"Double Fine Adventure" AKA Broken Age is nearing its first half launch and as the release draws near, they are dropping more info nuggets along the way. One such gem features the vocal stylings of the always amazing Wil Wheaton! I grew up watching Wil Wheaton on Star Trek and it's awesome to see him continue his career past the final frontier.
Broken Age will drop on PC, Mac and Linux in 2014.
"Double Fine Adventure" AKA Broken Age is nearing its first half launch and as the release draws near, they are dropping more info nuggets along the way. One such gem features the vocal stylings of the always amazing Wil Wheaton! I grew up watching Wil Wheaton on Star Trek and it's awesome to see him continue his career past the final frontier.
Broken Age will drop on PC, Mac and Linux in 2014.
"So, there's been a ton of debate recently about the resolution disparities of certain games on PlayStation4 and Xbox One, aka RESOLUTION GATE. And this of course follows a long tradition of gamers and marketers obsessing over next-gen graphics. But after taking a look, we began to wonder do great graphics make for a great game? Sure, graphics allow game designers to do amazing things, but what most gamers truly want is IMMERSION - that feeling of being fully sucked into a game. And when we looked at the psychology of immersion, we found that graphics might not be that important :/. In fact, our obsession with graphics might be holding us back from spreading games... Read All
"So, there's been a ton of debate recently about the resolution disparities of certain games on PlayStation4 and Xbox One, aka RESOLUTION GATE. And this of course follows a long tradition of gamers and marketers obsessing over next-gen graphics. But after taking a look, we began to wonder do great graphics make for a great game? Sure, graphics allow game designers to do amazing things, but what most gamers truly want is IMMERSION - that feeling of being fully sucked into a game. And when we looked at the psychology of immersion, we found that graphics might not be that important :/. In fact, our obsession with graphics might be holding us back from spreading games into other more artistic avenues. So we had to ask how much do graphics really matter?"
Back when graphics were simple, we had a long way to go to make video games better. Not to say Zork didn't have it's place, but nicer graphics are generally a good thing. Does the difference between 1080p and 720p really matter? Well, sure but not by much.
I played Fallout 3 on the PS3 in glorious 720p, would it have been a better game in 1080p? Certain not, but the experience may have been. I don't mind a bit higher resolution on games, I think it can really make for a great experience. That said, Fallout 3 is still an awesome game in 720p so do super fancy graphics really matter?
I would say that largely no, they don't, but impressive visuals can make a game more effective.
Starbound Beta dropped today and I wanted to post a bit about it. First off, the game is quite good for a beta, very well polished and lots of fun. The game isn't perfect though and I have ran into a few bugs already, but for such an early beta, the game is incredible.
Starbound take the formula we all love that was popularized by Minecraft and Terraria and spins it up such that what you are left with is a pretty unique blend of awesome. If you have been following the site for the last few days you have seen me post about the early game and how to start things out. I followed that closely and was able to get started pretty quickly. The game isn't easy to start and I... Read All
Starbound Beta dropped today and I wanted to post a bit about it. First off, the game is quite good for a beta, very well polished and lots of fun. The game isn't perfect though and I have ran into a few bugs already, but for such an early beta, the game is incredible.
Starbound take the formula we all love that was popularized by Minecraft and Terraria and spins it up such that what you are left with is a pretty unique blend of awesome. If you have been following the site for the last few days you have seen me post about the early game and how to start things out. I followed that closely and was able to get started pretty quickly. The game isn't easy to start and I died, a lot. The only penalty for death is losing 30% of your "pixels" (the in game currency) and at first, it might seem like a lot, but pixels are easy to come by.
I moved through the early tiers of the game starting with bronze armor and moving to iron. I have a full Iron Armor set and got a fancy new Iron sword and I can take mostly anything that naturally spawns on the starting planet. I found a army base and was able to take down the inhabitants with only dying a few times. One of the soldiers dropped a pretty weak laser pistol. When I shoot it it uses the green bar energy but doesn't deplete enough to matter as it does so little damage.
After getting the hang of mining I saved up enough coal to hop to a small moon and I decided to do a Let's Play of spelunking around the Moon a bit. I also head back to my starting world in the ship, so if you haven't see how that works you should watch the video above.
Overall the game is very good and I can't wait for it to go live.
