One of the coolest parts of being in gaming is how many awesome games we have access to. Steam, GoG, Origin, iOS and Android stores all let you buy a ton of awesome games for much less than the traditional $60 console price point. That said, many triple A games that come out sell digitally and physically for the same price. YouTube gaming sensation Boggie2988 made a video recently that caught my attention I linked above. He asks Microsoft and Sony to change the pricing model for digital content because the digital versions of games don't allow trading and loaning yet are cheaper to distribute.
This is something that's bugged me for quite a long time that doesn't stop... Read All
One of the coolest parts of being in gaming is how many awesome games we have access to. Steam, GoG, Origin, iOS and Android stores all let you buy a ton of awesome games for much less than the traditional $60 console price point. That said, many triple A games that come out sell digitally and physically for the same price. YouTube gaming sensation Boggie2988 made a video recently that caught my attention I linked above. He asks Microsoft and Sony to change the pricing model for digital content because the digital versions of games don't allow trading and loaning yet are cheaper to distribute.
This is something that's bugged me for quite a long time that doesn't stop at certain kinds of games. Digital movies, music and books are often priced similarly to the physical versions. When you cut out the cost of shipping and retail costs, why can't the pricing of digital content go down too?
Recently I picked up the Diablo III: Reaper of Souls Collectors Edition. All told I love it and the extras it comes with are great and I plan to write more about it soon. That said, it comes with a traditional game install DVD that I decided to check out on a lark. The fact that all the disc contains is a 4 meg install file that simply starts the download process lets me know the digital only direction we are headed. That said, I don't the new digital only world, but I do mind it's strange pricing model alongside it's physical counterparts.
Lokani Addicting Space Runner is a 80's-future-style endless runner now launching on iOS. Our first ever game and we definitely have more to come! http://www.lokani.com
Lokani Addicting Space Runner is a 80's-future-style endless runner now launching on iOS. Our first ever game and we definitely have more to come! http://www.lokani.com
Is it always the same platforms and background? Played for a while and nothing changed, except for the color of the player orb as the pace quickened. Also, your ads are broken. Tried to access the "No Ads" area, to see how much you are charging, then coming back to the game the ad space just says "Request timed out".
Hi guys, the game has kind of progressive levels in it. So far platform timing increases in speed, music moves up in a crescendo and the colors of the avatar change. Also: the In app Purchases are fixed! You may now remove the ads without struggle (and we thank you for that! :) ) More to come, have a good week!
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"As a reminder, FTL: Advanced Edition is a free content expansion for FTL. All current (and future) customers will receive this update regardless of where they purchased it. Prior to release, we will post detailed instructions on how to get the update from whatever digital vendor you originally purchased FTL.
The iPad version of FTL will require an iPad version 2 or higher (iPad 1 is not supported) and will cost the same as the PC version, $10. It will be the complete game, including the new Advanced Edition content, and will not have any in-app purchases. We are proud to say that the iPad version is a true equivalent to the PC in the experience it provides, which is... Read All
"As a reminder, FTL: Advanced Edition is a free content expansion for FTL. All current (and future) customers will receive this update regardless of where they purchased it. Prior to release, we will post detailed instructions on how to get the update from whatever digital vendor you originally purchased FTL.
The iPad version of FTL will require an iPad version 2 or higher (iPad 1 is not supported) and will cost the same as the PC version, $10. It will be the complete game, including the new Advanced Edition content, and will not have any in-app purchases. We are proud to say that the iPad version is a true equivalent to the PC in the experience it provides, which is why we are price matching to the PC version."
A free FTL update with more music, ships, events, systems and the Lanuis race? Hell yeah. Can't wait to head back into the galaxy and be destroyed by the rebel flagship again!
In another piece of amazing news, Ben Prunty will not only make the new FTL: Advanced Edition music tracks available for download but the whole score will be free forever.
Ben Prunty: "The FTL Advanced Edition soundtrack is all ready to go. You'll be able to get it on Bandcamp on April 3rd. It will be FREE FOREVER."
If you haven't tried FTL or want a great reason to head back to the game, April 3rd is the day. Curious how many Ghosters will be playing FTL on iPad?
