If you played this game on NES, you know how big a deal this is. I'm seriously looking forward to this game more than most 2013 releases.
Duck Tales was released by Capcom, and designed by some members of the same team that did Mega Man, including Keiji Inafune. It's easily one of the best NES games, back when you could actually get good licensed games.
If you played this game on NES, you know how big a deal this is. I'm seriously looking forward to this game more than most 2013 releases.
Duck Tales was released by Capcom, and designed by some members of the same team that did Mega Man, including Keiji Inafune. It's easily one of the best NES games, back when you could actually get good licensed games.
I'm a little luke warm on the art style. The scene with the Beagle Boys running to the right looks like a flash cartoon to me, which is a pretty lousy aesthetic. Especially when Way Forward does amazing pixel art.
Still, the original is one of my favorite NES games, so I'll definitely give it a shot.
Looks good to me. The art style looks fine to me, though I do prefer the Pixel Art aesthetic. My only question is hit detection, from the video I was wondering how easy it would be to make a jump or do things. Beyond that, looks cool.
This game had such an impact on me, beginning with the purchase. I remember specifically my dad buying it for $49,99 at Fred Meyer, and seeming a little shocked at the price. I felt slightly bad at the time, but I really wanted that game, and it wasn't like I was gonna ask him not to buy it. I knew he'd be fine.
I probably spent more hours playing that game than anything else for NES, except RPGs and Mario titles. It soon got to the point where I beat it every time I popped it in the machine, but the fact that the challenge was gone didn't bother me at all. It was always fun to play. Didn't care about my high score or anything, just liked bouncing around on my strange springy walking stick thing.
As an interface designer, I can also remember how picky the controls scheme was. You had to hold down and press B to do the downward air attack, but B on its own didn't do a damn thing, so why make me hold down as well? And the second or so it took pressing up against an object before you could thwack it with your stick seemed so arbitrary. It didn't add to the challenge, just added extra time to an otherwise straightforward action.
I was eight years old when I was thinking about this stuff. No wonder I do what I do now.
Pixels are great for hit detection, which is a big part of this this game. It's just weird that they got a studio renown for pixel art and had them do flash art. I'm still into it.
I remember many of Capcom Disney licensed games from "Disney Afternoon" being pretty good. Duck Tales, Chip & Dales, Tale Spin. Darkwing Duck didn't seem as awesome though.
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So after asking everyone which game I should play next I installed Fallout: New Vegas and started the single player mission. Compared to Fallout: 3 the intro wasn't terribly interesting. I imagine the game picks up a ton later on, but I didn't click for me right away. I will come back to it at some point though.
A few days ago FTL went on sale through the Steam Spring Indie sale and is currently $5 stand alone or $7 with the score. I picked up FTL + the score(of course) and decided to try it out. After an un-countable amount of games I can say that FTL is a must buy if you love space sims. Its a interesting take on the Roguelike game genere that dares to be fun! I... Read All
So after asking everyone which game I should play next I installed Fallout: New Vegas and started the single player mission. Compared to Fallout: 3 the intro wasn't terribly interesting. I imagine the game picks up a ton later on, but I didn't click for me right away. I will come back to it at some point though.
A few days ago FTL went on sale through the Steam Spring Indie sale and is currently $5 stand alone or $7 with the score. I picked up FTL + the score(of course) and decided to try it out. After an un-countable amount of games I can say that FTL is a must buy if you love space sims. Its a interesting take on the Roguelike game genere that dares to be fun! I guess I should qualify that a bit because I don't find many roguelikes fun. There are roguelikes I want to enjoy, but just can't get into. Its not that I don't like challenges or have a problem losing its just that certain games don't mix the "really hard" and "losing your ass off" to make it fun. But FTL does. In FTL in every game I lost my ass off and it was very fun. An epic adventure even. But realize here I play games for fun, not work, so if a game seems like work I just don't play it.
One evening of late I described FTL to a friend and recommended he give it a go. We were talking over Google Hangout and I decided to screen share the game with him. We spent nearly an hour making choices on how to play the game together and not only was it fun as hell I got further than I did on my own. I want to play FTL co-op again this way and hopefully we can do that. So yeah, if you have the ability to sit down and play with a friend, try FTL co-op. I guess you could call it "FTL Pairing" because thats a method I employ when I partner with someone on a project and we are at the same computer doing it together. Anyways, regardless of what you call it, it was fun as hell.
