"During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Valve should be letting us know the publishers that will be coming to SteamOS soon and I hope this signal from the Cryengine folks is a recipe of what is to come. The Cryengine powers games such as:... Read All
"During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Valve should be letting us know the publishers that will be coming to SteamOS soon and I hope this signal from the Cryengine folks is a recipe of what is to come. The Cryengine powers games such as: Crysis, Far Cry, MechWarrior Online & more. If you want to see more games come to Linux and SteamOS this is really good news.
As far as major engines go, those are the biggies, I think. I'm hoping for the Skryim/Fallout engine, but perhaps I'm getting my hopes up.
jdodson Admin Post Author
wrote on 03/12/2014 at 07:04pm
@scrypt Many. Recently though Torque and when Ryan Gordon ported Dungeon Defenders to Linux, now Unreal 3. But historically Unreal and Unreal 2 engines were on Linux because of... Ryan Gordon :D
iD tech all the way up to 3 had Linux ports. Since they ported Rage to Mac, the port to Linux shouldn't be much harder.
Other engines are available on Linux like Ogre 3D and the like.
My question kind of implies major engines, but it's good to know all the love that's out there :). Mostly thinking of the environments that would cause the biggest waves for change. For Linux to be a viable, lasting platform for games, it has to have majority support, natively, from the big players. I'd love to see that day come, and it feels like it's right around the corner.
jdodson Admin Post Author
wrote on 03/13/2014 at 03:21am
I think we are mostly at that point now. Most major engines support it, some outliers don't but it wouldn't be impossible to make it happen if the company were incentivized to do it. I kind of think "if the engine supports the PS3, PS4, XBox 360, XBox One, Windows and possibly Mac, the road to Linux shouldn't be impossible."
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As the days to the release of Diablo III: Reaper of Souls count down, Blizzard is letting out more information about the expansion. In this latest update they kicked out some really interesting bits of lore about the Crusader. I'll clip out a few things I found interesting:
"While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat... Read All
As the days to the release of Diablo III: Reaper of Souls count down, Blizzard is letting out more information about the expansion. In this latest update they kicked out some really interesting bits of lore about the Crusader. I'll clip out a few things I found interesting:
"While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat that humans were powerful vessels of light, and that all should seek their "inner light" in order to live good lives."
There is debate amongst scholars in Diablo's world of sanctuary as to if the being Akarat saw was the archangel Yaerius or is the echo of some warriors sacrifice? If I could portal myself into the world of Diablo III I would enjoy listening in at that scholarly debate.
OLD MAN THAT LOOKS LIKE DECARD CAIN BUT ISN't DECARD CAIN 1: "So yeah, I think it was homeboy Yaerius himself, in the flesh. I mean in angel-skin and not flesh, but it was totally him."
OLD MAN THAT LOOKS LIKE DECARD CAIN BUT ISN't DECARD CAIN 2: "Nah dude, it was just an echo of Uldyssian's sacrifice and I have some non-science to prove it!"
OLD MAN THAT LOOKS LIKE DECARD CAIN BUT ISN't DECARD CAIN 1: "Nah, I totally don't believe in your non science because I have some of my own that I actually think is true."
OLD MAN THAT LOOKS LIKE DECARD CAIN BUT ISN't DECARD CAIN 2: "Huh well thats a bummer, I felt good about my position. Hey, I have a question? Why don't we learn how to swing a sword, it seems like whever the undead return we all get murdered?"
Blizzard also posted a Q&A with fans on Twitter. I thought a few of the questions were pretty interesting.
"Golf Mike: Why did you choose the flail as the main weapon for Crusaders?
Blizzard: A heavily armored, deeply driven warrior is traditionally depicted with a flail or mace. Maces generally learn towards the clergymen or clerical type of character, and the Crusader definitely leans more towards the martial side of things. Plus, they’re just awesome!"
I don't know what church the people at Blizzard go to but it sounds really dangerous. That said, they are right about one thing, maces are totally awesome. And because of that, I will play the Crusader class when the expansion drops. I mean, why not play a member of a religious order way more dogmatic than a Paladin? They might not be fun at parties but I bet they are very pious as they smash demons in the face.
Curious to hear what everyone has been playing lately? I haven't really been playing anything specific and hope to hear something interesting that I can dig into.