**EDIT** I had a few recommendations originally, but as it turns out you can use BOTH coal and wood to fuel your ship. I have no issues with ship fuel anymore, wood and coal are both plentiful.
All that to say, Starbound is in beta and is already fantastic, I can't wait to see what they add before this thing goes live.
Yeah there are a few bugs. I'm now getting the one where the loading sequence hangs for about a minute on the Chucklefish logo. I had one earlier where I couldn't select anything in my inventory until I quit and came back in.
Overall, though, this is amazing. There has to be a better way to find coal, perhaps it comes later in the game, or they haven't added it yet.
jdodson Admin Post Author
wrote on 12/05/2013 at 06:03am
Travis, I just found out you can use both wood AND coal to fuel your ship. I edited my post, I have no more issues with ship fuel :D
jdodson Admin Post Author
wrote on 12/05/2013 at 06:04am
That said, replanting trees would still be awesome. :D
My favorite part of the Lets play: When Panicked Thumb messaged you about losing all of his pixels right at the end there. :P
jdodson Admin Post Author
wrote on 12/05/2013 at 09:43pm
@hardeyez: I haven't seen that using an axe allows them to regrow. As far as it seems now, trees don't come back. Not that it's a huge issue as random planets are plentiful BUT if you wanted to stick to a planet, it might be nice.
I actually wanted to see how much wood was on a normal level one planet and chopped down all the trees. Counting all the wood I used when I started, my estimation is that a typical level 1 forest planet has between 2.5-3k of unrefined wood. So yeah, that's a ton, but again, it would be nice to replant trees :D
@WhiteboySlim: Yeah, I did a take of the Let's Play where he messages me a few times and I am glad I scratched it because what he says at the end of this video is funny :D
Imminent character wipe! Sunday or Monday there's going to be a massive patch retooling a lot of the core mechanics of the game, so be prepared to lose all your progress!
Excellent, cleanse the universe with purifying fire!!! Err, sorry, got a little carried away there. I dunno how i feel about the whole reducing levels from 1-100 to 1-10. However, the whole damage penetration thing was pretty confusing, so I'm glad to see they're reworking that. Overall I look forward to the changes!
jdodson Admin Post Author
wrote on 12/08/2013 at 05:29am
And this marks my end to playing the beta heavily. Now that I know my save is toast, I am out. It was a fun game for the bit I played it though but these changes are pretty big and knowing they will make them means they will make other huge changes through the beta again. Not that it's a bad change, I bet all the changes they implement will make it a great game, I just don't want to start over too many times.
I might write a few closing thoughts about the game in a day or so though as I wind down with the beta. It's a great game with a ton of promise and character. My only nagging feeling while playing the game was it was this limitless vast universe that was very empty. Pretty, fun, lots of exploration with little meat and potatoes. It's feels very "Minecrafty" in that regard, Minecraft always feels lonely when I play it. Starbound is the same feel right now.
I think the lack of meat and potatoes will be taken care of later on. It's still very early days and a ton of the content isn't done.
My big complaint at the moment is the pure randomness of it. My starter system, the one where I spent most of my time, barely had any activity in it beyond a couple of houses and a bandit camp. I went to a second system and found a planet with an Avian pirate ship, and that planet had a moon with an Egyptian-style temple. I created a new universe on my Mac to set up a test server and when I joined that, the starter planet had a full-on village where I found tons of interesting stuff and vendors for everything under the sun. This is the kind of thing that would have been really helpful in the early hours of the game but due to the randomness you may not get it.
The randomness is kind of rough. My starter world had very little in the way of anything. I only had one small avian temple with no chests :p. the next planet had a HUGE underground tomb filled with tons of stuff and I found more resources in half an hour on the new world than I did during the two hours or so I spent on my starting world. That said, this is still an early beta and I am pretty impressed with what is there already. Once they start to flesh out the quest system I think it is going to really shine. I also read something on the forums about being able to start your own village and populating it with NPCs that do different things, which sounds really cool.
I'm actually a bit worried at how this is going to play out.
I'd say generally people who preordered understand what's going on. They had the email they sent out a while back detailing the different phases of the beta and that in the early days, character wipes would be common.,
And, for rapid development like this, Steam makes a ton of sense for getting updates out. Having people manually download new clients would get annoying fast.