FTL is awesome and you really aught to try it, because, you know, space and all. You can even get unique and play it with your friends over Google Hangout too.
jdodson Admin Post Author
wrote on 03/23/2013 at 01:05am
Ok so lets do that. Ill send you an email to setup the time.
beansmyname Supporter
wrote on 03/23/2013 at 01:42am
Outstanding idea! When I first read the headline, I thought I just missed reading that it had co-op. Glad I read the full story to get the full scoop.
You must have a pretty serious rig to be able to screenshare via Hangout without dropping. I was considering doing something similar for Amnesia: The Dark Descent. I have some folks who would really like to see that one.
jdodson Admin Post Author
wrote on 03/23/2013 at 05:12am
I think one thing that helps is FTL looks like a 2D sprite game. Plus it doesn't have a ton of movement. Then again I think I did... Minecraft over hangout too. :D
CapnCurry Supporter
wrote on 03/23/2013 at 06:38am
I can vouch for the awesomeness of FTL screensharing - Jon took me through a guided tour of the game, and I was surprised at how easy it was to follow along with what we were doing. I played through the tutorial on my own later, and I think I'd have had a disappointing first run if the tutorial were all I'd had to work with.
I've played through it a few times since then, and gotten *remarkably* close to (what I think is) the finish line. I'm hoping for a chance to play FTL in pair-mode again with a more experienced eye and see how that changes things.
If Google hangout can stay smooth, I'm wondering if this opens a new door on the "single-player strategy game as co-op" play I enjoyed as a teenager. Myst made a remarkably good two-player experience; I wonder what else is out there that's worth experimenting with.
I haven't screen shared, but that sounds awesome. FTL is another game for me that took a bit to get into but I've clocked some solid hours on it now. It's like Oregon Trail in space to me (with a bit more skill involved). Great game.
jdodson Admin Post Author
wrote on 03/26/2013 at 12:21am
Huh, good point on the Oregon Trail in space, I hadn't considered that before. Its the goto game in my rotation right now, so very cool.
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After playing my first Age of Empires 2: HD multiplayer game I am happy to say that it went very well. All the awesome fun of the original game is here and in full force. Travis and I played a 2 vs 2 match with bots to try out the Age 2: HD multiplayer landscape.
Since its been a few years since I played last, it took me a bit to get back up to speed. As we were playing I was letting Travis know all the special UI hints I knew to make the game play much smoother. For instance, you can shift click to queue up house construction instead of just doing one at a time. And that you need to remember to queue your farm reseeding. Age 2 has a ton of advanced UI and knowing it... Read All
After playing my first Age of Empires 2: HD multiplayer game I am happy to say that it went very well. All the awesome fun of the original game is here and in full force. Travis and I played a 2 vs 2 match with bots to try out the Age 2: HD multiplayer landscape.
Since its been a few years since I played last, it took me a bit to get back up to speed. As we were playing I was letting Travis know all the special UI hints I knew to make the game play much smoother. For instance, you can shift click to queue up house construction instead of just doing one at a time. And that you need to remember to queue your farm reseeding. Age 2 has a ton of advanced UI and knowing it makes the game a much smoother prospect.
We had the game lag out some when we had lots of units in play at the end. This is a pretty common old Age 2 bug in the matches I have played with my friends over LAN and doesn't have to do with your multiplayer connection speed. The lag was tolerable but annoying. In some Age 2 matches I have played we have restarted because its so intense. I think it might have to do with creating a ton of trade carts, but I am not entirely sure.
The force I rolled over the bots with was pretty simple. Swordsmen, Arches, Trebuchets and Monks. I always need a Monk. :D
It was awesome playing Age 2 multiplayer again and can't wait to get more people in the mix.
Starcraft II: Heart of the Swarm came with 4 guess passes. I will be giving them away to the first people that claim them in the comments.
* no Starcraft II: Wings of Liberty Guest Pass Left! * 2 Word of Warcraft Guest Passes
Ill update the post when someone claims one of the passes.