Curious to hear what everyone has been playing lately? I haven't really been playing anything specific and hope to hear something interesting that I can dig into.
I'm tiptoeing around my wall-of-shame. Just finished Darksiders and started Darksiders II. If you haven't played, the first is a mix of God of War and a 3D Zelda game. The second is the same but a much more spacious landscape, and deeper RPG elements. It's a sequel progression similar to Arkham Asylum vs Arkham City. I love the art style of Joe Mad in the Darksiders series; moving around within it is like playing a comic book. Highly recommended.
Also, a scattering of platformers, including Intrusion 2 and Capsized. Capsized is pretty, but with frustrating controls. Intrusion 2 seems like a ragdoll-physics Contra game, but, again, the controls can fight against you at times.
jdodson Admin Post Author
wrote on 03/11/2014 at 06:19pm
I agree with you on Capsized. I loved the idea and tone but the controls are super odd. Then again, that might be part of the fun.
If you want super odd controls, try out Octodad. I have never had so much fun in such a small amount of time and then completely lose interest so quickly.
Azurephile Super Member
wrote on 03/12/2014 at 12:47am
Minecraft! I realized recently that every time the game plays it's music (it doesn't always play), I fall deeply in love with the game again. I think the game is extremely relaxing, I love it!
jdodson Admin Post Author
wrote on 03/12/2014 at 04:36am
Minecraft is very relaxing. When I play it I really have no agenda and my focus really drops off. I think that's why Terraria is my jam. Not only can you build, but there is progression and boss fights. Sweet, sweet boss fights/
My copy of The Stick of Truth is arriving today. Also been playing rymdkapsel and Fire Emblem: Awakening.
jdodson Admin Post Author
wrote on 03/12/2014 at 07:05pm
I have heard a lot about Stick of Truth. I might pick that up in a sale, it doesn't catch my fancy for $60 though.
How is rymdkapsel? That looks really neat.
jdodson Admin Post Author
wrote on 03/12/2014 at 07:05pm
@Travis AND BEES! I hope in a later patch we get more with bees. Like a super Bee hardmode boss.
Azurephile Super Member
wrote on 03/12/2014 at 10:27pm
LOL I agree with you Jon. In Minecraft, you make your own agenda. I have more to say about both Minecraft and Terraria, but I'm going to say that on my most recent Minecraft post.
I've been looking at Stick of Truth, as well. I think it would be a blast to play, especially since Matt and Trey have been really close to the project.
Stick of truth has turned out pretty good. It's a little buggy (Thanks Obsidian), but it's incredibly funny. Definitely worth $40, maybe not $60. Also, rymdkapsel is a blast. Pretty simple TD-esque game. Perfect for the work commute.
Azurephile Super Member
wrote on 03/17/2014 at 09:12pm
Adym, what are your thoughts on Dota2? I have it installed, but haven't tried it yet.
Dota2 takes some effort to get into really, but is worth the initial effort. I normally skip tutorials, but this is one game where they definitely are useful. I'm really enjoying playing it, and try to get a game or two in a day right now. I am completely brand new to the world of ESports, but think that it would be really interesting to get into someday.
If you do get into it, my recommendation is to start with the Death Prophet as your hero. She's pretty easy to play (ranged, so you're not in the middle of the action) and powerful.
Adym, by 'completely brand new' do you mean that DOTA 2 is the only MOBA you've played? Just curious if you've given League of Legends a try.
I'm starting to like DOTA 2 more and more as I play, but it took a lot of getting used to, coming over from LoL, and I still trip over some of the basics, like tower aggro and denying. Taking advantage of the courier was another thing that I had to get over, especially without a default base-return option.
MOBA = Multiplayer Online Battle Arena, sometimes knows as ARTS (Action Real-Time Strategy), used to describe games like DoTA, LoL, HoN (Heroes of Newerth), SMITE, Awesomenauts, etc. The genre started with a mod for Starcraft called Aeon of Strife. It's like Starcraft, but with just hero fights.
Azurephile Super Member
wrote on 03/18/2014 at 05:23am
Thanks for the clarification, Scrypt.