But just putting the game up as Early Access might burn them a bit. There are a ton of people buying this that may not have any idea they'll be losing their saves soon. Early Access means what it says it means, but I'm not sure what kind of precedent there is for losing everything. It would have been nice if they could have given Steam access to people who preordered and nobody else until stage 2 or 3 of the beta.
Yeah, I don't like character wipes as I'm having lots of fun with this... each world is so different and you find fun stuff on it. So it's really check it out and bounce if it's not fun on that world (you just need a few trees to move along, unless you've got a full tank).
But I've been playing a lot, and probably will keep doing so. It'll be much faster to recover after a wipe, but I'll miss the blueprints I've found for the weird stuff. But I basically hit the end of the tech for now (I think, could be missing something)... 3 sectors, 2 bosses down. Just need to find the more exotic ores to build stuff... Fun.
I will miss my ship also, found fun stuff in some USMC bases (i.e. I have an arcade machine and a fun sofa you can sit on in my ship).
So the discovery is fun. I wish they would just convert the chars instead of a wipe. However, when changing the whole weapon system, the old weapons might need to go... I'm more fine with obsolete weapons disappearing (or breaking down to base resources) than loosing everything. But yeah, your character is mainly what you've found/crafted.
Hmmmm... I checked the steam page and I didn't see anything on there warning about potential character wipes. They probably should put something on there just as a heads up for anyone who doesn't read the forums or subscribe to the newsletter.
I cut off my playing once they announced the incoming character wipe, but I will jump back in after the update. I'm intentionally limiting how much I play/progress in the game so I don't get burned out until the game gets closer to completion. :)
On a side note, we briefly talked about a group multiplayer map just to screw around in for a night or two. Is that anything you guys are still interested in? I think that'd be good to do after the update hits.
jdodson Admin Post Author
wrote on 12/09/2013 at 08:54pm
Travis is working with getting a server going, but yeah, I am open to trying it out after this next patch.
Yeah, I'm not talking about running a full on server for any length of time. I was thinking something just to screw around for a night or two and see how multiplayer works/holds up.
The Travster? Travisty? Traverino? Grand-Master Trav?
jdodson Admin Post Author
wrote on 12/10/2013 at 01:22am
Travisty?
/grin
jdodson Admin Post Author
wrote on 12/23/2013 at 09:05pm
- You must now be orbiting a planet to set it as your home - Free teleportation to home planet from ships teleporter
I now have a reason to actually build a home base.
- NPCs will now switch to melee weapons up close
Oh this is awesome. Trying to fight all those guys with guns was terrible. Now at least you can shield rush them and then have a fair fight up close.
jdodson Admin Post Author
wrote on 12/24/2013 at 12:46am
Teleportation to home planet for free really does give you a reason for a home planet. And a reason to have a house. Plus now you can re-plant trees so even better.
The Starbound Trailer just dropped and is pretty awesome. The trailer shows off some early game, building and some other stuff we haven't seen before like mechs, random dungeons and later game tech weapons and gear.
Starbound beta drops tomorrow at 10am PST. Join the Cheerful Ghost event and take part in the discussion about the game and chime in with your thoughts.
http://cheerfulghost.com/jdodson/events/45
The Starbound Trailer just dropped and is pretty awesome. The trailer shows off some early game, building and some other stuff we haven't seen before like mechs, random dungeons and later game tech weapons and gear.
Starbound beta drops tomorrow at 10am PST. Join the Cheerful Ghost event and take part in the discussion about the game and chime in with your thoughts.
Like many of you, I have heard about Lucas Pope's latest game "Papers, Please" and after seeing it in the recent Steam Autumn Sale, I decided to pick it up. The game is very unique and if you are looking for a twitch shooter or MOBA, this ain't it. Papers, Please is a game where you take the role of the immigration inspector on the border reviewing people for entry into the communist state of Arstotzka. You are randomly selected in the state lottery for this job and your family is uprooted and moved to the border. You get money each day by processing people. If you take too long doing your job, you process less people and get less money. If you can't afford heat or... Read All
Like many of you, I have heard about Lucas Pope's latest game "Papers, Please" and after seeing it in the recent Steam Autumn Sale, I decided to pick it up. The game is very unique and if you are looking for a twitch shooter or MOBA, this ain't it. Papers, Please is a game where you take the role of the immigration inspector on the border reviewing people for entry into the communist state of Arstotzka. You are randomly selected in the state lottery for this job and your family is uprooted and moved to the border. You get money each day by processing people. If you take too long doing your job, you process less people and get less money. If you can't afford heat or food, you family will get sick and may die. If you can't pay your rent you will be thrown in jail.
