I just completed Portal 2 after playing it over a few sessions this weekend. For quite some time i've wanted to relive some Valve classics and on a lark, I decided to pop in my PS3 disc and give it a spin. From the start, Portal 2 is an engrossing dystopian tale where you wake up after countless years to a Aperture Science facility in ruins. Featuring a talented voice cast consisting of Ellen McLain as GlaDOS, Stephen Merchant as Wheatley and J.K. Simmons as Cave Johnson the game is full of amazing moments and great character pieces.
I figured the game would look a bit dated on the Playstation 3 but Valve's look for Portal 2 is beautiful in 720p. For comparison I... Read All
I just completed Portal 2 after playing it over a few sessions this weekend. For quite some time i've wanted to relive some Valve classics and on a lark, I decided to pop in my PS3 disc and give it a spin. From the start, Portal 2 is an engrossing dystopian tale where you wake up after countless years to a Aperture Science facility in ruins. Featuring a talented voice cast consisting of Ellen McLain as GlaDOS, Stephen Merchant as Wheatley and J.K. Simmons as Cave Johnson the game is full of amazing moments and great character pieces.
I figured the game would look a bit dated on the Playstation 3 but Valve's look for Portal 2 is beautiful in 720p. For comparison I loaded up the game on my Mac and even though the Mac version looks considerably better, the Playstation 3 version didn't disappoint. Some games were meant to be played sitting on the couch with a controller and in my opinion, Portal 2 is such a game. Since Portal 2 isn't a twitch shooter I don't mind the casual nature of playing it on a console.
The Playstation 3 version of Portal 2 needed a few updates but after that process I was up and running. My only gripe about the whole endeavor was that the games load screens were slightly annoying(an issue only on the console version) and that my saves didn't sync with my Steam version. Then again, when I have my Steam Machine the save game sync problem should be resolved.
Portal 2 is one of those games I tag in my mind as a classic and as such will come back and replay it every couple years. I really enjoyed replaying this classic, can't wait to see which one I play next.
Valve's games don't age. That's one thing you have to give them. Half Life 1 still holds up to the gameplay test even if the graphics are a little dated. I still have a much fun with it now as I ever did. I'm thrilled with the Black Mesa remake, because the improved graphics may make it more approachable.
More on your topic though, Portal 2 could have been longer but it was so much fun. I played it once in about two days and immediately started another game.
After the first one I was a little worries the second wouldn't live up to the first, but it couldn't have been a better sequel.
Now I want to play it again. :)
jdodson Admin Post Author
wrote on 02/09/2014 at 08:54pm
I really enjoyed the length and think other games could do well to riff that. It's simple and can be completed I. A few sittings. They could have added some more puzzles I suppose but I really loved it as is.
To put it a different way, Portal 2 is all killer and no filler. I am thinking of writing another post talking a bit about it.
jdodson Admin Post Author
wrote on 02/09/2014 at 11:26pm
If you interested in picking it up, check out the first Single player challenge time I just set. :D
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"The Legend of Zelda has been massively popular for over 30 years running. People LOVE the series, creating fan art, cosplay, and diligently purchasing each new release in the series. But does this Zelda series exploit our feelings of nostalgia? We remember playing as kids, and the music, world, and even sounds bring back warm fuzzy feelings. Are the creators riding that success and using our childhood memories to their own gain?"
I would say that the Zelda series is absolutely aiming for nostalgia. That said, like Jamin states, Nostalgia isn't a bad thing. Personally i'd like the Zelda franchise to take a bit of a different direction occasionally BUT then they release... Read All
"The Legend of Zelda has been massively popular for over 30 years running. People LOVE the series, creating fan art, cosplay, and diligently purchasing each new release in the series. But does this Zelda series exploit our feelings of nostalgia? We remember playing as kids, and the music, world, and even sounds bring back warm fuzzy feelings. Are the creators riding that success and using our childhood memories to their own gain?"
I would say that the Zelda series is absolutely aiming for nostalgia. That said, like Jamin states, Nostalgia isn't a bad thing. Personally i'd like the Zelda franchise to take a bit of a different direction occasionally BUT then they release games like The Link Between Worlds and I can't help but be excited.