Azurephile Super Member
wrote on 03/18/2014 at 05:30am
That's a good idea, too, Scrpyt. I saw Ragnarok Online and Ragnarok Online 2 on Steam. I used to play the first one long ago and miss it. It would be cool if we had a guild in there. I'm getting tired of Minecraft.
Azurephile Super Member
wrote on 03/18/2014 at 11:18pm
I gave DoTA 2 a try and passed the tutorial, which is more than I can say about Star Trek Online (the Borg are still kicking my ass and preventing me from finishing the tutorial). It looks interesting, I might try to play it more. I remember the days of playing Ragnarok Online with friends, that was probably the best MMORPG I've ever played (well, I've only played it and FFXI). I was delighted to see it on Steam. I thought I'd check out RO2, but the reviews for it are horrible. So, I've decided to give RO another try. It's been a long time and I still remember gripes I had with the game (people taking my loot from monsters), but I also remember being a bad ass knight, too. So....this is me, tired of Minecraft, looking for something else to play.
I recently was let into the beta for Nekro and I am excited to finally be able to write about it. Nekro is a pretty dark game where you take the role of an evil Necromancer hell bent on usurping the sitting king in favor of replacing him with a dark lord of the undead. In the first few missions you learn the ropes of the game and spend in game "sins" to upgrade your Necromancers abilities. I really enjoy playing as the brawler Nekro and sunk most of my points into the bats as my summons. One aspect of Nekro is that your summons automagically target bad guys leaving you free to kite around taking shots at the games antagonists. Whereas you can use your Nekro to attack... Read All
I recently was let into the beta for Nekro and I am excited to finally be able to write about it. Nekro is a pretty dark game where you take the role of an evil Necromancer hell bent on usurping the sitting king in favor of replacing him with a dark lord of the undead. In the first few missions you learn the ropes of the game and spend in game "sins" to upgrade your Necromancers abilities. I really enjoy playing as the brawler Nekro and sunk most of my points into the bats as my summons. One aspect of Nekro is that your summons automagically target bad guys leaving you free to kite around taking shots at the games antagonists. Whereas you can use your Nekro to attack the game really wants you to lean on your summons as your bread a butter method for attack.
I felt at home with the games graphic style as it is well suited to the games very dark premise. The style reminds of Warcraft III at times and since Warcraft III has a special place in my heart, that isn't a bad thing.
To be able to use your Nekro's special abilities you need to kill living creatures to harvest blood. At first this is a bit creepy as when you acquire the blood the in game sound effect is of someone drinking. That said, Nekro doesn't seem to apologize for it's tone and content, which is something I respect about it. Plus if you have ever wanted to kill farmers, chickens, pigs or cows and have the game reward you, Nekro is your jam.
I recorded a video above that came out WAY darker than the game actually is. I link it above because I had fun making it, but don't take the quality as a reflection of the game, it looks way better than that. The guys at Yogscast did a video that is a bit longer than the one I did and doesn't suffer from any technical issues. I recommend you check it out for a better idea of what the game looks like.
"To whet your auditory appetite, we've put together an exclusive preview track featuring just a small sample of new melodies you'll hear as you adventure through this haunting environment."
I really enjoyed the Diablo III score and appreciate the direction they took with this music for Reaper of Souls. The music shown in the clip above seems to have an airy choral quality to it. The songs are also layered such that the individual instruments really stand out in a way I didn't hear in the Diablo III score.
Blizzard also did a Q&A with the Diablo III music director Derek Duke. I cut a snippet from the interview for your viewing pleasure.
""Q. The world of Sanctuary is... Read All
"To whet your auditory appetite, we've put together an exclusive preview track featuring just a small sample of new melodies you'll hear as you adventure through this haunting environment."
I really enjoyed the Diablo III score and appreciate the direction they took with this music for Reaper of Souls. The music shown in the clip above seems to have an airy choral quality to it. The songs are also layered such that the individual instruments really stand out in a way I didn't hear in the Diablo III score.
Blizzard also did a Q&A with the Diablo III music director Derek Duke. I cut a snippet from the interview for your viewing pleasure.
""Q. The world of Sanctuary is so diverse. When creating tracks for specific areas, how do you make sure you're creating a unique identity while also providing a cohesive sound across the game?
Derek: It's certainly a challenge, and hopefully one we've done well in Reaper of Souls.
