I played Hotline Miami after I picked it up in a Humble Bundle and really enjoyed it. The story was interesting and vague and after playing the game I had a sense the main character was schizophrenic. The game was both violent and also self reflective about it. Oh and the music was top notch too.
Hotline Miami 2 should be out sometime this year and I can't wait to head back in and stomp some faces Drive style.
http://www.youtube.com/watch?v=-SVfEuUTufU (warning, this is a pretty intense clip from Drive)
I played Hotline Miami after I picked it up in a Humble Bundle and really enjoyed it. The story was interesting and vague and after playing the game I had a sense the main character was schizophrenic. The game was both violent and also self reflective about it. Oh and the music was top notch too.
Hotline Miami 2 should be out sometime this year and I can't wait to head back in and stomp some faces Drive style.
In this episode of The Cheerful Ghost Roundtable we are talking all about BioShock Infinite. This episode is special in that it features the guys from Sleep Ninja Games making the upcoming Indie awesomery, Monsters Ate My Birthday Cake. We talk a little about what we've been playing, what we are drinking and I do a quick Q&A about how Monsters Ate My Birthday Cake development is going.
We then tear into a rabid discussion about the amazingness that is BioShock Infinite. I warn you as with things we love, we have some critiques of it. Put your nerd-fi hats on, this episode clocks in at a whopping 2+ hours. And really, did you want it any other way?
What We are... Read All
In this episode of The Cheerful Ghost Roundtable we are talking all about BioShock Infinite. This episode is special in that it features the guys from Sleep Ninja Games making the upcoming Indie awesomery, Monsters Ate My Birthday Cake. We talk a little about what we've been playing, what we are drinking and I do a quick Q&A about how Monsters Ate My Birthday Cake development is going.
We then tear into a rabid discussion about the amazingness that is BioShock Infinite. I warn you as with things we love, we have some critiques of it. Put your nerd-fi hats on, this episode clocks in at a whopping 2+ hours. And really, did you want it any other way?
What We are Playing & Drinking
1.00m alex: Dark Souls 2
1.25m scrypt: BioShock Infinite & Angvick
2.50m justin: Donkey Kong Tropical Freeze & Papers Please
Monsters Ate my Birthday Cake
4.20m How is development of the game going?
5:15 What they are working on with the game right now?
BioShock Infinite [Spoiler Free]
8.30m What is BioShock Infinite?
9.20m A quick overview of our thoughts on the game.
18.00m Should people play the original BioShock first?
20.30m Our thoughts on the game mechanics and Elizabeth.
29.05m How does BioShock Infinite work as a shooter?
43.23m How did the length of the game feel to us?
BioShock Infinite Story[!!SPOILERS!!]
51.10m The game brought up issues of racism, classism and religion
105.50m Something really spoilery about Elizabeth and Booker
120.20m Something really spoilerrific about Booker
132.40m The Songbird was a pretty big part of the story
153.00m The ending of the game
Want to know more about Monsters Ate My Birthday Cake?
If you are still a bit hazy as to what the new Diablo III 2.0.2 patch contains, Blizzard made a pretty cool video explaining the big points. Diablo III 2.0.2 is pretty much a new game and if you have Diablo III and haven't checked it out, I seriously recommend you do.
You can read about the entire set of Diablo III 2.0.2 changes here:
http://us.battle.net/d3/en/blog/12671560/
If you are still a bit hazy as to what the new Diablo III 2.0.2 patch contains, Blizzard made a pretty cool video explaining the big points. Diablo III 2.0.2 is pretty much a new game and if you have Diablo III and haven't checked it out, I seriously recommend you do.
You can read about the entire set of Diablo III 2.0.2 changes here:
I was just coming to post this! Something else to note, now through March 24, there's a 50% experience boost. If you want to get a character ready for RoS, now's the time!
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After hearing that Crawl hit Steam Greenlight today I decided to watch the trailer. The Indie scene is packed with current and upcoming pixel based hack-n-slashes but the Crawl trailer really got me interested. Crawl seems to focus on multiplayer and part of that is you taking your turn being the bad guy. Looks like you can use whatever is at your disposal to take down the "good guy" and then after you kill them take your turn as the good guy while everyone else tries to kill you. Seems like a really unique take on some FPS modes like "Last Man Standing" or "Mutant."
