This is a VR clone of The Legend of Zelda for the Nintendo Entertainment System (NES). The gameplay and artwork are virtually identical to the original NES classic, however in this version you see the world through Link's eyes, in all of it's virtual 3D 8-bit glory. Explore the world, find weapons, kill enemies, collect items, discover secrets, buy upgrades, delve into dungeons, defeat bosses, restore the Triforce, and rescue Princess Zelda from the evil Ganon.
First thought: Zelda in VR? That's so rad! Second thought: Hmmm, 8-bit graphics don't translate well Third thought: Has this guy never played Zelda before? Final thought: I'd like to see more
Any thoughts on this? The... Read AllThis is a VR clone of The Legend of Zelda for the Nintendo Entertainment System (NES). The gameplay and artwork are virtually identical to the original NES classic, however in this version you see the world through Link's eyes, in all of it's virtual 3D 8-bit glory. Explore the world, find weapons, kill enemies, collect items, discover secrets, buy upgrades, delve into dungeons, defeat bosses, restore the Triforce, and rescue Princess Zelda from the evil Ganon.
First thought: Zelda in VR? That's so rad! Second thought: Hmmm, 8-bit graphics don't translate well Third thought: Has this guy never played Zelda before? Final thought: I'd like to see more
Any thoughts on this? The idea seems cool, but I don't know if it's going to translate well to VR. From what I've heard about VR, this looks like it's going to cause a lot of motion sickness ;)
I wouldn't like this as much in first-person. It would be cool if they made it more isomorphic instead of straight top-down and were still able to provide depth, but I don't see this adding much.
That said, it's cool that someone did it!
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"FREE TO PLAY is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, E Sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level."
Apparently Valve is getting into the business of doing everything... Read All
"FREE TO PLAY is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, E Sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level."
Apparently Valve is getting into the business of doing everything and as such are releasing a full length feature film documentary called Free To Play on March 19th. The movie will be streaming on Steam at that date and from the trailer and early reviews, it looks pretty good.
I wonder how else Valve plans to make feature films? So far, I am impressed.
This film has been in the works for more then 3 years. Been waiting forever. First it was after TI1. Then ut was going to be after TI2. Then around TI3. Haha. Finally
jdodson Admin Post Author
wrote on 02/28/2014 at 02:35am
Interesting, I didn't know it was in the works that long.
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In this episode of The Cheerful Ghost Roundtable we talk all about Gaming PC's. Build or buy, Mac or Windows, we talk about it all. At the end we discuss game pricing when I recently came to some sticker shock over $60 buy.
8.40m What are we current running and what do we like or dislike about our setups?
22:00m Building VS Buying
29:15m What is the most we want to spend?
36:15m Do we have any particular PC brands we like?
42:00m What PC did Greg actually get?
Game Pricing... Read All
In this episode of The Cheerful Ghost Roundtable we talk all about Gaming PC's. Build or buy, Mac or Windows, we talk about it all. At the end we discuss game pricing when I recently came to some sticker shock over $60 buy.
Azurephile Super Member
wrote on 02/20/2014 at 10:43pm
Thanks for the mention and the link to the post. You guys have made some excellent points and covered many things that I agree with. When Aurora arrives, I'll have to change my user pic. So far I can't tell what color the lights are because in the picture you showed they look red, but on the website's gallery they look purple. For now, I should get a pic of Blue64, I have the blue lights on, except for the side fan as I've replaced it with one that doesn't light (the original and replacement have died and has been replaced).
You guys are running better PCs than I currently am, but I'm about to smoke you. I've been building for the last decade or more and have been satisfied, especially when a custom built PC ran right away and booted fine. I always do my research when thinking about building and upgrading. One think I enjoy of building my own is the ability to get what I want and being able to upgrade later (if I choose to). That said, I thought about upgrading Blue64, which by now would be relatively cheap, but the motherboard lacks some of today's standards (DDR3 for instance). When researching on a new build or pre-built PC, I managed to figure out the components I drooled over and really wanted (like the GTX 690). In the end it was more expensive to get all of the components I wanted as compared to all pre-built PCs I looked at. When it came to Alienware, they had what I wanted and at a cheaper price than purchasing all components separately. Since I could afford to, I bought the Aurora. It's one to drool over.
