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In the best-news-of-the-week department, GOG.com has announced that they will be adding a slew of Linux games in the fall. When Linux support launches, expect at least 100 games with Ubuntu and Mint supported fully (which means Debian and its variants should work as well with a little encouragement). More games and a wider base of supported distributions will be added later.

It's important to note here that they will be bringing in games that already have a native Linux version, as well as porting new games to the platform.

For quite some time now (years?), Linux support has been the #1 requested feature on GOG.com. Good to finally see the "in progress" badge on it.

For... Read All


I have been itching for a new version of Gauntlet for quite some time and it seems WB Interactive is tapping Arrowhead Studios to the task. They have announced the game will initially ship on PC with Steam and later come to SteamOS.

Snip from the press release...

"... Gauntlet, a completely modernized action RPG version of the celebrated dungeon crawler, will be available this summer via Steam for PC, offering full support for SteamOS and the upcoming Steam Machines shipping the second half of this year."

The trailer for the game looks like a nice next step for Gauntlet but I am curious how they will improve the hack in slash formula the game invented so long ago. What... Read All


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I started to play Star Trek Online months ago on the older computer that I built. It wasn't pretty. Once I got the new PC, I decided to try it out and it was so much better! I was still in the tutorial, which I was able to almost finish, except I got stuck. Instead of staying on the space station, I beamed down to Starfleet Academy, thinking that's where the Admiral was that I was supposed to talk to to end the tutorial. I was wrong and I was stuck. My beam to ship icon was grayed out and I had no way to get to where I was supposed to be. I did some Google research and found out that others came across this bug as well and it didn't seem as though I had any option to... Read All


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The new model seems to address some of the complaints people had with the last version. There are now traditional buttons next to the touch pads.

I was worried with how some games would work with the new controller, but at the same time I was looking forward to seeing how the strange and unique layout would work for PC games that, by default, only use mouse and keyboard.

So good and bad, I suppose. I'm still intrigued by it and can't wait to get my hands on it.

More details at Ars: http://arstechnica.com/gaming/2014/03/valve-replaces-steam-controller-touchscreen-with-new-analog-face-buttons/


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So I'm still getting the hang of all things Steam, and last night I realized I could sell my steam cards! I listed about 50 of them, most for about $0.05, but some more and some less(there's a handy pricing graph, so you can see what has sold for what price). I woke up this morning to find 35 emails from Steam, one for each card sold lol. So far I've made $2.29. Not a ton, but it's free money!


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Game Trailers show Pop Fiction recently produced a really great episode about the secrets of Super Mario Brothers. In this episode they find out if there are more secret levels in Super Mario Brothers than just the minus worlds. It's a very technical episode and goes over mechanisms on how people found these levels and how you can go about playing them now.

If you love Nintendo lore and knowing as much as you can about Super Mario Brothers you need to watch the video linked below, your inner nerd will thank you.

http://www.gametrailers.com/full-episodes/bbcd7o/pop-fiction-episode-35--the-lost-levels


"Videogames generally suck when it comes to storytelling. Their stories are often ineffective, clumsy, or just plain unnecessary. And so many cutscenes!!! We're disengaged, and it breaks our immersion. WE want to play the game, not have it told to us. Enter Dark Souls: the plot may seem threadbare, but when you dig in, whole new backstories and depth begin to emerge as you interact with the things you find. Is this the future of storytelling? Or should games even be TRYING to tell stories?"

This episode of Game/Show is pretty interesting as it brings up a point that was made in a recent Cheerful Ghost Roundtable, typically games contain pretty bad stories. Jamin talks... Read All


Not gonna lie, I am excited about Reaper of Souls launching in two weeks. That said, when I see something new drop about the expansion, I want to share it and this latest video showcasing more about the Crusader is pretty awesome

It seems the Crusader is very similar to the Diablo II Paladin except he seems to bring a few Barbarian like things to the table. It seems the Crusader has "auras" but also seems to have an ability that makes him almost giantlike.

Are you getting Reaper of Souls when it launches and if so will you play the new class? I know I will be.


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The somewhat reclusive creator of Flappy Bird recently accepted an interview with Rolling Stone. In it, he discusses the ups and downs of creating a hit mobile game.

I have to admit to a slight addiction here, folks. I've criticized the game and Mr. Nguyen on the site before, and I still stick by those criticisms. The game is derivative and unimaginative, and its creator handled criticism very poorly. I still believe that. However, upon the news that it was being removed from the various app stores, I re-snagged it just in case I changed my mind. Well, I have. Kinda. The art is incredibly derivative, going farther than just homage, and the mechanics are identical to a... Read All


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Valve has pulled code straight from the belly of the beast (by which I mean DOTA2) to bring ToGL to the world. ToGL is a translation layer to convert Direct3D code to OpenGL.

The code is being released as-is, and isn't necessarily ready for prime-time, but it can hopefully be used by other game developers to bring their D3D-only code into the OpenGL world, enabling future porting to Linux.

This is great news for the gaming community looking to get a Steam Machine, and obviously a good decision for Valve. It's nice to see a developer contributing back to the community with good code. I hope to see more games building on this to expand the Steam Linux library, as I'm... Read All