Starcraft II: Heart of the Swarm came with 4 guess passes. I will be giving them away to the first people that claim them in the comments.
* no Starcraft II: Wings of Liberty Guest Pass Left! * 2 Word of Warcraft Guest Passes
Ill update the post when someone claims one of the passes.
CapnCurry Supporter
wrote on 03/21/2013 at 11:50pm
Wings of Liberty, please!
jdodson Admin Post Author
wrote on 03/21/2013 at 11:51pm
Hang on a sec, how does the WoL guest pass differ from the SC2 starter edition? I thought Starter Edition replaced the need for guest passes.
jdodson Admin Post Author
wrote on 03/23/2013 at 12:37am
It may Travis. I just had those in the Collectors Edition. So yeah, BR you might wan to try the SC2 Starter Edition and let us know how that works out.
Oh and I hear you on leaving WoW, sometimes stepping away is good.
"In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor’s mysteries as they pursue its former owners."
What do you think, are you interested in getting Transistor? The music and visuals look top notch and the character and premise look very interesting.
http://supergiantgames.com/?p=1816
"In Transistor, players assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor’s mysteries as they pursue its former owners."
What do you think, are you interested in getting Transistor? The music and visuals look top notch and the character and premise look very interesting.
Or PAX Prime! Did you see the announce on ticket availability in a month or so?
jdodson Admin Post Author
wrote on 03/22/2013 at 02:33am
Yeah, the site says to check back after PAX East. Woot! I got tix last time, but they sold out really fast.
beansmyname Supporter
wrote on 03/22/2013 at 02:37am
I'll be picking this one up when the Linux version comes out, for sure. Bastion was incredible and this is a team that designs games they want to play.
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Hey everyone, I've been planning to do this for a while now, and I've finally started a series of super short videos all about indie games.
Indie Minute is my attempt to create something like Destructoid, but solely for independent games, in short bursts that combine the essence of a topic, like an upcoming game, a review, rumor, tips for developers, etc, with my tendency to get super excited and talk really fast.
Anyway, the first three episodes are online. I'm about to leave for GDC, so I wanted a few shows up for people to see, and I plan on doing some interviews while I'm down there for future episodes.
Let me know what you think! Also, I'm looking for more games to... Read All
Hey everyone, I've been planning to do this for a while now, and I've finally started a series of super short videos all about indie games.
Indie Minute is my attempt to create something like Destructoid, but solely for independent games, in short bursts that combine the essence of a topic, like an upcoming game, a review, rumor, tips for developers, etc, with my tendency to get super excited and talk really fast.
Anyway, the first three episodes are online. I'm about to leave for GDC, so I wanted a few shows up for people to see, and I plan on doing some interviews while I'm down there for future episodes.
Let me know what you think! Also, I'm looking for more games to write about, and eventually I'd really like a cohost. Spread the word!
Age of Empires 2 is a classic RTS game that for many, defined the genre. I have had many epic LAN battles with my friends over the years and its really sad I can't play it with them anymore. I have tried much to get back to those awesome multiplayer battles, but nothing has worked.
As it turns out Hidden Path and Microsoft think this problem must solved and have paired up to release Age of Empires 2: HD Edition. Travis and I just got press beta access to this game and I had to post my first few hours with it!
Put simply, this is the game I wanted them to make.
fullscreen/windowed
There is a simple toggle to go from full screen to windowed mode and it works very well. If... Read All
Age of Empires 2 is a classic RTS game that for many, defined the genre. I have had many epic LAN battles with my friends over the years and its really sad I can't play it with them anymore. I have tried much to get back to those awesome multiplayer battles, but nothing has worked.
As it turns out Hidden Path and Microsoft think this problem must solved and have paired up to release Age of Empires 2: HD Edition. Travis and I just got press beta access to this game and I had to post my first few hours with it!
Put simply, this is the game I wanted them to make.
fullscreen/windowed
There is a simple toggle to go from full screen to windowed mode and it works very well. If you have the game windowed you can resize it afterward and the game snaps to and works seamlessly. I tried the game in both Windowed and Fullscreen and had no issues at all. I have a very high resolution widescreen monitor and it looked great.
