback from our supporters. The full game release right now is planned for Summer, we have a specific date set, we just aren't able to say yet due to distribution discussions that aren't fully settled yet. We will be able to announce the date soon.
jdodson: What are you working on right now?
Justin Baldwin: Currently we are finished with most of the core game mechanics and systems the game needs to use. We currently are mostly focused on getting the backer build ready. We are currently doing a lot of level design, bug squishing, adding polish, and adding a few more things that we think might be interesting. Rich Vreeland AKA Disasterpeace (Fez, The Floor Is Jelly) and Jordan Fehr (Super Meat Boy, Hotline Miami) are also doing some awesome work with the music and audio for the game as well. We still have a decent chunk of work ahead of us though for full release, but we finally starting to see a flicker of light at the end of the tunnel.
jdodson: I was just thinking this morning about a possible sequel to the game called “Monsters Borrowed My Liar, Liar VHS Tape.” This really isn’t a question. In retrospect the game might also be very short.
Justin Baldwin: Haha, we always joked about "Monsters Ate My Taxes" or "Monsters Ate My Toilet Paper".
jdodson: Monsters Ate My Birthday Cake ships and people love it. After you bask in the limelight for a bit what are you guys planning on next?
Justin Baldwin: We definitely hope people enjoy it. We've put a lot of our blood, sweat, and tears into it. We likely will take a much needed breather like you said, getting some decent sleep for once and spending time with the loved ones we've been having to neglect over this process. But after that, we have two other game ideas in the burner. Both are quite a larger departure from what Monsters is, Monsters is more of a ode to childhood, something I honestly miss sometimes. One is a larger Gibson-esque Sci Fi RPG we've been wanting to do for a while, but it's a larger project. The other, and the game we likely will do next, is smaller in scale but focuses on just pure fun.
It's a little to early on for me to share much on specifics but it has a large focus on retro 4-player games where you sat in the same room as your friends at sleepovers and played all night. Games like Super-Bomber Man, Mutant League Hockey / Football, NBA Jam, Wayne Gretzky 64. I feel like there isn't enough out there these days besides VS mode in Spelunky and Towerfall that do this in way that feels this way. It's hard for me not to get excited and just blurt every detail but I don't want to share too much too early. I can say it will be ridiculous, over the top, and layer on a lot of that "We are so edgy it's the 90s" Sega and Super Nintendo cheese I dearly miss from the early 90s.
jdodson: Thanks for taking the time to get back to me, anything last thing you want to say as we wrap things up?
Justin Baldwin: Thanks man, really we are just excited to get Monsters out there and get the project wrapped up finally. We hope everyone keeps an eye out for it, and gives the game a play after release.
If you are interested in reading our first interview with Justin during the games initial Kickstarter:
I'm not sure why, but before (in 1.2) I couldn't get Steam to capture a screenshot, so I windowed my game and used the Snipping Tool. Now it works and I thought I'd share my place, since Travis asked long ago. Feel free to notice my character. I found a Familiar Wig, Shirt, and Pants while exploring CGWorld3 and thought I'd equip them. These are the first vanity items I've used. The set makes my character look much more like him without armor. I don't know if that's a coincidence that the color of these items is either what my character has (without armor) or close. I've also experimented again with embedding the screenshot. I think it will work this time (if not I'll... Read All
I'm not sure why, but before (in 1.2) I couldn't get Steam to capture a screenshot, so I windowed my game and used the Snipping Tool. Now it works and I thought I'd share my place, since Travis asked long ago. Feel free to notice my character. I found a Familiar Wig, Shirt, and Pants while exploring CGWorld3 and thought I'd equip them. These are the first vanity items I've used. The set makes my character look much more like him without armor. I don't know if that's a coincidence that the color of these items is either what my character has (without armor) or close. I've also experimented again with embedding the screenshot. I think it will work this time (if not I'll update again and fix it). I don't recall seeing the "Content URL" option while creating a new post, but it shows up when you select "Edit." Therefore, I must thank Jon for adding that feature.