My current specs are listed in the post along with the Aurora. Right now my only complaint with Blue64 (my current custom built PC) is that I'd like a little more speed at least. I've seen little lag in Terraria at high quality, but otherwise that runs fine. Minecraft runs ok, but will look sweeter with the new PC. FTL runs with no apparent lag. I haven't done much PC gaming except for some Command & Conquer, Magic the Gathering, and Morrowind, for example. Although, I think I'd like to play Starcraft 2 and The Sims 3.
I like the cheap cost of great Steam games like the two I've mentioned and Portal (which was a free download, and the other two were given to me). I haven't really questioned a $60 because I got used to buying console games. I haven't bought a lot of them and am particular when it comes to games. That and my budget hasn't always allowed me to buy many games.
I think Steam is my first experience with digital games and ones that are apparently in the cloud. When I move to my new PC, I'll see how all that transfers. Luckily, I know how to back up Terraria.
I think I need to build a computer sometime in the future. I would like to know more about how they work, so what better way than making one? Plus it's like this century's version of building a hot rod.
Azurephile Super Member
wrote on 02/21/2014 at 10:21pm
As an IT guy, like Travis, I'm experienced with working on Dell, Gateway, and HP computers, such as troubleshooting and all the tech basics. I've seen lots of issues, but that's what my job has been as a tech guy.
I'm glad you mentioned controllers. I don't have a 360 controller, so I'm interested in a good PC controller. I suspect Logitech would be my best answer. I've had some of their products and like them, but I found myself liking a wired mouse and keyboard better because of battery usage.
I've been loving AMD and buying their processors, but I am abandoning them for the first time in over a decade. I'm not sure what got me hooked on Nvidia as opposed to Radeon brands, but I've been sticking with Nvidia. Some of the CPUs don't be as expensive as I remember, but some really good stuff is expensive. You can easily build a decent PC, suited to your purposes for it, cheaply. It's a fun thing to do and be able to do. Researching components is something I'm fond of doing, even though I'm not always up-to-date on what's out and what's new and best.
Right now, I'm happy with buying as it does actually seem to save some money. This will be a somewhat new experience for me as I've been running this build of my PC for about 7 years. This recent purchase will give me a decent PC that I can let my son use and still do what we'd want it to do and with an ability to be upgraded at some time.
As far as controllers, I definitely recommend going with an Xbox controller. I bought a Logitech (PlayStation styled), and it definitely suffers. A lot of games are programmed for the Xbox controller. The Logitech can look like a Xbox controller to the computer, but you have to use a directional pad instead of a thumbstick, and it just isn't as precise.
Azurephile Super Member
wrote on 02/22/2014 at 12:02am
Should I just buy an XBox360 controller just for my PC? I'm not sure how much it costs, but I've heard it's great. It might be worth it. I tried getting my PS3 one to work, emulated as an Xbox360 controller, but it still didn't exactly work as I wanted with Morrowind. Maybe I need to change and set some of the controls more properly. I'd like to be able to use a controller for it the same way that I use my PS3 controller to play Skyrim on the PS3.
jdodson Admin Post Author
wrote on 02/23/2014 at 05:46pm
I think the XBox 360 for PC would be a good purchase. Like Adym said, "normal" controllers are fine BUT some games only want to the the 360 controller. That said, I got mine for under $40 I think. It's the USB one, I think the wireless ones would be a better idea.
Azurephile Super Member
wrote on 03/06/2014 at 05:43am
My Aurora arrived today (well technically yesterday since it's after midnight). I now have two working PCs in my room that are turned on and ready. There's another very old PC in the room that I tried to set up for my son, but it couldn't handle Minecraft. I can't wait to play Minecraft on this new one with full, ultimate settings! Anyway, I have a point with this comment. Now that I have both PCs up and running in my room, something that I think Jon said in this video is really sticking out to me...the noise level. I built the old PC and the case fans are new and replaced the old ones not long ago. I can tell you that this Aurora is so quiet!!!! I can hear the old PC's fans running. It's not really loud and kind of what you'd expect from a PC, but it is loud compared to this new PC.