Take a minute to watch the trailer and if you like what you see, give it an upvote on Greenlight.
... Read All
After hearing that Crawl hit Steam Greenlight today I decided to watch the trailer. The Indie scene is packed with current and upcoming pixel based hack-n-slashes but the Crawl trailer really got me interested. Crawl seems to focus on multiplayer and part of that is you taking your turn being the bad guy. Looks like you can use whatever is at your disposal to take down the "good guy" and then after you kill them take your turn as the good guy while everyone else tries to kill you. Seems like a really unique take on some FPS modes like "Last Man Standing" or "Mutant."
Take a minute to watch the trailer and if you like what you see, give it an upvote on Greenlight.
I am pretty excited to be part of the Escape Goat 2 beta. If you haven't played the original Escape Goat, I recommend you head to Steam and check it out. I have only played the first few levels of Escape Goat 2 and so far it already exceeds my expectations for a sequel. I really liked the pixel art quality of the original but find the hand drawn nature of Escape Goat 2 to be more to my liking. In fact, every element of Escape Goat 2 seems way more polished from the original. The play control, levels and game pacing all seem to be much tighter this time around.
If you are curious how the new game looks and plays, I made a quick video above showing off the first few... Read All
I am pretty excited to be part of the Escape Goat 2 beta. If you haven't played the original Escape Goat, I recommend you head to Steam and check it out. I have only played the first few levels of Escape Goat 2 and so far it already exceeds my expectations for a sequel. I really liked the pixel art quality of the original but find the hand drawn nature of Escape Goat 2 to be more to my liking. In fact, every element of Escape Goat 2 seems way more polished from the original. The play control, levels and game pacing all seem to be much tighter this time around.
If you are curious how the new game looks and plays, I made a quick video above showing off the first few levels. So far my testing has only been of the Mac version as they are ironing out some kinks on the Linux version. The game plays very well with keyboard and mouse and shines with the XBox 360 controller.
I am not sure when Escape Goat 2 will launch but when it does, I'll let you know.
If you are curious to read our interview with the creator of Escape Goat and Escape Goat 2:
If you haven't heard of Twitch Plays Pokémon, here's a brief synopsis: The people behind the channel set up a bot that would pass commands entered in the chat window to an emulator running the original Pokémon.
Of course, with anything like this, trolls were rampant. But the Borg collective of Twitch users playing the game managed to get through all the trolls throwing them off ledges and worked together to beat the game. It took about 16.5 days but they did it.
A message on the stream says that a new adventure will be starting in 19 hours as of this post, so we haven't seen the last of them. I wonder how far they'll take it? I'd love to see it keep going through all... Read All
If you haven't heard of Twitch Plays Pokémon, here's a brief synopsis: The people behind the channel set up a bot that would pass commands entered in the chat window to an emulator running the original Pokémon.
Of course, with anything like this, trolls were rampant. But the Borg collective of Twitch users playing the game managed to get through all the trolls throwing them off ledges and worked together to beat the game. It took about 16.5 days but they did it.
A message on the stream says that a new adventure will be starting in 19 hours as of this post, so we haven't seen the last of them. I wonder how far they'll take it? I'd love to see it keep going through all the games that can be emulated.
Something that has occurred to me though-- Nintendo is usually a stickler about their property being used publicly like this. I'm surprised they haven't stepped in to try to close it down. I'm glad they haven't, though. Maybe they realize this is excellent publicity for them. And it really is, it's making me want to pull out the DS.
Azurephile Super Member
wrote on 03/03/2014 at 02:13am
I only knew about this as it was a GameFaqs Poll recently, I had never heard of it before.
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NASA got Ellen McLain to voice a supercomputer in this educational video. It does a fantastic job of explaining just what these concepts mean, while also staying true to character.
I mean it's corny, yeah, but it's fun.
NASA got Ellen McLain to voice a supercomputer in this educational video. It does a fantastic job of explaining just what these concepts mean, while also staying true to character.
"It’s been another massive month, with several major successes. This month we tackled one of our big end game features : prisoner reform. You can now run prisoner reform programs which aim to train, educate and reform your inmates. Reform programs are expensive to run, take a long time to complete, and the success rates are often very low unless your prisoners are very well taken care of. Some bring substantial benefits to your prison and the inmates that take part, others are a longer term investment in your prisoners that may provide little short term benefit.