You can't tell in this screenshot that I've been exploring the CG worlds. The third one is probably the best one. I found a wonderful arena to do the Pumpkin Moon (remember placing the dart trap and spikey ball switches?). Sadly, the Pumpking kicked my butt and I wasn't able to defeat it. Oh, I also found a Hoverboard in one of these worlds, which I'm thinking of trying out. While I didn't really want to take anything from the CG worlds, I've obviously admitted to taking some things. I also took Jon's cool hammer weapon, which is more powerful than my Terra Blade. Travis, at first I took your painting of The Nightmare Before Christmas, but I decided to put it back where it was. Hahahaha. I've also now created a safe, so I'll see how that works. Anyway, these worlds are amazing and I'm enjoying them! I have not yet fully explored them, but I will be continuing my exploration of them.
Azurephile Super Member Post Author
wrote on 02/15/2014 at 04:53am
Success!!! I should get a new trophy for successfully embedding an image. I'm so proud! Hahahaha.
Azurephile Super Member Post Author
wrote on 02/15/2014 at 04:55am
I just noticed! Look at my hotkey items list in the upper-left-hand corner, see the yellow? Ugly!
You can embed with a new post. You can pick image/video/sound.
Azurephile Super Member Post Author
wrote on 02/15/2014 at 06:37am
I see that now, I ignored those icons before. Anyway, what I took from Jon was his Godly Possessed Hatchet (not a hammer). It's pretty cool. I was wrong when I previously said that Eater of Worlds was the only boss I haven't fought. So now I've defeated it and the Slime King. I'll have to look down the list to see what other bosses there are that I may have missed. I was surprised when EoW spawned after I blew up one Shadow Heart (or Orb), it's supposed to spawn after blowing up 3 of them. Ah well, I won anyway, so I'm not complaining. That Pumpking is a pain in the butt! I know I got it low on health once, but it defeated me and when I respawned and saw it again, it was back to full health. Bug?
You probably popped into a world where we had already done two of them after the last EoW fight. It's by world, not player, so it was your first orb broken, but you broke the third. If that makes sense.
Oh and no, that's not a bug with the Pumpking. It was a different Pumpking that spawned. In later waves you fight multiple Pumpkings.
Azurephile Super Member Post Author
wrote on 02/15/2014 at 07:18am
That is what I thought, about the broken orb. As for Pumpking, well that makes sense, sure, but I'm not sure why a new one would spawn after defeating me and not being defeated itself. I didn't notice this happening with Mourning Wood, for instance.
Awesome, thanks for showing this and glad you are enjoying the CG server worlds we shared. It's kind of fun looking at the first ones and realizing how far we've all come as builders. On CGworld3 you should checkout the jungle and some of our bee areas. CGworld3 had a map that was damn near perfect as far as I was concerned.
The Pumpking despawns when nobody is around to fight it. Then, when someone *is* around to fight it, it comes back. Mourning wood just acts like a normal enemy, but Pumpking acts like a boss, despawning once the fight is over.
It is really awesome seeing how far we've come. My first house was so bad.
Azurephile Super Member Post Author
wrote on 02/16/2014 at 02:28am
Thanks, Travis, that makes total sense actually! Yes, I'm thrilled to have three new worlds to explore! That has gotten me back into the game where as I reached a point to where I wasn't sure what else to do as I felt like I pretty much had everything I wanted or needed (yet still could not finish the Pumpkin Moon event). I'm amazed by what you guys did in each world. Yes, CGWorld3 is by the the absolute best and my favorite. The fact that the trap area helped me progress further into the Pumpkin Moon event is all the reason I need to believe that is the best one. They're all good, really, though. You guys put a LOT of work into it obviously! It's not wonder you all have spent so much time in the game, it's obvious you did. Another thing that really impressed me (other than your fabulous abodes) was that you have statues of armor and other wearable sets, including chests underneath each one that contains the materials. Ah, you guys are awesome! I'm so very glad I'm here and thankful that you've given me even more to enjoy!
Yeah I put together the armory when I got to the point where I was ready for hard mode but not everyone was. I needed something to occupy my time :)
But it helped immensely. That level of crazy organization was almost necessary when you get so much stuff you forget where you left it.
That's always the problem I have early game. I don't want to put a ton of effort into organizing since I know I'm going to rebuild so I end up having like 8 chests full of crap that's impossible to sort through.