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Final Fantasy VIII was one of my favorites in its era. If you had asked me about it last year, I'd have said it was the last "true" Final Fantasy; Final Fantasy 9 was a fond retrospective of the era and Final Fantasy X began the decidedly inferior era of "modern" Final Fantasies. I'd have also contended that "as goes Final Fantasy, so goes the RPG industry," so to say True Final Fantasy is tantamount to saying True RPG. What makes a True RPG? Here's what I'd have told you:
A True RPG uses stats-based combat, and player skill is represented only by strategy in selecting orders. A True RPG gives you choices in where to go next. Corollary: the tutorial phase of the game is... Read All
Final Fantasy VIII was one of my favorites in its era. If you had asked me about it last year, I'd have said it was the last "true" Final Fantasy; Final Fantasy 9 was a fond retrospective of the era and Final Fantasy X began the decidedly inferior era of "modern" Final Fantasies. I'd have also contended that "as goes Final Fantasy, so goes the RPG industry," so to say True Final Fantasy is tantamount to saying True RPG. What makes a True RPG? Here's what I'd have told you:
A True RPG uses stats-based combat, and player skill is represented only by strategy in selecting orders. A True RPG gives you choices in where to go next. Corollary: the tutorial phase of the game is only over when you can meaningfully choose where to go next. A True RPG rewards curiosity and exploration; some of the game's finest treasures will be had by finding something secret. A True RPG has a compelling story; you should want to finish the game in the same way you want to see the end of a movie.
There are more (I've got opinions), but these are the interesting ones for the purposes of this writeup. These are some of the ways I'd have insisted that FFVIII shines.... but on my last playthrough, I realized that the game actually fails to deliver on all counts.
I've often derided FFX for being an "RPG on Rails" - until the very end of the game, your path is literally one-dimensional; you can go forwards or backwards. Same with FFXIII. I couldn't shake the feeling that "tutorial mode" persisted right up to the end of the fourth disc. But FFVIII does the same thing - you don't actually get a choice of where to go next until the middle of disc 2, and once you *are* given that choice, you really only have two options: sidequest city that you have NO REASON TO KNOW EXISTS, and next plot point. You can also find a Chocobo Forest, which doesn't help you because by the time you get there you have land transportation covered.
Rewarding exploration? Not so much. You can find magic draw points, but your magic caps out pretty quick. Or, you can get cards, which refine into items, which refine into magic. There are a couple of Guardian Forces you can find in the wild, but they're either obvious or they're so hidden as to nearly be easter eggs; they don't reward exploration nearly as much as they reward buying the official strategy guide (which was the thing you did Back Then™).
As far as the story goes, it's obviously a subjective call. All I can really say is that if your story hinges around a high school that teaches its students to fight with personally styled weapons, the heroes all have amnesia and the villainess is a time traveller, then you'll have an easier time impressing 19-year-old Mark than 33-year-old Mark.
Ultimately, I think I was really playing the game I expected it to be, and not the game as it actually was - like, I believed that I could explore, so I didn't notice I couldn't. I'll be interested to see how Skyrim holds up for me in 15 years. Has anybody else here experienced this kind of thing? I'm curious how common this actually is.
Speaking of strategy guides, the one for FFIX pissed me off so bad. Here's a brief idea of what you'll be doing. For the rest, go visit playonline.com.
Which of course doesn't exist in the same form anymore so the guide is basically useless.
HA! I see I'm not the only one who hates the FF9 strategy guide. Even when PlayOnline was up and running it was still largely worthless. Worst. Guide. Ever. It was so bad I quit buying strategy guides for good after that one. FF8 is one of the few Final fantasy games I have never played. My friends loved it, but whenever I'd see them playing the game it just never caught my attention. When I saw they released it on Steam I got curious though, and considered picking it up, but it sounds like I am still probably fine not playing it.
CapnCurry Supporter Post Author
wrote on 02/20/2014 at 12:41am
Oh, wow! The Strategy Guide that Killed the Industry. I forgot about that. Talk about shooting yourself in the foot. Surely somebody should have realized that the only reason I'm buying your book and not going to Game Faqs is that the Internet wasn't in the same room as my game console and I'm a lazy bastard, right?
I remember they made the argument that no, no, they're not trying to boost their web traffic, they're trying to avoid spoilers in the book.
Come *on*. We all know that there's no such thing as a "strategy" for getting through an RPG that fills a book. You're selling a thorough description of the game world so that I don't miss any secrets. Spoilers are your *product*, you don't get to leave them out of your book. What's next, you sell me an empty carton of yogurt because you're pretty sure I didn't want that milk, it was old and had bacteria in it?