One of the ways we've tried to bring musical cohesion into the Diablo franchise this time around was to filter all the music through a single person and process. The Diablo series was originally scored by a single composer and, while the other Blizzard franchises have benefited so much from having all of Blizzard's unique musical personalities contribute to a project, it really felt like Diablo—and Reaper of Souls in particular—wanted a single voice.
While writing a majority of the music myself, I was also able to leverage themes written by Russell Brower, Jason Hayes, Joseph Lawrence, and Glenn Stafford. Those themes were then built upon, arranged, stretched, and orchestrated to sound as though originating from a singular musical voice.
In addition, all our music was recorded with the same orchestra in the same decommissioned church with the same team over two years."
You can read the entire interview on the Diablo III blog:
Previous titled "PixelJunk Inc" Q-Games will release Nom Nom Galaxy! on March 13th to Steam's early access. I was interested in this game after seeing it in person at PAX Prime last year. Q-Games released a pretty interesting video showcasing how they came to some of the Nom Nom Galaxies game mechanics. Unsure how much of this is real or just for fun but either way, the video shows the team having fun with the project.
As building and crafting games become a popular new genre it's nice seeing different takes on it in the Indie scene.
Are you going to pickup Nom Nom Galaxy on March 13th?
Co-op alone could well be worth the price of admission.
Previous titled "PixelJunk Inc" Q-Games will release Nom Nom Galaxy! on March 13th to Steam's early access. I was interested in this game after seeing it in person at PAX Prime last year. Q-Games released a pretty interesting video showcasing how they came to some of the Nom Nom Galaxies game mechanics. Unsure how much of this is real or just for fun but either way, the video shows the team having fun with the project.
As building and crafting games become a popular new genre it's nice seeing different takes on it in the Indie scene.
Are you going to pickup Nom Nom Galaxy on March 13th?
Co-op alone could well be worth the price of admission.
If you've been following me, you know I just got a new spanking PC, an Alienware Aurora R4 with a GTX690. I've been working on copying files over the network from the old computer, installing, and setting up Windows 8.1. I do finally have Steam installed and configured, although I haven't played any of those games yet. I found out, while putting my Steam account on this new PC, that I got Dota2. Basically, when I logged into Steam, it told me about the new game, which apparently came bundled with my new computer. "Sweet," I thought, since Jon gave me a list of Free-To-Play Steam games and Dota2 was on that list. I think I was only aware of one of those games on his... Read All
If you've been following me, you know I just got a new spanking PC, an Alienware Aurora R4 with a GTX690. I've been working on copying files over the network from the old computer, installing, and setting up Windows 8.1. I do finally have Steam installed and configured, although I haven't played any of those games yet. I found out, while putting my Steam account on this new PC, that I got Dota2. Basically, when I logged into Steam, it told me about the new game, which apparently came bundled with my new computer. "Sweet," I thought, since Jon gave me a list of Free-To-Play Steam games and Dota2 was on that list. I think I was only aware of one of those games on his list, Team Fortress 2, which I've never played.
Minecraft happens to be the first game I played on this PC. After installing, updating, and copying over my world from the old computer, the first thing I did was to go into the options menu. I set my render distance to it's max of 16 blocks. My old computer used the default setting and it slugged a little bit when I tried to increase it. This one handles that setting quite well. I maxed other settings and turned others on to test this beast.
I currently have a house on a "floating island" that the game mysteriously created for me, which I had been looking at from a distance. I wanted to get there and build my house, even though I have some holes in caves around my default spawn point, which was in a Jungle, exactly where I wanted to be so I could get a cat. This is my new spawn point, where I have a yellow cat, which hasn't been named yet.
Not far away from the base of my floating island house, I ran into monsters and was awed with the sound. My new Bose speakers are an upgrade from the cheap speakers I used on the old computer. So, it was cool to hear the Zombies moaning, Spiders sounded creepy. Of course, I ran into some Creepers. I really hate those things!
I went into a nearby cave, which seemed darker thank I was used to. Later, my son said that it was probably because my brightness setting was set to the default "Moody." It was, of course, I barely messed with that setting, but I put it at 64 and liked it much better. I then showed him my floating island and we both seemed wowed by how much of the world we could see (this is where that render blocks setting comes in). It was awesome!