I'd hesitate to say "exploit" because of the connotations that word brings along with it, but yes. It most definitely does, and I'm glad.
That said, it's not *just* nostalgia. My nephew wasn't alive for any console generation before the Wii, and he loves Zelda games. He's gone back and played the older ones through VC as well. I'm aware that using my nephew is entirely anecdotal, but there's obviously something there that makes it a good game, not just a nostalgia trip.
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In Flappy Bird the tagline is simple with "flap your wings to fly." That said, the game is anything but and for me, I might rank it as one of the hardest games i've played and it's on my iPhone. The game mechanics are simple, tap the screen to keep the bird in the air and avoid hitting the super Mario pipes. Each pipe you fly past nets you a coin. Rinse, repeat. The game is deceptively simple and hard as %@##.
That said, I seriously recommend you guys download the latest gaming craze on your smartphone and give Flappy Bird a try. Currently my high score is 14, but my Mom seems to have gotten a 41 according to iOS's Game Center. Apparently my Mom is a Flappy Bird... Read All
In Flappy Bird the tagline is simple with "flap your wings to fly." That said, the game is anything but and for me, I might rank it as one of the hardest games i've played and it's on my iPhone. The game mechanics are simple, tap the screen to keep the bird in the air and avoid hitting the super Mario pipes. Each pipe you fly past nets you a coin. Rinse, repeat. The game is deceptively simple and hard as %@##.
That said, I seriously recommend you guys download the latest gaming craze on your smartphone and give Flappy Bird a try. Currently my high score is 14, but my Mom seems to have gotten a 41 according to iOS's Game Center. Apparently my Mom is a Flappy Bird master.
Flappy Bird is available now on iOS and Android for the price of free.
My high score was 3. I don't understand why people like it. It isn't that it's hard, it's that it's bad. Even beyond the stylistic rip-off.
But just to add-- you have less than a day to download it. There's been a ton of outrage over it and the developer has announced that he's taking it offline tomorrow. https://twitter.com/dongatory/status/432227971173068800
jdodson Admin Post Author
wrote on 02/08/2014 at 11:23pm
If flappy birds style is a rip off then other games are worse. Way worse.
In fact, I think the "flap" over this game seems lame to me. He made a game with pixel art that sort of riffs on Mario somewhat. It's a hard game and I love the simplicity of it. He is getting in a shitstorm because of the "rip-offiness" but that's a load of bunk I think.
Now he is pulling the game because its a wild success and his life is suffering because of how horrible the video game community can be. Well, yay I guess we win... Or not. I guess when something blows up everyone wants a piece of the action, from media to players to douche-nozzles. I don't think you can make a hit and stay hidden behind the curtain OR maybe you just need to get off Twitter.
From what I read it seems like there are accusations that he used bots to inflate his count, votes, etc. to get more people to download it and rake in more ad money. And every question that he's responded to about it has been half-answers to non-answers. That's what the outrage is all about, at least I think. I mean yeah, people have complained about the assets looking like Super Mario World for a while but when the botting allegations came up is when he decided to pull it.
You're certainly right that other games are way worse, though. But "sort of riffs Mario somewhat" downplays it I think. It's that bird-fish-thing from Mario dodging the pipes from Mario. I think it's different enough to guard him from legal issues from Nintendo, but it's still quite obvious.
jdodson Admin Post Author
wrote on 02/08/2014 at 11:38pm
Accusations aren't proof and one can pay homage to things and not steal. I think him exiting with this game is sad and I wish him well.
I don't care that it has Mario style graphics, I just think it's a terrible game lol. I saw people posting about it on FB, so I downloaded it to see what the hype was, saw that it sucked, gave it one star and then uninstalled it and moved on. It sucks that twitter can be such a hate-filled place at times, but if the creator inflated the game's rating, I can see why people would be upset (if it's true)
Sure, I never said it was proof, but he's taking his game and leaving because journalists are asking him questions, which is something they absolutely should be doing. It was just idle talk until he started dodging questions about it, and then it blew up, of course.
If he is innocent, then yeah I feel bad for him (and he needs a coach to tell him how to answer questions) but if he actually did it then it's just cowardly, and the only sad thing is that he's raking in 50k a day from the ad money. Pulling the game just makes him look more guilty though-- that's not a good move.