Wolfenstein: The New Order dropped a new trailer today. It is coming out May 20, which is great news and I'm sure I'll enjoy it thoroughly.
More importantly, though, IT COMES WITH ACCESS TO A DOOM BETA.
It is never referred to as DOOM 4, so it's possible this is a reboot, at least in name, in the same way the previous Wolfenstein was.
Guys and gals, I am stoked. Doom is one of my favorite franchises, and the fact that they're close enough to be talking about betas is exciting news on its own-- the fact that we can get our hands on it soon is icing on the cake.
Read more about the pre-order, the beta, and more here: http://www.wolfenstein.com/en-us/doom
Wolfenstein: The New Order dropped a new trailer today. It is coming out May 20, which is great news and I'm sure I'll enjoy it thoroughly.
More importantly, though, IT COMES WITH ACCESS TO A DOOM BETA.
It is never referred to as DOOM 4, so it's possible this is a reboot, at least in name, in the same way the previous Wolfenstein was.
Guys and gals, I am stoked. Doom is one of my favorite franchises, and the fact that they're close enough to be talking about betas is exciting news on its own-- the fact that we can get our hands on it soon is icing on the cake.
My wife and I have very different approaches to gaming in general. I favor tactics, strategy, and cunning: if I can defeat you before you know you've lost, that's a good victory; if I can defeat you before you know we're fighting that's a great one. One of my proudest adventures in Skyrim was clearing a cave full of bandits: not because I fought hard or against valiant foes, but because you could raise every bandit from the dead and there would still be no witnesses to the deed.
Beth, on the other hand, favors raw power and force. If there is nothing left of her opponent, that's a good victory; if there's nothing left of the battlefield that's a great one. She punishes... Read All
My wife and I have very different approaches to gaming in general. I favor tactics, strategy, and cunning: if I can defeat you before you know you've lost, that's a good victory; if I can defeat you before you know we're fighting that's a great one. One of my proudest adventures in Skyrim was clearing a cave full of bandits: not because I fought hard or against valiant foes, but because you could raise every bandit from the dead and there would still be no witnesses to the deed.
Beth, on the other hand, favors raw power and force. If there is nothing left of her opponent, that's a good victory; if there's nothing left of the battlefield that's a great one. She punishes you for daring to face her in the most extreme manner possible; she never maims when she can kill and she never kills when she can obliterate.
I had played through Dragon Age Origins with my usual assassin-type build, and enjoyed it thoroughly, but was wondering how the game experience is different between classes. Beth came to a plot quest that I had been curious about since my own play-through, because I talked my way past it and I wondered what I had skipped.
Beth, upon meeting the fellow with whom I had dealt in treachery and deceit, immediately pissed him off then caved his head in to illustrate her point. When she was finished playing whack-a-mole with his minions, she went to the valley beyond, where a big dragon flew overhead, perched on a cliff, and roared like hell.
I hadn't anticipated a dragon actually showing up, and was super curious to see how the game would handle this - was this meant to be a fight, or was talking my way out of it just one of several ways to walk past this thing? I started looking for options, a way out, but Beth had already charted her course.
You see, she had found a gong.
She rang the dragon's goddamn dinner bell, pulled out her sledgehammer, and yelled "GET YOUR ASS DOWN OFF THAT CLIFF AND BRING IT, BITCH."
She lost that fight. And the next one. And the one after that. Realizing that Operation Dinnertime was probably the only tactic I'd get to see here, and since it seemed unlikely that the dragon would choke on the dwarf trying to swallow it whole, I went to my office to futz around. About an hour later, Beth came bopping in and proudly announced that she'd beaten the dragon. "Oh, wow!" I said. "How did you do it?"
She looked at me like I was nuts, and said "I hit it with my hammer until it died."
Azurephile Super Member
wrote on 02/19/2014 at 07:24am
Awesome! I haven't spent a lot of time in the game, but it's grown on me some.
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"Humble Indie Bundle 11 features six top-notch indie games, just name your price. Pay what you want for the magical Mex-inspired action-platformer, Guacamelee! Gold Edition, the gorgeous action RPG, Dust: An Elysian Tail, the atmospheric puzzle-platformer, The Swapper and the blistering hardcore platformer, Giana Sisters: Twisted Dreams, which includes a sweet digital comic. Pay more than the average price and you'll also unlock the mind-bending psychological exploration game, Antichamber, and the adrenaline-pumping heist game, Monaco: What's Yours is Mine."