I have it on good authority that the iPad version is a near perfect representation of the PC version, and understand it to be a "new joy" to experience it through touch interaction. :)
I am beyond excited about this! I don't own an iPad, so I won't be picking up that version. But I will be rockin' the PC version after the kids go to bed on 4/3. :D
Nice. FTL will port to a touch paradigm very nicely. It almost already works on my windows 8 tablet *almost*. I wish more games (even my own) did the 'full game' thing more more on mobile touch based tablets (i.e., the market would bear the cost of full development) The turning point in my opinion about experiencing 'real/serious gaming' on a mobile device for me was 2k's latest xcom in iPad. It impressed me having been playing the PC version (my only gripe is they washed out some of the lower level micromanagement bits in some of the gear.) My situation has been such give up gaming if its not on a mobile device for a while now. Firing up the PC was too much of a commit. actually it is a dangerous trap as of late... I would never come to bed once I started playing... so this is about self preservation really... maybe... but I digress. But am I alone that I find myself on the PC gaming less and less??? I do miss it, I miss the time to sink into it. Maybe this is a mid-life two jobs married father of two syndrome... o.O One last thought are we past 'gaming on a mobile device' is not gaming arguments?
@Orionnoir, I have to believe that anyone seriously opposed to the idea of gaming on a mobile device, or considering it a serious gaming platform, has either never really experienced what can be done (uninformed), or just doesn't much care for mobile gaming (i.e. Gameboy, et al.) (biased). It's a way to enjoy games, and a good one at that.
Also, I just want to say, you're doing a noble thing in sacrificing your hobby for your family. I have a good number of friends that struggle with the same thing. Games are fun, but family is so much more important. I take it, by your "even my own" comment, that you are a game developer to some extent? Very cool! I'd love to try your game, if it's available.
I'm relatively new to PC gaming, having been on consoles most of my life, so I'm kinda eating it up. Honestly, it's all Microsoft's fault. I'm disappointed with what they've done with the XBox platform. I'll get an XBox One eventually, because I love games, and exclusives are a stupid reality, but I'm not looking forward to it. I don't know. Of all the systems I have available, I'm the most content when I'm on Steam. That could change, and probably will once Destiny comes out on PS4 :).
I concur! I have traded much of my time to be with the family and its been great. They have also stod by while I chased a dream with what little time I had too. So its not all take!
Its been a crazy 5 months, but I quit my day job just over a month ago (July 4th 2014) to make games full time working with a good friend in a partnership at Appsomniacs. We've had more people in the past, I've been slinging code at our problems part time since July 2011. Everyone else involved has pretty much walked away or stopped showing up, mostly because of the work entailed. Specifically how much work. that work can be viewed at http://www.appsomniacs.com (shameless plug!) ;)
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WoWCraft is a fun new cartoon from the creator of the amazing Starcrafts series. The opening episode of WowCraft is pretty spot on with how hard it can be to start a new character in an MMO.
WoWCraft is a fun new cartoon from the creator of the amazing Starcrafts series. The opening episode of WowCraft is pretty spot on with how hard it can be to start a new character in an MMO.
Ha! One of my favorite parts of games is the character creation. The name selection scene was too true. I get so annoyed with Adym is already taken. I'll throw on another m if I have to, but I won't be happy about it!
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"After a long playthrough of the game, we concluded that the Finance system was most in need of some development love this month. It has become common practice to cheat your way to $1,000,000 in the bank because there is simply no other way to raise that kind of capital, and the game becomes boring when you have to wait for it to roll in. There are many mods that filled the gap by adding more grants to the game. Furthermore, if you use all the official grants up (all four of them) and still have a negative cashflow, you have literally no way to recover other than cheating, because your bank balance will be decreasing every day and you wonât be able to afford to build... Read All
"After a long playthrough of the game, we concluded that the Finance system was most in need of some development love this month. It has become common practice to cheat your way to $1,000,000 in the bank because there is simply no other way to raise that kind of capital, and the game becomes boring when you have to wait for it to roll in. There are many mods that filled the gap by adding more grants to the game. Furthermore, if you use all the official grants up (all four of them) and still have a negative cashflow, you have literally no way to recover other than cheating, because your bank balance will be decreasing every day and you wonât be able to afford to build new facilities. It was clear that Finance needed looking at. Urgently.
Weâve added a ton of new official grants, and added new requirements to them as well. You can now only have two grants running at once, although your accountant to expand that to three - so be careful which ones you choose. Grants can have âPre-requisitesâ before they become available to you - eg you must have completed a previous grant, or have a certain number of prisoners on site. Some grants are hidden and will only reveal themselves when the conditions are right. There is a new special âGovernment Bailoutâ grant that acts as a second life - if you run out of money and have a negative cashflow, the government will put together a rescue package and bail you out of trouble. But only once."
Great to hear that money is now a bit easier to come by. I remember a few early playthroughs where I wanted to improve my prison, but couldn't because of cash flow problems. I did result to cheating while I was building up a good game strategy and then afterward knew the right build order to keep the money flowing.