Papers, Please offers you choices and each choice has an impact that isn't always easy to forsee. In one game, I took a bribe that later got me arrested. In one game, I was moving so slowly I couldn't make rent and was thrown into prison. At one point, a man told me him and his wife were immigrating and that I "should treat her kindly." She didn't have the correct papers and when I let her through, I got a citation that led to a fine.
Papers, Please is a great game in that as I played it I considered what the "right thing to do" was and then what would be the best thing for my family. It's also a strange thing to force someone into a body scanner and analyze the results. On one hand, we have the privacy invasion of body scanners but on the other hand, terrorists are blowing things up at your checkpoint.
Papers, Please is a game I recommend if you are looking for a unique experience that strays away from typical video game tropes. I wasn't sure it was possible to create an exciting game about working at the border of a small communist country, but Papers, Please does it for the glory of Arstotzka!
Yes! I too picked up on a flash sale a couple days ago I've very much enjoyed playing it. It gets quite intense, trying to process people quickly without making too many mistakes in day.
My first couple times trying to play it, I was going too slowly and my family ended up dying from sickness. Border inspectors are expected to lead big, healthy families, so having them die off got me reassigned (ending the game). I had another time where I got arrested for failing to defend the border; yet another where I didn't let the correct diplomat through and my superior charged me with theft. Good times, all.
jdodson Admin Post Author
wrote on 12/04/2013 at 04:44pm
Yeah, the game is. Wonder if there is any kind of "win" mode. I know there are a lot of game endings, but curious if anything comes close to something good for you or your family.
The happiest ending I got was escaping the country with my son. I didn't have the money/passports to bring the rest of the family, but I bet it's possible.
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Solarus is an Open Source Zelda-like 2D game engine. The Solarus engine was built to help people create Zelda like games and the Solarus project released its first game "Zelda Mystery of Solarus" with it.
"The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game."
If you are interested in making your own Zelda game or if you are just interested in playing a fan Zelda game directly after the events of Link to the Past, give... Read All
Solarus is an Open Source Zelda-like 2D game engine. The Solarus engine was built to help people create Zelda like games and the Solarus project released its first game "Zelda Mystery of Solarus" with it.
"The Legend of Zelda: Mystery of Solarus DX is set to be a direct sequel to The Legend of Zelda: A Link to the Past on the SNES, using the same graphics and game mechanisms. Zelda Mystery of Solarus DX is the first game made with the Solarus engine and in fact, Solarus was primarily designed for this game."
If you are interested in making your own Zelda game or if you are just interested in playing a fan Zelda game directly after the events of Link to the Past, give Solarus a shot.
The Solarus project and Zelda Mystery of Solarus is available for free on Windows, Mac and Linux.
"Festival of Magic is a throwback to the classic Japanese RPGs of yore, but puts a spin on the formula by fusing harvesting with turn-based combat.
In the game you join Amon, a desert scavenger, and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world that has stopped spinning and is now divided by the forces of technology and magic.
The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for a grand adventure!"
One great part of the new indie game... Read All
"Festival of Magic is a throwback to the classic Japanese RPGs of yore, but puts a spin on the formula by fusing harvesting with turn-based combat.
In the game you join Amon, a desert scavenger, and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world that has stopped spinning and is now divided by the forces of technology and magic.
The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for a grand adventure!"
One great part of the new indie game movement is that there are many more independent developers making games that don't get a lot of attention. For years, Squaresoft and a few other companies were the only ones making turn based RPG games. Festival of Magic is a upcoming game by Snowcastle Games that puts a modern spin on the turn based RPG game by adding crafting and farming to the core game.
Festival of Magic will shop on Mac, Linux and Windows and so far no date has been set. They are looking for 250k and have raised 45k of that goal, so if you are interested in funding the game it would make a difference.
Looks not bad. The pairing of characters seems a cool idea. As I read the game description, the whole time I was thinking it was a turn-based [tactical] RPG...and I was like, awesome, but then the screen shots didn't support it and I was weirded out lol.
Reading comprehension for the win.
jdodson Admin Post Author
wrote on 12/03/2013 at 07:35pm
Yeah, for sure.