For nothing else, you should buy this Bundle for Monaco. Monaco is a really fun top down Indie stealth game that... Read All
"Humble Indie Bundle 11 features six top-notch indie games, just name your price. Pay what you want for the magical Mex-inspired action-platformer, Guacamelee! Gold Edition, the gorgeous action RPG, Dust: An Elysian Tail, the atmospheric puzzle-platformer, The Swapper and the blistering hardcore platformer, Giana Sisters: Twisted Dreams, which includes a sweet digital comic. Pay more than the average price and you'll also unlock the mind-bending psychological exploration game, Antichamber, and the adrenaline-pumping heist game, Monaco: What's Yours is Mine."
For nothing else, you should buy this Bundle for Monaco. Monaco is a really fun top down Indie stealth game that shines in co-op. I have heard great things about The Swapper so there is much to play in this latest Bundle. All the games comes DRM free and available with Steam keys and run on Mac, Linux and Windows. Well, all except Giana Sisters, that will be ported to Linux and Mac later this year. All told that's not too bad as I would love to play it on my Steam Machine and better later than never.
Glad I snagged it. Monaco, Antichamber, and Dust have been on my list and it's awesome to snag them on the cheap. Looking forward to the other games next week.
Also, if enough people have Monaco, we should do a Monaco event. I'm getting the vibe this game is better with more people.
jdodson Admin Post Author
wrote on 02/19/2014 at 09:32pm
Bundle has updated with Fez, Beat Buddy, and Starseed Pilgrim. Already own Fez and will probably gift this to a friend, but Starseed has been on my list and Beat Buddy looks kinda fun. Music driven games are among my favorites.
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In what has become my "bummer of the day" it seems Irrational Games, the company that brought us BioShock, BioShock Infinite and Freedom Force is closing down.
"We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
Now Irrational Games is about to roll out the last... Read All
In what has become my "bummer of the day" it seems Irrational Games, the company that brought us BioShock, BioShock Infinite and Freedom Force is closing down.
"We built Rapture and Columbia, the Von Braun and The Rickenbacker, the Freedom Fortress and some of the nastiest basements a SWAT team ever set foot into. We created Booker and Elizabeth, the Big Daddy and the Little Sister, MidWives and ManBot. In that time, Irrational has grown larger and more successful than we could have conceived when we began our three-person studio in a living room in Cambridge, MA. It’s been the defining project of my professional life.
Now Irrational Games is about to roll out the last DLC for BioShock Infinite and people are understandably asking: What’s next?
Seventeen years is a long time to do any job, even the best one. And working with the incredible team at Irrational Games is indeed the best job I’ve ever had. While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before. To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.
I am winding down Irrational Games as you know it. I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team. There’s no great way to lay people off, and our first concern is to make sure that the people who are leaving have as much support as we can give them during this transition."
Well damn. That said, Ken is a pretty talented guy and I wish him and his team well!
I definitely look forward to seeing what Ken Levine does in the future. He's become like my David Fincher for video games. If he's attached to it, I want to play it.
But no more Irrational-developed Bioshock makes me sad.
jdodson Admin Post Author
wrote on 02/19/2014 at 03:13am
I agree, not seeing another game after BioShock Infinite is pretty sad. Then again, I guess we will always have BioShock and BioShock Infinite.
Kind of wondering if I should push off any hope of a Steam Machine port of those games.... *sigh*
Completely reimagining the classic Arena FPS formula, Chroma infuses fast-paced PC shooter action with music-driven gameplay. Join the fight as a Fader, a musical icon of the future, and battle for control of the all-encompassing cultural feed known as The Signal. In Chroma, music is your weapon. Sound is your arsenal.
Music-driven FPS gameplay – Music matters. Chroma features innovative first-person shooter mechanics that tie the game’s soundtrack directly to combat, traversal, and more.
Music is your weapon – Unleash streams of sound and music with your arsenal and bring the musical landscape to life in battle! From deep wobbling bass to the crunch of an electric... Read AllCompletely reimagining the classic Arena FPS formula, Chroma infuses fast-paced PC shooter action with music-driven gameplay. Join the fight as a Fader, a musical icon of the future, and battle for control of the all-encompassing cultural feed known as The Signal. In Chroma, music is your weapon. Sound is your arsenal.