I don't think this is just homage, but I don't think it's stealing either. 3D Dot Game Heroes was an homage to the top-down Zelda games. This isn't stealing, there are no assets taken from the old games, but it's blatant. There's no original design with the exception of the buildings in the background, it's similar enough that he just took the visual style and barely tweaked it.
And Adym, yeah, that's my problem with it. My progression was about the same as yours. It was on my phone for 15 minuets before I removed it and 1-starred it.
TO HIS CREDIT though, so I'm not just a negative Nellie... The game came out 9 months ago and nobody cared. Nobody cared probably because it's not that great. In fact I wouldn't be surprised if he made it as almost like a practice game to move on to bigger and better things. Using derivative artwork and mechanics from a 10-year-old flash game, that's a logical hypothesis.
But PewDiePie made a video about it and it became a thing. I haven't watched the video, but when someone with that kind of viewership talks about something, people are going to download it, and then it's going to blow up.
So the guy wasn't expecting this kind of publicity or pressure. Perhaps he saw a taste of fame and decided to fudge his counts and reviews to get more downloads. Perhaps he didn't. Regardless, this isn't what he signed on for and it's not like he has experience dealing with things. Maybe his question dodging was just because he was nervous and didn't want to say anything that could come back and bite him later.
Still, he isn't handling it well. I don't know how I would handle getting death threats but I mean, for $50k a day in ad money I think I'd stick it out. If he wants to work again in the game industry he should be talking to people. But maybe at this point he doesn't want to. He's getting what Phil Fish got and he isn't as used to it as Phil was. Phil had some communications issues himself.
Anyway, I HOPE he didn't do what he's accused of. I hope it doesn't sour him on developing more stuff. There's no harm in people trying, regardless of what they release, until someone makes a bad game a phenomenon.
What I'm more worried about, really, is games like Candy Crush Saga making it acceptable to spam your friends constantly or pay microtransactions just to be able to play more than a few times a day. At least Flappy Bird is free-to-play and doesn't encourage spamming, even if the ads are a little intrusive.
jdodson Admin Post Author
wrote on 02/09/2014 at 03:20am
Right, Flappy Bird is free and it just makes money through ads. If he makes a few bucks a day, good for him
He is also ESL so if he appears coy or stand offish there might be a translation problem in the mix somewhere.
jdodson Admin Post Author
wrote on 02/09/2014 at 03:21am
Blizzard has a *lock* on Grinder games. To whit: Diablo and WoW. Diablo is a complex loot-aggregation simulator, and you know you've gathered enough loot when you can survive the next level of the dungeon, and you know you've won when there are no more levels to go. Of WoW, it's said that the game doesn't even *begin* until you've maxed out your level, and the whole way up is one epic grind.
Enter Hearthstone. The game itself is not super interesting - it's simpler than Pokemon, and not in an awesome way. There is some strategy involved, but I've not found any of the matches to reward too much thinking. This is another grinding game from Blizzard, which by itself is... Read All
Blizzard has a *lock* on Grinder games. To whit: Diablo and WoW. Diablo is a complex loot-aggregation simulator, and you know you've gathered enough loot when you can survive the next level of the dungeon, and you know you've won when there are no more levels to go. Of WoW, it's said that the game doesn't even *begin* until you've maxed out your level, and the whole way up is one epic grind.
Enter Hearthstone. The game itself is not super interesting - it's simpler than Pokemon, and not in an awesome way. There is some strategy involved, but I've not found any of the matches to reward too much thinking. This is another grinding game from Blizzard, which by itself is not a complaint. I've played grinders before. Sometimes they're entertaining. Other times, they're Hearthstone.
So, heres how the grind works in Hearthstone: you play against other opponents to earn gold. You use gold to either buy packs of cards, or to buy entrance to the Arena. It's important to note that you *cannot* use your own cards in the Arena; you are drafting a new deck from random cards every time. So you can either spend your gold getting cards, or using a whole mode of gameplay that is otherwise inaccessible and which also rewards you with new cards; it's not exactly a tough decision.