Azurephile Super Member Post Author
wrote on 02/16/2014 at 07:50am
LOL! Sounds like me, Travis. Not all of my chests are organized. I noticed the same with the CG worlds, so I organized a little bit (some people stackable things in separate slots, so I stacked what I could and moved items around in the way that I organize my chests, which is items going from left to right). So, I decided to go ahead a loot the CG worlds. I didn't really take much, yet I took a lot. I finally decided to put some things back as I really didn't need so many of one item. I did take the Hoverboard I found and reforged it so now it has +4 defense. I like it! I also took your Nightmare Before Christmas painting, created a new floor in my own place, and put it up. I wasn't going to, but decided to anyway. I also found out that I could sell all the bones I had in my own chests (I had one chest full of them), so I sold a bunch of them! Cobwebs aren't worth anything so I removed almost all of them from my chest and put them in a CG world. That's one thing I like about having these worlds, they are now mine and I can do as I want with them mwahahahahaha, so I can be as greedy as I want. Hahaha. As for structures and other things, I'm not making any changes. I explored the ground-level areas of CG1 and it makes me wonder if that one was a large world.
Also, do you guys remember finding any desert temples in any of these worlds? That would be cool. I plan to do more exploring, in part to see what you guys did underground. I did find some breakable pots, but otherwise I don't really need anything, so I probably won't do much mining (if any at all).
It's fine to "loot" the worlds as since they are copied on your system its not stealing :D
Azurephile Super Member Post Author
wrote on 02/17/2014 at 04:23am
Yeah, Jon. I felt bad for it and even hesitated, but it's true that they are now my worlds. I still think there are items I should back so that they are there and my "World 1" doesn't have such an absurd amount (like my Greater Health Potions). I definitely did not take everything as I don't need everything. I'm probably also not going to sell anything in those worlds as I don't really need the money. Money was only an issue at the beginning of the game when I didn't even have 1 gold, now I have about 24 platinum!
Yeah money used to be harder to come by. It's really not in the 1.2 update. It's much better now. I think we averaged about 1 plat after all was said in done after the first two worlds, but after world 3 Jon, WBS and I had at least 25 plat each I think.
Azurephile Super Member Post Author
wrote on 02/17/2014 at 04:48am
Sweet. It took me a while to realize I could make platinum coins.
You can also auto-stack it in a chest/bank/safe/whatever and it will make them for you
Azurephile Super Member Post Author
wrote on 02/17/2014 at 05:21am
I don't think I ever realized that, Travis, thanks for the tip!
Azurephile Super Member Post Author
wrote on 02/17/2014 at 01:35pm
I was wrong, I have almost 27 platinum coins. Mwhahahahaha!!! Well, I did recently sell a bunch of my stuff, mostly duplicates of things I had that I don't need. I also sold that annoying Jetpack. I saved the Butterfly Wings, but I'm loving this Hoverboard! It's quiet, it's blue, and can go vertically and horizontally. I also sold a bunch of my Blinkroot which I collected from my own world and don't need. Ialso deposited a lot of the things I took from the CG worlds and put them in CG3. The amount of things I had was insane and unnecessary. I started exploring underground on CGW3. It's cool to see where you guys (I can safely say that because I don't believe any ladies have played it or reported playing it with you guys) had mined and tunneled, but you didn't get everywhere. I'm really surprised to have found so many breakable pots. I also like finding underground chests because I've picked up some things I don't want or need (like Healing Potions, the weakest ones) and can store them as I go about getting more stuff.
Azurephile Super Member Post Author
wrote on 02/17/2014 at 01:37pm
Oh, I forgot to ask an important question. Can Terraria run stand-alone without Steam? I'm giving this PC to my son when I get my new one and he wanted Terraria, but I don't want him to have Steam, although it might be safe since he's not going to have any credit card information to purchase anything (I don't want him to have Steam = I don't want him purchasing anything on Steam).
And yeah after I while I just stopped breaking pots. When you're mining for stuff it just fills up your inventory with useless stuff.
Azurephile Super Member Post Author
wrote on 02/18/2014 at 01:37am
Hm, that may be something I have to look into, Travis. I wouldn't mind if I had to buy Terraria, it's certainly worthy of my money! I've almost put in 200 hours! As for the pots, well I do agree with you, but they can also contain money, which I think is worth getting.