In the meantime, I'm going to try to test out other games and see their improvements with the new PC. I don't expect FTL will be any different, but I'm sure Terraria will be as it has some sweet settings to tweak that make it look better. That may, in fact, be my next mission.
I've you've read this far, thanks. Jon volunteered a list of FTP games to play on Steam, what games would you suggest I try playing on my new PC? I did try Star Trek Online with the old PC and wasn't happy with it's performance. I'll have to try it on this one.
That's a tough one, as there are so many games that would probably look really good on your setup. Some of my favorite shiny things are:
Skyrim Fable 3 Dishonored Planetside 2 Civilization 5 Warhammer 40K: Space Marine Trine (1 or 2) Dirt 3 Far Cry 3 Mass Effect 2 Tomb Raider (the new one)...
I don't know. There are so many others. If I had to pick one, based solely on pushing graphical performance, I'd probably go with Skyrim, and add the High Res texture pack, with maybe one of the water packs, like Pure Water. If that doesn't give a 'Holy Shit!' moment, I don't know what would.
Azurephile Super Member Post Author
wrote on 03/07/2014 at 02:41am
Thanks, Scrypt! I have Skyrim on the PS3 and love it. I'm sure it'd be amazing on here! I've played a Warhammer game, but it's been a while. I've heard of some of most of those games you listed one way or another, but don't have much personal familiarity with.
Yeah, Travis, Jon just mentioned FTP games, although I'm not limiting myself to anything in particular, really. I'm not really sure I want to get into an MMORPG again, but maybe. I did enjoy Ragnarok Online years ago. I have FFXI for the PC and all or most of the expansions, but I don't think I'll play it again. I'm not surprised to see Bioshock and Mass Effect 2 listed as those seem to be popular games.
Azurephile Super Member Post Author
wrote on 03/07/2014 at 11:46pm
As I expected, I noticed no difference in FTL. Terraria, however, was better as expected. Before, when I turned on the optimal/high settings on the game, I noticed a little lag. It wasn't too bad. Now there's no lag at all. Some how, I swear the game just looked more beautiful. One of the things I noticed was how lit up things were around me when I held a torch.
As I mentioned above, I started to play Star Trek Online on the old PC. I got partially through the tutorial, to the planet where you had to fight off some Borg. On the old computer, this was quite messy and it made me realize that my old computer wasn't really giving the kind of performance I wanted to see in STO. With the new computer, I jumped back in where I left off in the tutorial and finished it. The game looked great!
I think I've tested all the games I wanted to test on here, or at least the ones I own. I'm sure Skyrim would look sweet on here, but I'm not sure if I want to get it for the PC, since I already have it on the PS3 and spent over 300 hours on it. Still, I'm kind of not sure what to play. Star Trek Online is ok, kind of complex, especially since I'm new at it. I really want to play Minecraft some more.
Azurephile Super Member Post Author
wrote on 03/12/2014 at 10:30pm
As I'm playing Minecraft, I'm thinking of some things that are in Terraria that I wish were in Minecraft. I really wish Minecraft had its own version of Terraria's Magic Mirror. It would be so cool to be able to teleport to my last spawn point (my bed in my house). This would be extremely helpful, especially for all those times I get stuck in a cave and can't find my way out. It would also be cool if Minecraft had a grappling hook and wings (so I can fly in Survival Mode). Bosses in Minecraft would be cool, too.
I played Hotline Miami after I picked it up in a Humble Bundle and really enjoyed it. The story was interesting and vague and after playing the game I had a sense the main character was schizophrenic. The game was both violent and also self reflective about it. Oh and the music was top notch too.
Hotline Miami 2 should be out sometime this year and I can't wait to head back in and stomp some faces Drive style.
http://www.youtube.com/watch?v=-SVfEuUTufU (warning, this is a pretty intense clip from Drive)
I played Hotline Miami after I picked it up in a Humble Bundle and really enjoyed it. The story was interesting and vague and after playing the game I had a sense the main character was schizophrenic. The game was both violent and also self reflective about it. Oh and the music was top notch too.
Hotline Miami 2 should be out sometime this year and I can't wait to head back in and stomp some faces Drive style.
