Valve should be letting us know the publishers that will be coming to SteamOS soon and I hope this signal from the Cryengine folks is a recipe of what is to come. The Cryengine powers games such as:...
"During presentations and hands-on demos at Crytek's GDC booth, attendees can see for the first time ever full native Linux support in the new CRYENGINE. The CRYENGINE all-in-one game engine is also updated with the innovative features used to recreate the stunning Roman Empire seen in Ryse – including the brand new Physically Based Shading render pipeline, which uses real-world physics simulation to create amazingly realistic lighting and materials in CRYENGINE games."
Valve should be letting us know the publishers that will be coming to SteamOS soon and I hope this signal from the Cryengine folks is a recipe of what is to come. The Cryengine powers games such as:...
Valve should be letting us know the publishers that will be coming to SteamOS soon and I hope this signal from the Cryengine folks is a recipe of what is to come. The Cryengine powers games such as:...
As the days to the release of Diablo III: Reaper of Souls count down, Blizzard is letting out more information about the expansion. In this latest update they kicked out some really interesting bits of lore about the Crusader. I'll clip out a few things I found interesting:
"While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat...
"While there is some debate among scholars as to the true nature of Akarat’s prophecy—specifically, whether the "being" Akarat saw was the archangel Yaerius or simply an echo of Uldyssian’s sacrifice at the end of the Sin War—its significance is undeniable. It is said that the vision, manifesting as a magnificent flash of light and energy across the sky, ignited the fundamental belief within Akarat...
Curious to hear what everyone has been playing lately? I haven't really been playing anything specific and hope to hear something interesting that I can dig into.
I recently was let into the beta for Nekro and I am excited to finally be able to write about it. Nekro is a pretty dark game where you take the role of an evil Necromancer hell bent on usurping the sitting king in favor of replacing him with a dark lord of the undead. In the first few missions you learn the ropes of the game and spend in game "sins" to upgrade your Necromancers abilities. I really enjoy playing as the brawler Nekro and sunk most of my points into the bats as my summons. One aspect of Nekro is that your summons automagically target bad guys leaving you free to kite around taking shots at the games antagonists. Whereas you can use your Nekro to attack...
"To whet your auditory appetite, we've put together an exclusive preview track featuring just a small sample of new melodies you'll hear as you adventure through this haunting environment."
I really enjoyed the Diablo III score and appreciate the direction they took with this music for Reaper of Souls. The music shown in the clip above seems to have an airy choral quality to it. The songs are also layered such that the individual instruments really stand out in a way I didn't hear in the Diablo III score.
Blizzard also did a Q&A with the Diablo III music director Derek Duke. I cut a snippet from the interview for your viewing pleasure.
""Q. The world of Sanctuary is...
I really enjoyed the Diablo III score and appreciate the direction they took with this music for Reaper of Souls. The music shown in the clip above seems to have an airy choral quality to it. The songs are also layered such that the individual instruments really stand out in a way I didn't hear in the Diablo III score.
Blizzard also did a Q&A with the Diablo III music director Derek Duke. I cut a snippet from the interview for your viewing pleasure.
""Q. The world of Sanctuary is...
Previous titled "PixelJunk Inc" Q-Games will release Nom Nom Galaxy! on March 13th to Steam's early access. I was interested in this game after seeing it in person at PAX Prime last year. Q-Games released a pretty interesting video showcasing how they came to some of the Nom Nom Galaxies game mechanics. Unsure how much of this is real or just for fun but either way, the video shows the team having fun with the project.
As building and crafting games become a popular new genre it's nice seeing different takes on it in the Indie scene.
Are you going to pickup Nom Nom Galaxy on March 13th?
Co-op alone could well be worth the price of admission.
As building and crafting games become a popular new genre it's nice seeing different takes on it in the Indie scene.
Are you going to pickup Nom Nom Galaxy on March 13th?
Co-op alone could well be worth the price of admission.