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Metal Jesus compares the cover art from the Super Nintendo and Super Famicom games such as Mother 2, Phalanx, Super Metroid and Link to the Past. As always, YouTuber Metal Jesus brings the awesome and as such this video is well done and contains some interesting history about the games as well.
Metal Jesus Rocks.
Metal Jesus compares the cover art from the Super Nintendo and Super Famicom games such as Mother 2, Phalanx, Super Metroid and Link to the Past. As always, YouTuber Metal Jesus brings the awesome and as such this video is well done and contains some interesting history about the games as well.
Schemata are like outfits each with their own abilities and attributes
Pre-order bonus: Lightning Returns has been out for two days now, so I've had a couple of days to play. One of my favorite things about the game is that I got Cloud's Soldier 1st Class garb due to pre-ordering the game. It's very nice seeing Lightning in Cloud's uniform. What's cool, too, is that if I finish a battle in that garb, the Fanfare from Final Fantasy VII plays. It has a pretty powerful attack, which uses up a good bit of the ATB Gauge, I use it when I... Read AllOverview
Pre-order bonus is cool!
Possibly recommended if you enjoyed the demo
Demo is beginning of game’s story
Play as Lighting, alone
Schemata are like outfits each with their own abilities and attributes
Pre-order bonus: Lightning Returns has been out for two days now, so I've had a couple of days to play. One of my favorite things about the game is that I got Cloud's Soldier 1st Class garb due to pre-ordering the game. It's very nice seeing Lightning in Cloud's uniform. What's cool, too, is that if I finish a battle in that garb, the Fanfare from Final Fantasy VII plays. It has a pretty powerful attack, which uses up a good bit of the ATB Gauge, I use it when I can. The ability seems to change if the enemy is staggered, which is also helpful.
Spoiler-free story intro: The game works as I described in my first writing of the demo version. Lightning slept for 500 years in crystal form and was awoken by God (Bhunivelze) to do his bidding, in return he'll bring Serah (Lightning's sister and Snow's fiancee) back. However, there's an enemy roaming about, who seems to be able to control the Chaos that's spreading and bears a striking resemblance to Serah. Lightning's task is to save as many souls as she can in the thirteen days before God awakens and destroys the current world and creates a new one. All the souls Lightning saves get reborn into the new world.
Time is definitely not on her side! The clock is ticking and some quests can only be completed at certain times of the day. Luckily, Hope has returned, but for some unknown reason is a boy (as he was in FFXIII) and not the man he was in FFXIII-2. He is aboard the Ark guiding Lightning through her quest. At 6AM (game time) every day, Lightning must return to the Ark, where time stands still, to deposit the souls she's saved. This helps grow the Yggdrasil tree on board and with enough souls, Lightning can have more days until the end of the world. Currently, it seems that the world will be destroyed before the thirteenth day as Chaos is consuming the world, leaving only a handful of areas to venture to.
The demo version of the game is the beginning of the game. Lightning crashes in on Snow during one of his banquets and they have a bit of a duel while monsters pour in from a nearby Chaos infusion. Snow fights against Lighting and the monsters, but something is weird about one of his hands, it apparently seems able to suck up the Chaos. Snow later disappears into the Chaos as Lightning chases him.
Lightning cannot save all the souls in the world and she must act quickly to save as many as she can. She must use time management and decide whether to spend a lot of time saving a few souls, or spend less time saving more. It's a conundrum and there are five significant souls for her to save, my best guess is that these are fellow FFXIII characters. I'm already aware of Snow and I believe Noel (from FFXIII-2) was following me in another area.
This is the first Final Fantasy game I can recall where there is no party, just a single character controlled by the player. So far, I'm enjoying the game. The music seems new, but a few bits are obviously recycled. There was one character playing a familiar FF song, a bit remixed and I'm still not sure what it is or where it's from, my guess is FFVII.