Music-driven FPS gameplay – Music matters. Chroma features innovative first-person shooter mechanics that tie the game’s soundtrack directly to combat, traversal, and more.
Music is your weapon – Unleash streams of sound and music with your arsenal and bring the musical landscape to life in battle! From deep wobbling bass to the crunch of an electric guitar, crushing metal drums to poppy synths, choose a weapon load-out that reflects your musical tastes and personal style and take your sounds into battle.
Band together – Your team is your band: Join up with your friends and battle for glory. Master multiple classes, each with their own unique musical gameplay mechanics and perks, and lead your team to victory.
Conquer shifting terrain – “Change Ups” at major musical moments dramatically alter the landscape of the battlefield in real time both physically and strategically, raising sniper towers, adding cover, and more in sync with the music.
Free-to-play, but not “pay-to-win” – Free to jump in and play with deep customization, but smartly designed to preserve a fun and fair experience for all players.
Chroma will be available free-to-play on PC via Valve's Steam platform in 2014.
I am incredibly interested in seeing how this game will turn out. I've signed up to hopefully be an Alpha player, but might have to wait until it comes out later this year. It'll be free to play, so I'll pick it up the moment it drops on Steam!
I've finally played FTL, probably less than 2 hours was spent. The tutorial was definitely helpful and easy. I didn't do the virus or spider missions, I knew from Cheerful Ghost that definitely shouldn't do the spider one. I made it to the third sector, but that is where I ran out of fuel. I obviously need to keep an eye on that and buy some when I can. I found out (via a Google Search) that I could attempt to jump, but choose to wait and use a distress signal. Unfortunately, an enemy ship (a Mantis one, I think) found me and started firing at me. They had great weapons, including a laser that penetrated my shields. Unfortunately, they took out my weapons and caused... Read All
I've finally played FTL, probably less than 2 hours was spent. The tutorial was definitely helpful and easy. I didn't do the virus or spider missions, I knew from Cheerful Ghost that definitely shouldn't do the spider one. I made it to the third sector, but that is where I ran out of fuel. I obviously need to keep an eye on that and buy some when I can. I found out (via a Google Search) that I could attempt to jump, but choose to wait and use a distress signal. Unfortunately, an enemy ship (a Mantis one, I think) found me and started firing at me. They had great weapons, including a laser that penetrated my shields. Unfortunately, they took out my weapons and caused some fires. I had crews repairing and trying to put out the fire, but my oxygen system was also damaged. Unfortunately, the three crew members (one an Engi) died while trying to repair everything (fire and lack of oxygen). Once the ship destroyed my weapons system, my ship blew up. I did try to take out their weapon system, but they disabled mine before I could get a shot in.
Azurephile Super Member Post Author
wrote on 02/18/2014 at 03:14pm
Playing on Easy and yes it's hard! I hate running out of missiles & getting blown up, but it's not too frustrating.
Yeah, FTL is difficult :D That said, it's one of the first Roge-likes I played that was way more fun than it was soul crushing :D
Azurephile Super Member Post Author
wrote on 02/18/2014 at 05:32pm
Yeah, I saw your Roundtable about it, which was awesome by the way! I didn't know what a rogue-like was and I'm glad you explained that in the video. I've actually learned a lot during my stay here at Cheerful Ghost. =)
Another roguelike that's worth checking out is Rogue Legacy. I actually forgot about this one during the RT.
It's a roguelike, sure, but unlike many (most?) roguelikes there's a bit of a narrative. Each time you die, the next time you play you're the offspring of the character that died before you. You can build upon what your ancestors have done, things they've bought, etc.
It's a little like MOBAs in the sense that every time you die you pass by a shop where you can upgrade yourself a bit. But you have to give up all your money to enter the castle, so spend it while you got it.
Azurephile Super Member Post Author
wrote on 02/19/2014 at 06:01am
Interesting! I saw that Jon was playing it earlier.
Azurephile Super Member Post Author
wrote on 02/19/2014 at 07:25am
Maybe I misread and he was playing Reus instead.
Azurephile Super Member Post Author
wrote on 02/19/2014 at 07:31am
I wouldn't like this as much in first-person. It would be cool if they made it more isomorphic instead of straight top-down and were still able to provide depth, but I don't see this adding much.
That said, it's cool that someone did it!