While you're doing all this, your selected "hero" is gaining levels that don't matter in the Arena and which barely matter outside of it. You're also earning a rank as an online player which helps match you up to other opponents, so grinding for gold always stays about the same level of difficulty no matter what you do.
To recap: your online matches get you gold for access to the Arena, but don't change anything therein. The Arena lets you win cards for your non-arena deck, but which don't actually make it easier to grind for gold - it just changes the caliber of player you're matched against. Nothing you do in any part of the game helps you anywhere else. It's a perfect symmetry of pointlessness.
So, why did they call it Hearthstone? Simple: in WoW, you grind your way to the top-level raids; in Diablo, you grind your way to the bottom of the dungeon. In Hearthstone, no matter how much you grind, you will find yourself dumped right back to where you started - which is exactly what a Hearthstone does.
I enjoyed Hearthstone for about two hours. I used to be quite the MtG fan but never cared for the video games for some reason. It seemed something was lost when moving it to digital. But MtG is a very strategy-heavy game. When Hearthstone came out I was hoping for a balance of strategy that would work well as a digital card game.
Unfortunately I didn't find that. It's like you said, simpler than Pokemon. Every match is basically the same, and while there's a little strategy, it's not enough to keep things interesting.
I at least hope it's a good intro to trading card games for those who haven't played them.
Sounds like you guys are not huge fans of Hearthstone :D
I think the game is fun, but then again I haven't played it a ton myself. I like the quick pace of the games and think it's a strength of the game. Keeping things simple means the game is a bit more accessible and ... quicker. The free to play aspect means anyone can play it, which is nice in a way but, like you mention makes it grindy.
You're right in all cases @jdodson. It is fun, it's fast, it's easy to pick up and play, it's accessible, but then it never goes anywhere. It's a game that I can imagine picking up and playing a few rounds every few months, kinda like I do with Super Meat Boy (but for entirely different reasons). I was just hoping Hearthstone would give me a new Blizzard obsession. I wanted it to be MtG good.
Fair enough. I guess it hasn't been compelling enough for me to pick back up either BUT it is installed and I might play it again in the future but it's less compelling than a FTL or heading back to FEZ again.
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Please make sure your speakers aren't turned way up when you watch the embedded video.
I was recently reminded of the legendary Laddergoat video and have been going through youtube trying to find more hilarious videos I might have missed.
Many hilarious videos come out of streaming and Lets Plays. Sometimes intentional, sometimes a bug or an unexpected event will bring the hilarity.
For those who haven't seen it, this video is a recorded stream of one of the guys at Dopelives playing Call of Juarez: Bound in Blood. He sees a goat, and the goat does something unexpected. It's funny, but the streamer's reaction is the best part. Such an infectious laugh.
Dopelives have done... Read AllPlease make sure your speakers aren't turned way up when you watch the embedded video.
I was recently reminded of the legendary Laddergoat video and have been going through youtube trying to find more hilarious videos I might have missed.
Many hilarious videos come out of streaming and Lets Plays. Sometimes intentional, sometimes a bug or an unexpected event will bring the hilarity.
For those who haven't seen it, this video is a recorded stream of one of the guys at Dopelives playing Call of Juarez: Bound in Blood. He sees a goat, and the goat does something unexpected. It's funny, but the streamer's reaction is the best part. Such an infectious laugh.
Dopelives have done some other hilarious videos, usually the ones with the same guy streaming. This one of Surgeon Simulator 2013 is pretty nifty as well. If you've played the game, you know how hilariously chaotic it can be. It's like QWOP in 3D. https://www.youtube.com/watch?v=KoytOOlTvIc
My second place goes to "I Broke Star Trek." A couple of friends record themselves playing the recent Star Trek game and some of the bugs are spectacular. https://www.youtube.com/watch?v=tZ2X8PHAI6Y
So what's your top pick?
EDIT: If you don't have a video, tell us a story about something hilarious that's happened to you. As CapnCurry demonstrated below, they can be just as funny.
CapnCurry Supporter
wrote on 02/08/2014 at 09:33am
I wish I had a video of this, but alas, this was a long time ago. My friend Harry was introducing me to Halo - he was a veteran, but it was the first time I'd held an Xbox controller. Most notably, I wasn't used to the analog triggers.