The final piece of the puzzle is here. The swan song of Irrational Games, and what Ken Levine has said should be a very satisfying end to the Bioshock saga as IG has told it. My Steam download queue shows the file coming in at 9.1GB, so if bandwidth is an issue, start downloading it ASAP.
The final piece of the puzzle is here. The swan song of Irrational Games, and what Ken Levine has said should be a very satisfying end to the Bioshock saga as IG has told it. My Steam download queue shows the file coming in at 9.1GB, so if bandwidth is an issue, start downloading it ASAP.
Yep, saw this hit last night while I was playing Reaper. VERY excited to give this a shot and I hope it delivers a really great ending to BioShock Infinite. Totally love the idea of playing as Elizabeth and escaping rapture or whatever needs done.
I'd love it if it were a game where you went to other areas and looked for other Bookers to take down.
I read a very little bit about it, and I'm stoked. D3 is taking up all my gaming time right now but I'm really looking forward to playing this very soon.
scrypt Supporter Post Author
wrote on 03/26/2014 at 08:30pm
My intention was to take a bunch of old games down to GameStahp and trade for Reaper, but I just haven't made it in yet. This week, for sure :).
Curious if anyone has played this yet and if so what they think of it? I am still pretty deep in Reaper. That said, i'll be playing this one next.
scrypt Supporter Post Author
wrote on 03/29/2014 at 04:52pm
Haven't had time to finish it, but spent an hour or two in it, and it's quite interesting, so far. The stealth aspects are a nice change, and, tied with being back in the environment of Rapture, gives a more nostalgic feeling of fear and anticipation from the first Bioshock, more so than the first episode could conjure. Stealth is an option, which I appreciate. Hopefully tonight I can wrap it up and give a better opinion.
Cool. I just checked it out and I like how it has a "Previously in Bioshock" which sums up the entire first game.
scrypt Supporter Post Author
wrote on 03/29/2014 at 09:34pm
Kind of a bummer that they did this, even though it is a very vague and general summation of the first game. I guess it works, mostly, to give an idea of who certain characters are, and events that transpired, though I don't like that they use specific scenes from the game to do it. Now that Infinite is leading into the deeper depths of Rapture (if you will), I think it's more important to play the original Bioshock.
scrypt Supporter Post Author
wrote on 03/30/2014 at 03:27am
Just finished. That was intense. Now it's imperative that you play the first game :). After the fact is fine, though it spoils some of the surprises. Still, very cool. Bravo, Irrational Games!
"I do hope you have been making the best of your time, nephalem, because the sands in your hourglass have run out. The time has come for my master to sweep clean the streets of Westmarch, and your feeble efforts will mean little against our inevitable tide."
After spending the last few hours playing Diablo III: Reaper of Souls I can say that it is a very worthy upgrade to Diablo III. I started the new Crusader class and so far am loving it.
What are your spoiler free thoughts of Reaper of Souls? How did you start and where did you end off after your first day playing?
http://us.battle.net//d3/en/blog/13370216
"I do hope you have been making the best of your time, nephalem, because the sands in your hourglass have run out. The time has come for my master to sweep clean the streets of Westmarch, and your feeble efforts will mean little against our inevitable tide."
After spending the last few hours playing Diablo III: Reaper of Souls I can say that it is a very worthy upgrade to Diablo III. I started the new Crusader class and so far am loving it.
What are your spoiler free thoughts of Reaper of Souls? How did you start and where did you end off after your first day playing?
Act V is awesome. There's so much going on. The level design makes it feel like you're more in a place than in a game level, and there's something new to do around every corner. You're greatly rewarded for exploring rather than just bolting for the next area, which is great for me because that's the way I've always played it anyway.
jdodson Admin Post Author
wrote on 03/28/2014 at 04:16pm
I just hit Act V myself and so far, I agree. There are lots of people to talk to and the amount of side instances and such is great. Not too far into it but I am having a ton of fun.
PS going through Act I-IV again was really fun too.
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Ok, ok, calm down... don't be so pessimistic. I mean this could be a good thing right? Now Oculus has a huge stack of cash behind them to advance the technology right? And all the parody Facebook VR videos and meme's we're about to get are going to make for some solid comedy.
How long until the Oculus starts tracking your eye movements to see which ads you look at and for how long, so to better target you with future advertisements? >.<
Engadget has an article about the deal with this disheartening quote. This is from the "update" while on a conference call with Mark Zuckerberg: "Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising." Article: http://www.engadget.com/2014/03/25/facebook-oculus-vr-2-billion/
Watching the Dev Days videos, it seems like a lot of people don't like FB (it seemed to be a running theme that you shouldn't be on FB. Never really for any specific reason, just "If you're still on FB, you've made some poor life choices"), so I am interested in seeing how Valve and Steam react to this.