As they state, you can play Age 2 single player in offline mode but to play multiplayer you will need an Internet connection to Steam. Now before your rage-o-meter hits 1,000 there are a few things you need to know about how the Age 2 multiplayer on Steam works.
Age 2: HD lets you create games on Steam by first selecting the games visibility: "public," "friends," or "private." I created a "friends" game and since Travis and I are Steam friends Travis saw it right away and joined. It was buttery smooth and worked right away in Steam out of the box.
So yeah, LAN isn't included here but the Steam integration is top notch and we had zero issues getting into a game.
a few new awesome things
* Steam Cloud Saves * Steam Workshop Integration. When I saw this in game my mind exploded with the limitless possibilities of awesome Age 2 mods. Can't wait to see what people come up with. * Multi-Monitor Support. * You can increase the population cap to 500 in mulitplayer. Seriously, it works and I totally did it. This means you can expect some ridiculously huge battles with your friends.
final thoughts
First off this is just a teaser of my first few hours of the game, I plan on posting again after Travis and I hit up a full mutiplayer epic with a 500 unit cap and my other exploits. Needless to say, this port is really what I wanted and am so very happy it was made. Leaving out LAN kind of hit me in the feels but if the Steam integration keeps being stellar I don't take point with it.
I felt like a piece of history and culture was lost with Age 2 classic and now its back and polished up for the modern era and this makes me very happy.
And really, I think we can all "wololo" that.
The game will officially launch on April 9th or April 5th with pre-order.
It still lags out a bit when you get a ton of enemies on screen, but I'm sure Jon will be talking about that soon in his post.
beansmyname Supporter
wrote on 03/22/2013 at 02:40am
Never played AoE II. Played a metric-poop-ton (trying to keep it clean) of the first, though. Many a late night gaming session became an early morning bedtime as me and my cohorts played 3-on-5 battles against the AI. Egyptian priests were my army and the computer's weapons became mine. :)
I drooled over AoE II before it came out, but life happens and I just never played it. Glad to see it got revived and is just as fun as it ever was.
jdodson Admin Post Author
wrote on 03/22/2013 at 03:17am
Yeah, it is very fun. I just posted about the match Travis and I had.
Microsoft and Hidden Path both said this won't be coming to Linux though. Total bummer.
beansmyname Supporter
wrote on 03/23/2013 at 01:38am
Oh well. There'll be other games. There will always be other games.
jdodson Admin Post Author
wrote on 03/23/2013 at 05:10am
Always more games!
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PC Gamer keeps dropping the interviews they gave on the SC2: Heart of the Swarm launch. Sam Didier or Samwise as been an artist at Blizzard for quite sometime. He has a really unique art style that isn't seen a ton in the video game industry and its cool to hear his perspective on the game. He also does a very good Zegara impression.
PC Gamer keeps dropping the interviews they gave on the SC2: Heart of the Swarm launch. Sam Didier or Samwise as been an artist at Blizzard for quite sometime. He has a really unique art style that isn't seen a ton in the video game industry and its cool to hear his perspective on the game. He also does a very good Zegara impression.
Apparently some companies still think a female protagonist can't sell games. Despite the successes of some (admittedly few) series like Tomb Raider, Portal, and Metroid, some refuse to publish a game with a female at the forefront.
From the article: "We had some [companies] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that."
From the article: "We had some [companies] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that."
"Dungeon Defenders II is the sequel to our popular tower-defense role-playing game, Dungeon Defenders. Unlike it’s predecessor, Dungeon Defenders II features a cooperative and competitive mode. Heroes, cosmetic items, pets, and more will transfer across both modes."
The interesting bit is that Dungeon Defenders II will ship as a free to play game. Taking the on the mantle of many free to play MoBA and Tower Defense games, DD2 will be free to play. Looks like all the hero's in DD2 will not be F2P and only a few rotation selections will be. DoTA2 and League allow you full access to all the heros and you can purchase skins and other cosmetic items to allow you to... Read All
"Dungeon Defenders II is the sequel to our popular tower-defense role-playing game, Dungeon Defenders. Unlike it’s predecessor, Dungeon Defenders II features a cooperative and competitive mode. Heroes, cosmetic items, pets, and more will transfer across both modes."