Over the course of the game, I performed some *spectacular* failures. I found a way to lose the tank on the Rolling Thunder level, forcing us to take a long jog to our next objective. I could empty a clip at an enemy at point blank and hit nothing but Harry, but somehow I was a damn prodigy at driving the warthog. I could weave that jeep through impossibly tight spaces and park it on some asshole's head like it was no big deal. Of course, that led to me wanting to hold on to the warthog, so I tried to fit it through the door of a building. I wedged it in there so hard that we didn't think we'd make it to the next level, but we did something clever with mounting, dismounting, and grenades that somehow wound up doing the trick.
I also pioneered combat ballet. I'd hear an enemy, and I'd turn around and start firing my machine gun. Thing is, I had a tendency to pull the stick toward me as I turned, and the look sensitivity was set too high for me. From Harry's perspective, I'd get startled and react by doing a few tight pirouettes and shooting the shit out of the ceiling.
But my two favorite moments are the reasons I forever after had to take point in all of our co-op sessions. The first was when Harry was ahead of me, and starting to climb down a ladder. He commented that it was dark and he couldn't be sure there were no enemies. So, I walked up right behind him and turned on my flashlight. Or would have, if I hadn't mixed up my "flashlight" and "melee attack" buttons. You might already know that a melee attack from behind is an instakill. Harry chose to interpret this exchange as "Hey, it's kinda dark in this hole," "THEN IT IS A GOOD PLACE TO MURDER YOU AND HIDE YOUR BODY".
The second was when we were creeping along a hall, wary of enemies. We were moving slow, things were tense, and I didn't realize that I was holding my controller a little too tightly. Without a positive "click" to inform me I'd hit a button, my left trigger finger slowly crossed the shear line and tiny fluctuations in my grip shuttled it back and forth before I realized what was happening. My Master Chief *spazzed* out, and I twitched all four of my sticky plasma grenades right into the back of Harry's head. Harry said "Shit! I hear a plasma grenade!" I was staring, dumbfounded, at what I had done, and couldn't find the words to explain to him that the action had already been resolved. After a spectacular explosion that flung him clear down the hall, and left me battered but still alive, he looked at me and asked "What the hell just happened?"
I said, "The good news is, it's all over, and it can't happen anymore. The bad news is that I'm out of plasma grenades."
Travis Admin Post Author
wrote on 02/08/2014 at 01:51pm
Oh, Capn, I'm sitting in the office reading this right next to the bedroom where my wife is still sound asleep. It's been a while that I've had to struggle this hard not to laugh. I, too, wish you had video of this.
Oh man, can we start a new feature on the site called "Story time with CapnCurry?" Seriously, that was hilarious. I also have my new favorite out of context quote ever: "... we did something clever with mounting, dismounting, and grenades that somehow wound up doing the trick."
There are a ton of interesting/weird things you can do in that rolling thunder stage, like getting the Warthog into place it's not suppose to be or getting access to a banshee and skipping half the stage. One time we got the Warthog inside one of the buildings where the hallways were so narrow that the enemies had no where to run and we just ran them all over on our way through. I really miss the days of indestructible vehicles. With clever use of rockets and grenades you could really do some interesting things with the vehicles.
Travis Admin Post Author
wrote on 02/09/2014 at 10:37pm
Yeah with this story and the tale of Gonzo the Norn, I think regular stories from the Cap'n are in order. :)
CapnCurry Supporter
wrote on 02/13/2014 at 10:05am
Ooh, I'll have to go and refresh my memory - I've got a yarn or two about Halo 2 multiplayer, at least, and I might be able to dust off some old Twisted Metal II tales for good measure. :D
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Like many Starbound players, I have been curious how the game will evolve during the beta. Recently Tiy posted a pretty large update post describing what we can all expect. I found a few bits noteworthy, such as how progression will be handled:
"As it stands, almost the entirety of the progression in Starbound is temporary. Built quickly to enable some basic gameplay during beta.
The final game will be structured differently.
The current 10 tiers of gameplay will all play out on the same Starmap, with each tier introducing hazards that can only be overcome by progressing through the previous tier and completing a mission at the end of each tier.
