Back this on Kickstarter!
I picked up the Skyrim 4CD score from a music site and a month later I hadn't received it. I emailed them and they let me know they were refilling their stock and would ship it out as soon as it could. To tide me over for the time I didn't have the album they allowed me a digital download of the album and a bonus of the Guild Wars 2 score. I haven't played Guild Wars 2 yet and as such, wasn't familiar with the score. As I loaded it up in iTunes I noticed that the Guild Wars 2 and Skyrim score were both written by Jeremy Soule. Pleasantly surprised, I have been listening to it over the last few days.

As I listened to the first few tracks I started becoming more aware of... Read All


Capybara Games upcoming game "Super Time Force" looks rad-tacular. Pulling many elements from sugary cereal, Teenage Mutant Ninja Turtles, GI Joe, Contra, Metal Slug and no-death-time-rewindy-amazing puts Super Time Force in "game-citement list in 2013." And it also has one of the most epically funny game videos I've seen in quite some time.

Clipped from the Capy site:

"THE PROBLEM: EVERYTHING’S GONE TO SHIT!

THE MISSION: FIX IT!

THE GOAL: MAKE THE WORLD A BETTER PLACE FOR YOU AND ME + ALIENS!
"

I can respect the "EVERYTHING'S GONE TO SHIT SO FIX IT" premise. I also respect the games about section being in all caps. Capy is showing this at PAX East and you are in the... Read All


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Anodyne is one of the most compelling games I've played in quite some time. Every time I mull over what game to play next, Anodyne lulls me back. Its a very uniquely paced game and as such mixes in some really surprising elements. For instance, Anodyne contains some very cool art for certain levels that really does harken back to an older Super Nintendo era. Each dungeon has a hook to it, like the old Zelda dungeons from Link to the Past onward. For instance, in one dungeon you must master a series of jump puzzles that gets a bit fiddly, but once you learn the ropes it isn't too bad.

Anodyne has a story that may be hard to follow but that doesn't mean I don't... Read All


Dungeon Defenders 2 pre-alpha footage was released and is embedded above. Fun to see early builds of games, I wonder how well this will stack up to the final release?

An awesome gamer is porting Doom to Half-Life 2's Garry's Mod. Yes, you heard right a mod is getting modded, now if I could mod the doom mod on the mod...

http://www.pcgamer.com/2013/03/19/garrys-mod-doom/

Blizzard likes to release bits of the Starcraft and Diablo universe in the form of short stories and art. They just dropped the latest short story "Just an Overlord" for you to read on BattleNet as well a free PDF download.

http://us.battle.net/sc2/en/game/lore/short-stories/just-an-overlord/1


"Set out on a grand adventure in this turn-based retro style pixel-art RPG, inspired by the great titles of the 90's, where players take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session.

Players are able to control both the playing characters AND the dungeon master, and they choose which battles to fight. Put together a bunch of monsters to make for a challenging fight, your efforts will be equally rewarded!
"

Knights of Pen and Paper looks really interesting. It boasts launch support on Windows, Mac, Linux, Android and iOS which is pretty awesome. Having someone play AS the Dungeon Master that facilitates... Read All


Let me share with you all my favorite thing about this game. Since the original Deus Ex well over a decade ago, the main draw of the series has been the ability to choose your route through any given area. I pride myself on my (admittedly lackluster) stealth skills, and as such, made a point of taking on the terrorist mission early in the game (The one where you had to rescue the hostages and defuse the bomb) with a decidedly low-profile approach. I had some difficulty navigating the room just outside the hostages without being spotted, and eventually just paused and walked away in frustration. My wife asks me to run around the corner to pick her up a snack from our... Read All


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We launched a revamp to everyones Profile page as per the list of features we had slated to release this month. The new design is much more distinct than the old one and highlights certain things the old profile page didn't. If you are new to the site, this might be what you are used to, but for people that have been on the site for longer this will be a pretty big departure.

A few examples to look through:

http://cheerfulghost.com/BigBadGoat (the avatar alone is worth the price of admission)
http://cheerfulghost.com/Travis
http://cheerfulghost.com/scrypt

We also now have a much better feedback form now. The old one was simply a Google Doc Form that backended to a... Read All


Hello, *Insert Test Subject Name Here*, and welcome to the Aperture Labs Modular Testing Facility. You are no doubt the pride of *Insert Test Subject's Hometown Here*. For this next test, we have replaced the defective test facility with a live fire course designed for military androids.

A few days ago, I made the discovery that my wife had never experienced the majesty that was the original Portal. A few dollars on steam later, we set about remedying this unfortunate oversight. "So, what the heck is this? A First-Person Puzzle game?" She asked me, a bit incredulous. "That sounds kind of dumb:"

Having not steered her wrong on games before, she was willing to give me... Read All


Recently Tommy Refenes posted on IndieGames.com about Piracy and DRM and you really should read it.

http://indiegames.com/2013/03/team_meats_refenes_apathy_and_.html

Its a well written piece and he brings up several points I want to highlight.

“We are closing in on 2 million sales and assuming a 10% piracy to sales ratio does not seem unreasonable. As a forward thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket.”

He goes on to say...

“In the digital world, you don't have a set inventory. Your game is infinitely replicable at a negligible or zero cost (the cost... Read All


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First off, congrats to our winner on SteamGifts! That winner isn't online at the moment, but once all the dust has settled from that giveaway and it's delivered, I'll edit this post for proper congratulations.

Now, what you've all been waiting for! This has been the hardest contest to judge. It came down to two entries. We were in agreement on who the top two were, but we agreed that both were equally awesome. So we decided to flip a coin to pick. BUT THEN we decided to throw that coin out the window and just buy a second copy!

Congrats to our two winners, Sparklepop and Nick_Donahoo!

Nick's post was beautifully written, and anyone who had yet to play the game could get... Read All