Azurephile Super Member
wrote on 03/25/2014 at 11:19pm
Life is such a damn cartoon sometimes. I want Microsoft and Facebook to release a platform that has nothing but advertisements on it. Static ads, and 30-60 second spots of pure consumer targeted drama. They could call it something classy like "Ads, MF" or "PinkEye 360."
In truth, I haven't been keenly interested in VR. I'll holster any real opinions until I've actually tried it. However, I'm not a fan of Facebook. I think Facebook actually did give me pinkeye once.
Most startups (Oculus, etc) are created to get acquired. They take investment and either want to grow huge to IPO or sell. In this case Oculus raised a huge amount of cash from the community, which give it a shot in the arm popularity wise but didn't seem to change the companies strategy.
So basically, when you fund a Kickstarter yo are basically pre-ordering something. So if you think your dollars mean "oh hey, stay independent guys" well, apparently that's not what it means at all. Cause Facebook be all like, 2 BILLION and Oculus be all THANKS FOR THE MONEY!
That said, yay for them and all that but like you guys, this just doesn't seem awesome. That said, I bet in the end the Oculus will still be great and they are still focused on games.
This comment sums up my feelings on it. "I don't want to live in a future where a handful of giant companies are dividing up every piece of creative enterprise that stands a chance of reaching mass market"
Kickstarter funding may not be implicit with staying independent, but I'll bet it makes people think twice about funding tech projects in the future, if they see that their $2M contribution could just be funding a $2B buyout. If I had Kickstarted OR, I would be pissed right now, because instead of supporting the vision of Oculus VR, now I've successfully funded the vision of Facebook. A scarier thought might be that their visions were aligned in the first place, in which case I doubt as many would have cared about OR in the first place. If this were LOST, Oculus VR would be J.J. Abrams, Facebook would be Damon Lindelof, and it might sound all well and good for a while, but in the end it's just a steaming pile of horseshit.
The magic is gone.
(I don't really think Damon Lindelof is as frustrating as Facebook, but, as a writer, he does frustrate the shit out of me sometimes. :D)
John Carmack has weighed in about the Facebook buyout over on Peter Berkman's (a member of chip-tunes band Anamanaguchi) Tumbler page. Kind of a weird place to make his first comments, but whatever.
How Nintendo has drawn Link has changed from game to game. This image references the different stages of his design and sort of shows off how his style varies from consoles to handhelds releases. It seems that the console versions feature a much more adult Link as the consoles have him at a younger age.
I imagine when we get a Zelda game supported by the Oculus Rift Link will be well into his late 30's.
How Nintendo has drawn Link has changed from game to game. This image references the different stages of his design and sort of shows off how his style varies from consoles to handhelds releases. It seems that the console versions feature a much more adult Link as the consoles have him at a younger age.
I imagine when we get a Zelda game supported by the Oculus Rift Link will be well into his late 30's.
You know, for as much of a Zelda fan as I was/am, I just realized that I've not played hardly any of the games! I've only played The Legend of Zelda, The Adventure of Link, A Link to the Past and Link's Awakening... that's less than a quarter of all Zelda games.
jdodson Admin Post Author
wrote on 03/26/2014 at 04:38am
Yeah, I haven't played many of the modern Zelda's since Twilight Princess and I didn't beat it. It was great, I plan on coming back to it.. Someday.
"Mozilla and Unity are announcing new deployment tools bringing Unity-authored games to the Web without the need for plugins, made possible thanks to Mozilla-pioneered technologies including WebGL, a Web graphics library and asm.js, a supercharged subset of JavaScript. Unityâs WebGL add-on will be made available with the release of Unity 5.0 later this year."
Using open web technology such as WebGL and asm.js it should be pretty easy for developers to port their games to the web using the upcoming version of Unity. Currently Unity web games require a browser plugin and after the new version is out developers can start building native browser games.
Now that Internet... Read All
"Mozilla and Unity are announcing new deployment tools bringing Unity-authored games to the Web without the need for plugins, made possible thanks to Mozilla-pioneered technologies including WebGL, a Web graphics library and asm.js, a supercharged subset of JavaScript. Unityâs WebGL add-on will be made available with the release of Unity 5.0 later this year."
Using open web technology such as WebGL and asm.js it should be pretty easy for developers to port their games to the web using the upcoming version of Unity. Currently Unity web games require a browser plugin and after the new version is out developers can start building native browser games.
Now that Internet Explorer is supporting WebGL if things works well enough, native Unity games "should" work everywhere.