If you've been following me, you know I just got a new spanking PC, an Alienware Aurora R4 with a GTX690. I've been working on copying files over the network from the old computer, installing, and setting up Windows 8.1. I do finally have Steam installed and configured, although I haven't played any of those games yet. I found out, while putting my Steam account on this new PC, that I got Dota2. Basically, when I logged into Steam, it told me about the new game, which apparently came bundled with my new computer. "Sweet," I thought, since Jon gave me a list of Free-To-Play Steam games and Dota2 was on that list. I think I was only aware of one of those games on his...
I played Hotline Miami after I picked it up in a Humble Bundle and really enjoyed it. The story was interesting and vague and after playing the game I had a sense the main character was schizophrenic. The game was both violent and also self reflective about it. Oh and the music was top notch too.
Hotline Miami 2 should be out sometime this year and I can't wait to head back in and stomp some faces Drive style.
http://www.youtube.com/watch?v=-SVfEuUTufU (warning, this is a pretty intense clip from Drive)
Hotline Miami 2 should be out sometime this year and I can't wait to head back in and stomp some faces Drive style.
http://www.youtube.com/watch?v=-SVfEuUTufU (warning, this is a pretty intense clip from Drive)
In this episode of The Cheerful Ghost Roundtable we are talking all about BioShock Infinite. This episode is special in that it features the guys from Sleep Ninja Games making the upcoming Indie awesomery, Monsters Ate My Birthday Cake. We talk a little about what we've been playing, what we are drinking and I do a quick Q&A about how Monsters Ate My Birthday Cake development is going.
We then tear into a rabid discussion about the amazingness that is BioShock Infinite. I warn you as with things we love, we have some critiques of it. Put your nerd-fi hats on, this episode clocks in at a whopping 2+ hours. And really, did you want it any other way?
What We are...
We then tear into a rabid discussion about the amazingness that is BioShock Infinite. I warn you as with things we love, we have some critiques of it. Put your nerd-fi hats on, this episode clocks in at a whopping 2+ hours. And really, did you want it any other way?
What We are...
If you are still a bit hazy as to what the new Diablo III 2.0.2 patch contains, Blizzard made a pretty cool video explaining the big points. Diablo III 2.0.2 is pretty much a new game and if you have Diablo III and haven't checked it out, I seriously recommend you do.
You can read about the entire set of Diablo III 2.0.2 changes here:
http://us.battle.net/d3/en/blog/12671560/
You can read about the entire set of Diablo III 2.0.2 changes here:
http://us.battle.net/d3/en/blog/12671560/
Very good news, indeed! What other 3D game engines support Linux now, besides Unity and Source? Any hope that Unreal will make that step? Frostbite?
As far as major engines go, those are the biggies, I think. I'm hoping for the Skryim/Fallout engine, but perhaps I'm getting my hopes up.
@scrypt Many. Recently though Torque and when Ryan Gordon ported Dungeon Defenders to Linux, now Unreal 3. But historically Unreal and Unreal 2 engines were on Linux because of... Ryan Gordon :D
iD tech all the way up to 3 had Linux ports. Since they ported Rage to Mac, the port to Linux shouldn't be much harder.
Other engines are available on Linux like Ogre 3D and the like.
Ah yeah, for some reason I put a "major" in your question, scrypt. Yeah there are tons. Disregard my comment.
My question kind of implies major engines, but it's good to know all the love that's out there :). Mostly thinking of the environments that would cause the biggest waves for change. For Linux to be a viable, lasting platform for games, it has to have majority support, natively, from the big players. I'd love to see that day come, and it feels like it's right around the corner.
I think we are mostly at that point now. Most major engines support it, some outliers don't but it wouldn't be impossible to make it happen if the company were incentivized to do it. I kind of think "if the engine supports the PS3, PS4, XBox 360, XBox One, Windows and possibly Mac, the road to Linux shouldn't be impossible."