This was perfectly fine. When movies were first being made, plots were rarely more complicated than Big Angry Monster + Frightened Villagers = Dead Monster. The concept was so novel that by merely being a motion picture, it blew people's minds. The same is true of video games, or pretty much any other medium. Once the novelty runs off, any medium has to either innovate fall to the wayside.
As pixels gave way to polygons, stories had to evolve with them. Stories had to become more complex, because 'Rescue the Princess' just didn't cut it anymore. We came to...

That was amazing. :)
Great writing! I've been interested in this game since before it came out and you might have just caused another purchase.
Thanks for writing this Nick, I appreciate it. I have never considered getting a Tomb Raider... until now :D
By and large, I've avoided the series, because, well, they seemed campy and unrealistic. While there is a certain amount of a supernatural element to the game, which is par for the course, it didn't really beat you over the head with it like some of the older ones. There has been a running joke about how when Uncharted came out, it was essentially "Dude Raider". It's kind of funny, because this game feels like more of a spiritual successor to Nathan Drake than one of Lara Croft's adventures. That's a good thing though, as Uncharted was the main reason I bought my Playstation 3 (Well, that, and Metal Gear Solid 4). A decent story, voice acting that didn't make me cringe, and pretty innovative controls. Basically, a bunch of things I hadn't seen from a Tomb Raider game before.
Looks like if you're a PC gamer, Amazon has it for $15 off right now. I'm happy paying $50 for it used on PS3. $35 is a hell of a deal.