I think the pairing system looks interesting too. Wonder why kind of combos you could get. If they have as many characters as FFIII/VI then it could be pretty intense.
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The Starbound Beta drops in 2 days and like many of you, I am very excited. A few Let's Players have received early beta access and have posted up several videos and I want to break down a few things that will help you out through the first missions of Starbound.
First thing you will do is get your first quest and collect your starting items from your ship chest. You start with a sword, flashlight, 10 torches, matter manipulator and some seeds. After you land you will want to chop down some trees and get some cobblestone with the matter manipulator. The matter manipulator is a cool tool that basically can chop down trees & dig up stuff except it does is very slowly... Read All
The Starbound Beta drops in 2 days and like many of you, I am very excited. A few Let's Players have received early beta access and have posted up several videos and I want to break down a few things that will help you out through the first missions of Starbound.
First thing you will do is get your first quest and collect your starting items from your ship chest. You start with a sword, flashlight, 10 torches, matter manipulator and some seeds. After you land you will want to chop down some trees and get some cobblestone with the matter manipulator. The matter manipulator is a cool tool that basically can chop down trees & dig up stuff except it does is very slowly. So the first thing you will want to do is collect wood and cobblestone to make a crafting table then craft a pickaxe. After you have the pickaxe, head back and mine more cobble stone and then craft the axe and hoe. From there you can use the hoe to till up the ground to plant seeds and chop down trees much faster with the axe.
The quest system will guide you through many of the basics, including crafting a bow to kill animals to roasting them on your fire. I am not entirely certain how far the beta quests take you through the game, but most of the Let's Play videos that have surfaced so far end at the same quest where you craft a furnace.
Paradise Lost: First Contact was successfully funded at double its original goal. It sailed through a few stretch goals to get achievements, language translations and a secret chapter 1. It was a few thousand short of hitting the graphic improvements goal but to be fair, I love the games graphics as they are.
The above video shows off how you can complete the same area using different strategies and after watching it am more excited about it coming out. Paradise Lost: First Contact will release December 2014 on Linux, Mac & Windows.
Paradise Lost: First Contact was successfully funded at double its original goal. It sailed through a few stretch goals to get achievements, language translations and a secret chapter 1. It was a few thousand short of hitting the graphic improvements goal but to be fair, I love the games graphics as they are.
The above video shows off how you can complete the same area using different strategies and after watching it am more excited about it coming out. Paradise Lost: First Contact will release December 2014 on Linux, Mac & Windows.
"It’s been two months since alpha 14, with Chris taking time out to have a baby. Whilst he’s been away the rest of the Introversion team have stepped up to provide a series of awesome updates to the game.
Gary has extended the staff simulation so that all staff now become tired as they work. After a while you’ll see their nameplate showing “tired” or “exhausted”, and they’ll be forced to stop work and rest. He’s added a Staff Room to the game, along with some sofas and drinks machines, which you should add to your prisons somewhere appropriate. Staff will recover faster and will feel more rested for longer if they have a staff room to go to.
And then there’s a bit of a... Read All
"It’s been two months since alpha 14, with Chris taking time out to have a baby. Whilst he’s been away the rest of the Introversion team have stepped up to provide a series of awesome updates to the game.
Gary has extended the staff simulation so that all staff now become tired as they work. After a while you’ll see their nameplate showing “tired” or “exhausted”, and they’ll be forced to stop work and rest. He’s added a Staff Room to the game, along with some sofas and drinks machines, which you should add to your prisons somewhere appropriate. Staff will recover faster and will feel more rested for longer if they have a staff room to go to.
And then there’s a bit of a wildcard in this version : Leander has added a Mod system, to better support community made mods. We don’t really know where this will go, but we’ll be watching the community closely to see what people do with it. Without any official support our community has already translated the game into Swedish, German, French, Spanish, Dutch, Norwegian, Italian, Polish and Turkish (Visit our wiki to download these translations), and they’ve produced mods which add tons of new Grants to the game. With this new official mod system it is now much easier to activate and deactivate those mods in game - and you can run any number of mods simultaneously. You’ll no longer need to hack the game files directly to make a mod work."
Alpha 15 is a solid release that drops some really awesome features on the game such as mod support, staff rooms and some serious in game optimizations. I hope that they integrate the mod support with the Steam Workshop at some point as I really dig the Steam Workshop integration they currently have.
Have you checked out the Alpha 15? What do you think of it?