The interesting bit is that Dungeon Defenders II will ship as a free to play game. Taking the on the mantle of many free to play MoBA and Tower Defense games, DD2 will be free to play. Looks like all the hero's in DD2 will not be F2P and only a few rotation selections will be. DoTA2 and League allow you full access to all the heros and you can purchase skins and other cosmetic items to allow you to customize your experience. Seems DD2 is not going this direction entirely.
Are you excited about DD2? What did you think of the original?
beansmyname Supporter
wrote on 03/23/2013 at 01:47am
I liked the original but didn't play much because I got it well after most of my friends had. I have it for the PS3 and Steam (Windows only...for now) and the Linux port. Do you know if DD can be played cross-platform?
jdodson Admin Post Author
wrote on 03/23/2013 at 05:14am
It was on a recent bundle and I think it's on Steam for Linux now.
beansmyname Supporter
wrote on 03/23/2013 at 05:36am
I have Dungeon Defenders from the first Humble Bundle that offered it, so I have access to the Linux version, but it's not yet in Steam for Linux. Not all of the HB titles have transitioned to Steam. Torchlight (which never really ran that well for me to begin with), Binding of Isaac (sad, sad, sad, sadness), Swords & Soldiers, Psychonauts, Super Meat Boy and a handful of other games offered in the early Humble Bundles are still not in Steam yet.
From what I was reading elsewhere, though, some of those titles may never actually get into Steam. Some have Linux ports just to satisfy the Bundle's requirement for cross-platform. I imagine part of the delay is adding in the additional hooks for Steam and getting someone to work on the port.
jdodson Admin Post Author
wrote on 03/23/2013 at 04:59pm
Yeah, well I hope someone does work on those Steam ports and gets them added. Ive heard the Meat Boy Mac version wasn't awesome, can't imagine the Linux port being much better.
I see more games being added to my Steam Linux account over time though. I currently have Solar 2 and FTL installed on Linux and they both run very well. I see Torchlight listed, but I haven't tried it yet.
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I'm a little luke warm on the art style. The scene with the Beagle Boys running to the right looks like a flash cartoon to me, which is a pretty lousy aesthetic. Especially when Way Forward does amazing pixel art.
Still, the original is one of my favorite NES games, so I'll definitely give it a shot.
Style: http://nintendoeverything.com/wp-content/gallery/adventure-time_1/adventure_time-3.jpg
http://www.brashgames.co.uk/wp-content/uploads/2011/10/Aliens-Infestation-DS-Screenshot-1.jpg
Looks good to me. The art style looks fine to me, though I do prefer the Pixel Art aesthetic. My only question is hit detection, from the video I was wondering how easy it would be to make a jump or do things. Beyond that, looks cool.
This game had such an impact on me, beginning with the purchase. I remember specifically my dad buying it for $49,99 at Fred Meyer, and seeming a little shocked at the price. I felt slightly bad at the time, but I really wanted that game, and it wasn't like I was gonna ask him not to buy it. I knew he'd be fine.
I probably spent more hours playing that game than anything else for NES, except RPGs and Mario titles. It soon got to the point where I beat it every time I popped it in the machine, but the fact that the challenge was gone didn't bother me at all. It was always fun to play. Didn't care about my high score or anything, just liked bouncing around on my strange springy walking stick thing.
As an interface designer, I can also remember how picky the controls scheme was. You had to hold down and press B to do the downward air attack, but B on its own didn't do a damn thing, so why make me hold down as well? And the second or so it took pressing up against an object before you could thwack it with your stick seemed so arbitrary. It didn't add to the challenge, just added extra time to an otherwise straightforward action.
I was eight years old when I was thinking about this stuff. No wonder I do what I do now.
I never owned it, but I remember renting it multiple times from the local video store.
Pixels are great for hit detection, which is a big part of this this game. It's just weird that they got a studio renown for pixel art and had them do flash art. I'm still into it.
I remember many of Capcom Disney licensed games from "Disney Afternoon" being pretty good. Duck Tales, Chip & Dales, Tale Spin. Darkwing Duck didn't seem as awesome though.