Schemata are kind of like outfits that Lightning has access to. She can only switch between three at one time. Each have their own abilities and features. It’s very similar to the dresses used by Yuna and her companions in FFX-2. The pre-order bonus I got of Cloud Strife is just one of these (so far it’s my favorite). Although I got ingredients for three schemata for pre-ordering, so far the Cloud one is the only one I've really used. I set it as default, so that's what I see Lightning running around the game wearing, it's pretty cool. You have room to create more as sub-schemata and change them out (outside of battle) as you please. You can customize each schema with a different garb, shield, weapon (the three main ingredients), accessories, and abilities. So far, I've only explored two different places. I haven't completed every quest I've accepted, but I'm working on it. It doesn't seem too difficult, but I have died a time or two. You are limited to the number of restoration potions you can carry (six at first), which grows as Lightning grows by completing quests.
Recommendation: If you play and like the demo, you'll probably like the game. I think it's pretty cool and so far I'm not disappointed. I may even decide to play the other FFXIII games again. I know in the first one, I wanted to unlock the PS3 theme for Fang, but that required crafting everything. I also believe there were some areas I didn't unlock in FFXIII-2.
Update 11/2019: It's been quite a while. I don't recall how much I played this game or how far I made it. I don't think I made it very far though. I'm not sure what happened, whether it was that I didn't like it or that I decided to play another game. I tried replaying the FFXIII games almost a year ago and just found myself a bit disappointed in them. I can't quite explain this. On my last play through of FFXIII, I did get near the end, but then the game beat the crap out of me and I gave up. Otherwise, I couldn't "get into" the FFXIII games as a whole.
I really liked FF XIII, but a lot of people had some legitimate complaints about it. What do you think about the progression of the series, especially taking into account what FF XIII brought to the table? I haven't played XIII-2 but I've heard it fixed a few of the complaints while adding a few more.
Azurephile Super Member Post Author
wrote on 02/14/2014 at 04:28am
What complaints? I'm not familiar with any specifically. I don't really have my own complaints, but some of the music was very depressing, considering what I was going through when I was playing the other two games in the series. I remember fighting a Giant Cactaur and losing badly.
It's linear, there are no towns, you only get to do any kind of free roam more than halfway through the game, so on. Those are the gist of the complaints people had.
Azurephile Super Member Post Author
wrote on 02/14/2014 at 05:00pm
Oh yeah, I forgot all about those complaints. I think that if that's what the majority of the complaints were then it must have been a great game. LOL In other words, I see those complaints as pretty petty. I think FFXIII-2 was less linear, actually that's true since you travel through time, whether it be to the past or future that you unlock by accomplishing some task in one of the three time zones (past, present, and future).
I'll admit I'm one of those people who really did not like FFXIII. The only parts of the game I enjoyed in my 4 or so hours with the game was loading up the opening cut-scene after buying my new HDTV and the cut-scene where Lightning punches Snow, because seriously, F that guy. The story didn't grab my attention, I found the characters* all boring or, worse, annoying. And once people started telling me that the game doesn't really "get good" until 20+ hours in, I just said screw it, I'm out. Because I disliked the first game I completely ignored the sequels (this is the third or fourth game in the series now?)
On a side note, why on earth is Square rereleasing, HDing, or updating pretty much every Final Fantasy game except the one everyone is asking for? Where is FF7HD?!
why on earth is Square rereleasing, HDing, or updating pretty much every Final Fantasy game except the one everyone is asking for?
AMEN! That PS3 tech demo had everyone drooling and practically begging for it.
Azurephile Super Member Post Author
wrote on 02/15/2014 at 12:47am
I understand, Tim. I didn't like it as much as previous Final Fantasy games, I'm not sure why other than some of the depressing music. Oh, this new game is the third.
That is true and funny, about the re-releases. I just noticed today that the HD release of FFX and X-2 is coming out next month. I'm not sure I'll get it. I loved both games (even though most people hated the sequel), but I've played them enough and still have the originals and my PS2. Oh, and I believe I still have that tech demo for FFVII on my PS3.
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Glad I snagged it. Monaco, Antichamber, and Dust have been on my list and it's awesome to snag them on the cheap. Looking forward to the other games next week.
Also, if enough people have Monaco, we should do a Monaco event. I'm getting the vibe this game is better with more people.
That's a good idea.
I am down with a Monaco event!
Bundle has updated with Fez, Beat Buddy, and Starseed Pilgrim. Already own Fez and will probably gift this to a friend, but Starseed has been on my list and Beat Buddy looks kinda fun. Music driven games are among my favorites.