To access a mission at the... Read All
Like many Starbound players, I have been curious how the game will evolve during the beta. Recently Tiy posted a pretty large update post describing what we can all expect. I found a few bits noteworthy, such as how progression will be handled:
"As it stands, almost the entirety of the progression in Starbound is temporary. Built quickly to enable some basic gameplay during beta.
The final game will be structured differently.
The current 10 tiers of gameplay will all play out on the same Starmap, with each tier introducing hazards that can only be overcome by progressing through the previous tier and completing a mission at the end of each tier.
To access a mission at the end of each tier you need to obtain a certain number of pixels.
An example of this progression would be:
Play through tier 1 and gain enough pixels too.. > access the tier 1 mission > fight tier 1 boss > gain oxygen tank tech > now able to access tier 2 planets with non breathable atmosphere"
Tiy also mentioned that they are changing how they develop the game in that they are splitting up engine updates from content updates.
"Currently our update schedule relies entirely on waiting for engine updates to be finished before we are able to push any content updates to steam. After the next update we’re actually changing the way we work and separating content updates and engine updates. What this means for the end user is that content updates will hit several times a week instead of once every week/two weeks. The game will constantly evolve and you may find new things every time you log in."
"Portal: Alive & Kicking is a full remake and re-imagining of Valve's hit experimental title - Portal. Using the visual capabilities of Portal 2, A&K will shove you back into the cold test chambers of Aperture Science to retell the original story of Chell and GLaDOS. The best part? It's FREE."
After playing the fan recreation of Half-life using the Half-life 2 engine and seeing how awesome that was, I am very hopeful for this recreation of Portal. Portal was an awesome game i'd love to see live on in a more modern engine.
http://steamcommunity.com/sharedfiles/filedetails/?id=218303815
"Portal: Alive & Kicking is a full remake and re-imagining of Valve's hit experimental title - Portal. Using the visual capabilities of Portal 2, A&K will shove you back into the cold test chambers of Aperture Science to retell the original story of Chell and GLaDOS. The best part? It's FREE."
After playing the fan recreation of Half-life using the Half-life 2 engine and seeing how awesome that was, I am very hopeful for this recreation of Portal. Portal was an awesome game i'd love to see live on in a more modern engine.
A.N.N.E. is an upcoming 2D retro platformer that was successfully Kickstarted and is in heavy development. Mo, the creator of A.N.N.E. has been releasing development updates on YouTube and this latest one covers the shipping of the Super Nintendo USB controller to Kickstarter backers as well as enhancements for your ship. The ability to add "options" to your ship will be familiar to fans of Gradius as they seem heavily influenced by the aforementioned game.
If you are interested in checking out PAX East and don't yet have badges, Mo is running a contest so check out the video for more information.
A.N.N.E. is one of the games I am really excited about playing this year... Read All
A.N.N.E. is an upcoming 2D retro platformer that was successfully Kickstarted and is in heavy development. Mo, the creator of A.N.N.E. has been releasing development updates on YouTube and this latest one covers the shipping of the Super Nintendo USB controller to Kickstarter backers as well as enhancements for your ship. The ability to add "options" to your ship will be familiar to fans of Gradius as they seem heavily influenced by the aforementioned game.
If you are interested in checking out PAX East and don't yet have badges, Mo is running a contest so check out the video for more information.
A.N.N.E. is one of the games I am really excited about playing this year and it will ship on Linux, Mac and Windows sometime this year.
We interviewed Mo about A.N.N.E. during the Kickstarter
For a few days or more now, I've been wanting to play Minecraft again. I don't know what held me back. When I first started playing it around Thanksgiving I was home alone with the pets as the rest of the family was in Kentucky with family. I lost track of time in those days. There might have been two days where I stayed up all night and didn't go to bed, something I hadn't done in a long time.
Apparently, I last played it a little more than a month ago and probably not for very long. One thing I found out was how to back up and restore my world. This became something I made into a habit as I really hate dying in the game and also when Creepers blow my stuff up.... Read All
For a few days or more now, I've been wanting to play Minecraft again. I don't know what held me back. When I first started playing it around Thanksgiving I was home alone with the pets as the rest of the family was in Kentucky with family. I lost track of time in those days. There might have been two days where I stayed up all night and didn't go to bed, something I hadn't done in a long time.