In this episode of The Cheerful Ghost Roundtable we are talking all about BioShock Infinite. This episode is special in that it features the guys from Sleep Ninja Games making the upcoming Indie awesomery, Monsters Ate My Birthday Cake. We talk a little about what we've been playing, what we are drinking and I do a quick Q&A about how Monsters Ate My Birthday Cake development is going.
We then tear into a rabid discussion about the amazingness that is BioShock Infinite. I warn you as with things we love, we have some critiques of it. Put your nerd-fi hats on, this episode clocks in at a whopping 2+ hours. And really, did you want it any other way?
What We are... Read All
In this episode of The Cheerful Ghost Roundtable we are talking all about BioShock Infinite. This episode is special in that it features the guys from Sleep Ninja Games making the upcoming Indie awesomery, Monsters Ate My Birthday Cake. We talk a little about what we've been playing, what we are drinking and I do a quick Q&A about how Monsters Ate My Birthday Cake development is going.
We then tear into a rabid discussion about the amazingness that is BioShock Infinite. I warn you as with things we love, we have some critiques of it. Put your nerd-fi hats on, this episode clocks in at a whopping 2+ hours. And really, did you want it any other way?
What We are Playing & Drinking
1.00m alex: Dark Souls 2
1.25m scrypt: BioShock Infinite & Angvick
2.50m justin: Donkey Kong Tropical Freeze & Papers Please
Monsters Ate my Birthday Cake
4.20m How is development of the game going?
5:15 What they are working on with the game right now?
BioShock Infinite [Spoiler Free]
8.30m What is BioShock Infinite?
9.20m A quick overview of our thoughts on the game.
18.00m Should people play the original BioShock first?
20.30m Our thoughts on the game mechanics and Elizabeth.
29.05m How does BioShock Infinite work as a shooter?
43.23m How did the length of the game feel to us?
BioShock Infinite Story[!!SPOILERS!!]
51.10m The game brought up issues of racism, classism and religion
105.50m Something really spoilery about Elizabeth and Booker
120.20m Something really spoilerrific about Booker
132.40m The Songbird was a pretty big part of the story
153.00m The ending of the game
Want to know more about Monsters Ate My Birthday Cake?
If you are still a bit hazy as to what the new Diablo III 2.0.2 patch contains, Blizzard made a pretty cool video explaining the big points. Diablo III 2.0.2 is pretty much a new game and if you have Diablo III and haven't checked it out, I seriously recommend you do.
You can read about the entire set of Diablo III 2.0.2 changes here:
http://us.battle.net/d3/en/blog/12671560/
If you are still a bit hazy as to what the new Diablo III 2.0.2 patch contains, Blizzard made a pretty cool video explaining the big points. Diablo III 2.0.2 is pretty much a new game and if you have Diablo III and haven't checked it out, I seriously recommend you do.
You can read about the entire set of Diablo III 2.0.2 changes here:
I was just coming to post this! Something else to note, now through March 24, there's a 50% experience boost. If you want to get a character ready for RoS, now's the time!
If you want to join this conversation you need to sign in.
Very good news, indeed! What other 3D game engines support Linux now, besides Unity and Source? Any hope that Unreal will make that step? Frostbite?
As far as major engines go, those are the biggies, I think. I'm hoping for the Skryim/Fallout engine, but perhaps I'm getting my hopes up.
@scrypt Many. Recently though Torque and when Ryan Gordon ported Dungeon Defenders to Linux, now Unreal 3. But historically Unreal and Unreal 2 engines were on Linux because of... Ryan Gordon :D
iD tech all the way up to 3 had Linux ports. Since they ported Rage to Mac, the port to Linux shouldn't be much harder.
Other engines are available on Linux like Ogre 3D and the like.
Ah yeah, for some reason I put a "major" in your question, scrypt. Yeah there are tons. Disregard my comment.
My question kind of implies major engines, but it's good to know all the love that's out there :). Mostly thinking of the environments that would cause the biggest waves for change. For Linux to be a viable, lasting platform for games, it has to have majority support, natively, from the big players. I'd love to see that day come, and it feels like it's right around the corner.
I think we are mostly at that point now. Most major engines support it, some outliers don't but it wouldn't be impossible to make it happen if the company were incentivized to do it. I kind of think "if the engine supports the PS3, PS4, XBox 360, XBox One, Windows and possibly Mac, the road to Linux shouldn't be impossible."