We have continued to expand the armoury originally introduced in alpha 17. You can now unlock tazers for... Read All
"It’s been another massive month, with several major successes. This month we tackled one of our big end game features : prisoner reform. You can now run prisoner reform programs which aim to train, educate and reform your inmates. Reform programs are expensive to run, take a long time to complete, and the success rates are often very low unless your prisoners are very well taken care of. Some bring substantial benefits to your prison and the inmates that take part, others are a longer term investment in your prisoners that may provide little short term benefit.
We have continued to expand the armoury originally introduced in alpha 17. You can now unlock tazers for your armed guards, and eventually issue them to all the guards and dog handlers in your prison. These are non lethal weapons that instantly incapacitate a prisoner without causing any damage, however they can only be fired once before needing a full hour to recharge. Perfect when a prisoner is smashing up his cell, not so great when outnumbered in a riot. We have also added new stab vests to the armoury, which give your guards extra protection in a fight, but slow down their movement as well."
Prison Architect is trimming up to be one of the more elaborate and fun sim games i've played in quite some time. I really enjoy how they add to the feature pool of the game for very specific reasons that don't detract from the overall game itself.
"NPCs (non-playable characters) are a massively important part of the gaming experience, so we thought we'd show our love and appreciation. Though they're fictional computer-generated characters, we often develop real feelings for these beings. Sure, they serve functional roles, guiding you through the game. But their presence and personality can allow us to form strong bonds and real emotions, leading us to truly care about their wellbeing. So which NPCs are our favorites?"
What NPC's have stuck with you over time?
"NPCs (non-playable characters) are a massively important part of the gaming experience, so we thought we'd show our love and appreciation. Though they're fictional computer-generated characters, we often develop real feelings for these beings. Sure, they serve functional roles, guiding you through the game. But their presence and personality can allow us to form strong bonds and real emotions, leading us to truly care about their wellbeing. So which NPCs are our favorites?"
Here are some of my favorite NPC's (in no particular order):
-Mr. Saturn(s) (Earthbound): They offer you free room and board, advice, and free coffee breaks. What's not to love about these guys (and girls?) -My Moogle (FFXI): He kept track of all my gear, tended my garden, cleaned up my house... Seriously, I need one of these in real life.
Those are the two that I thought of off the top of my head. I'm sure I'll come back and add some more when I can think about it little more. :)
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Nintendo will be shuttering online play for its Wii and DS games on May 20th. They are keeping online game support for the Wii U and 3DS however. Whereas I wasn't a huge consumer of the Wii online play, I did use it and find it say they are shuttering it.
Nintendo generally does right by its customers, but this is a bit disappointing. I understand it's impossible to keep a service going forever but in the face of companies like Blizzard still providing Battle.net support for Starcraft, one wonders why everyone can't do the same thing.
There are rumblings that Nintendo farmed out the online functionality to Gamespy and that this has to due with a recent acquisition of... Read All
Nintendo will be shuttering online play for its Wii and DS games on May 20th. They are keeping online game support for the Wii U and 3DS however. Whereas I wasn't a huge consumer of the Wii online play, I did use it and find it say they are shuttering it.
Nintendo generally does right by its customers, but this is a bit disappointing. I understand it's impossible to keep a service going forever but in the face of companies like Blizzard still providing Battle.net support for Starcraft, one wonders why everyone can't do the same thing.
There are rumblings that Nintendo farmed out the online functionality to Gamespy and that this has to due with a recent acquisition of Gamespy by another company.
Yeah, this is just weird. The match-making just can't be that big of a deal, especially for mario kart and the likes. So it's really surprising they'd shut it down, especially before Mario Kart 8 for the WiiU comes out... wow. Other stuff I read said that the internet channel would shut down also, which makes no sense (I'd wonder if Netflix will no longer work also)... So we'll see what happens in a couple weeks.
jdodson Admin Post Author
wrote on 03/02/2014 at 05:48pm
They are just shutting down the matchmaking for the DS and Wii. Netflix and the Internet Channel should still work. That said, I looked at the Internet Channel the other day and because of how old the Opera Browser is, it wasn't a good time. Still, I wouldn't be shutting this stuff off as quickly as they are.
I guess a ton of PC games are being shutdown for online play too, like Neverwinter Nights. I guess to do with the recent Gamespy acquisition.
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