Apparently, I last played it a little more than a month ago and probably not for very long. One thing I found out was how to back up and restore my world. This became something I made into a habit as I really hate dying in the game and also when Creepers blow my stuff up. Usually if I die I just quit the game and restore from my back up. I also try to make a back up when I've done something significant, like finishing a house.
The world I last created at the end of November put me into a jungle, which is exactly what I was looking for in the previous world, but couldn't seem to locate. I wanted a Jungle because I wanted a cat. Cats supposedly help keep the Creepers away, although one caught up to me as I was leading my new cat to our new home. Usually, I burrow into the side of a hill for a while, planting my base there and mining a nearby cavern or the one I've made into a base. I've found a few caverns, which I've noted coordinates in a Notepad file. I found this to be helpful as well.
Well, I noticed a floating island near where I was last mining and although I thought I'd make a tree house, I decided to move to that island. It's not very big, but big enough for a big house. I used dirt to create a path to get up there and then I leveled it out so that I could build my house. There isn't much room left on that island, which I think will help keep the Creepers away. Yet, some how a Skeleton spawned in my house, so I threw up more torches. I think I did see a Creeper up there, but killed it before it could blow up. Later, I went back and filled in the sides to my path up to the house, so that I wouldn't accidentally fall off the sides (I did that a couple of times).
I do enjoy Minecraft. It took a long time for me to play it. My son has obsessed over it and often watches videos of Minecraft people have posted on YouTube. It really is a good game and I love the music! The thing I hate most about the game is the Creeper. That enemy alone makes me not want to play it. I hate when a Creeper surprises me by coming up to me (out of sight) and blowing up and destroying whatever I'm near. It's really annoying. That's one advantage I found in living underground, but still my wheat farms outside were vulnerable (and blown up at times).
Minecraft is a "sandbox" game, but I'm in it more for the adventure. I like finding caverns and exploring them. I love finding diamonds even more! Sadly, I don't ever find enough of them. I have made a diamond breastplate, I think it might be enchanted. Now when I try to repair it, the game tells me it's "too expensive," so I've kept it in a chest. I also have a very nicely enchanted sword (I'm not sure what it's made of), which seems to get more expensive with each time I repair it. The last time I tried, I didn't have enough XP to repair it.
I'm surprised that it's been so long since there's been an update to this game. It's kind of sad because I've thought of lots of things that could be added (like snakes). I've even seen videos that had birds in there, but haven't seen any in the game.
Anyway, I don't really have a point to this post. I just felt like writing about my most recent Minecraft experience. I still want to keep playing. There's a cavern near my new home that I want to explore. The ocelot I found was very easy to tame, it only took 1 salmon. It turned into an orange cat, which I've had a few before. I might try to tame more ocelots, I definitely need as much protection from annoying creepers as I can get.
To keep with the hype train around Square releasing Final Fantasy VI on mobile, you should checkout the fast facts video above and the Final Fantasy VI Lore video. They both contain some really interesting information about the game and are pretty short to boot.
Final Fantasy VI Lore in a Minute: http://www.youtube.com/watch?v=3zCXZ4O8PS8
To keep with the hype train around Square releasing Final Fantasy VI on mobile, you should checkout the fast facts video above and the Final Fantasy VI Lore video. They both contain some really interesting information about the game and are pretty short to boot.
Valve's games don't age. That's one thing you have to give them. Half Life 1 still holds up to the gameplay test even if the graphics are a little dated. I still have a much fun with it now as I ever did. I'm thrilled with the Black Mesa remake, because the improved graphics may make it more approachable.
More on your topic though, Portal 2 could have been longer but it was so much fun. I played it once in about two days and immediately started another game.
After the first one I was a little worries the second wouldn't live up to the first, but it couldn't have been a better sequel.
Now I want to play it again. :)
I really enjoyed the length and think other games could do well to riff that. It's simple and can be completed I. A few sittings. They could have added some more puzzles I suppose but I really loved it as is.
To put it a different way, Portal 2 is all killer and no filler. I am thinking of writing another post talking a bit about it.
If you interested in picking it up, check out the first Single player challenge time I just set. :D